diff options
| author | Henny022p <73211432+Henny022p@users.noreply.github.com> | 2026-02-08 16:59:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-08 16:59:19 +0100 |
| commit | b09c069c1a082b384d8e289707ffab608487a62f (patch) | |
| tree | 4843cdbaaba1ce9d435186559deb41c1e35fc482 /src/enemy/peahat.c | |
| parent | b68b975d6c893b0b24299f801a0b63582f11f234 (diff) | |
| parent | f3365f1e2ecd0559f50b21dcce1556a50d5db57c (diff) | |
Merge pull request #697 from Henny022p/peahat-delta-speed
Document Peahat
Diffstat (limited to 'src/enemy/peahat.c')
| -rw-r--r-- | src/enemy/peahat.c | 166 |
1 files changed, 95 insertions, 71 deletions
diff --git a/src/enemy/peahat.c b/src/enemy/peahat.c index a8404af9..8c5f6646 100644 --- a/src/enemy/peahat.c +++ b/src/enemy/peahat.c @@ -11,24 +11,49 @@ typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unused1[24]; - /*0x80*/ u8 unk_80; - /*0x81*/ u8 unk_81; - /*0x82*/ u8 unk_82; - /*0x83*/ u8 unk_83; + /** + * While flying around the Peahat will gradually change direction using this value. + * Changes between 2 and -2 at + * random intervals. + */ + /*0x80*/ u8 directionDelta; + /** + * Controls if the Peahat will move up and down while flying. + */ + /*0x81*/ bool8 moveUpAnDown; + /** + * The Peahat is currently flying. + */ + /*0x82*/ bool8 flying; + /** + * The Peahat will continue flying around for this period before considering to charge again. + */ + /*0x83*/ u8 flyTimer; } PeahatEntity; +enum PeahatActions { + PeahatActionInitialize, + PeahatActionFly, + PeahatActionChargeStart, + PeahatActionChargeTarget, + PeahatActionChargeEnd, + PeahatActionStunned, + PeahatActionRepairPropeller, + PeahatActionRecover, + PeahatActionHop, + PeahatActionTakeoff, +}; + extern void (*const Peahat_Functions[])(PeahatEntity*); extern void (*const gPeahatPropellerFunctions[])(PeahatEntity*); extern void (*const gPeahatActions[])(PeahatEntity*); -extern void (*const gUnk_080CA5BC[])(PeahatEntity*); +extern void (*const gPeahatOnGrabbedSubactions[])(PeahatEntity*); extern const s8 gPeahatFlightHeights[]; -extern const s8 gUnk_080CA5D4[]; +extern const s8 gPeahatChargeDirectionOffsets[]; -void sub_080205F8(PeahatEntity* this); -void sub_08020604(PeahatEntity* this); - -extern Entity* gUnk_020000B0; +void Peahat_EndCharge(PeahatEntity* this); +void Peahat_UpdateDirection(PeahatEntity* this); enum { PeahatForm_Torso, @@ -55,39 +80,39 @@ void Peahat(PeahatEntity* this) { void Peahat_OnTick(PeahatEntity* this) { gPeahatActions[super->action](this); - if (this->unk_81) + if (this->moveUpAnDown) super->z.HALF.HI = gPeahatFlightHeights[(super->subtimer++ & 0x30) >> 4]; } void Peahat_OnCollision(PeahatEntity* this) { - if (this->unk_82) { + if (this->flying) { if (super->contactFlags == (CONTACT_NOW | 0x14)) { Entity* entity = CreateEnemy(PEAHAT, PeahatForm_Propeller); if (entity != NULL) { CopyPosition(super, entity); entity->z.HALF.HI -= 8; } - this->unk_82 = 0; + this->flying = FALSE; super->animationState = PeahatAnimation_SlicedPropeller; - super->action = 5; + super->action = PeahatActionStunned; super->speed = 0x80; super->iframes = -30; - this->unk_81 = 0; + this->moveUpAnDown = FALSE; InitializeAnimation(super, super->animationState); } else if (super->contactFlags == (CONTACT_NOW | 0x1b)) { super->animationState = PeahatAnimation_BrokenPropeller; - super->action = 5; + super->action = PeahatActionStunned; super->speed = 0x80; super->iframes = -30; - this->unk_81 = 0; + this->moveUpAnDown = FALSE; InitializeAnimation(super, super->animationState); } else if (super->contactFlags == CONTACT_NOW) { if (super->animationState == PeahatAnimation_Flying) { - super->action = 1; + super->action = PeahatActionFly; super->timer = 30; super->speed = 0x80; super->direction = -1; - this->unk_83 = 0x78; + this->flyTimer = 120; GetNextFrame(super); } } @@ -103,37 +128,37 @@ void Peahat_OnGrabbed(PeahatEntity* this) { if (2 >= super->subAction && !sub_0806F520(super)) return; - gUnk_080CA5BC[super->subAction](this); + gPeahatOnGrabbedSubactions[super->subAction](this); } -void sub_080200B4(PeahatEntity* this) { +void Peahat_OnGrabbed_Subaction0(PeahatEntity* this) { super->subAction = 1; super->gustJarTolerance = 60; if (super->animationState == PeahatAnimation_Flying) { super->animationState = PeahatAnimation_BrokenPropeller; - super->action = 5; + super->action = PeahatActionStunned; super->hitType = 0x71; - this->unk_81 = 0; + this->moveUpAnDown = FALSE; InitializeAnimation(super, super->animationState); } } -void sub_080200E4(PeahatEntity* this) { +void Peahat_OnGrabbed_Subaction1(PeahatEntity* this) { sub_0806F4E8(super); } -void sub_080200EC(PeahatEntity* this) { +void Peahat_OnGrabbed_Subaction2(PeahatEntity* this) { sub_0806F3E4(super); } -void sub_080200F4(PeahatEntity* this) { +void Peahat_OnGrabbed_Subaction3(PeahatEntity* this) { COLLISION_OFF(super); } -void nullsub_5(PeahatEntity* this) { +void Peahat_OnGrabbed_Subaction4(PeahatEntity* this) { } -void sub_08020104(PeahatEntity* this) { +void Peahat_OnGrabbed_Subaction5(PeahatEntity* this) { if (super->flags & ENT_COLLIDE) { COLLISION_ON(super); super->gustJarState &= 0xfb; @@ -144,25 +169,25 @@ void sub_08020104(PeahatEntity* this) { void Peahat_Initialize(PeahatEntity* this) { sub_0804A720(super); - super->action = 1; + super->action = PeahatActionFly; super->timer = 16; super->subtimer = Random(); super->direction = Random() & 0x1f; super->gustJarFlags = 18; - this->unk_80 = (Random() & 1) ? 2 : -2; - this->unk_81 = 1; - this->unk_82 = 1; + this->directionDelta = (Random() & 1) ? 2 : -2; + this->moveUpAnDown = TRUE; + this->flying = TRUE; super->animationState = PeahatAnimation_Flying; InitializeAnimation(super, super->animationState); } void Peahat_Fly(PeahatEntity* this) { - if (this->unk_83) - this->unk_83--; + if (this->flyTimer) + this->flyTimer--; if (sub_08049FDC(super, 1)) { - if (this->unk_83 == 0 && (super->subtimer & 0xf) == 0 && sub_08049F1C(super, gUnk_020000B0, 0x30)) { - super->action = 2; + if (this->flyTimer == 0 && (super->subtimer & 0xf) == 0 && sub_08049F1C(super, gEnemyTarget, 0x30)) { + super->action = PeahatActionChargeStart; super->subAction = Random() & 3; super->timer = 60; super->speed = 160; @@ -171,9 +196,9 @@ void Peahat_Fly(PeahatEntity* this) { if (--super->timer == 0) { super->timer = 16; - sub_08020604(this); + Peahat_UpdateDirection(this); if ((Random() & 3) == 0) { - this->unk_80 = (Random() & 1) ? 2 : -2; + this->directionDelta = (Random() & 1) ? 2 : -2; } } @@ -186,15 +211,14 @@ void Peahat_ChargeStart(PeahatEntity* this) { if (--super->timer) { UpdateAnimationVariableFrames(super, 4 - ((super->timer >> 4) & 0x3)); return; - } else { - super->action = 3; - super->timer = 120; - super->speed = 192; - super->direction = - (GetFacingDirection(super, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & (0x3 | DirectionNorthWest); } + super->action = PeahatActionChargeTarget; + super->timer = 120; + super->speed = 192; + super->direction = (GetFacingDirection(super, gEnemyTarget) + gPeahatChargeDirectionOffsets[Random() & 1]) & + (0x3 | DirectionNorthWest); } else { - sub_080205F8(this); + Peahat_EndCharge(this); } UpdateAnimationVariableFrames(super, 4); @@ -203,28 +227,28 @@ void Peahat_ChargeStart(PeahatEntity* this) { void Peahat_ChargeTarget(PeahatEntity* this) { if (sub_08049FDC(super, 1)) { if (--super->timer == 0) { - sub_080205F8(this); + Peahat_EndCharge(this); } if (super->timer > 60) { if (super->timer & 1) super->speed += 4; if ((gRoomTransition.frameCount & 3) == 0) - sub_08004596(super, GetFacingDirection(super, gUnk_020000B0)); + sub_08004596(super, GetFacingDirection(super, gEnemyTarget)); } ProcessMovement2(super); } else { - sub_080205F8(this); + Peahat_EndCharge(this); } UpdateAnimationVariableFrames(super, 4); } void Peahat_ChargeEnd(PeahatEntity* this) { if (--super->timer == 0) { - super->action = 1; + super->action = PeahatActionFly; super->timer = 1; super->speed = 128; - this->unk_83 = 120; + this->flyTimer = 120; GetNextFrame(super); } else { if (super->timer & 1) @@ -241,7 +265,7 @@ void Peahat_Stunned(PeahatEntity* this) { switch (super->animationState) { default: if (BounceUpdate(super, Q_8_8(24.0)) == BOUNCE_DONE_ALL) { - super->action = 6; + super->action = PeahatActionRepairPropeller; super->timer = 240; super->subtimer = 10; super->hitType = 0x71; @@ -256,7 +280,7 @@ void Peahat_Stunned(PeahatEntity* this) { case PeahatAnimation_SlicedPropeller: GravityUpdate(super, Q_8_8(28.0)); if (super->z.HALF.HI == 0) { - super->action = 7; + super->action = PeahatActionRecover; super->timer = 150; super->subtimer = 10; super->hitType = 0x71; @@ -271,7 +295,7 @@ void Peahat_RepairPropeller(PeahatEntity* this) { } if (sub_0800442E(super) || (--super->timer == 0)) { - super->action = 9; + super->action = PeahatActionTakeoff; super->zVelocity = Q_16_16(1.5); super->direction = Random() & 0x1f; EnemyDetachFX(super); @@ -286,7 +310,7 @@ void Peahat_Recover(PeahatEntity* this) { } if (sub_0800442E(super) || (--super->timer == 0)) { - super->action = 8; + super->action = PeahatActionHop; super->timer = 240; super->direction = Random() & 0x1f; EnemyDetachFX(super); @@ -297,7 +321,7 @@ void Peahat_Hop(PeahatEntity* this) { GetNextFrame(super); if (--super->timer == 0) { if (super->frame & ANIM_DONE) { - super->action = 9; + super->action = PeahatActionTakeoff; super->zVelocity = Q_16_16(1.5); super->animationState = PeahatAnimation_NewPropeller; InitializeAnimation(super, super->animationState); @@ -321,10 +345,10 @@ void Peahat_Hop(PeahatEntity* this) { void Peahat_Takeoff(PeahatEntity* this) { GetNextFrame(super); if (super->frame & ANIM_DONE) { - super->action = 1; + super->action = PeahatActionFly; super->hitType = 0x70; - this->unk_82 = 1; - this->unk_81 = 1; + this->flying = TRUE; + this->moveUpAnDown = TRUE; super->animationState = PeahatAnimation_Flying; InitializeAnimation(super, super->animationState); } else if (super->frame & 1) { @@ -336,7 +360,7 @@ void Peahat_Takeoff(PeahatEntity* this) { } void PeahatPropeller_Initialize(PeahatEntity* this) { - super->action = 1; + super->action = PeahatActionFly; super->timer = 240; super->subtimer = 40; super->spriteSettings.draw = 1; @@ -365,16 +389,16 @@ void PeahatPropeller_Fly(PeahatEntity* this) { } } -void sub_080205F8(PeahatEntity* this) { - super->action = 4; +void Peahat_EndCharge(PeahatEntity* this) { + super->action = PeahatActionChargeEnd; super->timer = 60; } -void sub_08020604(PeahatEntity* this) { +void Peahat_UpdateDirection(PeahatEntity* this) { if (!sub_08049FA0(super) && (Random() & 3)) { super->direction = sub_08049EE4(super); } else { - super->direction += this->unk_80; + super->direction += this->directionDelta; super->direction &= (0x3 | DirectionNorthWest); } } @@ -411,17 +435,17 @@ const s8 gPeahatFlightHeights[] = { -5, -6, -7, -6, }; -void (*const gUnk_080CA5BC[])(PeahatEntity*) = { - sub_080200B4, - sub_080200E4, - sub_080200EC, - sub_080200F4, - nullsub_5, - sub_08020104, +void (*const gPeahatOnGrabbedSubactions[])(PeahatEntity*) = { + Peahat_OnGrabbed_Subaction0, + Peahat_OnGrabbed_Subaction1, + Peahat_OnGrabbed_Subaction2, + Peahat_OnGrabbed_Subaction3, + Peahat_OnGrabbed_Subaction4, + Peahat_OnGrabbed_Subaction5, }; /* Alignment issue -const s8 gUnk_080CA5D4[] = { +const s8 gPeahatChargeDirectionOffsets[] = { 4, -4, }; */ |
