diff options
| author | octorock <79596758+octorock@users.noreply.github.com> | 2022-12-11 12:07:48 +0100 |
|---|---|---|
| committer | octorock <79596758+octorock@users.noreply.github.com> | 2022-12-11 12:07:48 +0100 |
| commit | 1d741c182dec03c6c7a6ea337f351eedf7d6eb65 (patch) | |
| tree | 7a1fc484cc98a123a562ed5bb2e03e85b6f28e95 /src/common.c | |
| parent | 017eb5a65efe06ab338f7d6a3bdd1188fcca6c3e (diff) | |
Extract dungeon maps
Diffstat (limited to 'src/common.c')
| -rw-r--r-- | src/common.c | 161 |
1 files changed, 128 insertions, 33 deletions
diff --git a/src/common.c b/src/common.c index 0ad58ee5..e5e6de1e 100644 --- a/src/common.c +++ b/src/common.c @@ -1,6 +1,8 @@ +#include "common.h" + +#include "assets/map_offsets.h" #include "area.h" #include "asm.h" -#include "common.h" #include "flags.h" #include "functions.h" #include "game.h" @@ -14,17 +16,10 @@ #include "sound.h" #include "structures.h" -typedef struct { - u8 area; - u8 room; - u8 unk_2; - u8 unk_3; - u32 mapDataOffset; -} DungeonLayout; extern u8 gUnk_03003DE0; extern u8 gzHeap[0x1000]; -extern u32 gUnk_0201AEE0[0x800]; +extern u32 gDungeonMap[0x800]; extern s16 gUnk_02018EE0[]; extern void (*const gUnk_080C9CAC[])(void); @@ -75,18 +70,18 @@ void sub_0801E82C(void); extern void* GetRoomProperty(u32, u32, u32); extern u8 gMapData; -extern const DungeonLayout** const gUnk_080C9C50[]; +extern const DungeonLayout* const* const gDungeonLayouts[]; extern u8 gMapDataBottomSpecial[]; u32 sub_0801DF10(const DungeonLayout* lyt); bool32 IsRoomVisited(TileEntity* tileEntity, u32 bank); u32 sub_0801DF60(u32 a1, u8* p); u32 sub_0801DF78(u32 a1, u32 a2); -void sub_0801DF28(u32 x, u32 y, s32 color); +void DrawMapPixel(u32 x, u32 y, s32 color); u32 DecToHex(u32 value) { u32 result; - register u32 r1 asm("r1"); + FORCE_REGISTER(u32 r1, r1); if (value >= 100000000) { return 0x99999999; @@ -330,26 +325,41 @@ void sub_0801D898(void* dest, void* src, u32 word, u32 size) { ASM_FUNC("asm/non_matching/common/zMalloc.inc", void* zMalloc(u32 size)); + +typedef struct { + u16 start; // chunk start (offset from gzHeap) + u16 end; // chunk end (offset from gzHeap) +} HEAP_ENTRY; + +typedef struct { + u16 num_entries; // allocated HEAP_ENTRYs in entries + + // maybe union, HEAP_ENTRY and heap space share the same space + HEAP_ENTRY entries[0]; + u8 buf[4096 - 4]; // pads to 0x1000 +} HEAP; + + void zFree(void* ptr) { u32 uVar1; u32 i; - u16* puVar3; - s32 uVar5; - u16* ptr2; + u16* entryPtr; + s32 numEntries; + u16* lastEntryPtr; uVar1 = (int)ptr - (int)gzHeap; if (uVar1 < 0x1000) { - puVar3 = (u16*)gzHeap; - uVar5 = *puVar3++; - - for (i = 0; i < uVar5; puVar3 += 2, i++) { - if (*puVar3 == uVar1) { - ptr2 = &((u16*)(gzHeap - 2))[uVar5 * 2]; - *puVar3 = *ptr2; - *ptr2++ = 0; - *(puVar3 + 1) = *ptr2; - *ptr2 = 0; - *(u16*)(gzHeap) = uVar5 - 1; + entryPtr = (u16*)gzHeap; + numEntries = *entryPtr++; + + for (i = 0; i < numEntries; entryPtr += 2, i++) { + if (*entryPtr == uVar1) { + lastEntryPtr = &((u16*)(gzHeap - 2))[numEntries * 2]; + *entryPtr = *lastEntryPtr; + *lastEntryPtr++ = 0; + *(entryPtr + 1) = *lastEntryPtr; + *lastEntryPtr = 0; + *(u16*)(gzHeap) = numEntries - 1; break; } } @@ -414,7 +424,7 @@ void sub_0801DD58(u32 area, u32 room) { } void LoadDungeonMap(void) { - LoadResourceAsync(gUnk_0201AEE0, 0x6006000, sizeof(gUnk_0201AEE0)); + LoadResourceAsync(gDungeonMap, 0x6006000, sizeof(gDungeonMap)); } void DrawDungeonFeatures(u32 floor, void* data, u32 size) { @@ -440,7 +450,7 @@ void DrawDungeonFeatures(u32 floor, void* data, u32 size) { if (!AreaHasMap()) { return; } - layout = gUnk_080C9C50[gArea.dungeon_idx][floor]; + layout = gDungeonLayouts[gArea.dungeon_idx][floor]; MemClear(gMapDataBottomSpecial, 0x8000); while (layout->area != 0) { // ROOM_VISIT_MARKER has to be first TileEntity in the room. @@ -462,6 +472,7 @@ void DrawDungeonFeatures(u32 floor, void* data, u32 size) { } nextLayout = layout + 1; if (features != 0) { + // Copies 0x400 bytes even though the data is less most of the time. DmaCopy32(3, &gMapData + layout->mapDataOffset, &gMapDataBottomSpecial, 0x400); roomHeader = gAreaRoomHeaders[layout->area] + layout->room; @@ -478,7 +489,7 @@ void DrawDungeonFeatures(u32 floor, void* data, u32 size) { for (x = 0; x < width; x++) { tmp2 = mapX + x; color = sub_0801DF78(sub_0801DF60(x, ptr), features); - sub_0801DF28(tmp2, mapY + y, color); + DrawMapPixel(tmp2, mapY + y, color); } } } @@ -496,10 +507,10 @@ u32 sub_0801DF10(const DungeonLayout* layout) { return offset; } -void sub_0801DF28(u32 x, u32 y, s32 color) { +void DrawMapPixel(u32 x, u32 y, s32 color) { u32* ptr; u32 tmp; - ptr = &gUnk_0201AEE0[(((y >> 3) * 0x10 + (x >> 3)) * 8)]; + ptr = &gDungeonMap[(((y >> 3) * 0x10 + (x >> 3)) * 8)]; ptr = &ptr[(y & 7)]; tmp = (color << ((x & 7) * 4)); ptr[0] = (ptr[0] & gUnk_080C9460[x & 7]) | tmp; @@ -710,7 +721,7 @@ ASM_FUNC("asm/non_matching/common/sub_0801E49C.inc", void sub_0801E49C(u32 a1, u void sub_0801E64C(s32 param_1, s32 param_2, s32 param_3, s32 param_4, s32 param_5) { s32 sVar1; s32* ptr = (s32*)gUnk_02018EE0; - register s32 tmp asm("r1"); + FORCE_REGISTER(s32 tmp, r1); if ((0 <= param_2 || 0 <= param_4) && (param_2 < 0xa0 || (param_4 < 0xa0))) { if (param_2 > param_4) { @@ -968,7 +979,91 @@ void sub_0801E8D4(void) { ASM_FUNC("asm/non_matching/common/sub_0801E99C.inc", u32 sub_0801E99C(u32 a1)); -const struct_080C9C6C gUnk_080C9C6C[] = { +const u16 gUnk_080C93E0[] = { 3, 9, 16, 22, 28, 35, 41, 48, 54, 61, 67, 74, 81, 88, 95, 102, 110, 117, 125, 133, 141, 149, 158, 167, 176, 185, 195, 205, 215, 226, 238, 250, 262, 276, 290, 304, 320, 336, 354, 373, 394, 415, 439, 465, 493, 525, 559, 597, 640, 689, 744, 808, 883, 971, 1078, 1209, 1375, 1591, 1885, 2308, 2973, 4167, 6950, 20860 }; + +const u32 gUnk_080C9460[] = { + 0xfffffff0, 0xffffff0f, 0xfffff0ff, 0xffff0fff, 0xfff0ffff, 0xff0fffff, 0xf0ffffff, 0xfffffff, +}; + +const DungeonLayout gDungeonLayouts_None_None[] = { { 0, 0, 0, 0, 0 }, }; +const DungeonLayout* const gDungeonLayouts_None[] = {gDungeonLayouts_None_None, }; + +const DungeonLayout gDungeonLayouts_DeepwoodShrine_1F[] = { { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, 0, 0, offset_gDungeonMaps_DeepwoodShrine_BossDoor }, { AREA_DEEPWOOD_SHRINE_BOSS, ROOM_DEEPWOOD_SHRINE_BOSS_MAIN, 2, 0, offset_gDungeonMaps_DeepwoodShrineBoss_Main }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_DeepwoodShrine_B1[] = { { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MADDERPILLAR, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Madderpillar }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BLUE_PORTAL, 0, 0, offset_gDungeonMaps_DeepwoodShrine_BluePortal }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_STAIRS_TO_B1, 0, 0, offset_gDungeonMaps_DeepwoodShrine_StairsToB1 }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_POT_BRIDGE, 0, 0, offset_gDungeonMaps_DeepwoodShrine_PotBridge }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_DOUBLE_STATUE, 0, 0, offset_gDungeonMaps_DeepwoodShrine_DoubleStatue }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MAP, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Map }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Barrel }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BUTTON, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Button }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MULLDOZER, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Mulldozer }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_PILLARS, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Pillars }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LEVER, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Lever }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Entrance }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_TORCHES, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Torches }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_DeepwoodShrine_B2[] = { { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_KEY, 0, 0, offset_gDungeonMaps_DeepwoodShrine_BossKey }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_COMPASS, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Compass }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LILY_PAD_WEST, 0, 0, offset_gDungeonMaps_DeepwoodShrine_LilyPadWest }, { AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LILY_PAD_EAST, 0, 0, offset_gDungeonMaps_DeepwoodShrine_LilyPadEast }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout* const gDungeonLayouts_DeepwoodShrine[] = {gDungeonLayouts_DeepwoodShrine_1F, gDungeonLayouts_DeepwoodShrine_B1, gDungeonLayouts_DeepwoodShrine_B2, }; + +const DungeonLayout gDungeonLayouts_CaveOfFlames_1F[] = { { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_ENTRANCE, 0, 0, offset_gDungeonMaps_CaveOfFlames_Entrance }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_NORTH_ENTRANCE, 0, 0, offset_gDungeonMaps_CaveOfFlames_NorthEntrance }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_COMPASS, 0, 0, offset_gDungeonMaps_CaveOfFlames_Compass }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOB_OMB_WALL, 0, 0, offset_gDungeonMaps_CaveOfFlames_BobOmbWall }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_CaveOfFlames_B1[] = { { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_AFTER_CANE, 0, 0, offset_gDungeonMaps_CaveOfFlames_AfterCane }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_SPINY_CHU, 0, 0, offset_gDungeonMaps_CaveOfFlames_SpinyChu }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_CART_TO_SPINY_CHU, 0, 0, offset_gDungeonMaps_CaveOfFlames_CartToSpinyChu }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 0, 0, offset_gDungeonMaps_CaveOfFlames_MainCart }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_CART_WEST, 0, 0, offset_gDungeonMaps_CaveOfFlames_CartWest }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_HELMASAUR_FIGHT, 0, 0, offset_gDungeonMaps_CaveOfFlames_HelmasaurFight }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_ROLLOBITE_LAVA_ROOM, 0, 0, offset_gDungeonMaps_CaveOfFlames_RollobiteLavaRoom }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MINISH_LAVA_ROOM, 0, 0, offset_gDungeonMaps_CaveOfFlames_MinishLavaRoom }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_CaveOfFlames_B2[] = { { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MINISH_SPIKES, 0, 0, offset_gDungeonMaps_CaveOfFlames_MinishSpikes }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_TOMPAS_DOOM, 0, 0, offset_gDungeonMaps_CaveOfFlames_TompasDoom }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BEFORE_GLEEROK, 0, 0, offset_gDungeonMaps_CaveOfFlames_BeforeGleerok }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH1, 0, 0, offset_gDungeonMaps_CaveOfFlames_BosskeyPath1 }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH2, 0, 0, offset_gDungeonMaps_CaveOfFlames_BosskeyPath2 }, { AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSS_DOOR, 0, 0, offset_gDungeonMaps_CaveOfFlames_BossDoor }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_CaveOfFlames_B3[] = { { AREA_CAVE_OF_FLAMES_BOSS, ROOM_CAVE_OF_FLAMES_BOSS_0, 2, 0, offset_gDungeonMaps_CaveOfFlamesBoss_0 }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout* const gDungeonLayouts_CaveOfFlames[] = {gDungeonLayouts_CaveOfFlames_1F, gDungeonLayouts_CaveOfFlames_B1, gDungeonLayouts_CaveOfFlames_B2, gDungeonLayouts_CaveOfFlames_B3, }; + + +const DungeonLayout gDungeonLayouts_FortressOfWinds_3F[] = { { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_DOUBLE_EYEGORE, 0, 0, offset_gDungeonMaps_FortressOfWinds_DoubleEyegore }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, 0, 0, offset_gDungeonMaps_FortressOfWinds_EastKeyLever }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_PIT_PLATFORMS, 0, 0, offset_gDungeonMaps_FortressOfWinds_PitPlatforms }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER, 0, 0, offset_gDungeonMaps_FortressOfWinds_WestKeyLever }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, 2, 0, offset_gDungeonMaps_FortressOfWinds_Mazaal }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BEFORE_MAZAAL, 0, 0, offset_gDungeonMaps_FortressOfWinds_BeforeMazaal }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_FortressOfWinds_2F[] = { { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_DARKNUT_ROOM, 0, 0, offset_gDungeonMaps_FortressOfWinds_DarknutRoom }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ARROW_EYE_BRIDGE, 0, 0, offset_gDungeonMaps_FortressOfWinds_ArrowEyeBridge }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_NORTH_SPLIT_PATH_PIT, 0, 0, offset_gDungeonMaps_FortressOfWinds_NorthSplitPathPit }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WALLMASTER_MINISH_PORTAL, 0, 0, offset_gDungeonMaps_FortressOfWinds_WallmasterMinishPortal }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_PILLAR_CLONE_BUTTONS, 0, 0, offset_gDungeonMaps_FortressOfWinds_PillarCloneButtons }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ROTATING_SPIKE_TRAPS, 0, 0, offset_gDungeonMaps_FortressOfWinds_RotatingSpikeTraps }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_STALFOS, 0, 0, offset_gDungeonMaps_FortressOfWinds_Stalfos }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ENTRANCE_MOLE_MITTS, 0, 0, offset_gDungeonMaps_FortressOfWinds_EntranceMoleMitts }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAIN_2F, 0, 0, offset_gDungeonMaps_FortressOfWinds_Main2f }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MINISH_HOLE, 0, 0, offset_gDungeonMaps_FortressOfWinds_MinishHole }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BOSS_KEY, 0, 0, offset_gDungeonMaps_FortressOfWinds_BossKey }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_2F, 0, 0, offset_gDungeonMaps_FortressOfWinds_WestStairs2f }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F, 0, 0, offset_gDungeonMaps_FortressOfWinds_EastStairs2f }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_5, 1, 1, offset_gDungeonMaps_FortressOfWinds_5 }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_6, 1, 1, offset_gDungeonMaps_FortressOfWinds_6 }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_FortressOfWinds_1F[] = { { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F, 0, 0, offset_gDungeonMaps_FortressOfWinds_WestStairs1f }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, 0, 0, offset_gDungeonMaps_FortressOfWinds_CenterStairs1f }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F, 0, 0, offset_gDungeonMaps_FortressOfWinds_EastStairs1f }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WIZZROBE, 0, 0, offset_gDungeonMaps_FortressOfWinds_Wizzrobe }, { AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_HEART_PIECE, 0, 0, offset_gDungeonMaps_FortressOfWinds_HeartPiece }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout* const gDungeonLayouts_FortressOfWinds[] = {gDungeonLayouts_FortressOfWinds_3F, gDungeonLayouts_FortressOfWinds_2F, gDungeonLayouts_FortressOfWinds_1F, }; + + +const DungeonLayout gDungeonLayouts_TempleOfDroplets_B1[] = { { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_HOLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_WestHole }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTH_SPLIT_ROOM, 0, 0, offset_gDungeonMaps_TempleOfDroplets_NorthSplitRoom }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_EAST_HOLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_EastHole }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_Entrance }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTHWEST_STAIRS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_NorthwestStairs }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_SCISSORS_MINIBOSS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_ScissorsMiniboss }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHWEST, 0, 0, offset_gDungeonMaps_TempleOfDroplets_WaterfallNorthwest }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHEAST, 0, 0, offset_gDungeonMaps_TempleOfDroplets_WaterfallNortheast }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, 0, 0, offset_gDungeonMaps_TempleOfDroplets_Element }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_CORNER, 0, 0, offset_gDungeonMaps_TempleOfDroplets_IceCorner }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_PIT_MAZE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_IcePitMaze }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY, 0, 0, offset_gDungeonMaps_TempleOfDroplets_HoleToBlueChuKey }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHEAST, 0, 0, offset_gDungeonMaps_TempleOfDroplets_WestWaterfallSoutheast }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHWEST, 0, 0, offset_gDungeonMaps_TempleOfDroplets_WestWaterfallSouthwest }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BIG_OCTO, 2, 0, offset_gDungeonMaps_TempleOfDroplets_BigOcto }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU, 0, 0, offset_gDungeonMaps_TempleOfDroplets_ToBlueChu }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BlueChu }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_TempleOfDroplets_B2[] = { { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BOSS_KEY, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BossKey }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTH_SMALL_KEY, 0, 0, offset_gDungeonMaps_TempleOfDroplets_NorthSmallKey }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_BUTTON_PUZZLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BlockCloneButtonPuzzle }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_PUZZLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BlockClonePuzzle }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_ICE_BRIDGE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BlockCloneIceBridge }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_STAIRS_TO_SCISSORS_MINIBOSS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_StairsToScissorsMiniboss }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_SPIKE_BAR_FLIPPER_ROOM, 0, 0, offset_gDungeonMaps_TempleOfDroplets_SpikeBarFlipperRoom }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_9_LANTERNS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_9Lanterns }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_ICE_BLOCKS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_LilypadIceBlocks }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_29, 0, 0, offset_gDungeonMaps_TempleOfDroplets_29 }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_MULLDOZERS_FIRE_BARS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_MulldozersFireBars }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_DARK_MAZE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_DarkMaze }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TWIN_MADDERPILLARS, 1, 0, offset_gDungeonMaps_TempleOfDroplets_TwinMadderpillars }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_AFTER_TWIN_MADDERPILLARS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_AfterTwinMadderpillars }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BlueChuKeyLever }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_MULLDOZER_KEY, 1, 0, offset_gDungeonMaps_TempleOfDroplets_MulldozerKey }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BEFORE_TWIN_MADDERPILLARS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BeforeTwinMadderpillars }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_WEST, 0, 0, offset_gDungeonMaps_TempleOfDroplets_LilypadB2West }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_COMPASS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_Compass }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_DARK_SCISSOR_BEETLES, 0, 0, offset_gDungeonMaps_TempleOfDroplets_DarkScissorBeetles }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_MIDDLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_LilypadB2Middle }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_MADDERPILLAR, 0, 0, offset_gDungeonMaps_TempleOfDroplets_IceMadderpillar }, { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_FLAMEBAR_BLOCK_PUZZLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_FlamebarBlockPuzzle }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_TempleOfDroplets_B3[] = { { AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BlueChuKey }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout* const gDungeonLayouts_TempleOfDroplets[] = {gDungeonLayouts_TempleOfDroplets_B1, gDungeonLayouts_TempleOfDroplets_B2, gDungeonLayouts_TempleOfDroplets_B3, }; + +const DungeonLayout gDungeonLayouts_PalaceOfWinds_5F[] = { { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_TORNADO, 2, 0, offset_gDungeonMaps_PalaceOfWinds_GyorgTornado }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOSS_KEY, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BossKey }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BEFORE_BALL_AND_CHAIN_SOLDIERS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BeforeBallAndChainSoldiers }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_BOSS_DOOR, 0, 0, offset_gDungeonMaps_PalaceOfWinds_GyorgBossDoor }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_EAST_CHEST_FROM_GYORG_BOSS_DOOR, 0, 0, offset_gDungeonMaps_PalaceOfWinds_EastChestFromGyorgBossDoor }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_MOBLIN_AND_WIZZROBE_FIGHT, 0, 0, offset_gDungeonMaps_PalaceOfWinds_MoblinAndWizzrobeFight }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FOUR_BUTTON_STALFOS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_FourButtonStalfos }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FAN_AND_KEY_TO_BOSS_KEY, 0, 0, offset_gDungeonMaps_PalaceOfWinds_FanAndKeyToBossKey }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BALL_AND_CHAIN_SOLDIERS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BallAndChainSoldiers }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMBAROSSA_PATH, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BombarossaPath }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HOLE_TO_DARKNUT, 0, 0, offset_gDungeonMaps_PalaceOfWinds_HoleToDarknut }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH, 0, 0, offset_gDungeonMaps_PalaceOfWinds_ToBombarossaPath }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BombWallInside }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BombWallOutside }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_PalaceOfWinds_4F[] = { { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_CLOUD_JUMPS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_CloudJumps }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BLOCK_MAZE_TO_BOSS_DOOR, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BlockMazeToBossDoor }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_CRACKED_FLOOR_LAKITU, 0, 0, offset_gDungeonMaps_PalaceOfWinds_CrackedFloorLakitu }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HEART_PIECE_BRIDGE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_HeartPieceBridge }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FAN_BRIDGE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_FanBridge }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_FAN_BRIDGE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_ToFanBridge }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, 0, 0, offset_gDungeonMaps_PalaceOfWinds_RedWarpHall }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_PalaceOfWinds_3F[] = { { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PLATFORM_CLONE_RIDE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PlatformCloneRide }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PIT_CORNER_AFTER_KEY, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PitCornerAfterKey }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PLATFORM_CROW_RIDE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PlatformCrowRide }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GRATE_PLATFORM_RIDE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_GratePlatformRide }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_POT_PUSH, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PotPush }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FLOORMASTER_LEVER, 0, 0, offset_gDungeonMaps_PalaceOfWinds_FloormasterLever }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_MAP, 0, 0, offset_gDungeonMaps_PalaceOfWinds_Map }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_CORNER_TO_MAP, 0, 0, offset_gDungeonMaps_PalaceOfWinds_CornerToMap }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_STAIRS_AFTER_FLOORMASTER, 0, 0, offset_gDungeonMaps_PalaceOfWinds_StairsAfterFloormaster }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HOLE_TO_KINSTONE_WIZZROBE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_HoleToKinstoneWizzrobe }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, 0, 0, offset_gDungeonMaps_PalaceOfWinds_KeyArrowButton }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_PalaceOfWinds_2F[] = { { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GRATES_TO_3F, 0, 0, offset_gDungeonMaps_PalaceOfWinds_GratesTo3f }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_SPINY_FIGHT, 0, 0, offset_gDungeonMaps_PalaceOfWinds_SpinyFight }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PEAHAT_SWITCH, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PeahatSwitch }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_WHIRLWIND_BOMBAROSSA, 0, 0, offset_gDungeonMaps_PalaceOfWinds_WhirlwindBombarossa }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DOOR_TO_STALFOS_FIREBAR, 0, 0, offset_gDungeonMaps_PalaceOfWinds_DoorToStalfosFirebar }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_STALFOS_FIREBAR_HOLE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_StalfosFirebarHole }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_SHORTCUT_DOOR_BUTTONS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_ShortcutDoorButtons }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH, 0, 0, offset_gDungeonMaps_PalaceOfWinds_ToPeahatSwitch }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KINSTONE_WIZZROBE_FIGHT, 0, 0, offset_gDungeonMaps_PalaceOfWinds_KinstoneWizzrobeFight }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GIBDO_STAIRS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_GibdoStairs }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_SPIKE_BAR_SMALL_KEY, 0, 0, offset_gDungeonMaps_PalaceOfWinds_SpikeBarSmallKey }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_PalaceOfWinds_1F[] = { { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARKNUT_MINIBOSS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_DarknutMiniboss }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ROC_CAPE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_RocCape }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FIRE_BAR_GRATES, 0, 0, offset_gDungeonMaps_PalaceOfWinds_FireBarGrates }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PLATFORM_RIDE_BOMBAROSSAS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PlatformRideBombarossas }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BRIDGE_AFTER_DARKNUT, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BridgeAfterDarknut }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BRIDGE_SWITCHES_CLONE_BLOCK, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BridgeSwitchesCloneBlock }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM, 0, 0, offset_gDungeonMaps_PalaceOfWinds_EntranceRoom }, { AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL, 0, 0, offset_gDungeonMaps_PalaceOfWinds_DarkCompassHall }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout* const gDungeonLayouts_PalaceOfWinds[] = {gDungeonLayouts_PalaceOfWinds_5F, gDungeonLayouts_PalaceOfWinds_4F, gDungeonLayouts_PalaceOfWinds_3F, gDungeonLayouts_PalaceOfWinds_2F, gDungeonLayouts_PalaceOfWinds_1F, }; + + +const DungeonLayout gDungeonLayouts_DarkHyruleCastle_3F[] = { { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TOP_LEFT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_3fTopLeftTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TOP_RIGHT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_3fTopRightTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_LEFT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_3fBottomLeftTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_RIGHT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_3fBottomRightTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_3fKeatonHallToVaati }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, 2, 0, offset_gDungeonMaps_DarkHyruleCastle_3fTripleDarknut }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_DarkHyruleCastle_2F[] = { { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fTopLeftTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_CORNER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fTopLeftCorner }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOSS_KEY, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBossKey }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BLUE_WARP, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBlueWarp }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_GHINI, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fTopRightCornerGhini }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_TORCHES, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fTopRightCornerTorches }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fTopRightTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_DARKNUT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fTopLeftDarknut }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_SPARKS, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fSparks }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_DARKNUTS, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fTopRightDarknuts }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_LEFT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fLeft }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_RIGHT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fRight }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_DARKNUTS, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftDarknuts }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOSS_DOOR, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBossDoor }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_DARKNUT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBottomRightDarknut }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_CORNER_PUZZLE, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftCornerPuzzle }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_ENTRANCE, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fEntrance }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_CORNER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBottomRightCorner }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_GHINI, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftGhini }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fBottomRightTower }, { 0, 0, 0, 0, 0 }, }; +const DungeonLayout gDungeonLayouts_DarkHyruleCastle_1F[] = { { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fEntrance }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_TOP_LEFT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fTopLeftTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fThroneRoom }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_COMPASS, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fCompass }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_TOP_RIGHT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fTopRightTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BEFORE_THRONE, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fBeforeThrone }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_LEFT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopTopLeft }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopTop }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_RIGHT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopTopRight }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_LEFT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopLeft }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_RIGHT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopRight }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_LEFT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopBottomLeft }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopBottom }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_RIGHT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fLoopBottomRight }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_LEFT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fBottomLeftTower }, { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_RIGHT_TOWER, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_1fBottomRightTower }, { 0, 0, 0, 0, 0 }, }; + +const DungeonLayout gDungeonLayouts_DarkHyruleCastle_B1[] = { + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_ENTRANCE, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1Entrance }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_THRONE, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1BelowThrone }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_COMPASS, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1BelowCompass }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BEFORE_THRONE, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1BeforeThrone }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1ToPrison }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BOMB_WALL, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1BombWall }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_KEATONS, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1Keatons }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON_FIREBAR, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1ToPrisonFirebar }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_CANNONS, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B1Cannons, }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_LEFT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B1Left }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_RIGHT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B1Right }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_MAP, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B1Map }, + { 0, 0, 0, 0, 0 }, +}; +const DungeonLayout gDungeonLayouts_DarkHyruleCastle_B2[] = { + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_TO_PRISON, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B2ToPrison }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_PRISON, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B2Prison }, + { AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_DROPDOWN, 0, 0, + offset_gDungeonMaps_DarkHyruleCastle_B2Dropdown }, + { 0, 0, 0, 0, 0 }, +}; + +const DungeonLayout* const gDungeonLayouts_DarkHyruleCastle[] = {gDungeonLayouts_DarkHyruleCastle_3F, gDungeonLayouts_DarkHyruleCastle_2F, gDungeonLayouts_DarkHyruleCastle_1F, gDungeonLayouts_DarkHyruleCastle_B1, gDungeonLayouts_DarkHyruleCastle_B2, }; + + +const DungeonLayout* const* const gDungeonLayouts[] = {gDungeonLayouts_None, gDungeonLayouts_DeepwoodShrine, gDungeonLayouts_CaveOfFlames, gDungeonLayouts_FortressOfWinds, gDungeonLayouts_TempleOfDroplets, gDungeonLayouts_PalaceOfWinds, gDungeonLayouts_DarkHyruleCastle, }; + + + +const DungeonFloorMetadata gDungeonFloorMetadatas[] = { { 1, 2, 2 }, { 3, 3, 3 }, { 4, 3, 0 }, { 3, 5, 5 }, { 3, 2, 2 }, { 5, 7, 7 }, { 5, 5, 5 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, }; |
