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authortheo3 <arisstephenson2@gmail.com>2022-03-27 23:20:26 -0700
committertheo3 <arisstephenson2@gmail.com>2022-03-27 23:20:26 -0700
commitffb4653b0d4fa45823262d58218e2dd7b0659557 (patch)
treedaa5c9ab025473a98803df2ab1ec6887756404ba /include
parent190bc2162420c38ba6eda647ff39f029ec2173bb (diff)
move function decls from player.c
Diffstat (limited to 'include')
-rw-r--r--include/asm.h1
-rw-r--r--include/coord.h5
-rw-r--r--include/entity.h3
-rw-r--r--include/functions.h5
-rw-r--r--include/object.h2
-rw-r--r--include/player.h49
6 files changed, 55 insertions, 10 deletions
diff --git a/include/asm.h b/include/asm.h
index a2c28581..d501bbd7 100644
--- a/include/asm.h
+++ b/include/asm.h
@@ -33,5 +33,6 @@ extern u32 sub_080086B4(u32, u32, u8*);
extern u32 ResolveCollisionLayer(struct Entity_*);
extern void sub_0800417E(struct Entity_*, u32);
extern u32 sub_0800442E(struct Entity_*);
+extern u32 sub_08007DD6(u32, const u16*);
#endif // ASM_H
diff --git a/include/coord.h b/include/coord.h
index b8af7117..2c243c35 100644
--- a/include/coord.h
+++ b/include/coord.h
@@ -18,11 +18,16 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
void SortEntityAbove(Entity* below_ent, Entity* above_ent);
void SortEntityBelow(Entity* above_ent, Entity* below_ent);
+u32 sub_0806FCA0(Entity*, Entity*);
+u32 sub_0806F58C(Entity*, Entity*);
+u32 PointInsideRadius(s32 x, s32 y, s32 radius);
u32 sub_0806F5A4(u32 idx);
bool32 sub_0806F3E4(Entity*);
void LinearMoveUpdate(Entity*);
bool32 sub_0806FD54(Entity*);
u32 sub_0806FCAC(Entity*, Entity*);
+u32 sub_0806F854(Entity*, s32, s32);
+u32 sub_0806F730(Entity*);
extern const s16 gSineTable[64];
extern const s16 gCosineTable[256];
diff --git a/include/entity.h b/include/entity.h
index 4f2cc3ca..3fbdb43d 100644
--- a/include/entity.h
+++ b/include/entity.h
@@ -288,6 +288,7 @@ Entity* CreateEnemy(u32 id, u32 type);
Entity* CreateNPC(u32 id, u32 type, u32 type2);
Entity* CreateObject(u32 id, u32 type, u32 type2);
Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2);
+Entity* CreateItemGetEntity(void);
Entity* CreateFx(Entity* parent, u32 type, u32 type2);
/// @}
@@ -489,6 +490,8 @@ void ResetSystemPriority(void);
* to allow the iteration of all Entity's.
*/
extern LinkedList gEntityLists[9];
+extern Entity gItemGetEntities[7];
+extern Entity gCarriedEntity;
/**
* Current number of entities.
diff --git a/include/functions.h b/include/functions.h
index 64e15113..acfa617d 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -78,7 +78,6 @@ extern void UnloadGFXSlots(Entity*);
extern void UnloadOBJPalette(Entity*);
extern void UpdateDisplayControls(void);
extern void UpdateItemAnim(ItemBehavior*);
-extern void UpdatePlayerMovement(void);
// Unidentified
extern void sub_08000148(u32, u32, u32);
@@ -207,11 +206,8 @@ extern void sub_08078E84(Entity*, Entity*);
extern void sub_08078FB0(Entity*);
extern void sub_08079184();
extern void sub_0807919C();
-extern void sub_0807921C();
extern void sub_080792BC(s32, u32, u32);
extern u32 sub_0807953C(void);
-extern void sub_08079708(Entity*);
-extern u32 sub_08079B24(void);
extern void sub_08079BD8(Entity*);
extern u32 sub_08079D48();
extern void sub_08079D84(void);
@@ -219,7 +215,6 @@ extern bool32 sub_08079F8C(void);
extern u32 sub_08079FC4(u32);
extern void sub_0807A050(void);
extern void sub_0807A5B8(u32);
-extern u32 sub_0807A894(Entity*);
extern void sub_0807A8D8(Entity*);
extern void sub_0807AA80(Entity*);
extern void sub_0807AABC(Entity*);
diff --git a/include/object.h b/include/object.h
index 7164e413..eb4582d4 100644
--- a/include/object.h
+++ b/include/object.h
@@ -14,7 +14,6 @@
#include "entity.h"
#include "player.h"
-extern void sub_0807879C(Entity*);
extern void sub_080787C0(Entity*);
extern void sub_080787B4(Entity*);
extern void sub_0808C650(Entity*, u32);
@@ -25,6 +24,7 @@ extern void sub_080A2BE4(Entity*, bool32);
void CreateDust(Entity* parent);
void CreateDustAt(s32, s32, u32);
void CreateDustSmall(Entity* parent);
+Entity* CreateWaterTrace(Entity*);
Entity* CreateSpeechBubbleQuestionMark(Entity*, s32, s32);
Entity* CreateSpeechBubbleExclamationMark(Entity*, s32, s32);
Entity* CreateSpeechBubbleSleep(Entity*, s32, s32);
diff --git a/include/player.h b/include/player.h
index 1ec25ed8..fdb3d2d8 100644
--- a/include/player.h
+++ b/include/player.h
@@ -316,7 +316,7 @@ extern Entity* gPlayerClones[];
extern PlayerState gPlayerState;
extern Entity gPlayerEntity;
-u32 CheckPlayerInactive(void);
+bool32 CheckInitPauseMenu(void);
void SetPlayerControl(PlayerControlMode mode);
void ResetPlayer(void);
void ResetPlayerVelocity(void);
@@ -331,19 +331,60 @@ void RegisterPlayerHitbox(void);
void UpdateFloorType(void);
void CreateEzloHint(u32, u32);
+// game.c
/** @see Item */
u32 IsItemEquipped(u32);
/** @see Item */
u32 GetInventoryValue(u32);
s32 ModHealth(s32 delta);
void ModRupees(s32 delta);
+
+// playerUtils.c
void DeleteClones(void);
+void sub_08077728(u32);
+void sub_08077B20(void);
+void sub_08079E58(s32 speed, u32 direction);
+void RespawnPlayer(void);
+u32 GetSurfaceCalcType(Entity*, u32, u32);
+void UpdatePlayerMovement(void);
+void EnablePlayerDraw(Entity*);
+void sub_080797EC(void);
+void sub_08079258(void);
+u32 sub_08079B24(void);
+void sub_08079708(Entity*);
+void sub_08079744(Entity*);
+void sub_0807AE20(Entity*);
+u32 sub_0807A894(Entity*);
+u32 sub_080797C4(void);
+void sub_08078F24(void);
+void sub_0807B068(Entity*);
+u32 sub_0807A2F8(u32);
+void sub_08077698(/* PlayerEntity* */);
+bool32 sub_0807A2B8(void);
+u32 sub_08079550(void);
+u32 sub_080782C0(void);
+bool32 sub_080793E4(u32);
+bool32 sub_08079C30(Entity*);
+void sub_08077AEC(void);
+bool32 CheckQueuedAction(void);
+void UpdatePlayerSkills(void);
+u32 sub_0807AC54(Entity*);
+void sub_080792D8(void);
+u32 sub_08078F74(Entity*);
+void sub_0807879C(Entity*);
+void sub_0807921C();
-void sub_08077728();
-extern void sub_08077B20();
+// player.s
extern u32 PlayerCheckNEastTile();
extern u32* sub_08008790(Entity*, u32);
-extern void sub_08079E58(s32 speed, u32 direction);
+extern void UpdateIcePlayerVelocity(Entity*);
+extern void sub_08008AC6(Entity*);
+extern void sub_08008926(Entity*);
+extern void sub_08008AC6(Entity*);
+extern void sub_08008AA0(Entity*);
+
+// zelda.c
+void SetZeldaFollowTarget(Entity*);
#define COPY_FLAG_FROM_TO(base, src, dest) (base) = ((base) & ~(dest)) | (((dest) * ((base) & (src))) / src)