diff options
| author | theo3 <arisstephenson2@gmail.com> | 2021-11-10 00:35:06 -0800 |
|---|---|---|
| committer | theo3 <arisstephenson2@gmail.com> | 2021-11-10 00:35:06 -0800 |
| commit | 313cc336f21fcf81e3e336b4fe45ca5053771f93 (patch) | |
| tree | 9733b9af938fd26c5a6e56013af9c8a915de105e /src/enemy | |
| parent | e6eeeefc50d5e7e4578443ea1f976de694fdb852 (diff) | |
thumb interwork finished
Diffstat (limited to 'src/enemy')
48 files changed, 268 insertions, 268 deletions
diff --git a/src/enemy/acroBandits.c b/src/enemy/acroBandits.c index 4644e620..dc8fdf95 100644 --- a/src/enemy/acroBandits.c +++ b/src/enemy/acroBandits.c @@ -160,7 +160,7 @@ void sub_08031B48(Entity* this) { GetNextFrame(this); if (this->frames.b.f0) { this->frames.all = 0; - this->flags |= 0x80; + COLLISION_ON(this); } else { if (this->frames.b.f3) { this->action = 0x3; @@ -188,7 +188,7 @@ void sub_08031B98(Entity* this) { GetNextFrame(this); if (this->actionDelay == 0) { this->action = 4; - this->flags &= 0x7f; + COLLISION_OFF(this); InitializeAnimation(this, 2); } } @@ -255,7 +255,7 @@ void sub_08031C58(Entity* this) { } else { if (this->frames.b.f0) { this->frames.all = 0; - this->flags &= 0x7f; + COLLISION_OFF(this); } } } @@ -264,7 +264,7 @@ void sub_08031D70(Entity* this) { GetNextFrame(this); if (--this->actionDelay == '\0') { this->action = 7; - this->flags &= 0x7f; + COLLISION_OFF(this); this->actionDelay = 5; this->spriteSettings.b.draw = 0; } @@ -289,7 +289,7 @@ void sub_08031DC4(Entity* this) { } else { GetNextFrame(this); if ((this->frames.all & 0xf) == 2) { - this->flags &= 0x7f; + COLLISION_OFF(this); } } } @@ -349,7 +349,7 @@ void sub_08031EE8(Entity* this) { if (this->hVelocity < 1) { this->action = 2; - this->flags |= 0x80; + COLLISION_ON(this); InitializeAnimation(this, 5); } } @@ -494,7 +494,7 @@ void sub_08032248(Entity* this) { GetNextFrame(this); if ((this->frames.all & 0xf) == 2) - this->flags &= 0x7f; + COLLISION_OFF(this); } } } diff --git a/src/enemy/beetle.c b/src/enemy/beetle.c index 15535172..4b1d8429 100644 --- a/src/enemy/beetle.c +++ b/src/enemy/beetle.c @@ -34,7 +34,7 @@ void sub_08021780(Entity* this) { this->action = 5; this->actionDelay = 0xb4; this->field_0xf = 0; - this->flags &= ~0x80; + COLLISION_OFF(this); this->spritePriority.b0 = 3; CopyPositionAndSpriteOffset(&gPlayerEntity, this); this->height.HALF.HI = -1; @@ -119,7 +119,7 @@ void sub_080218CC(Entity* this) { this->action = 2; this->actionDelay = (Random() & 0x38) + 8; this->field_0xf = 1; - this->flags |= 0x80; + COLLISION_ON(this); this->speed = 0x180; InitializeAnimation(this, 0); } @@ -128,7 +128,7 @@ void sub_080218CC(Entity* this) { void sub_08021984(Entity* this) { if (this->subAction == 0) { this->subAction = 1; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = 3; this->height.HALF.HI = -0x80; this->spriteRendering.b3 = 1; @@ -270,7 +270,7 @@ void sub_08021C58(Entity* this) { this->action = 2; this->actionDelay = 60; this->field_0xf = 1; - this->flags |= 0x80; + COLLISION_ON(this); this->spritePriority.b0 = 4; ((u8*)&this->field_0x86)[0] = 60; InitializeAnimation(this, 0); diff --git a/src/enemy/bobomb.c b/src/enemy/bobomb.c index 67bb138b..579a5c4c 100644 --- a/src/enemy/bobomb.c +++ b/src/enemy/bobomb.c @@ -52,7 +52,7 @@ void sub_0802C688(Entity* this) { break; case 2: this->action = 3; - this->damageType = 0x6e; + this->hitType = 0x6e; this->field_0xf = 1; this->hVelocity = 0x18000; this->speed = 0; @@ -112,15 +112,15 @@ void sub_0802C83C(Entity* this) { sub_0802CBC4(this); } else { sub_0802CC18(this); - this->flags &= ~0x80; - this->damageType = 0x6e; + COLLISION_OFF(this); + this->hitType = 0x6e; } } else { this->field_0x82.HALF.LO = 2; this->actionDelay = 120; InitializeAnimation(this, (this->direction >> 4) | 6); - this->flags &= ~0x80; - this->damageType = 0x6e; + COLLISION_OFF(this); + this->hitType = 0x6e; } } @@ -187,7 +187,7 @@ void sub_0802C9B8(Entity* this) { void sub_0802C9D0(Entity* this) { this->subAction = 1; - this->flags &= ~0x80; + COLLISION_OFF(this); this->spritePriority.b1 = 0; this->field_0x82.HALF.HI = 1; sub_0802CC18(this); @@ -222,7 +222,7 @@ void sub_0802CA6C(Entity* this) { void sub_0802CA94(Entity* this) { this->action = 3; - this->flags &= ~0x80; + COLLISION_OFF(this); this->field_0xf = 1; this->spritePriority.b1 = 1; this->hVelocity = 0x18000; @@ -244,8 +244,8 @@ void sub_0802CAF8(Entity* this) { sub_08078930(this); if (this->field_0xf && this->height.HALF.HI == 0) { this->field_0xf = 0; - this->flags = this->flags | 0x80; - this->damageType = 0x6e; + COLLISION_ON(this); + this->hitType = 0x6e; } GetNextFrame(this); } @@ -260,7 +260,7 @@ void sub_0802CB68(Entity* this) { this->subAction = 0; this->direction = Random() & 0x18; this->direction |= 4; - this->flags |= 0x80; + COLLISION_ON(this); if (this->field_0x82.HALF.LO) { this->actionDelay = 200; this->speed = 0x200; @@ -277,7 +277,7 @@ void sub_0802CBC4(Entity* this) { this->action = 4; this->spriteSettings.b.draw = 0; - this->flags &= ~0x80; + COLLISION_OFF(this); this->currentHealth = 0; if (this->field_0x82.HALF.HI) { sub_08079184(); diff --git a/src/enemy/bombPeahat.c b/src/enemy/bombPeahat.c index d5220c6d..9b2b5547 100644 --- a/src/enemy/bombPeahat.c +++ b/src/enemy/bombPeahat.c @@ -507,9 +507,9 @@ void sub_0802B048(Entity* this) { if (this->field_0x7a.HALF.HI) { if (gRoomControls.roomOriginY > this->y.HALF.HI || (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) { - this->flags &= ~0x80; + COLLISION_OFF(this); } else { - this->flags |= 0x80; + COLLISION_ON(this); } } @@ -540,7 +540,7 @@ void sub_0802B048(Entity* this) { this->hitbox = (Hitbox*)&gUnk_080CD17C; this->actionDelay = 0xf; this->spriteSettings.b.draw = 0; - this->flags |= 0x80; + COLLISION_ON(this); this->field_0x7a.HALF.HI = 0; sub_08078954(this); if (this->parent->next) { diff --git a/src/enemy/businessScrub.c b/src/enemy/businessScrub.c index 989c6bea..275b1775 100644 --- a/src/enemy/businessScrub.c +++ b/src/enemy/businessScrub.c @@ -55,11 +55,11 @@ void sub_0802891C(Entity* this) { void sub_08028934(Entity* this) { Entity* pEVar1; - if (this->damageType == 1 && (this->bitfield & 0x7f) == 0x42) { + if (this->hitType == 1 && (this->bitfield & 0x7f) == 0x42) { this->action = 3; this->subAction = 0; this->actionDelay = 0x28; - this->flags &= ~0x80; + COLLISION_OFF(this); sub_080290E0(this, 4); pEVar1 = CreateFx(this, FX_BUSH, 0); if (pEVar1 != NULL) { @@ -90,7 +90,7 @@ void sub_08028994(Entity* this) { this->actionDelay = 0; this->field_0x76.HWORD = COORD_TO_TILE(this); this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer); - this->field_0x40 = 0x41; + this->hurtType = 0x41; sub_08028FFC(this); } } @@ -417,7 +417,7 @@ bool32 sub_08028FDC(Entity* this) { void sub_08028FFC(Entity* this) { this->action = 1; - this->flags &= ~0x80; + COLLISION_OFF(this); this->spritePriority.b1 = 0; sub_080AE068(this); UnloadOBJPalette(this); @@ -433,7 +433,7 @@ void sub_08028FFC(Entity* this) { void sub_08029078(Entity* this) { this->action = 2; - this->flags = this->flags | 0x80; + COLLISION_ON(this); this->spritePriority.b1 = 1; if (LoadFixedGFX(this, 0x72) == 0) { DeleteEntity(this); diff --git a/src/enemy/chuchu.c b/src/enemy/chuchu.c index 56e23b75..32f1a1b1 100644 --- a/src/enemy/chuchu.c +++ b/src/enemy/chuchu.c @@ -52,11 +52,11 @@ void Chuchu(Entity* this) { if (index != this->field_0x80.HALF.HI) { switch (this->type) { case 0: - if (this->flags & 0x80) { + if (this->flags & ENT_COLLIDE) { this->action = 6; - this->flags &= ~0x80; + COLLISION_OFF(this); this->speed = 0x20; - this->damageType = 0x5c; + this->hitType = 0x5c; InitializeAnimation(this, 5); } break; @@ -100,7 +100,7 @@ void sub_0801EF40(Entity* this) { if (this->type == 2) { if (this->bitfield == 0x8e || this->bitfield == 0x95) { - this->flags &= ~0x80; + COLLISION_OFF(this); this->currentHealth = 0; } } @@ -180,7 +180,7 @@ void sub_0801F0C8(Entity* this) { this->actionDelay = (Random() & 3) + 0xc; this->field_0xf = Random(); this->direction = sub_08049F84(this, 1); - this->flags |= 0x80; + COLLISION_ON(this); this->spritePriority.b0 = 4; this->spritePriority.b1 = 3; InitializeAnimation(this, 2); @@ -213,7 +213,7 @@ void sub_0801F1B0(Entity* this) { if (this->frames.all & 0x10) { if (this->frames.all & 1) { this->frames.all ^= 1; - this->damageType = 90; + this->hitType = 90; EnqueueSFX(299); } sub_080AEFE0(this); @@ -287,7 +287,7 @@ void sub_0801F2F8(Entity* this) { void sub_0801F328(Entity* this) { this->action = 6; - this->flags &= ~0x80; + COLLISION_OFF(this); InitializeAnimation(this, 5); } @@ -295,7 +295,7 @@ void sub_0801F340(Entity* this) { this->action = 5; this->actionDelay = 60; this->speed = 0x20; - this->damageType = 92; + this->hitType = 92; InitializeAnimation(this, 2); } @@ -346,7 +346,7 @@ void sub_0801F428(Entity* this) { this->action = 3; this->field_0xf = 30; - this->flags |= 0x80; + COLLISION_ON(this); this->spritePriority.b1 = 3; this->spriteSettings.b.draw = 1; InitializeAnimation(this, 2); @@ -363,7 +363,7 @@ void sub_0801F494(Entity* this) { this->action = 3; this->field_0xf = 30; this->direction = sub_08049F84(this, 1); - this->flags |= 0x80; + COLLISION_ON(this); this->spritePriority.b0 = 4; this->spritePriority.b1 = 3; InitializeAnimation(this, 2); @@ -404,7 +404,7 @@ void sub_0801F584(Entity* this) { if (this->frames.all & 0x10) { if (this->frames.all & 0x1) { this->frames.all ^= 1; - this->damageType = 91; + this->hitType = 91; EnqueueSFX(299); } sub_080AEFE0(this); @@ -423,7 +423,7 @@ void sub_0801F584(Entity* this) { this->action = 6; this->field_0xf = 60; this->speed = 0x20; - this->damageType = 92; + this->hitType = 92; InitializeAnimation(this, 2); } } @@ -482,7 +482,7 @@ void sub_0801F6F8(Entity* this) { void sub_0801F730(Entity* this) { this->action = 7; - this->flags &= ~0x80; + COLLISION_OFF(this); InitializeAnimation(this, 5); } @@ -537,7 +537,7 @@ void sub_0801F840(Entity* this) { GetNextFrame(this); if (this->frames.all & 0x80) { sub_0801FB14(this); - this->flags |= 0x80; + COLLISION_ON(this); this->spritePriority.b0 = 4; this->spritePriority.b1 = 3; } @@ -552,7 +552,7 @@ void sub_0801F884(Entity* this) { if (ent) { ent->type2 = 64; this->action = 4; - this->damageType = 165; + this->hitType = 165; EnqueueSFX(0x193); } } @@ -656,7 +656,7 @@ void sub_0801FAAC(Entity* this) { void sub_0801FAE0(Entity* this) { this->action = 7; - this->flags &= ~0x80; + COLLISION_OFF(this); InitializeAnimation(this, 5); } @@ -687,13 +687,13 @@ void sub_0801FB68(Entity* this) { break; case 1: this->action = 10; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = 1; this->spritePriority.b1 = 3; break; case 2: this->action = 10; - this->damageType = 92; + this->hitType = 92; sub_0804AA1C(this); break; } diff --git a/src/enemy/darkNut.c b/src/enemy/darkNut.c index d28e3b15..09648a8f 100644 --- a/src/enemy/darkNut.c +++ b/src/enemy/darkNut.c @@ -63,7 +63,7 @@ void sub_08020BB8(Entity* this) { case 0x1c: this->action = 11; this->actionDelay = gUnk_080CAB0C[this->type]; - this->damageType = 81; + this->hitType = 81; sub_08021218(this, 8, DirectionToAnimationState(this->knockbackDirection ^ 0x10)); sub_08021588(this); sub_0804A9FC(this, 0x1c); @@ -71,7 +71,7 @@ void sub_08020BB8(Entity* this) { case 0x16: this->action = 11; this->actionDelay = gUnk_080CAB10[this->type]; - this->damageType = 81; + this->hitType = 81; sub_08021218(this, 8, DirectionToAnimationState(this->knockbackDirection ^ 0x10)); sub_08021588(this); sub_0804A9FC(this, 0x1c); @@ -263,7 +263,7 @@ void sub_08020FE4(Entity* this) { void sub_08021010(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frames.all & 0x80) { - this->damageType = 0x56; + this->hitType = 0x56; sub_080213F0(this); } } @@ -288,7 +288,7 @@ void sub_08021038(Entity* this) { } else { UpdateAnimationSingleFrame(this); if (this->frames.all == 4) - this->damageType = 81; + this->hitType = 81; } } @@ -445,7 +445,7 @@ void sub_08021380(Entity* this) { void sub_08021390(Entity* this) { this->action = 7; this->speed = 0x200; - this->damageType = 0x56; + this->hitType = 0x56; sub_08021218(this, 6, this->animationState); } @@ -568,7 +568,7 @@ void sub_0802159C(Entity* this) { Entity* ent; this->frames.all = 0; - this->damageType = 0x51; + this->hitType = 0x51; ent = CreateProjectileWithParent(this, 0, 3); if (ent) { ent->parent = this; @@ -589,7 +589,7 @@ void sub_08021600(Entity* this) { Entity* ent; this->frames.all = 0; - this->damageType = 0x51; + this->hitType = 0x51; ent = CreateProjectileWithParent(this, 0, 4); if (ent) { ent->parent = this; diff --git a/src/enemy/doorMimic.c b/src/enemy/doorMimic.c index c3fd44ee..301efced 100644 --- a/src/enemy/doorMimic.c +++ b/src/enemy/doorMimic.c @@ -77,7 +77,7 @@ void sub_080220F0(Entity* this) { this->action = 4; this->actionDelay = 0x78; - this->field_0x44 = 0; + this->damage = 0; off = gUnk_080CB76C[this->type2]; for (i = 0; i < 6; i++, off++) { Entity* fx = CreateFx(this, FX_DASH, 0); @@ -88,7 +88,7 @@ void sub_080220F0(Entity* this) { } EnqueueSFX(260); } else if (this->frames.all & 1) { - this->field_0x44 = 4; + this->damage = 4; } } diff --git a/src/enemy/enemy4D.c b/src/enemy/enemy4D.c index 0049a853..f1b16cc7 100644 --- a/src/enemy/enemy4D.c +++ b/src/enemy/enemy4D.c @@ -40,7 +40,7 @@ void sub_0803EB44(Entity* this) { if (pEVar1 != NULL) { pEVar1->parent = this; this->attachedEntity = pEVar1; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = TRUE; this->animationState = 2; *((u8*)&this->field_0x7a + 1) = 0; diff --git a/src/enemy/fallingBoulder.c b/src/enemy/fallingBoulder.c index 29446667..039c817f 100644 --- a/src/enemy/fallingBoulder.c +++ b/src/enemy/fallingBoulder.c @@ -76,7 +76,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E this->field_0x7c.HALF.HI = COORD_TO_TILE(this); if (sub_080044EC(this, *(u32*)&this->cutsceneBeh) == 1) { EnqueueSFX(0x14c); - this->flags = this->flags | 0x80; + COLLISION_ON(this); this->field_0x7a.HWORD = 0xc; sub_0802C4B0(this); } else { @@ -86,7 +86,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E u16 tmp = --this->field_0x7a.HWORD; switch (tmp) { case 0: - this->flags &= ~0x80; + COLLISION_OFF(this); break; case 8: if (this->type2 != 0 && !sub_08049FA0(this)) { @@ -211,7 +211,7 @@ void sub_0802C62C(Entity* this) { this->y.HALF.HI = this->field_0x82.HWORD; this->x.HALF.HI = this->field_0x80.HWORD; this->spriteSettings.b.draw = 0; - this->flags &= ~0x80; + COLLISION_OFF(this); this->field_0x7c.HALF.LO = 0; } diff --git a/src/enemy/gibdo.c b/src/enemy/gibdo.c index d1773a7d..6fc3a27f 100644 --- a/src/enemy/gibdo.c +++ b/src/enemy/gibdo.c @@ -47,18 +47,18 @@ NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* th } this->action = 0x8; this->actionDelay = 0x3c; - this->flags &= 0x7F; + COLLISION_OFF(this); sub_08037B48(this); } else { if (this->action != 0x6) { - if (this->damageType == 0x27) { + if (this->hitType == 0x27) { if (this->bitfield == 0x80) { sub_08037A14(this); } } else { if ((u8)(this->action - 1) < 2) { this->action = 1; - x = DirectionTurnAround(this->knockbackDirection); + x = DirectionTurnAround(DirectionRoundUp(this->knockbackDirection)); this->direction = x; this->animationState = x >> 3; InitAnimationForceUpdate(this, this->animationState); @@ -153,7 +153,7 @@ void sub_08037690(Entity* this) { sub_08037794(this); } else { if ((this->frames.all & 1) != 0) { - this->damageType = 0x27; + this->hitType = 0x27; ProcessMovement(this); } } @@ -202,7 +202,7 @@ void sub_0803775C(Entity* this) { void sub_08037794(Entity* this) { this->action = 1; this->field_0x74.HWORD = 0x1e; - this->damageType = 0x26; + this->hitType = 0x26; InitAnimationForceUpdate(this, this->animationState); } @@ -339,7 +339,7 @@ void sub_08037A58(Entity* this) { if (this->iframes == 0) { this->iframes = 0xec; } - this->damageType = 0x26; + this->hitType = 0x26; this->flags2 |= 1; this->iframes = 0xf4; this->knockbackDirection = DirectionFromAnimationState(this->animationState) ^ 0x10; diff --git a/src/enemy/gyorgMale.c b/src/enemy/gyorgMale.c index 7aaa2153..6c0fb567 100644 --- a/src/enemy/gyorgMale.c +++ b/src/enemy/gyorgMale.c @@ -1113,7 +1113,7 @@ void sub_08048004(Entity* this) { if (this->action == 0) return; if (this->animIndex == 0) { - this->flags &= ~0x80; + COLLISION_OFF(this); if (gPlayerEntity.height.HALF.HI != 0) return; if (!sub_08079F8C()) @@ -1151,7 +1151,7 @@ void sub_08048004(Entity* this) { this->field_0x7c.BYTES.byte0 = 0; } } else { - this->flags |= 0x80; + COLLISION_ON(this); } } diff --git a/src/enemy/helmasaur.c b/src/enemy/helmasaur.c index 41f0ed85..870831bc 100644 --- a/src/enemy/helmasaur.c +++ b/src/enemy/helmasaur.c @@ -42,7 +42,7 @@ void sub_0802BBAC(Entity* this) { } void sub_0802BBC4(Entity* this) { - if (this->damageType != 0x19) { + if (this->hitType != 0x19) { switch (this->bitfield & 0x7f) { case 0: case 2: @@ -62,7 +62,7 @@ void sub_0802BBC4(Entity* this) { } void sub_0802BC20(Entity* this) { - if (this->damageType != 0x19) { + if (this->hitType != 0x19) { if (sub_0806F520(this)) { gUnk_080CD42C[this->subAction](this); } @@ -84,13 +84,13 @@ void sub_0802BCA0(Entity* this) { } void sub_0802BCA8(Entity* this) { - if (this->damageType != 0x19) { + if (this->hitType != 0x19) { Entity* ent; this->action = 7; this->actionDelay = 0x5a; this->hVelocity = 0x18000; - this->damageType = 0x19; + this->hitType = 0x19; this->field_0x3a = this->field_0x3a & 0xfb; this->field_0x1c = 0x12; ent = CreateEnemy(HELMASAUR, 1); @@ -112,7 +112,7 @@ void sub_0802BD08(Entity* this) { } void sub_0802BD10(Entity* this) { - this->flags &= ~0x80; + COLLISION_OFF(this); UpdateAnimationVariableFrames(this, 2); } @@ -121,8 +121,8 @@ void nullsub_145(Entity* this) { } void sub_0802BD28(Entity* this) { - if (this->flags & 0x80) { - this->flags |= 0x80; + if (this->flags & ENT_COLLIDE) { + COLLISION_ON(this); this->field_0x3a &= ~0x4; } else { this->currentHealth = 0; @@ -265,7 +265,7 @@ void sub_0802BF98(Entity* this) { } else { this->action = 2; this->actionDelay = 30; - this->flags &= ~0x80; + COLLISION_OFF(this); } } diff --git a/src/enemy/keaton.c b/src/enemy/keaton.c index 1b4f20c0..d1a41424 100644 --- a/src/enemy/keaton.c +++ b/src/enemy/keaton.c @@ -40,7 +40,7 @@ void sub_080323F4(Entity* this) { if (this->action != 3 && this->action != 4) { this->action = 3; this->actionDelay = 0xC; - this->direction = DirectionTurnAround(this->knockbackDirection); + this->direction = DirectionTurnAround(DirectionRoundUp(this->knockbackDirection)); InitAnimationForceUpdate(this, this->direction >> 3); } else if (this->bitfield == 0xCC) { if (this->field_0x43 == 0) { diff --git a/src/enemy/lakitu.c b/src/enemy/lakitu.c index 1353d489..91798d2e 100644 --- a/src/enemy/lakitu.c +++ b/src/enemy/lakitu.c @@ -61,7 +61,7 @@ void sub_0803C784(Entity* this) { sub_0803CBAC(this); } else { - if (this->damageType == 0x43) { + if (this->hitType == 0x43) { Entity* fx = CreateFx(this, FX_DEATH, 0); if (fx != NULL) { @@ -154,7 +154,7 @@ void Lakitu_EndHide(Entity* this) { this->action = IDLE; this->actionDelay = 0x3c; - this->damageType = 0x42; + this->hitType = 0x42; InitAnimationForceUpdate(this, this->animationState + 4); } @@ -168,7 +168,7 @@ void Lakitu_Idle(Entity* this) { if (!sub_0803CA4C(this)) { this->action = BEGIN_HIDE; - this->damageType = 0x43; + this->hitType = 0x43; InitAnimationForceUpdate(this, this->animationState + 0xc); } else { sub_0803CA84(this, 4); @@ -196,7 +196,7 @@ void Lakitu_Lightning(Entity* this) { Lakitu_SpawnLightning(this); this->action = LIGHTNING_DELAY; - this->damageType = 0x42; + this->hitType = 0x42; if ((Random() & 1) && !this->field_0x78.HALF.HI) { this->actionDelay = 0xf; @@ -293,7 +293,7 @@ bool32 sub_0803CB04(Entity* this) { void sub_0803CB34(Entity* this) { this->action = LIGHTNING_THROW; - this->damageType = 0xa6; + this->hitType = 0xa6; this->field_0x78.HALF.LO = GetFacingDirection(this, &gPlayerEntity); @@ -325,7 +325,7 @@ void sub_0803CBAC(Entity* this) { cloud = this->attachedEntity; if (cloud != NULL) { cloud->flags |= 0x80; - cloud->damageType = 0x43; + cloud->hitType = 0x43; } this->action = CLOUDLESS; @@ -335,7 +335,7 @@ void sub_0803CBAC(Entity* this) { this->flags2 &= 0x7b; - this->damageType = 0x42; + this->hitType = 0x42; InitAnimationForceUpdate(this, this->animationState + 16); } diff --git a/src/enemy/lakituCloud.c b/src/enemy/lakituCloud.c index b7301df7..4ace44e2 100644 --- a/src/enemy/lakituCloud.c +++ b/src/enemy/lakituCloud.c @@ -105,7 +105,7 @@ void sub_0803CDD8(Entity* this) { if (this->actionDelay == 0) { this->action = 1; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = one; } @@ -132,7 +132,7 @@ void sub_0803CE3C(Entity* this) { this->action = 2; this->actionDelay = 60; - this->flags &= 0x7f; + COLLISION_OFF(this); this->field_0x3a &= 0xfb; diff --git a/src/enemy/leever.c b/src/enemy/leever.c index d92e1d26..4bdb53c8 100644 --- a/src/enemy/leever.c +++ b/src/enemy/leever.c @@ -92,7 +92,7 @@ void Leever_DigUp(Entity* this) { InitializeAnimation(this, LeeverAnimation_Attack); } else if (this->frames.b.f0 != 0) { this->frames.all &= 0xfe; - this->flags |= 0x80; + COLLISION_ON(this); } } @@ -102,7 +102,7 @@ void Leever_Attack(Entity* this) { if (--this->field_0x74.HWORD == 0) { this->action = 4; - this->flags &= 0x7f; + COLLISION_OFF(this); InitializeAnimation(this, LeeverAnimation_DigDown); } } diff --git a/src/enemy/likeLike.c b/src/enemy/likeLike.c index 70f5ea3f..54d0852f 100644 --- a/src/enemy/likeLike.c +++ b/src/enemy/likeLike.c @@ -26,10 +26,10 @@ void sub_08027D8C(Entity* this) { } void sub_08027DA4(Entity* this) { - if (this->damageType == 1) { + if (this->hitType == 1) { this->action = 3; - this->flags &= ~0x80; - this->damageType = 0x8c; + COLLISION_OFF(this); + this->hitType = 0x8c; } else { if (this->action == 7) { sub_0802810C(this); @@ -75,7 +75,7 @@ void sub_08027E70(Entity* this) { case 0: this->action = 3; this->spriteSettings.b.draw = 0; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); this->actionDelay = 0; break; case 1: @@ -88,7 +88,7 @@ void sub_08027E70(Entity* this) { this->action = 1; this->spriteSettings.b.draw = 0; this->actionDelay = 0; - this->damageType = 1; + this->hitType = 1; InitializeAnimation(this, 0); break; } @@ -101,7 +101,7 @@ void sub_08027E70(Entity* this) { } void sub_08027EFC(Entity* this) { - if (this->damageType == 1) + if (this->hitType == 1) return; if (sub_08049FDC(this, 1)) { @@ -120,7 +120,7 @@ void sub_08027EFC(Entity* this) { GetNextFrame(this); } else { this->action = 6; - this->flags &= ~0x80; + COLLISION_OFF(this); InitializeAnimation(this, 2); } } @@ -151,7 +151,7 @@ void sub_08027FE0(Entity* this) { GetNextFrame(this); if (this->frames.all & 1) { this->action = 1; - this->flags |= 0x80; + COLLISION_ON(this); this->direction = sub_08049F84(this, 1); this->actionDelay = 8; this->spritePriority.b1 = 1; diff --git a/src/enemy/madderpillar.c b/src/enemy/madderpillar.c index 513848d9..314b28fc 100644 --- a/src/enemy/madderpillar.c +++ b/src/enemy/madderpillar.c @@ -55,7 +55,7 @@ void sub_080298A4(Entity* this) { default: this->action = 2; this->actionDelay = 0; - this->damageType = 0x6b; + this->hitType = 0x6b; this->field_0x76.HALF.HI = 0; sub_0801D2B4(this, 0x7f); EnqueueSFX(0xfe); @@ -115,7 +115,7 @@ void sub_0802999C(Entity* this) { ent5->attachedEntity = ent6; this->action = 1; - this->flags |= 0x80; + COLLISION_ON(this); this->direction = DirectionRound(Random()); this->speed = 0xa0; this->animationState = 0xff; @@ -138,7 +138,7 @@ void sub_08029AA4(Entity* this) { if (this->field_0x76.HALF.HI != 0) { this->action = 3; this->speed = 0x108; - this->damageType = 0x6a; + this->hitType = 0x6a; this->field_0x7a.HWORD = 0x168; this->field_0x74.HALF.HI = 4; sub_08029EEC(this); @@ -168,7 +168,7 @@ void sub_08029B2C(Entity* this) { DeleteEntity(this); } } else { - this->flags &= ~0x80; + COLLISION_OFF(this); this->actionDelay = -(this->type * 15 - 90); this->field_0x86.HALF.LO = 1; } @@ -210,7 +210,7 @@ void sub_08029BC4(Entity* this) { void sub_08029C08(Entity* this) { this->action = 3; this->actionDelay = gUnk_080CCDA0[this->type]; - this->damageType = 0x6b; + this->hitType = 0x6b; this->attachedEntity->action = 2; } @@ -225,7 +225,7 @@ void sub_08029C2C(Entity* this) { void sub_08029C50(Entity* this) { if (this->parent->field_0x76.HALF.HI != 0) { this->action = 5; - this->damageType = 0x6a; + this->hitType = 0x6a; } } @@ -279,7 +279,7 @@ void sub_08029D14(Entity* this) { if (this->frames.all & 0x80) { this->action = 4; this->actionDelay = 0x78; - this->damageType = 0x6c; + this->hitType = 0x6c; this->hitbox = &gUnk_080FD298; EnqueueSFX(0x6b); } @@ -290,7 +290,7 @@ void sub_08029D78(Entity* this) { sub_0802A0F8(this); if (--this->actionDelay == 0) { this->action = 5; - this->damageType = 0x6a; + this->hitType = 0x6a; this->hitbox = (Hitbox*)&gUnk_080FD2A0; InitializeAnimation(this, this->animationState + 0x10); } diff --git a/src/enemy/mazaalBracelet.c b/src/enemy/mazaalBracelet.c index 96ded54d..0437d6f2 100644 --- a/src/enemy/mazaalBracelet.c +++ b/src/enemy/mazaalBracelet.c @@ -143,7 +143,7 @@ NONMATCH("asm/non_matching/mazaal/sub_0803A188.inc", void sub_0803A188(Entity* t if (this->action != 0x2b) { if ((0 < this->iframes) && ((this->bitfield == 0x95 || (this->bitfield == 0x8e)))) { this->action = 0x28; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); pEVar3 = this->parent; pEVar3->field_0x7c.BYTES.byte1 = pEVar3->field_0x7c.BYTES.byte1 | (this->type == 0 ? 1 : 2); pEVar3->field_0x80.HALF.LO = (this->type == 0 ? 1 : 2) | pEVar3->field_0x80.HALF.LO; @@ -203,7 +203,7 @@ void sub_0803A274(Entity* this) { } if (gScreenTransition.field_0x38 != 0) { this->action = 3; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = 1; this->attachedEntity->spriteSettings.b.draw = 1; InitializeAnimation(this, 0x10); @@ -312,7 +312,7 @@ void sub_0803A364(Entity* this) { default: this->actionDelay--; if (this->actionDelay == 0) { - this->flags = this->flags | 0x80; + COLLISION_ON(this); sub_0803B4D4(this); } break; @@ -352,7 +352,7 @@ void sub_0803A5D0(Entity* this) { s8* ptr; this->action = 5; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); ptr = gUnk_080CED6C; index = ((this->parent->field_0xf >> 4) + 3); this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4; @@ -500,7 +500,7 @@ void sub_0803A86C(Entity* this) { this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4; GetNextFrame(this); if ((this->frames.all & 0x80) != 0) { - this->flags = this->flags | 0x80; + COLLISION_ON(this); sub_0803B59C(this); } } @@ -558,7 +558,7 @@ void sub_0803A978(Entity* this) { if (this->direction == 0x10) { this->action = 0x12; this->actionDelay = 3; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); *(u8*)(*(int*)&this->field_0x74 + 0x10) &= 0x7f; InitializeAnimation(this, 8); InitAnimationForceUpdate(this->attachedEntity, 3); @@ -605,7 +605,7 @@ NONMATCH("asm/non_matching/mazaal/sub_0803AA98.inc", void sub_0803AA98(Entity* t InitializeAnimation(this, 10); (*(Entity**)&this->field_0x74)->flags |= 0x80; temp = this->attachedEntity; - temp->damageType = 0x13; + temp->hitType = 0x13; InitAnimationForceUpdate(temp, 5); SoundReq(SFX_16E); } @@ -654,7 +654,7 @@ void sub_0803ABB4(Entity* this) { sub_0803B55C(this); if ((this->attachedEntity->frames.all & 0x80) != 0) { this->action = 0x17; - this->flags = this->flags | 0x80; + COLLISION_ON(this); this->speed = 0x180; InitializeAnimation(this, 0x10); InitAnimationForceUpdate(this->attachedEntity, 0); @@ -807,14 +807,14 @@ void sub_0803AEC4(Entity* this) { UpdateAnimationSingleFrame(this); GetNextFrame(this); if ((this->frames.all & 0x80) != 0) { - this->flags |= 0x80; + COLLISION_ON(this); sub_0803B59C(this); } } void sub_0803AF18(Entity* this) { this->action = 0x1f; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); InitializeAnimation(this, 5); this->height.HALF.HI = gUnk_080CED6C[(this->parent->field_0xf >> 4) & 7] + 4; } @@ -907,7 +907,7 @@ void sub_0803B0D4(Entity* this) { UpdateAnimationSingleFrame(this); GetNextFrame(this); if ((this->frames.all & 0x80) != 0) { - this->flags |= 0x80; + COLLISION_ON(this); sub_0803B59C(this); } } @@ -943,8 +943,8 @@ void sub_0803B17C(Entity* this) { GetNextFrame(this); if ((this->frames.all & 0x80) != 0) { this->action = 0x2b; - this->flags |= 0x80; - this->damageType = 0x18; + COLLISION_ON(this); + this->hitType = 0x18; this->currentHealth = 0xff; this->field_0x7c.HALF.HI = 600; } @@ -962,7 +962,7 @@ void sub_0803B1B8(Entity* this) { this->action = 0x32; this->field_0x7c.HALF.HI = 0x5dc; this->spriteSettings.b.draw = 0; - this->damageType = 0x14; + this->hitType = 0x14; temp = CreateFx(this, FX_GIANT_EXPLOSION4, 0); if (temp != (Entity*)0x0) { temp->x.HALF.HI += this->hitbox->offset_x; @@ -1068,7 +1068,7 @@ void sub_0803B3F4(Entity* this) { this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4; GetNextFrame(this); if ((this->frames.all & 0x80) != 0) { - this->damageType = 0x17; + this->hitType = 0x17; if (this->type == 0) { this->hitbox = (Hitbox*)&gUnk_080FD35C; } else { @@ -1185,7 +1185,7 @@ void sub_0803B6A4(Entity* this) { Entity* temp; this->action = 0x2c; - this->damageType = 0x14; + this->hitType = 0x14; temp = this->parent; temp->field_0x80.HALF.LO |= (this->type == 0) ? 0x10 : 0x20; temp->field_0x80.HALF.LO &= (this->type == 0) ? -5 : -9; @@ -1264,12 +1264,12 @@ u32 sub_0803B870(Entity* this) { gPlayerEntity.flags = gPlayerEntity.flags & 0x7f; gPlayerEntity.iframes = -0x10; sub_0803B824(this); - entity->damageType = 0x13; + entity->hitType = 0x13; InitAnimationForceUpdate(entity, 7); SoundReq(SFX_16E); return 1; } else { - entity->damageType = 0x15; + entity->hitType = 0x15; return 0; } } @@ -1277,9 +1277,9 @@ u32 sub_0803B870(Entity* this) { void sub_0803B8E8(Entity* this, u32 unk) { Entity* entity; entity = this->attachedEntity; - entity->damageType = unk; + entity->hitType = unk; entity = (*(Entity**)&this->field_0x74); - entity->damageType = unk; + entity->hitType = unk; } void sub_0803B8F8(Entity* this) { diff --git a/src/enemy/mazaalHead.c b/src/enemy/mazaalHead.c index a4b000e8..55199ec2 100644 --- a/src/enemy/mazaalHead.c +++ b/src/enemy/mazaalHead.c @@ -144,7 +144,7 @@ void sub_08033F3C(Entity* this) { this->action = 0xd; this->subAction = 0; this->actionDelay = 0xfc; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); } else { pEVar2 = CreateEnemy(MAZAAL_BRACELET, 0); pEVar2->parent = this; diff --git a/src/enemy/mazaalMacro.c b/src/enemy/mazaalMacro.c index e9cf7191..2edf3d96 100644 --- a/src/enemy/mazaalMacro.c +++ b/src/enemy/mazaalMacro.c @@ -229,7 +229,7 @@ void sub_08034FA0(Entity* this) { void sub_08035050(Entity* this) { Entity* entity; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); this->currentHealth = 0; entity = CreateEnemy(VAATI_PROJECTILE, 0); if (entity != NULL) { diff --git a/src/enemy/moldorm.c b/src/enemy/moldorm.c index 1ee92567..909f3792 100644 --- a/src/enemy/moldorm.c +++ b/src/enemy/moldorm.c @@ -50,7 +50,7 @@ void sub_08022BEC(Entity* this) { void sub_08022C58(Entity* this) { Entity *tail0, *tail1, *tail2; - this->flags &= ~0x80; + COLLISION_OFF(this); if (gEntCount >= 0x45) return; @@ -77,7 +77,7 @@ void sub_08022C58(Entity* this) { this->action = 1; this->actionDelay = 1; this->field_0xf = 1; - this->flags = this->flags | 0x80; + COLLISION_ON(this); this->parent = this; this->attachedEntity = tail0; *(Entity**)&this->field_0x7c = tail1; diff --git a/src/enemy/moldworm.c b/src/enemy/moldworm.c index 88ad48bf..9b53911f 100644 --- a/src/enemy/moldworm.c +++ b/src/enemy/moldworm.c @@ -67,7 +67,7 @@ void sub_080230E4(Entity* this) { this->action = 7; this->actionDelay = 1; this->subAction = 0; - this->damageType = 0x85; + this->hitType = 0x85; this->iframes = -8; this->field_0x7c.BYTES.byte3 = 0; this->field_0x7a.HALF.HI = 0; @@ -170,7 +170,7 @@ void sub_08023330(Entity* this) { if (this->frames.all & 0x80) { this->action = 4; this->actionDelay = 0x19; - this->flags |= 0x80; + COLLISION_ON(this); this->field_0x78.HWORD = 600; this->direction = Random() & 0x1c; this->animationState = this->direction >> 2; @@ -196,8 +196,8 @@ void sub_08023398(Entity* this) { if (sub_08023A38(GetTileTypeByEntity(this))) { this->action = 5; this->field_0x7c.BYTES.byte3 = 0; - this->flags = this->flags & 0x7f; - this->damageType = 0x85; + COLLISION_OFF(this); + this->hitType = 0x85; this->attachedEntity->actionDelay = 1; sub_08023A68(this); CreateFx(this, FX_ROCK, 0); @@ -299,7 +299,7 @@ void sub_08023604(Entity* this) { if (((u8*)&this->field_0x78)[this->parent->field_0x7c.BYTES.byte0 & 0xf] != 0x88) { this->action = 2; this->actionDelay = 0; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = 1; sub_08023644(this); } @@ -311,7 +311,7 @@ void sub_08023644(Entity* this) { if (parent->animIndex == 0x17 && this->actionDelay != 0 && this->x.HALF.HI == parent->x.HALF.HI && this->y.HALF.HI == parent->y.HALF.HI) { this->action = 1; - this->flags &= ~0x80; + COLLISION_OFF(this); this->spriteSettings.b.draw = 0; this->attachedEntity->actionDelay = 1; sub_080239F0(this); @@ -364,7 +364,7 @@ void sub_0802376C(Entity* this) { if (((u8*)&this->field_0x78)[parent->field_0x7c.BYTES.byte0 & 0xf] != 0x88) { this->action = 2; this->actionDelay = 0; - this->flags |= 0x80; + COLLISION_ON(this); this->parent->field_0x7c.BYTES.byte3 = 1; sub_08023A88(this, 20); sub_080237D8(this); @@ -377,7 +377,7 @@ void sub_080237D8(Entity* this) { if (parent->animIndex == 0x17 && this->actionDelay != 0 && this->x.HALF.HI == parent->x.HALF.HI && this->y.HALF.HI == parent->y.HALF.HI) { this->action = 1; - this->flags &= ~0x80; + COLLISION_OFF(this); this->spriteSettings.b.draw = 0; parent->field_0x7c.BYTES.byte3 = 1; sub_080239F0(this); @@ -499,7 +499,7 @@ void sub_08023AB0(Entity* this) { if (this->field_0x7c.BYTES.byte2) { this->field_0x7c.BYTES.byte2--; } else if (!sub_08023B38(this) || 0x1d >= this->field_0x78.HWORD) { - this->damageType = 0x85; + this->hitType = 0x85; this->field_0x7a.HALF.HI = 0; this->field_0x7c.BYTES.byte2 = 30; InitializeAnimation(this, this->animationState); @@ -507,7 +507,7 @@ void sub_08023AB0(Entity* this) { } else if (this->field_0x7c.BYTES.byte2) { this->field_0x7c.BYTES.byte2--; } else if (this->field_0x78.HWORD >= 90 && sub_08023B38(this)) { - this->damageType = 0x87; + this->hitType = 0x87; this->field_0x7a.HALF.HI = 8; this->field_0x7c.BYTES.byte2 = 10; InitializeAnimation(this, this->animationState + 8); diff --git a/src/enemy/octorok.c b/src/enemy/octorok.c index 525ad1bf..53794388 100644 --- a/src/enemy/octorok.c +++ b/src/enemy/octorok.c @@ -71,7 +71,7 @@ void sub_0801EB7C(Entity* this) { } void sub_0801EB84(Entity* this) { - this->flags &= 0x7f; + COLLISION_OFF(this); UpdateAnimationVariableFrames(this, 2); } @@ -80,8 +80,8 @@ void nullsub_3(Entity* this) { } void sub_0801EB9C(Entity* this) { - if (this->flags & 0x80) { - this->flags |= 0x80; + if (this->flags & ENT_COLLIDE) { + COLLISION_ON(this); this->field_0x3a &= 0xfb; } else { this->currentHealth = 0; diff --git a/src/enemy/peahat.c b/src/enemy/peahat.c index 9a96a72d..6ac631b5 100644 --- a/src/enemy/peahat.c +++ b/src/enemy/peahat.c @@ -101,7 +101,7 @@ void sub_080200B4(Entity* this) { if (this->animationState == PeahatAnimation_Flying) { this->animationState = PeahatAnimation_BrokenPropeller; this->action = 5; - this->damageType = 0x71; + this->hitType = 0x71; this->field_0x80.HALF.HI = 0; InitializeAnimation(this, this->animationState); } @@ -116,15 +116,15 @@ void sub_080200EC(Entity* this) { } void sub_080200F4(Entity* this) { - this->flags &= ~0x80; + COLLISION_OFF(this); } void nullsub_5(Entity* this) { } void sub_08020104(Entity* this) { - if (this->flags & 0x80) { - this->flags |= 0x80; + if (this->flags & ENT_COLLIDE) { + COLLISION_ON(this); this->field_0x3a &= 0xfb; } else { this->currentHealth = 0; @@ -230,7 +230,7 @@ void Peahat_Stunned(Entity* this) { this->action = 6; this->actionDelay = 240; this->field_0xf = 10; - this->damageType = 0x71; + this->hitType = 0x71; } if (this->direction == 0xff) @@ -245,7 +245,7 @@ void Peahat_Stunned(Entity* this) { this->action = 7; this->actionDelay = 150; this->field_0xf = 10; - this->damageType = 0x71; + this->hitType = 0x71; } break; }; @@ -310,7 +310,7 @@ void Peahat_Takeoff(Entity* this) { GetNextFrame(this); if (this->frames.all & 0x80) { this->action = 1; - this->damageType = 0x70; + this->hitType = 0x70; this->field_0x82.HALF.LO = 1; this->field_0x80.HALF.HI = 1; this->animationState = PeahatAnimation_Flying; diff --git a/src/enemy/pesto.c b/src/enemy/pesto.c index b8247e34..6ee4a4da 100644 --- a/src/enemy/pesto.c +++ b/src/enemy/pesto.c @@ -49,7 +49,7 @@ void sub_08023F44(Entity* this) { } void sub_08023F5C(Entity* this) { - if (this->damageType != 0x6e) { + if (this->hitType != 0x6e) { if (this->bitfield == 0x80) { this->field_0x86.HALF.LO = 0x30; @@ -83,8 +83,8 @@ void sub_08023FF0(Entity* this) { if (this->subAction < 3 && !sub_0806F520(this)) { this->action = 1; this->subAction = 0; - this->flags |= 0x80; - this->damageType = 0x77; + COLLISION_ON(this); + this->hitType = 0x77; this->actionDelay = 1; this->speed = 0x40; } else { @@ -108,9 +108,9 @@ void sub_08024058(Entity* this) { } void sub_08024060(Entity* this) { - if (this->damageType != 0x6e) { - this->flags = this->flags & 0x7f; - this->damageType = 0x6e; + if (this->hitType != 0x6e) { + COLLISION_OFF(this); + this->hitType = 0x6e; this->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3; } diff --git a/src/enemy/puffstool.c b/src/enemy/puffstool.c index 4225a61f..4688d174 100644 --- a/src/enemy/puffstool.c +++ b/src/enemy/puffstool.c @@ -66,7 +66,7 @@ void sub_08025020(Entity* this) { this->field_0x82.HALF.LO -= gUnk_080CBFE8[(*(Entity**)&this->field_0x4c)->type]; } else { this->cutsceneBeh.HWORD = 0x294; - this->damageType = 0x83; + this->hitType = 0x83; this->field_0x82.HALF.LO = 0; sub_0801D2B4(this, 0x7c); } @@ -85,7 +85,7 @@ void sub_08025020(Entity* this) { } break; default: - if (this->damageType == 0x82 && this->iframes < 0) { + if (this->hitType == 0x82 && this->iframes < 0) { Entity* ent = CreateObject(OBJECT_21, 2, 0); if (ent != NULL) { ent->spritePriority.b0 = 3; @@ -131,7 +131,7 @@ void sub_080251AC(Entity* this) { } } else { this->cutsceneBeh.HWORD = 0x294; - this->damageType = 0x83; + this->hitType = 0x83; this->field_0x82.HALF.LO = 0; sub_0801D2B4(this, 0x7c); } @@ -275,7 +275,7 @@ void sub_080254B4(Entity* this) { if (this->frames.all & 0x80) { if (this->height.HALF.HI == 0) { if (this->cutsceneBeh.HWORD == 0) { - this->damageType = 0x82; + this->hitType = 0x82; this->field_0x82.HALF.LO = -0x10; sub_080256B4(this); } else { @@ -361,7 +361,7 @@ void sub_0802563C(Entity* this) { if (--this->cutsceneBeh.HWORD == 0) { sub_0801D2B4(this, 0x28); - this->damageType = 0x82; + this->hitType = 0x82; this->field_0x82.HALF.LO = 240; sub_080256B4(this); sub_0804AA1C(this); diff --git a/src/enemy/rockChuchu.c b/src/enemy/rockChuchu.c index e4f2bf30..3248714f 100644 --- a/src/enemy/rockChuchu.c +++ b/src/enemy/rockChuchu.c @@ -50,14 +50,14 @@ void sub_08022254(Entity* this) { #endif sub_0804A4E4(this, ent); this->action = 2; - this->flags &= ~0x80; + COLLISION_OFF(this); this->spriteSettings.b.draw = 0; this->direction = this->knockbackDirection; this->attachedEntity = ent; } } } else { - if (this->damageType != 0x94) + if (this->hitType != 0x94) InitializeAnimation(this, 2); } diff --git a/src/enemy/rollobite.c b/src/enemy/rollobite.c index cafa618d..3316e6e5 100644 --- a/src/enemy/rollobite.c +++ b/src/enemy/rollobite.c @@ -30,12 +30,12 @@ void Rollobite_OnTick(Entity* this) { } void sub_08020668(Entity* this) { - if (this->damageType == 34 && this->currentHealth != 0xff) { + if (this->hitType == 34 && this->currentHealth != 0xff) { this->action = 4; this->hVelocity = 0x20000; this->direction = 0xff; this->currentHealth = 0xff; - this->damageType = 35; + this->hitType = 35; InitializeAnimation(this, this->animationState + 8); } @@ -67,7 +67,7 @@ void sub_080206E0(Entity* this) { void sub_08020734(Entity* this) { if (this->subAction < 3 && !sub_0806F520(this)) { this->action = 4; - this->flags |= 0x80; + COLLISION_ON(this); this->direction = 0xff; InitializeAnimation(this, this->animationState + 0x10); } else { @@ -89,7 +89,7 @@ void sub_08020790(Entity* this) { } void sub_08020798(Entity* this) { - this->flags &= ~0x80; + COLLISION_OFF(this); } void nullsub_6(Entity* this) { @@ -98,7 +98,7 @@ void nullsub_6(Entity* this) { void sub_080207A8(Entity* this) { this->action = 4; - this->flags |= 0x80; + COLLISION_ON(this); this->spritePriority.b0 = 4; this->field_0x3a &= 0xfb; this->direction ^= 0x10; @@ -139,7 +139,7 @@ void sub_08020874(Entity* this) { void sub_0802088C(Entity* this) { this->subAction = 1; - this->flags &= ~0x80; + COLLISION_OFF(this); this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState; this->spritePriority.b1 = 0; } @@ -159,7 +159,7 @@ void sub_080208F0(Entity* this) { void sub_08020904(Entity* this) { this->action = 4; - this->flags |= 0x80; + COLLISION_ON(this); this->direction = -1; InitializeAnimation(this, this->animationState + 0x10); } @@ -195,9 +195,9 @@ void Rollobite_RolledUp(Entity* this) { void Rollobite_Unroll(Entity* this) { GetNextFrame(this); if (this->frames.all & 0x80) { - this->flags |= 0x80; + COLLISION_ON(this); this->speed = 0x100; - this->damageType = 34; + this->hitType = 34; sub_08020A30(this); this->direction = DirectionFromAnimationState(this->animationState); InitializeAnimation(this, this->animationState); @@ -257,7 +257,7 @@ bool32 Rollobite_TryToHoleUp(Entity* this) { int iVar1 = GetTileType(tile, this->collisionLayer); if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) { this->action = 6; - this->flags &= ~0x80; + COLLISION_OFF(this); this->x.HALF.HI &= 0xfff0; this->x.HALF.HI += 8; this->y.HALF.HI &= 0xfff0; diff --git a/src/enemy/rupeeLike.c b/src/enemy/rupeeLike.c index fd72c272..04c87bba 100644 --- a/src/enemy/rupeeLike.c +++ b/src/enemy/rupeeLike.c @@ -47,7 +47,7 @@ void sub_08029300(Entity* this) { } void sub_08029318(Entity* this) { - if (this->damageType == 0x8e) { + if (this->hitType == 0x8e) { sub_08029770(this); } else { if (this->action == 4) { @@ -126,7 +126,7 @@ void sub_08029474(Entity* this) { } else { if (this->frames.all == 1) { this->frames.all = 0; - this->flags |= 0x80; + COLLISION_ON(this); } } } @@ -142,7 +142,7 @@ void sub_080294D4(Entity* this) { sub_080296C8(this); } else { this->action = 6; - this->flags &= 0x7f; + COLLISION_OFF(this); InitializeAnimation(this, 3); InitializeAnimation(this->attachedEntity, 7); } @@ -252,12 +252,12 @@ void sub_08029770(Entity* this) { u32 temp; if (LoadFixedGFX(this, 0x73) != 0) { this->action = 2; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); this->spriteIndex = 0xd1; this->spritePriority.b1 = 3; temp = this->field_0x82.HALF.LO; this->palette.b.b0 = temp; - this->damageType = 0x8d; + this->hitType = 0x8d; this->hitbox = &gUnk_080FD260; InitializeAnimation(this, 2); this->attachedEntity->spriteSettings.b.draw = TRUE; @@ -270,9 +270,9 @@ void sub_080297F0(Entity* this) { u32 temp; this->action = 1; this->actionDelay = 0x78; - this->flags = this->flags | 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = TRUE; - this->damageType = 0x8e; + this->hitType = 0x8e; sub_080AE068(this); #ifdef EU this->spriteIndex = 0x142; diff --git a/src/enemy/smallPesto.c b/src/enemy/smallPesto.c index 1d09e3c1..660a3110 100644 --- a/src/enemy/smallPesto.c +++ b/src/enemy/smallPesto.c @@ -36,7 +36,7 @@ void sub_0803169C(Entity* this) { if (iVar1 == 0) { this->action = 1; this->subAction = 0; - this->flags = this->flags | 0x80; + COLLISION_ON(this); this->speed = 0x40; this->field_0xf = 1; } else { diff --git a/src/enemy/spark.c b/src/enemy/spark.c index 71e913c5..811bea88 100644 --- a/src/enemy/spark.c +++ b/src/enemy/spark.c @@ -20,7 +20,7 @@ void sub_0802B2E0(Entity* this) { if (this->bitfield & 0x80) { if ((this->bitfield & 0x7f) == 0x14) { - this->flags &= ~0x80; + COLLISION_OFF(this); this->iframes = 0; this->spriteSettings.b.draw = 0; this->action = 2; diff --git a/src/enemy/spikedBeetle.c b/src/enemy/spikedBeetle.c index 4884f873..9f3aa75f 100644 --- a/src/enemy/spikedBeetle.c +++ b/src/enemy/spikedBeetle.c @@ -54,7 +54,7 @@ void sub_0802B628(Entity* this) { this->direction = this->knockbackDirection; this->knockbackDuration = 0; this->iframes = -8; - this->damageType = 100; + this->hitType = 100; InitializeAnimation(this, 9); } } @@ -168,7 +168,7 @@ void sub_0802B8E0(Entity* this) { this->action = 8; this->hVelocity = 0x10000; this->speed = 0x60; - this->damageType = 99; + this->hitType = 99; InitializeAnimation(this, this->animationState); EnqueueSFX(299); } diff --git a/src/enemy/spinyChuchu.c b/src/enemy/spinyChuchu.c index 5f928636..56872a16 100644 --- a/src/enemy/spinyChuchu.c +++ b/src/enemy/spinyChuchu.c @@ -33,13 +33,13 @@ void sub_08022434(Entity* this) { void sub_0802244C(Entity* this) { if (this->currentHealth) { - if (this->damageType == 0x65) { + if (this->hitType == 0x65) { switch (this->bitfield & 0x7f) { case 2: case 3: this->action = 2; this->field_0xf = 0x3c; - this->damageType = 0x5c; + this->hitType = 0x5c; this->hitbox = &gUnk_080FD468; InitializeAnimation(this, 0); break; @@ -54,7 +54,7 @@ void sub_0802244C(Entity* this) { case 0x1a: sub_0804A9FC(this, 0x1c); this->action = 5; - this->damageType = 0x5c; + this->hitType = 0x5c; InitializeAnimation(this, 1); } } else if (this->bitfield == 0x94) { @@ -65,7 +65,7 @@ void sub_0802244C(Entity* this) { if (this->field_0x80.HALF.LO != this->currentHealth) { this->action = 5; - this->damageType = 0x5c; + this->hitType = 0x5c; InitializeAnimation(this, 1); } else { if (this->action == 3) { @@ -141,7 +141,7 @@ void sub_08022654(Entity* this) { GetNextFrame(this); if (--this->actionDelay == 0) { this->action = 3; - this->damageType = 0x65; + this->hitType = 0x65; InitializeAnimation(this, 2); } break; @@ -152,7 +152,7 @@ void sub_080226EC(Entity* this) { if (sub_08049FDC(this, 1)) { if (sub_080228CC(this)) { this->action = 3; - this->damageType = 0x65; + this->hitType = 0x65; InitializeAnimation(this, 2); return; } @@ -162,7 +162,7 @@ void sub_080226EC(Entity* this) { this->hVelocity = 0x12000; this->speed = 0x140; this->direction = GetFacingDirection(this, gUnk_020000B0); - this->damageType = 0x5a; + this->hitType = 0x5a; InitializeAnimation(this, 4); return; } @@ -196,7 +196,7 @@ void sub_080227AC(Entity* this) { if (this->frames.all & 2) { this->frames.all &= ~2; - this->damageType = 0x5c; + this->hitType = 0x5c; } if (this->frames.all & 0x80) { @@ -223,7 +223,7 @@ void sub_08022854(Entity* this) { sub_080AEFE0(this); if (sub_08003FC4(this, 0x1800) == 0) { this->action = 7; - this->damageType = 0x5c; + this->hitType = 0x5c; InitializeAnimation(this, 5); EnqueueSFX(0x7d); } diff --git a/src/enemy/vaatiArm.c b/src/enemy/vaatiArm.c index bd5d18f8..d001699a 100644 --- a/src/enemy/vaatiArm.c +++ b/src/enemy/vaatiArm.c @@ -355,7 +355,7 @@ void sub_080428FC(Entity* this) { SoundReq(SFX_153); uVar2 = 0; do { - ((VaatiArm_HeapStruct*)this->myHeap)->entities[uVar2]->damageType = 0x3b; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[uVar2]->hitType = 0x3b; uVar2 = uVar2 + 1; } while (uVar2 < 5); } @@ -387,7 +387,7 @@ void sub_08042970(Entity* this) { this->actionDelay = 0x3c; uVar2 = 0; do { - ((VaatiArm_HeapStruct*)this->myHeap)->entities[uVar2]->damageType = 0x39; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[uVar2]->hitType = 0x39; uVar2 = uVar2 + 1; } while (uVar2 < 5); } @@ -460,9 +460,9 @@ void sub_08042AEC(Entity* this) { if (--this->actionDelay == 0) { this->subAction = 3; this->actionDelay = 4; - this->damageType = 0x3d; + this->hitType = 0x3d; InitAnimationForceUpdate(this, 0xe); - ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->damageType = 0x3d; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x3d; } } @@ -508,8 +508,8 @@ void sub_08042B20(Entity* this) { this->action = 5; this->subAction = 0; this->actionDelay = 0x1e; - this->damageType = 0x39; - ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->damageType = 0x39; + this->hitType = 0x39; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x39; } } } @@ -565,7 +565,7 @@ void sub_08042C34(Entity* this) { entity->x.HALF.HI = x; entity->y.HALF.HI = y; entity->height.HALF.HI = 0x32; - entity->damageType = 0x39; + entity->hitType = 0x39; ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i]; ptr->unk00.HWORD = 0x80; ptr->unk04.HWORD = 0; @@ -582,8 +582,8 @@ void sub_08042D24(Entity* this) { if (--this->actionDelay == 0) { this->subAction = 2; - this->damageType = 0x3d; - ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->damageType = 0x3d; + this->hitType = 0x3d; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x3d; entity = CreateObject(OBJECT_AF, 1, 0); if (entity != NULL) { entity->parent = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3]; @@ -618,10 +618,10 @@ void sub_08042D6C(Entity* this) { ((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk0a = 0xc0; this->subAction = 3; this->actionDelay = 0x1e; - this->damageType = 0x39; + this->hitType = 0x39; this->field_0x7c.BYTES.byte3 = 0x2d; InitAnimationForceUpdate(this, 0); - ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->damageType = 0x39; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x39; } else { entity->height.HALF.HI -= 2; } @@ -742,7 +742,7 @@ void sub_08043048(Entity* this) { ptr[0].unk04.HWORD += 0x200; if (0x4f < ptr[0].unk04.HALF.HI) { for (i = 0; i < 5; i++) { - ((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->damageType = 0x3b; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->hitType = 0x3b; } SoundReq(SFX_153); } @@ -751,7 +751,7 @@ void sub_08043048(Entity* this) { if (--this->actionDelay == 0) { this->subAction = 7; for (i = 0; i < 5; i++) { - ((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->damageType = 0x39; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->hitType = 0x39; } } } @@ -962,7 +962,7 @@ NONMATCH("asm/non_matching/vaati/sub_08043490.inc", void sub_08043490(Entity* th entity->flags = entity->flags | 0x80; entity->spriteSettings.b.draw = 1; entity->field_0x3c = entity->field_0x3c & 0xef; - entity->damageType = 0x3a; + entity->hitType = 0x3a; entity->hitbox = (Hitbox*)&gUnk_080FD450; entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[2]; entity->flags = entity->flags | 0x80; @@ -1011,7 +1011,7 @@ void sub_08043580(Entity* this) { this->actionDelay = 0x3c; entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]; entity->field_0x3c = entity->field_0x3c | 0x10; - entity->damageType = 0x39; + entity->hitType = 0x39; entity->hitbox = (Hitbox*)&gUnk_080FD538; sub_0804AA1C(this); } @@ -1341,7 +1341,7 @@ void sub_08043D08(Entity* this) { CopyPosition(((VaatiArm_HeapStruct*)this->myHeap)->entities[3], entity); entity->height.HALF.HI += ((VaatiArm_HeapStruct*)this->myHeap)->s1[3].unk0c; for (i = 0; i < 5; i++) { - ((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->damageType = 0x39; + ((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->hitType = 0x39; } EnqueueSFX(SFX_HIT); } @@ -1364,7 +1364,7 @@ void sub_08043DB0(Entity* this) { gScreenTransition.field_0x3d = 0x1e - (cVar1 / 0x3c); gScreenTransition.field_0x3c = this->type2; pEVar2 = ((VaatiArm_HeapStruct*)this->myHeap)->parent; - gScreenTransition.field_0x40 = pEVar2->x.HALF.HI; + gScreenTransition.hurtType = pEVar2->x.HALF.HI; gScreenTransition.field_0x42 = pEVar2->y.HALF.HI; pEVar4 = ((VaatiArm_HeapStruct*)pEVar2->myHeap)->parent; if (pEVar4 != NULL) { @@ -1391,7 +1391,7 @@ void sub_08043EB8(Entity* this) { Entity* pEVar4; VaatiArm_HeapStruct1* ptr; - this->flags = this->flags | 0x80; + COLLISION_ON(this); this->spritePriority.b0 = 4; InitAnimationForceUpdate(this, 0xd); pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[1]; @@ -1412,7 +1412,7 @@ void sub_08043EB8(Entity* this) { pEVar4->y.HALF.HI = (this->type2 == 0) ? gScreenTransition.field_0x46 : gScreenTransition.field_0x4a; pEVar4->height.HALF.HI = 0; pEVar4->field_0x3c = pEVar4->field_0x3c & 0xef; - pEVar4->damageType = 0x3a; + pEVar4->hitType = 0x3a; pEVar4->hitbox = (Hitbox*)&gUnk_080FD450; pEVar4 = CreateObject(OBJECT_AF, 0, 0); if (pEVar4 != NULL) { diff --git a/src/enemy/vaatiBall.c b/src/enemy/vaatiBall.c index 00c3f24c..dca843d9 100644 --- a/src/enemy/vaatiBall.c +++ b/src/enemy/vaatiBall.c @@ -40,7 +40,7 @@ void VaatiBall(Entity* this) { if (this->currentHealth < 0xfd) { #endif this->spriteSettings.b.draw = 0; - this->flags &= 0x7f; + COLLISION_OFF(this); this->currentHealth = -1; parent->field_0x80.HALF.LO--; CreateDust(this); @@ -99,7 +99,7 @@ void sub_0804474C(Entity* this) { case 2: this->action = 2; this->field_0x74.HALF.LO = 0; - this->damageType = 0; + this->hitType = 0; break; } @@ -121,14 +121,14 @@ void sub_080447E0(Entity* this) { if (vaati->action == 1) { this->action = 1; - this->damageType = 43; + this->hitType = 43; sub_08044E74(this, 0); - if (this->flags & 0x80) + if (this->flags & ENT_COLLIDE) this->spriteSettings.b.draw = 1; } else { this->field_0x76.HALF.HI++; this->field_0x76.HALF.HI &= 7; - if (this->flags & 0x80) { + if (this->flags & ENT_COLLIDE) { if (this->field_0x76.HALF.HI & 1) { this->spriteSettings.b.draw = 1; } else { @@ -190,7 +190,7 @@ void sub_08044868(Entity* this) { vaati->type2 = 1; vaati->parent = this; this->cutsceneBeh.HALF.LO = 1; - this->damageType = 0; + this->hitType = 0; } } } @@ -207,9 +207,9 @@ void sub_08044868(Entity* this) { sub_08044E74(this, 1); draw = this->spriteSettings.b.draw; if (draw == 1) { - this->flags |= 0x80; + COLLISION_ON(this); } else { - this->flags &= 0x7f; + COLLISION_OFF(this); } break; } @@ -390,7 +390,7 @@ void sub_08044B04(Entity* this) { case 3: this->field_0x74.HALF.LO = 1; this->actionDelay = 80; - this->flags &= 0x7f; + COLLISION_OFF(this); PositionRelative(vaati, this, 0, -0x100000); if (this->field_0xf) this->spriteSettings.b.draw = 0; @@ -429,9 +429,9 @@ void sub_08044B04(Entity* this) { sub_08044E74(this, 1); draw = this->spriteSettings.b.draw; if (draw == 1) { - this->flags |= 0x80; + COLLISION_ON(this); } else { - this->flags &= 0x7f; + COLLISION_OFF(this); } vaati->actionDelay++; break; @@ -452,7 +452,7 @@ void sub_08044DEC(Entity* this) { } else { this->spriteSettings.b.draw = 0; } - this->flags &= 0x7f; + COLLISION_OFF(this); this->field_0x78.HALF.LO = 0; this->speed = 0x300; off = this->parent->field_0x80.HALF.LO - 1; diff --git a/src/enemy/vaatiEyesMacro.c b/src/enemy/vaatiEyesMacro.c index f2d3041d..86b5a739 100644 --- a/src/enemy/vaatiEyesMacro.c +++ b/src/enemy/vaatiEyesMacro.c @@ -146,7 +146,7 @@ void VaatiEyesMacroFunction0Type1Action0(Entity* this) { void VaatiEyesMacroFunction0Type1Action1(Entity* this) { if (this->parent->next == NULL) { - this->flags &= 0x7f; + COLLISION_OFF(this); this->currentHealth = 0; } else { sub_0802F04C(this); diff --git a/src/enemy/vaatiProjectile.c b/src/enemy/vaatiProjectile.c index a74de388..f86fb5ab 100644 --- a/src/enemy/vaatiProjectile.c +++ b/src/enemy/vaatiProjectile.c @@ -42,7 +42,7 @@ void (*const vaatiProjectileFunction0Actions[])(Entity*) = { void VaatiProjectile(Entity* this) { if (sub_0803E4A0(this)) { - this->flags &= 0x7f; + COLLISION_OFF(this); this->currentHealth = 0; this->parent = NULL; } @@ -61,7 +61,7 @@ void VaatiProjectileFunction1(Entity* this) { if (this->currentHealth != 0) { #endif this->action = 5; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); this->spritePriority.b1 = 0; gPlayerEntity.flags &= 0x7f; gPlayerEntity.spriteOrientation.flipY = this->spriteOrientation.flipY; @@ -114,7 +114,7 @@ void VaatiProjectileFunction0Action0(Entity* this) { } } else { this->action = 8; - this->flags = this->flags & 0x7f; + COLLISION_OFF(this); this->spriteOffsetY = 1; this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY; this->spriteRendering.b3 = this->parent->spriteRendering.b3; diff --git a/src/enemy/vaatiRebornEnemy.c b/src/enemy/vaatiRebornEnemy.c index f96527e9..85c39122 100644 --- a/src/enemy/vaatiRebornEnemy.c +++ b/src/enemy/vaatiRebornEnemy.c @@ -514,13 +514,13 @@ void VaatiRebornEnemyType1Action1(Entity* this) { if (this->field_0x74.HALF.LO == 0) { if (parent->field_0x80.HALF.LO == 0) { this->field_0x74.HALF.LO = 1; - this->damageType = 0x30; + this->hitType = 0x30; InitAnimationForceUpdate(this, this->field_0x74.HALF.LO); } } else { if (parent->field_0x80.HALF.LO != 0) { this->field_0x74.HALF.LO = 0; - this->damageType = 0x2f; + this->hitType = 0x2f; InitAnimationForceUpdate(this, this->field_0x74.HALF.LO); } else { if (((this->bitfield & 0x80) != 0) && (0 < this->iframes)) { @@ -536,12 +536,12 @@ void VaatiRebornEnemyType1Action1(Entity* this) { if (this->field_0x74.HALF.HI == 0) { if (parent->action != 2) { this->field_0x74.HALF.HI = 1; - this->flags |= 0x80; + COLLISION_ON(this); } } else { if (parent->action == 2) { this->field_0x74.HALF.HI = 0; - this->flags &= 0x7f; + COLLISION_OFF(this); } } this->spriteSettings.b.draw = parent->spriteSettings.b.draw; @@ -644,7 +644,7 @@ void sub_0803DC0C(Entity* this) { void VaatiRebornEnemyType1PreAction(Entity* this) { Entity* parent; - if (this->damageType != 0x30) { + if (this->hitType != 0x30) { return; } parent = this->parent; @@ -652,7 +652,7 @@ void VaatiRebornEnemyType1PreAction(Entity* this) { if ((this->bitfield & 0x80) != 0) { if (gUnk_080D04D0[parent->field_0x86.HALF.LO] > this->currentHealth) { if (2 < ++parent->field_0x86.HALF.LO) { - this->flags &= 0x7f; + COLLISION_OFF(this); parent->action = 7; parent->flags &= 0x7f; parent->actionDelay = 0x80; @@ -675,7 +675,7 @@ void VaatiRebornEnemyType1PreAction(Entity* this) { } if (this->actionDelay != 0) { if (--this->actionDelay == 0) { - this->damageType = 0x2f; + this->hitType = 0x2f; this->field_0x74.HALF.LO = 1; if (this->field_0x76.HALF.HI == 0) { parent->field_0x74.HALF.LO = 0xf0; diff --git a/src/enemy/vaatiTransfigured.c b/src/enemy/vaatiTransfigured.c index 757d6544..0933b1eb 100644 --- a/src/enemy/vaatiTransfigured.c +++ b/src/enemy/vaatiTransfigured.c @@ -269,14 +269,14 @@ void VaatiTransfiguredType0Action3(Entity* this) { break; this->field_0x80.HALF.LO = 1; this->actionDelay = 0xc0; - this->flags |= 0x80; + COLLISION_ON(this); SoundReq(SFX_14C); sub_08080964(0x14, 4); break; case 1: if (--this->actionDelay == 0) { this->field_0x80.HALF.LO = 2; - this->damageType = 0x35; + this->hitType = 0x35; this->spriteOffsetX = 0; } if (this->currentHealth < gUnk_080D0ABC[this->animationState]) { @@ -287,7 +287,7 @@ void VaatiTransfiguredType0Action3(Entity* this) { } if (tmp) { this->field_0x80.HALF.LO = 2; - this->damageType = 0x35; + this->hitType = 0x35; this->spriteOffsetX = 0; this->animationState++; if (this->animationState > 2) { @@ -312,7 +312,7 @@ void VaatiTransfiguredType0Action3(Entity* this) { case 3: if (this->actionDelay != 0) { if (--this->actionDelay == 0) { - this->flags &= 0x7f; + COLLISION_OFF(this); this->hVelocity = 0x38000; this->field_0xf = 0x10; } @@ -321,7 +321,7 @@ void VaatiTransfiguredType0Action3(Entity* this) { if (sub_08003FC4(this, 0x2800) == 0) { this->field_0x80.HALF.LO = 5; this->actionDelay = 0x10; - this->flags |= 0x80; + COLLISION_ON(this); this->currentHealth = 0xff; this->field_0x86.HALF.LO = 0; sub_080408EC(this); @@ -1059,8 +1059,8 @@ void sub_080409B0(Entity* this) { this->action = 3; this->field_0x80.HALF.LO = 0; this->field_0x80.HALF.HI = 3; - this->flags &= 0x7f; - this->damageType = 0x36; + COLLISION_OFF(this); + this->hitType = 0x36; this->hVelocity = 0x18000; SoundReq(SFX_164); } diff --git a/src/enemy/vaatiTransfiguredEye.c b/src/enemy/vaatiTransfiguredEye.c index a4cf8999..a6777666 100644 --- a/src/enemy/vaatiTransfiguredEye.c +++ b/src/enemy/vaatiTransfiguredEye.c @@ -125,7 +125,7 @@ void VaatiTransfiguredEyeFunction0Action1(Entity* this) { if (this->field_0x82.HALF.LO == 0) { if ((this->frames.all & 0x80) != 0) { if (this->type != 0) { - this->flags |= 0x80; + COLLISION_ON(this); } this->action = 2; InitializeAnimation(this, this->type << 3); @@ -149,7 +149,7 @@ void VaatiTransfiguredEyeFunction0Action2(Entity* this) { this->action = 4; this->field_0xf = 0; if (this->type != 0) { - this->flags &= 0x7f; + COLLISION_OFF(this); if (this->actionDelay != 0) { InitializeAnimation(this, this->type << 3 | 5); InitializeAnimation(this->parent, this->parent->type << 3 | 5); @@ -167,10 +167,10 @@ void VaatiTransfiguredEyeFunction0Action3(Entity* this) { this->action = 2; if (this->type != 0) { if (this->actionDelay == 0) { - this->damageType = 0x32; + this->hitType = 0x32; } else { this->parent->parent->field_0x76.HALF.LO |= (1 << this->type2); - this->damageType = 0x31; + this->hitType = 0x31; } } } @@ -195,7 +195,7 @@ void VaatiTransfiguredEyeFunction0Action4(Entity* this) { this->field_0x80.HALF.HI = 0; this->cutsceneBeh.HALF.HI = 0; if (this->type != 0) { - this->damageType = 0x33; + this->hitType = 0x33; } if ((parent->field_0x74.HALF.HI >> this->type2 & 1U) != 0) { this->actionDelay = 1; diff --git a/src/enemy/vaatiWrath.c b/src/enemy/vaatiWrath.c index 08b5cb85..23063fc3 100644 --- a/src/enemy/vaatiWrath.c +++ b/src/enemy/vaatiWrath.c @@ -104,7 +104,7 @@ const s8 gUnk_080D0EB0[] = { 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x0 void VaatiWrath(Entity* this) { if (((this->type == 0) && ((this->bitfield & 0x80) != 0)) && (this->currentHealth == 0)) { - this->flags |= 0x80; + COLLISION_ON(this); this->currentHealth = 0xff; if (--this->cutsceneBeh.HALF.LO == 0) { this->action = 0xd; @@ -138,7 +138,7 @@ void VaatiWrathType0Action0(Entity* this) { this->action = 2; this->actionDelay = 0x3c; } - this->x.HALF.HI = gScreenTransition.field_0x40; + this->x.HALF.HI = gScreenTransition.hurtType; this->y.HALF.HI = gScreenTransition.field_0x42; sub_08042004(this); } else { @@ -480,7 +480,7 @@ void VaatiWrathType0ActionB(Entity* this) { this->subAction = 1; this->actionDelay = 0xf0; this->currentHealth = 8; - this->damageType = 0x38; + this->hitType = 0x38; sub_08080964(0x14, 0); InitAnimationForceUpdate(this, 6); InitializeAnimation(((VaatiWrathHeapStruct*)this->myHeap)->type2, 0x16); @@ -492,7 +492,7 @@ void VaatiWrathType0ActionB(Entity* this) { if (--this->actionDelay == 0) { this->subAction = 2; this->actionDelay = 0x3c; - this->damageType = 0x39; + this->hitType = 0x39; this->currentHealth = 0xff; } break; @@ -567,7 +567,7 @@ void sub_08041BE8(Entity* this) { if (sub_08079F8C() != 0) { this->subAction = 1; this->actionDelay = 120; - this->scriptedScene = 3; + this->updateConditions = 3; InitAnimationForceUpdate(this, 10); entity = ((VaatiWrathHeapStruct*)this->myHeap)->type1; @@ -576,7 +576,7 @@ void sub_08041BE8(Entity* this) { ((VaatiWrathHeapStruct*)this->myHeap)->type1 = NULL; entity = ((VaatiWrathHeapStruct*)this->myHeap)->type2; - entity->scriptedScene = 3; + entity->updateConditions = 3; sub_080AE068(entity); LoadFixedGFX(entity, 0x1f5); sub_0801D2B4(entity, 0x16b); diff --git a/src/enemy/vaatiWrathEye.c b/src/enemy/vaatiWrathEye.c index 2fd855f5..f33e4009 100644 --- a/src/enemy/vaatiWrathEye.c +++ b/src/enemy/vaatiWrathEye.c @@ -62,7 +62,7 @@ void VaatiWrathEyeAction2(Entity* this) { sub_080485D8(this); if ((gScreenTransition.field_0x39 & 3) == 0) { this->action = 3; - this->flags |= 0x80; + COLLISION_ON(this); this->speed = 0x80; } } @@ -157,7 +157,7 @@ void VaatiWrathEyeAction7(Entity* this) { if (this->field_0xf != 0) { this->action = 8; this->actionDelay = 0x3c; - this->flags &= 0x7f; + COLLISION_OFF(this); this->spriteSettings.b.draw = 0; CreateFx(this, FX_REFLECT2, 0x40); this->parent->field_0x7a.HALF.HI |= 0x10 << this->type; @@ -177,7 +177,7 @@ void VaatiWrathEyeAction8(Entity* this) { } else { if (--this->actionDelay == 0) { this->action = 9; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = 1; InitializeAnimation(this, 0); sub_080485FC(this); diff --git a/src/enemy/wallMaster.c b/src/enemy/wallMaster.c index 9a3ae8d2..7107cf9c 100644 --- a/src/enemy/wallMaster.c +++ b/src/enemy/wallMaster.c @@ -26,9 +26,9 @@ void sub_0802A434(Entity* this) { } void sub_0802A454(Entity* this) { - if (this->damageType != 0x75 && ((this->bitfield & 0x7f) == 0 || (this->bitfield & 0x7f) == 0x1e)) { + if (this->hitType != 0x75 && ((this->bitfield & 0x7f) == 0 || (this->bitfield & 0x7f) == 0x1e)) { this->action = 5; - this->flags &= ~0x80; + COLLISION_OFF(this); this->field_0x7c.HALF.HI = gPlayerEntity.x.HALF.HI; this->field_0x80.HWORD = gPlayerEntity.y.HALF.HI; this->field_0x82.HWORD = gPlayerEntity.height.HALF.HI; @@ -72,7 +72,7 @@ void sub_0802A534(Entity* this) { if (ent != NULL) { this->action = 2; this->actionDelay = 0x5a; - this->flags |= 0x80; + COLLISION_ON(this); this->spriteSettings.b.draw = 3; this->x.HALF.HI = ent->x.HALF.HI; this->y.HALF.HI = ent->y.HALF.HI; @@ -115,7 +115,7 @@ void sub_0802A610(Entity* this) { this->actionDelay = 0x1e; } else if (this->frames.all & 1) { this->frames.all = flags; - this->damageType = 0x75; + this->hitType = 0x75; } } @@ -124,9 +124,9 @@ void sub_0802A650(Entity* this) { this->height.HALF.HI -= 2; if (-0xa0 > this->height.HALF.HI) { this->action = 1; - this->flags &= ~0x80; + COLLISION_OFF(this); this->spriteSettings.b.draw = 0; - this->damageType = 0x74; + this->hitType = 0x74; this->field_0x78.HWORD = this->field_0x7c.BYTES.byte0 * 0x3c; } } diff --git a/src/enemy/wallMaster2.c b/src/enemy/wallMaster2.c index 26074c7d..d21ca8a2 100644 --- a/src/enemy/wallMaster2.c +++ b/src/enemy/wallMaster2.c @@ -33,7 +33,7 @@ void sub_0802CC80(Entity* this) { case 0 ... 1: case 0x1e: this->action = 3; - this->flags &= ~0x80; + COLLISION_OFF(this); InitializeAnimation(this, 1); gPlayerEntity.flags &= ~0x80; break; diff --git a/src/enemy/waterDrop.c b/src/enemy/waterDrop.c index 73fc59eb..0625569c 100644 --- a/src/enemy/waterDrop.c +++ b/src/enemy/waterDrop.c @@ -55,7 +55,7 @@ void sub_0802A2FC(Entity* this) { if (this->frames.all & 0x80) { DeleteEntity(this); } else if (this->frames.all & 1) { - this->flags &= ~0x80; + COLLISION_OFF(this); } else { sub_0802A39C(this); } @@ -76,9 +76,9 @@ void sub_0802A39C(Entity* this) { u32 x = (gPlayerEntity.x.HALF.HI - gRoomControls.roomScrollX + gScreen.bg.bg1xOffset) >> 3; u32 y = (gPlayerEntity.y.HALF.HI - gRoomControls.roomScrollY + gScreen.bg.bg1yOffset - 10) >> 3; if (gBG3Buffer[(x & 0x1fU) + (y & 0x1fU) * 0x20 + 0x400]) { - this->flags &= ~0x80; + COLLISION_OFF(this); } else { - this->flags |= 0x80; + COLLISION_ON(this); } } diff --git a/src/enemy/wisp.c b/src/enemy/wisp.c index 05fdc4e0..734b47df 100644 --- a/src/enemy/wisp.c +++ b/src/enemy/wisp.c @@ -35,7 +35,7 @@ void sub_08033564(Entity* this) { case 0: this->action = 2; this->spriteSettings.b.draw = FALSE; - this->flags &= 0x7f; + COLLISION_OFF(this); this->field_0x7c.HALF.LO = 0x27c; gPlayerState.flags |= 0x4000; gSave.stats.effect = this->type + 1; @@ -50,7 +50,7 @@ void sub_08033564(Entity* this) { this->currentHealth = 0; break; case 0x14: - this->flags &= 0x7f; + COLLISION_OFF(this); this->iframes = 0; this->spriteSettings.b.draw = FALSE; ent = CreateFx(this, FX_DEATH, 0); @@ -119,7 +119,7 @@ void sub_080336DC(Entity* this) { break; case 0x0: this->action = 1; - this->flags |= 0x80; + COLLISION_ON(this); sub_08033744(this); break; } |
