diff options
| author | octorock <79596758+octorock@users.noreply.github.com> | 2022-03-02 21:03:41 +0100 |
|---|---|---|
| committer | octorock <79596758+octorock@users.noreply.github.com> | 2022-03-02 22:33:13 +0100 |
| commit | 052bacdbadfe4fc729f1d322cdbc58b2c73b23e9 (patch) | |
| tree | 9b1d9e17ddef4f8e47b415b2867df661d385fbe1 /src/code_0805436C.c | |
| parent | 5efe9828472b784182ae05ff2177e3026ea809ca (diff) | |
Merge and split game
Diffstat (limited to 'src/code_0805436C.c')
| -rw-r--r-- | src/code_0805436C.c | 403 |
1 files changed, 0 insertions, 403 deletions
diff --git a/src/code_0805436C.c b/src/code_0805436C.c deleted file mode 100644 index 4f420dd8..00000000 --- a/src/code_0805436C.c +++ /dev/null @@ -1,403 +0,0 @@ -#include "global.h" -#include "player.h" -#include "room.h" -#include "menu.h" -#include "area.h" -#include "common.h" -#include "save.h" -#include "item.h" -#include "object.h" -#include "enemy.h" -#include "droptables.h" -#include "itemMetaData.h" - -extern u8 gUnk_0200AF13; -extern u8 gUnk_0200AF14; -extern u8 gUnk_080FE1C6[]; -/*{ -0u, -0x1u, -0x2u, -0x3u, -0x4u, -0x5u, -0x6u, -0x7u, -0x8u, -0x9u, -0x8u, -0x9u, -0xau, -0xau, -0xbu, -0xcu, -0xdu, -0xeu, -0xfu, -0x8u, -0xfu, -0x1u, -0x8u, -}; -*/ -extern void (*const gUnk_080FE2A0[])(void); - -void ForceEquipItem(u32, u32); -extern void sub_0807CAA0(u32, u32); - -/* -Returns the slot the item is equipped in. -0: A -1: B -2: Not equipped -*/ -extern u8 gUnk_080FE1DD[]; - -u32 IsItemEquipped(u32 itemID) { - u32 itemSlot; - - if (itemID == gSave.stats.itemButtons[SLOT_A]) - itemSlot = 0; - else if (itemID == gSave.stats.itemButtons[SLOT_B]) - itemSlot = 1; - else - itemSlot = 2; - return itemSlot; -} - -void PutItemOnSlot(u32 itemID) { - u32 itemSlot; - u32 itemID2 = itemID; - if (itemID2 < 0x47) { - sub_0807CAA0(0, 1); - } - if (itemID2 - 1 < 0x1f) { - itemSlot = 2; - if (gSave.stats.itemButtons[SLOT_A] == 0) { - itemSlot = 0; - } else if (gSave.stats.itemButtons[SLOT_B] == 0) { - itemSlot = 1; - } - if (itemSlot == 2) { - u32 temp = gItemMetaData[itemID2].menuSlot; - if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_A]].menuSlot) { - itemSlot = 0; - } else { - if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_B]].menuSlot) { - itemSlot = 1; - } - } - if (itemSlot == 2) { - return; - } - } - ForceEquipItem(itemID2, itemSlot); - } -} - -void ForceEquipItem(u32 itemID, u32 itemSlot) { - u32 otherItem; - u32 otherItemIndex; - u32 replacedItem; - - if ((itemID - 1 < 0x1f) && (itemSlot < 2)) { - otherItemIndex = itemSlot == 0; - replacedItem = gSave.stats.itemButtons[itemSlot]; - otherItem = gSave.stats.itemButtons[otherItemIndex]; - if (gItemMetaData[otherItem].menuSlot == gItemMetaData[itemID].menuSlot) { - otherItem = replacedItem; - } - gSave.stats.itemButtons[itemSlot] = itemID; - gSave.stats.itemButtons[otherItemIndex] = otherItem; - gUnk_0200AF00.filler0[0x13] = 0x7f; - gUnk_0200AF00.filler0[0x14] = 0x7f; - } -} - -u32 SetBottleContents(u32 itemID, u32 bottleIndex) { - if (bottleIndex > 3) { - bottleIndex = 0; - if (gSave.stats.bottles[0] != 0x20) { - do { - bottleIndex++; - if (bottleIndex > 3) { - return bottleIndex; - } - } while (gSave.stats.bottles[bottleIndex] != 0x20); - } - if (bottleIndex > 3) { - return bottleIndex; - } - } - gSave.stats.bottles[bottleIndex] = itemID; - return bottleIndex; -} - -bool32 ItemIsSword(u32 item) { - switch (item) { - case ITEM_SMITH_SWORD: - case ITEM_GREEN_SWORD: - case ITEM_RED_SWORD: - case ITEM_BLUE_SWORD: - case ITEM_FOURSWORD: - return TRUE; - default: - return FALSE; - } -} - -bool32 ItemIsShield(u32 id) { - switch (id) { - case 13: - case 14: - return 1; - default: - return 0; - } -} - -bool32 ItemIsBottle(u32 id) { - switch (id) { - case 28: - case 29: - case 30: - case 31: - return 1; - default: - return 0; - } -} - -u32 GetBottleContaining(u32 id) { - if (id == gSave.stats.bottles[0]) { - return 1; - } else if (id == gSave.stats.bottles[1]) { - return 2; - } else if (id == gSave.stats.bottles[2]) { - return 3; - } else if (id == gSave.stats.bottles[3]) { - return 4; - } else { - return 0; - } -} - -void sub_08054524(void) { - u32 bVar1; - - bVar1 = gArea.locationIndex; - if (gArea.locationIndex == 0) { - bVar1 = gRoomTransition.player_status.field_0x24[0xa]; - } - if (bVar1 > 0x16) { - bVar1 = 0; - } - - bVar1 = gUnk_080FE1C6[bVar1]; - MemCopy(&gAreaDroptables[bVar1], &gRoomVars.currentAreaDroptable, 0x20); -} - -void sub_08054564(void) { - gRoomVars.field_0x2 = 1; -} - -void sub_08054570(void) { - gRoomVars.field_0x2 = 0; -} - -extern void sub_08000F14(s16*, const s16*, const s16*, const s16*); -extern u32 sub_08000F2C(s16*, const s16*, const s16*, const s16*); -u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter); -u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) { - extern const u8 gUnk_080FE1B4[] /* = { - ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY, - ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_GREEN, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_RED, - ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, - }*/; - - int r0, r1, rand, summOdds, item; - u32 r3; - const Droptable *ptr2, *ptr3, *ptr4; - Droptable droptable; - r3 = arg1; - if (gRoomVars.field_0x2 != 1) { - ptr2 = &gDroptableModifiers[DROPTABLE_NONE]; - ptr4 = NULL; - switch (r3) { - case 1 ... 12: - ptr4 = &gEnemyDroptables[r3]; - break; -#ifndef EU - case 24: - case 25: - r0 = gRoomVars.unk2; - ptr4 = &gUnk_0800191C[0]; - if (r0) { - ptr4++; - } - break; -#endif - case 16 ... 23: -#ifdef EU - case 24: -#endif - ptr2 = &gObjectDroptables[r3 - 16]; - case 15: - ptr4 = &gRoomVars.currentAreaDroptable; - break; - case 0: - default: - break; - } - if (ptr4 != 0) { - if ((r1 = gSave.stats.picolyteType) == 0) { - // nop - ptr3 = &gDroptableModifiers[DROPTABLE_NONE]; - } else { -#ifdef EU - ptr3 = &gEnemyDroptables[r1 + 9]; -#else - ptr3 = &gEnemyDroptables[r1 + 6]; -#endif - } - // vector addition, s0 = ptr4 + ptr2 + ptr3 - sub_08000F14(droptable.a, ptr4->a, ptr2->a, ptr3->a); - if (gSave.stats.health <= 8) { - droptable.s.hearts += 5; - } - if (gSave.stats.bombCount == 0) { - droptable.s.bombs += 3; - } - if (gSave.stats.arrowCount == 0) { - droptable.s.arrows += 3; - } - if (gSave.stats.rupees <= 10) { - droptable.s.rupee5 += 1; - } - ptr2 = &gDroptableModifiers[DROPTABLE_NONE]; - r0 = gSave.stats.hasAllFigurines; - ptr3 = &gDroptableModifiers[DROPTABLE_NONE]; - // don't drop shells anymore - if (r0 != 0) { - ptr2 = &gDroptableModifiers[DROPTABLE_NO_SHELLS]; - } - // don't drop kinstones anymore - if (gSave.didAllFusions != 0) { - ptr3 = &gDroptableModifiers[DROPTABLE_NO_KINSTONES]; - } - // vector addition, s0 = s0 + ptr2 + ptr3 - // resulting values are clamped to be >= 0 - // returns sum over s0 - summOdds = sub_08000F2C(droptable.a, droptable.a, ptr2->a, ptr3->a); - rand = Random(); - item = (rand >> 0x18); - item &= 0xF; - rand = rand % summOdds; - { - u32 r3; - for (r3 = 0, r1 = 0; r3 < 0x10; r3++, item = (item + 1) & 0xF) { - if ((r1 += droptable.a[item]) > rand) { - break; - } - } - } - r1 = gUnk_080FE1B4[item]; - if (r1 != ITEM_NONE) { - return CreateItemDrop(arg0, r1, 0); - } - } - } - return ITEM_NONE; -} - -u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) { - u32 adjustedParam = itemParameter; - Entity* itemEntity; - - switch (itemID) { - case ITEM_ENEMY_BEETLE: - if (!GetInventoryValue(ITEM_SMITH_SWORD)) { - return ITEM_NONE; - } - break; - case ITEM_BOMBS5: - if (!GetInventoryValue(ITEM_BOMBBAG)) { - return ITEM_NONE; - } - break; - case ITEM_ARROWS5: - if (!GetInventoryValue(ITEM_BOW)) { - return ITEM_NONE; - } - break; - case ITEM_SHELLS: { - if (!GetInventoryValue(ITEM_EARTH_ELEMENT)) { - return ITEM_NONE; - } - if (itemParameter == 0) { - adjustedParam = 1; - } - break; - } - case ITEM_KINSTONE: - case ITEM_KINSTONE_GREEN ... ITEM_KINSTONE_RED: { - u32 rand; - - if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0) { - return ITEM_NONE; - } - if (3 < gRoomVars.filler1[0]) { - return ITEM_NONE; - } - - if (itemID != ITEM_KINSTONE) { - adjustedParam = itemID - ITEM_KINSTONE_GREEN; - rand = (Random() & 0x3f); - adjustedParam = gUnk_080FE1DD[(rand + adjustedParam * 0x40)]; - if (adjustedParam == 0) { - itemID = ITEM_NONE; - } else { - itemID = ITEM_KINSTONE; - } - } - break; - } - } - if (itemID != ITEM_NONE) { - if (itemID != ITEM_ENEMY_BEETLE) { - itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam); - if (itemEntity != NULL) { - if (arg0 == &gPlayerEntity) { - itemEntity->actionDelay = 1; - } else { - itemEntity->actionDelay = 0; - } - if (arg0->kind == OBJECT) { - if (arg0->id == 99) { - arg0->child = itemEntity; - } else if (arg0->id == 0x1e) { - itemEntity->direction = arg0->animationState << 3 | 0x80; - itemEntity->speed = 0xc0; - itemEntity->zVelocity = Q_16_16(1.5); - } - } - CopyPosition(arg0, itemEntity); - } - } else { - itemEntity = CreateEnemy(BEETLE, 0); - if (itemEntity != NULL) { - itemEntity->x.HALF.HI = arg0->x.HALF.HI; - itemEntity->y.HALF.HI = arg0->y.HALF.HI; - itemEntity->collisionLayer = arg0->collisionLayer; - UpdateSpriteForCollisionLayer(itemEntity); - } - } - } - return itemID; -} - -void Subtask_WorldEvent(void) { -#if !(defined(DEMO_USA) || defined(DEMO_JP)) - gUnk_080FE2A0[gMenu.menuType](); -#endif -} |
