diff options
| author | Theo <65437533+notyourav@users.noreply.github.com> | 2023-12-29 01:01:37 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-29 01:01:37 -0800 |
| commit | c2f081600bca5c3f1f82d7bac8bc5827faf0d17a (patch) | |
| tree | d7f8fb576cff5d3a1ff7c025e120d15a725a9580 /include | |
| parent | 56688ac226db420c7b8ee7080f7185da58437fbc (diff) | |
| parent | 72509b18a0406f93b6ffc59904cc2c09c0adbf80 (diff) | |
Merge pull request #676 from notyourav/v
label some asm functions
Diffstat (limited to 'include')
| -rw-r--r-- | include/entity.h | 34 | ||||
| -rw-r--r-- | include/message.h | 4 | ||||
| -rw-r--r-- | include/player.h | 2 | ||||
| -rw-r--r-- | include/structures.h | 4 |
4 files changed, 27 insertions, 17 deletions
diff --git a/include/entity.h b/include/entity.h index cbb54201..067e9ff4 100644 --- a/include/entity.h +++ b/include/entity.h @@ -6,7 +6,9 @@ #include "color.h" #include "sprite.h" -#define MAX_ENTITIES 71 +#define MAX_ENTITIES 72 +#define MAX_MANAGERS 32 +#define MAX_AUX_PLAYER_ENTITIES 7 /** Kinds of Entity's supported by the game. */ typedef enum { @@ -38,6 +40,8 @@ typedef enum { typedef enum { ENT_DID_INIT = 0x1, /**< Graphics and other data loaded. */ ENT_SCRIPTED = 0x2, /**< Execute in a scripted environment. */ + ENT_UNUSED1 = 0x4, /**< Unused delete flag. */ + ENT_UNUSED2 = 0x8, /**< Unused delete flag. */ ENT_DELETED = 0x10, /**< Queue deletion next frame. */ ENT_PERSIST = 0x20, /**< Persist between rooms. */ ENT_COLLIDE = 0x80, /**< Collide with other Entity's. */ @@ -238,6 +242,15 @@ typedef struct LinkedList { Entity* first; } LinkedList; +/** + * LinkedList's which point to allocate Entities. + * These work together with Entity.prev and Entity.next fields + * to allow the iteration of all Entity's. + */ +extern LinkedList gEntityLists[9]; +extern Entity gAuxPlayerEntities[MAX_AUX_PLAYER_ENTITIES]; +extern Entity gEntities[MAX_ENTITIES]; + typedef void(EntityAction)(Entity*); typedef void (*EntityActionPtr)(Entity*); typedef void (*const* EntityActionArray)(Entity*); @@ -283,7 +296,7 @@ Entity* CreateEnemy(u32 id, u32 type); Entity* CreateNPC(u32 id, u32 type, u32 type2); Entity* CreateObject(u32 id, u32 type, u32 type2); Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2); -Entity* CreateItemGetEntity(void); +Entity* CreateAuxPlayerEntity(void); Entity* CreateFx(Entity* parent, u32 type, u32 type2); /// @} @@ -389,9 +402,12 @@ Entity* FindEntity(u32 kind, u32 id, u32 listIndex, u32 type, u32 type2); void SetEntityPriority(Entity* entity, u32 prio); /** - * Check if entity will be deleted next frame. + * Check if entity is disabled. Entities are disabled if: + * - They are deleted. + * - There is an event and the entity doesn't have priority + * (n/a if entity is in action 0). */ -bool32 EntityIsDeleted(Entity* entity); +bool32 EntityDisabled(Entity* entity); /** * Check if system or entity is blocking updates. @@ -477,18 +493,10 @@ void SetInitializationPriority(void); /** * Reset the system update priority. */ -void ResetSystemPriority(void); +void ClearEventPriority(void); void sub_0805E958(void); -/** - * LinkedList's which point to allocate Entities. - * These work together with Entity.prev and Entity.next fields - * to allow the iteration of all Entity's. - */ -extern LinkedList gEntityLists[9]; -extern Entity gItemGetEntities[7]; - typedef struct { u8 unk_0; u8 unk_1; diff --git a/include/message.h b/include/message.h index 344bf4ed..32f9f582 100644 --- a/include/message.h +++ b/include/message.h @@ -5,8 +5,10 @@ #include "entity.h" #include "structures.h" +#define MESSAGE_ACTIVE 0x7f + typedef struct { - u8 doTextBox; + u8 state; u8 unk; u8 textSpeed; u8 unk3; // HI? diff --git a/include/player.h b/include/player.h index db8c1f08..38e186e5 100644 --- a/include/player.h +++ b/include/player.h @@ -720,7 +720,7 @@ s32 AddInteractableObject(Entity*, u32, u32); void RemoveInteractableObject(Entity*); s32 GetInteractableObjectIndex(); void sub_08078AC0(u32, u32, u32); -void sub_08078B48(void); +void PausePlayer(void); void sub_08078E84(Entity*, Entity*); void sub_08078FB0(Entity*); void sub_080792BC(s32, u32, u32); diff --git a/include/structures.h b/include/structures.h index 0cbe9c71..f4dc51cd 100644 --- a/include/structures.h +++ b/include/structures.h @@ -191,8 +191,8 @@ extern ItemBehavior gActiveItems[MAX_ACTIVE_ITEMS]; static_assert(sizeof(gActiveItems) == 0x70); typedef struct { - u8 sys_priority; // system requested priority - u8 ent_priority; // entity requested priority + u8 event_priority; // system requested priority + u8 ent_priority; // entity requested priority u8 queued_priority; u8 queued_priority_reset; Entity* requester; |
