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authoroctorock <79596758+octorock@users.noreply.github.com>2024-01-06 18:12:53 +0100
committeroctorock <79596758+octorock@users.noreply.github.com>2024-01-06 18:12:53 +0100
commit560dfa45b16d5da212174423d71c67f638366cce (patch)
treefb103ec8abfce76017c37ebb163bd91a8fea1278 /include/map.h
parent06dc15859867c7f2db22ea6e289e28ff12b0b6c9 (diff)
Add more tilemap documentation
Diffstat (limited to 'include/map.h')
-rw-r--r--include/map.h91
1 files changed, 61 insertions, 30 deletions
diff --git a/include/map.h b/include/map.h
index c4284b1a..b133c9e4 100644
--- a/include/map.h
+++ b/include/map.h
@@ -4,20 +4,33 @@
#include "screen.h"
/**
- * @page TileMap TileMap
+ * @page TileMap Tile Map
* @brief The map consists of tiles to create the world.
*
- * 16x16 tiles
- * 8x8 subTiles
+ * GBA graphics are made out of tiles with a size of 8px by 8px. We call those tiles *subTiles*.
+ * Four of those subTiles are combined together to form a bigger 16px by 16px tile (usually called metaTile). We call these *tiles*.
*
- * tileIndex index into the tile set
- * 0 to 0x800, special tiles at 0x4000 to 0x4096
- * tilePos index into the current map
- * tileType
- * collisionData
- *
+ * Each map can be up to 64 * 64 tiles big. The map consists of two layers of tiles gMapTop and gMapBottom.
+ * To access the map array the tilePos index can be used which goes from 0 to 64 * 64 = 4096.
+ * Each value in the MapLayer.mapData is a tileIndex which defined which tile of the tileSet should be used.
+ * The tileSet contains tiles from 0 to 2048. Special tileIndex from 0x4000 to 0x4096 can be used to denote special tiles.
+ *
+ * A tile is created from four subTiles. The subTiles for each tile in the tileSet are stored in MapLayer.subTiles. This is loaded for the current area from gAreaTileSets_*.
+ * The subTiles can also be flipped or the palette changed. This is stored in bits 0xa to 0xf, see https://www.coranac.com/tonc/text/regbg.htm#sec-map.
+ *
+ * Each tile in the tileSet also has a tileType defined. This is stored in MapLayer.tileTypes and loaded from gAreaTileSetTypes_*.
+ * The inverse dictionary from tileType to tileIndex is stored in MapLayer.tileIndices.
+ *
+ * The map also stores the collision for each tile in the tileMap layer in MapLayer.collisionData. By default this is filled from gMapTileTypeToCollisionData based on the tileType of the tiles.
+ * But it can also be loaded from gRoomCollisionMap_*.
+ * In MapLayer.actTiles some additional type for each tile is stored which is filled from gMapTileTypeToActTile based on the tileType of the tiles.
*/
+// Maximum width or height of a map in tiles.
+#define MAX_MAP_SIZE 64
+// Maximum amount of tiles in a tileSet.
+#define TILESET_SIZE 2048
+
/**
* @brief Layer of the TileMap.
* @ingroup TileMap
@@ -27,62 +40,80 @@ typedef struct {
/**
* tileIndex for each tile on the current layer.
*/
- /*0x0004*/ u16 mapData[0x40 * 0x40];
+ /*0x0004*/ u16 mapData[MAX_MAP_SIZE * MAX_MAP_SIZE];
/**
* Collision data for each tile on the current layer.
* @see CollisionData
*/
- /*0x2004*/ u8 collisionData[0x40 * 0x40];
+ /*0x2004*/ u8 collisionData[MAX_MAP_SIZE * MAX_MAP_SIZE];
/**
* Copy of the map data.
* @see mapData
*/
- /*0x3004*/ u16 mapDataOriginal[0x40 * 0x40];
+ /*0x3004*/ u16 mapDataOriginal[MAX_MAP_SIZE * MAX_MAP_SIZE];
/**
* Maps from the tileIndex to the tileType.
* @see TileType
*/
- /*0x5004*/ u16 tileTypes[0x800];
+ /*0x5004*/ u16 tileTypes[TILESET_SIZE];
/**
* Maps from a tileType to a tileIndex. Inverse of @see tileTypes.
* @see TileType
*/
- /*0x6004*/ u16 tileIndices[0x800];
+ /*0x6004*/ u16 tileIndices[TILESET_SIZE];
/**
* Maps from a tile index to the four sub tiles (with attributes) it consists of.
* @see https://www.coranac.com/tonc/text/regbg.htm#sec-map
*/
- /*0x7004*/ u16 subTiles[0x800 * 4];
+ /*0x7004*/ u16 subTiles[TILESET_SIZE * 4];
/**
* Some sort of special behavior for tiles? Falling into holes or jumping off walls does not work when this is all zero.
* @see ActTile
*/
- /*0xb004*/ u8 actTiles[0x40*0x40];
+ /*0xb004*/ u8 actTiles[MAX_MAP_SIZE * MAX_MAP_SIZE];
} MapLayer;
extern MapLayer gMapTop;
extern MapLayer gMapBottom;
-extern MapLayer* GetLayerByIndex(u32 layer);
+typedef enum {
+ LAYER_BOTTOM = 1,
+ LAYER_TOP = 2,
+} LayerIndex;
-/*
-Definition where some map data is found and where it should be copied to.
-Defined using the map_data asm macro, e.g. in map_headers.s
-*/
-typedef struct {
- u32 src;
- void* dest;
- u32 size;
-} MapDataDefinition;
+/**
+ * Returns the MapLayer for a layer of the map.
+ *
+ * @param layer @see LayerIndex
+ */
+extern MapLayer* GetLayerByIndex(u32 layer);
// There is another map data definition following.
#define MAP_MULTIPLE 0x80000000
// The src is compressed.
#define MAP_COMPRESSED 0x80000000
-typedef enum {
- LAYER_BOTTOM = 1,
- LAYER_TOP = 2,
-} LayerIndex;
+/**
+ * Definition where some map data is found and where it should be copied to.
+ * Defined using the map_data asm macro, e.g. in map_headers.s
+ */
+typedef struct {
+ /**
+ * @brief Source offset from gMapData.
+ *
+ * MAP_MULTIPLE bit is set if there is another MapDataDefinition following.
+ */
+ u32 src;
+ /**
+ * Target pointer where to load or decompress the map data to.
+ */
+ void* dest;
+ /**
+ * @brief Size of the map data in bytes.
+ *
+ * MAP_COMPRESSED bit is set if the map data is compressed.
+ */
+ u32 size;
+} MapDataDefinition;
#endif // MAP_H