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authorHenny022p <info@henny022.de>2021-02-19 10:33:19 +0100
committerHenny022p <info@henny022.de>2021-02-19 10:33:19 +0100
commitb2a06931667217640c1df4ff71e41d4d065c66a2 (patch)
tree9a951d4127c2e0883aa338503551de129d307398 /include
parent39f682b74db1bffe8afa72397b70482821e75215 (diff)
moved script related functions from functions.h to script.h
Diffstat (limited to 'include')
-rw-r--r--include/functions.h4
-rw-r--r--include/script.h3
2 files changed, 3 insertions, 4 deletions
diff --git a/include/functions.h b/include/functions.h
index 7015294b..f2ced8b0 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -9,7 +9,6 @@
#include "player.h"
#include "structures.h"
#include "room.h"
-#include "script.h"
// Identified - to be sorted into header files
extern u32 Random(void);
@@ -24,7 +23,6 @@ extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u8, u8);
extern void LoadRoomEntityList();
void CopyPosition(Entity*, Entity*);
-extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
extern u32 GetAnimationState(Entity*);
@@ -86,13 +84,11 @@ extern void sub_0806F69C(Entity*);
extern void sub_0805E3A0(void*, u32);
extern void sub_0806D0B0(Entity*);
extern void sub_0807DD64(Entity*);
-extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
extern void sub_0807DDE4(Entity*);
extern void sub_0806D02C(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DD50(Entity*);
-extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern void sub_0807000C(Entity*);
extern void sub_0805E47C(Entity*);
diff --git a/include/script.h b/include/script.h
index a3f29c84..93b7554c 100644
--- a/include/script.h
+++ b/include/script.h
@@ -30,4 +30,7 @@ extern void StartPlayerScript(u16*);
extern void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
+extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
+extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
+extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
#endif