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| author | notyourav <65437533+notyourav@users.noreply.github.com> | 2021-03-21 22:55:31 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-21 22:55:31 -0700 |
| commit | 725efbe2d0b7253ba2a3ee935f830b3bfbe8eb7f (patch) | |
| tree | 269a5ee1b44bb2600a63fbb2e9223a0b997f46f0 /include/utils.h | |
| parent | eb1643b9b7b513b74b2fb752c8409f175f14ed73 (diff) | |
| parent | f0d610f385dcbac0973a3c4b2f48621417492b5a (diff) | |
Merge pull request #142 from notyourav/static
TU squashing
Diffstat (limited to 'include/utils.h')
| -rw-r--r-- | include/utils.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/include/utils.h b/include/utils.h new file mode 100644 index 00000000..040eacee --- /dev/null +++ b/include/utils.h @@ -0,0 +1,64 @@ +typedef struct { + u16 heldKeys; + u16 newKeys; + u16 unk4; + u8 unk6; + u8 unk7; +} Input; + +extern Input gInput; + +/** + * Fill memory with 16 bit value. + */ +void MemFill16(u32 value, void* dest, u32 size); + +/** + * Fill memory with 32 bit value. + */ +void MemFill32(u32 value, void* dest, u32 size); + +/** + * Clear memory. + */ +void MemClear(void* dest, u32 size); + +/** + * Copy memory. + */ +void MemCopy(const void* src, void* dest, u32 size); + +/** + * Refresh gInput from hardware registers. + */ +void ReadKeyInput(void); + +void LoadPalettes(const u8*, int, int); +void LoadPaletteGroup(u32 group); + +/** + * Allocate memory on heap. + * + * The heap size is 0x1000 bytes and should be used sparingly. + * It is customary for entities store the returned handle in their 'myHeap' field. + * + * @param size u32 Size to be allocated + * @return void* Pointer to allocated memory + */ +void* zMalloc(u32 size); + +/** + * Free memory from heap. + * + * The entity system will automatically free the address stored in the 'myHeap' field. + * + * @param ptr void* Handle to be freed + */ +void zFree(void* ptr); + +/** + * Reset All display hardware registers. + * + * @param updateHUD bool32 Request refresh of HUD layer (bg 0) + */ +void DispReset(bool32 updateHUD); |
