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authortheo3 <arisstephenson2@gmail.com>2022-03-28 19:51:32 -0700
committertheo3 <arisstephenson2@gmail.com>2022-03-28 20:10:22 -0700
commit92240d43147dd36ed879ce1084f7ca6e35f1db96 (patch)
tree78a3119e1cd63d4f3333a3cade6cc622cdcb6db1 /src/enemy/enemy50.c
parent755571834d4fc0e21fdd45b065728c87574a3a07 (diff)
name remaining entity fields
Diffstat (limited to 'src/enemy/enemy50.c')
-rw-r--r--src/enemy/enemy50.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/enemy/enemy50.c b/src/enemy/enemy50.c
index 40bd1fde..8842b97f 100644
--- a/src/enemy/enemy50.c
+++ b/src/enemy/enemy50.c
@@ -83,16 +83,16 @@ void sub_08040B9C(Enemy50Entity* this) {
sub_0803F6EC(this);
}
if (super->hitType == 0x25) {
- if (super->bitfield == 0x80) {
+ if (super->contactFlags == 0x80) {
super->action = 8;
InitializeAnimation(super, 3);
goto _08040C9C;
}
- } else if (super->bitfield == 0x80) {
+ } else if (super->contactFlags == 0x80) {
this->unk_7c = 0x78;
sub_08041128(this);
}
- if (super->bitfield == 0x9d) {
+ if (super->contactFlags == 0x9d) {
super->zVelocity = 0x18000;
}
if (super->confusedTime != 0) {
@@ -111,7 +111,7 @@ void sub_08040B9C(Enemy50Entity* this) {
super->flags |= 0x80;
super->health = 0xff;
super->action = 0xa;
- super->actionDelay = 0x3c;
+ super->timer = 0x3c;
}
this->unk_7a = super->health;
}
@@ -164,7 +164,7 @@ void sub_08040D90(Enemy50Entity* this) {
void Enemy50_SubAction0(Enemy50Entity* this) {
super->subAction = 1;
- super->field_0x1d = 0x3c;
+ super->gustJarTolerance = 0x3c;
InitializeAnimation(super, (gPlayerEntity.animationState >> 2) + 5);
}
@@ -195,13 +195,13 @@ void Enemy50_Init(Enemy50Entity* this) {
rand = Random();
super->direction = rand & 0x1e;
super->animationState = 0xff;
- super->field_0x1c = 1;
+ super->gustJarFlags = 1;
this->unk_7a = super->health;
this->unk_7b = rand >> 4;
this->unk_7c = 0;
if (super->type == 0) {
super->action = 1;
- super->child = (Entity*)GetCurrentRoomProperty(super->actionDelay);
+ super->child = (Entity*)GetCurrentRoomProperty(super->timer);
} else {
sub_080411CC(this);
}
@@ -210,12 +210,12 @@ void Enemy50_Init(Enemy50Entity* this) {
void Enemy50_Action1(Enemy50Entity* this) {
if (sub_080411E8(this)) {
super->action = 2;
- super->actionDelay = 0x0f;
+ super->timer = 0x0f;
}
}
void Enemy50_Action2(Enemy50Entity* this) {
- if (--super->actionDelay == 0) {
+ if (--super->timer == 0) {
sub_080411CC(this);
sub_0804122C(this);
}
@@ -234,7 +234,7 @@ void Enemy50_Action4(Enemy50Entity* this) {
if (sub_08041170(this) == 0) {
sub_0803F58C(this);
GetNextFrame(super);
- if (--super->actionDelay == 0) {
+ if (--super->timer == 0) {
sub_08041128(this);
}
}
@@ -250,7 +250,7 @@ void Enemy50_Action5(Enemy50Entity* this) {
if (--this->unk_78 == 0) {
super->action = 6;
rand = Random();
- super->actionDelay = rand & 0xe0;
+ super->timer = rand & 0xe0;
super->speed = 0x100;
this->unk_7e = ((rand >> 8) & 0x78) + 0x3c;
}
@@ -267,8 +267,8 @@ void Enemy50_Action6(Enemy50Entity* this) {
sub_08041128(this);
} else {
if (!((sub_08049DF4(1) == 0) || (--this->unk_7e == 0))) {
- tmp = super->actionDelay + 1;
- super->actionDelay = tmp;
+ tmp = super->timer + 1;
+ super->timer = tmp;
if ((tmp & gUnk_080D0E14[tmp * 0x1000000 >> 0x1e]) == 0) {
sub_08004596(super, GetFacingDirection(super, gUnk_020000B0));
}
@@ -276,14 +276,14 @@ void Enemy50_Action6(Enemy50Entity* this) {
ProcessMovement1(super);
} else {
super->action = 7;
- super->actionDelay = 0x1e;
+ super->timer = 0x1e;
}
}
}
void Enemy50_Action7(Enemy50Entity* this) {
GetNextFrame(super);
- if (--super->actionDelay == 0) {
+ if (--super->timer == 0) {
this->unk_7c = (Random() & 0xf8) + 0xb4;
sub_08041128(this);
}
@@ -327,7 +327,7 @@ void Enemy50_Action9(Enemy50Entity* this) {
void Enemy50_Action10(Enemy50Entity* this) {
GetNextFrame(super);
- if (--super->actionDelay == 0) {
+ if (--super->timer == 0) {
sub_08041128(this);
}
}
@@ -427,7 +427,7 @@ void sub_0804122C(Enemy50Entity* this) {
#ifndef EU
bool32 sub_08041300(Enemy50Entity* this) {
- if ((super->hitType == 0x25) && (super->bitfield == 0x80)) {
+ if ((super->hitType == 0x25) && (super->contactFlags == 0x80)) {
return TRUE;
} else {
return super->action == 8 || super->action == 9;