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authortheo3 <arisstephenson2@gmail.com>2022-03-28 19:51:32 -0700
committertheo3 <arisstephenson2@gmail.com>2022-03-28 20:10:22 -0700
commit92240d43147dd36ed879ce1084f7ca6e35f1db96 (patch)
tree78a3119e1cd63d4f3333a3cade6cc622cdcb6db1 /src/enemy/wallMaster2.c
parent755571834d4fc0e21fdd45b065728c87574a3a07 (diff)
name remaining entity fields
Diffstat (limited to 'src/enemy/wallMaster2.c')
-rw-r--r--src/enemy/wallMaster2.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/enemy/wallMaster2.c b/src/enemy/wallMaster2.c
index 989097fe..59a3e042 100644
--- a/src/enemy/wallMaster2.c
+++ b/src/enemy/wallMaster2.c
@@ -34,8 +34,8 @@ void WallMaster2_OnTick(Entity* this) {
}
void WallMaster2_OnCollision(Entity* this) {
- u8 bVar1 = this->bitfield & 0x7f;
- switch (this->bitfield & 0x7f) {
+ u8 bVar1 = this->contactFlags & 0x7f;
+ switch (this->contactFlags & 0x7f) {
case 0 ... 1:
case 0x1e:
this->action = 3;
@@ -59,8 +59,8 @@ void sub_0802CCE0(Entity* this) {
sub_0804A720(this);
this->action = 1;
- this->actionDelay = 60;
- this->field_0xf = Random();
+ this->timer = 60;
+ this->subtimer = Random();
this->spriteSettings.shadow = 2;
this->animationState = 0xff;
this->z.HALF.HI = -2;
@@ -87,7 +87,7 @@ void sub_0802CD54(Entity* this) {
this->action = 2;
tmp = Random() >> 0x10;
- this->actionDelay = tmp;
+ this->timer = tmp;
this->speed = 0xc0;
this->field_0x78.HWORD = gUnk_080CD728[Random() & 3];
this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
@@ -95,8 +95,8 @@ void sub_0802CD54(Entity* this) {
}
}
- if (--this->actionDelay == 0) {
- this->actionDelay = 60;
+ if (--this->timer == 0) {
+ this->timer = 60;
sub_0802CF64(this);
}
LinearMoveUpdate(this);
@@ -104,14 +104,14 @@ void sub_0802CD54(Entity* this) {
void sub_0802CDE8(Entity* this) {
if (--this->field_0x78.HWORD && sub_08049FDC(this, 1)) {
- if ((this->actionDelay++ & 3) == 0) {
+ if ((this->timer++ & 3) == 0) {
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
sub_0802CF8C(this);
}
LinearMoveUpdate(this);
} else {
this->action = 1;
- this->actionDelay = 60;
+ this->timer = 60;
this->speed = 0x60;
this->field_0x7c.HALF.LO = (Random() & 0x38) + 0x96;
}
@@ -134,7 +134,7 @@ void sub_0802CE68(Entity* this) {
frames = this->frame & ANIM_DONE;
if (frames) {
this->action = 4;
- this->actionDelay = 30;
+ this->timer = 30;
} else if (this->frame & 1) {
this->frame = frames;
gPlayerEntity.spriteSettings.draw = 0;
@@ -143,7 +143,7 @@ void sub_0802CE68(Entity* this) {
void sub_0802CEF4(Entity* this) {
sub_0802CFD8(this);
- if (--this->actionDelay == 0) {
+ if (--this->timer == 0) {
SetInitializationPriority();
DoExitTransition(gUnk_0813AB1C[gArea.dungeon_idx]);
} else {