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authorHenny022p <73211432+Henny022p@users.noreply.github.com>2026-02-08 18:32:38 +0100
committerGitHub <noreply@github.com>2026-02-08 18:32:38 +0100
commit5ab63f00e522ff69c5bc987e379f0163943f2833 (patch)
tree53622222ac729c6ab6dc75ef7f9bafa8031daf18 /src/enemy/torchTrap.c
parent73901a0a012d55ebb66a4627dcb246d19737fcb5 (diff)
parent5b2cafdc894823d57beee8f3947a391d881d91de (diff)
Merge pull request #701 from Henny022p/cleanup/250302HEADmaster
Various code cleanup changes
Diffstat (limited to 'src/enemy/torchTrap.c')
-rw-r--r--src/enemy/torchTrap.c24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/enemy/torchTrap.c b/src/enemy/torchTrap.c
index 62789aa9..12ccd594 100644
--- a/src/enemy/torchTrap.c
+++ b/src/enemy/torchTrap.c
@@ -5,11 +5,15 @@
* @brief Torch Trap enemy
*/
#include "enemy.h"
+#include "sound.h"
+#include "flags.h"
+#include "projectile.h"
#include "entity.h"
#include "physics.h"
#include "player.h"
#include "room.h"
#include "tiles.h"
+#include "asm.h"
typedef struct {
Entity base;
@@ -18,9 +22,9 @@ typedef struct {
u16 filler2;
u16 unk_78;
u16 projectileTimer;
- u16 unk_7c;
+ u16 flag1;
u8 filler3[0x2];
- u16 unk_80;
+ u16 flag2;
u16 unk_82;
u16 unk_84;
} TorchTrapEntity;
@@ -75,35 +79,35 @@ void sub_0803CF38(TorchTrapEntity* this) {
void sub_0803CF94(TorchTrapEntity* this) {
if (GetTileTypeAtTilePos(this->tilePos, super->collisionLayer) == TILE_TYPE_118) {
- this->unk_80 = 0;
+ this->flag2 = 0;
TorchTrap_Reset(this);
- } else if (this->unk_7c && sub_0803CFD8(this)) {
+ } else if (this->flag1 && sub_0803CFD8(this)) {
TorchTrap_Reset(this);
}
}
bool32 sub_0803CFD8(TorchTrapEntity* this) {
u32 result;
- if (this->unk_7c == 0) {
+ if (this->flag1 == 0) {
result = TRUE;
} else {
- result = CheckFlags(this->unk_7c);
+ result = CheckFlags(this->flag1);
}
return result;
}
bool32 sub_0803CFF0(TorchTrapEntity* this) {
u32 result;
- if (this->unk_80 != 0) {
- if (this->unk_80 == this->unk_7c) {
- u32 val = CheckFlags(this->unk_80);
+ if (this->flag2 != 0) {
+ if (this->flag2 == this->flag1) {
+ u32 val = CheckFlags(this->flag2);
result = FALSE;
if (val == 0) {
result = TRUE;
}
return result;
} else {
- return CheckFlags(this->unk_80);
+ return CheckFlags(this->flag2);
}
}