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authoroctorock <79596758+octorock@users.noreply.github.com>2022-07-23 12:43:43 +0200
committeroctorock <79596758+octorock@users.noreply.github.com>2022-07-25 22:45:55 +0200
commit852effa474c159398014da736ade6f0fea454de7 (patch)
tree97da22c4758ca4156dc9fb7ac123c7a3b0a9e9f5 /include
parentccba86d292a0e4c8a0e07325ac4fb25e5a58dc89 (diff)
Rename objects
Diffstat (limited to 'include')
-rw-r--r--include/definitions.h2
-rw-r--r--include/fileselect.h2
-rw-r--r--include/functions.h2
-rw-r--r--include/gba/macro.h6
-rw-r--r--include/gba/types.h6
-rw-r--r--include/main.h12
-rw-r--r--include/manager/lightRayManager.h2
-rw-r--r--include/object.h244
-rw-r--r--include/player.h46
-rw-r--r--include/save.h4
-rw-r--r--include/screen.h19
-rw-r--r--include/structures.h3
12 files changed, 193 insertions, 155 deletions
diff --git a/include/definitions.h b/include/definitions.h
index 978b3a31..7764f76f 100644
--- a/include/definitions.h
+++ b/include/definitions.h
@@ -388,7 +388,7 @@ typedef enum {
SPRITE_GHINI,
SPRITE_VAATIARM_1,
SPRITE_VAATIWRATH_1,
- SPRITE_OBJECTAF,
+ SPRITE_OBJECTBF,
SPRITE_WRATHEYE,
SPRITE_V3HANDPROJECTILE,
SPRITE_VAATIWRATH_2,
diff --git a/include/fileselect.h b/include/fileselect.h
index c1868b2b..78855c73 100644
--- a/include/fileselect.h
+++ b/include/fileselect.h
@@ -54,7 +54,7 @@ extern struct_02019EE0 gMapDataBottomSpecial;
extern void sub_08056FEC(u32, struct_020227E8*);
extern u32 sub_0805F46C(u32, const Font*);
extern void ClearTilemaps(void);
-extern void sub_0805194C(u32);
+extern void ResetSaveFile(u32);
extern WStruct* sub_0805F2C8(void);
extern u32 sub_0805F7DC(u32, WStruct*);
extern void sub_0805F300(WStruct*);
diff --git a/include/functions.h b/include/functions.h
index 11de5285..bd78c851 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -94,7 +94,7 @@ extern void sub_08059278(void);
extern void sub_0805B4D0(u32);
extern void sub_0805BC4C(void);
extern void sub_0805EC60(Entity*);
-extern void InitPlayerMacro(u32*);
+extern void InitPlayerMacro(PlayerMacroEntry*);
extern u32* sub_0805F25C(u32);
extern void sub_0805F8E4(u32 r0, WStruct* r1);
extern void sub_08060158(Entity*);
diff --git a/include/gba/macro.h b/include/gba/macro.h
index f142d5c0..9d34cd10 100644
--- a/include/gba/macro.h
+++ b/include/gba/macro.h
@@ -1,5 +1,5 @@
-#ifndef GUARD_GBA_MACRO_H
-#define GUARD_GBA_MACRO_H
+#ifndef MACRO_H
+#define MACRO_H
#define CPU_FILL(value, dest, size, bit) \
{ \
@@ -184,4 +184,4 @@
REG_IME = imeTemp; \
}
-#endif // GUARD_GBA_MACRO_H
+#endif // MACRO_H
diff --git a/include/gba/types.h b/include/gba/types.h
index 4f4136ed..38540405 100644
--- a/include/gba/types.h
+++ b/include/gba/types.h
@@ -1,5 +1,5 @@
-#ifndef GUARD_GBA_TYPES_H
-#define GUARD_GBA_TYPES_H
+#ifndef TYPES_H
+#define TYPES_H
#include <stdint.h>
@@ -253,4 +253,4 @@ struct RCnt {
#define ST_R_IN 0 // Select input
#define ST_R_OUT 1 // Select output
-#endif // GUARD_GBA_TYPES_H
+#endif // TYPES_H
diff --git a/include/main.h b/include/main.h
index 3017b9ab..4d70beb7 100644
--- a/include/main.h
+++ b/include/main.h
@@ -65,7 +65,7 @@ typedef struct {
u8 pauseCount; /**< Number of pauses to make. */
u8 pauseInterval; /**< Number of frames to play between each pause. */
u8 pad;
- union SplitHWord ticks; /**< Current time. */
+ u16 ticks; /**< Current time. */
} Main;
/**
@@ -127,15 +127,17 @@ void DoSoftReset(void);
*/
void SetSleepMode(void);
-extern void sub_0805622C(struct BgAffineDstData* a1, u32 a2, u32 a3);
-extern void sub_08056208(void);
+/**
+ * Sets a DMA to be performed at next VBlank.
+ */
+extern void SetVBlankDMA(u16* src, u16* dest, u32 size);
+extern void InitVBlankDMA(void);
extern void ResetPalettes(void);
extern void VBlankIntrWait();
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
extern void EnableVBlankIntr(void);
-extern void sub_08056250(void);
-extern void sub_08056208(void);
+extern void DisableVBlankDMA(void);
/** @name Task entrypoints */
///@{
diff --git a/include/manager/lightRayManager.h b/include/manager/lightRayManager.h
index c36ba862..1912eda3 100644
--- a/include/manager/lightRayManager.h
+++ b/include/manager/lightRayManager.h
@@ -5,7 +5,7 @@
typedef struct {
Manager base;
- u8 unk_20;
+ u8 gfxGroup;
u8 unk_21;
u8 unk_22;
u8 unk_23;
diff --git a/include/object.h b/include/object.h
index a0046526..e7a20267 100644
--- a/include/object.h
+++ b/include/object.h
@@ -43,41 +43,41 @@ typedef enum {
EZLO_CAP,
PUSHED_BLOCK,
LOCKED_DOOR,
- OBJECT_9,
+ CAMERA_TARGET,
OBJECT_A,
- OBJECT_B,
+ LINK_HOLDING_ITEM,
CHEST_SPAWNER,
- OBJECT_D,
- OBJECT_E,
+ UNUSED_SKULL,
+ CRACKING_GROUND,
SPECIAL_FX,
PLAYER_CLONE,
- OBJECT_11,
- OBJECT_12,
+ BUSH,
+ LIGHT_DOOR,
RAILTRACK,
LILYPAD_LARGE,
- OBJECT_15,
+ CHUCHU_BOSS_PARTICLE,
FLOATING_PLATFORM,
- OBJECT_17,
+ GUST_JAR_PARTICLE,
EVIL_SPIRIT,
HOUSE_DOOR_EXT,
RUPEE_OBJECT,
GREAT_FAIRY,
- OBJECT_1C,
+ HOUSE_SIGN,
OBJECT_1D,
- OBJECT_1E,
+ MOLE_MITTS_PARTICLE,
OBJECT_1F,
- OBJECT_20,
- OBJECT_21,
+ SMOKE_PARTICLE,
+ DIRT_PARTICLE,
FIGURINE_DEVICE,
EYE_SWITCH,
PRESSURE_PLATE,
BIG_BARREL,
BARREL_INSIDE,
PUSHABLE_STATUE,
- OBJECT_28,
+ PARALLAX_ROOM_VIEW,
AMBIENT_CLOUDS,
- OBJECT_2A,
- OBJECT_2B,
+ FLAME,
+ LILYPAD_LARGE_FALLING,
BEANSTALK,
SMOKE,
PUSHABLE_ROCK,
@@ -87,36 +87,36 @@ typedef enum {
PULLABLE_MUSHROOM,
BOLLARD,
WARP_POINT,
- OBJECT_35,
- OBJECT_36,
+ CARLOV_OBJECT,
+ BARREL_SPIDERWEB,
OBJECT_37,
JAR_PORTAL,
BOSS_DOOR,
- OBJECT_3A,
+ WHITE_TRIANGLE_EFFECT,
PORTAL_MUSHROOM_STALKS,
PORTAL_FALLING_PLAYER,
- OBJECT_3D,
- OBJECT_3E,
+ MINISH_PORTAL_CLOSEUP,
+ MINISH_VILLAGE_OBJECT,
GIANT_LEAF,
FAIRY,
LADDER_UP,
- OBJECT_42,
- OBJECT_43,
- OBJECT_44,
- OBJECT_45,
+ LINK_FIRE,
+ SWORD_PARTICLE,
+ ROTATING_TRAPDOOR,
+ LAMP_PARTICLE,
GIANT_BOOK_LADDER,
HEART_CONTAINER,
FILE_SCREEN_OBJECTS,
- OBJECT_49,
+ CHUCHU_BOSS_START_PARTICLE,
BACKGROUND_CLOUD,
- OBJECT_4B,
+ CHUCHU_BOSS_CUTSCENE,
PUSHABLE_FURNITURE,
FURNITURE,
MINISH_SIZED_ENTRANCE,
ARCHWAY,
GIANT_ROCK,
GIANT_ROCK2,
- OBJECT_52,
+ SPECIAL_CHEST,
OBJECT_53,
PULLABLE_LEVER,
MINECART,
@@ -125,22 +125,22 @@ typedef enum {
GENTARI_CURTAIN,
LAVA_PLATFORM,
PAPER,
- OBJECT_5B,
+ BED_COVER,
MASK,
HOUSE_DOOR_INT,
WHIRLWIND,
OBJECT_BLOCKING_STAIRS,
SWORDSMAN_NEWSLETTER,
- OBJECT_61,
+ EZLO_CAP_FLYING,
GIANT_TWIG,
OBJECT_63,
- OBJECT_64,
+ THUNDERBOLD,
LADDER_HOLE,
- OBJECT_66,
- OBJECT_67,
- OBJECT_68,
- OBJECT_69,
- OBJECT_6A,
+ WATER_DROP_OBJECT,
+ GLEEROK_PARTICLE,
+ LINK_EMPTYING_BOTTLE,
+ CUTSCENE_ORCHESTRATOR,
+ CUTSCENE_MISC_OBJECT,
CRENEL_BEAN_SPROUT,
MINECART_DOOR,
OBJECT_ON_PILLAR,
@@ -150,25 +150,25 @@ typedef enum {
PUSHABLE_GRAVE,
STONE_TABLET,
LILYPAD_SMALL,
- OBJECT_74,
- OBJECT_75,
- OBJECT_76,
+ MINISH_PORTAL_STONE,
+ MACRO_CRYSTAL,
+ MACRO_LEAF,
BELL,
HUGE_DECORATION,
- OBJECT_79,
+ SHRINKING_HIEROGLYPHS,
STEAM,
PUSHABLE_LEVER,
HUGE_SHOES,
OBJECT_ON_BEETLE,
- OBJECT_7E,
+ MAZAAL_OBJECT,
PICO_BLOOM,
BOARD,
- OBJECT_81,
+ BENCH,
BIG_VORTEX,
BIG_PUSHABLE_LEVER,
SMALL_ICE_BLOCK,
BIG_ICE_BLOCK,
- OBJECT_86,
+ TRAPDOOR,
OCTOROK_BOSS_OBJECT,
HUGE_BOOK,
MAZAAL_BOSS_OBJECT,
@@ -176,20 +176,20 @@ typedef enum {
DOUBLE_BOOKSHELF,
BOOK,
FIREPLACE,
- OBJECT_8E,
+ LIGHT_RAY,
FROZEN_WATER_ELEMENT,
- OBJECT_90,
+ WATER_ELEMENT,
FROZEN_OCTOROK,
BAKER_OVEN,
LAMP,
WIND_TRIBE_FLAG,
BIRD,
- OBJECT_96,
+ GRAVEYARD_KEY,
KEY_STEALING_TAKKURI,
- OBJECT_98,
- OBJECT_99,
+ GURUGURU_BAR,
+ HIT_SWITCH,
HUGE_ACORN,
- OBJECT_9B,
+ VAATI2_PARTICLE,
TREE_HIDING_PORTAL,
LIGHTABLE_SWITCH,
TREE_THORNS,
@@ -200,30 +200,30 @@ typedef enum {
CLOUD,
MINISH_LIGHT,
FIREBALL_CHAIN,
- OBJECT_A6,
+ SANCTUARY_STONE_TABLET,
OBJECT_A7,
OBJECT_A8,
- OBJECT_A9,
+ MULLDOZER_SPAWN_POINT,
WATERFALL_OPENING,
- OBJECT_AB,
+ VAATI1_PORTAL,
FOUR_ELEMENTS,
- OBJECT_AD,
+ ELEMENTS_BACKGROUND,
FLOATING_BLOCK,
- OBJECT_AF,
+ VAATI3_ARM,
METAL_DOOR,
JAIL_BARS,
- OBJECT_B2,
- OBJECT_B3,
- OBJECT_B4,
- OBJECT_B5,
- OBJECT_B6,
+ FAN_WIND,
+ KINSTONE_SPARK,
+ JAPANESE_SUBTITLE,
+ VAATI3_PLAYER_OBJECT,
+ VAATI3_DEATH,
WELL,
WIND_TRIBE_TELEPORTER,
CUCCO_MINIGAME,
GYORG_BOSS_OBJECT,
WINDCREST,
LIT_AREA,
- OBJECT_BD,
+ TITLE_SCREEN_OBJECT,
PINWHEEL,
OBJECT_BF,
ENEMY_ITEM,
@@ -239,41 +239,41 @@ void Pot();
void EzloCap();
void BlockPushed();
void LockedDoor();
-void Object9();
+void CameraTarget();
void ObjectA();
-void ObjectB();
+void LinkHoldingItem();
void ChestSpawner();
-void ObjectD();
-void ObjectE();
+void UnusedSkull();
+void CrackingGround();
void SpecialFx();
void PlayerClone();
-void Object11();
-void Object12();
+void Bush();
+void LightDoor();
void Railtrack();
void LilypadLarge();
-void Object15();
+void ChuchuBossParticle();
void FloatingPlatform();
-void Object17();
+void GustJarParticle();
void EvilSpirit();
void HouseDoorExterior();
void Rupee();
void GreatFairy();
-void Object1C();
+void HouseSign();
void Object1D();
-void Object1E();
+void MoleMittsParticle();
void Object1F();
-void Object20();
-void Object21();
+void SmokeParticle();
+void DirtParticle();
void FigurineDevice();
void EyeSwitch();
void PressurePlate();
void BigBarrel();
void BarrelInside();
void PushableStatue();
-void Object28();
+void ParallaxRoomView();
void AmbientClouds();
-void Object2A();
-void Object2B();
+void Flame();
+void LilypadLargeFalling();
void Beanstalk();
void Smoke();
void PushableRock();
@@ -283,36 +283,36 @@ void FrozenFlower();
void PullableMushroom();
void Bollard();
void WarpPoint();
-void Object35();
-void Object36();
+void CarlovObject();
+void BarrelSpiderweb();
void Object37();
void JarPortal();
void BossDoor();
-void Object3A();
-void MacroMushroomStalks();
+void WhiteTriangleEffect();
+void MacroMushroomStalk();
void MacroPlayer();
-void Object3D();
-void Object3E();
+void MinishPortalCloseup();
+void MinishVillageObject();
void GiantLeaf();
void Fairy();
void LadderUp();
-void Object42();
-void Object43();
-void Object44();
-void Object45();
+void LinkFire();
+void SwordParticle();
+void RotatingTrapdoor();
+void LampParticle();
void GiantBookLadder();
void HeartContainer();
void FileScreenObjects();
-void Object49();
+void ChuchuBossStartParticle();
void BackgroundCloud();
-void Object4B();
+void ChuchuBossCutscene();
void PushableFurniture();
void Furniture();
void MinishSizedEntrance();
void Archway();
void GiantRock();
void GiantRock2();
-void Object52();
+void SpecialChest();
void Object53();
void PullableLever();
void Minecart();
@@ -321,22 +321,22 @@ void HiddenLadderDown();
void GentariCurtain();
void LavaPlatform();
void Paper();
-void Object5B();
+void BedCover();
void Mask();
void HouseDoorInterior();
void Whirlwind();
void ObjectBlockingStairs();
void SwordsmanNewsletter();
-void Object61();
+void EzloCapFlying();
void GiantTwig();
void Object63();
-void Object64();
+void Thunderbold();
void LadderHoleInBookshelf();
-void Object66();
-void Object67();
-void Object68();
-void Object69();
-void Object6A();
+void WaterDropObject();
+void GleerokParticle();
+void LinkEmptyingBottle();
+void CutsceneOrchestrator();
+void CutsceneMiscObject();
void CrenelBeanSprout();
void MinecartDoor();
void ObjectOnPillar();
@@ -346,25 +346,25 @@ void Object70();
void PushableGrave();
void StoneTablet();
void LilypadSmall();
-void Object74();
-void Object75();
-void Object76();
+void MinishPortalStone();
+void MacroCrystal();
+void MacroLeaf();
void Bell();
void MacroDecoration();
-void Object79();
+void ShrinkingHieroglyphs();
void Steam();
void PushableLever();
-void MacroShoes();
+void MacroShoe();
void ObjectOnSpinyBeetle();
-void Object7E();
+void MazaalObject();
void PicoBloom();
void Board();
-void Object81();
+void Bench();
void BigVortex();
void BigPushableLever();
void SmallIceBlock();
void BigIceBlock();
-void Object86();
+void Trapdoor();
void OctorokBossObject();
void MacroBook();
void MazaalBossObject();
@@ -372,20 +372,20 @@ void CabinFurniture();
void DoubleBookshelf();
void Book();
void Fireplace();
-void Object8E();
+void LightRay();
void FrozenWaterElement();
-void Object90();
+void WaterElement();
void FrozenOctorok();
void BakerOven();
void Lamp();
void WindTribeFlag();
void Bird();
-void Object96();
+void GraveyardKey();
void KeyStealingTakkuri();
-void Object98();
-void Object99();
+void GuruguruBar();
+void HitSwitch();
void MacroAcorn();
-void Object9B();
+void Vaati2Particle();
void TreeHidingPortal();
void LightableSwitch();
void TreeThorns();
@@ -396,34 +396,34 @@ void ObjectA2();
void Cloud();
void MinishLight();
void FireballChain();
-void ObjectA6();
+void SanctuaryStoneTablet();
void ObjectA7();
void ObjectA8();
-void ObjectA9();
+void MulldozerSpawnPoint();
void WaterfallOpening();
-void ObjectAB();
+void Vaati1Portal();
void FourElements();
-void ObjectAD();
+void ElementsBackground();
void FloatingBlock();
-void ObjectAF();
+void Vaati3Arm();
void MetalDoor();
void JailBars();
-void ObjectB2();
-void ObjectB3();
-void ObjectB4();
-void ObjectB5();
-void ObjectB6();
+void FanWind();
+void KinstoneSpark();
+void JapaneseSubtitle();
+void Vaati3PlayerObject();
+void Vaati3Death();
void Well();
void WindTribeTeleporter();
-void ObjectB9();
+void CuccoMinigame();
void GyorgBossObject();
void Windcrest();
void LitArea();
-void ObjectBD();
+void TitleScreenObject();
void Pinwheel();
void ObjectBF();
void EnemyItem();
-void ObjectC1();
+void LinkAnimation();
extern void (*const gObjectFunctions[194])(Entity*);
diff --git a/include/player.h b/include/player.h
index ad55ec05..cf36f0b7 100644
--- a/include/player.h
+++ b/include/player.h
@@ -94,7 +94,7 @@ typedef enum {
CONTROL_DISABLED,
} PlayerControlMode;
-enum PlayerFlags {
+typedef enum {
PL_BUSY = 0x1,
PL_FLAGS2 = 0x2,
PL_DROWNING = 0x4,
@@ -124,7 +124,7 @@ enum PlayerFlags {
PL_SWORD_THRUST = 0x8000000,
PL_USE_OCARINA = 0x10000000,
PL_CLIMBING = 0x20000000,
-};
+} PlayerFlags;
enum PlayerItemId {
PL_ITEM_NONE,
@@ -228,6 +228,39 @@ typedef struct {
} ChargeState;
typedef struct {
+ u16 flags;
+ u16 keys;
+} PlayerMacroEntry;
+
+typedef enum {
+ PLAYER_INPUT_1 = 0x1, // A
+ PLAYER_INPUT_2 = 0x2, // B
+ PLAYER_INPUT_8 = 0x8, // A sub_080782C0, sub_0807953C, sub_0807AE20, sub_08076518. ItemForSale_Action2
+ PLAYER_INPUT_10 = 0x10, // B sub_0807953C, sub_0807ADB8, sub_08076518, ItemForSale_Action2
+ PLAYER_INPUT_20 = 0x20, // R sub_0807953C
+ PLAYER_INPUT_40 = 0x40, // A CrenelBeanSprout_Action1
+ PLAYER_INPUT_80 = 0x80, // R sub_08073584, sub_080777A0, sub_080782C0, CrenelBeanSprout_Action1, ItemForSale_Action2
+ PLAYER_INPUT_RIGHT = 0x100,
+ PLAYER_INPUT_LEFT = 0x200,
+ PLAYER_INPUT_UP = 0x400,
+ PLAYER_INPUT_DOWN = 0x800,
+ PLAYER_INPUT_ANY_DIRECTION = 0xf00,
+ PLAYER_INPUT_1000 = 0x1000, // where is it set? sub_080782C0
+ PLAYER_INPUT_8000 = 0x8000, // R, sub_080778CC, sub_08076518
+
+ // TODO What is the result of u32 result = (s32) - (keys & 0x200) >> 0x1f & 0x1000;?
+} PlayerInputState;
+
+typedef struct {
+ /*0x90*/ u16 field_0x90;
+ /*0x92*/ u16 field_0x92;
+ /*0x94*/ u32 field_0x94;
+ /*0x98*/ u16 playerMacroWaiting;
+ /*0x9a*/ u16 playerMacroHeldKeys;
+ /*0x9c*/ PlayerMacroEntry* playerMacro;
+} PlayerInput;
+
+typedef struct {
/*0x00*/ u8 field_0x0[2];
/*0x02*/ u8 jump_status;
/*0x03*/ u8 field_0x3[2];
@@ -279,12 +312,7 @@ typedef struct {
/*0x8b*/ u8 controlMode;
/*0x8c*/ u16 vel_x;
/*0x8e*/ u16 vel_y;
- /*0x90*/ u16 field_0x90;
- /*0x92*/ u16 field_0x92;
- /*0x94*/ u32 field_0x94;
- /*0x98*/ u16 field_0x98;
- /*0x9a*/ u16 field_0x9a;
- /*0x9c*/ u32 field_0x9c;
+ /*0x90*/ PlayerInput playerInput;
/*0xa0*/ ChargeState chargeState;
/*0xa8*/ u8 framestate;
/*0xa9*/ u8 framestate_last;
@@ -316,7 +344,7 @@ typedef struct {
/*0x1c*/ u16 charmTimer;
/*0x1e*/ u16 picolyteTimer;
/*0x20*/ u16 effectTimer;
- /*0x22*/ u8 filler4[4];
+ /*0x22*/ u8 filler4[6];
} Stats;
#define SLOT_A 0
diff --git a/include/save.h b/include/save.h
index 6ef5addc..2a188366 100644
--- a/include/save.h
+++ b/include/save.h
@@ -90,14 +90,14 @@ u32 InitSaveData(void);
*
* @return Success.
*/
-u32 Read_02000000(SaveHeader*);
+u32 ReadSaveHeader(SaveHeader*);
/**
* Write save header.
*
* @return Success.
*/
-u32 Write_02000000(SaveHeader*);
+u32 WriteSaveHeader(SaveHeader*);
/**
* Read save file.
diff --git a/include/screen.h b/include/screen.h
index 9b6b3f7a..f6eedfd4 100644
--- a/include/screen.h
+++ b/include/screen.h
@@ -54,17 +54,26 @@ typedef struct {
} BgControls;
typedef struct {
+ bool8 ready;
+ bool8 readyBackup;
+ u16 unused;
+ u16* src;
+ u16* dest;
+ u32 size;
+} VBlankDMA;
+
+typedef struct {
/*0x00*/ LcdControls lcd;
/*0x08*/ BgSettings bg0;
/*0x14*/ BgSettings bg1;
/*0x20*/ BgAffSettings bg2;
/*0x2c*/ BgAffSettings bg3;
/*0x38*/ BgControls controls;
- /*0x6c*/ u8 _6c;
- /*0x6d*/ u8 _6d;
- /*0x70*/ void* _70;
- /*0x74*/ u32 _74;
- /*0x78*/ u32 _78;
+ /*0x6c*/ VBlankDMA vBlankDMA;
+ // /*0x6d*/ u8 _6d;
+ // /*0x70*/ void* _70;
+ // /*0x74*/ u32 _74;
+ // /*0x78*/ u32 _78;
} Screen;
typedef struct {
diff --git a/include/structures.h b/include/structures.h
index 3b717180..1a880e1d 100644
--- a/include/structures.h
+++ b/include/structures.h
@@ -13,10 +13,9 @@ typedef struct {
u8 language;
u8 name[6];
u8 invalid;
- u8 _f;
+ u8 initialized;
} SaveHeader;
#define gSaveHeader ((SaveHeader*)(0x2000000))
-// extern SaveHeader gSaveHeader;
typedef struct {
u8 unk_00;