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authoroctorock <79596758+octorock@users.noreply.github.com>2022-12-21 23:40:27 +0100
committeroctorock <79596758+octorock@users.noreply.github.com>2022-12-21 23:40:27 +0100
commitc28018843601b99907ab79ef3fd9e689b078e384 (patch)
tree6314f7b3d36863e0fc9da44e1626fcefc3261848 /include
parentec0678872fd29522f2b93a73af8a6196dd0fdbe8 (diff)
Fix paths
Diffstat (limited to 'include')
-rw-r--r--include/asm.h2
-rw-r--r--include/functions.h2
-rw-r--r--include/room.h4
-rw-r--r--include/script.h2
4 files changed, 5 insertions, 5 deletions
diff --git a/include/asm.h b/include/asm.h
index c05fa5ad..1fb0ed21 100644
--- a/include/asm.h
+++ b/include/asm.h
@@ -29,7 +29,7 @@ extern void ResetCollisionLayer(struct Entity_*);
extern void sub_08004596(struct Entity_*, u32);
extern u32 sub_080045B4(struct Entity_*, u32, u32);
extern u32 CalculateDirectionTo(u32, u32, u32, u32);
-extern u32 sub_080045DA(s32, s32);
+extern u32 CalculateDirectionFromOffsets(s32, s32);
extern u32 sub_080086B4(u32, u32, const u8*);
extern u32 ResolveCollisionLayer(struct Entity_*);
extern void sub_0800417E(struct Entity_*, u32);
diff --git a/include/functions.h b/include/functions.h
index 0e7b79f8..28b03c4a 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -81,7 +81,7 @@ extern void UpdateUIElements(void);
extern void sub_0801E104(void);
extern void sub_08030118(u32);
extern void sub_0803C0AC(Entity*);
-extern void sub_08049CF4(Entity*);
+extern void SetRoomTrackerFlag(Entity*);
extern u32 sub_0804A024(Entity*, u32, u32);
extern u32 sub_080542AC(u32);
extern void DisableRandomDrops();
diff --git a/include/room.h b/include/room.h
index 0a1916d9..8158146a 100644
--- a/include/room.h
+++ b/include/room.h
@@ -91,10 +91,10 @@ typedef struct {
u8 area;
u8 room;
u16 unk_02;
- u32 unk_04;
+ u32 flags; /**< Flags that can be set on the tracked rooms. Used e.g. by the door mimic. (TODO probably to start in the discovered state?)*/
} RoomMemory;
-extern RoomMemory* gUnk_020354B0;
+extern RoomMemory* gRoomMemoryPtr;
extern RoomMemory gRoomMemory[];
// Packets used to store which entities to load in a room
diff --git a/include/script.h b/include/script.h
index c6e41f17..b708d945 100644
--- a/include/script.h
+++ b/include/script.h
@@ -54,7 +54,7 @@ void StartPlayerScript(Script* script);
void sub_0807DD50(Entity* entity);
void sub_0807DD64(Entity* entity);
void sub_0807DD80(Entity* entity, Script* script);
-void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
+void LookAt(Entity*, ScriptExecutionContext*, u32, u32);
ScriptExecutionContext* StartCutscene(Entity* entity, Script* script);
void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));