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authorHenny022p <73211432+Henny022p@users.noreply.github.com>2026-02-08 18:32:38 +0100
committerGitHub <noreply@github.com>2026-02-08 18:32:38 +0100
commit5ab63f00e522ff69c5bc987e379f0163943f2833 (patch)
tree53622222ac729c6ab6dc75ef7f9bafa8031daf18 /include/functions.h
parent73901a0a012d55ebb66a4627dcb246d19737fcb5 (diff)
parent5b2cafdc894823d57beee8f3947a391d881d91de (diff)
Merge pull request #701 from Henny022p/cleanup/250302HEADmaster
Various code cleanup changes
Diffstat (limited to 'include/functions.h')
-rw-r--r--include/functions.h101
1 files changed, 2 insertions, 99 deletions
diff --git a/include/functions.h b/include/functions.h
index d0eace75..e5b9e565 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -2,105 +2,8 @@
#define FUNCTIONS_H
#include "global.h"
-#include "entity.h"
-#include "manager.h"
-#include "physics.h"
-#include "player.h"
-#include "room.h"
-#include "structures.h"
-#include "script.h"
-#include "map.h"
-// Identified - to be sorted into header files
-extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
-extern void CopyOAM(void);
-extern void CreateLavaDrownFX(Entity*);
-extern Entity* CreateGroundItem(Entity*, u32, u32);
-extern Entity* CreateGroundItemWithFlags(Entity*, u32, u32, u32);
-extern void CreatePitFallFX(Entity*);
-extern void CreateMagicSparkles(u32, u32, u32);
-extern void CreateMinishEntrance(u32 tile);
-extern u32 CreateRandomItemDrop(Entity*, u32);
-extern void DrawDirect(u32 spriteIndex, u32 frameIndex);
-extern void DrawEntities(void);
-extern void FlushSprites(void);
-extern u32 GetTileIndex(u32 tilePos, u32 layer);
-extern u32 GiveItem(u32, u32);
-extern bool32 LoadFixedGFX(Entity*, u32);
-extern void LoadResources(void);
-extern bool32 LoadSwapGFX(Entity*, u16, u32);
-extern void MenuFadeIn(u32, u32);
-extern void SetDirtTile(u32);
-/**
- * @brief Sets multiple tiles at once
- *
- * @param tileData [u16 tileIndex, s16 positionOffset], ends with 0xffff
- * @param basePosition the position the offsets in tileData are based on
- * @param layer the tile layer
- */
-extern void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer);
-extern void TryLoadPrologueHyruleTown(void);
-extern void UnloadGFXSlots(Entity*);
-extern void UnloadOBJPalette(Entity*);
-extern void UpdateDisplayControls(void);
-extern void ClearBgAnimations(void);
-extern void SetBGDefaults(void);
-
-// Unidentified
-extern s32 sub_080012DC(Entity*);
-extern void sub_08001318(Entity*);
-extern void LinearMoveDirectionOLD(Entity*, u32, u32);
-extern void sub_080028E0(Entity*);
-extern u32 sub_080040A2(Entity*);
-extern u32 sub_080040D8(Entity*, u8*, s32, s32);
-extern void SnapToTile(Entity*);
-extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
-extern u32 sub_080041DC(Entity*, u32, u32);
-extern void sub_080042BA(Entity*, u32);
-extern void sub_080042D0(Entity*, u32, u16);
-extern void CreateDrownFX(Entity*);
-extern u32 sub_0800445C(Entity*);
-extern void sub_080044AE(Entity*, u32, u32);
-extern u32 BounceUpdate(Entity*, u32);
-extern void sub_0800451C(Entity*);
-extern void sub_08004542(Entity*);
-extern void sub_080085B0(Entity*);
-extern u16* DoTileInteraction(Entity*, u32, u32, u32);
-extern void UpdateCollisionLayer(Entity*);
-extern u32 sub_0801766C(Entity*);
-extern void sub_0801AFE4(void);
-extern void UpdateUIElements(void);
-extern void sub_0801E104(void);
-extern void sub_08030118(u32);
-extern void sub_0803C0AC(Entity*);
-extern void EnemyDisableRespawn(Entity*);
-extern u32 sub_0804A024(Entity*, u32, u32);
-extern u32 IsMinishItem(u32);
-extern void DisableRandomDrops();
-extern void EnableRandomDrops(void);
-extern s32 sub_08056338(void);
-extern void sub_080575C8(u32);
-extern void sub_08057688(void);
-extern void sub_080580B0(u32);
-extern void sub_08058324(u32);
-extern void sub_08059278(void);
-extern void LoadStaticBackground(u32);
-extern void sub_0805BC4C(void);
-extern void sub_0805EC60(Entity*);
-extern void InitPlayerMacro(PlayerMacroEntry*);
-extern u32* sub_0805F25C(u32);
-extern void sub_0805F8E4(u32 r0, WStruct* r1);
-extern void sub_0806D0B0(Entity*);
-extern bool32 sub_080806BC(u32, u32, u32, u32);
-extern void sub_0808091C(const ScreenTransitionData* screenTransition, u32 transitionType);
-extern void sub_080809D4(void);
-extern void sub_08080CB4(Entity*);
-extern u32 sub_0808288C(Entity*, u32, u32, u32);
-extern bool32 sub_08083734(Entity*, u32);
-extern void sub_08095C48(Entity*);
-extern void sub_080A57F4(void);
-extern void sub_080A71C4(u32, u32, u32, u32);
-extern void sub_080ADD70(void);
-extern void sub_080AF284(void);
+extern u32 sub_0804A024(struct Entity_*, u32, u32);
+extern void sub_0805EC60(struct Entity_*);
#endif // FUNCTIONS_H