diff options
| author | Tal Hayon <talhayon1@gmail.com> | 2022-01-29 15:43:09 +0200 |
|---|---|---|
| committer | Tal Hayon <talhayon1@gmail.com> | 2022-01-29 15:43:09 +0200 |
| commit | b34067cb0bdad6e63e830db22a17c5436c8ee9ca (patch) | |
| tree | 06669acecded4eef9d828b14874fcc1c11fc4148 /src/enemy | |
| parent | fd9049f59801a77ced44d85329ee871fda031d22 (diff) | |
Use PlayerActions enum in several places
Diffstat (limited to 'src/enemy')
| -rw-r--r-- | src/enemy/businessScrub.c | 2 | ||||
| -rw-r--r-- | src/enemy/pesto.c | 4 | ||||
| -rw-r--r-- | src/enemy/treeItem.c | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/enemy/businessScrub.c b/src/enemy/businessScrub.c index 5a4bb18a..c47c119f 100644 --- a/src/enemy/businessScrub.c +++ b/src/enemy/businessScrub.c @@ -297,7 +297,7 @@ void sub_08028CE8(Entity* this) { } void sub_08028DE8(Entity* this) { - if (gPlayerEntity.action == 8) { + if (gPlayerEntity.action == PLAYER_ITEMGET) { if (this->field_0x80.HALF.HI == 0) { SetPlayerControl(1); this->field_0x80.HALF.HI = 1; diff --git a/src/enemy/pesto.c b/src/enemy/pesto.c index b52a69fc..6dbb1dbe 100644 --- a/src/enemy/pesto.c +++ b/src/enemy/pesto.c @@ -182,7 +182,7 @@ void sub_080241C0(Entity* this) { switch (this->field_0x80.HALF.LO) { case 0: if (PlayerInRange(this, 3, (gPlayerState.hurtBlinkSpeed != 0) ? 0xa0 : 0x40) && sub_08049FDC(this, 3) && - gPlayerEntity.action != 0x1e) { + gPlayerEntity.action != PLAYER_USEENTRANCE) { this->field_0x80.HALF.LO++; this->speed = 0; sub_08024A14(this, 3, 10); @@ -829,7 +829,7 @@ void sub_08024F50(Entity* this) { gPlayerState.field_0xa = 0; gPlayerState.flags &= ~PL_DISABLE_ITEMS; CopyPosition(this, &gPlayerEntity); - gPlayerEntity.action = 1; + gPlayerEntity.action = PLAYER_NORMAL; COLLISION_ON(&gPlayerEntity); gPlayerEntity.iframes = -0x3c; gPlayerEntity.direction = gPlayerEntity.animationState << 2; diff --git a/src/enemy/treeItem.c b/src/enemy/treeItem.c index 188476a4..3e5eca1e 100644 --- a/src/enemy/treeItem.c +++ b/src/enemy/treeItem.c @@ -80,7 +80,7 @@ static bool32 ShouldSpawnTreeItem(Entity* this) { int expectedStateX, expectedStateY; int playerState; - if (gPlayerEntity.action != 0x6) { + if (gPlayerEntity.action != PLAYER_BOUNCE) { return FALSE; } |
