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author21aslade <21aslade@go.dsdmail.net>2020-11-07 15:22:02 -0700
committer21aslade <21aslade@go.dsdmail.net>2020-11-07 15:22:02 -0700
commitd04dc143fbbef8feef61daf39d110703f4dfda9b (patch)
tree626b7ee4279b2224aa06bef8231fd6daa4363998 /src/enemy
parent4b6f822829d6dd771ed995030f1bf1d24f204536 (diff)
parentf1bfe499de0afdd8e93c5e3e0e6c9e12b3343e1b (diff)
Merge branch 'master' of https://github.com/zeldaret/tmc
Diffstat (limited to 'src/enemy')
-rw-r--r--src/enemy/acroBandits.c60
-rw-r--r--src/enemy/beetle.c359
-rw-r--r--src/enemy/bladeTrap.c4
-rw-r--r--src/enemy/bobomb.c331
-rw-r--r--src/enemy/bombPeahat.c639
-rw-r--r--src/enemy/businessScrub.c608
-rw-r--r--src/enemy/chaser.c91
-rw-r--r--src/enemy/chuchu.c764
-rw-r--r--src/enemy/chuchuBoss.c187
-rw-r--r--src/enemy/cuccoChickAggr.c167
-rw-r--r--src/enemy/darkNut.c754
-rw-r--r--src/enemy/doorMimic.c246
-rw-r--r--src/enemy/enemy4D.c55
-rw-r--r--src/enemy/enemyE.c69
-rw-r--r--src/enemy/fallingBoulder.c254
-rw-r--r--src/enemy/fireballGuy.c121
-rw-r--r--src/enemy/hangingSeed.c66
-rw-r--r--src/enemy/helmasaur.c436
-rw-r--r--src/enemy/keaton.c21
-rw-r--r--src/enemy/keese.c221
-rw-r--r--src/enemy/lakitu.c87
-rw-r--r--src/enemy/leever.c122
-rw-r--r--src/enemy/likeLike.c287
-rw-r--r--src/enemy/madderpillar.c582
-rw-r--r--src/enemy/miniFireballGuy.c87
-rw-r--r--src/enemy/miniSlime.c94
-rw-r--r--src/enemy/moldorm.c211
-rw-r--r--src/enemy/moldworm.c585
-rw-r--r--src/enemy/octorok.c265
-rw-r--r--src/enemy/peahat.c417
-rw-r--r--src/enemy/pesto.c906
-rw-r--r--src/enemy/puffstool.c732
-rw-r--r--src/enemy/rockChuchu.c122
-rw-r--r--src/enemy/rollobite.c321
-rw-r--r--src/enemy/rupeeLike.c53
-rw-r--r--src/enemy/sensorBladeTrap.c120
-rw-r--r--src/enemy/slime.c170
-rw-r--r--src/enemy/sluggula.c226
-rw-r--r--src/enemy/spark.c140
-rw-r--r--src/enemy/spearMoblin.c439
-rw-r--r--src/enemy/spikedBeetle.c238
-rw-r--r--src/enemy/spinyChuchu.c285
-rw-r--r--src/enemy/tektite.c2
-rw-r--r--src/enemy/tektiteGolden.c2
-rwxr-xr-xsrc/enemy/treeItem.c98
-rw-r--r--src/enemy/vaatiBall.c503
-rw-r--r--src/enemy/wallMaster.c219
-rw-r--r--src/enemy/wallMaster2.c205
-rw-r--r--src/enemy/waterDrop.c99
-rw-r--r--src/enemy/wisp.c6
50 files changed, 12597 insertions, 479 deletions
diff --git a/src/enemy/acroBandits.c b/src/enemy/acroBandits.c
index 7289d3a7..724880ac 100644
--- a/src/enemy/acroBandits.c
+++ b/src/enemy/acroBandits.c
@@ -4,7 +4,6 @@
extern u32 sub_080002D4(s32, s32, u32);
extern s32 sub_080012DC(Entity*);
-extern void sub_08001324(Entity*);
extern u32 sub_080044EC(Entity*, u32);
extern u32 sub_08031E04(Entity*);
extern void sub_08031E48(Entity*, Entity*);
@@ -13,12 +12,10 @@ extern u32 sub_080322A4(Entity*);
void sub_080322E8(Entity*);
extern void sub_08032338(Entity*);
extern Entity* sub_08049DF4(u32);
-extern void sub_0804A9FC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern u32 GetNextFunction(Entity*);
extern void SetChildOffset(Entity*, s32, s32, s32);
-extern u32 Random(void);
extern Entity* gUnk_020000B0;
extern u8 gEntCount;
@@ -29,7 +26,7 @@ extern void (*const gUnk_080CE58C[])(Entity*);
extern void (*const gUnk_080CE5C8[])(Entity*);
extern u8 gUnk_080CE5B0[8];
extern u8 gUnk_080CE5B8[8];
-extern union SplitHWord gUnk_080CE5C0[4];
+extern s8 gUnk_080CE5C0[8];
extern u16 gUnk_080CE5F0[5];
extern u8 gUnk_080CE5FA[20]; // Directions
@@ -209,15 +206,14 @@ void sub_08031C1C(Entity* this) {
}
}
-#if NON_MATCHING
+
void sub_08031C58(Entity* this) {
- u8 tmp;
Entity *a, *b;
GetNextFrame(this);
if (this->frames.b.f3) {
if (gEntCount < 0x43) {
- tmp = Random();
+ u32 tmp = Random();
tmp &= 3;
a = CreateEnemy(0x2e, 1);
@@ -225,30 +221,30 @@ void sub_08031C58(Entity* this) {
a->parent = NULL;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
+ a->attachedEntity = CreateEnemy(0x2e, 1);
- b = CreateEnemy(0x2e, 1);
- a->attachedEntity = b;
+ b = a->attachedEntity;
b->entityType.parameter = 1;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
+ b->attachedEntity = CreateEnemy(0x2e, 1);
- a = CreateEnemy(0x2e, 1);
- b->attachedEntity = a;
+ a = b->attachedEntity;
a->entityType.parameter = 2;
a->parent = b;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
+ a->attachedEntity = CreateEnemy(0x2e, 1);
- b = CreateEnemy(0x2e, 1);
- a->attachedEntity = b;
+ b = a->attachedEntity;
b->entityType.parameter = 3;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
+ b->attachedEntity = CreateEnemy(0x2e, 1);
- a = CreateEnemy(0x2e, 1);
- b->attachedEntity = a;
+ a = b->attachedEntity;
a->entityType.parameter = 4;
a->parent = b;
a->attachedEntity = NULL;
@@ -267,12 +263,6 @@ void sub_08031C58(Entity* this) {
}
}
}
-#else
-NAKED
-void sub_08031C58(Entity* this) {
- asm(".include \"asm/non_matching/acroBandits/sub_08031C58.inc\"");
-}
-#endif
void sub_08031D70(Entity* this) {
GetNextFrame(this);
@@ -308,35 +298,25 @@ void sub_08031DC4(Entity* this) {
}
}
-#if NON_MATCHING
u32 sub_08031E04(Entity* this) {
Entity* ent;
- union SplitHWord* tmp;
- int x, y;
+ s8* tmp;
ent = sub_08049DF4(1);
if (ent == NULL)
return 0;
tmp = &gUnk_080CE5C0[this->frames.all & 6];
- x = ent->x.HALF.HI + tmp->HALF.LO;
- y = ent->y.HALF.HI + tmp->HALF.HI;
- return sub_0806FCB8(this, x, y, 0x50);
-}
-#else
-NAKED
-u32 sub_08031E04(Entity* this) {
- asm(".include \"asm/non_matching/acroBandits/sub_08031E04.inc\"");
+ return sub_0806FCB8(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
}
-#endif
void sub_08031E48(Entity* this, Entity* child) {
CopyPosition(this, child);
child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
child->field_0x70.HALF.HI = this->field_0x70.HALF.HI;
- child->filler4[0] = this->filler4[0];
- child->filler4[1] = this->filler4[1];
+ child->field_0x6e.HALF.LO = this->field_0x6e.HALF.LO;
+ child->field_0x6e.HALF.HI = this->field_0x6e.HALF.HI;
child->field_0x7c.WORD = (s32)this;
}
@@ -362,7 +342,7 @@ void sub_08031EE8(Entity* this) {
if (this->height.HALF.HI < 1) {
draw = this->spriteSettings.b.draw;
if (!draw)
- sub_08004488(299);
+ EnqueueSFX(299);
this->spriteSettings.b.draw = 1;
}
@@ -429,11 +409,11 @@ void sub_08032008(Entity* this) {
}
}
- if (this->direction & 0xf) {
- this->spriteSettings.b.flipX = !(!(this->direction & 0x10) ^ 1);
- }
+ if (this->direction & 0xf)
+ this->spriteSettings.b.flipX = (this->direction >> 4 ^ 1);
+
- sub_080AEF88(this);
+ ProcessMovement(this);
} else {
if (this->field_0x76.HALF.HI == 0) {
if (sub_0806FCB8(this, parent->x.HALF.HI, parent->y.HALF.HI, 1) == 0) {
diff --git a/src/enemy/beetle.c b/src/enemy/beetle.c
new file mode 100644
index 00000000..aa51a736
--- /dev/null
+++ b/src/enemy/beetle.c
@@ -0,0 +1,359 @@
+#include "entity.h"
+#include "functions.h"
+#include "player.h"
+
+extern u32 PlayerInRange(Entity*, u32, u32);
+
+u32 sub_08021D00();
+void sub_08021D44(Entity* this, u32 param_2);
+
+extern void (*const gUnk_080CB590[])(Entity*);
+extern void (*const gUnk_080CB5A8[])(Entity*);
+extern void (*const gUnk_080CB5C8[])(Entity*);
+extern void (*const gUnk_080CB5D4[])(Entity*);
+
+extern const s8 gUnk_080CB5DC[];
+extern const s8 gUnk_080CB5E4[];
+
+void Beetle(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CB590);
+}
+
+void sub_08021768(Entity* this) {
+ gUnk_080CB5A8[this->action](this);
+}
+
+void sub_08021780(Entity* this) {
+ switch (this->bitfield) {
+ case 0x80:
+ if (gPlayerState.field_0xa8 == 24) {
+ sub_08021768(this);
+ } else {
+ this->action = 5;
+ this->actionDelay = 0xb4;
+ this->field_0xf = 0;
+ this->flags &= ~0x80;
+ this->spritePriority.b0 = 3;
+ CopyPositionAndSpriteOffset(&gPlayerEntity, this);
+ this->height.HALF.HI = -1;
+ ((u8*)&this->field_0x86)[1] = 1;
+ InitializeAnimation(this, 6);
+ }
+ break;
+ case 0x93:
+ sub_08021768(this);
+ break;
+ }
+
+ if (this->currentHealth == 0)
+ this->field_0x42 = 0;
+
+ sub_0804AA30(this, gUnk_080CB590);
+}
+
+void sub_08021818(Entity* this) {
+ if (this->entityType.form == 0) {
+ sub_0804A7D4(this);
+ } else {
+ Entity* ent = this->parent;
+ if (ent) {
+ ent->field_0xf--;
+ this->parent = NULL;
+ }
+ CreateDeathFx(this, 0xf0, 0);
+ }
+}
+
+void sub_08021848(Entity* this) {
+ if (sub_0806F520(this)) {
+ gUnk_080CB5C8[this->previousActionFlag](this);
+ } else {
+ this->action = 3;
+ this->height.HALF.HI = 0;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0802187C(Entity* this) {
+ this->previousActionFlag = 2;
+}
+
+void nullsub_130(Entity* this) {
+}
+
+void sub_08021888(Entity* this) {
+ if (sub_0806F3E4(this))
+ sub_08021818(this);
+}
+
+void Beetle_Initialize(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x1c = 1;
+ InitializeAnimation(this, 3);
+}
+
+void sub_080218B4(Entity* this) {
+ gUnk_080CB5D4[this->entityType.parameter](this);
+}
+
+void sub_080218CC(Entity* this) {
+ if (this->previousActionFlag == 0) {
+ this->previousActionFlag = 1;
+ this->spriteSettings.b.draw = 1;
+ this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
+ this->nonPlanarMovement = 0x100;
+ this->field_0x20 = 0x12000;
+ }
+
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ sub_080AEFE0(this);
+ if (sub_080044EC(this, 0x1c00) == 0)
+ this->frameDuration = 1;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->actionDelay = (Random() & 0x38) + 8;
+ this->field_0xf = 1;
+ this->flags |= 0x80;
+ this->nonPlanarMovement = 0x180;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_08021984(Entity* this) {
+ if (this->previousActionFlag == 0) {
+ this->previousActionFlag = 1;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 3;
+ this->height.HALF.HI = -0x80;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ EnqueueSFX(0x12d);
+ }
+
+ if (sub_08003FC4(this, 0x1800) == 0) {
+ this->action = 2;
+ this->actionDelay = 16;
+ this->field_0xf = 1;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x180;
+ ((u8*)&this->field_0x86)[0] = 60;
+ InitializeAnimation(this, 0);
+ UpdateSpriteForCollisionLayer(this);
+ }
+}
+
+void sub_08021A10(Entity* this) {
+ GetNextFrame(this);
+ if (sub_080041A0(this, &gPlayerEntity, 120, 80) && sub_08021D00(this) == 0) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = (Random() & 0x3f) + 30;
+ sub_08021D44(this, this->direction);
+ InitializeAnimation(this, 2);
+ }
+ }
+}
+
+void sub_08021A64(Entity* this) {
+ if (!sub_08021D00(this)) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = (Random() & 0x1f) + 0x1e;
+ InitializeAnimation(this, 0);
+ }
+
+ if (--this->field_0xf == 0) {
+ u32 tmp;
+
+ this->field_0xf = 8;
+ tmp = sub_08049F84(this, 1);
+ if (tmp == 0xff) {
+ this->action = 7;
+ InitializeAnimation(this, 1);
+ return;
+ }
+ sub_08021D44(this, tmp);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_08021AD8(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ if (this->actionDelay) {
+ u32 tmp;
+
+ this->actionDelay = 0;
+ tmp = sub_08049F84(this, 1);
+ if (tmp == 0xff) {
+ this->action = 2;
+ this->actionDelay = '\b';
+ InitializeAnimation(this, 0);
+ return;
+ }
+ this->direction = (u8)tmp;
+ EnqueueSFX(0x7c);
+ }
+ sub_080AEFE0(this);
+ if (!sub_08003FC4(this, 0x1800))
+ this->frameDuration = 1;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->actionDelay = 20;
+ ((u8*)&this->field_0x86)[0] = 60;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_08021B64(Entity* this) {
+ if (gPlayerState.flags.all & 4) {
+ this->action = 3;
+ this->height.WORD = 0;
+ InitializeAnimation(this, 2);
+ } else {
+ int iVar4 = 1;
+ if (gPlayerState.field_0xa8 != 11 && gPlayerState.field_0xa8 != 20) {
+ if (sub_0807953C())
+ iVar4 = this->entityType.form * 3 + 8;
+
+ iVar4 = this->actionDelay - iVar4;
+ if (iVar4 < 0)
+ iVar4 = 0;
+
+ this->actionDelay = (u8)iVar4;
+ }
+
+ if (gPlayerState.flags.all & 0x110)
+ iVar4 = 0;
+
+ if (iVar4 == 0) {
+ this->action = 6;
+ this->field_0x20 = 0x10000;
+ ((u8*)&this->field_0x86)[1] = 0;
+ if (gPlayerEntity.direction != 0xff) {
+ this->direction = 0x10 ^ gPlayerEntity.direction;
+ } else {
+ this->direction = (gPlayerEntity.animationState << 2) ^ 0x10;
+ }
+ InitializeAnimation(this, 5);
+ } else {
+ gPlayerState.field_0x1a[0] |= 0x80;
+ gPlayerState.field_0x80 -= 0x50;
+ gPlayerState.field_0xaa++;
+ CopyPositionAndSpriteOffset(&gPlayerEntity, this);
+ this->x.HALF.HI += gUnk_080CB5E4[(this->field_0xf++ & 0xe) >> 1];
+ this->height.HALF.HI--;
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_08021C58(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x1800) == 0)
+ this->frameDuration = 1;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->actionDelay = 60;
+ this->field_0xf = 1;
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ ((u8*)&this->field_0x86)[0] = 60;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_08021CD0(Entity* this) {
+ if ((this->frames.all & 0x80) == 0)
+ GetNextFrame(this);
+
+ if (sub_08049F84(this, 1) == 0xff)
+ return;
+
+ this->action = 3;
+ InitializeAnimation(this, 2);
+}
+
+u32 sub_08021D00(Entity* this) {
+ u32 ret;
+
+ if (((u8*)&this->field_0x86)[0]) {
+ ((u8*)&this->field_0x86)[0]--;
+ ret = 0;
+ } else if (PlayerInRange(this, 1, 0x10) == 0) {
+ ret = 0;
+ } else {
+ this->action = 4;
+ this->actionDelay = 1;
+ this->field_0x20 = 0x18000;
+ InitializeAnimation(this, 4);
+ ret = 1;
+ }
+
+ return ret;
+}
+
+void sub_08021D44(Entity* this, u32 direction) {
+ direction = DirectionRoundUp(direction);
+ this->direction = direction;
+ if (DirectionIsHorizontal(direction)) {
+ this->nonPlanarMovement = 0x180;
+ } else {
+ this->nonPlanarMovement = 0xc0;
+ }
+}
+
+
+// clang-format off
+void (*const gUnk_080CB590[])(Entity*) = {
+ sub_08021768,
+ sub_08021780,
+ sub_08001324,
+ sub_08021818,
+ sub_08001242,
+ sub_08021848,
+};
+
+void (*const gUnk_080CB5A8[])(Entity*) = {
+ Beetle_Initialize,
+ sub_080218B4,
+ sub_08021A10,
+ sub_08021A64,
+ sub_08021AD8,
+ sub_08021B64,
+ sub_08021C58,
+ sub_08021CD0,
+};
+
+void (*const gUnk_080CB5C8[])(Entity*) = {
+ sub_0802187C,
+ nullsub_130,
+ sub_08021888,
+};
+
+void (*const gUnk_080CB5D4[])(Entity*) = {
+ sub_080218CC,
+ sub_08021984,
+};
+
+const s8 gUnk_080CB5DC[] = {
+ -1, -2, 1, 2, -3, 3, -4, 4,
+};
+
+const s8 gUnk_080CB5E4[] = {
+ -1, -2, -1, 0, 1, 2, 1, 0,
+};
+// clang-format on
+
diff --git a/src/enemy/bladeTrap.c b/src/enemy/bladeTrap.c
index 7f77861c..b58ef0d6 100644
--- a/src/enemy/bladeTrap.c
+++ b/src/enemy/bladeTrap.c
@@ -3,7 +3,7 @@
#include "room.h"
extern void sub_080A2CC0();
extern void sub_0806F69C();
-extern void sub_08004488();
+extern void EnqueueSFX();
extern Entity* GetCurrentRoomProperty();
void BladeTrap(Entity* ent) {
@@ -27,7 +27,7 @@ void BladeTrap(Entity* ent) {
*puVar3 = uVar1 - 1;
if ((*puVar3) == 0) {
if ((u16)(ent->direction & 0x80) == 0) {
- sub_08004488(0x74);
+ EnqueueSFX(0x74);
}
sub_080A2CC0((EntityData*)ent, &ent->attachedEntity, puVar3);
}
diff --git a/src/enemy/bobomb.c b/src/enemy/bobomb.c
new file mode 100644
index 00000000..bf4b4372
--- /dev/null
+++ b/src/enemy/bobomb.c
@@ -0,0 +1,331 @@
+#include "enemy.h"
+#include "functions.h"
+
+extern void CreateDustSmall(Entity*);
+extern void sub_08078930(Entity*);
+extern void sub_08078954(Entity*);
+
+void sub_0802CB68(Entity*);
+void sub_0802CBC4(Entity*);
+void sub_0802CC18(Entity*);
+
+extern void (*const gUnk_080CD5D4[])(Entity*);
+extern void (*const gUnk_080CD5EC[])(Entity*);
+extern void (*const gUnk_080CD600[])(Entity*);
+extern void (*const gUnk_080CD618[])(Entity*);
+
+void Bobomb(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CD5D4);
+}
+
+void sub_0802C670(Entity* this) {
+ gUnk_080CD5EC[this->action](this);
+}
+
+void sub_0802C688(Entity* this) {
+ if (this->bitfield & 0x80) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 1:
+ if (this->field_0x82.HALF.LO) {
+ this->field_0x42 = 0;
+ gPlayerEntity.field_0x42 = 4;
+ }
+ return;
+ case 0xe:
+ case 0x14:
+ case 0x15:
+ case 0x16:
+ this->action = 3;
+ this->field_0x42 = 0;
+ sub_0802CBC4(this);
+ return;
+ }
+ this->field_0x82.HALF.LO++;
+ this->field_0x80.HALF.LO = 28;
+ switch (this->field_0x82.HALF.LO) {
+ case 1:
+ sub_0802CB68(this);
+ EnqueueSFX(0x14d);
+ break;
+ case 2:
+ this->action = 3;
+ this->damageType = 0x6e;
+ this->field_0xf = 1;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0;
+ this->field_0x80.HALF.HI = 1;
+ InitializeAnimation(this, this->direction >> 4 | 6);
+ break;
+ }
+ }
+ sub_0804AA30(this, gUnk_080CD5D4);
+}
+
+void sub_0802C7AC(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ this->previousActionFlag = 0;
+ this->field_0xf = 1;
+ this->height.HALF.HI = 0;
+ if (this->field_0x82.HALF.LO != 2) {
+ this->nonPlanarMovement = this->field_0x82.HALF.LO ? 0x200 : 0x80;
+ }
+ this->field_0x20 = 0x18000;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ } else {
+ this->height.HALF.HI = -1;
+ gUnk_080CD600[this->previousActionFlag](this);
+ if (this->actionDelay != 0) {
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_0802C820(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+}
+
+void sub_0802C82C(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_0802C834(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_0802C83C(Entity* this) {
+ if (this->field_0x82.HALF.LO) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ switch (gPlayerEntity.animationState & 6) {
+ case 2:
+ this->x.HALF.HI -= 6;
+ break;
+ case 6:
+ this->x.HALF.HI += 6;
+ break;
+ }
+ sub_0802CBC4(this);
+ } else {
+ sub_0802CC18(this);
+ this->flags &= ~0x80;
+ this->damageType = 0x6e;
+ }
+ } else {
+ this->field_0x82.HALF.LO = 2;
+ this->actionDelay = 120;
+ InitializeAnimation(this, (this->direction >> 4) | 6);
+ this->flags &= ~0x80;
+ this->damageType = 0x6e;
+ }
+}
+
+void nullsub_149(Entity* this) {
+ /* ... */
+}
+
+void sub_0802C8B8(Entity* this) {
+ this->action = 3;
+ sub_0802CBC4(this);
+}
+
+void sub_0802C8C4(Entity* this) {
+ sub_0804A7D4(this);
+ this->spriteSettings.b.draw = 0;
+}
+
+void sub_0802C8D8(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0x3c;
+ this->field_0xf = 0;
+ this->direction = (Random() & 0x18) | 4;
+ this->field_0x16 = 0;
+ this->field_0x1c = 0x12;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->direction >> 4);
+}
+
+void sub_0802C91C(Entity* this) {
+ GetNextFrame(this);
+ ProcessMovement(this);
+ if (this->field_0x82.HALF.LO) {
+ if (this->collisions) {
+ sub_0800417E(this, this->collisions);
+ InitializeAnimation(this, (this->direction >> 4) | 2);
+ }
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ if ((this->actionDelay & 0xf) == 8) {
+ CreateDustSmall(this);
+ }
+ sub_0802CC18(this);
+ }
+ } else {
+ if (this->collisions) {
+ sub_0800417E(this, this->collisions);
+ InitializeAnimation(this, this->direction >> 4);
+ }
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 60;
+ this->direction = (this->direction + 8) & 0x1c;
+ InitializeAnimation(this, this->direction >> 4);
+ }
+ }
+}
+
+void sub_0802C9B8(Entity* this) {
+ gUnk_080CD618[this->previousActionFlag](this);
+}
+
+void sub_0802C9D0(Entity* this) {
+ this->previousActionFlag = 1;
+ this->flags &= ~0x80;
+ this->spritePriority.b1 = 0;
+ this->field_0x82.HALF.HI = 1;
+ sub_0802CC18(this);
+ InitializeAnimation(this, (this->direction >> 4) | 6);
+ GetNextFrame(this);
+}
+
+void sub_0802CA10(Entity* this) {
+ if (gPlayerState.heldObject != 5) {
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ sub_0802CC18(this);
+ GetNextFrame(this);
+ }
+ } else {
+ this->field_0x82.HALF.HI = 2;
+ this->direction = (((gPlayerEntity.animationState) << 2) | 4) & 0x1c;
+ sub_0802CC18(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0802CA6C(Entity* this) {
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ sub_0802CC18(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0802CA94(Entity* this) {
+ this->action = 3;
+ this->flags &= ~0x80;
+ this->field_0xf = 1;
+ this->spritePriority.b1 = 1;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ this->direction = ((gPlayerEntity.animationState << 2) | 4) & 0x1c;
+ InitializeAnimation(this, (this->direction >> 4) | 6);
+}
+
+void sub_0802CAF8(Entity* this) {
+ if (--this->actionDelay == 0) {
+ sub_0802CBC4(this);
+ } else {
+ if (this->field_0x80.HALF.HI && sub_080044EC(this, 0x2800) == 1) {
+ EnqueueSFX(0x104);
+ }
+ sub_0802CC18(this);
+ sub_08078930(this);
+ if (this->field_0xf && this->height.HALF.HI == 0) {
+ this->field_0xf = 0;
+ this->flags = this->flags | 0x80;
+ this->damageType = 0x6e;
+ }
+ GetNextFrame(this);
+ }
+}
+
+void nullsub_150(Entity* this) {
+ /* ... */
+}
+
+void sub_0802CB68(Entity* this) {
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->direction = Random() & 0x18;
+ this->direction |= 4;
+ this->flags |= 0x80;
+ if (this->field_0x82.HALF.LO) {
+ this->actionDelay = 200;
+ this->nonPlanarMovement = 0x200;
+ InitializeAnimation(this, (this->direction >> 4) | 2);
+ } else {
+ this->actionDelay = 0x3c;
+ this->nonPlanarMovement = 0x80;
+ InitializeAnimation(this, this->direction >> 4);
+ }
+}
+
+void sub_0802CBC4(Entity* this) {
+ Entity* ent;
+
+ this->action = 4;
+ this->spriteSettings.b.draw = 0;
+ this->flags &= ~0x80;
+ this->currentHealth = 0;
+ if (this->field_0x82.HALF.HI) {
+ sub_08079184();
+ }
+ sub_08078954(this);
+
+ ent = CreateObjectWithParent(this, 0x20, 0, 0);
+ if (ent) {
+ ent->collisionLayer = this->collisionLayer;
+ }
+}
+
+void sub_0802CC18(Entity* this) {
+ if (--this->field_0x80.HALF.LO == 0) {
+ this->field_0x80.HALF.LO = 28;
+ EnqueueSFX(0x14d);
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CD5D4[])(Entity*) = {
+ sub_0802C670,
+ sub_0802C688,
+ sub_08001324,
+ sub_0802C8C4,
+ sub_08001242,
+ sub_0802C7AC,
+};
+
+void (*const gUnk_080CD5EC[])(Entity*) = {
+ sub_0802C8D8,
+ sub_0802C91C,
+ sub_0802C9B8,
+ sub_0802CAF8,
+ nullsub_150,
+};
+
+void (*const gUnk_080CD600[])(Entity*) = {
+ sub_0802C820,
+ sub_0802C82C,
+ sub_0802C834,
+ sub_0802C83C,
+ nullsub_149,
+ sub_0802C8B8,
+};
+
+void (*const gUnk_080CD618[])(Entity*) = {
+ sub_0802C9D0,
+ sub_0802CA10,
+ sub_0802CA6C,
+ sub_0802CA94,
+};
+// clang-format on
diff --git a/src/enemy/bombPeahat.c b/src/enemy/bombPeahat.c
index 90ae7830..98f54841 100644
--- a/src/enemy/bombPeahat.c
+++ b/src/enemy/bombPeahat.c
@@ -3,24 +3,43 @@
#include "functions.h"
#include "player.h"
+extern void sub_08078954(Entity*);
+extern u32 sub_0800442E(Entity*);
+extern void sub_08078930(Entity*);
extern s32 sub_080012DC(Entity*);
extern u32 GetNextFunction(Entity*);
-extern void sub_0802AD54(Entity*);
-extern void sub_0802B048(Entity*);
extern void sub_0806F4E8(Entity*);
+extern Entity* sub_08049DF4(u32);
+extern void sub_08079BD8(Entity*);
+extern u32 GetTileTypeByEntity(Entity*);
+
+void sub_0802AD1C(Entity*, u32);
+void sub_0802AD54(Entity*);
+void sub_0802B048(Entity*);
+void sub_0802ACDC(Entity*, u32);
+void sub_0802ADDC(Entity*);
+void sub_0802AC40(Entity*);
+bool32 sub_0802B234(Entity*);
+Entity* sub_0802B250(Entity*);
+void sub_0802B264(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
+
extern void (*const gUnk_080CD0F0[])(Entity*);
+extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD120[])(Entity*);
extern void (*const gUnk_080CD134[])(Entity*);
-extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD140[])(Entity*);
+extern void (*const gUnk_080CD158[])(Entity*);
+
+extern const BoundingBox gUnk_080CD16C;
+extern const BoundingBox gUnk_080CD174;
+extern const BoundingBox gUnk_080CD17C;
void BombPeahat(Entity* this) {
s32 iVar1;
- u32 uVar2;
- if (((this->entityType).form == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
+ if ((this->entityType.form == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
gUnk_080012C8[iVar1](this);
} else {
gUnk_080CD0F0[GetNextFunction(this)](this);
@@ -32,54 +51,618 @@ void sub_0802A84C(Entity* this) {
default:
gUnk_080CD108[this->action](this);
sub_0802AD54(this);
- return;
+ break;
case 2:
gUnk_080CD120[this->action](this);
sub_0802B048(this);
- return;
+ break;
case 3:
gUnk_080CD134[this->action](this);
+ break;
}
}
-void sub_0802A8AC(Entity *this) {
+void sub_0802A8AC(Entity* this) {
this->field_0x80.HALF.HI = 0;
if (this->entityType.form < 2) {
InitializeAnimation(this, 0);
}
}
-void sub_0802A8C8(Entity* this)
-{
- gUnk_080CD140[this->previousActionFlag](this);
+void sub_0802A8C8(Entity* this) {
+ gUnk_080CD140[this->previousActionFlag](this);
}
-void sub_0802A8E0(Entity *this)
-{
- this->previousActionFlag = 1;
- this->field_0x1d = 0x3c;
+void sub_0802A8E0(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
}
-void sub_0802A8EC(Entity *this)
-{
+void sub_0802A8EC(Entity* this) {
sub_0806F4E8(this);
}
-void sub_0802A8F4(Entity *this)
-{
+void sub_0802A8F4(Entity* this) {
sub_0806F3E4(this);
}
-void sub_0802A8FC(Entity *this)
-{
- if ((gPlayerState.field_0x1c & 0xf) == 0) {
- this->currentHealth = gPlayerState.field_0x1c & 0xf;
- }
+void sub_0802A8FC(Entity* this) {
+ if ((gPlayerState.field_0x1c & 0xf) == 0) {
+ this->currentHealth = gPlayerState.field_0x1c & 0xf;
+ }
+}
+
+void nullsub_143(Entity* this) {
+ /* ... */
+}
+
+void sub_0802A91C(Entity* this) {
+ this->currentHealth = 0;
+}
+
+void sub_0802A924(Entity* this) {
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0;
+ this->field_0xf = 0;
+ this->boundingBox = (BoundingBox*)&gUnk_080CD16C;
+ this->height.HALF.HI = -0x30;
+ this->field_0x80.HALF.LO = Random() & 1;
+ this->field_0x82.HWORD = 0;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ this->field_0x7a.HALF.LO = 0;
+ this->field_0x78.HALF.LO = 0;
+ this->field_0x78.HALF.HI = 0;
+ this->collisionLayer = 3;
+ this->spriteOrientation.flipY = 1;
+ this->spriteRendering.b3 = 1;
+ this->spritePriority.b0 = 1;
+ InitializeAnimation(this, this->entityType.form + 1);
+}
+
+void sub_0802A9A8(Entity* this) {
+ if (this->field_0xf) {
+ this->field_0xf--;
+ } else {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x40;
+ sub_0802ACDC(this, 8);
+ }
+ } else {
+ if (gRoomControls.unk2 != 0) {
+ return;
+ }
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HWORD = 1;
+ if (this->field_0x80.HALF.LO) {
+ this->x.HALF.HI = gRoomControls.roomScrollX - 0x10;
+ this->direction = 8;
+ } else {
+ this->x.HALF.HI = gRoomControls.roomScrollX + 0x100;
+ this->direction = 0x18;
+ }
+ this->y.HALF.HI = gRoomControls.roomScrollY + 0x40;
+ this->actionDelay = 0x80;
+ sub_0802ADDC(this);
+ }
+ sub_0802AC40(this);
+ }
+}
+
+void sub_0802AA40(Entity* this) {
+ sub_0802AC40(this);
+ if (--this->field_0xf == 0) {
+ sub_0802ACDC(this, 8);
+ this->field_0x7a.HALF.HI++;
+ }
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ Entity* ent = this->attachedEntity;
+ if (ent) {
+ if (ent->next == NULL) {
+ this->attachedEntity = NULL;
+ } else {
+ u32 direction = DirectionRound(this->field_0x80.HALF.LO * 0x10 + 0x18);
+
+ if (0x20 < this->field_0x7a.HALF.HI) {
+ this->direction = direction;
+ }
+ if (this->direction == direction) {
+ this->action = 3;
+ this->nonPlanarMovement = 0x180;
+ this->field_0x7a.HALF.HI = 0;
+ ent->field_0x80.HALF.LO = 1;
+ ent->actionDelay = 0x96;
+ }
+ }
+ }
+ }
+}
+
+void sub_0802AAC0(Entity* this) {
+ sub_0802AC40(this);
+ if (--this->field_0xf == 0) {
+ sub_0802AD1C(this, 4);
+ }
+
+ if (this->field_0x80.HALF.HI) {
+ Entity* ent = this->attachedEntity;
+ if (ent == NULL) {
+ this->field_0x80.HALF.HI = 0;
+ } else if (ent->next == NULL) {
+ this->field_0x80.HALF.HI = 0;
+ this->attachedEntity = NULL;
+ } else if (ent->actionDelay == 0 && ent->field_0xf < 0x51) {
+ this->field_0x80.HALF.HI = 0;
+ }
+ } else {
+ this->action = 4;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 4;
+ this->field_0x80.HALF.LO ^= 1;
+ this->field_0x78.HALF.LO = 0;
+ this->field_0x78.HALF.HI = 4;
+ this->direction = 0xff;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_0802AB40(Entity* this) {
+ sub_0802AC40(this);
+ switch (this->field_0x78.HALF.LO) {
+ case 0:
+ if (this->height.HALF.HI) {
+ if (--this->field_0x78.HALF.HI == 0) {
+ this->field_0x78.HALF.HI = 4;
+ this->height.HALF.HI++;
+ }
+ } else {
+ this->field_0x78.HALF.LO = 1;
+ this->field_0x78.HALF.HI = 0x30;
+ this->direction = sub_08049F84(this, 0);
+ }
+ break;
+ case 1:
+ if (--this->field_0x78.HALF.HI == 0) {
+ this->field_0x78.HALF.LO = 2;
+ this->field_0x78.HALF.HI = 4;
+ } else if ((this->field_0x78.HALF.HI & 7) == 0) {
+ this->direction = sub_08049F84(this, 0);
+ }
+ break;
+ case 2:
+ if (-0x30 < this->height.HALF.HI) {
+ if (--this->field_0x78.HALF.HI == 0) {
+ this->field_0x78.HALF.HI = 4;
+ this->height.HALF.HI--;
+ sub_0802ACDC(this, 4);
+ }
+ } else {
+ this->action = 5;
+ this->nonPlanarMovement = 0;
+ InitializeAnimation(this, this->entityType.form + 1);
+ }
+ break;
+ }
+}
+
+void sub_0802AC08(Entity* this) {
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x40;
+ this->nonPlanarMovement = 0xc0;
+ sub_0802ACDC(this, 8);
+ sub_0802ADDC(this);
+ }
+ GetNextFrame(this);
+}
+
+void sub_0802AC40(Entity* this) {
+ GetNextFrame(this);
+ sub_0806F69C(this);
+ if (this->field_0x7a.HALF.LO) {
+ if (sub_0802B234(this) == 0) {
+ this->field_0x7a.HALF.LO = 0;
+ this->spritePriority.b1 = 0;
+ } else {
+ if (this->height.HALF.HI == 0) {
+ if (this->spritePriority.b1 != 1) {
+ this->spritePriority.b1 = 1;
+ }
+ } else {
+ if (this->spritePriority.b1 != 3) {
+ this->spritePriority.b1 = 3;
+ }
+ }
+ }
+ } else {
+ if (sub_0802B234(this)) {
+ this->field_0x7a.HALF.LO = 1;
+ if (this->height.HALF.HI == 0) {
+ this->spritePriority.b1 = 1;
+ } else {
+ this->spritePriority.b1 = 3;
+ }
+ }
+ }
+}
+
+void sub_0802ACDC(Entity* this, u32 param_2) {
+ u32 x;
+ if (this->field_0x80.HALF.LO) {
+ x = sub_080045B4(this, gRoomControls.roomScrollX + 0x20, gRoomControls.roomScrollY + 0x60);
+ } else {
+ x = sub_080045B4(this, gRoomControls.roomScrollX + 0xd0, gRoomControls.roomScrollY + 0x60);
+ }
+ sub_08004596(this, x);
+ this->field_0xf = param_2;
+}
+
+void sub_0802AD1C(Entity* this, u32 param_2) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent) {
+ u32 y = ent->y.HALF.HI - 0x18;
+ u32 x = ent->x.HALF.HI;
+ sub_08004596(this, sub_080045B4(this, x, y));
+ this->field_0xf = param_2;
+ } else {
+ sub_0802ACDC(this, param_2);
+ }
+}
+
+void sub_0802AD54(Entity* this) {
+ if (this->field_0x82.HWORD != 0) {
+ if (gRoomControls.unk2 != 0) {
+ this->spriteSettings.b.draw = 0;
+ DeleteEntity(this);
+ return;
+ }
+ if (gRoomControls.roomOriginY > this->y.HALF.HI ||
+ (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
+ this->spriteSettings.b.draw = 0;
+ } else {
+ this->spriteSettings.b.draw = 1;
+ }
+ }
+ if (this->field_0x80.HALF.HI) {
+ if (this->attachedEntity == NULL || this->attachedEntity->next == NULL) {
+ this->action = 4;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 4;
+ this->field_0x80.HALF.LO ^= 1;
+ }
+ }
+}
+
+void sub_0802ADDC(Entity* this) {
+ Entity* ent = CreateEnemy(0x1b, this->entityType.form + 2);
+ if (ent != NULL) {
+ ent->entityType.parameter = !!sub_0802B234(this);
+ ent->parent = this;
+ this->attachedEntity = ent;
+ CopyPosition(this, ent);
+ this->field_0x80.HALF.HI = 1;
+ if (this->entityType.form == 0) {
+ this->field_0x7a.HALF.LO++;
+ }
+ }
+}
+
+void sub_0802AE24(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0xf0;
+ this->field_0x20 = 0x8000;
+ this->boundingBox = (BoundingBox*)&gUnk_080CD174;
+ this->field_0x3c = 3;
+ this->field_0x16 = 0;
+ this->field_0x1c = 2;
+ this->field_0x80.HALF.HI = 0;
+ this->field_0x7a.HALF.HI = 1;
+ InitializeAnimation(this, 3);
+}
+
+void sub_0802AE68(Entity* this) {
+ Entity* ent = sub_0802B250(this);
+ if (ent == 0) {
+ this->action = 3;
+ this->field_0x80.HALF.LO = 1;
+ sub_0802B264(this);
+ } else {
+ if (ent->field_0x80.HALF.HI) {
+ CopyPosition(ent, this);
+ this->spriteSettings.b.draw = 0;
+ } else {
+ this->action = 3;
+ this->field_0x80.HALF.LO = 1;
+ sub_0802B264(this);
+ }
+ }
+}
+
+void sub_0802AEBC(Entity* this) {
+ gUnk_080CD158[this->previousActionFlag](this);
+}
+
+void sub_0802AED4(Entity* this) {
+ GetNextFrame(this);
+ if (this->field_0x80.HALF.HI < 2) {
+ if (sub_080044EC(this, 0x2800) == 1) {
+ this->field_0x80.HALF.HI++;
+ }
+ } else {
+ if (!sub_0800442E(this)) {
+ sub_08078930(this);
+ }
+ }
+ if (this->entityType.parameter != 0 && this->field_0x80.HALF.HI) {
+ this->actionDelay = 0;
+ this->field_0xf = 1;
+ }
+}
+
+void sub_0802AF28(Entity* this) {
+ this->previousActionFlag = 1;
+ sub_08079BD8(this);
+ this->spritePriority.b1 = 2;
+ GetNextFrame(this);
+}
+
+void sub_0802AF50(Entity* this) {
+ GetNextFrame(this);
+}
+
+void sub_0802AF58(Entity* this) {
+ GetNextFrame(this);
+ this->spritePriority.b1 = 3;
+}
+
+void sub_0802AF74(Entity* this) {
+ this->action = 3;
+ this->previousActionFlag = 0;
+ if (this->actionDelay > 60) {
+ this->actionDelay = 60;
+ }
+ GetNextFrame(this);
+}
+
+void sub_0802AF94(Entity* this) {
+ DeleteEntity(this);
+}
+
+void sub_0802AF9C(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (this->parent->field_0x7a.HALF.LO) {
+ this->parent->field_0x7a.HALF.LO--;
+ }
+ DeleteEntity(this);
+ }
+}
+
+#if NON_MATCHING
+void sub_0802AFC8(Entity* this) {
+ u32 flag = 8;
+ if (this->field_0xf < 0x29) {
+ u32 tmp;
+
+ flag = 4;
+ if (this->field_0x82.HWORD & 0x8000) {
+ this->field_0x82.HWORD -= 0x10;
+ } else {
+ this->field_0x82.HWORD += 0x10;
+ }
+ if (0x7f < (this->field_0x82.HWORD & 0xf0) - 1) {
+ this->field_0x82.HWORD ^= 0x8000;
+ }
+
+ tmp = 0x130 - (this->field_0x82.HWORD & 0xf0);
+ sub_0805EC9C(this, tmp, tmp, 0);
+ }
+
+ if (this->field_0xf & flag) {
+ this->palette.b.b0 = 0;
+ } else {
+ this->palette.b.b0 = this->palette.b.b4;
+ }
+}
+#else
+NAKED
+void sub_0802AFC8(Entity* this) {
+ asm(".include \"asm/non_matching/bombPeahat/sub_0802AFC8.inc\"");
+}
+#endif
+
+void sub_0802B048(Entity* this) {
+ Entity* ent;
+ u32 action;
+
+ if (this->field_0x7a.HALF.HI) {
+ if (gRoomControls.roomOriginY > this->y.HALF.HI ||
+ (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
+ this->flags &= ~0x80;
+ } else {
+ this->flags |= 0x80;
+ }
+ }
+
+ ent = this->parent;
+ if (ent && this->action == 1) {
+ this->spriteRendering.b3 = ent->spriteRendering.b3;
+ this->spritePriority.b0 = ent->spritePriority.b0;
+ this->spriteOrientation.flipY = ent->spriteOrientation.flipY;
+ }
+
+ action = this->action;
+ if (action != 4 && this->field_0x80.HALF.LO) {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ this->field_0xf = 0x50;
+ this->field_0x82.HWORD = 0;
+ this->spriteRendering.b0 = 3;
+ sub_0805EC9C(this, 0x100, 0x100, 0);
+ }
+ } else {
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0) {
+ if (action == 2 && this->previousActionFlag == 1) {
+ gPlayerState.heldObject = 0;
+ }
+ sub_0805EC60(this);
+ this->action = 4;
+ this->boundingBox = (BoundingBox*)&gUnk_080CD17C;
+ this->actionDelay = 0xf;
+ this->spriteSettings.b.draw = 0;
+ this->flags |= 0x80;
+ this->field_0x7a.HALF.HI = 0;
+ sub_08078954(this);
+ if (this->parent->next) {
+ this->parent->field_0x80.HALF.HI = 0;
+ }
+ ent = CreateObjectWithParent(this, 0x20, 0, 0);
+ if (ent != NULL) {
+ this->collisionLayer = 1;
+ } else {
+ DeleteEntity(this);
+ }
+ } else {
+ sub_0802AFC8(this);
+ }
+ }
+ }
+ }
+}
+
+void sub_0802B1A0(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0;
+ this->field_0xf = 0x4f;
+ this->field_0x80.HALF.HI = 1;
+ InitializeAnimation(this, 0);
}
-void nullsub_143(Entity* this){}
+void sub_0802B1BC(Entity* this) {
+ Entity* ent;
+
+ if (this->actionDelay) {
+ this->actionDelay--;
+ }
-void sub_0802A91C(Entity *this)
-{
- this->currentHealth = 0;
+ ent = sub_0802B250(this);
+ if (ent == 0) {
+ this->action = 2;
+ sub_0802B264(this);
+ } else {
+ if (ent->field_0x80.HALF.HI) {
+ CopyPosition(ent, this);
+ } else {
+ this->action = 2;
+ sub_0802B264(this);
+ }
+ }
+}
+
+void sub_0802B204(Entity* this) {
+ if (sub_080044EC(this, 0x2800) == 1) {
+ Entity* ent = CreateEnemy(0x22, 1);
+ if (ent) {
+ CopyPosition(this, ent);
+ ent->parent = this->parent;
+ }
+ DeleteThisEntity();
+ }
+}
+
+bool32 sub_0802B234(Entity* this) {
+ bool32 ret = FALSE;
+ if (GetTileTypeByEntity(this) - 0x1c4 > 1)
+ ret = TRUE;
+ return ret;
}
+
+Entity* sub_0802B250(Entity* this) {
+ Entity* parent = this->parent;
+ if (parent && parent->next == NULL) {
+ parent = NULL;
+ }
+ return parent;
+}
+
+void sub_0802B264(Entity* this) {
+ this->spriteSettings.b.draw = 1;
+ if (sub_0802B234(this)) {
+ this->spritePriority.b1 = 3;
+ } else {
+
+ this->spritePriority.b1 = 0;
+ }
+ GetNextFrame(this);
+}
+
+// clang-format off
+void (*const gUnk_080CD0F0[])(Entity*) = {
+ sub_0802A84C,
+ sub_0802A8AC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802A8C8,
+};
+
+void (*const gUnk_080CD108[])(Entity*) = {
+ sub_0802A924,
+ sub_0802A9A8,
+ sub_0802AA40,
+ sub_0802AAC0,
+ sub_0802AB40,
+ sub_0802AC08,
+};
+
+void (*const gUnk_080CD120[])(Entity*) = {
+ sub_0802AE24,
+ sub_0802AE68,
+ sub_0802AEBC,
+ sub_0802AED4,
+ sub_0802AF9C,
+};
+
+void (*const gUnk_080CD134[])(Entity*) = {
+ sub_0802B1A0,
+ sub_0802B1BC,
+ sub_0802B204,
+};
+
+void (*const gUnk_080CD140[])(Entity*) = {
+ sub_0802A8E0,
+ sub_0802A8EC,
+ sub_0802A8F4,
+ sub_0802A8FC,
+ nullsub_143,
+ sub_0802A91C,
+};
+
+void (*const gUnk_080CD158[])(Entity*) = {
+ sub_0802AF28,
+ sub_0802AF50,
+ sub_0802AF58,
+ sub_0802AF74,
+ sub_0802AF94,
+};
+
+const BoundingBox gUnk_080CD16C = {
+ 0x00, 0xFB, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06,
+};
+
+const BoundingBox gUnk_080CD174 = {
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x04, 0x04,
+};
+
+const BoundingBox gUnk_080CD17C = {
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x16, 0x16,
+};
+// clang-format on \ No newline at end of file
diff --git a/src/enemy/businessScrub.c b/src/enemy/businessScrub.c
new file mode 100644
index 00000000..924ace96
--- /dev/null
+++ b/src/enemy/businessScrub.c
@@ -0,0 +1,608 @@
+#include "enemy.h"
+#include "entity.h"
+#include "flags.h"
+#include "functions.h"
+#include "textbox.h"
+
+extern void sub_0801D040(Entity*, u32);
+extern Entity* sub_08049DF4(u32);
+extern bool32 sub_08056338(void);
+extern void UnloadOBJPalette(Entity*);
+
+bool32 sub_0802915C(Entity*);
+bool32 sub_080291DC(Entity*);
+void sub_0802922C(Entity*);
+void sub_08028E9C(Entity*);
+u32 sub_080001DA(u32, u32);
+void sub_08028FFC(Entity*);
+void sub_0802925C(Entity*);
+void sub_080290E0(Entity*, u32);
+bool32 sub_08028F98(Entity*, u32);
+void sub_08029078(Entity*);
+bool32 sub_08028FDC(Entity*);
+void sub_080290FC(Entity*);
+void sub_08028EDC(Entity*);
+
+extern const struct SalesOffering gUnk_080CC954[];
+extern const u8 gUnk_080CC9C0[];
+extern void (*const gUnk_080CC9C8[])(Entity*);
+extern void (*const gUnk_080CC9E0[])(Entity*);
+extern const u8 gUnk_080CCA04[];
+
+struct SalesOffering {
+ u8 field_0x0;
+ u8 field_0x1;
+ u16 price;
+ u16 field_0x4;
+ u16 field_0x6;
+ u8 field_0x8;
+ u8 field_0x9;
+ u16 field_0xa;
+};
+
+void BusinessScrub(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CC9C8);
+}
+
+void sub_0802891C(Entity* this) {
+ gUnk_080CC9E0[this->action](this);
+}
+
+void sub_08028934(Entity* this) {
+ Entity* pEVar1;
+
+ if (this->damageType == 1 && (this->bitfield & 0x7f) == 0x42) {
+ this->action = 3;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x28;
+ this->flags &= ~0x80;
+ sub_080290E0(this, 4);
+ pEVar1 = CreateFx(this, 3, 0);
+ if (pEVar1 != NULL) {
+ pEVar1->height.HALF.HI -= 8;
+ }
+ EnqueueSFX(0x1bb);
+ }
+}
+
+void nullsub_140(Entity* this) {
+ /* ... */
+}
+
+void sub_08028994(Entity* this) {
+ this->field_0xf = 0;
+ this->field_0x78.HWORD = this->x.HALF.HI;
+ this->field_0x7a.HWORD = this->y.HALF.HI;
+ this->animationState = 0;
+ this->direction = 0x10;
+ sub_08028E9C(this);
+ if ((*(u8*)this->field_0x7c.WORD & 1) || CheckFlags(this->field_0x86.HWORD)) {
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->spritePriority.b1 = 1;
+ sub_0802925C(this);
+ sub_080290E0(this, 0);
+ } else {
+ this->actionDelay = 0;
+ this->field_0x76.HWORD = COORD_TO_TILE(this);
+ this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
+ this->field_0x40 = 0x41;
+ sub_08028FFC(this);
+ }
+}
+
+void sub_08028A48(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else if (sub_08028F98(this, 0)) {
+ sub_08029078(this);
+ this->previousActionFlag = 0;
+ this->field_0xf = 1;
+ }
+}
+
+void sub_08028A74(Entity* this) {
+ u32 unk;
+
+ GetNextFrame(this);
+ switch (this->previousActionFlag) {
+ case 0:
+ unk = 1;
+ if (this->frames.all & 0x80) {
+ this->previousActionFlag = 1;
+ this->actionDelay = 0x3c;
+ this->field_0xf = 0x10;
+ sub_08028FDC(this);
+ sub_080290E0(this, 1);
+ }
+ break;
+ case 1:
+ unk = 1;
+ if (--this->actionDelay == 0) {
+ this->previousActionFlag = 2;
+ this->actionDelay = 0x20;
+ this->field_0xf = 0;
+ sub_08028FDC(this);
+ sub_080290E0(this, 2);
+ } else if (--this->field_0xf == 0) {
+ if (sub_08028FDC(this)) {
+ sub_080290E0(this, 1);
+ }
+ this->field_0xf = 0x10;
+ }
+ break;
+ case 2:
+ unk = 1;
+ sub_080290FC(this);
+ if (this->frames.all & 1) {
+ Entity* ent = sub_0804A98C(this, 4, 0);
+ if (ent != NULL) {
+ ent->parent = this;
+ ent->direction = this->direction;
+ this->frames.all &= ~1;
+ this->previousActionFlag = 3;
+ }
+ }
+ break;
+ case 3:
+ unk = 2;
+ if (this->frames.all & 0x80) {
+ this->previousActionFlag = 4;
+ this->actionDelay = 0x50;
+ sub_080290E0(this, 1);
+ }
+ break;
+ case 4:
+ unk = 2;
+ if (--this->actionDelay == 0) {
+ if (sub_08028F98(this, 0)) {
+ this->previousActionFlag = 1;
+ this->actionDelay = 0x3c;
+ this->field_0xf = 0x10;
+ sub_08028FDC(this);
+ } else {
+ sub_08028FFC(this);
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x50;
+ this->field_0xf = 0;
+ }
+ return;
+ }
+ break;
+ }
+
+ if (!sub_08028F98(this, unk)) {
+ sub_08028FFC(this);
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x50;
+ this->field_0xf = 0;
+ }
+}
+
+void sub_08028BC4(Entity* this) {
+ Entity* iVar1;
+
+ switch (this->previousActionFlag) {
+ case 0:
+ if (this->actionDelay == 0) {
+ if (this->frames.all & 0x80) {
+ this->previousActionFlag = 1;
+ sub_08028FDC(this);
+ sub_080290E0(this, 5);
+ this->spritePriority.b1 = 1;
+ }
+ } else {
+ this->actionDelay--;
+ }
+ break;
+ case 1:
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->previousActionFlag = 0;
+ this->actionDelay = 0x1e;
+ this->field_0xf = 5;
+ sub_080290E0(this, 0);
+ iVar1 = sub_0804A9FC(this, 0x1c);
+ if (iVar1 != NULL) {
+ iVar1->spritePriority.b0 = 3;
+ iVar1->height.HALF.HI -= 12;
+ sub_0805E3A0(iVar1, 2);
+ }
+ SetFlag(this->field_0x86.HWORD);
+ sub_0802925C(this);
+ }
+ break;
+ }
+
+ GetNextFrame(this);
+ sub_0800445C(this);
+}
+
+extern void sub_0804AA1C(Entity*);
+void sub_08028F0C(Entity*);
+
+void sub_08028C84(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 0x30;
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0) {
+ sub_0804AA1C(this);
+ }
+ } else if (sub_08028FDC(this) || this->field_0x80.HALF.LO) {
+ this->field_0x80.HALF.LO = 0;
+ sub_080290E0(this, 0);
+ }
+ }
+ GetNextFrame(this);
+ sub_0800445C(this);
+ sub_08028F0C(this);
+}
+
+void sub_08028CE8(Entity* this) {
+ struct SalesOffering* offer = (struct SalesOffering*)this->field_0x7c.WORD;
+ u32 subtype;
+
+ if ((gTextBox.doTextBox & 0x7f) == 0 && sub_0802915C(this) && !sub_08056338()) {
+ if (offer->price <= gUnk_02002A40.stats.rupees) {
+ if (sub_080291DC(this)) {
+ /* Bag full. */
+ TextboxNoOverlapFollow(0x2904);
+ sub_08078A90(0);
+ } else {
+ ModRupees(-offer->price);
+ switch (offer->field_0x0 >> 2) {
+ case 0:
+ subtype = offer->field_0x9;
+ if (subtype == 0xff) {
+ subtype = gUnk_080CC9C0[Random() & 7];
+ }
+
+ CreateItemEntity(offer->field_0x8, subtype, 0);
+
+ this->action = 6;
+ this->actionDelay = 4;
+ this->field_0x80.HALF.HI = 0;
+ sub_080290E0(this, 3);
+ SetLocalFlag(0x87);
+ return;
+ case 1:
+ CreateItemEntity(offer->field_0x8, offer->field_0x9, 0);
+ this->actionDelay = 4;
+ sub_0802922C(this);
+ return;
+ case 2:
+ CreateItemEntity(offer->field_0x8, offer->field_0x9, 0);
+ this->actionDelay = 8;
+ sub_0802922C(this);
+ return;
+ }
+ }
+ } else {
+ /* Not enough money. */
+ TextboxNoOverlapFollow(0x2903);
+ sub_08078A90(0);
+ }
+ }
+
+ sub_0800445C(this);
+ this->action = 4;
+ this->actionDelay = 0x30;
+ sub_080290E0(this, 0);
+}
+
+void sub_08028DE8(Entity* this) {
+ if (gPlayerEntity.action == 8) {
+ if (this->field_0x80.HALF.HI == 0) {
+ sub_08078A90(1);
+ this->field_0x80.HALF.HI = 1;
+ }
+ } else {
+ TextboxNoOverlapFollow(0x2902);
+ this->action = 4;
+ this->field_0x80.HALF.HI = 0;
+ this->actionDelay = 1;
+ sub_08028EDC(this);
+ sub_08078A90(0);
+ sub_0800445C(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_08028E40(Entity* this) {
+ if ((gTextBox.doTextBox & 0x7f) == 0) {
+ struct SalesOffering* offer = (struct SalesOffering*)this->field_0x7c.WORD;
+
+ this->action = 4;
+ this->previousActionFlag = gTextBox.doTextBox & 0x7f;
+ this->actionDelay = 1;
+ if (CheckLocalFlag(offer->field_0xa) == 0) {
+ SetLocalFlag(offer->field_0xa);
+ }
+ sub_08078A90(0);
+ }
+ sub_0800445C(this);
+ GetNextFrame(this);
+}
+
+void sub_08028E84(Entity* this) {
+ if (UpdateFuseInteraction()) {
+ this->action = 4;
+ this->actionDelay = 1;
+ }
+}
+
+bool32 sub_08029198(const struct SalesOffering*);
+
+void sub_08028E9C(Entity* this) {
+ const struct SalesOffering* offer = &gUnk_080CC954[this->entityType.form];
+ if (sub_08029198(offer) && (offer->field_0x0 & 2)) {
+ offer = &gUnk_080CC954[offer->field_0xa];
+ }
+ this->field_0x7c.WORD = (u32)offer;
+ this->field_0x80.HALF.LO = 0;
+}
+
+void sub_08028EDC(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+ if (sub_08029198(offer) && (offer->field_0x0 & 2)) {
+ offer = &gUnk_080CC954[offer->field_0xa];
+ this->field_0x7c.WORD = (u32)offer;
+ }
+}
+
+void sub_08028F0C(Entity* this) {
+ if (this->interactType == 2) {
+ this->action = 8;
+ this->interactType = 0;
+ sub_0806F118(this);
+ } else if (this->interactType != 0) {
+ u16 dialog;
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ this->interactType = 0;
+ sub_0804AA1C(this);
+ this->direction = (GetAnimationState(this) << 3);
+ sub_080290E0(this, 3);
+ this->field_0x80.HALF.LO = 1;
+ this->actionDelay = 0x20;
+ this->field_0xf = 0;
+ if (sub_08029198(offer)) {
+ dialog = offer->field_0x6;
+ } else {
+ if ((offer->field_0x0 & 0xfc) != 0xc) {
+ this->action = 5;
+ } else {
+ this->action = 7;
+ }
+ dialog = offer->field_0x4;
+ sub_08078A90(1);
+ }
+ TextboxNoOverlapFollow(dialog);
+ gTextBox.field_0x10 = offer->price;
+ }
+}
+
+bool32 sub_08028F98(Entity* this, u32 param_2) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL || sub_080041A0(this, ent, 0x28, 0x28)) {
+ return FALSE;
+ }
+
+ if (param_2 != 2) {
+ u32 distance = param_2 ? 0x58 : 0x50;
+
+ if (!sub_080041A0(this, ent, distance, distance)) {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+bool32 sub_08028FDC(Entity* this) {
+ u32 direction = DirectionRoundUp(sub_08049F84(this, 1));
+ if (direction == this->direction) {
+ return FALSE;
+ } else {
+ this->direction = direction;
+ return TRUE;
+ }
+}
+
+void sub_08028FFC(Entity* this) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spritePriority.b1 = 0;
+ sub_080AE068(this);
+ UnloadOBJPalette(this);
+ this->spriteVramOffset = 0xe8;
+ this->palette.b.b0 = 2;
+ this->palette.b.b4 = 2;
+ this->spriteIndex = 0xa7;
+ this->x.HALF.HI = this->field_0x78.HWORD;
+ this->y.HALF.HI = this->field_0x7a.HWORD;
+ InitializeAnimation(this, 0);
+ SetTile(0x4022, this->field_0x76.HWORD, this->collisionLayer);
+}
+
+void sub_08029078(Entity* this) {
+ this->action = 2;
+ this->flags = this->flags | 0x80;
+ this->spritePriority.b1 = 1;
+ if (LoadFixedGFX(this, 0x72) == 0) {
+ DeleteEntity(this);
+ } else {
+ sub_0801D040(this, 0x6e);
+ this->spriteIndex = 0xd0;
+ sub_08028FDC(this);
+ sub_080290E0(this, 1);
+ SetTile(this->field_0x74.HWORD, this->field_0x76.HWORD, this->collisionLayer);
+ }
+}
+
+void sub_080290E0(Entity* this, u32 param_2) {
+ InitializeAnimation(this, this->direction >> 3 | gUnk_080CCA04[param_2]);
+}
+
+void sub_080290FC(Entity* this) {
+ if (this->actionDelay != 0) {
+ if (--this->actionDelay < 0x10 && (this->actionDelay & 1) == 0) {
+ s32 sVar3 = (this->direction & 0x10) ? -1 : 1;
+ if ((this->direction & 8)) {
+ this->x.HALF.HI += (this->actionDelay & 8) ? -sVar3 : sVar3;
+ } else {
+ this->y.HALF.HI += (this->actionDelay & 8) ? sVar3 : -sVar3;
+ }
+ }
+ }
+}
+
+bool32 sub_0802915C(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ switch (offer->field_0x8) {
+ case 0x44:
+ if (GetInventoryValue(0x44) == 0)
+ return TRUE;
+ break;
+ case 0x1c:
+ if (CheckGlobalFlag(0x5a) == 0)
+ return TRUE;
+ break;
+ case 0x5c:
+ case 0x6c:
+ case 0x6f:
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool32 sub_08029198(const struct SalesOffering* offer) {
+ u32 tmp;
+
+ if ((offer->field_0x0 & 0xfc) != 0xc) {
+ switch (offer->field_0x8) {
+ case 0x1c:
+ tmp = CheckGlobalFlag(0x5a);
+ break;
+ case 0x9:
+ case 0x44:
+ tmp = GetInventoryValue(offer->field_0x8);
+ break;
+ default:
+ return 0;
+ }
+ } else {
+ tmp = CheckLocalFlag(offer->field_0xa);
+ }
+
+ if (tmp == 0) {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+bool32 sub_080291DC(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ switch (offer->field_0x8) {
+ case 0x6c:
+ if (gBombBagSizes[gUnk_02002A40.stats.bombBagType] <= gUnk_02002A40.stats.bombCount)
+ return TRUE;
+ break;
+ case 0x6f:
+ if (gQuiverSizes[gUnk_02002A40.stats.quiverType] <= gUnk_02002A40.stats.arrowCount)
+ return TRUE;
+ break;
+ }
+
+ return FALSE;
+}
+
+#if NON_MATCHING
+void sub_0802922C(Entity* this) {
+ const struct SalesOffering* offer = (const struct SalesOffering*)this->field_0x7c.WORD;
+
+ this->action = 6;
+ this->field_0x80.HALF.HI = 0;
+
+ switch (offer->field_0x8) {
+ case 0x1c:
+ SetGlobalFlag(0x5a);
+ break;
+ }
+
+ sub_080290E0(this, 3);
+}
+#else
+NAKED
+void sub_0802922C(Entity* this) {
+ asm(".include \"asm/non_matching/businessScrub/sub_0802925C.inc\"");
+}
+#endif
+
+void sub_0802925C(Entity* this) {
+ sub_08078784(this, sub_0801E99C(this));
+}
+
+void sub_08029270(Entity* this) {
+ if (this->action == 0) {
+ this->action++;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 0xe);
+ } else {
+ GetNextFrame(this);
+ }
+}
+
+// clang-format off
+const struct SalesOffering gUnk_080CC954[] = {
+ {0x06, 0x00, 0xffff, 0x290f, 0x2902, 0x09, 0xff, 0x0001},
+ {0x04, 0x00, 0x001e, 0x290e, 0x2902, 0x6f, 0xff, 0xffff},
+ {0x04, 0x00, 0x001e, 0x290b, 0x2902, 0x6c, 0xff, 0xffff},
+ {0x08, 0x00, 0x0028, 0x290c, 0x2911, 0x44, 0xff, 0xffff},
+ {0x00, 0x00, 0x0064, 0x290d, 0x2902, 0x5c, 0xff, 0xffff},
+ {0x04, 0x00, 0x0014, 0x2910, 0x2911, 0x1c, 0xff, 0xffff},
+ {0x0c, 0x00, 0xffff, 0x2912, 0x2913, 0xff, 0xff, 0x0046},
+ {0x04, 0x00, 0x0064, 0x2913, 0x2902, 0x5c, 0x75, 0xffff},
+ {0x00, 0x00, 0x00C8, 0x290d, 0x2902, 0x5c, 0xff, 0xffff},
+};
+
+const u8 gUnk_080CC9C0[] = {
+ 0x6e,
+ 0x6f,
+ 0x70,
+ 0x71,
+ 0x72,
+ 0x73,
+ 0x74,
+ 0x75,
+
+};
+
+void (*const gUnk_080CC9C8[])(Entity*) = {
+ sub_0802891C,
+ sub_08028934,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_140,
+};
+
+void (*const gUnk_080CC9E0[])(Entity*) = {
+ sub_08028994,
+ sub_08028A48,
+ sub_08028A74,
+ sub_08028BC4,
+ sub_08028C84,
+ sub_08028CE8,
+ sub_08028DE8,
+ sub_08028E40,
+ sub_08028E84,
+};
+
+const u8 gUnk_080CCA04[] = {
+ 0, 4, 8, 12, 16, 20,
+};
+// clang-format on
diff --git a/src/enemy/chaser.c b/src/enemy/chaser.c
new file mode 100644
index 00000000..a5f1f522
--- /dev/null
+++ b/src/enemy/chaser.c
@@ -0,0 +1,91 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s32 sub_080012DC(Entity*);
+extern u32 sub_0804A024(Entity*, u32, u32);
+extern bool32 sub_080AF038(Entity*);
+
+extern void (*const gUnk_080012C8[])(Entity*);
+
+extern void (*const gUnk_080CD27C[])(Entity*);
+extern void (*const gUnk_080CD298[])(Entity*);
+
+void Chaser(Entity* this) {
+ u32 idx = sub_080012DC(this);
+ if (idx) {
+ gUnk_080012C8[idx](this);
+ } else {
+ gUnk_080CD27C[GetNextFunction(this)](this);
+ }
+}
+
+void sub_0802B518(Entity* this) {
+ gUnk_080CD298[this->action](this);
+}
+
+void sub_0802B530(Entity* this) {
+ this->action = 1;
+ InitializeAnimation(this, 0);
+}
+
+void sub_0802B540(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ u32 direction = sub_0804A024(this, 1, 0xc);
+ if (direction != 0xff) {
+ this->action = 2;
+ this->nonPlanarMovement = 0x40;
+ this->direction = direction;
+ }
+ }
+}
+
+void sub_0802B56C(Entity* this) {
+ GetNextFrame(this);
+ if (this->bitfield & 0x80) {
+ this->nonPlanarMovement = 0x40;
+ }
+
+ if (sub_080AF038(this)) {
+ if (this->animIndex != 1) {
+ InitializeAnimation(this, 1);
+ }
+ if (this->nonPlanarMovement < 0x220) {
+ this->nonPlanarMovement += 4;
+ }
+ } else {
+ this->action = 3;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0802B5C8(Entity *this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->actionDelay = 30;
+ InitializeAnimation(this,0);
+ }
+}
+
+
+// clang-format off
+void (*const gUnk_080CD27C[])(Entity*) = {
+ sub_0802B518,
+ sub_0802B518,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802B518,
+ sub_0802B518,
+};
+
+void (*const gUnk_080CD298[])(Entity*) = {
+ sub_0802B530,
+ sub_0802B540,
+ sub_0802B56C,
+ sub_0802B5C8,
+};
+// clang-format on
diff --git a/src/enemy/chuchu.c b/src/enemy/chuchu.c
new file mode 100644
index 00000000..9b816805
--- /dev/null
+++ b/src/enemy/chuchu.c
@@ -0,0 +1,764 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s32 sub_080012DC(Entity*);
+extern void sub_08001318(Entity*);
+extern void sub_080043A8(Entity*);
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+extern u32 PlayerInRange(Entity*, u32, u32);
+extern void sub_0804AA1C(Entity*);
+extern void sub_080AF160(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+void sub_0801F328(Entity*);
+void sub_0801F340(Entity*);
+void sub_0801F360(Entity*);
+void sub_0801F3AC(Entity*);
+void sub_0801F730(Entity*);
+void sub_0801F748(Entity*);
+void sub_0801F764(Entity*);
+void sub_0801FAE0(Entity*);
+void sub_0801FAF8(Entity*);
+void sub_0801FB14(Entity*);
+void sub_0801FB34(Entity*);
+void sub_0801FB68(Entity*);
+u32 sub_0801FBD0(Entity*);
+void Chuchu_JumpAtPlayer(Entity*);
+
+extern void (*const gUnk_080012C8[])(Entity*);
+extern void (*const gUnk_080CA21C[])(Entity*);
+extern void (*const gUnk_080CA234[])(Entity*);
+extern void (*const gUnk_080CA25C[])(Entity*);
+extern void (*const gUnk_080CA288[])(Entity*);
+
+extern const s8 gUnk_080CA2B4[];
+
+void Chuchu(Entity* this) {
+ int index;
+
+ index = sub_080012DC(this);
+ switch (index) {
+ default:
+ gUnk_080012C8[index](this);
+ return;
+ case 0:
+ /* ... */
+ break;
+ case 2:
+ this->field_0x3a &= 0xfe;
+ if (index != this->field_0x80.HALF.HI) {
+ switch (this->entityType.form) {
+ case 0:
+ if (this->flags & 0x80) {
+ this->action = 6;
+ this->flags &= ~0x80;
+ this->nonPlanarMovement = 0x20;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 5);
+ }
+ break;
+ case 1:
+ /* ... */
+ break;
+ case 2:
+ sub_080043A8(this);
+ return;
+ }
+ }
+ break;
+ }
+ this->field_0x80.HALF.HI = index;
+ gUnk_080CA21C[GetNextFunction(this)](this);
+ if (*(char*)(*(int*)&this->field_0x68 + 10) == 0x1c) {
+ SetChildOffset(this, 0, 1, -0x10);
+ } else if (this->entityType.form == 2) {
+ sub_0801FB34(this);
+ }
+}
+
+void Chuchu_OnTick(Entity* this) {
+ switch (this->entityType.form) {
+ case 0:
+ sub_0801F3AC(this);
+ gUnk_080CA234[this->action](this);
+ break;
+ case 1:
+ sub_0801F764(this);
+ gUnk_080CA25C[this->action](this);
+ break;
+ case 2:
+ gUnk_080CA288[this->action](this);
+ break;
+ }
+}
+
+void sub_0801EF40(Entity* this) {
+ u8 health;
+
+ if (this->entityType.form == 2) {
+ if (this->bitfield == 0x8e || this->bitfield == 0x95) {
+ this->flags &= ~0x80;
+ this->currentHealth = 0;
+ }
+ }
+
+ health = this->currentHealth;
+ if (health) {
+ if (this->bitfield == 0x94) {
+ sub_0801FB68(this);
+ sub_0804A9FC(this, 0x1c);
+ InitializeAnimation(this, 6);
+ } else if (this->field_0x80.HALF.LO != health) {
+ sub_0801FB68(this);
+ InitializeAnimation(this, 6);
+ }
+ } else {
+ sub_0804AA1C(this);
+ this->field_0x20 = 0;
+ InitializeAnimation(this, 9);
+ }
+ this->field_0x80.HALF.LO = this->currentHealth;
+ sub_0804AA30(this, gUnk_080CA21C);
+}
+
+void sub_0801EFD8(Entity* this) {
+ if (sub_0806F520(this) == 0 && this->field_0x43) {
+ sub_0804A9FC(this, 0x1c);
+ InitializeAnimation(this, 6);
+ } else {
+ if (this->animIndex != 8) {
+ sub_0801FB68(this);
+ InitializeAnimation(this, 8);
+ }
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0801F02C(Entity* this) {
+ if (this->animIndex == 6)
+ GetNextFrame(this);
+ sub_08001318(this);
+}
+
+void sub_0801F048(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->entityType.form == 0) {
+ sub_0804A7D4(this);
+ } else if (this->entityType.form == 1) {
+ CreateDeathFx(this, 0xf2, 0);
+ } else {
+ CreateDeathFx(this, 0xf1, 0);
+ }
+}
+
+void sub_0801F084(Entity* this) {
+ if ((this->frames.all & 0x80) == 0)
+ GetNextFrame(this);
+ sub_08001242(this);
+}
+
+void sub_0801F0A4(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x82.HALF.LO = 0;
+}
+
+void nullsub_4(Entity* this) {
+ (void)this;
+}
+
+void sub_0801F0C8(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 3;
+ this->actionDelay = (Random() & 3) + 0xc;
+ this->field_0xf = Random();
+ this->direction = sub_08049F84(this, 1);
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->spritePriority.b1 = 3;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0801F12C(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ sub_0801F328(this);
+ } else {
+ if ((this->field_0xf++ & 7) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (PlayerInRange(this, 1, 0x38)) {
+ this->action = 4;
+ Chuchu_JumpAtPlayer(this);
+ } else if (PlayerInRange(this, 1, 0x48)) {
+ this->actionDelay = (Random() & 3) + 0xc;
+ } else {
+ sub_0801F328(this);
+ }
+ }
+ }
+}
+
+void sub_0801F1B0(Entity* this) {
+ if (this->frames.all & 0x10) {
+ if (this->frames.all & 1) {
+ this->frames.all ^= 1;
+ this->damageType = 90;
+ EnqueueSFX(299);
+ }
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x4000) == 0)
+ GetNextFrame(this);
+ } else {
+ GetNextFrame(this);
+ }
+
+ if (this->frames.all & 0x80) {
+ if (sub_0801FBD0(this)) {
+ sub_0801F328(this);
+ } else {
+ sub_0801F340(this);
+ }
+ }
+}
+
+void sub_0801F228(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->direction = sub_08049F84(this, 1);
+ }
+ GetNextFrame(this);
+}
+
+void sub_0801F250(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80)
+ sub_0801F360(this);
+}
+
+void sub_0801F270(Entity* this) {
+ if ((this->field_0xf++ & 7) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ }
+
+ sub_080AF160(this);
+ GetNextFrame(this);
+ if (sub_0801FBD0(this))
+ return;
+
+ if (--this->actionDelay)
+ return;
+
+ if (this->field_0x80.HALF.HI == 0) {
+ this->action = 2;
+ InitializeAnimation(this, 4);
+ } else {
+ this->actionDelay = 8;
+ }
+}
+
+void sub_0801F2CC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ InitializeAnimation(this, 4);
+ }
+}
+
+void sub_0801F2F8(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ sub_0801F340(this);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_0801F328(Entity* this) {
+ this->action = 6;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 5);
+}
+
+void sub_0801F340(Entity* this) {
+ this->action = 5;
+ this->actionDelay = 60;
+ this->nonPlanarMovement = 0x20;
+ this->damageType = 92;
+ InitializeAnimation(this, 2);
+}
+
+void sub_0801F360(Entity* this) {
+ this->action = 7;
+ this->actionDelay = (Random() & 0x38) + 0xb4;
+ this->field_0xf = Random();
+ this->direction = sub_08049F84(this, 1);
+ this->spritePriority.b1 = 2;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 1);
+}
+
+void sub_0801F3AC(Entity* this) {
+ if (this->action == 9 || this->action == 0)
+ return;
+
+ if (sub_08049FDC(this, 1)) {
+ if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
+ if (this->action == 1) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HALF.LO = 1;
+ InitializeAnimation(this, 0);
+ }
+ } else if (this->action == 3) {
+ sub_0801F328(this);
+ }
+ } else if (this->action == 3) {
+ sub_0801F328(this);
+ } else if (this->action == 7) {
+ this->action = 8;
+ InitializeAnimation(this, 7);
+ }
+}
+
+void sub_0801F428(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = Random();
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x82.HALF.LO = 0;
+ if (this->entityType.parameter == 0)
+ return;
+
+ this->action = 3;
+ this->field_0xf = 30;
+ this->flags |= 0x80;
+ this->spritePriority.b1 = 3;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 2);
+}
+
+void sub_0801F48C(Entity* this) {
+ GetNextFrame(this);
+}
+
+void sub_0801F494(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 3;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->spritePriority.b1 = 3;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0801F4EC(Entity* this) {
+ GetNextFrame(this);
+ if (--this->field_0xf == 0)
+ this->action = 4;
+}
+
+void sub_0801F508(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ this->field_0x82.HALF.HI = 0;
+ sub_0801F730(this);
+ } else {
+ u8 tmp = ++this->actionDelay & 7;
+ if (tmp == 0 && PlayerInRange(this, 1, 0x38)) {
+ if (Random() & 1) {
+ this->action = 5;
+ Chuchu_JumpAtPlayer(this);
+ } else {
+ this->field_0x82.HALF.HI = 120;
+ sub_0801F730(this);
+ }
+ } else {
+ if (tmp == 4) {
+ this->direction = sub_08049F84(this, 1);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_0801F584(Entity* this) {
+ if (this->frames.all & 0x10) {
+ if (this->frames.all & 0x1) {
+ this->frames.all ^= 1;
+ this->damageType = 91;
+ EnqueueSFX(299);
+ }
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x4000) == 0)
+ GetNextFrame(this);
+
+ } else {
+ GetNextFrame(this);
+ }
+
+ if (this->frames.all & 0x80) {
+ if (sub_0801FBD0(this)) {
+ this->field_0x82.HALF.HI = 0;
+ sub_0801F730(this);
+ } else {
+ this->action = 6;
+ this->field_0xf = 60;
+ this->nonPlanarMovement = 0x20;
+ this->damageType = 92;
+ InitializeAnimation(this, 2);
+ }
+ }
+}
+
+void sub_0801F61C(Entity* this) {
+ if (--this->field_0xf == 0)
+ this->action = 4;
+ GetNextFrame(this);
+}
+
+void sub_0801F638(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 8;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ this->spritePriority.b1 = 2;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0801F688(Entity* this) {
+ if (this->field_0x82.HALF.HI)
+ this->field_0x82.HALF.HI--;
+
+ if (sub_0801FBD0(this) || this->field_0x82.HALF.HI) {
+ this->direction = sub_08049F84(this, 1);
+ sub_080AF160(this);
+ GetNextFrame(this);
+ } else {
+ sub_0801F748(this);
+ }
+}
+
+void sub_0801F6CC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ InitializeAnimation(this, 4);
+ }
+}
+
+void sub_0801F6F8(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->nonPlanarMovement = 0x20;
+ sub_0804AA1C(this);
+ InitializeAnimation(this, 2);
+ }
+}
+
+void sub_0801F730(Entity* this) {
+ this->action = 7;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 5);
+}
+
+void sub_0801F748(Entity* this) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 4);
+}
+
+void sub_0801F764(Entity* this) {
+ if (this->action == 10 || this->action == 0)
+ return;
+
+ if (sub_08049FDC(this, 1)) {
+ if (this->action == 1) {
+ if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HALF.LO = 1;
+ InitializeAnimation(this, 0);
+ }
+ }
+ } else if (this->action == 4) {
+ sub_0801F730(this);
+ } else if (this->action == 8) {
+ this->action = 9;
+ InitializeAnimation(this, 7);
+ }
+}
+
+void sub_0801F7D8(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = Random();
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x82.HALF.LO = 0;
+}
+
+void sub_0801F7FC(Entity* this) {
+ if (sub_08049FDC(this, 1) == 0)
+ return;
+
+ if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ this->field_0x82.HALF.LO = 1;
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_0801F840(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ sub_0801FB14(this);
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->spritePriority.b1 = 3;
+ }
+}
+
+void sub_0801F884(Entity* this) {
+ GetNextFrame(this);
+ if (this->field_0xf) {
+ this->field_0xf--;
+ } else {
+ Entity* ent = sub_0804A9FC(this, 0x1b);
+ if (ent) {
+ ent->entityType.parameter = 64;
+ this->action = 4;
+ this->damageType = 165;
+ EnqueueSFX(0x193);
+ }
+ }
+}
+
+void sub_0801F8C0(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ sub_0801FAE0(this);
+ } else if (sub_08049FDC(this, 1) == 0) {
+ sub_0801F730(this);
+ } else {
+ u8 tmp = ++this->actionDelay & 7;
+ if (tmp == 0 && sub_08049F1C(this, gUnk_020000B0, 0x38)) {
+ this->action = 5;
+ Chuchu_JumpAtPlayer(this);
+ } else {
+ if (tmp == 4) {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ }
+ }
+}
+
+void sub_0801F940(Entity* this) {
+ if (this->frames.all & 0x10) {
+ if (this->frames.all & 1) {
+ this->frames.all ^= 1;
+ EnqueueSFX(299);
+ }
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x4000) == 0)
+ GetNextFrame(this);
+ } else {
+ GetNextFrame(this);
+ }
+
+ if (this->frames.all & 0x80) {
+ if (sub_0801FBD0(this)) {
+ sub_0801FAE0(this);
+ } else {
+ this->action = 6;
+ this->field_0xf = 60;
+ this->nonPlanarMovement = 0x20;
+ InitializeAnimation(this, 2);
+ }
+ }
+}
+
+void sub_0801F9C4(Entity* this) {
+ if (--this->field_0xf == 0)
+ this->action = 4;
+ GetNextFrame(this);
+}
+
+void sub_0801F9E0(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 8;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ this->spritePriority.b1 = 2;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0801FA30(Entity* this) {
+ if (sub_0801FBD0(this)) {
+ this->direction = sub_08049F84(this, 1);
+ sub_080AF160(this);
+ GetNextFrame(this);
+ } else if (sub_08049FDC(this, 1) == 0) {
+ this->action = 9;
+ InitializeAnimation(this, 7);
+ } else {
+ sub_0801FAF8(this);
+ }
+}
+
+void sub_0801FA78(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ InitializeAnimation(this, 4);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_0801FAAC(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ sub_0801FB14(this);
+ this->nonPlanarMovement = 0x20;
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_0801FAE0(Entity* this) {
+ this->action = 7;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 5);
+}
+
+void sub_0801FAF8(Entity* this) {
+ this->action = 2;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 4);
+}
+
+void sub_0801FB14(Entity* this) {
+ this->action = 3;
+ this->field_0xf = 30;
+ this->direction = sub_08049F84(this, 1);
+ InitializeAnimation(this, 2);
+}
+
+void sub_0801FB34(Entity* this) {
+ if (*(Entity**)&this->field_0x68) {
+ sub_0806FA90(this, *(Entity**)&this->field_0x68, gUnk_080CA2B4[this->frames.all & 0xf], 1);
+ (*(Entity**)&this->field_0x68)->spriteOffsetY--;
+ }
+}
+
+void sub_0801FB68(Entity* this) {
+ switch (this->entityType.form) {
+ case 0:
+ this->action = 9;
+ break;
+ case 1:
+ this->action = 10;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 1;
+ this->spritePriority.b1 = 3;
+ break;
+ case 2:
+ this->action = 10;
+ this->damageType = 92;
+ sub_0804AA1C(this);
+ break;
+ }
+
+ this->field_0x20 = 0;
+}
+
+u32 sub_0801FBD0(Entity* this) {
+ if (sub_080002B8(this) == 0x10) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+void Chuchu_JumpAtPlayer(Entity* this) {
+ this->nonPlanarMovement = 0x180;
+ this->field_0x20 = 0x20000;
+ this->direction = sub_08049F84(this, 1);
+ InitializeAnimation(this, 3);
+}
+
+// clang-format off
+void (*const gUnk_080CA21C[])(Entity*) = {
+ Chuchu_OnTick,
+ sub_0801EF40,
+ sub_0801F02C,
+ sub_0801F048,
+ sub_0801F084,
+ sub_0801EFD8,
+};
+
+void (*const gUnk_080CA234[])(Entity*) = {
+ sub_0801F0A4,
+ nullsub_4,
+ sub_0801F0C8,
+ sub_0801F12C,
+ sub_0801F1B0,
+ sub_0801F228,
+ sub_0801F250,
+ sub_0801F270,
+ sub_0801F2CC,
+ sub_0801F2F8,
+};
+
+void (*const gUnk_080CA25C[])(Entity*) = {
+ sub_0801F428,
+ sub_0801F48C,
+ sub_0801F494,
+ sub_0801F4EC,
+ sub_0801F508,
+ sub_0801F584,
+ sub_0801F61C,
+ sub_0801F638,
+ sub_0801F688,
+ sub_0801F6CC,
+ sub_0801F6F8,
+};
+
+void (*const gUnk_080CA288[])(Entity*) = {
+ sub_0801F7D8,
+ sub_0801F7FC,
+ sub_0801F840,
+ sub_0801F884,
+ sub_0801F8C0,
+ sub_0801F940,
+ sub_0801F9C4,
+ sub_0801F9E0,
+ sub_0801FA30,
+ sub_0801FA78,
+ sub_0801FAAC,
+};
+// clang-format on
diff --git a/src/enemy/chuchuBoss.c b/src/enemy/chuchuBoss.c
index 169deeb4..ee21e03c 100644
--- a/src/enemy/chuchuBoss.c
+++ b/src/enemy/chuchuBoss.c
@@ -1,12 +1,28 @@
+#include "enemy.h"
#include "entity.h"
#include "functions.h"
-#include "enemy.h"
-extern void (*const gUnk_080CC19C[])(Entity*);
+extern void sub_08078B48(void);
-extern void sub_08001324(Entity*);
void sub_08027870(Entity*);
+extern void (*const gUnk_080CC19C[])(Entity*);
+extern void (*const gUnk_080CC1B0[])(Entity*);
+extern const u8 gUnk_080CC1B8[];
+extern void (*const gUnk_080CC1C8[])(Entity*);
+extern void (*const gUnk_080CC1DC[])(Entity*);
+extern void (*const gUnk_080CC20C[])(Entity*);
+extern const u8 gUnk_080CC234[];
+extern const u8 gUnk_080CC24F[];
+extern void (*const gUnk_080CC258[])(Entity*);
+extern void (*const gUnk_080CC264[])(Entity*);
+extern void (*const gUnk_080CC26C[])(Entity*);
+extern const u8 gUnk_080CC278[];
+extern const u16 gUnk_080CC27C[];
+extern const u16 gUnk_080CC29C[];
+extern const u16 gUnk_080CC2BC[];
+extern const s8 gUnk_080CC2DC[];
+
void ChuchuBoss(Entity* this) {
gUnk_080CC19C[GetNextFunction(this)]((Entity*)this);
}
@@ -17,3 +33,168 @@ void sub_08025CBC(Entity* this) {
sub_08027870(this);
}
}
+
+void sub_08025DC0(Entity*);
+void sub_08025CD4(Entity*);
+void sub_08001242(Entity*);
+void sub_08025DD8(Entity*);
+void sub_08026060(Entity*);
+void sub_08026110(Entity*);
+void sub_080272D4(Entity*);
+void sub_0802720C(Entity*);
+void sub_0802720C(Entity*);
+void sub_08026090(Entity*);
+void sub_0802626C(Entity*);
+void sub_08026580(Entity*);
+void sub_08026634(Entity*);
+void sub_08026750(Entity*);
+void sub_0802686C(Entity*);
+void sub_080268C8(Entity*);
+void sub_0802694C(Entity*);
+void sub_08026C40(Entity*);
+void sub_08026E1C(Entity*);
+void sub_08026FA4(Entity*);
+void sub_08027064(Entity*);
+void sub_08026F1C(Entity*);
+void sub_080262A8(Entity*);
+void sub_08026328(Entity*);
+void sub_08026358(Entity*);
+void sub_080263B4(Entity*);
+void sub_08026414(Entity*);
+void sub_0802647C(Entity*);
+void sub_080264AC(Entity*);
+void sub_080264D4(Entity*);
+void sub_0802650C(Entity*);
+void sub_0802653C(Entity*);
+void sub_08026774(Entity*);
+void sub_080267D0(Entity*);
+void sub_08026808(Entity*);
+void sub_080268EC(Entity*);
+void sub_08026914(Entity*);
+void sub_08026968(Entity*);
+void sub_080269CC(Entity*);
+void sub_08026BE8(Entity*);
+
+// clang-format off
+void (*const gUnk_080CC19C[])(Entity*) = {
+ sub_08025DC0,
+ sub_08025DC0,
+ sub_08025CBC,
+ sub_08025CD4,
+ sub_08001242,
+};
+
+void (*const gUnk_080CC1B0[])(Entity*) = {
+ sub_08025DD8,
+ sub_08026060,
+};
+
+const u8 gUnk_080CC1B8[] = {
+ 0, 4,
+ 0, 0,
+ 0, 4,
+ 0, 0,
+ 1, 4,
+ 0, 0,
+ 2, 4,
+ 0, 0,
+};
+
+void (*const gUnk_080CC1C8[])(Entity*) = {
+ sub_08026110,
+ sub_080272D4,
+ sub_0802720C,
+ sub_0802720C,
+ sub_08026090,
+};
+
+void (*const gUnk_080CC1DC[])(Entity*) = {
+ sub_0802626C,
+ sub_08026580,
+ sub_08026634,
+ sub_08026750,
+ sub_0802686C,
+ sub_080268C8,
+ sub_0802694C,
+ sub_08026C40,
+ sub_08026E1C,
+ sub_08026FA4,
+ sub_08027064,
+ sub_08026F1C,
+};
+
+void (*const gUnk_080CC20C[])(Entity*) = {
+ sub_080262A8,
+ sub_08026328,
+ sub_08026358,
+ sub_080263B4,
+ sub_08026414,
+ sub_0802647C,
+ sub_080264AC,
+ sub_080264D4,
+ sub_0802650C,
+ sub_0802653C,
+};
+
+const u8 gUnk_080CC234[] = {
+ 0x3C, 0x1E, 0x1E, 0x1E,
+ 0x1E, 0x0F, 0x0F, 0x0F,
+ 0x04, 0x04, 0x04, 0x04,
+ 0x04, 0x04, 0x0A, 0x0A,
+ 0x0A, 0x0F, 0x0F, 0x0F,
+ 0x1E, 0x1E, 0x2D, 0x0A,
+ 0x5A, 0x1E, 0xFF,
+};
+
+const u8 gUnk_080CC24F[] = {
+ 2, 2, 4, 4,
+ 4, 6, 6, 8,
+};
+
+void (*const gUnk_080CC258[])(Entity*) = {
+ sub_08026774,
+ sub_080267D0,
+ sub_08026808,
+};
+
+void (*const gUnk_080CC264[])(Entity*) = {
+ sub_080268EC,
+ sub_08026914,
+};
+
+void (*const gUnk_080CC26C[])(Entity*) = {
+ sub_08026968,
+ sub_080269CC,
+ sub_08026BE8,
+};
+
+const u8 gUnk_080CC278[] = {
+ 150, 180, 210, 250,
+};
+
+const u16 gUnk_080CC27C[] = {
+ 0x80, 0x8, 0x100, 0x6,
+ 0x80, 0x18, 0x100, 0x8,
+ 0x180, 0x6, 0x100, 0x10,
+ 0x0, 0x0, 0xA0, 0x18,
+};
+
+const u16 gUnk_080CC29C[] = {
+ 0x80, 0x8, 0x100, 0x4,
+ 0x80, 0xC, 0x80, 0x6,
+ 0x200, 0x6, 0x100, 0xC,
+ 0x0, 0x0, 0xA0, 0x14,
+};
+
+const u16 gUnk_080CC2BC[] = {
+ 0x80, 0x8, 0x100, 0x0,
+ 0x60, 0x2, 0x80, 0x2,
+ 0x200, 0x6, 0x100, 0x8,
+ 0x0, 0x0, 0xA0, 0x10,
+};
+
+
+const s8 gUnk_080CC2DC[] = {
+ -7, -9, -7,
+};
+// clang-format on
diff --git a/src/enemy/cuccoChickAggr.c b/src/enemy/cuccoChickAggr.c
new file mode 100644
index 00000000..686e5100
--- /dev/null
+++ b/src/enemy/cuccoChickAggr.c
@@ -0,0 +1,167 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern Entity* sub_08049DF4(u32);
+
+void sub_08022A88(Entity*);
+void sub_08022AA4(Entity*);
+void sub_08022B0C(Entity*);
+u32 sub_08022B20(Entity*);
+void sub_08022B44(Entity*);
+
+extern void (*const gUnk_080CBB64[])(Entity*);
+extern void (*const gUnk_080CBB7C[])(Entity*);
+
+void CuccoChickAggr(Entity* this) {
+ gUnk_080CBB64[GetNextFunction(this)](this);
+}
+
+void sub_08022934(Entity* this) {
+ gUnk_080CBB7C[this->action](this);
+}
+
+void sub_0802294C(Entity* this) {
+ sub_0804AA30(this, gUnk_080CBB64);
+}
+
+void nullsub_132(Entity* this) {
+}
+
+void sub_08022960(Entity* this) {
+ sub_0804A720(this);
+ sub_08022A88(this);
+}
+
+void sub_08022970(Entity* this) {
+ if (--this->actionDelay == 0) {
+ sub_08022AA4(this);
+ }
+}
+
+void sub_08022988(Entity* this) {
+ if (this->height.HALF.HI == 0 && sub_08022B20(this)) {
+ sub_08022B0C(this);
+ } else {
+ if (this->field_0xf) {
+ if (--this->field_0xf)
+ return;
+
+ this->frameIndex = 1;
+ this->field_0x20 = 0x10000;
+ EnqueueSFX(0xd6);
+ }
+
+ ProcessMovement(this);
+ if (sub_08003FC4(this, 0x2000) == 0) {
+ if (--this->actionDelay == 0) {
+ sub_08022A88(this);
+ } else {
+ this->field_0xf = 4;
+ this->frameIndex = 0;
+ }
+ }
+ }
+}
+
+void sub_080229F8(Entity* this) {
+ if (sub_08003FC4(this, 0x2800) == 0) {
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ this->actionDelay = 6;
+ this->field_0xf = 8;
+ this->frameIndex = 0;
+ this->nonPlanarMovement = 0xc0;
+ sub_08022B44(this);
+ } else {
+ this->field_0x20 = 0x10000;
+ EnqueueSFX(0xd6);
+ }
+ }
+}
+
+void sub_08022A40(Entity* this) {
+ if (this->field_0xf) {
+ if (--this->field_0xf)
+ return;
+
+ this->frameIndex = 1;
+ }
+
+ ProcessMovement(this);
+ if (sub_08003FC4(this, 0x2000) == 0) {
+ if (--this->actionDelay == 0) {
+ sub_08022A88(this);
+ } else {
+ sub_08022B44(this);
+ }
+ }
+}
+
+void sub_08022A88(Entity* this) {
+ this->action = 1;
+ this->actionDelay = (Random() & 0xf) + 8;
+ this->frameIndex = 0;
+}
+
+void sub_08022AA4(Entity* this) {
+ u32 rand = Random();
+
+ this->action = 2;
+ this->actionDelay = (rand & 3) + 1;
+ this->field_0xf = 1;
+ this->nonPlanarMovement = 0x80;
+
+ if (!sub_08049FA0(this) && (rand >> 8) & 3) {
+ this->direction = sub_08049EE4(this);
+ } else {
+ this->direction = (rand >> 0x10) & 0x1f;
+ }
+
+ if (this->direction & 0xf)
+ this->spriteSettings.b.flipX = (this->direction >> 4) ^ 1;
+}
+
+void sub_08022B0C(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 3;
+ this->field_0xf = 8;
+ sub_08022B44(this);
+}
+
+u32 sub_08022B20(Entity* this) {
+ if (!sub_08049DF4(2))
+ return 0;
+
+ return sub_080041A0(this, &gPlayerEntity, 0x24, 0x24);
+}
+
+void sub_08022B44(Entity *this){
+ this->field_0x20 = 0xc000;
+ this->direction = GetFacingDirection(this,&gPlayerEntity);
+
+ if (this->direction & 0xf)
+ this->spriteSettings.b.flipX = (this->direction >> 4)^1;
+
+ EnqueueSFX(0xd6);
+}
+
+
+// clang-format off
+void (*const gUnk_080CBB64[])(Entity*) = {
+ sub_08022934,
+ sub_0802294C,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_132,
+};
+
+void (*const gUnk_080CBB7C[])(Entity*) = {
+ sub_08022960,
+ sub_08022970,
+ sub_08022988,
+ sub_080229F8,
+ sub_08022A40,
+};
+// clang-format on
diff --git a/src/enemy/darkNut.c b/src/enemy/darkNut.c
new file mode 100644
index 00000000..b0c63e8a
--- /dev/null
+++ b/src/enemy/darkNut.c
@@ -0,0 +1,754 @@
+#include "entity.h"
+#include "functions.h"
+
+typedef struct {
+ u8 field_0x0;
+ u8 field_0x1;
+} PACKED stuct_080CAB14;
+
+void sub_08021218();
+void sub_08021588();
+void sub_080213D0();
+void sub_08021390();
+void sub_0802159C();
+void sub_0804AA1C();
+void sub_080213F0();
+u32 sub_080214FC();
+void sub_08021540();
+void sub_08021600();
+void sub_080213B0();
+u32 PlayerInRange();
+u32 sub_0802169C();
+void sub_0802124C();
+void sub_08021644();
+void sub_08021414();
+void sub_08021400();
+u32 sub_08021274(u32, u32);
+u32 sub_08021664(Entity*, Entity*);
+u32 sub_0804A044(Entity*, Entity*, u32);
+void sub_08021424(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+extern void (*const gUnk_080CAA98[])(Entity*);
+extern void (*const gUnk_080CAAB0[])(Entity*);
+
+extern const s8 gUnk_080CAB00[];
+extern const s8 gUnk_080CAB04[];
+extern const u8 gUnk_080CAB08[];
+extern const s8 gUnk_080CAB0C[];
+extern const s8 gUnk_080CAB10[];
+extern const stuct_080CAB14 gUnk_080CAB14[];
+extern const u8 gUnk_080CAB3A[];
+extern const u8 gUnk_080CAB42[];
+extern const u8 gUnk_080CAB4A[];
+extern const u8 gUnk_080CAB52[];
+extern const u8 gUnk_080CAB68[];
+
+extern void (*const gUnk_080CAB58[])(Entity*);
+
+void DarkNut(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CAA98);
+ SetChildOffset(this, 0, 1, -22);
+}
+
+void sub_08020BA0(Entity* this) {
+ gUnk_080CAAB0[this->action](this);
+}
+
+void sub_08020BB8(Entity* this) {
+ switch (this->bitfield & 0x7f) {
+ case 0x1c:
+ this->action = 11;
+ this->actionDelay = gUnk_080CAB0C[this->entityType.form];
+ this->damageType = 81;
+ sub_08021218(this, 8, DirectionToAnimationState(this->field_0x3e ^ 0x10));
+ sub_08021588(this);
+ sub_0804A9FC(this, 0x1c);
+ break;
+ case 0x16:
+ this->action = 11;
+ this->actionDelay = gUnk_080CAB10[this->entityType.form];
+ this->damageType = 81;
+ sub_08021218(this, 8, DirectionToAnimationState(this->field_0x3e ^ 0x10));
+ sub_08021588(this);
+ sub_0804A9FC(this, 0x1c);
+ break;
+ case 0x4b:
+ if (this->action == 13 || this->action == 15 || this->action == 19 || this->action == 18)
+ break;
+ switch (this->field_0x78.HALF.HI) {
+ case 8 ... 12:
+ this->field_0x7a.HALF.LO = gUnk_080CAB04[this->entityType.form];
+ break;
+ case 4 ... 6:
+ this->field_0x7a.HALF.LO = gUnk_080CAB00[this->entityType.form];
+ break;
+ default:
+ this->field_0x7a.HALF.LO = 0;
+ break;
+ }
+ this->action = 10;
+ sub_08021218(this, 0xb, this->animationState);
+ EnqueueSFX(0x15d);
+ sub_08021588(this);
+ break;
+ case 0x4c:
+ if (this->action == 15) {
+ u8 bVar3 = 0xff;
+ if (this->attachedEntity != NULL) {
+ bVar3 = this->attachedEntity->bitfield & 0x7f;
+ }
+ if (bVar3 == 2) {
+ sub_080213D0(this, gUnk_080CAB08[this->entityType.form]);
+ } else {
+ sub_080213D0(this, 0);
+ }
+ }
+ break;
+ default:
+ if (this->currentHealth != this->field_0x78.HALF.LO) {
+ sub_08021588(this);
+ sub_08021390(this);
+ sub_0804AA1C(this);
+ }
+ break;
+ }
+ this->field_0x78.HALF.LO = this->currentHealth;
+ sub_0804AA30(this, gUnk_080CAA98);
+}
+
+void nullsub_129(Entity* this) {
+}
+
+void sub_08020D70(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x74.HALF.HI = 0;
+ this->field_0x78.HALF.LO = this->currentHealth;
+ this->animationState = -1;
+ sub_08021218(this, 0, 2);
+}
+
+void sub_08020D9C(Entity* this) {
+ if (sub_08049FDC(this, 1))
+ sub_080213F0(this);
+}
+
+void sub_08020DB4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_08020DD4(Entity* this) {
+ if (sub_080214FC(this)) {
+ sub_080213F0(this);
+ } else if (--this->field_0x76.HWORD == 0) {
+ this->action = 5;
+ sub_08021218(this, 5, this->animationState);
+ } else {
+ if (--this->actionDelay == 0)
+ sub_08021540(this);
+ ProcessMovement(this);
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_08020E28(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_080213B0(this);
+}
+
+void sub_08020E48(Entity* this) {
+ if (sub_080214FC(this)) {
+ sub_080213F0(this);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_080213B0(this);
+ }
+}
+
+void sub_08020E78(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_08020E98(Entity* this) {
+ if (PlayerInRange(this, 1, 0x38)) {
+ if (sub_0802169C(this, gUnk_020000B0)) {
+ this->action = 8;
+ sub_08021218(this, 7, this->animationState);
+ } else {
+ this->direction = GetFacingDirection(gUnk_020000B0, this);
+ if (ProcessMovement(this) == 0) {
+ this->action = 8;
+ sub_08021218(this, 7, this->animationState);
+ } else {
+ this->direction ^= 0x10;
+ sub_0802124C(this);
+ sub_08021644(this);
+ }
+ }
+ } else {
+ if (gUnk_020000B0 == NULL) {
+ sub_08021414(this);
+ } else {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ ProcessMovement(this);
+ sub_0802124C(this);
+ sub_08021644(this);
+ }
+ }
+}
+
+void sub_08020F28(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_08021400(this);
+}
+
+void sub_08020F48(Entity* this) {
+ if (PlayerInRange(this, 1, 0x48)) {
+ if (sub_08021664(this, gUnk_020000B0)) {
+ u32 uVar2 = sub_0804A044(this, gUnk_020000B0, 9);
+ if (uVar2 == 0xff) {
+ sub_08021424(this);
+ } else {
+ Entity* pEVar3;
+
+ this->action = 14;
+ sub_08021218(this, 13, uVar2 >> 3);
+ pEVar3 = sub_0804A98C(this, 0, 1);
+ if (pEVar3) {
+ pEVar3->parent = this;
+ this->attachedEntity = pEVar3;
+ }
+ }
+ } else {
+ sub_08021424(this);
+ }
+ } else {
+ sub_08021390(this);
+ }
+}
+
+void sub_08020FAC(Entity* this) {
+ if (this->frames.all & 0x80) {
+ if (this->field_0x7a.HALF.LO) {
+ this->field_0x7a.HALF.LO--;
+ } else {
+ this->hurtBlinkTime = -8;
+ sub_08021390(this);
+ }
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_08020FE4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 12;
+ sub_08021218(this, 9, this->animationState);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_08021010(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80) {
+ this->damageType = 0x56;
+ sub_080213F0(this);
+ }
+}
+
+void sub_08021038(Entity* this) {
+ if (this->attachedEntity == NULL && this->frames.all) {
+ Entity* pEVar2 = (Entity*)sub_0804A98C(this, 0, 0);
+ if (pEVar2) {
+ pEVar2->parent = this;
+ this->attachedEntity = pEVar2;
+ }
+ EnqueueSFX(270);
+ }
+
+ if (this->frames.all & 0x80) {
+ sub_08021588(this);
+ if (this->field_0x7c.BYTES.byte0) {
+ this->field_0x7c.BYTES.byte0--;
+ } else {
+ sub_08021390(this);
+ }
+ } else {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all == 4)
+ this->damageType = 81;
+ }
+}
+
+void sub_080210A8(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 1) {
+ this->frames.all = 0;
+ sub_08021588(this);
+ EnqueueSFX(349);
+ } else if (this->frames.all & 0x80) {
+ sub_08021390(this);
+ }
+}
+
+void sub_080210E4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 1) {
+ Entity* ent;
+
+ this->frames.all &= ~1;
+ ent = sub_0804A98C(this, 0, 2);
+ if (ent) {
+ ent->parent = this;
+ this->attachedEntity = ent;
+ }
+
+ EnqueueSFX(270);
+ }
+
+ sub_08021644(this);
+ if ((this->frames.all & 0x10) &&
+ (!ProcessMovement(this) || (this->attachedEntity && (this->attachedEntity->bitfield & 0x80)))) {
+ sub_080213D0(this, 0);
+ } else {
+ if (--this->field_0x76.HWORD == 0)
+ sub_080213D0(this, 0);
+ }
+}
+
+void sub_08021170(Entity* this) {
+ if (this->frames.all & 0x80) {
+ if (this->field_0x7a.HALF.HI) {
+ this->field_0x7a.HALF.HI--;
+ } else {
+ sub_08021390(this);
+ }
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_080211A0(Entity* this) {
+ if (sub_080214FC(this)) {
+ sub_08021390(this);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ if (this->frames.all & 0x80)
+ sub_080213B0(this);
+ }
+}
+
+void sub_080211D0(Entity* this)
+
+{
+ UpdateAnimationSingleFrame(this);
+ sub_0802159C(this);
+
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_080211F4(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ sub_08021600(this);
+
+ if (this->frames.all & 0x80)
+ sub_08021390(this);
+}
+
+void sub_08021218(Entity* this, u32 param_2, u32 param_3) {
+ const stuct_080CAB14* unk;
+
+ if (this->field_0x74.HALF.LO == param_2 && this->animationState == param_3)
+ return;
+
+ this->animationState = param_3;
+ this->field_0x74.HALF.LO = param_2;
+
+ unk = &gUnk_080CAB14[param_2];
+ this->spriteIndex = unk->field_0x1;
+ InitAnimationForceUpdate(this, unk->field_0x0 + param_3);
+}
+
+void sub_0802124C(Entity* this) {
+ u32 iVar1 = sub_08021274(this->animationState, this->direction);
+ if (iVar1 != 0xff) {
+ sub_08021218(this, this->field_0x74.HALF.LO, iVar1);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+NAKED
+u32 sub_08021274(u32 a, u32 b) {
+ asm(".include \"asm/non_matching/darkNut/sub_08021274.inc\"");
+}
+
+void sub_080212B0(Entity* this) {
+ u8 tmp;
+
+ switch (this->field_0x74.HALF.HI) {
+ default:
+ this->field_0x74.HALF.HI = 1;
+ tmp = gUnk_080CAB3A[Random() & 7];
+ break;
+ case 1:
+ this->field_0x74.HALF.HI = 2;
+ tmp = gUnk_080CAB42[Random() & 7];
+ break;
+ case 2:
+ this->field_0x74.HALF.HI = 0;
+ tmp = gUnk_080CAB4A[Random() & 7];
+ break;
+ }
+
+ if (this->entityType.form < 2 && tmp == 2)
+ tmp = gUnk_080CAB52[Random() & 3];
+
+ this->attachedEntity = NULL;
+ gUnk_080CAB58[tmp](this);
+}
+
+void sub_08021328(Entity* this) {
+ this->action = 13;
+ this->field_0x7c.BYTES.byte0 = gUnk_080CAB68[this->entityType.form];
+ sub_08021218(this, 0xc, this->animationState);
+}
+
+void sub_0802134C(Entity* this) {
+ this->action = 15;
+ this->direction = DirectionFromAnimationState(this->animationState);
+ this->nonPlanarMovement = 0x200;
+ this->field_0x76.HWORD = 0x78;
+ sub_08021218(this, 0xe, this->animationState);
+}
+
+void sub_08021370(Entity* this) {
+ this->action = 18;
+ sub_08021218(this, 0x10, this->animationState);
+}
+
+void sub_08021380(Entity* this) {
+ this->action = 19;
+ sub_08021218(this, 0x11, this->animationState);
+}
+
+void sub_08021390(Entity* this) {
+ this->action = 7;
+ this->nonPlanarMovement = 0x200;
+ this->damageType = 0x56;
+ sub_08021218(this, 6, this->animationState);
+}
+
+void sub_080213B0(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 1;
+ this->nonPlanarMovement = 0xc0;
+ this->field_0x76.HWORD = 0xf0;
+ sub_08021218(this, 3, this->animationState);
+}
+
+void sub_080213D0(Entity* this, u32 param_2) {
+ this->action = 16;
+ this->field_0x7a.HALF.HI = param_2;
+ sub_08021218(this, 0xf, this->animationState);
+ sub_08021588(this);
+}
+
+void sub_080213F0(Entity* this) {
+ this->action = 6;
+ sub_08021218(this, 1, this->animationState);
+}
+
+void sub_08021400(Entity* this) {
+ this->action = 9;
+ this->nonPlanarMovement = 0x60;
+ sub_08021218(this, 10, this->animationState);
+}
+
+void sub_08021414(Entity* this) {
+ this->action = 17;
+ sub_08021218(this, 5, this->animationState);
+}
+
+void sub_08021424(Entity* this) {
+ s32 x, y;
+ u32 tmp;
+
+ u32 dir = GetFacingDirection(this, gUnk_020000B0);
+ tmp = sub_08021274(this->animationState, dir);
+ if (tmp != 0xff) {
+ sub_08021218(this, this->field_0x74.HALF.LO, tmp);
+ } else {
+ tmp = this->animationState;
+ }
+
+ switch (tmp) {
+ case 0:
+ x = gUnk_020000B0->x.HALF.HI;
+ y = gUnk_020000B0->y.HALF.HI + 0x2c;
+ break;
+ case 1:
+ x = gUnk_020000B0->x.HALF.HI - 0x24;
+ y = gUnk_020000B0->y.HALF.HI;
+ break;
+ case 2:
+ x = gUnk_020000B0->x.HALF.HI;
+ y = gUnk_020000B0->y.HALF.HI - 0x1d;
+ break;
+ default:
+ x = gUnk_020000B0->x.HALF.HI + 0x24;
+ y = gUnk_020000B0->y.HALF.HI;
+ break;
+ }
+
+ if (!(6 < (x - this->x.HALF.HI) + 3U) && !(4 < (y - this->y.HALF.HI) + 2U)) {
+ sub_080212B0(this);
+ } else {
+ this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
+ if (!ProcessMovement(this)) {
+ sub_080212B0(this);
+ } else {
+ UpdateAnimationSingleFrame(this);
+ }
+ }
+}
+
+u32 sub_080214FC(Entity* this) {
+ u32 direction;
+
+ if (!sub_08049FDC(this, 1))
+ return 0;
+
+ direction = GetFacingDirection(this, gUnk_020000B0);
+ if (4 < (direction - (this->frames.all & 0x1f)) - 2)
+ return 0;
+
+ this->animationState = DirectionToAnimationState(direction);
+ return 1;
+}
+
+void sub_08021540(Entity* this) {
+ u32 tmp, tmp2;
+ u32 rand;
+
+ rand = Random();
+ if (!sub_08049FA0(this) && (rand & 1)) {
+ tmp2 = DirectionRoundUp(sub_08049EE4(this));
+ } else {
+ tmp2 = DirectionRound(rand >> 0x10);
+ }
+ this->direction = tmp2;
+
+ tmp = sub_08021274(this->animationState, tmp2);
+ if (tmp != 0xff)
+ sub_08021218(this, 3, tmp);
+
+ this->actionDelay = 30;
+}
+
+void sub_08021588(Entity* this) {
+ if (this->attachedEntity) {
+ this->attachedEntity->parent = NULL;
+ this->attachedEntity = NULL;
+ }
+}
+
+void sub_0802159C(Entity* this) {
+ if (this->frames.all == 1) {
+ Entity* ent;
+
+ this->frames.all = 0;
+ this->damageType = 0x51;
+ ent = sub_0804A98C(this, 0, 3);
+ if (ent) {
+ ent->parent = this;
+ this->attachedEntity = ent;
+ }
+ EnqueueSFX(0x116);
+ } else if (this->frames.all == 2) {
+ this->frames.all = 0;
+ sub_08021588(this);
+ } else if (this->frames.all & 0x20) {
+ this->frames.all &= ~0x20;
+ EnqueueSFX(0x115);
+ }
+}
+
+void sub_08021600(Entity* this) {
+ if (this->frames.all == 1) {
+ Entity* ent;
+
+ this->frames.all = 0;
+ this->damageType = 0x51;
+ ent = sub_0804A98C(this, 0, 4);
+ if (ent) {
+ ent->parent = this;
+ this->attachedEntity = ent;
+ }
+ EnqueueSFX(0x10e);
+ } else if (this->frames.all == 2) {
+ this->frames.all = 0;
+ sub_08021588(this);
+ }
+}
+
+void sub_08021644(Entity* this) {
+ if (this->frames.all & 0x20) {
+ this->frames.all &= ~0x20;
+ EnqueueSFX(0x7d);
+ }
+}
+
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+
+u32 sub_08021664(Entity* this, Entity* ent) {
+ switch (this->animationState) {
+ case 0:
+ return sub_08049F1C(this, ent, 0x22);
+ case 1:
+ return sub_08049F1C(this, ent, 0x1a);
+ case 2:
+ return sub_08049F1C(this, ent, 0x13);
+ case 3:
+ return sub_08049F1C(this, ent, 0x1a);
+ }
+ return 0;
+}
+
+u32 sub_0802169C(Entity* this, Entity* ent) {
+ u32 ret;
+
+ switch (this->animationState) {
+ case 0:
+ ret = 0x2c;
+ break;
+ case 2:
+ ret = 0x1d;
+ break;
+ case 1:
+ case 3:
+ ret = 0x24;
+ break;
+ default:
+ return 0;
+ }
+
+ if (sub_08049F1C(this, ent, ret)) {
+ return 0;
+ } else {
+ return 1;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CAA98[])(Entity*) = {
+ sub_08020BA0,
+ sub_08020BB8,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_129,
+};
+void (*const gUnk_080CAAB0[])(Entity*) = {
+ sub_08020D70,
+ sub_08020D9C,
+ sub_08020DB4,
+ sub_08020DD4,
+ sub_08020E28,
+ sub_08020E48,
+ sub_08020E78,
+ sub_08020E98,
+ sub_08020F28,
+ sub_08020F48,
+ sub_08020FAC,
+ sub_08020FE4,
+ sub_08021010,
+ sub_08021038,
+ sub_080210A8,
+ sub_080210E4,
+ sub_08021170,
+ sub_080211A0,
+ sub_080211D0,
+ sub_080211F4,
+};
+
+const s8 gUnk_080CAB00[] = {
+ 30, 30, 20, 10,
+};
+
+const s8 gUnk_080CAB04[] = {
+ 60, 60, 45, 30,
+};
+
+const u8 gUnk_080CAB08[] = {
+ 90, 90, 60, 30,
+};
+
+const s8 gUnk_080CAB0C[] = {
+ 90, 90, 60, 30,
+};
+
+const s8 gUnk_080CAB10[] = {
+ 90, 90, 45, 8,
+};
+
+const stuct_080CAB14 gUnk_080CAB14[] = {
+ {0x00, 0x62},
+ {0x04, 0x62},
+ {0x08, 0x62},
+ {0x0C, 0x62},
+ {0x10, 0x62},
+ {0x14, 0x62},
+ {0x18, 0x62},
+ {0x1C, 0x62},
+ {0x20, 0x62},
+ {0x24, 0x62},
+ {0x28, 0x62},
+ {0x2C, 0x62},
+ {0x00, 0x63},
+ {0x04, 0x63},
+ {0x08, 0x63},
+ {0x0C, 0x63},
+ {0x10, 0x63},
+ {0x14, 0x63},
+ {0x18, 0x63},
+};
+
+const u8 gUnk_080CAB3A[] = {
+ 0, 1, 1, 0, 3, 0, 1, 0,
+};
+
+const u8 gUnk_080CAB42[] = {
+ 1, 1, 3, 0, 1, 2, 0, 0,
+};
+
+const u8 gUnk_080CAB4A[] = {
+ 0, 0, 3, 1, 2, 2, 3, 1,
+};
+
+const u8 gUnk_080CAB52[] = {
+ 0, 3, 1, 0, 0, 0
+};
+
+void (*const gUnk_080CAB58[])(Entity*) = {
+ sub_08021328,
+ sub_0802134C,
+ sub_08021370,
+ sub_08021380,
+};
+
+const u8 gUnk_080CAB68[] = {
+ 90, 90, 45, 7,
+};
+// clang-format on
diff --git a/src/enemy/doorMimic.c b/src/enemy/doorMimic.c
new file mode 100644
index 00000000..069c205b
--- /dev/null
+++ b/src/enemy/doorMimic.c
@@ -0,0 +1,246 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s16 sub_080001DA(u32, u32); // ?
+extern void sub_08049CF4();
+extern u32 sub_0806FBFC(u32, u32, u32, u32);
+void sub_080221C0();
+
+typedef struct {
+ s8 h;
+ s8 v;
+} PACKED PosOffset;
+
+extern void (*const gUnk_080CB734[])(Entity*);
+extern void (*const gUnk_080CB74C[])(Entity*);
+
+extern const s8 gUnk_080CB764[];
+extern const PosOffset gUnk_080CB76C[4][6];
+extern const u16 gUnk_080CB79C[];
+extern const BoundingBox* const* const gUnk_080CB8A4[];
+
+extern s16 gUnk_080B4488[];
+
+void DoorMimic(Entity* this) {
+ gUnk_080CB734[GetNextFunction(this)](this);
+ this->boundingBox = (BoundingBox*)gUnk_080CB8A4[this->entityType.parameter][this->frameIndex];
+}
+
+void sub_08021FDC(Entity* this) {
+ gUnk_080CB74C[this->action](this);
+}
+
+void sub_08021FF4(Entity* this) {
+ sub_0804AA30(this, gUnk_080CB734);
+}
+
+void sub_08022004(Entity* this) {
+ SetTile((u16)this->field_0x7c.HALF.LO, (u16)this->field_0x7c.HALF.HI, this->collisionLayer);
+ CreateFx(this, 5, 0);
+ sub_08049CF4(this);
+ DeleteThisEntity();
+}
+
+void sub_08022034(Entity* this) {
+ this->action = 1;
+ this->entityType.parameter = this->entityType.form & 3;
+ this->spritePriority.b0 = 5;
+ this->field_0x78.HWORD = gUnk_080CB764[this->entityType.parameter * 2 + 0] + this->x.HALF.HI;
+ this->field_0x7a.HWORD = gUnk_080CB764[this->entityType.parameter * 2 + 1] + this->y.HALF.HI;
+ InitializeAnimation(this, this->entityType.parameter);
+ sub_080221C0(this);
+}
+
+void sub_0802209C(Entity* this) {
+ if (this->actionDelay == 0) {
+ if (sub_0806FBFC(this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x10, 0x10)) {
+ this->action = 2;
+ this->actionDelay = 0x12;
+ InitializeAnimation(this, this->entityType.parameter + 4);
+ }
+ } else {
+ this->actionDelay = this->actionDelay - 1;
+ }
+}
+
+void sub_080220D8(Entity* this) {
+ if (--this->actionDelay == 0)
+ this->action = 3;
+}
+
+void sub_080220F0(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ const PosOffset* off;
+ u32 i;
+
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->field_0x44 = 0;
+ off = gUnk_080CB76C[this->entityType.parameter];
+ for (i = 0; i < 6; i++, off++) {
+ Entity* fx = CreateFx(this, 0x11, 0);
+ if (fx) {
+ fx->x.HALF.HI += off->h;
+ fx->y.HALF.HI += off->v;
+ }
+ }
+ EnqueueSFX(260);
+ } else if (this->frames.all & 1) {
+ this->field_0x44 = 4;
+ }
+}
+
+void sub_08022174(Entity* this) {
+ sub_0800445C(this);
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ InitializeAnimation(this, this->entityType.parameter + 8);
+ }
+}
+
+void sub_08022198(Entity* this) {
+ sub_0800445C(this);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->actionDelay = 0x5a;
+ }
+}
+
+void sub_080221C0(Entity* this) {
+ u32 tile = COORD_TO_TILE(this) + gUnk_080B4488[this->entityType.parameter];
+ this->field_0x7c.HALF.HI = tile;
+ this->field_0x7c.HALF.LO = sub_080001DA(tile, this->collisionLayer);
+ SetTile(gUnk_080CB79C[this->entityType.parameter], tile, this->collisionLayer);
+}
+
+// clang-format off
+void (*const gUnk_080CB734[])(Entity*) = {
+ sub_08021FDC,
+ sub_08021FF4,
+ sub_08001324,
+ sub_08022004,
+ sub_08001242,
+ sub_08021FDC,
+};
+
+void (*const gUnk_080CB74C[])(Entity*) = {
+ sub_08022034,
+ sub_0802209C,
+ sub_080220D8,
+ sub_080220F0,
+ sub_08022174,
+ sub_08022198,
+};
+
+const s8 gUnk_080CB764[] = {
+ -0x08, 0x00,
+ -0x10, -0x08,
+ -0x08, -0x10,
+ 0x00, -0x08,
+};
+
+const PosOffset gUnk_080CB76C[][6] = {
+ {
+ {-0x04, 0x1a},
+ { 0x04, 0x1a},
+ {-0x0c, 0x10},
+ { 0x0c, 0x10},
+ {-0x0c, 0x08},
+ { 0x0c, 0x08},
+ },
+ {
+ {-0x1a, -0x04},
+ {-0x1a, 0x04},
+ {-0x10, -0x0c},
+ {-0x10, 0x0c},
+ {-0x08, -0x0c},
+ {-0x08, 0x0c},
+ },
+ {
+ {-0x04, -0x1a},
+ { 0x04, -0x1a},
+ {-0x0c, -0x10},
+ { 0x0c, -0x10},
+ {-0x0c, -0x08},
+ { 0x0c, -0x08},
+ },
+ {
+ { 0x1a, -0x04},
+ { 0x1a, 0x04},
+ { 0x10, -0x0c},
+ { 0x10, 0x0c},
+ { 0x08, -0x0c},
+ { 0x08, 0x0c},
+ },
+};
+
+const u16 gUnk_080CB79C[] = {
+ 0x4023,
+ 0x4025,
+ 0x4026,
+ 0x4024,
+};
+
+
+const BoundingBox gUnk_080CB7A4 = { 0x00, 0xf7, 0x00, 0x00, 0x00, 0x00, 0x08, 0x06 };
+const BoundingBox gUnk_080CB7AC = { 0x00, 0xfb, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04 };
+const BoundingBox gUnk_080CB7B4 = { 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04 };
+const BoundingBox gUnk_080CB7BC = { 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x06, 0x08 };
+const BoundingBox gUnk_080CB7C4 = { 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0c };
+const BoundingBox gUnk_080CB7CC = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB7D4 = { 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04 };
+const BoundingBox gUnk_080CB7DC = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04 };
+const BoundingBox gUnk_080CB7E4 = { 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB7EC = { 0x00, 0xf4, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0c };
+
+const BoundingBox *const gUnk_080CB7F4[] = {
+ &gUnk_080CB7A4,
+ &gUnk_080CB7AC,
+ &gUnk_080CB7B4,
+ &gUnk_080CB7BC,
+ &gUnk_080CB7C4,
+ &gUnk_080CB7C4,
+ &gUnk_080CB7CC,
+ &gUnk_080CB7D4,
+ &gUnk_080CB7DC,
+ &gUnk_080CB7E4,
+ &gUnk_080CB7EC,
+ &gUnk_080CB7EC,
+};
+
+const BoundingBox gUnk_080CB824 = { 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB82C = { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB834 = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB83C = { 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB844 = { 0xf4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x08 };
+const BoundingBox gUnk_080CB84C = { 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB854 = { 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB85C = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x08 };
+const BoundingBox gUnk_080CB864 = { 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08 };
+const BoundingBox gUnk_080CB86C = { 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x08 };
+
+const BoundingBox *const gUnk_080CB874[] = {
+ &gUnk_080CB84C,
+ &gUnk_080CB854,
+ &gUnk_080CB85C,
+ &gUnk_080CB864,
+ &gUnk_080CB86C,
+ &gUnk_080CB86C,
+ &gUnk_080CB824,
+ &gUnk_080CB82C,
+ &gUnk_080CB834,
+ &gUnk_080CB83C,
+ &gUnk_080CB844,
+ &gUnk_080CB844,
+};
+
+const BoundingBox *const *const gUnk_080CB8A4[] = {
+ gUnk_080CB7F4,
+ gUnk_080CB874,
+ gUnk_080CB7F4,
+ gUnk_080CB874,
+};
+// clang-format on
diff --git a/src/enemy/enemy4D.c b/src/enemy/enemy4D.c
new file mode 100644
index 00000000..3c168052
--- /dev/null
+++ b/src/enemy/enemy4D.c
@@ -0,0 +1,55 @@
+#include "global.h"
+#include "entity.h"
+#include "enemy.h"
+#include "functions.h"
+
+extern void sub_0803EE8C(Entity*);
+
+extern void (*const gUnk_080D0880[])(Entity*);
+extern void (*const gUnk_080D0898[])(Entity*);
+
+void Enemy4D(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D0880);
+}
+
+void sub_0803EAFC(Entity* this) {
+ gUnk_080D0898[this->action](this);
+}
+
+void sub_0803EB14(Entity* this) {
+ sub_0804AA30(this, gUnk_080D0880);
+}
+
+void sub_0803EB24(Entity* this) {
+ sub_08001324(this);
+ sub_0803EAFC(this);
+}
+
+void sub_0803EB34(Entity* this) {
+ CreateDeathFx(this, 0xff, 0x57);
+}
+
+void nullsub_21() {
+}
+
+void sub_0803EB44(Entity* this) {
+ Entity* pEVar1;
+
+ sub_0804A720(this);
+ pEVar1 = sub_0804A98C(this, 0x19, 0);
+ if (pEVar1 != NULL) {
+ pEVar1->parent = this;
+ this->attachedEntity = pEVar1;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = TRUE;
+ this->animationState = 2;
+ *((u8*)&this->field_0x7a + 1) = 0;
+ *(u8*)&this->field_0x7c = 0;
+ *((u8*)&this->field_0x7c + 2) = 0x28;
+ *((u8*)&this->field_0x7c + 3) = 0xfe;
+ this->field_0x80.HWORD = this->x.HALF.HI;
+ this->field_0x82.HWORD = this->y.HALF.HI;
+ InitAnimationForceUpdate(this, this->animationState << 2);
+ sub_0803EE8C(this);
+ }
+} \ No newline at end of file
diff --git a/src/enemy/enemyE.c b/src/enemy/enemyE.c
new file mode 100644
index 00000000..9f6a0b6d
--- /dev/null
+++ b/src/enemy/enemyE.c
@@ -0,0 +1,69 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+void sub_08023000(Entity*, int);
+
+extern void (*const gUnk_080CBBC8[])(Entity*);
+extern void (*const gUnk_080CBBDC[])(Entity*);
+
+void EnemyE(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CBBC8);
+}
+
+void sub_08022FB4(Entity* this) {
+ gUnk_080CBBDC[this->action](this);
+}
+
+void nullsub_133(Entity* this) {
+}
+
+void sub_08022FD0(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ sub_08023000(this, 0);
+}
+
+void sub_08022FEC(Entity* this) {
+ sub_08023000(this, 0x80);
+}
+
+void sub_08022FF8(Entity* this) {
+}
+
+void sub_08022FFC(Entity* this) {
+}
+
+void sub_08023000(Entity* this, int frames) {
+ int tmp;
+
+ if (frames == 0x80) {
+ UpdateAnimationSingleFrame(this);
+ } else {
+ InitAnimationForceUpdate(this, frames);
+ }
+
+ tmp = 0x80;
+ if (this->frameSpriteSettings == 0x40)
+ tmp *= -1;
+
+ this->spriteRendering.b0 = 3;
+ sub_0805EC9C(this, tmp, 0x80, 0);
+}
+
+// clang-format off
+void (*const gUnk_080CBBC8[])(Entity*) = {
+ sub_08022FB4,
+ nullsub_133,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+};
+
+void (*const gUnk_080CBBDC[])(Entity*) = {
+ sub_08022FD0,
+ sub_08022FEC,
+ sub_08022FF8,
+ sub_08022FFC,
+};
+// clang-format on
diff --git a/src/enemy/fallingBoulder.c b/src/enemy/fallingBoulder.c
new file mode 100644
index 00000000..435e6b21
--- /dev/null
+++ b/src/enemy/fallingBoulder.c
@@ -0,0 +1,254 @@
+#include "enemy.h"
+#include "functions.h"
+
+void sub_0802C4B0(Entity*);
+void sub_0802C62C(Entity*);
+
+extern void (*const gUnk_080CD540[])(Entity*);
+extern void (*const gUnk_080CD558[])(Entity*);
+extern const u16 gUnk_080CD568[];
+extern const u8 gUnk_080CD580[];
+extern const s16 gUnk_080CD58C[];
+
+void FallingBoulder(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CD540);
+}
+
+void sub_0802C238(Entity* this) {
+ gUnk_080CD558[this->action](this);
+}
+
+void sub_0802C250(Entity* this) {
+ /* ... */
+}
+
+void sub_0802C254(Entity* this) {
+ /* ... */
+}
+
+void sub_0802C258(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x20 = 0x20000;
+ this->actionDelay = 2;
+ this->field_0x7a.HWORD = Random() & 0x70;
+ switch (this->entityType.form) {
+ case 1:
+ this->field_0x7a.HWORD |= 0x100;
+ break;
+ case 2:
+ this->field_0x7a.HWORD |= 0x200;
+ break;
+ }
+ this->field_0x80.HWORD = this->x.HALF.HI;
+ this->field_0x82.HWORD = this->y.HALF.HI;
+ this->height.HALF.HI = -0x10;
+ this->collisionLayer = 3;
+ this->spriteRendering.b3 = 1;
+ this->spritePriority.b0 = 2;
+ this->field_0x7c.HALF.LO = 0;
+ this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
+ sub_0802C62C(this);
+ sub_0802C4B0(this);
+}
+
+void sub_0802C318(Entity* this) {
+ if (--this->field_0x7a.HWORD == 0) {
+ this->action = 2;
+ }
+}
+
+#if NON_MATCHING
+void sub_0802C334(Entity* this) {
+ if ((u16)this->field_0x7c.HALF.LO == 0) {
+ u32 tmp = gRoomControls.roomOriginY;
+ if (&gPlayerEntity == NULL)
+ return;
+ if (tmp - gPlayerEntity.y.HALF.HI <= 0x38) {
+ return;
+ }
+ this->field_0x7c.HALF.LO = 1;
+ this->spriteSettings.b.draw = 1;
+ }
+ GetNextFrame(this);
+ this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
+ if (sub_080044EC(this, *(u32*)&this->cutsceneBeh) == 1) {
+ EnqueueSFX(0x14c);
+ this->flags = this->flags | 0x80;
+ this->field_0x7a.HWORD = 0xc;
+ sub_0802C4B0(this);
+ } else {
+ s32 y;
+
+ if (this->field_0x7a.HWORD) {
+ u16 tmp = --this->field_0x7a.HWORD;
+ switch (tmp) {
+ case 0:
+ this->flags &= ~0x80;
+ break;
+ case 8:
+ if (this->entityType.parameter != 0 && !sub_08049FA0(this)) {
+ u32 diff = 0;
+ s32 i;
+ for (i = 1; i > -1; i--) {
+ Entity* ent = CreateFx(this, 0x15, 0);
+ if (ent) {
+ ent->x.HALF.HI += 12;
+ ent->x.HALF.HI -= diff;
+ }
+ diff += 0x18;
+ }
+ sub_0802C62C(this);
+ this->field_0x7a.HWORD = Random() & 0xff | 0x100;
+ return;
+ }
+ break;
+ }
+ }
+
+ y = gRoomControls.roomOriginY + gRoomControls.height - this->y.HALF.HI;
+ if (y >= 5) {
+ sub_080AEFB4(this);
+ } else {
+ sub_0806F69C(this);
+ if (this->height.HALF.HI - y > 0x38) {
+ sub_0802C62C(this);
+ this->field_0x7a.HWORD = (Random() & 0x7f) | 0x80;
+ if (this->entityType.form == 3) {
+ this->action = 3;
+ }
+ }
+ }
+ }
+ this->collisionLayer = 3;
+ this->spritePriority.b0 = 1;
+ UpdateSpriteForCollisionLayer(this);
+}
+#else
+NAKED
+void sub_0802C334(Entity* this) {
+ asm(".include \"asm/non_matching/fallingBoulder/sub_0802C334.inc\"");
+}
+#endif
+
+void nullsub_148(Entity* this) {
+ /* ... */
+}
+
+extern u32 sub_080001DA(u32, u32);
+
+void sub_0802C4B0(Entity* this) {
+ u32 offset;
+ u32 index;
+ u32 rand;
+
+ switch (sub_080001DA(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
+ case 0x1ab ... 0x1af:
+ offset = 8;
+ break;
+ case 0x1c4:
+ offset = 4;
+ break;
+ default:
+ offset = 0;
+ break;
+ }
+
+ rand = Random() & 7;
+ if (rand & 4) {
+ if (rand & 3) {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 2];
+ } else {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 0];
+ }
+ } else {
+ if (rand & 3) {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 1];
+ } else {
+ this->nonPlanarMovement = gUnk_080CD568[offset | 3];
+ }
+ }
+
+ rand = Random() & 7;
+ if (rand & 4) {
+ if (this->actionDelay != 0) {
+ this->actionDelay = 0;
+ InitializeAnimation(this, 0);
+ }
+ if (rand & 3) {
+ this->direction = gUnk_080CD580[offset | 1];
+ } else {
+ this->direction = gUnk_080CD580[offset | 0];
+ }
+ } else {
+ if (this->actionDelay != 1) {
+ this->actionDelay = 1;
+ InitializeAnimation(this, 1);
+ }
+ if (rand & 3) {
+ this->direction = gUnk_080CD580[offset | 2];
+ } else {
+ this->direction = gUnk_080CD580[offset | 3];
+ }
+ }
+
+ rand = Random() & 7;
+ this->field_0x20 = 0x20000;
+ if (rand & 4) {
+ if (rand & 3) {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
+ } else {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 3];
+ }
+ } else {
+ if (rand & 3) {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 2];
+ } else {
+ *(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 0];
+ }
+ }
+}
+
+void sub_0802C62C(Entity *this) {
+ this->action = 1;
+ this->y.HALF.HI = this->field_0x82.HWORD;
+ this->x.HALF.HI = this->field_0x80.HWORD;
+ this->spriteSettings.b.draw = 0;
+ this->flags &= ~0x80;
+ this->field_0x7c.HALF.LO = 0;
+}
+
+// clang-format off
+void (*const gUnk_080CD540[])(Entity*) = {
+ sub_0802C238,
+ sub_0802C250,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802C254,
+};
+
+void (*const gUnk_080CD558[])(Entity*) = {
+ sub_0802C258,
+ sub_0802C318,
+ sub_0802C334,
+ nullsub_148,
+};
+
+const u16 gUnk_080CD568[] = {
+ 0x80, 0x100, 0x180, 0x200,
+ 0x80, 0x100, 0x180, 0x200,
+ 0x100, 0x200, 0x300, 0x400,
+};
+
+const u8 gUnk_080CD580[] = {
+ 10, 14, 18, 22,
+ 10, 14, 18, 22,
+ 10, 14, 18, 22,
+};
+
+const s16 gUnk_080CD58C[] = {
+ 0x1800, 0x2000, 0x2800, 0x3000,
+ 0x1800, 0x2000, 0x2800, 0x3000,
+ 0x1800, 0x2000, 0x2800, 0x3000,
+};
+// clang-format on
diff --git a/src/enemy/fireballGuy.c b/src/enemy/fireballGuy.c
new file mode 100644
index 00000000..bd033058
--- /dev/null
+++ b/src/enemy/fireballGuy.c
@@ -0,0 +1,121 @@
+#include "global.h"
+#include "entity.h"
+#include "functions.h"
+
+typedef struct {
+ s8 h, v;
+} PACKED PosOffset;
+
+extern void sub_08045524(Entity*);
+void sub_08045178(Entity*, Entity*, int, int);
+
+extern void (*const gUnk_080D17E8[])(Entity*);
+extern void (*const gUnk_080D1800[])(Entity*);
+extern u8 gUnk_080D180C[4]; // Entity count per form
+extern PosOffset gUnk_080D1810[4];
+
+extern u8 gEntCount;
+
+void FireballGuy(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D17E8);
+}
+
+void sub_080453A4(Entity* this) {
+ gUnk_080D1800[this->action](this);
+}
+
+void sub_080453BC(Entity* this) {
+ if (this->currentHealth && this->cutsceneBeh.HALF.LO != this->currentHealth) {
+ this->action = 2;
+ } else {
+ sub_0804AA30(this, gUnk_080D17E8);
+ }
+}
+
+void nullsub_172(void) {
+}
+
+void sub_080453E8(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 0;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x80;
+ this->cutsceneBeh.HALF.LO = this->currentHealth;
+ this->field_0x3c |= 0x10;
+ sub_0804A720(this);
+ InitializeAnimation(this, 0);
+ sub_08045524(this);
+}
+
+void sub_08045430(Entity* this) {
+ sub_080AEFE0(this);
+ GetNextFrame(this);
+ if (sub_08003FC4(this, 0x1800) == 0)
+ sub_08045524(this);
+}
+
+/* Split FireballGuy into new ones */
+void sub_08045454(Entity* this) {
+ Entity* entities[4];
+ Entity* ent;
+ s32 count, i;
+ PosOffset* off;
+ u32 tmp;
+
+ /* Can we create enough new entities? */
+ count = gUnk_080D180C[this->entityType.form];
+ if (72 - count <= gEntCount)
+ return;
+
+ /* Create 2-5 new MiniFireballGuy */
+ for (i = 0; i < count; i++)
+ entities[i] = CreateEnemy(0x59, this->entityType.form);
+
+ off = gUnk_080D1810;
+ for (i = 0; i < count; i++) {
+ ent = entities[i];
+ ent->attachedEntity = entities[(i + 1) % count];
+ ent->parent = entities[(i + count - 1) % count];
+ tmp = 0;
+ ent->entityType.parameter = 1;
+ ent->height.HALF.HI = tmp;
+ ent->hurtBlinkTime = -0x10;
+
+ /* Set MiniFireballGuy offset relative to killed slime. */
+ sub_08045178(this, ent, off->h, off->v);
+ off++;
+ }
+
+ ent = CreateFx(this, 2, 0);
+ if (ent)
+ CopyPosition(this, ent);
+
+ DeleteEntity(this);
+}
+
+u32 sub_0804A024(Entity*, u32, u32);
+
+void sub_08045524(Entity *this) {
+ u32 tmp, tmp1, tmp2;
+
+ this->field_0x20 = 0x1c000;
+ tmp = sub_0804A024(this,1,8);
+ if (tmp != 0xff && (Random() & 3) == 0) {
+ this->actionDelay = Random() & 3;
+ this->direction = DirectionRound(tmp);
+ } else {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ return;
+ }
+ this->actionDelay = Random() & 3;
+ if (sub_08049FA0(this) == 0 && (Random() & 3)) {
+ tmp1 = sub_08049EE4(this);
+ tmp2 = Random() & 8;
+ tmp2 += 0xfc;
+ this->direction = DirectionRound(tmp1 + tmp2);
+ } else {
+ this->direction = DirectionRound(Random());
+ }
+ }
+}
diff --git a/src/enemy/hangingSeed.c b/src/enemy/hangingSeed.c
index fbdcdb0b..f819287f 100644
--- a/src/enemy/hangingSeed.c
+++ b/src/enemy/hangingSeed.c
@@ -1,39 +1,53 @@
-#include "global.h"
#include "entity.h"
+#include "functions.h"
-extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
-extern void DeleteThisEntity();
-
-extern void (*const gUnk_080CB570[])(Entity*);
+extern void (*const gHangingSeedFunctions[])(Entity*);
extern void (*const gUnk_080CB588[])(Entity*);
-void HangingSeed(Entity *this)
-{
- EnemyFunctionHandler(this, gUnk_080CB570);
+void HangingSeed(Entity* this) {
+ EnemyFunctionHandler(this, gHangingSeedFunctions);
}
-void sub_080216E4(Entity *this)
-{
- gUnk_080CB588[this->action](this);
+void HangingSeed_OnTick(Entity* this) {
+ gUnk_080CB588[this->action](this);
}
-void sub_080216FC(Entity *this)
-{
- if ((this->bitfield & 0x80) != 0) {
- CreateFx(this, 3, 0x80);
- DeleteThisEntity();
- }
+void sub_080216FC(Entity* this) {
+ if (this->bitfield & 0x80) {
+ CreateFx(this, 3, 0x80);
+ DeleteThisEntity();
+ }
}
-void nullsub_7(Entity* this){}
+void nullsub_7(Entity* this) {
+ /* ... */
+}
-void sub_08021720(Entity *this)
-{
- this->action = 1;
- this->spriteSettings.b.draw = 1;
- this->frameIndex = (this->entityType).form;
- this->spriteRendering.b3 = 1;
- this->spritePriority.b0 = 3;
+void HangingSeed_Initialize(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->frameIndex = this->entityType.form;
+ this->spriteRendering.b3 = 1;
+ this->spritePriority.b0 = 3;
}
-void nullsub_08(Entity* this){}
+void HangingSeed_Hang(Entity* this) {
+ /* ... */
+}
+
+// clang-format off
+void (*const gHangingSeedFunctions[])(Entity*) = {
+ HangingSeed_OnTick,
+ sub_080216FC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_7,
+};
+
+void (*const gUnk_080CB588[])(Entity*) = {
+ HangingSeed_Initialize,
+ HangingSeed_Hang,
+};
+// clang-format on
+
diff --git a/src/enemy/helmasaur.c b/src/enemy/helmasaur.c
new file mode 100644
index 00000000..645924dc
--- /dev/null
+++ b/src/enemy/helmasaur.c
@@ -0,0 +1,436 @@
+#include "enemy.h"
+#include "functions.h"
+
+extern void sub_08008796(Entity*, u32, u32, u32);
+extern u32 sub_0804A024(Entity*, u32, u32);
+extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
+
+extern Entity gUnk_0200D654;
+extern Entity gUnk_02027EB4;
+
+void sub_0802C18C(Entity*);
+void sub_0802C218(Entity*);
+void sub_0802C1C0(Entity*);
+u32 sub_0802C020(Entity*);
+void sub_0802C058(Entity*, u32);
+bool32 sub_0802C06C(Entity*);
+void sub_08080964(u32, u32);
+void sub_0802C1CC(Entity*);
+bool32 sub_0802C0E8(Entity*);
+
+extern void (*const gUnk_080CD3E4[])(Entity*);
+extern void (*const gUnk_080CD3FC[])(Entity*);
+extern void (*const gUnk_080CD408[])(Entity*);
+extern void (*const gUnk_080CD42C[])(Entity*);
+extern void (*const gUnk_080CD438[])(Entity*);
+extern void (*const gUnk_080CD450[])(Entity*);
+extern const s8 gUnk_080CD45C[];
+extern const s8 gUnk_080CD464[];
+
+void Helmasaur(Entity* this) {
+ if (this->entityType.form == 0) {
+ EnemyFunctionHandler(this, gUnk_080CD3E4);
+ SetChildOffset(this, 0, 1, -0x10);
+ } else {
+ gUnk_080CD3FC[this->action](this);
+ }
+}
+
+void sub_0802BBAC(Entity* this) {
+ gUnk_080CD408[this->action](this);
+}
+
+void sub_0802BBC4(Entity* this) {
+ if (this->damageType != 0x19) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 2:
+ case 3:
+ if (this->action == 4) {
+ this->field_0x42 = 0;
+ sub_0802C218(this);
+ }
+ break;
+ }
+ }
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 0x1c);
+ }
+
+ sub_0804AA30(this, gUnk_080CD3E4);
+}
+
+void sub_0802BC20(Entity* this) {
+ if (this->damageType != 0x19) {
+ if (sub_0806F520(this)) {
+ gUnk_080CD42C[this->previousActionFlag](this);
+ }
+ } else if (2 < this->previousActionFlag || sub_0806F520(this)) {
+ gUnk_080CD438[this->previousActionFlag](this);
+ }
+}
+
+void sub_0802BC74(Entity* this) {
+ sub_0802C1C0(this);
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+ this->animationState = (gPlayerEntity.animationState >> 1) ^ 2;
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_0802BCA0(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_0802BCA8(Entity* this) {
+ if (this->damageType != 0x19) {
+ Entity* ent;
+
+ this->action = 7;
+ this->actionDelay = 0x5a;
+ this->field_0x20 = 0x18000;
+ this->damageType = 0x19;
+ this->field_0x3a = this->field_0x3a & 0xfb;
+ this->field_0x1c = 0x12;
+ ent = CreateEnemy(0x20, 1);
+ if (ent) {
+ ent->animationState = this->animationState;
+ CopyPosition(this, ent);
+ }
+ InitializeAnimation(this, this->animationState + 4);
+ }
+}
+
+void sub_0802BCFC(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+}
+
+void sub_0802BD08(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_0802BD10(Entity* this) {
+ this->flags &= ~0x80;
+ UpdateAnimationVariableFrames(this, 2);
+}
+
+void nullsub_145(Entity* this) {
+ /* ... */
+}
+
+void sub_0802BD28(Entity* this) {
+ if (this->flags & 0x80) {
+ this->flags |= 0x80;
+ this->field_0x3a &= ~0x4;
+ } else {
+ this->currentHealth = 0;
+ }
+}
+
+void sub_0802BD54(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->field_0x78.HALF.LO = Random();
+ this->field_0x1d = 60;
+ this->field_0x78.HALF.HI = 0xff;
+ this->direction = DirectionRound(Random());
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_0802BD8C(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ u32 direction;
+
+ if (sub_08049FDC(this, 1)) {
+ direction = sub_0804A024(this, 1, 0x10);
+ if (direction != 0xff && direction != this->field_0x78.HALF.HI) {
+ sub_0802C058(this, direction);
+ return;
+ }
+ }
+
+ direction = sub_0802C020(this);
+ if (direction != this->direction) {
+ sub_0802C058(this, direction);
+ }
+ }
+}
+
+void sub_0802BDE0(Entity* this) {
+ if (sub_0802C06C(this)) {
+ this->action = 3;
+ this->actionDelay = 60;
+ this->field_0x78.HALF.HI = 0xff;
+ } else {
+ this->action = 1;
+ this->actionDelay = (Random() & 0xf) + 0xf;
+ this->field_0x78.HALF.HI = this->direction;
+ }
+}
+
+void sub_0802BE18(Entity* this) {
+ UpdateAnimationVariableFrames(this, 2);
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ this->actionDelay = 0x1e;
+ this->nonPlanarMovement = 0x300;
+ } else {
+ sub_0802C18C(this);
+ }
+}
+
+void sub_0802BE48(Entity* this) {
+ if (!sub_080AEFE0(this)) {
+ sub_0802C218(this);
+ sub_08080964(8, 0);
+ } else {
+ GetNextFrame(this);
+ sub_0802C1CC(this);
+ if (sub_0802C0E8(this)) {
+ this->action = 5;
+ }
+ }
+}
+
+void sub_0802BE80(Entity* this) {
+ this->nonPlanarMovement -= 0x20;
+ if (0xff < this->nonPlanarMovement) {
+ sub_0802C1CC(this);
+ }
+
+ if (this->nonPlanarMovement > 0) {
+ sub_080AEFE0(this);
+ sub_0802C18C(this);
+ } else {
+ sub_0802C1C0(this);
+ this->actionDelay += 30;
+ }
+}
+
+void sub_0802BEBC(Entity* this) {
+ this->direction ^= 0x10;
+ sub_080AEFE0(this);
+ this->direction ^= 0x10;
+ if (!sub_080044EC(this, 0x2000)) {
+ sub_0802C1C0(this);
+ }
+}
+
+void sub_0802BEEC(Entity* this) {
+ if (this->actionDelay) {
+ if ((--this->actionDelay & 0x1f) == 0) {
+ this->animationState ^= 2;
+ this->direction = this->animationState << 3;
+ InitializeAnimation(this, this->animationState + 4);
+ }
+ } else if (!sub_08003FC4(this, 0x1c00)) {
+ this->action = 8;
+ this->actionDelay = 30;
+ this->nonPlanarMovement = 0x120;
+ }
+}
+
+void sub_0802BF3C(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ u32 sprite;
+
+ this->actionDelay = 30;
+ this->direction = sub_0802C020(this);
+ sprite = this->direction >> 3;
+ if (sprite != this->animationState) {
+ this->animationState = sprite;
+ InitializeAnimation(this, sprite + 4);
+ }
+ }
+}
+
+void sub_0802BF78(Entity* this) {
+ this->action = 1;
+ this->flags2 = 4;
+ this->field_0x1c = 1;
+ this->direction = this->animationState << 3;
+ InitializeAnimation(this, this->animationState + 8);
+}
+
+void sub_0802BF98(Entity* this) {
+ if (sub_0806F520(this)) {
+ gUnk_080CD450[this->previousActionFlag](this);
+ } else {
+ this->action = 2;
+ this->actionDelay = 30;
+ this->flags &= ~0x80;
+ }
+}
+
+void sub_0802BFD0(Entity* this) {
+ this->previousActionFlag = 2;
+}
+
+void sub_0802BFD8(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_0802BFE0(Entity* this) {
+ if (sub_0806F3E4(this)) {
+ DeleteEntity(this);
+ }
+}
+
+void sub_0802BFF4(Entity* this) {
+ this->spriteSettings.b.draw ^= 1;
+ if (--this->actionDelay == 0) {
+ DeleteEntity(this);
+ }
+}
+
+u32 sub_0802C020(Entity* this) {
+ u32 uVar1 = Random();
+
+ if (sub_08049FA0(this) || (uVar1 & 1))
+ return DirectionRound(uVar1);
+
+ return (sub_08049EE4(this) + (uVar1 >> 0x10 & 1) * 4) & 0x18;
+}
+
+void sub_0802C058(Entity* this, u32 param_2) {
+ this->action = 2;
+ this->direction = param_2;
+ this->animationState = param_2 >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+bool32 sub_0802C06C(Entity* this) {
+ u32 x = this->x.HALF.HI + (s8)this->boundingBox->unknown[0];
+ u32 y = this->y.HALF.HI + (s8)this->boundingBox->unknown[1];
+ u32 xdiff = gUnk_080CD45C[(this->direction >> 2) + 0];
+ u32 ydiff = gUnk_080CD45C[(this->direction >> 2) + 1];
+
+ Entity* ent = this->collisionLayer == 2 ? &gUnk_0200D654 : &gUnk_02027EB4;
+
+ u32 i;
+ for (i = 0; i < 8; i++) {
+ x += xdiff;
+ y += ydiff;
+ if (sub_080AE4CC(ent, x, y, 0))
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+bool32 sub_0806FC24(u32, u32);
+
+bool32 sub_0802C0E8(Entity* this) {
+ if (--this->actionDelay == 0) {
+ return TRUE;
+ } else {
+ const s8* ptr = &gUnk_080CD45C[this->direction >> 2];
+ s32 x = this->x.HALF.HI + (s8)this->boundingBox->unknown[0] + ptr[0] * 6;
+ s32 y = this->y.HALF.HI + (s8)this->boundingBox->unknown[1] + ptr[1] * 6;
+
+ Entity* ent = this->collisionLayer == 2 ? &gUnk_0200D654 : &gUnk_02027EB4;
+ u32 ret = FALSE;
+ if (!sub_0806FC24(TILE(x, y), 9)) {
+ u32 tmp = sub_080AE4CC(ent, x, y, 0);
+ ret = (-tmp | tmp) >> 0x1f;
+ }
+ return ret;
+ }
+}
+
+void sub_0802C18C(Entity* this) {
+ this->field_0x78.HALF.LO--;
+ if ((this->field_0x78.HALF.LO & 7) == 0) {
+ Entity* ent = CreateObject(0xf, 0x11, 0x40);
+ if (ent) {
+ PositionRelative(this, ent, 0, 0x10000);
+ }
+ }
+}
+
+void sub_0802C1C0(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 30;
+}
+
+void sub_0802C1CC(Entity* this) {
+ const s8* ptr = &gUnk_080CD464[this->animationState << 2];
+ sub_08008796(this, 9, this->x.HALF.HI + ptr[0], this->y.HALF.HI + ptr[1]);
+ sub_08008796(this, 9, this->x.HALF.HI + ptr[2], this->y.HALF.HI + ptr[3]);
+}
+
+void sub_0802C218(Entity* this) {
+ this->action = 6;
+ this->nonPlanarMovement = 0xe0;
+ this->field_0x20 = 0x18000;
+}
+
+// clang-format off
+void (*const gUnk_080CD3E4[])(Entity*) = {
+ sub_0802BBAC,
+ sub_0802BBC4,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_0802BC20,
+};
+
+void (*const gUnk_080CD3FC[])(Entity*) = {
+ sub_0802BF78,
+ sub_0802BF98,
+ sub_0802BFF4,
+};
+
+void (*const gUnk_080CD408[])(Entity*) = {
+ sub_0802BD54,
+ sub_0802BD8C,
+ sub_0802BDE0,
+ sub_0802BE18,
+ sub_0802BE48,
+ sub_0802BE80,
+ sub_0802BEBC,
+ sub_0802BEEC,
+ sub_0802BF3C,
+};
+
+void (*const gUnk_080CD42C[])(Entity*) = {
+ sub_0802BC74,
+ sub_0802BCA0,
+ sub_0802BCA8,
+};
+
+void (*const gUnk_080CD438[])(Entity*) = {
+ sub_0802BCFC,
+ sub_0802BCA0,
+ sub_0802BD08,
+ sub_0802BD10,
+ nullsub_145,
+ sub_0802BD28,
+};
+
+void (*const gUnk_080CD450[])(Entity*) = {
+ sub_0802BFD0,
+ sub_0802BFD8,
+ sub_0802BFE0,
+};
+
+const s8 gUnk_080CD45C[] = {
+ 0, -8,
+ 8, 0,
+ 0, 8,
+ -8, 0,
+};
+
+const s8 gUnk_080CD464[] = {
+ -3, -8, 3, -8,
+ 8, -3, 8, 3,
+ -3, 8, 3, 8,
+ -8, -3, -8, 3,
+};
+// clang-format on
diff --git a/src/enemy/keaton.c b/src/enemy/keaton.c
index 94c2ab33..4d7e003d 100644
--- a/src/enemy/keaton.c
+++ b/src/enemy/keaton.c
@@ -34,12 +34,11 @@ void sub_080323DC(Entity* this) {
void sub_080323F4(Entity* this) {
u32 var;
- if ((u8)(this->action - 3) >= 2) {
+ if (this->action != 3 && this->action != 4) {
this->action = 3;
this->actionDelay = 0xC;
- var = ((this->field_0x3e + 4) & 0x18) ^ 0x10;
- this->direction = var;
- InitAnimationForceUpdate(this, var >> 3);
+ this->direction = DirectionTurnAround(this->field_0x3e);
+ InitAnimationForceUpdate(this, this->direction >> 3);
} else if (this->bitfield == 0xCC) {
if (this->field_0x43 == 0) {
sub_0803275C(this);
@@ -69,7 +68,7 @@ void sub_0803248C(Entity* this) {
if (this->actionDelay == 0) {
sub_08032650(this);
}
- if (sub_080AEF88(this) == 0) {
+ if (ProcessMovement(this) == 0) {
this->actionDelay = 1;
}
UpdateAnimationSingleFrame(this);
@@ -142,10 +141,10 @@ void sub_080325C4(Entity* this) {
u32 sub_080325E8(Entity* this) {
if (((sub_08049FA0(this) != 0) && (sub_08049FDC(this, 1) != 0)) &&
(sub_080041A0(this, gUnk_020000B0, 0x68, 0x40) != 0)) {
- if (((GetFacingDirection(this, gUnk_020000B0) - ((this->frames.all & 0x18)) + 2) & 0x1F) < 5) {
+ if (((GetFacingDirection(this, gUnk_020000B0) - (DirectionRound(this->frames.all)) + 2) & 0x1F) < 5) {
this->action = 3;
this->actionDelay = 0xC;
- this->direction = this->frames.all & 0x18;
+ this->direction = DirectionRound(this->frames.all);
return 1;
}
}
@@ -158,9 +157,9 @@ void sub_08032650(Entity* this) {
uVar3 = Random();
this->actionDelay = gUnk_080CE7E0[uVar3 & 0xf];
if (!((sub_08049FA0(this) == 0) && ((uVar3 >> 8 & 1) == 0))) {
- this->direction = (uVar3 >> 0x10) & 0x18;
+ this->direction = DirectionRound(uVar3 >> 0x10);
} else {
- this->direction = (sub_08049EE4(this) + 4) & 0x18;
+ this->direction = DirectionRoundUp(sub_08049EE4(this));
}
sub_0803269C(this, this->direction);
}
@@ -169,13 +168,13 @@ void sub_0803269C(Entity* this, u32 param_2) {
u32 uVar1;
if (((param_2 - 3) & 7) < 3) {
- uVar1 = ((param_2 + 4) & 0x18) >> 3;
+ uVar1 = DirectionToAnimationState(param_2);
if (((this->animationState - uVar1) & 3) > 1) {
this->animationState = uVar1;
InitAnimationForceUpdate(this, (this->animIndex & 0xFC) + uVar1);
}
} else {
- uVar1 = ((param_2 + 4) & 0x18) >> 3;
+ uVar1 = DirectionToAnimationState(param_2);
if (uVar1 != this->animationState) {
this->animationState = uVar1;
InitAnimationForceUpdate(this, (this->animIndex & 0xFC) + uVar1);
diff --git a/src/enemy/keese.c b/src/enemy/keese.c
index f8ad42cc..d73475f3 100644
--- a/src/enemy/keese.c
+++ b/src/enemy/keese.c
@@ -2,155 +2,172 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
+#include "functions.h"
-extern void sub_0804AA30(Entity*, void *);
+extern void sub_08001328(Entity*);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
-extern u32 Random();
-extern void sub_08021EF0(Entity*);
+extern void Keese_StartFly(Entity*);
extern void sub_080AEFB4(Entity*);
extern void sub_08021F24(Entity*);
extern u32 sub_0806FCB8(Entity*, s32, s32, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
-extern void (*gUnk_080CB69C[])(Entity*);
-extern void (*gUnk_080CB6B4[])(Entity*);
-extern void (*gUnk_080CB6C4[])(Entity*);
+extern void (*const gKeeseFunctions[])(Entity*);
+extern void (*const gKeeseActions[])(Entity*);
+extern void (*const gUnk_080CB6C4[])(Entity*);
-extern u8 gUnk_080CB6D0[];
-extern u16 gUnk_080CB6D6[];
-extern u8 gUnk_080CB6F6[];
+extern const s8 gKeeseSpriteOffsets[];
+extern const u16 gKeeseFlyDurations[];
+extern const u8 gKeeseRestDurations[];
-void Keese(Entity *this)
-{
- gUnk_080CB69C[GetNextFunction(this)](this);
+enum {
+ KeeseAnimation_Fly,
+ KeeseAnimation_Rest,
+};
+
+void Keese(Entity* this) {
+ gKeeseFunctions[GetNextFunction(this)](this);
}
-void sub_08021D80(Entity *this)
-{
- gUnk_080CB6B4[this->action](this);
+void Keese_OnTick(Entity* this) {
+ gKeeseActions[this->action](this);
}
-void sub_08021d98(Entity *this)
-{
- sub_0804AA30(this, &gUnk_080CB69C);
+void sub_08021d98(Entity* this) {
+ sub_0804AA30(this, gKeeseFunctions);
}
-void sub_08021DA8(Entity *this)
-{
- if (sub_0806F520(this)) {
- gUnk_080CB6C4[this->previousActionFlag](this);
- }
+void sub_08021DA8(Entity* this) {
+ if (sub_0806F520(this)) {
+ gUnk_080CB6C4[this->previousActionFlag](this);
+ }
}
-void sub_08021DCC(Entity *this)
-{
- this->previousActionFlag = 2;
+void sub_08021DCC(Entity* this) {
+ this->previousActionFlag = 2;
}
-void sub_08021DD4(Entity *this)
-{
- sub_0806F4E8(this);
+void sub_08021DD4(Entity* this) {
+ sub_0806F4E8(this);
}
-void sub_08021DDC(Entity *this)
-{
- if (sub_0806F3E4(this)) {
- sub_0804A7D4(this);
- }
+void sub_08021DDC(Entity* this) {
+ if (sub_0806F3E4(this)) {
+ sub_0804A7D4(this);
+ }
}
-void sub_08021DF0(Entity *this)
-{
-
- sub_0804A720(this);
- if ((this->entityType).form != 0) {
- this->spritePriority.b1 = 1;
- this->height.HALF.HI = -0x10;
- }
- this->direction = Random() & 0x1f;
- this->field_0x1c = 1;
- this->spritePriority.b0 = 3;
- this->collisionLayer = 3;
- UpdateSpriteForCollisionLayer(this);
- sub_08021EF0(this);
+void Keese_Initialize(Entity* this) {
+ sub_0804A720(this);
+ if (this->entityType.form != 0) {
+ this->spritePriority.b1 = 1;
+ this->height.HALF.HI = -0x10;
+ }
+ this->direction = Random() & 0x1f;
+ this->field_0x1c = 1;
+ this->spritePriority.b0 = 3;
+ this->collisionLayer = 3;
+ UpdateSpriteForCollisionLayer(this);
+ Keese_StartFly(this);
}
-void sub_08021E4C(Entity *this)
-{
- if (this->field_0x78.HWORD != 0) {
- this->field_0x78.HWORD--;
- }
- if (this->field_0x7a.HWORD != 0) {
- (this->field_0x7a.HWORD)--;
- }
- GetNextFrame(this);
- if ((this->frames.b.f3) != 0) {
- sub_08021F24(this);
- }
- else {
- sub_080AEFB4(this);
- }
- this->spriteOffsetY = gUnk_080CB6D0[this->frames.all];
+void Keese_Fly(Entity* this) {
+ if (this->field_0x78.HWORD != 0) {
+ this->field_0x78.HWORD--;
+ }
+ if (this->field_0x7a.HWORD != 0) {
+ this->field_0x7a.HWORD--;
+ }
+ GetNextFrame(this);
+ if ((this->frames.b.f3) != 0) {
+ sub_08021F24(this);
+ } else {
+ sub_080AEFB4(this);
+ }
+ this->spriteOffsetY = gKeeseSpriteOffsets[this->frames.all];
}
-void sub_08021EA4(Entity *this)
-{
- if (--this->actionDelay == 0) {
- sub_08021EF0(this);
- }
+void Keese_Rest(Entity* this) {
+ if (--this->actionDelay == 0) {
+ Keese_StartFly(this);
+ }
}
-void sub_08021EBC(Entity *this)
-{
- s32 iVar1;
-
+void Keese_Sleep(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
- }
- else {
- iVar1 = sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70);
- if (iVar1 != 0) {
- sub_08021EF0(this);
- }
+ } else {
+ if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))
+ Keese_StartFly(this);
}
}
-void sub_08021EF0(Entity *this)
-{
- u32 uVar1;
-
- this->action = 1;
- this->field_0x78.HWORD = gUnk_080CB6D6[Random() & 0xf];
- this->field_0x7a.HWORD = 0x3c;
- InitializeAnimation(this, 0);
+void Keese_StartFly(Entity* this) {
+ this->action = 1;
+ this->field_0x78.HWORD = gKeeseFlyDurations[Random() & 0xf];
+ this->field_0x7a.HWORD = 60;
+ InitializeAnimation(this, KeeseAnimation_Fly);
}
-void sub_08021F24(Entity *this)
-{
- u32 bVar1;
-
+void sub_08021F24(Entity* this) {
if (this->field_0x78.HWORD == 0) {
this->action = 2;
- this->actionDelay = gUnk_080CB6F6[Random() & 0xf];
- InitializeAnimation(this, 1);
- }
- else if (!this->field_0x7a.HWORD && !(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) {
+ this->actionDelay = gKeeseRestDurations[Random() & 0xf];
+ InitializeAnimation(this, KeeseAnimation_Rest);
+ } else if (!this->field_0x7a.HWORD &&
+ !(sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) {
this->action = 3;
- this->actionDelay = 0x1e;
- InitializeAnimation(this, 1);
- }
- else {
+ this->actionDelay = 30;
+ InitializeAnimation(this, KeeseAnimation_Rest);
+ } else {
if (sub_08049FA0(this) != 0) {
this->direction = Random() & 0x1f;
- }
- else {
+ } else {
this->direction = sub_08049EE4(this);
}
- InitializeAnimation(this, 0);
+ InitializeAnimation(this, KeeseAnimation_Fly);
}
}
+
+// clang-format off
+void (*const gKeeseFunctions[])(Entity*) = {
+ Keese_OnTick,
+ sub_08021d98,
+ sub_08001328,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08021DA8,
+};
+
+void (*const gKeeseActions[])(Entity*) = {
+ Keese_Initialize,
+ Keese_Fly,
+ Keese_Rest,
+ Keese_Sleep,
+};
+
+void (*const gUnk_080CB6C4[])(Entity*) = {
+ sub_08021DCC,
+ sub_08021DD4,
+ sub_08021DDC,
+};
+
+const s8 gKeeseSpriteOffsets[] = {
+ 1, -2, -5, -2, 1, 0,
+};
+
+const u16 gKeeseFlyDurations[] = {
+ 180, 180, 300, 300, 300, 300, 300, 300,
+ 480, 480, 480, 480, 480, 480, 720, 720,
+};
+
+const u8 gKeeseRestDurations[] = {
+ 30, 30, 45, 45, 45, 45, 45, 45,
+ 60, 60, 60, 60, 60, 60, 75, 75,
+};
+// clang-format on
diff --git a/src/enemy/lakitu.c b/src/enemy/lakitu.c
index 1440d8eb..5225f644 100644
--- a/src/enemy/lakitu.c
+++ b/src/enemy/lakitu.c
@@ -5,7 +5,87 @@
#include "random.h"
#include "player.h"
-#include "lakitu.h"
+extern void (*const LakituActionFuncs[])(Entity *);
+
+// Lakitu
+extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
+
+// sub_0803C784
+extern void sub_0804AA30(Entity *, void (*const funcs[])(Entity *));
+
+// sub_0803C820
+extern u32 sub_0806F520(Entity *);
+
+// sub_0803C850
+extern void sub_0806F4E8(Entity *);
+
+// Lakitu_Initialize
+extern void sub_0804A720(Entity *);
+
+// Lakitu_Cloudless
+extern u32 sub_08003FC4(Entity *, u32);
+
+// sub_0803CA4C
+extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
+
+// sub_0803CAD0
+extern u32 sub_080AEFE0(Entity *);
+
+// Lakitu_SpawnLightning
+void PositionRelative(Entity*, Entity*, s32, s32);
+extern void EnqueueSFX(u32);
+
+// sub_0803CC08
+extern void DeleteEntity(Entity *);
+
+// Part of function tables
+extern void sub_08001324(Entity *);
+extern void sub_0804A7D4(Entity *);
+extern void sub_08001242(Entity *);
+
+// Used in multiple functions
+extern Entity *CreateFx(Entity*, u32, u32);
+extern Entity *sub_0804A98C(Entity *positionEntity, u8 subtype, u8 form); // Creates a projectile positioned at the given entity
+extern void UpdateAnimationSingleFrame(Entity *);
+extern void InitAnimationForceUpdate(Entity *, u32);
+extern u32 sub_0806FCB8(Entity *, u32, u32, u32);
+extern u32 GetFacingDirection(Entity *, Entity *);
+
+
+// Forward references to functions in lakitu.c
+extern void sub_0803CAD0(Entity *);
+extern void sub_0803CBAC(Entity *);
+extern void sub_0803CA84(Entity *, u32);
+extern bool32 sub_0803CA4C(Entity *);
+extern bool32 sub_0803CB04(Entity *);
+extern void Lakitu_SpawnLightning(Entity *);
+extern void sub_0803CB34(Entity *);
+extern void sub_0803CC08(Entity *this);
+
+enum {
+ INIT,
+ HIDDEN,
+ END_HIDE,
+ IDLE,
+ BEGIN_HIDE,
+ LIGHTNING_THROW,
+ LIGHTNING_DELAY,
+ CLOUDLESS,
+};
+
+typedef struct {
+ s8 x;
+ s8 y;
+} PACKED OffsetCoords;
+
+// sub_0803CC08
+extern void DeleteEntity(Entity *);
+
+// Variables
+extern void (*const gUnk_080D0110[])(Entity *);
+extern void (*const gUnk_080D0128[])(Entity *);
+extern void (*const gUnk_080D0148[])(Entity *);
+extern const OffsetCoords gUnk_080D0154[];
void Lakitu(Entity *this) {
EnemyFunctionHandler(this, gUnk_080D0110);
@@ -223,8 +303,7 @@ void sub_0803CA84(Entity *this, u32 unkParameter) {
u32 altAnimState = GetFacingDirection(this, &gPlayerEntity);
if (((altAnimState - 3) & 7) > 2 || ((this->animationState - (altAnimState >> 3)) & 3) > 1) {
- u32 intermediate = (altAnimState + 4) & 0x18;
- altAnimState = intermediate >> 3;
+ altAnimState = DirectionRoundUp(altAnimState) >> 3;
if (altAnimState != this->animationState) {
this->animationState = altAnimState;
@@ -287,7 +366,7 @@ void Lakitu_SpawnLightning(Entity *this) {
PositionRelative(this, lightning, offset->x << 16, offset->y << 16);
- sub_08004488(0x193);
+ EnqueueSFX(0x193);
}
void sub_0803CBAC(Entity *this) {
diff --git a/src/enemy/leever.c b/src/enemy/leever.c
index 5c06ce5f..a71c28c0 100644
--- a/src/enemy/leever.c
+++ b/src/enemy/leever.c
@@ -4,31 +4,43 @@
#include "functions.h"
extern void SetChildOffset(Entity*, s32, s32, s32);
-extern void sub_0804A9FC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_0804A7D4(Entity*);
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern void sub_0804A720(Entity*);
-bool32 sub_0801FE68(Entity*, s32);
-extern void sub_0801FED4(Entity*);
extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32);
extern u32 sub_08049FDC(Entity*, u32);
-bool32 sub_0801FDE4(Entity*, s32, s32);
-extern void (*const gUnk_080CA49C[])(Entity*);
-extern void (*const gUnk_080CA4B4[])(Entity*);
extern Entity* gUnk_020000B0;
-extern u8 gUnk_080CA4C8[];
-extern u16 gUnk_080CA4CA[];
extern s16 gSineTable[];
+
+bool32 Leever_PlayerInRange(Entity*, s32);
+void Leever_Move(Entity*);
+
+extern void (*const gLeeverFunctions[])(Entity*);
+extern void (*const gLeeverActions[])(Entity*);
+extern const s8 gLeeverDrift[];
+extern const u16 gUnk_080CA4CA[];
+
+enum {
+ LeeverAnimation_DigUp,
+ LeeverAnimation_DigDown,
+ LeeverAnimation_Attack,
+};
+
+enum {
+ LeeverForm_Red,
+ LeeverForm_Blue,
+};
+
void Leever(Entity* this) {
- EnemyFunctionHandler(this, gUnk_080CA49C);
+ EnemyFunctionHandler(this, gLeeverFunctions);
SetChildOffset(this, 0, 1, -0x10);
}
-void sub_0801FC28(Entity* this) {
- gUnk_080CA4B4[this->action](this);
+void Leever_OnTick(Entity* this) {
+ gLeeverActions[this->action](this);
}
void sub_0801FC40(Entity* this) {
@@ -41,69 +53,67 @@ void sub_0801FC40(Entity* this) {
sub_0804A9FC(this, 0x1c);
}
}
- sub_0804AA30(this, gUnk_080CA49C);
+ sub_0804AA30(this, gLeeverFunctions);
}
void sub_0801FC7C(Entity* this) {
- if ((this->entityType).form == 0) {
+ if (this->entityType.form == LeeverForm_Red) {
sub_0804A7D4(this);
} else {
CreateDeathFx(this, 0xf1, 0);
}
}
-void sub_0801FC9C(Entity* this) {
+void Leever_Initialize(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->actionDelay = Random();
}
-void sub_0801FCB0(Entity* this) {
+void Leever_Idle(Entity* this) {
if (--this->actionDelay == 0) {
- if (sub_0801FE68(this, Random() & 0x1f) != 0) {
+ if (Leever_PlayerInRange(this, Random() & 0x1f)) {
this->action = 2;
this->spriteSettings.b.draw = TRUE;
- this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA4C8[Random() & 1]) & 0x1f;
- InitializeAnimation(this, 0);
+ this->direction = (GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & 0x1f;
+ InitializeAnimation(this, LeeverAnimation_DigUp);
UpdateSpriteForCollisionLayer(this);
} else {
- this->actionDelay = (Random() & 0x18) + 8;
+ this->actionDelay = DirectionRound(Random()) + 8;
}
}
}
-void sub_0801FD2C(Entity* this) {
-
+void Leever_DigUp(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 3;
- if (this->entityType.form == 0) {
- this->field_0x74.HWORD = 0xb4;
+ if (this->entityType.form == LeeverForm_Red) {
+ this->field_0x74.HWORD = 180;
} else {
- this->field_0x74.HWORD = 0x6e;
+ this->field_0x74.HWORD = 110;
}
- InitializeAnimation(this, 2);
+ InitializeAnimation(this, LeeverAnimation_Attack);
} else if (this->frames.b.f0 != 0) {
this->frames.all &= 0xfe;
this->flags |= 0x80;
}
}
-void sub_0801FD80(Entity* this) {
-
- sub_0801FED4(this);
+void Leever_Attack(Entity* this) {
+ Leever_Move(this);
GetNextFrame(this);
if (--this->field_0x74.HWORD == 0) {
this->action = 4;
this->flags &= 0x7f;
- InitializeAnimation(this, 1);
+ InitializeAnimation(this, LeeverAnimation_DigDown);
}
}
-void sub_0801FDB4(Entity* this) {
- sub_0801FED4(this);
+void Leever_DigDown(Entity* this) {
+ Leever_Move(this);
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
this->action = 1;
@@ -114,7 +124,7 @@ void sub_0801FDB4(Entity* this) {
u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) {
u32 uVar3;
- u16* puVar4;
+ const u16* puVar4;
if (sub_080002D4(x, y, gUnk_020000B0->collisionLayer) != 0) {
return 0;
@@ -132,7 +142,7 @@ u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) {
}
}
-bool32 sub_0801FE68(Entity* ent, s32 arg2) {
+bool32 Leever_PlayerInRange(Entity* ent, s32 arg2) {
s32 sin, cos;
s32 x, y;
u32 i;
@@ -157,23 +167,53 @@ bool32 sub_0801FE68(Entity* ent, s32 arg2) {
extern u32 sub_0800132C(Entity*, Entity*);
-void sub_0801FED4(Entity* this) {
- s16 sVar2;
-
+void Leever_Move(Entity* this) {
if (sub_08049FDC(this, 1) == 0) {
this->field_0x74.HWORD = 1;
}
- sVar2 = (this->frames.all & 0xf) * 0x20;
- this->nonPlanarMovement = sVar2;
- if (this->entityType.form == 0) {
+
+ this->nonPlanarMovement = (this->frames.all & 0xf) * 0x20;
+ if (this->entityType.form == LeeverForm_Red) {
if ((this->field_0xf++ & 0xf) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
} else {
- this->nonPlanarMovement = sVar2 + 0x40;
+ this->nonPlanarMovement += 0x40;
if ((this->field_0xf++ & 0x7) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
}
- sub_080AEF88(this);
+
+ ProcessMovement(this);
}
+
+// clang-format off
+void (*const gLeeverFunctions[])(Entity*) = {
+ Leever_OnTick,
+ sub_0801FC40,
+ sub_08001324,
+ sub_0801FC7C,
+ sub_08001242,
+ Leever_OnTick,
+};
+
+void (*const gLeeverActions[])(Entity*) = {
+ Leever_Initialize,
+ Leever_Idle,
+ Leever_DigUp,
+ Leever_Attack,
+ Leever_DigDown,
+};
+
+const s8 gLeeverDrift[] = {
+ 6, -6,
+};
+
+const u16 gUnk_080CA4CA[] = {
+ 0x000A,
+ 0x0009,
+ 0x000C,
+ 0x000B,
+ 0xFFFF,
+};
+// clang-format on
diff --git a/src/enemy/likeLike.c b/src/enemy/likeLike.c
new file mode 100644
index 00000000..ca50374f
--- /dev/null
+++ b/src/enemy/likeLike.c
@@ -0,0 +1,287 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+#include "textbox.h"
+
+extern bool32 sub_080544B4(u32);
+extern void sub_0807CAA0(u32, u32);
+
+void sub_0802810C(Entity*);
+void sub_080281A0(Entity*);
+bool32 sub_080281E0(u32);
+void sub_08028224(u32);
+
+extern void (*const gUnk_080CC6FC[])(Entity*);
+extern void (*const gUnk_080CC714[])(Entity*);
+
+void LikeLike(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CC6FC);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_08027D8C(Entity* this) {
+ gUnk_080CC714[this->action](this);
+}
+
+void sub_08027DA4(Entity* this) {
+ if (this->damageType == 1) {
+ this->action = 3;
+ this->flags &= ~0x80;
+ this->damageType = 0x8c;
+ } else {
+ if (this->action == 7) {
+ sub_0802810C(this);
+ } else if (this->bitfield & 0x80) {
+ u8 tmp = this->bitfield & ~0x80;
+ if (!tmp) {
+ this->action = 7;
+ this->actionDelay = 0x5f;
+ this->field_0xf = tmp;
+ this->flags2 &= 0xfc;
+ this->field_0x82.HALF.HI = gPlayerEntity.spritePriority.b1;
+ }
+ }
+ }
+
+ if (this->currentHealth == 0) {
+ this->actionDelay = 0x20;
+ }
+
+ if (this->field_0x43) {
+ sub_0804A9FC(this, 0x1c);
+ }
+
+ sub_0804AA30(this, gUnk_080CC6FC);
+}
+
+void sub_08027E40(Entity* this) {
+ if (this->actionDelay == 2 && this->field_0x80.HALF.LO != 0xff) {
+ sub_0805E3A0(this, 3);
+ sub_08028224(this->field_0x80.HALF.LO);
+ }
+ sub_0804A7D4(this);
+}
+
+void nullsub_139(Entity* this) {
+ /* ... */
+}
+
+void sub_08027E70(Entity* this) {
+ sub_0804A720(this);
+
+ switch (this->entityType.form) {
+ case 0:
+ this->action = 3;
+ this->spriteSettings.b.draw = 0;
+ this->flags = this->flags & 0x7f;
+ this->actionDelay = 0;
+ break;
+ case 1:
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->actionDelay = 8;
+ InitializeAnimation(this, 1);
+ break;
+ case 2:
+ this->action = 1;
+ this->spriteSettings.b.draw = 0;
+ this->actionDelay = 0;
+ this->damageType = 1;
+ InitializeAnimation(this, 0);
+ break;
+ }
+
+ this->direction = 0;
+ this->field_0x82.HALF.LO = 0;
+ this->animationState = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.LO = 0xff;
+}
+
+void sub_08027EFC(Entity* this) {
+ if (this->damageType == 1)
+ return;
+
+ if (sub_08049FDC(this, 1)) {
+ if (!sub_08049FA0(this) && (Random() & 0x30)) {
+ this->direction = sub_08049EE4(this);
+ } else {
+ this->direction = this->field_0x82.HALF.LO;
+ }
+
+ if (--this->actionDelay == 0) {
+ this->direction = sub_08049F84(this, 1);
+ this->field_0x82.HALF.LO = this->direction;
+ this->actionDelay = 8;
+ }
+ ProcessMovement(this);
+ GetNextFrame(this);
+ } else {
+ this->action = 6;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 2);
+ }
+}
+
+void nullsub_12(Entity* this) {
+ /* ... */
+}
+
+void sub_08027F84(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ this->action = 5;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 0);
+ CreateDust(this);
+ }
+}
+
+void sub_08027FB4(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 1;
+ this->actionDelay = 1;
+ this->flags2 |= 1;
+ }
+ GetNextFrame(this);
+}
+
+void sub_08027FE0(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ this->action = 1;
+ this->flags |= 0x80;
+ this->direction = sub_08049F84(this, 1);
+ this->actionDelay = 8;
+ this->spritePriority.b1 = 1;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0802802C(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ this->action = 3;
+ this->spriteSettings.b.draw = 0;
+ this->direction = 0;
+ this->actionDelay = 0;
+ CreateDust(this);
+ }
+}
+
+void sub_0802805C(Entity* this) {
+ u8* tmp;
+
+ UpdateAnimationVariableFrames(this, 2);
+
+ if (sub_0807953C()) {
+ u32 tmp2 = Random();
+ u32 tmp3 = this->field_0xf + 1;
+ tmp3 += (tmp2 & 1);
+ this->field_0xf = tmp3;
+ }
+
+ if (this->field_0xf >= 0x19 || gUnk_02002A40.stats.health == 0) {
+ sub_0802810C(this);
+ } else {
+ ResetPlayer();
+ gPlayerState.field_0x1a[0] |= 0x80;
+ PositionRelative(this, &gPlayerEntity, 0, 0x10000);
+
+ tmp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
+ gPlayerEntity.spriteOffsetX = tmp[0];
+ gPlayerEntity.spriteOffsetY = tmp[1];
+ gPlayerEntity.spritePriority.b1 = 0;
+
+ if (--this->actionDelay == 0) {
+ sub_080281A0(this);
+ }
+
+ if ((this->actionDelay & 3) == 0) {
+ EnqueueSFX(0x104);
+ }
+ }
+}
+
+#if NON_MATCHING
+void sub_0802810C(Entity* this) {
+ gPlayerState.jumpStatus = 0x41;
+ gPlayerState.field_0xa = 0;
+ gPlayerState.flags.all &= 0xffffffef;
+ gPlayerEntity.flags |= 0x80;
+ gPlayerEntity.field_0x20 = 0x18000;
+ gPlayerEntity.hurtBlinkTime = -60;
+ gPlayerEntity.direction = gPlayerEntity.animationState << 2;
+ gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
+ gPlayerEntity.height.HALF.HI = gPlayerEntity.spriteOffsetY;
+ gPlayerEntity.spriteOffsetY = 0;
+ this->action = 4;
+ this->actionDelay = 0x50;
+ this->field_0xf = 0;
+ this->flags2 |= 2;
+ if (this->hurtBlinkTime == 0) {
+ this->hurtBlinkTime = -18;
+ }
+}
+#else
+NAKED
+void sub_0802810C(Entity* this) {
+ asm(".include \"asm/non_matching/likeLike/sub_0802810C.inc\"");
+}
+#endif
+
+void sub_080281A0(Entity* this) {
+ this->field_0xf = 0x19;
+ if (sub_080281E0(0xe)) {
+ this->field_0x80.HALF.LO = 0xe;
+ TextboxNoOverlapFollow(0x578);
+ } else if (sub_080281E0(0xd)) {
+ this->field_0x80.HALF.LO = 0xd;
+ TextboxNoOverlapFollow(0x578);
+ } else {
+ ModHealth(-1);
+ }
+}
+
+bool32 sub_080281E0(u32 param_1) {
+ bool32 ret = FALSE;
+ if (GetInventoryValue(param_1) == 1) {
+ if (sub_080544B4(gUnk_02002A40.stats.itemOnA)) {
+ gUnk_02002A40.stats.itemOnA = 0;
+ }
+
+ if (sub_080544B4(gUnk_02002A40.stats.itemOnB)) {
+ gUnk_02002A40.stats.itemOnB = 0;
+ }
+
+ sub_0807CAA0(param_1, 0);
+ ret = TRUE;
+ }
+
+ return ret;
+}
+
+void sub_08028224(u32 param_1) {
+ sub_080A7C18(param_1, 0, 1);
+ TextboxNoOverlapFollow(0x579);
+}
+
+
+void (*const gUnk_080CC6FC[])(Entity *) = {
+ sub_08027D8C,
+ sub_08027DA4,
+ sub_08001324,
+ sub_08027E40,
+ sub_08001242,
+ nullsub_139,
+};
+
+void (*const gUnk_080CC714[])(Entity *) = {
+ sub_08027E70,
+ sub_08027EFC,
+ nullsub_12,
+ sub_08027F84,
+ sub_08027FB4,
+ sub_08027FE0,
+ sub_0802802C,
+ sub_0802805C,
+};
diff --git a/src/enemy/madderpillar.c b/src/enemy/madderpillar.c
new file mode 100644
index 00000000..69f61aee
--- /dev/null
+++ b/src/enemy/madderpillar.c
@@ -0,0 +1,582 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u8 gEntCount;
+extern BoundingBox gUnk_080FD298;
+extern BoundingBox gUnk_080FD2A0;
+
+void sub_08029E0C(Entity*);
+void sub_08029EEC(Entity*);
+void sub_0802A098(Entity*);
+void sub_0802A16C(Entity*);
+void sub_0802A058(Entity*);
+bool32 sub_0802A14C(Entity*);
+void sub_0802A18C(Entity*);
+bool32 sub_08029FE4(Entity*);
+void sub_08029FB4(Entity*, u32, u32);
+void sub_0802A0F8(Entity*);
+
+extern void (*const gUnk_080CCD44[])(Entity*);
+extern void (*const gUnk_080CCD60[])(Entity*);
+extern void (*const gUnk_080CCD78[])(Entity*);
+extern void (*const gUnk_080CCD88[])(Entity*);
+extern const u8 gUnk_080CCDA0[];
+extern void (*const gUnk_080CCDA8[])(Entity*);
+extern const u8 gUnk_080CCDC8[];
+extern const u16 gUnk_080CCDD4[];
+
+void Madderpillar(Entity* this) {
+ gUnk_080CCD44[this->entityType.form](this);
+}
+
+void sub_08029870(Entity* this) {
+ gUnk_080CCD60[GetNextFunction(this)](this);
+}
+
+void sub_0802988C(Entity* this) {
+ gUnk_080CCD78[this->action](this);
+}
+
+void sub_080298A4(Entity* this) {
+ if (this->action == 1) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 0xf:
+ case 0x13:
+ case 0x1b:
+ case 0x1e:
+ break;
+ default:
+ this->action = 2;
+ this->actionDelay = 0;
+ this->damageType = 0x6b;
+ this->field_0x76.HALF.HI = 0;
+ sub_0801D2B4(this, 0x7f);
+ EnqueueSFX(0xfe);
+ this->attachedEntity->action = 2;
+ break;
+ }
+ }
+
+ sub_0804AA30(this, gUnk_080CCD60);
+}
+
+void sub_08029980(Entity* this) {
+ if (this->field_0xf) {
+ this->field_0xf--;
+ } else {
+ sub_0804A7D4(this);
+ }
+}
+
+void nullsub_14(Entity* this) {
+ /* ... */
+}
+
+void sub_0802999C(Entity* this) {
+ if (gEntCount < 0x44) {
+ Entity *ent1, *ent2, *ent3, *ent4, *ent5, *ent6;
+
+ ent1 = CreateEnemy(0x18, 1);
+ ent1->parent = this;
+ PositionRelative(this, ent1, 0, 5);
+ this->attachedEntity = ent1;
+
+ ent2 = CreateEnemy(0x18, 2);
+ ent2->parent = this;
+ PositionRelative(this, ent2, 0, 4);
+ ent1->attachedEntity = ent2;
+
+ ent3 = CreateEnemy(0x18, 3);
+ ent3->parent = this;
+ PositionRelative(this, ent3, 0, 3);
+ ent2->attachedEntity = ent3;
+
+ ent4 = CreateEnemy(0x18, 4);
+ ent4->parent = this;
+ PositionRelative(this, ent4, 0, 2);
+ ent3->attachedEntity = ent4;
+
+ ent5 = CreateEnemy(0x18, 5);
+ ent5->parent = this;
+ PositionRelative(this, ent5, 0, 1);
+ ent4->attachedEntity = ent5;
+
+ ent6 = CreateEnemy(0x18, 6);
+ ent6->attachedEntity = this;
+ ent6->parent = this;
+ PositionRelative(this, ent6, 0, 0);
+ ent5->attachedEntity = ent6;
+
+ this->action = 1;
+ this->flags |= 0x80;
+ this->direction = DirectionRound(Random());
+ this->nonPlanarMovement = 0xa0;
+ this->animationState = 0xff;
+ this->y.WORD += 6;
+ this->parent = this;
+ this->field_0x74.HALF.LO = 0xff;
+ this->field_0x74.HALF.HI = 0;
+ this->field_0x76.HALF.HI = 1;
+ sub_08029E0C(this);
+ sub_08029EEC(this);
+ }
+}
+
+void sub_08029A94(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ sub_0802A098(this);
+}
+
+void sub_08029AA4(Entity* this) {
+ if (this->field_0x76.HALF.HI != 0) {
+ this->action = 3;
+ this->nonPlanarMovement = 0x108;
+ this->damageType = 0x6a;
+ this->field_0x7a.HWORD = 0x168;
+ this->field_0x74.HALF.HI = 4;
+ sub_08029EEC(this);
+ EnqueueSFX(0x19d);
+ }
+}
+
+void sub_08029AE0(Entity* this) {
+ UpdateAnimationSingleFrame(this);
+ sub_0802A16C(this);
+ sub_0802A098(this);
+ if (--this->field_0x7a.HWORD == 0) {
+ this->action = 1;
+ this->nonPlanarMovement = 0xa0;
+ this->field_0x74.HALF.HI = 0;
+ sub_08029EEC(this);
+ sub_0801D2B4(this, 0x77);
+ EnqueueSFX(0x182);
+ }
+}
+
+void sub_08029B2C(Entity* this) {
+ if (sub_0802A14C(this)) {
+ if (this->field_0x86.HALF.LO) {
+ if (--this->actionDelay == 0) {
+ CreateFx(this, 0x48, 0);
+ DeleteEntity(this);
+ }
+ } else {
+ this->flags &= ~0x80;
+ this->actionDelay = -(this->entityType.form * 15 - 90);
+ this->field_0x86.HALF.LO = 1;
+ }
+ } else {
+ gUnk_080CCD88[this->action](this);
+ }
+}
+
+void sub_08029B90(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ sub_0802A058(this);
+ if (this->entityType.form < 2) {
+ InitializeAnimation(this, 0);
+ } else {
+ InitializeAnimation(this, 4);
+ }
+}
+
+void sub_08029BC4(Entity* this) {
+ u32 uVar1;
+ u32 uVar2;
+
+ sub_0802A18C(this);
+ uVar1 = this->x.HALF.HI;
+ uVar2 = this->y.HALF.HI;
+ if (sub_08029FE4(this)) {
+ u32 index;
+ if (this->entityType.form < 2) {
+ index = 0;
+ } else {
+ index = 4;
+ }
+ InitializeAnimation(this, this->animationState + index);
+ }
+ sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
+}
+
+void sub_08029C08(Entity* this) {
+ this->action = 3;
+ this->actionDelay = gUnk_080CCDA0[this->entityType.form];
+ this->damageType = 0x6b;
+ this->attachedEntity->action = 2;
+}
+
+void sub_08029C2C(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ sub_0801D2B4(this, 0x7f);
+ EnqueueSFX(0x6c);
+ }
+}
+
+void sub_08029C50(Entity* this) {
+ if (this->parent->field_0x76.HALF.HI != 0) {
+ this->action = 5;
+ this->damageType = 0x6a;
+ }
+}
+
+void sub_08029C6C(Entity* this) {
+ sub_0802A18C(this);
+ sub_08029BC4(this);
+ if (this->parent->action != 3) {
+ this->action = 1;
+ sub_0801D2B4(this, 0x77);
+ } else {
+ sub_0802A16C(this);
+ }
+}
+
+void sub_08029C98(Entity* this) {
+ if (sub_0802A14C(this)) {
+ CreateFx(this, 0x48, 0);
+ DeleteEntity(this);
+ } else {
+ gUnk_080CCDA8[this->action](this);
+ }
+}
+
+void sub_08029CCC(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ sub_0802A058(this);
+ InitializeAnimation(this, 8);
+}
+
+void sub_08029CF0(Entity* this) {
+ if (sub_08029FE4(this)) {
+ InitializeAnimation(this, this->animationState + 8);
+ }
+}
+
+void sub_08029D08(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 0x47;
+}
+
+void sub_08029D14(Entity* this) {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ InitializeAnimation(this, this->animationState + 0xc);
+ sub_0801D2B4(this, 0x7f);
+ EnqueueSFX(0x6c);
+ }
+ } else {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->damageType = 0x6c;
+ this->boundingBox = &gUnk_080FD298;
+ EnqueueSFX(0x6b);
+ }
+ }
+}
+
+void sub_08029D78(Entity* this) {
+ sub_0802A0F8(this);
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ this->damageType = 0x6a;
+ this->boundingBox = (BoundingBox*)&gUnk_080FD2A0;
+ InitializeAnimation(this, this->animationState + 0x10);
+ }
+}
+
+void sub_08029DAC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 6;
+ this->parent->field_0x76.HALF.HI = 1;
+ InitializeAnimation(this, this->animationState + 8);
+ }
+}
+
+void sub_08029DDC(Entity* this) {
+ this->action = 7;
+}
+
+void sub_08029DE4(Entity* this) {
+ sub_08029CF0(this);
+ if (this->parent->action != 3) {
+ this->action = 1;
+ sub_0801D2B4(this, 0x77);
+ } else {
+ sub_0802A16C(this);
+ }
+}
+
+NAKED
+void sub_08029E0C(Entity* this) {
+ asm(".include \"asm/non_matching/madderpillar/sub_08029E0C.inc\"");
+}
+
+void sub_08029EEC(Entity* this) {
+ u32 uVar1 = (this->direction >> 3) + this->field_0x74.HALF.HI;
+ if (uVar1 != this->animationState) {
+ this->animationState = uVar1;
+ InitAnimationForceUpdate(this, uVar1);
+ }
+}
+
+void sub_08029F0C(Entity* this) {
+ switch (this->direction >> 3) {
+ case 0:
+ this->field_0x78.HWORD = this->y.HALF.HI - 0x10;
+ break;
+ case 1:
+ this->field_0x78.HWORD = this->x.HALF.HI + 0x10;
+ break;
+ case 2:
+ this->field_0x78.HWORD = this->y.HALF.HI + 0x10;
+ break;
+ case 3:
+ this->field_0x78.HWORD = this->x.HALF.HI - 0x10;
+ break;
+ }
+}
+
+bool32 sub_08029F48(Entity* this) {
+ switch (this->direction >> 3) {
+ case 0:
+ if (this->y.HALF.HI <= this->field_0x78.HWORD) {
+ this->y.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ case 1:
+ if (this->x.HALF.HI >= this->field_0x78.HWORD) {
+ this->x.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ case 2:
+ if (this->y.HALF.HI >= this->field_0x78.HWORD) {
+ this->y.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ case 3:
+ if (this->x.HALF.HI <= this->field_0x78.HWORD) {
+ this->x.HALF.HI = this->field_0x78.HWORD;
+ return TRUE;
+ }
+ break;
+ }
+
+ return FALSE;
+}
+
+void sub_08029FB4(Entity* this, u32 x, u32 y) {
+ u8* dst = (u8*)&this->attachedEntity->field_0x78;
+ s32 unk = this->parent->field_0x7c.BYTES.byte2;
+ u8 idx = unk % 0xe;
+ dst[idx] = ((x + 8) & 0xf) | (((y + 8) & 0xf) << 4);
+}
+
+/* The optimizer is strong within you. */
+bool32 sub_08029FE4(Entity* this) {
+ u8 state;
+ u8* dst = (u8*)&this->field_0x78;
+ s32 unk = this->parent->field_0x7c.BYTES.byte2 + 1;
+ s8 iVar6 = (dst[unk % 0xe] & 0xf) - 8;
+ s8 iVar5 = (dst[unk % 0xe] >> 4) - 8;
+ this->x.HALF.HI += iVar6;
+ this->y.HALF.HI += iVar5;
+ GetNextFrame(this);
+
+ state = 0xff;
+ if (iVar6 != 0) {
+ if (0 < iVar6) {
+ state = 1;
+ } else {
+ state = 3;
+ }
+ }
+
+ if (iVar5 != 0) {
+ if (0 < iVar5) {
+ state = 2;
+ } else {
+ state = 0;
+ }
+ }
+
+ if (state != 0xff && state != this->animationState) {
+ this->animationState = state;
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+void sub_0802A058(Entity* this) {
+ this->field_0x78.HALF.LO = 0x88;
+ this->field_0x78.HALF.HI = 0x88;
+ this->field_0x7a.HALF.LO = 0x88;
+ this->field_0x7a.HALF.HI = 0x88;
+ this->field_0x7c.BYTES.byte0 = 0x88;
+ this->field_0x7c.BYTES.byte1 = 0x88;
+ this->field_0x7c.BYTES.byte2 = 0x88;
+ this->field_0x7c.BYTES.byte3 = 0x88;
+ this->field_0x80.HALF.LO = 0x88;
+ this->field_0x80.HALF.HI = 0x88;
+ this->field_0x82.HALF.LO = 0x88;
+ this->field_0x82.HALF.HI = 0x88;
+ this->cutsceneBeh.HALF.LO = 0x88;
+ this->cutsceneBeh.HALF.HI = 0x88;
+}
+
+void sub_0802A098(Entity* this) {
+ u32 uVar1;
+ u32 uVar2;
+ s32 unk = (++this->field_0x7c.BYTES.byte2, this->field_0x7c.BYTES.byte2);
+ u8 idx = unk % 0xe;
+ if (idx == 0) {
+ this->field_0x7c.BYTES.byte2 = 0;
+ }
+ uVar1 = this->x.HALF.HI;
+ uVar2 = this->y.HALF.HI;
+ ProcessMovement(this);
+ if (sub_08029F48(this)) {
+ sub_08029E0C(this);
+ sub_08029EEC(this);
+ EnqueueSFX(0x104);
+ }
+
+ sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
+}
+
+void sub_0802A0F8(Entity* this) {
+ if (this->currentHealth != 0) {
+ if ((this->bitfield & 0x80) && this->hurtBlinkTime != 0) {
+ Entity* ent = this;
+ u32 i;
+ for (i = 0; i < 6; i++) {
+ ent = ent->attachedEntity;
+ ent->hurtBlinkTime = this->hurtBlinkTime;
+ }
+ }
+ } else {
+ this->parent->flags &= ~0x80;
+ this->parent->currentHealth = 0;
+ this->parent->field_0xf = 0x69;
+ }
+}
+
+bool32 sub_0802A14C(Entity* this) {
+ u32 ret = FALSE;
+
+ if (this->parent->currentHealth == 0 || this->field_0x86.HALF.LO) {
+ ret = TRUE;
+ } else {
+ ret = FALSE;
+ }
+ return ret;
+}
+
+void sub_0802A16C(Entity* this) {
+ sub_0801D2B4(this, gUnk_080CCDD4[this->parent->field_0x7a.HWORD >> 2 & 3]);
+}
+
+void sub_0802A18C(Entity* this) {
+ if (this->bitfield & 0x80) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 0xf:
+ case 0x13:
+ case 0x1b:
+ case 0x1e:
+ break;
+ default:
+ EnqueueSFX(0x12e);
+ break;
+ }
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CCD44[])(Entity*) = {
+ sub_08029870,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029B2C,
+ sub_08029C98,
+};
+
+void (*const gUnk_080CCD60[])(Entity*) = {
+ sub_0802988C,
+ sub_080298A4,
+ sub_0802988C,
+ sub_08029980,
+ sub_08001242,
+ nullsub_14,
+};
+
+void (*const gUnk_080CCD78[])(Entity*) = {
+ sub_0802999C,
+ sub_08029A94,
+ sub_08029AA4,
+ sub_08029AE0,
+};
+
+void (*const gUnk_080CCD88[])(Entity*) = {
+ sub_08029B90,
+ sub_08029BC4,
+ sub_08029C08,
+ sub_08029C2C,
+ sub_08029C50,
+ sub_08029C6C,
+};
+
+const u8 gUnk_080CCDA0[] = {
+ 0x00, 0x24,
+ 0x30,
+ 0x3A,
+ 0x41,
+ 0x45,
+ 0x00,
+ 0x00,
+};
+
+void (*const gUnk_080CCDA8[])(Entity*) = {
+ sub_08029CCC,
+ sub_08029CF0,
+ sub_08029D08,
+ sub_08029D14,
+ sub_08029D78,
+ sub_08029DAC,
+ sub_08029DDC,
+ sub_08029DE4,
+};
+
+const u8 gUnk_080CCDC8[] = {
+ 0x08, 0x00,
+ 0x18, 0x00,
+ 0x10, 0x08,
+ 0x10, 0x08,
+ 0x18, 0x00,
+ 0x18, 0x10,
+};
+
+const u16 gUnk_080CCDD4[] = {
+ 0x80, 0x81,
+ 0x82, 0x81,
+};
+// clang-format on
diff --git a/src/enemy/miniFireballGuy.c b/src/enemy/miniFireballGuy.c
index f9e70364..d5d7b0e6 100644
--- a/src/enemy/miniFireballGuy.c
+++ b/src/enemy/miniFireballGuy.c
@@ -11,66 +11,59 @@ extern void sub_08045678(Entity*);
extern void (*const gUnk_080D1868[])(Entity*);
extern void (*const gUnk_080D1880[])(Entity*);
-void MiniFireballGuy(Entity *this)
-{
- EnemyFunctionHandler(this, gUnk_080D1868);
+void MiniFireballGuy(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D1868);
}
-void sub_080455BC(Entity *this)
-{
- gUnk_080D1880[this->action](this);
+void sub_080455BC(Entity* this) {
+ gUnk_080D1880[this->action](this);
}
-void sub_080455D4(Entity *this)
-{
- sub_0804AA30(this, gUnk_080D1868);
+void sub_080455D4(Entity* this) {
+ sub_0804AA30(this, gUnk_080D1868);
}
-void sub_080455E4(Entity *this)
-{
- if ((this != this->parent) && (this->parent != NULL)) {
- this->field_0x6c.HALF.LO &= 0x7f;
- this->parent->attachedEntity = this->attachedEntity;
- this->attachedEntity->parent = this->parent;
- }
- sub_0804A7D4(this);
+void sub_080455E4(Entity* this) {
+ if ((this != this->parent) && (this->parent != NULL)) {
+ this->field_0x6c.HALF.LO &= 0x7f;
+ this->parent->attachedEntity = this->attachedEntity;
+ this->attachedEntity->parent = this->parent;
+ }
+ sub_0804A7D4(this);
}
-void nullsub_23(Entity* this) {}
-
-void sub_08045618(Entity *this)
-{
- this->action = 1;
- this->spriteSettings.b.draw = 1;
- this->nonPlanarMovement = 0x80;
- this->field_0x3c = this->field_0x3c | 0x10;
- sub_0804A720(this);
- InitializeAnimation(this, 1);
- sub_08045678(this);
+void nullsub_23(Entity* this) {
}
-void sub_08045654(Entity *this)
-{
- sub_080AEFE0(this);
- GetNextFrame(this);
- if (sub_08003FC4(this, 0x1800) == 0) {
+void sub_08045618(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x80;
+ this->field_0x3c = this->field_0x3c | 0x10;
+ sub_0804A720(this);
+ InitializeAnimation(this, 1);
sub_08045678(this);
- }
}
-void sub_08045678(Entity *this)
-{
-
- this->field_0x20 = 0x1c000;
- if (this->actionDelay != 0) {
- this->actionDelay--;
- } else {
- this->actionDelay = Random() & 3;
- if ((sub_08049FA0(this) == 0) && (Random() & 3)) {
- this->direction = (sub_08049EE4(this) - 4 + (Random() & 8)) & 0x18;
+void sub_08045654(Entity* this) {
+ sub_080AEFE0(this);
+ GetNextFrame(this);
+ if (sub_08003FC4(this, 0x1800) == 0) {
+ sub_08045678(this);
}
- else {
- this->direction = Random() & 0x18;
+}
+
+void sub_08045678(Entity* this) {
+
+ this->field_0x20 = 0x1c000;
+ if (this->actionDelay != 0) {
+ this->actionDelay--;
+ } else {
+ this->actionDelay = Random() & 3;
+ if ((sub_08049FA0(this) == 0) && (Random() & 3)) {
+ this->direction = DirectionRound(sub_08049EE4(this) - 4 + (Random() & 8));
+ } else {
+ this->direction = DirectionRound(Random());
+ }
}
- }
}
diff --git a/src/enemy/miniSlime.c b/src/enemy/miniSlime.c
new file mode 100644
index 00000000..973f8839
--- /dev/null
+++ b/src/enemy/miniSlime.c
@@ -0,0 +1,94 @@
+#include "global.h"
+#include "entity.h"
+#include "room.h"
+#include "functions.h"
+
+void sub_08045374(Entity*);
+
+extern u32 sub_0806FA04(u32, u32);
+extern void sub_0804A720();
+extern void sub_080452E4();
+extern void sub_0804AA30();
+extern void ReplaceMonitoredEntity(Entity*, Entity*);
+extern void sub_0804A7D4(Entity*);
+
+extern void (*const gUnk_080D17C0[])(Entity*);
+extern void (*const gUnk_080D17D8[])(Entity*);
+
+void MiniSlime(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D17C0);
+ SetChildOffset(this, 0, 1, -8);
+}
+
+void sub_08045220(Entity* this) {
+ gUnk_080D17D8[this->action](this);
+}
+
+void sub_08045238(Entity* this) {
+ if (this->field_0x43)
+ sub_0804A9FC(this, 0x1c);
+
+ sub_0804AA30(this, gUnk_080D17C0);
+}
+
+void sub_0804525C(Entity* this) {
+ Entity* parent = this->parent;
+ if (this != parent && parent) {
+ this->field_0x6c.HALF.LO &= 0x7f;
+ this->parent->attachedEntity = this->attachedEntity;
+ this->attachedEntity->parent = this->parent;
+ if (this->field_0x6c.HALF.HI & 0x40)
+ ReplaceMonitoredEntity(this, parent);
+ }
+ sub_0804A7D4(this);
+}
+
+void nullsub_22(void) {
+}
+
+void sub_080452A4(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ this->nonPlanarMovement = 0x100;
+ sub_0804A720(this);
+ InitializeAnimation(this, 6);
+ if (this->entityType.parameter) {
+ this->action = 2;
+ this->actionDelay = 1;
+ } else {
+ sub_080452E4(this);
+ }
+}
+
+void sub_080452E4(Entity* this) {
+ this->action = 2;
+ this->actionDelay = (Random() & 0x1f) + 1;
+}
+
+void sub_080452FC(Entity *this) {
+ u32 cVar2, bVar3;
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = 1;
+ if (0 < this->nonPlanarMovement)
+ this->actionDelay = sub_0806FA04(0x1000, this->nonPlanarMovement) >> 0x8;
+
+ if (sub_08049FA0(this) == 0 && (Random() & 3)) {
+ cVar2 = sub_08049EE4(this);
+ bVar3 = Random() & 8;
+ bVar3 += 0xfc;
+ this->direction = DirectionRound(cVar2 + bVar3);
+ } else {
+ this->direction = DirectionRound(Random());
+ sub_08045374(this);
+ }
+ }
+}
+
+void sub_08045374(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0)
+ this->action = 1;
+}
diff --git a/src/enemy/moldorm.c b/src/enemy/moldorm.c
new file mode 100644
index 00000000..3338a15a
--- /dev/null
+++ b/src/enemy/moldorm.c
@@ -0,0 +1,211 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+void sub_08022EAC(Entity*);
+void sub_08022F14(Entity*);
+
+extern void (*const gUnk_080CBB90[])(Entity*);
+extern void (*const gUnk_080CBBA0[])(Entity*);
+extern void (*const gUnk_080CBBB4[])(Entity*);
+extern void (*const gUnk_080CBBBC[])(Entity*);
+
+extern u8 gEntCount;
+extern const s8 gUnk_080CBBC4[];
+
+void Moldorm(Entity* this) {
+ gUnk_080CBB90[this->entityType.form](this);
+}
+
+void sub_08022BA0(Entity* this) {
+ this->field_0x78.HALF.HI++;
+ this->field_0x74.HWORD = this->x.HALF.HI;
+ this->field_0x76.HWORD = this->y.HALF.HI;
+ EnemyFunctionHandler(this, gUnk_080CBBA0);
+ sub_08022EAC(this);
+}
+
+void sub_08022BD4(Entity* this) {
+ gUnk_080CBBB4[this->action](this);
+}
+
+void sub_08022BEC(Entity* this) {
+ if (this->field_0x7a.HALF.LO != this->currentHealth)
+ this->field_0x7a.HALF.HI = 30;
+
+ this->field_0x7a.HALF.LO = this->currentHealth;
+ this->actionDelay = 1;
+ this->direction = this->field_0x3e;
+
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+
+ this->attachedEntity->hurtBlinkTime = this->hurtBlinkTime;
+ (*(Entity**)&this->field_0x7c)->hurtBlinkTime = this->hurtBlinkTime;
+ (*(Entity**)&this->field_0x80)->hurtBlinkTime = this->hurtBlinkTime;
+ sub_0804AA30(this, gUnk_080CBBA0);
+}
+
+void sub_08022C58(Entity* this) {
+ Entity *tail0, *tail1, *tail2;
+
+ this->flags &= ~0x80;
+
+ if (gEntCount >= 0x45)
+ return;
+
+ tail0 = CreateEnemy(0xd, 1);
+ this->attachedEntity = tail0;
+ tail0->spritePriority.b0 = 5;
+ tail0->parent = this;
+ CopyPosition(this, tail0);
+
+ tail1 = CreateEnemy(0xd, 2);
+ tail0->attachedEntity = tail1;
+ tail1->spritePriority.b0 = 5;
+ tail1->parent = this;
+ CopyPosition(this, tail1);
+
+ tail2 = CreateEnemy(0xd, 3);
+ tail1->attachedEntity = tail2;
+ tail2->spritePriority.b0 = 5;
+ tail2->parent = this;
+ CopyPosition(this, tail2);
+
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = 1;
+ this->field_0xf = 1;
+ this->flags = this->flags | 0x80;
+ this->parent = this;
+ this->attachedEntity = tail0;
+ *(Entity**)&this->field_0x7c = tail1;
+ *(Entity**)&this->field_0x80 = tail2;
+
+ this->direction = Random() & 0x1f;
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+ this->field_0x7a.HALF.LO = this->currentHealth;
+}
+
+void sub_08022D40(Entity* this) {
+ if (this->field_0x7a.HALF.HI) {
+ if (this->field_0x7a.HALF.HI-- & 1) {
+ this->animationState = (this->animationState + 1) & 7;
+ this->frameIndex = this->animationState;
+ }
+ } else {
+ sub_08022F14(this);
+ ProcessMovement(this);
+
+ if (this->collisions) {
+ sub_0800417E(this, this->collisions);
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+ }
+ }
+}
+
+void sub_08022D90(Entity* this) {
+ if (this->parent->next) {
+ Entity* parent;
+
+ gUnk_080CBBBC[this->action](this);
+ parent = this->parent;
+ this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
+ this->spriteRendering.b3 = parent->spriteRendering.b3;
+ this->collisionLayer = parent->collisionLayer;
+ } else {
+ DeleteEntity(this);
+ }
+}
+
+void sub_08022DE8(Entity* this) {
+ this->action = 1;
+ this->field_0x7c.BYTES.byte0 = 0x88;
+ this->field_0x7c.BYTES.byte1 = 0x88;
+ this->field_0x7c.BYTES.byte2 = 0x88;
+ this->field_0x7c.BYTES.byte3 = 0x88;
+ this->field_0x80.HALF.LO = 0x88;
+ this->field_0x80.HALF.HI = 0x88;
+ this->field_0x82.HALF.LO = 0x88;
+ this->field_0x82.HALF.HI = 0x88;
+ this->animationState = this->parent->animationState;
+ *(u32*)&this->cutsceneBeh = this->animationState * 0x11111111;
+
+ if (this->entityType.form != 3) {
+ this->frameIndex = this->entityType.form + 7;
+ } else {
+ this->frameIndex = this->animationState + 10;
+ }
+}
+
+NAKED
+void sub_08022E40(Entity* this) {
+ asm(".include \"asm/non_matching/moldorm/sub_08022E40.inc\"");
+}
+
+NAKED
+void sub_08022EAC(Entity* this) {
+ asm(".include \"asm/non_matching/moldorm/sub_08022EAC.inc\"");
+}
+
+void sub_08022F14(Entity* this) {
+ if (sub_08049FA0(this) == 0) {
+ u32 bVar6 = (sub_08049EE4(this) - this->direction) & 0x1f;
+ if (8 < ((bVar6 + 4) & 0x1f)) {
+ this->field_0xf = 8;
+ if (bVar6 < 0x10) {
+ this->field_0x78.HALF.LO = 1;
+ } else {
+ this->field_0x78.HALF.LO = -1;
+ }
+ }
+ }
+
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 4;
+
+ if (--this->field_0xf == 0) {
+ this->field_0xf = 8;
+ this->field_0x78.HALF.LO = gUnk_080CBBC4[Random() & 1];
+ }
+
+ this->direction += this->field_0x78.HALF.LO;
+ this->direction &= 0x1f;
+
+ this->animationState = ((this->direction + 2) & 0x1c) >> 2;
+ this->frameIndex = this->animationState;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CBB90[])(Entity*) = {
+ sub_08022BA0,
+ sub_08022D90,
+ sub_08022D90,
+ sub_08022D90,
+};
+
+void (*const gUnk_080CBBA0[])(Entity*) = {
+ sub_08022BD4,
+ sub_08022BEC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+};
+
+void (*const gUnk_080CBBB4[])(Entity*) = {
+ sub_08022C58,
+ sub_08022D40,
+};
+
+void (*const gUnk_080CBBBC[])(Entity*) = {
+ sub_08022DE8,
+ sub_08022E40,
+};
+
+const s8 gUnk_080CBBC4[] = {
+ 1, -1, 0, 0,
+};
+// clang-format off
diff --git a/src/enemy/moldworm.c b/src/enemy/moldworm.c
new file mode 100644
index 00000000..ffa1dc94
--- /dev/null
+++ b/src/enemy/moldworm.c
@@ -0,0 +1,585 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void sub_0800449C(Entity*, u32);
+extern bool32 sub_08023A38(u32);
+extern void sub_08023990(Entity*, u32, u32);
+extern void sub_08023A88(Entity*, u32);
+
+void sub_080235BC(Entity*);
+void sub_08023644(Entity*);
+void sub_08023730(Entity*);
+void sub_080237D8(Entity*);
+void sub_0802390C(Entity*);
+void sub_080239F0(Entity*);
+bool32 sub_08023B38(Entity*);
+
+extern u8 gEntCount;
+extern const u8 gUnk_080B37A0[];
+
+extern void (*const gUnk_080CBC38[])(Entity*);
+extern void (*const gUnk_080CBC50[])(Entity*);
+extern const s8 gUnk_080CBC70[];
+extern const s8 gUnk_080CBC90[];
+extern void (*const gUnk_080CBC98[])(Entity*);
+extern void (*const gUnk_080CBCA8[])(Entity*);
+extern const s8 gUnk_080CBCB8[];
+
+#if NON_MATCHING
+void Moldworm(Entity* this) {
+ u16 prevX = this->x.HALF.HI;
+ u16 prevY = this->y.HALF.HI;
+
+ if (this->entityType.form == 0) {
+ if (this->action != 0) {
+ sub_0802390C(this);
+ }
+ this->field_0x7c.BYTES.byte1 = this->field_0x7c.BYTES.byte0;
+ EnemyFunctionHandler(this, gUnk_080CBC38);
+ } else {
+ if (this->parent->next) {
+ if (this->entityType.form != 8) {
+ sub_080235BC(this);
+ } else {
+ sub_08023730(this);
+ }
+ } else {
+ DeleteEntity(this);
+ return;
+ }
+ }
+
+ if (this->parent->field_0x7c.BYTES.byte0 != this->parent->field_0x7c.BYTES.byte1 && this->attachedEntity) {
+ ((u8*)&this->attachedEntity->field_0x78)[(this->parent->field_0x7c.BYTES.byte0 - 1) & 0xf] =
+ (((this->x.HALF.HI - prevX + 8) & 0xf) << 4) | ((this->y.HALF.HI - prevY + 8U) & 0xf);
+ }
+}
+#else
+NAKED
+void Moldworm(Entity* this) {
+ asm(".include \"asm/non_matching/moldworm/moldworm.inc\"");
+}
+#endif
+
+void sub_080230CC(Entity* this) {
+ gUnk_080CBC50[this->action](this);
+}
+
+void sub_080230E4(Entity* this) {
+ if (this->previousActionFlag == 0xff) {
+ this->action = 7;
+ this->actionDelay = 1;
+ this->previousActionFlag = 0;
+ this->damageType = 0x85;
+ this->hurtBlinkTime = -8;
+ this->field_0x7c.BYTES.byte3 = 0;
+ this->field_0x7a.HALF.HI = 0;
+ if (this->bitfield == 0x80 || this->bitfield == 0x9e) {
+ this->entityType.parameter = 0;
+ this->field_0x80.HALF.LO = 0x14;
+ } else {
+ this->entityType.parameter = 1;
+ this->field_0x80.HALF.LO = 8;
+ }
+ }
+
+ if (this->currentHealth == 0 && this->field_0x7c.BYTES.byte3 == 0 && this->action == 7) {
+ CopyPosition(this, &gPlayerEntity);
+ gPlayerEntity.flags = gPlayerEntity.flags | 0x80;
+ gPlayerEntity.spriteSettings.b.draw = 1;
+ gPlayerEntity.field_0x20 = 0x18000;
+ gPlayerEntity.direction = 0xff;
+ gPlayerEntity.hurtBlinkTime = -0x14;
+ gPlayerState.jumpStatus = 0x41;
+ gPlayerState.flags.all &= 0xfff7ffff;
+ }
+
+ sub_0804AA30(this, gUnk_080CBC38);
+}
+
+void sub_080231A4(Entity* this) {
+ this->field_0x7c.BYTES.byte0++;
+ sub_08001324(this);
+}
+
+void nullsub_135(Entity* this) {
+}
+
+void sub_080231BC(Entity* this) {
+ if (gEntCount < 0x40) {
+ Entity* ent;
+
+ ent = this->attachedEntity = CreateEnemy(0xf, 1);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 2);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 3);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 4);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 5);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 6);
+ ent->parent = this;
+
+ ent = ent->attachedEntity = CreateEnemy(0xf, 7);
+ ent->parent = this;
+
+ ent->attachedEntity = CreateEnemy(0xf, 8);
+ *(Entity**)&ent->attachedEntity->field_0x74 = ent;
+ ent = ent->attachedEntity;
+ ent->parent = this;
+ ent->attachedEntity = NULL;
+ sub_0804A720(this);
+ this->action = 6;
+ this->actionDelay = 0x1e;
+ this->parent = this;
+ this->field_0x78.HWORD = 0x1e;
+ this->palette.b.b0 = 5;
+ this->direction = Random() & 0x1f;
+ this->animationState = Direction8ToAnimationState(this->direction);
+ InitializeAnimation(this, this->animationState);
+ }
+}
+
+void nullsub_136(Entity* this) {
+}
+
+void sub_08023288(Entity* this) {
+ if (sub_08049FDC(this, 1) && (this->actionDelay++ & 0xf) == 0) {
+ u32 idx = Random() & 0x1e;
+ u32 i;
+
+ for (i = 0; i < 0x10; i++) {
+ u32 x = gPlayerEntity.x.HALF.HI + gUnk_080CBC70[idx + 0];
+ u32 y = gPlayerEntity.y.HALF.HI + gUnk_080CBC70[idx + 1];
+ if (sub_08023A38(GetTileTypeByPos(x, y, gPlayerEntity.collisionLayer))) {
+ sub_08023990(this, x, y);
+ return;
+ }
+ idx += 2;
+ idx &= 0x1e;
+ }
+ }
+}
+
+void sub_08023330(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ this->actionDelay = 0x19;
+ this->flags |= 0x80;
+ this->field_0x78.HWORD = 600;
+ this->direction = Random() & 0x1c;
+ this->animationState = this->direction >> 2;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x7c.BYTES.byte3 = 0;
+ sub_08023A88(this, this->animationState);
+ CopyPosition(this, this->attachedEntity);
+ CreateFx(this, 4, 0);
+ }
+}
+
+void sub_08023A68(Entity*);
+void sub_08023AB0(Entity*);
+
+void sub_08023398(Entity* this) {
+ this->field_0x7c.BYTES.byte0++;
+
+ if (this->field_0x7c.BYTES.byte3 && sub_08049FDC(this, 1) == 0) {
+ this->field_0x78.HWORD = 1;
+ }
+
+ if (--this->field_0x78.HWORD == 0) {
+ if (sub_08023A38(GetTileTypeByEntity(this))) {
+ this->action = 5;
+ this->field_0x7c.BYTES.byte3 = 0;
+ this->flags = this->flags & 0x7f;
+ this->damageType = 0x85;
+ this->attachedEntity->actionDelay = 1;
+ sub_08023A68(this);
+ CreateFx(this, 4, 0);
+ return;
+ }
+ this->field_0x78.HWORD = 0x28;
+ }
+
+ if (this->field_0x7c.BYTES.byte3) {
+ sub_08023AB0(this);
+ }
+
+ if (--this->actionDelay < 3) {
+ if (this->actionDelay == 0)
+ this->actionDelay = 25;
+ } else {
+ int prevX = this->x.WORD;
+ int prevY = this->y.WORD;
+ ProcessMovement(this);
+ if (this->x.WORD == prevX && this->y.WORD == prevY) {
+ this->field_0x7c.BYTES.byte0--;
+ }
+
+ if ((gScreenTransition.frameCount & 7) == 0) {
+ u32 uVar4;
+
+ sub_08004596(this, sub_08049F84(this, 1));
+ uVar4 = Direction8ToAnimationState(this->direction);
+ if (uVar4 != this->animationState) {
+ this->animationState = uVar4;
+ InitializeAnimation(this, uVar4 + this->field_0x7a.HALF.HI);
+ }
+ }
+ }
+}
+
+void sub_080234A4(Entity* this) {
+ this->field_0x7c.BYTES.byte0++;
+ GetNextFrame(this);
+ if (this->field_0x7c.BYTES.byte3) {
+ this->action = 6;
+ this->spriteSettings.b.draw = 0;
+ this->field_0x78.HWORD = 300;
+ }
+}
+
+void sub_080234D8(Entity* this) {
+ if (--this->field_0x78.HWORD == 0) {
+ this->action = 2;
+ this->palette.b.b0 = 5;
+ this->direction = Random() & 0x1f;
+ this->animationState = Direction8ToAnimationState(this->direction);
+ sub_08023A88(this, this->animationState);
+ }
+}
+
+void sub_0802351C(Entity* this) {
+ if (this->actionDelay != 0 && (this->entityType.parameter == 1 || gPlayerEntity.frameIndex == 0xff)) {
+ this->actionDelay = 0;
+ this->attachedEntity->action = 3;
+ this->attachedEntity->field_0xf = this->field_0x80.HALF.LO;
+ InitializeAnimation(this->attachedEntity, this->attachedEntity->animationState + 1);
+ InitializeAnimation(this, this->animationState);
+ }
+
+ if (this->field_0x7c.BYTES.byte3 == 0) {
+ if (this->entityType.parameter == 0) {
+ gPlayerEntity.animationState = this->animationState & 7;
+ gPlayerState.flags.all |= 0x80000;
+ PositionRelative(this, &gPlayerEntity, 0, gUnk_080CBC90[this->animationState & 7] << 0x10);
+ gPlayerEntity.spriteOffsetY = -gUnk_080CBC90[this->animationState & 7];
+ }
+ } else {
+ this->action = 4;
+ }
+}
+
+void sub_080235BC(Entity* this) {
+ gUnk_080CBC98[this->action](this);
+}
+
+void sub_080235D4(Entity* this) {
+ Entity* parent;
+
+ this->action = 1;
+ parent = this->parent;
+ this->x.HALF.HI = parent->x.HALF.HI;
+ this->y.HALF.HI = parent->y.HALF.HI;
+ sub_080239F0(this);
+ if (this->entityType.form == 1) {
+ this->animationState = 0x10;
+ } else {
+ this->animationState = 0x12;
+ }
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_08023604(Entity* this) {
+ if (((u8*)&this->field_0x78)[this->parent->field_0x7c.BYTES.byte0 & 0xf] != 0x88) {
+ this->action = 2;
+ this->actionDelay = 0;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 1;
+ sub_08023644(this);
+ }
+}
+
+void sub_08023644(Entity* this) {
+ Entity* parent = this->parent;
+
+ if (parent->animIndex == 0x17 && this->actionDelay != 0 && this->x.HALF.HI == parent->x.HALF.HI &&
+ this->y.HALF.HI == parent->y.HALF.HI) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ this->attachedEntity->actionDelay = 1;
+ sub_080239F0(this);
+ }
+
+ if (parent->field_0x7c.BYTES.byte0 != parent->field_0x7c.BYTES.byte1) {
+ u8* tmp = &((u8*)&this->field_0x78)[parent->field_0x7c.BYTES.byte0 & 0xf];
+ this->x.HALF.HI += (*tmp >> 4) - 8;
+ this->y.HALF.HI += (*tmp & 0xf) - 8;
+ this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
+ this->spriteRendering.b3 = parent->spriteRendering.b3;
+ this->collisionLayer = parent->collisionLayer;
+ }
+}
+
+void sub_080236F8(Entity* parent) {
+ if (--parent->field_0xf == 0) {
+ parent->action = 2;
+ parent->attachedEntity->action = 3;
+ parent->attachedEntity->field_0xf = parent->parent->field_0x80.HALF.LO;
+ InitializeAnimation(parent->attachedEntity, parent->attachedEntity->animationState + 1);
+ InitializeAnimation(parent, parent->animationState);
+ }
+}
+
+void sub_08023730(Entity* this) {
+ gUnk_080CBCA8[this->action](this);
+}
+
+void sub_08023748(Entity* this) {
+ Entity* parent;
+
+ this->action = 1;
+ this->animationState = 20;
+ parent = this->parent;
+ this->x.HALF.HI = parent->x.HALF.HI;
+ this->y.HALF.HI = parent->y.HALF.HI;
+ sub_080239F0(this);
+ sub_08023A68(this);
+}
+
+void sub_0802376C(Entity* this) {
+ Entity* parent = this->parent;
+
+ if (parent->spriteSettings.b.draw == 1 && parent->animIndex < 0x10) {
+ this->spriteSettings.b.draw = 1;
+ GetNextFrame(this);
+ }
+
+ if (((u8*)&this->field_0x78)[parent->field_0x7c.BYTES.byte0 & 0xf] != 0x88) {
+ this->action = 2;
+ this->actionDelay = 0;
+ this->flags |= 0x80;
+ this->parent->field_0x7c.BYTES.byte3 = 1;
+ sub_08023A88(this, 20);
+ sub_080237D8(this);
+ }
+}
+
+void sub_080237D8(Entity* this) {
+ Entity* parent = this->parent;
+
+ if (parent->animIndex == 0x17 && this->actionDelay != 0 && this->x.HALF.HI == parent->x.HALF.HI &&
+ this->y.HALF.HI == parent->y.HALF.HI) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ parent->field_0x7c.BYTES.byte3 = 1;
+ sub_080239F0(this);
+ sub_08023A68(this);
+ }
+
+ if (parent->field_0x7c.BYTES.byte0 != parent->field_0x7c.BYTES.byte1) {
+ u8* tmp = &((u8*)&this->field_0x78)[parent->field_0x7c.BYTES.byte0 & 0xf];
+ this->x.HALF.HI += (*tmp >> 4) - 8;
+ this->y.HALF.HI += (*tmp & 0xf) - 8;
+
+ this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
+ this->spriteRendering.b3 = parent->spriteRendering.b3;
+ this->collisionLayer = parent->collisionLayer;
+ }
+}
+
+void sub_08023894(Entity* this) {
+ if (--this->field_0xf == 0) {
+ this->action = 2;
+ this->parent->field_0x7c.BYTES.byte3 = 1;
+ InitializeAnimation(this, this->animationState);
+ if ((this->parent->entityType).parameter == 0) {
+ gPlayerState.flags.all |= 0x200000;
+ gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
+ gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
+ gPlayerEntity.direction = DirectionRoundUp(GetFacingDirection(*(Entity**)&this->field_0x74, this));
+ gPlayerEntity.animationState = gPlayerEntity.direction >> 2;
+ gPlayerEntity.hurtBlinkTime = 12;
+ ModHealth(-0x10);
+ sub_0800449C(&gPlayerEntity, 0x7a);
+ }
+ }
+}
+
+void sub_0802390C(Entity* this) {
+ if (this->bitfield & 0x80) {
+ Entity* ent = this->attachedEntity;
+ do {
+ ent->hurtBlinkTime = this->hurtBlinkTime;
+ } while (ent = ent->attachedEntity, ent != NULL);
+ } else {
+ Entity* ent = this->attachedEntity;
+ do {
+ if (ent->bitfield & 0x80) {
+ u8 bVar2 = 0xff - ent->currentHealth;
+ if (bVar2 != 0) {
+ u32 tmp;
+ ent->currentHealth = 0xff;
+ tmp = (u8)ent->hurtBlinkTime;
+ if (this->currentHealth >= bVar2) {
+ this->currentHealth -= bVar2;
+ } else {
+ this->currentHealth = 0;
+ }
+
+ ent = this;
+ do {
+ ent->hurtBlinkTime = tmp;
+ } while (ent = ent->attachedEntity, ent != NULL);
+ break;
+ }
+ }
+ } while (ent = ent->attachedEntity, ent != NULL);
+ }
+}
+
+void sub_08023990(Entity* this, u32 param_2, u32 param_3) {
+ Entity* ent;
+
+ this->action = 3;
+ this->spriteSettings.b.draw = 1;
+ this->palette.b.b0 = 0x5;
+ this->palette.b.b4 = 0x5;
+ this->spritePriority.b0 = 7;
+ this->x.HALF.HI = param_2;
+ this->y.HALF.HI = param_3;
+ this->collisionLayer = gPlayerEntity.collisionLayer;
+ UpdateSpriteForCollisionLayer(this);
+ InitializeAnimation(this, 0x16);
+
+ ent = this->attachedEntity;
+ do {
+ sub_080239F0(ent);
+ CopyPosition(this, ent);
+ } while (ent = ent->attachedEntity, ent != NULL);
+}
+
+/* TODO: fix struct */
+NAKED
+void sub_080239F0(Entity* this) {
+ asm(".include \"asm/non_matching/moldworm/sub_080239F0.inc\"");
+}
+
+bool32 sub_08023A38(u32 unk) {
+ if (unk == 0x1a || unk == 0x29) {
+ return TRUE;
+ } else {
+ unk = gUnk_080B37A0[unk];
+ if (unk == 9 || unk == 11 || unk == 10 || unk == 12) {
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+ }
+}
+
+void sub_08023A68(Entity* this) {
+ sub_0801D2B4(this, 5);
+ this->spritePriority.b0 = 7;
+ InitializeAnimation(this, 0x17);
+}
+
+void sub_08023A88(Entity* this, u32 unk) {
+ sub_0801D2B4(this, 0x22);
+ this->spritePriority.b0 = 4;
+ InitializeAnimation(this, unk);
+}
+
+void sub_08023AB0(Entity* this) {
+ if (this->field_0x7a.HALF.HI == 8) {
+ if (this->field_0x7c.BYTES.byte2) {
+ this->field_0x7c.BYTES.byte2--;
+ } else if (!sub_08023B38(this) || 0x1d >= this->field_0x78.HWORD) {
+ this->damageType = 0x85;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x7c.BYTES.byte2 = 30;
+ InitializeAnimation(this, this->animationState);
+ }
+ } else if (this->field_0x7c.BYTES.byte2) {
+ this->field_0x7c.BYTES.byte2--;
+ } else if (this->field_0x78.HWORD >= 90 && sub_08023B38(this)) {
+ this->damageType = 0x87;
+ this->field_0x7a.HALF.HI = 8;
+ this->field_0x7c.BYTES.byte2 = 10;
+ InitializeAnimation(this, this->animationState + 8);
+ }
+}
+
+NAKED
+bool32 sub_08023B38(Entity* this) {
+ asm(".include \"asm/non_matching/moldworm/sub_08023B38.inc\"");
+}
+
+// clang-format off
+void (*const gUnk_080CBC38[])(Entity*) = {
+ sub_080230CC,
+ sub_080230E4,
+ sub_080231A4,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_135,
+};
+
+void (*const gUnk_080CBC50[])(Entity*) = {
+ sub_080231BC,
+ nullsub_136,
+ sub_08023288,
+ sub_08023330,
+ sub_08023398,
+ sub_080234A4,
+ sub_080234D8,
+ sub_0802351C,
+};
+
+const s8 gUnk_080CBC70[] = {
+ 0x00, 0xd0, 0x00, 0x30,
+ 0xd0, 0x00, 0x30, 0x00,
+ 0xe0, 0xe0, 0xe0, 0x20,
+ 0x20, 0xe0, 0x20, 0x20,
+ 0xf0, 0xe0, 0x10, 0xe0,
+ 0xf0, 0x20, 0x10, 0x20,
+ 0xe0, 0xf0, 0x20, 0xf0,
+ 0xe0, 0x10, 0x20, 0x10,
+};
+
+const s8 gUnk_080CBC90[] = {
+ 0xff, 0xff, 0x01, 0x01, 0x01, 0x01, 0x01, 0xff,
+};
+
+void (*const gUnk_080CBC98[])(Entity*) = {
+ sub_080235D4,
+ sub_08023604,
+ sub_08023644,
+ sub_080236F8,
+};
+
+void (*const gUnk_080CBCA8[])(Entity*) = {
+ sub_08023748,
+ sub_0802376C,
+ sub_080237D8,
+ sub_08023894,
+};
+
+const s8 gUnk_080CBCB8[] = {
+ 0x00, 0xe4, 0x14, 0xec,
+ 0x1c, 0x00, 0x14, 0x14,
+ 0x00, 0x1c, 0xec, 0x14,
+ 0xe4, 0x00, 0xec, 0xec,
+};
+// clang-format on
diff --git a/src/enemy/octorok.c b/src/enemy/octorok.c
index a5b63f96..7e563ab0 100644
--- a/src/enemy/octorok.c
+++ b/src/enemy/octorok.c
@@ -1,119 +1,244 @@
#include "global.h"
#include "entity.h"
+#include "functions.h"
extern void EnemyFunctionHandler();
extern void SetChildOffset();
extern void sub_0804AA30();
-extern void sub_0804A9FC();
extern void sub_0804A7D4();
-extern void CreateDeathFx();
-extern void sub_0801ECFC();
extern u32 sub_0806F520();
extern void sub_0806F4E8();
-extern void sub_0806F3E4();
extern void UpdateAnimationVariableFrames();
extern void sub_0804A720();
-extern u32 Random();
-extern void sub_0801ED14();
+extern Entity* sub_08049DF4(u32);
-extern void(*gOctorok[2]);
-extern void (*gOctorokIdle[4])(Entity*);
-extern void (*gUnk_080CA158[4])(Entity*);
+void Octorok_Pause();
+bool32 Octorok_FacesPlayer();
+void Octorok_Turn();
+
+extern void (*const gOctorok[6])(Entity*);
+extern void (*const gOctorokActions[4])(Entity*);
+extern void (*const gUnk_080CA158[6])(Entity*);
+
+extern Entity* gUnk_020000B0;
+extern const u8 gOctorokWalkDuration[4];
+extern const u8 gOctorokSpitChanceModifier[2];
+extern const u8 gOctorokNutOffset[8];
+extern const s8 gUnk_080CA17E[2];
-extern u8 gUnk_080CA170[8];
// Main
-void Octorok(Entity* ent) {
- EnemyFunctionHandler(ent, gOctorok);
- SetChildOffset(ent, 0, 1, -16);
+void Octorok(Entity* this) {
+ EnemyFunctionHandler(this, gOctorok);
+ SetChildOffset(this, 0, 1, -16);
}
// Idle
-void sub_0801EAD0(Entity* ent) {
- gOctorokIdle[ent->action](ent);
+void Octorok_OnTick(Entity* this) {
+ gOctorokActions[this->action](this);
}
// Touch player
-void sub_0801EAE8(Entity* ent) {
- if (ent->field_0x43 != 0) {
- sub_0804A9FC(ent, 28);
+void sub_0801EAE8(Entity* this) {
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 28);
}
- sub_0804AA30(ent, gOctorok);
+ sub_0804AA30(this, gOctorok);
}
// Death
-void sub_0801EB0C(Entity* ent) {
- if ((ent->entityType).form == 0) {
- sub_0804A7D4(ent);
+void sub_0801EB0C(Entity* this) {
+ if (this->entityType.form == 0) {
+ sub_0804A7D4(this);
} else {
- CreateDeathFx(ent, 241, 0);
+ CreateDeathFx(this, 241, 0);
}
}
-void sub_0801EB2C(Entity* ent) {
- s32 iVar1;
-
- if ((ent->previousActionFlag < 3) && (iVar1 = sub_0806F520(ent), iVar1 == 0)) {
- sub_0801ECFC(ent);
- InitializeAnimation(ent, ent->animationState);
+void sub_0801EB2C(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ Octorok_Pause(this);
+ InitializeAnimation(this, this->animationState);
} else {
- gUnk_080CA158[ent->previousActionFlag](ent);
+ gUnk_080CA158[this->previousActionFlag](this);
}
}
-void sub_0801EB68(Entity* ent) {
- ent->previousActionFlag = 1;
- ent->field_0x1d = 60;
+void sub_0801EB68(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
}
-void sub_0801EB74(Entity* ent) {
- sub_0806F4E8(ent);
+void sub_0801EB74(Entity* this) {
+ sub_0806F4E8(this);
}
-void sub_0801EB7C(Entity* ent) {
- sub_0806F3E4(ent);
+void sub_0801EB7C(Entity* this) {
+ sub_0806F3E4(this);
}
-void sub_0801EB84(Entity* ent) {
- ent->flags = ent->flags & 127;
- UpdateAnimationVariableFrames(ent, 2);
+void sub_0801EB84(Entity* this) {
+ this->flags &= 0x7f;
+ UpdateAnimationVariableFrames(this, 2);
}
-void nullsub_3() {
+void nullsub_3(Entity* this) {
+ /* ... */
}
-void sub_0801EB9C(Entity* ent) {
- if ((ent->flags & 128) != 0) {
- ent->flags = ent->flags | 128;
- ent->field_0x3a = ent->field_0x3a & 251;
+void sub_0801EB9C(Entity* this) {
+ if (this->flags & 0x80) {
+ this->flags |= 0x80;
+ this->field_0x3a &= 0xfb;
} else {
- ent->currentHealth = 0;
+ this->currentHealth = 0;
}
}
// Init
-#ifdef NON_MATCHING
-void sub_0801EBC8(Entity* ent) {
- sub_0804A720();
- ent->animationState = (ent->entityType).form == 2 ? (ent->entityType).form : Random() & 3;
- ent->filler[0] = 18;
- sub_0801ECFC(ent);
- InitializeAnimation(ent, ent->animationState);
-}
-#else
-NAKED
-void sub_0801EBC8(Entity* ent) {
- asm(".include \"asm/octorok/sub_0801EBC8.inc\"");
-}
-#endif
-
-void sub_0801EBF4(Entity* ent) {
- u32 uVar2;
-
- if (--ent->actionDelay == 0) {
- ent->action = 2;
- uVar2 = Random();
- ent->actionDelay = gUnk_080CA170[uVar2 & 3];
- sub_0801ED14(ent);
+void Octorok_Initialize(Entity* this) {
+ sub_0804A720(this);
+ if (this->entityType.form == 2) {
+ this->animationState = this->entityType.form;
+ } else {
+ this->animationState = Random() & 3;
+ }
+ this->field_0x1c = 18;
+ Octorok_Pause(this);
+ InitializeAnimation(this, this->animationState);
+}
+
+void Octorok_Idle(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = gOctorokWalkDuration[Random() & 3];
+ Octorok_Turn(this);
}
- GetNextFrame(ent);
+ GetNextFrame(this);
+}
+
+void Octorok_Move(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (Octorok_FacesPlayer(this) && gOctorokSpitChanceModifier[this->entityType.form] <= (Random() & 3)) {
+ this->action = 3;
+ InitializeAnimation(this, this->animationState + 4);
+ } else {
+ Octorok_Pause(this);
+ }
+ }
+}
+
+void Octorok_ShootNut(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ Entity* ent = sub_0804A98C(this, 1, 0);
+ if (ent) {
+ const s8* off;
+ ent->direction = this->direction;
+ off = &gOctorokNutOffset[this->direction / 4];
+ ent->x.HALF.HI += off[0];
+ ent->y.HALF.HI += off[1];
+ ent->height.HALF.HI = -3;
+ this->frames.all &= 0xfe;
+ EnqueueSFX(0x18d);
+ }
+ }
+
+ if (this->frames.all & 0x80)
+ Octorok_Pause(this);
}
+
+void Octorok_Pause(Entity* this) {
+ this->action = 1;
+ this->actionDelay = (Random() & 0x38) + 0x18;
+}
+
+void Octorok_Turn(Entity* this) {
+ if (this->entityType.form != 2) {
+ if (sub_08049FA0(this)) {
+ if (this->entityType.form == 1 && (Random() & 3) == 0 && sub_08049FDC(this, 1)) {
+ this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
+ } else {
+ this->direction = DirectionRound(Random());
+ }
+ } else if (Random() & 3) {
+ this->direction = DirectionRound(sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]);
+ } else {
+ this->direction = DirectionRound(Random());
+ }
+ } else {
+ if (sub_08049FDC(this, 1) == 0) {
+ if (sub_08049FA0(this)) {
+ this->direction = DirectionRound(Random());
+ } else if (Random() & 3) {
+ this->direction = DirectionRound(sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]);
+ } else {
+ this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
+ }
+ } else {
+ this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
+ }
+ }
+
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+bool32 Octorok_FacesPlayer(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+
+ if (ent == NULL)
+ return FALSE;
+
+ if (DirectionRoundUp(GetFacingDirection(this, ent)) != this->direction)
+ return FALSE;
+
+ return TRUE;
+}
+
+// clang-format off
+void (*const gOctorok[])(Entity*) = {
+ Octorok_OnTick,
+ sub_0801EAE8,
+ sub_08001324,
+ sub_0801EB0C,
+ sub_08001242,
+ sub_0801EB2C,
+};
+
+void (*const gOctorokActions[])(Entity*) = {
+ Octorok_Initialize,
+ Octorok_Idle,
+ Octorok_Move,
+ Octorok_ShootNut,
+};
+
+void (*const gUnk_080CA158[])(Entity*) = {
+ sub_0801EB68,
+ sub_0801EB74,
+ sub_0801EB7C,
+ sub_0801EB84,
+ nullsub_3,
+ sub_0801EB9C,
+};
+
+const u8 gOctorokWalkDuration[] = {
+ 30, 60, 60, 90,
+};
+
+const u8 gOctorokSpitChanceModifier[] = {
+ 1, 0,
+};
+
+const u8 gOctorokNutOffset[] = {
+ 0, -3,
+ 4, 0,
+ 0, 2,
+ -4, 0,
+};
+
+const s8 gUnk_080CA17E[] = {
+ 4, -4,
+};
+// clang-format on
diff --git a/src/enemy/peahat.c b/src/enemy/peahat.c
new file mode 100644
index 00000000..664e1615
--- /dev/null
+++ b/src/enemy/peahat.c
@@ -0,0 +1,417 @@
+#include "entity.h"
+#include "functions.h"
+
+extern void (*const gPeahatFunctions[])(Entity*);
+extern void (*const gPeahatPropellerFunctions[])(Entity*);
+extern void (*const gPeahatActions[])(Entity*);
+extern void (*const gUnk_080CA5BC[])(Entity*);
+
+extern const s8 gPeahatFlightHeights[];
+extern const s8 gUnk_080CA5D4[];
+
+void sub_080205F8(Entity*);
+void sub_08020604(Entity*);
+
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+extern void sub_0804AA1C(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+enum {
+ PeahatForm_Torso,
+ PeahatForm_Propeller,
+};
+
+enum {
+ PeahatAnimation_Flying,
+ PeahatAnimation_BrokenPropeller,
+ PeahatAnimation_SlicedPropeller,
+ PeahatAnimation_Propeller,
+ PeahatAnimation_NewPropeller,
+ PeahatAnimation_RepairPropeller,
+};
+
+void Peahat(Entity* this) {
+ if (this->entityType.form == PeahatForm_Torso) {
+ EnemyFunctionHandler(this, gPeahatFunctions);
+ SetChildOffset(this, 0, 1, -0x10);
+ } else {
+ gPeahatPropellerFunctions[this->action](this);
+ }
+}
+
+void Peahat_OnTick(Entity* this) {
+ gPeahatActions[this->action](this);
+ if (this->field_0x80.HALF.HI)
+ this->height.HALF.HI = gPeahatFlightHeights[(this->field_0xf++ & 0x30) >> 4];
+}
+
+void sub_0801FFDC(Entity* this) {
+ if (this->field_0x82.HALF.LO) {
+ if (this->bitfield == 0x94) {
+ Entity* ent = CreateEnemy(3, PeahatForm_Propeller);
+ if (ent) {
+ CopyPosition(this, ent);
+ ent->height.HALF.HI -= 8;
+ }
+ this->field_0x82.HALF.LO = 0;
+ this->animationState = PeahatAnimation_SlicedPropeller;
+ this->action = 5;
+ this->nonPlanarMovement = 0x80;
+ this->hurtBlinkTime = -30;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->animationState);
+ } else if (this->bitfield == 0x9b) {
+ this->animationState = PeahatAnimation_BrokenPropeller;
+ this->action = 5;
+ this->nonPlanarMovement = 0x80;
+ this->hurtBlinkTime = -30;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->animationState);
+ } else if (this->bitfield == 0x80) {
+ if (this->animationState == PeahatAnimation_Flying) {
+ this->action = 1;
+ this->actionDelay = 30;
+ this->nonPlanarMovement = 0x80;
+ this->direction = -1;
+ this->field_0x82.HALF.HI = 0x78;
+ GetNextFrame(this);
+ }
+ }
+ }
+
+ if (this->field_0x43)
+ sub_0804A9FC(this, 0x1c);
+
+ sub_0804AA30(this, gPeahatFunctions);
+}
+
+void sub_08020088(Entity* this) {
+ if (2 >= this->previousActionFlag && !sub_0806F520(this))
+ return;
+
+ gUnk_080CA5BC[this->previousActionFlag](this);
+}
+
+void sub_080200B4(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+ if (this->animationState == PeahatAnimation_Flying) {
+ this->animationState = PeahatAnimation_BrokenPropeller;
+ this->action = 5;
+ this->damageType = 0x71;
+ this->field_0x80.HALF.HI = 0;
+ InitializeAnimation(this, this->animationState);
+ }
+}
+
+void sub_080200E4(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_080200EC(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_080200F4(Entity* this) {
+ this->flags &= ~0x80;
+}
+
+void nullsub_5(Entity* this) {
+}
+
+void sub_08020104(Entity* this) {
+ if (this->flags & 0x80) {
+ this->flags |= 0x80;
+ this->field_0x3a &= 0xfb;
+ } else {
+ this->currentHealth = 0;
+ }
+}
+
+void Peahat_Initialize(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = 16;
+ this->field_0xf = Random();
+ this->direction = Random() & 0x1f;
+ this->field_0x1c = 18;
+ this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
+ this->field_0x80.HALF.HI = 1;
+ this->field_0x82.HALF.LO = 1;
+ this->animationState = PeahatAnimation_Flying;
+ InitializeAnimation(this, this->animationState);
+}
+
+void Peahat_Fly(Entity* this) {
+ if (this->field_0x82.HALF.HI)
+ this->field_0x82.HALF.HI--;
+
+ if (sub_08049FDC(this, 1)) {
+ if (this->field_0x82.HALF.HI == 0 && (this->field_0xf & 0xf) == 0 && sub_08049F1C(this, gUnk_020000B0, 0x30)) {
+ this->action = 2;
+ this->previousActionFlag = Random() & 3;
+ this->actionDelay = 60;
+ this->nonPlanarMovement = 160;
+ }
+ }
+
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 16;
+ sub_08020604(this);
+ if ((Random() & 3) == 0) {
+ this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
+ }
+ }
+
+ sub_080AEFE0(this);
+ GetNextFrame(this);
+}
+
+void Peahat_ChargeStart(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if (--this->actionDelay) {
+ UpdateAnimationVariableFrames(this, 4 - ((this->actionDelay >> 4) & 0x3));
+ return;
+ } else {
+ this->action = 3;
+ this->actionDelay = 120;
+ this->nonPlanarMovement = 192;
+ this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & 0x1f;
+ }
+ } else {
+ sub_080205F8(this);
+ }
+
+ UpdateAnimationVariableFrames(this, 4);
+}
+
+void Peahat_ChargeTarget(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if (--this->actionDelay == 0) {
+ sub_080205F8(this);
+ }
+ if (60 < this->actionDelay) {
+ if (this->actionDelay & 1)
+ this->nonPlanarMovement += 4;
+
+ if ((gScreenTransition.frameCount & 3) == 0)
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ }
+ sub_080AEFE0(this);
+ } else {
+ sub_080205F8(this);
+ }
+ UpdateAnimationVariableFrames(this, 4);
+}
+
+void Peahat_ChargeEnd(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 1;
+ this->actionDelay = 1;
+ this->nonPlanarMovement = 128;
+ this->field_0x82.HALF.HI = 120;
+ GetNextFrame(this);
+ } else {
+ if (this->actionDelay & 1)
+ this->nonPlanarMovement -= 8;
+
+ sub_080AEFE0(this);
+ UpdateAnimationVariableFrames(this, 4);
+ }
+}
+
+void Peahat_Stunned(Entity* this) {
+ switch (this->animationState) {
+ default:
+ if (sub_080044EC(this, 0x1800) == 0) {
+ this->action = 6;
+ this->actionDelay = 240;
+ this->field_0xf = 10;
+ this->damageType = 0x71;
+ }
+
+ if (this->direction == 0xff)
+ this->direction = this->field_0x3e;
+
+ ProcessMovement(this);
+ GetNextFrame(this);
+ break;
+ case PeahatAnimation_SlicedPropeller:
+ sub_08003FC4(this, 0x1c00);
+ if (this->height.HALF.HI == 0) {
+ this->action = 7;
+ this->actionDelay = 150;
+ this->field_0xf = 10;
+ this->damageType = 0x71;
+ }
+ break;
+ };
+}
+
+void Peahat_RepairPropeller(Entity* this) {
+ if (this->field_0xf)
+ if (--this->field_0xf == 0)
+ sub_0804A9FC(this, 0x1c);
+
+ if (!sub_0800442E(this) && --this->actionDelay)
+ return;
+
+ this->action = 9;
+ this->field_0x20 = 0x18000;
+ this->direction = Random() & 0x1f;
+ sub_0804AA1C(this);
+ this->animationState = PeahatAnimation_RepairPropeller;
+ InitializeAnimation(this, this->animationState);
+}
+
+void Peahat_Recover(Entity* this) {
+ if (this->field_0xf)
+ if (--this->field_0xf == 0)
+ sub_0804A9FC(this, 0x1c);
+
+ if (!sub_0800442E(this) && --this->actionDelay)
+ return;
+
+ this->action = 8;
+ this->actionDelay = 240;
+ this->direction = Random() & 0x1f;
+ sub_0804AA1C(this);
+}
+
+void Peahat_Hop(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (this->frames.all & 0x80) {
+ this->action = 9;
+ this->field_0x20 = 0x18000;
+ this->animationState = PeahatAnimation_NewPropeller;
+ InitializeAnimation(this, this->animationState);
+ } else {
+ this->actionDelay = 1;
+ }
+ }
+
+ if (this->frames.all & 2) {
+ this->frames.all &= ~2;
+ this->direction = Random() & 0x1f;
+ }
+
+ if (this->frames.all & 1) {
+ sub_0800442E(this);
+ } else {
+ ProcessMovement(this);
+ }
+}
+
+void Peahat_Takeoff(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 1;
+ this->damageType = 0x70;
+ this->field_0x82.HALF.LO = 1;
+ this->field_0x80.HALF.HI = 1;
+ this->animationState = PeahatAnimation_Flying;
+ InitializeAnimation(this, this->animationState);
+ } else if (this->frames.all & 1) {
+ sub_0800442E(this);
+ } else {
+ sub_08003FC4(this, 0x1c00);
+ ProcessMovement(this);
+ }
+}
+
+void PeahatPropeller_Initialize(Entity* this) {
+ this->action = 1;
+ this->actionDelay = 240;
+ this->field_0xf = 40;
+ this->spriteSettings.b.draw = 1;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ this->spriteSettings.b.shadow = 0;
+ this->nonPlanarMovement = 0x20;
+ this->direction = (Random() & 0x10) + 8;
+ InitializeAnimation(this, PeahatAnimation_Propeller);
+}
+
+void PeahatPropeller_Fly(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ DeleteEntity(this);
+ } else {
+ if (this->actionDelay < 60)
+ this->spriteSettings.b.draw ^= 1;
+
+ this->height.WORD -= 0xc000;
+ sub_0806F69C(this);
+ if (--this->field_0xf == 0) {
+ this->field_0xf = 40;
+ this->direction = (Random() & 0x10) + 8;
+ }
+ }
+}
+
+void sub_080205F8(Entity* this) {
+ this->action = 4;
+ this->actionDelay = 60;
+}
+
+void sub_08020604(Entity *this){
+ if (!sub_08049FA0(this) && (Random() & 3)) {
+ this->direction = sub_08049EE4(this);
+ } else {
+ this->direction += this->field_0x80.HALF.LO;
+ this->direction &= 0x1f;
+ }
+}
+
+
+
+// clang-format off
+void (*const gPeahatFunctions[])(Entity*) = {
+ Peahat_OnTick,
+ sub_0801FFDC,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08020088,
+};
+
+void (*const gPeahatPropellerFunctions[])(Entity*) = {
+ PeahatPropeller_Initialize,
+ PeahatPropeller_Fly,
+};
+
+void (*const gPeahatActions[])(Entity*) = {
+ Peahat_Initialize,
+ Peahat_Fly,
+ Peahat_ChargeStart,
+ Peahat_ChargeTarget,
+ Peahat_ChargeEnd,
+ Peahat_Stunned,
+ Peahat_RepairPropeller,
+ Peahat_Recover,
+ Peahat_Hop,
+ Peahat_Takeoff,
+};
+
+const s8 gPeahatFlightHeights[] = {
+ -5, -6, -7, -6,
+};
+
+void (*const gUnk_080CA5BC[])(Entity*) = {
+ sub_080200B4,
+ sub_080200E4,
+ sub_080200EC,
+ sub_080200F4,
+ nullsub_5,
+ sub_08020104,
+};
+
+/* Alignment issue
+const s8 gUnk_080CA5D4[] = {
+ 4, -4,
+};
+*/
+// clang-format on
+
diff --git a/src/enemy/pesto.c b/src/enemy/pesto.c
new file mode 100644
index 00000000..8147d832
--- /dev/null
+++ b/src/enemy/pesto.c
@@ -0,0 +1,906 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u32 sub_080002E0(u16, u32);
+extern u32 CheckIsDungeon(void);
+extern void sub_0800449C(Entity*, u32);
+extern u32 sub_08049F1C(Entity*, Entity*, u32);
+extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
+extern u32 PlayerInRange(Entity*, u32, u32);
+extern void sub_080AEFB4(Entity*);
+extern Entity* FindNextEntityOfSameSubtype(Entity* ent, int listIndex);
+
+void sub_080249F4(Entity*);
+void sub_08024940(Entity*);
+void sub_080249DC(Entity*);
+void sub_08024A14(Entity*, u32, u32);
+bool32 sub_08024AD8(Entity*);
+bool32 sub_08024B38(Entity*);
+bool32 sub_08024C48(Entity*, bool32);
+void sub_08024C7C(Entity*);
+void sub_08024C94(Entity*);
+bool32 sub_08024CC0(Entity*);
+void sub_08024D00(Entity*);
+void sub_08024E00(Entity*, u32);
+void sub_08024E1C(Entity*);
+u32 sub_08024E34(void);
+void sub_08024E4C(Entity*);
+void sub_08024F50(Entity*);
+
+extern Entity* gUnk_020000B0;
+
+extern void (*const gUnk_080CBEC4[])(Entity*);
+extern void (*const gUnk_080CBEDC[])(Entity*);
+extern void (*const gUnk_080CBEF8[])(Entity*);
+
+extern const u8 gUnk_080CBF10[];
+extern const u16 gUnk_080CBF18[];
+extern const u8 gUnk_080CBF20[];
+
+void Pesto(Entity* this) {
+ gUnk_080CBEC4[GetNextFunction(this)](this);
+}
+
+void sub_08023F44(Entity* this) {
+ gUnk_080CBEDC[this->action](this);
+}
+
+void sub_08023F5C(Entity* this) {
+ if (this->damageType != 0x6e) {
+ if (this->bitfield == 0x80) {
+ this->field_0x86.HALF.LO = 0x30;
+
+ if ((this->field_0x82.HALF.HI & 0xf) == 3 && this->action == 6) {
+ switch (this->field_0x80.HALF.LO) {
+ case 1:
+ this->height.HALF.HI = -0x10;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x78.HWORD = -0x10;
+ this->field_0x80.HALF.LO += 1;
+ /* fallthrough */
+ case 2:
+ this->field_0x82.HALF.HI &= ~0x80;
+ break;
+ }
+ }
+ }
+ } else {
+ this->currentHealth = 0;
+ }
+
+ sub_0804AA30(this, gUnk_080CBEC4);
+}
+
+void sub_08023FE0(Entity* this) {
+ sub_08001324(this);
+ GetNextFrame(this);
+}
+
+void sub_08023FF0(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->flags |= 0x80;
+ this->damageType = 0x77;
+ this->actionDelay = 1;
+ this->nonPlanarMovement = 0x40;
+ } else {
+ gUnk_080CBEF8[this->previousActionFlag](this);
+ }
+}
+
+void sub_08024038(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+ GetNextFrame(this);
+}
+
+void sub_08024048(Entity* this) {
+ sub_0806F4E8(this);
+ GetNextFrame(this);
+}
+
+void sub_08024058(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_08024060(Entity* this) {
+ if (this->damageType != 0x6e) {
+ this->flags = this->flags & 0x7f;
+ this->damageType = 0x6e;
+ this->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
+ }
+
+ GetNextFrame(this);
+}
+
+void nullsub_138(Entity* this) {
+ /* ... */
+}
+
+void sub_0802409C(Entity* this) {
+ this->currentHealth = 0;
+ InitializeAnimation(this, this->animationState);
+ CreateDust(this);
+}
+
+void sub_080240B8(Entity* this) {
+ u32 direction = (Random() & 0xc0) >> 3;
+ sub_0804A720(this);
+ this->action = 1;
+ this->previousActionFlag = 0;
+ this->field_0x80.HALF.LO = 0;
+ if (direction & 8) {
+ this->y.HALF.HI += (direction & 0x10) ? -0x20 : 0x20;
+ } else {
+ this->x.HALF.HI += (direction & 0x10) ? -0x20 : 0x20;
+ }
+
+ switch (this->entityType.form) {
+ case 0:
+ this->field_0x78.HWORD = -0x10;
+ this->height.HALF.HI = -0x10;
+ break;
+ case 1:
+ this->field_0x78.HWORD = -0x30;
+ this->height.HALF.HI = -0x30;
+ break;
+ }
+
+ UpdateSpriteForCollisionLayer(this);
+ if (CheckIsDungeon())
+ this->spriteOrientation.flipY = 1;
+
+ this->field_0x80.HALF.HI = Random() & 0x40;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0x80;
+ this->field_0x86.HALF.LO = 0;
+ this->field_0x86.HALF.HI = 0;
+ this->actionDelay = 0;
+ this->field_0xf = 0x20;
+ this->field_0x3c |= 0x10;
+ this->field_0x1c = 2;
+ this->direction = direction;
+ sub_080249DC(this);
+
+ if (this->entityType.form == 1) {
+ Entity* ent;
+
+ this->field_0x82.HALF.HI = 0;
+ ent = sub_0804A98C(this, 6, this->field_0x82.HALF.HI);
+ if (ent) {
+ this->attachedEntity = ent;
+ ent->parent = this;
+ ent->y.HALF.HI += 0x10;
+ }
+ }
+}
+
+void sub_080241C0(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (PlayerInRange(this, 3, (gPlayerState.hurtBlinkSpeed != 0) ? 0xa0 : 0x40) && sub_08049FDC(this, 3) &&
+ gPlayerEntity.action != 0x1e) {
+ this->field_0x80.HALF.LO++;
+ this->nonPlanarMovement = 0;
+ sub_08024A14(this, 3, 10);
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 0, 0x20);
+ }
+ break;
+ case 1:
+ if (--this->field_0xf == 0) {
+ if (this->entityType.form != 0) {
+ u8 tmp = this->field_0x82.HALF.HI & 0x80;
+ if (tmp) {
+ sub_08024C94(this);
+ this->field_0x82.HALF.HI |= 0x40;
+ } else {
+ this->action = 3;
+ this->field_0x80.HALF.LO = tmp;
+ this->field_0xf = 10;
+ sub_08024E00(this, 0);
+ sub_08024E1C(this);
+ sub_08024A14(this, 3, this->field_0xf);
+ }
+ } else {
+ sub_08024C94(this);
+ }
+ }
+ break;
+ }
+}
+
+void sub_08024298(Entity* this) {
+ sub_08024D00(this);
+}
+
+void sub_080242A0(Entity* this) {
+ sub_08024940(this);
+ if (sub_08024CC0(this)) {
+ if (--this->actionDelay == 0) {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ sub_08024E00(this, 1);
+ if (this->nonPlanarMovement != 0) {
+ this->nonPlanarMovement = 0;
+ } else {
+ sub_08024E1C(this);
+ }
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 3, 10);
+ }
+
+ if (sub_08049F1C(this, gUnk_020000B0, 0x20) && sub_08049FDC(this, 3)) {
+ this->action = 4;
+ this->field_0x80.HALF.LO = 0;
+ this->actionDelay = 0x10;
+ this->nonPlanarMovement = 0;
+ }
+ }
+}
+
+void sub_0802433C(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->nonPlanarMovement = 0x100;
+ this->field_0xf = 8;
+ sub_08024E00(this, 1);
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x140;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 8;
+ } else {
+ if (--this->field_0xf == 0)
+ sub_08024A14(this, 2, 4);
+ }
+ break;
+ }
+}
+
+void sub_080243B8(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (sub_08024C48(this, TRUE)) {
+ if (this->attachedEntity == NULL || this->attachedEntity->next == NULL) {
+ this->field_0x80.HALF.LO = 2;
+ this->actionDelay = 0x20;
+ this->nonPlanarMovement = 0x80;
+ this->field_0x82.HALF.HI = 0x80;
+ } else if (sub_08049F1C(this, gUnk_020000B0, 0xe)) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = 0x1e;
+ this->nonPlanarMovement = 0x100;
+ this->field_0x82.HALF.HI = 0x80;
+ this->attachedEntity->action = 2;
+ } else if (--this->actionDelay) {
+ if (--this->field_0xf == 0) {
+ sub_08024A14(this, 2, (this->actionDelay >> 6) + 1);
+ }
+ } else {
+ sub_08024C7C(this);
+ }
+ } else {
+ sub_08024C7C(this);
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = 0x20;
+ this->nonPlanarMovement = 0x80;
+ }
+ break;
+ case 2:
+ if (--this->actionDelay == 0) {
+ this->action = 6;
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x80;
+ sub_08024B38(this);
+
+ if ((this->field_0x82.HALF.HI & 0x40) == 0) {
+ switch (this->field_0x82.HALF.HI & 0x3f) {
+ case 3:
+ this->actionDelay = 4;
+ break;
+ case 1:
+ this->actionDelay = 0x14;
+ break;
+ default:
+ this->actionDelay = 0x30;
+ break;
+ }
+ sub_08024A14(this, 2, 8);
+ } else {
+ this->actionDelay = 0x40;
+ sub_08024A14(this, 0, 8);
+ }
+ }
+ break;
+ }
+}
+
+void sub_080244E8(Entity* this) {
+ sub_08024940(this);
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ if (sub_080002E0(COORD_TO_TILE(this), 1) == 0) {
+ this->field_0x80.HALF.LO += 1;
+ this->field_0x82.HALF.LO += 1;
+ this->field_0xf = 0;
+ this->nonPlanarMovement = 0;
+ } else {
+ this->actionDelay = 0x30;
+ this->field_0xf = 4;
+ }
+ break;
+ } else {
+ if (--this->field_0xf == 0) {
+ sub_08024A14(this, 1, 8);
+ }
+ }
+ break;
+ case 1:
+ if (++this->height.HALF.HI >= -0x10) {
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x78.HWORD = 0xfff0;
+ if (sub_08024AD8(this)) {
+ this->field_0x80.HALF.LO++;
+ } else {
+ sub_08024C94(this);
+ this->field_0x82.HALF.HI |= 0x40;
+ }
+ }
+ break;
+ case 2:
+ if (sub_08024AD8(this)) {
+ u32 tmp;
+
+ if (--this->actionDelay == 0) {
+ if (this->nonPlanarMovement) {
+ this->nonPlanarMovement = 0;
+ } else {
+ sub_08024E1C(this);
+ }
+ this->direction = GetFacingDirection(this, this->attachedEntity);
+ sub_08024E00(this, 0);
+ sub_080249DC(this);
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 1, 8);
+ }
+
+ switch (this->field_0x82.HALF.HI & 0x3f) {
+ case 3:
+ tmp = this->field_0x82.HALF.HI & 0x80;
+ if (tmp == 0) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = 0xc;
+ this->direction = 0x10;
+ this->nonPlanarMovement = tmp;
+ this->cutsceneBeh.HALF.LO = 0;
+ this->flags2 &= 0xfc;
+ sub_080249DC(this);
+ this->cutsceneBeh.HALF.HI = gPlayerEntity.spritePriority.b1;
+ gPlayerEntity.flags &= 0x7f;
+ gPlayerState.flags.all |= 0x100;
+ gPlayerState.field_0xa |= 0x80;
+ if (gPlayerState.swimState != 0) {
+ gPlayerState.swimState = 0;
+ }
+ }
+ break;
+ case 1:
+ if (sub_080041A0(this, this->attachedEntity, 6, 6)) {
+ Entity* ent;
+
+ this->field_0x80.HALF.LO += 1;
+ this->actionDelay = 0xc;
+ this->field_0x82.HALF.HI &= ~0x80;
+ CopyPosition(this->attachedEntity, this);
+ this->height.HALF.HI -= 0xe;
+ this->field_0x78.HWORD -= 0xe;
+
+ ent = sub_0804A98C(this, 6, this->field_0x82.HALF.HI);
+ if (ent) {
+ ent->parent = this;
+ ent->height.HALF.HI += 0xe;
+ ent->attachedEntity = this->attachedEntity;
+ CopyPosition(ent, ent->attachedEntity);
+ this->attachedEntity = ent;
+ }
+ }
+ break;
+ case 2:
+ if (sub_080041A0(this, this->attachedEntity, 6, 6)) {
+ Entity* ent;
+
+ this->field_0x80.HALF.LO += 1;
+ this->actionDelay = 0xc;
+ this->field_0x82.HALF.HI &= ~0x80;
+ ent = this->attachedEntity;
+ SetTile((u16)ent->field_0x70.HALF.LO, COORD_TO_TILE(ent), ent->collisionLayer);
+ DeleteEntity(ent);
+ this->height.HALF.HI -= 0xe;
+ this->field_0x78.HWORD -= 0xe;
+
+ ent = sub_0804A98C(this, 6, this->field_0x82.HALF.HI);
+ if (ent) {
+ ent->parent = this;
+ ent->height.HALF.HI += 0xe;
+ this->attachedEntity = ent;
+ }
+ }
+ break;
+ }
+ break;
+ } else {
+ sub_08024C94(this);
+ this->field_0x82.HALF.HI |= 0x40;
+ }
+ break;
+ case 3:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->field_0xf = 0;
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.LO++;
+ }
+ break;
+ case 4:
+ this->height.HALF.HI -= 2;
+ if (-60 > this->height.HALF.HI) {
+ this->field_0x80.HALF.LO++;
+ }
+ break;
+ case 5:
+ if (this->height.HALF.HI < -0x30) {
+ this->height.HALF.HI++;
+ } else {
+ if (this->field_0x82.HALF.LO != 0) {
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x78.HWORD = -0x30;
+ }
+
+ switch (this->field_0x82.HALF.HI) {
+ case 3:
+ if (0x2f < this->cutsceneBeh.HALF.LO) {
+ sub_08024F50(this);
+ }
+ break;
+ case 1 ... 2:
+ this->field_0x80.HALF.LO += 1;
+ this->actionDelay = 0xc0;
+ this->field_0xf = 8;
+ this->nonPlanarMovement = 0x80;
+ sub_080249DC(this);
+ break;
+ default:
+ sub_08024C7C(this);
+ break;
+ }
+ }
+ break;
+ case 6:
+ if (--this->actionDelay == 0) {
+ if (this->field_0x82.HALF.HI & 0x80) {
+ this->field_0x82.HALF.HI = 0xc0;
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x40;
+ this->actionDelay = 0x40;
+ this->field_0xf = 8;
+ sub_08024A14(this, 0, 8);
+ } else {
+ this->actionDelay = 0x40;
+ this->field_0xf = 8;
+ }
+ } else if (--this->field_0xf == 0) {
+ sub_08024A14(this, 2, 8);
+ }
+ break;
+ case 7:
+ if (gPlayerEntity.height.HALF.HI == 0) {
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x80;
+ sub_08024B38(this);
+ }
+ }
+
+ if (this->field_0x82.HALF.HI == 3) {
+ sub_08024E4C(this);
+ }
+}
+
+void sub_08024940(Entity* this) {
+ u32 random = Random() & 0x70;
+
+ if (this->collisions != 0) {
+ sub_0800417E(this, this->collisions);
+ sub_080249F4(this);
+ }
+
+ if (this->field_0x82.HALF.LO == 0) {
+ this->height.HALF.HI = this->field_0x78.HWORD;
+ if (random)
+ this->height.HALF.HI += 2;
+ }
+
+ if (this->entityType.parameter != 0 || CheckIsDungeon()) {
+ if (!sub_08049FA0(this)) {
+ this->direction = sub_08049EE4(this);
+ sub_080249F4(this);
+ }
+
+ if (this->height.HALF.HI < -0x20) {
+ this->spritePriority.b0 = 0;
+ } else {
+ this->spritePriority.b0 = 1;
+ }
+ }
+
+ sub_080AEFB4(this);
+ GetNextFrame(this);
+}
+
+void sub_080249DC(Entity* this) {
+ u8 direction = ((this->direction + 2) & 0x1c) >> 2;
+ this->animationState = direction;
+ InitializeAnimation(this, this->animationState);
+}
+
+#if NON_MATCHING
+void sub_080249F4(Entity* this) {
+ u8 direction = ((this->direction + 2) & 0x1c) >> 2;
+ if (direction != this->animationState) {
+ this->animationState = direction;
+ InitializeAnimation(this, this->animationState);
+ }
+}
+#else
+NAKED
+void sub_080249F4(Entity* this) {
+ asm(".include \"asm/non_matching/pesto/sub_080249F4.inc\"");
+}
+#endif
+
+void sub_08024A14(Entity* this, u32 param_2, u32 param_3) {
+ u8 unk = FALSE;
+
+ switch (param_2) {
+ case 0:
+ sub_08004596(this, sub_08049EE4(this));
+ unk = TRUE;
+ break;
+ case 1:
+ if (sub_08024C48(this, FALSE)) {
+ sub_08004596(this, GetFacingDirection(this, this->attachedEntity));
+ unk = TRUE;
+ }
+ break;
+ case 2:
+ if (sub_08024C48(this, TRUE)) {
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ unk = TRUE;
+ }
+ break;
+ case 3:
+ if (sub_08024C48(this, TRUE)) {
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ unk = TRUE;
+ }
+ break;
+ }
+
+ if (param_2 != 0 && !sub_08049FA0(this) && (Random() & 3)) {
+ unk = FALSE;
+ }
+
+ if (!unk) {
+ sub_08024A14(this, 0, param_3);
+ }
+
+ sub_080249DC(this);
+ this->field_0xf = param_3;
+}
+
+bool32 sub_08024AD8(Entity* this) {
+ if ((this->field_0x82.HALF.HI & 0x40) == 0) {
+ u8 unk = FALSE;
+ if ((this->field_0x82.HALF.HI & 0x3f) == 3) {
+ if (gPlayerState.hurtBlinkSpeed == 0) {
+ this->attachedEntity->parent = NULL;
+ this->attachedEntity = NULL;
+ this->field_0x82.HALF.HI = 0xc0;
+ return FALSE;
+ }
+ unk = TRUE;
+ }
+
+ if (sub_08024C48(this, unk) == 0) {
+ this->attachedEntity = NULL;
+ this->field_0x82.HALF.HI = 0xc0;
+ return FALSE;
+ }
+ } else {
+ return sub_08024B38(this);
+ }
+
+ return TRUE;
+}
+
+bool32 sub_08024B38(Entity* this) {
+ int iVar4 = 0;
+ Entity* ent;
+
+ if (gPlayerState.hurtBlinkSpeed != 0) {
+ if (gPlayerState.swimState == 1) {
+ if (gPlayerState.hurtBlinkSpeed > 3) {
+ gPlayerState.hurtBlinkSpeed -= 3;
+ } else {
+ gPlayerState.hurtBlinkSpeed = 0;
+ }
+ }
+ if (gPlayerState.hurtBlinkSpeed != 0) {
+ if (sub_08024C48(this, 1) && sub_08049F1C(this, gUnk_020000B0, 0xa0)) {
+ iVar4 = 1;
+ this->attachedEntity = gUnk_020000B0;
+ this->field_0x82.HALF.HI |= 3;
+ this->field_0x82.HALF.HI &= ~0x40;
+ }
+
+ if (iVar4 == 0) {
+ this->attachedEntity = NULL;
+ }
+ return iVar4;
+ }
+ }
+
+ ent = FindEntityInListBySubtype(8, 2, 2);
+ if (ent) {
+ do {
+ if (ent->action != 2 && ent->height.HALF.HI == 0 && sub_08049F1C(this, ent, 0xa0)) {
+ iVar4 = 1;
+ this->attachedEntity = ent;
+ this->field_0x82.HALF.HI |= 1;
+ this->field_0x82.HALF.HI &= ~0x40;
+ break;
+ }
+ } while (ent = FindNextEntityOfSameSubtype(ent, 2), ent != NULL);
+ }
+
+ if (iVar4 != 0) {
+ return iVar4;
+ }
+
+ ent = FindEntityInListBySubtype(6, 5, 6);
+ if (ent) {
+ do {
+ if (ent->action == 1 && sub_08049F1C(this, ent, 0xa0)) {
+ iVar4 = 1;
+ this->attachedEntity = ent;
+ this->field_0x82.HALF.HI |= 2;
+ this->field_0x82.HALF.HI &= ~0x40;
+ break;
+ }
+ } while (ent = FindNextEntityOfSameSubtype(ent, 6), ent != NULL);
+ }
+
+ if (iVar4 == 0) {
+ this->attachedEntity = NULL;
+ }
+
+ return iVar4;
+}
+
+NAKED
+bool32 sub_08024C48(Entity* this, bool32 unk) {
+ asm(".include \"asm/non_matching/pesto/sub_08024C48.inc\"");
+}
+
+void sub_08024C7C(Entity* this) {
+ this->action = 1;
+ this->nonPlanarMovement = 0x40;
+ this->actionDelay = 0;
+ sub_08024A14(this, 0, 0x20);
+}
+
+void sub_08024C94(Entity* this) {
+ this->action = 2;
+ this->field_0x80.HALF.LO = 0;
+ this->actionDelay = 0x40;
+ this->field_0xf = 0;
+ this->nonPlanarMovement = 0xc0;
+ this->field_0x82.HALF.HI = 0x80;
+ sub_08024A14(this, 3, this->field_0xf);
+}
+
+bool32 sub_08024CC0(Entity* this) {
+ bool32 uVar2;
+
+ uVar2 = TRUE;
+ if (!sub_08024C48(this, 1)) {
+ uVar2 = FALSE;
+ } else if (!sub_08049F1C(this, gUnk_020000B0, 0x50) || !sub_08049FDC(this, 3)) {
+ uVar2 = FALSE;
+ sub_08024C7C(this);
+ }
+ return uVar2;
+}
+
+void sub_08024D00(Entity* this) {
+ if (this->field_0x86.HALF.LO) {
+ this->field_0x86.HALF.LO--;
+ GetNextFrame(this);
+ } else {
+ sub_08024940(this);
+ }
+
+ if ((this->field_0x82.HALF.HI & 0x40) && sub_08024B38(this)) {
+ this->action = 6;
+ this->field_0x80.HALF.LO = 2;
+ } else if (sub_08024CC0(this)) {
+ switch (this->field_0x80.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO++;
+ this->actionDelay = (Random() & 0xf) + 0x20;
+
+ this->direction += this->field_0x80.HALF.HI ? 4 : 0x1c;
+ this->direction &= 0x1f;
+
+ this->field_0x80.HALF.HI ^= 0x40;
+ sub_08024A14(this, 3, 0x10);
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->field_0x80.HALF.LO = 0;
+ this->actionDelay = (Random() & 0x1f) + 0x20;
+ } else {
+ if (--this->field_0xf == 0) {
+ this->direction += this->field_0x80.HALF.HI ? 1 : 0x1f;
+ this->direction &= 0x1f;
+
+ this->field_0xf = 0x10;
+ sub_080249DC(this);
+ }
+ }
+ break;
+ }
+ }
+}
+
+void sub_08024E00(Entity* this, u32 unk) {
+ this->actionDelay = gUnk_080CBF10[sub_08024E34() * 2 | unk];
+}
+
+void sub_08024E1C(Entity* this) {
+ this->nonPlanarMovement = gUnk_080CBF18[sub_08024E34()];
+}
+
+u32 sub_08024E34(void) {
+ u32 idx = (Random() & 0x3c) >> 2;
+ return gUnk_080CBF20[idx];
+}
+
+#if NON_MATCHING
+void sub_08024E4C(Entity* this) {
+ if (this->field_0x82.HALF.HI == 3) {
+ this->field_0xf++;
+ this->field_0xf &= 0xff;
+ this->field_0xf &= 0x1f;
+
+ if (sub_0807953C()) {
+ this->cutsceneBeh.HALF.LO += 1 + (Random() & 1);
+ }
+
+ if (gUnk_02002A40.stats.health == 0 || this->field_0x86.HALF.HI == 4) {
+ this->cutsceneBeh.HALF.LO = 0x30;
+ this->field_0x86.HALF.HI = 0;
+ sub_08024F50(this);
+ this->field_0x80.HALF.LO = 0;
+ this->nonPlanarMovement = 0x40;
+ this->actionDelay = 0x40;
+ this->field_0xf = 8;
+ sub_08024A14(this, 0, 8);
+ } else {
+ Entity* player = &gPlayerEntity;
+
+ ResetPlayer();
+ gPlayerState.flags.all |= 0x100;
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.playerAction = 0xe;
+ gPlayerState.field_0x38 = 0x14;
+ gPlayerState.field_0x39 = 1;
+ *(u8*)&gPlayerState.field_0x3a = 0;
+ PositionRelative(this, player, 0, 0x10000);
+ player->spriteOffsetY = 0x1a;
+ player->animationState = 4;
+ player->spritePriority.b1 = 0;
+ if (this->field_0xf == 0) {
+ (this->field_0x86.HALF.HI++;
+ player->hurtBlinkTime = 8;
+ ModHealth(-2);
+ sub_0800449C(player, 0x7a);
+ }
+ }
+ }
+}
+#else
+NAKED
+void sub_08024E4C(Entity* this) {
+ asm(".include \"asm/non_matching/pesto/sub_08024E4C.inc\"");
+}
+#endif
+
+void sub_08024F50(Entity* this) {
+ gPlayerState.field_0xa = 0;
+ gPlayerState.flags.all &= 0xfffffeff;
+ CopyPosition(this, &gPlayerEntity);
+ gPlayerEntity.action = 1;
+ gPlayerEntity.flags |= 0x80;
+ gPlayerEntity.hurtBlinkTime = -0x3c;
+ gPlayerEntity.direction = gPlayerEntity.animationState << 2;
+ gPlayerEntity.nonPlanarMovement = 0;
+ gPlayerEntity.spritePriority.b1 = this->cutsceneBeh.HALF.HI;
+ gPlayerEntity.height.HALF.HI = gPlayerEntity.spriteOffsetY;
+ gPlayerEntity.spriteOffsetY = 0;
+ this->flags2 |= 3;
+ this->field_0x82.HALF.HI = 0xc0;
+ this->field_0x80.HALF.LO += 2;
+ this->cutsceneBeh.HALF.LO = 0;
+ this->nonPlanarMovement = 0x80;
+}
+
+// clang-format off
+void (*const gUnk_080CBEC4[])(Entity*) = {
+ sub_08023F44,
+ sub_08023F5C,
+ sub_08023FE0,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08023FF0,
+};
+
+void (*const gUnk_080CBEDC[])(Entity*) = {
+ sub_080240B8,
+ sub_080241C0,
+ sub_08024298,
+ sub_080242A0,
+ sub_0802433C,
+ sub_080243B8,
+ sub_080244E8,
+};
+
+void (*const gUnk_080CBEF8[])(Entity*) = {
+ sub_08024038,
+ sub_08024048,
+ sub_08024058,
+ sub_08024060,
+ nullsub_138,
+ sub_0802409C,
+};
+
+const u8 gUnk_080CBF10[] = {
+ 30, 60, 50, 90, 70, 100, 90, 120,
+};
+
+const u16 gUnk_080CBF18[] = {
+ 0x80, 0xC0, 0x100, 0x140,
+};
+
+const u8 gUnk_080CBF20[] = {
+ 0, 2, 1, 1, 3, 1, 2, 0,
+ 1, 1, 2, 3, 2, 2, 1, 2,
+};
+// clang-format on
diff --git a/src/enemy/puffstool.c b/src/enemy/puffstool.c
new file mode 100644
index 00000000..881437f5
--- /dev/null
+++ b/src/enemy/puffstool.c
@@ -0,0 +1,732 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u32 sub_080002E0(u32, u32);
+extern u32 sub_080002C8(u16, u8);
+extern u16 sub_080002A8(u32, u32, u32);
+extern u16 sub_080002D4(u32, u32, u32);
+extern void sub_0804AA1C(Entity*);
+extern Entity* sub_08049DF4(u32);
+extern void sub_0807B7D8(u32, u32, u32);
+
+extern u8 gUnk_080B37A0[];
+extern u8 gUnk_080B3E80[];
+
+bool32 sub_080258C4(Entity*);
+void sub_08025B18(Entity*);
+void sub_08025C2C(Entity*);
+void sub_08025BD4(Entity*);
+void sub_080256B4(Entity*);
+bool32 sub_08025C44(Entity*);
+u32 sub_08025C60(Entity*);
+bool32 sub_0802571C(Entity*);
+void sub_08025A54(Entity*);
+void sub_08025AE8(Entity*);
+bool32 sub_0802594C(Entity*, u32);
+bool32 sub_080257EC(Entity*, u32, u32);
+bool32 sub_08025AB8(u32, u32);
+
+extern void (*const gUnk_080CBF9C[])(Entity*);
+extern void (*const gUnk_080CBFB4[])(Entity*);
+extern const u8 gUnk_080CBFE8[];
+extern void (*const gUnk_080CBFEC[])(Entity*);
+extern const u8 gUnk_080CBFF8[];
+extern const u16 gUnk_080CC000[];
+extern const s8 gUnk_080CC020[];
+extern const u8 gUnk_080CC050[];
+extern const s8* const gUnk_080CC090[];
+extern const s8 gUnk_080CC0A0[];
+extern const s8 gUnk_080CC0A8[];
+extern const s8 gUnk_080CC0BA[];
+extern const s8 gUnk_080CC0C2[];
+
+void Puffstool(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CBF9C);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_08025008(Entity* this) {
+ gUnk_080CBFB4[this->action](this);
+}
+
+void sub_08025020(Entity* this) {
+ u8 tmp;
+
+ switch (this->bitfield & 0x7f) {
+ case 0 ... 3:
+ /* ... */
+ break;
+ case 0x1b:
+ sub_0804AA1C(this);
+
+ tmp = gUnk_080CBFE8[(*(Entity**)&this->field_0x4c)->entityType.form];
+ if (tmp < this->field_0x82.HALF.LO) {
+ this->field_0x82.HALF.LO -= gUnk_080CBFE8[(*(Entity**)&this->field_0x4c)->entityType.form];
+ } else {
+ this->cutsceneBeh.HWORD = 0x294;
+ this->damageType = 0x83;
+ this->field_0x82.HALF.LO = 0;
+ sub_0801D2B4(this, 0x7c);
+ }
+ this->action = 7;
+ this->actionDelay = 0x3c;
+ if (0 < this->field_0x20) {
+ this->field_0x20 = 0;
+ }
+ this->hurtBlinkTime = -0xc;
+ this->field_0x42 = 0;
+ if (this->field_0x80.HALF.LO == 0) {
+ this->animationState = (*(Entity**)&this->field_0x4c)->direction >> 3;
+ InitializeAnimation(this, this->animationState + 4);
+ this->frameDuration = 6;
+ this->field_0x80.HALF.LO = 1;
+ }
+ break;
+ default:
+ if (this->damageType == 0x82 && this->hurtBlinkTime < 0) {
+ Entity* ent = CreateObject(0x21, 2, 0);
+ if (ent != NULL) {
+ ent->spritePriority.b0 = 3;
+ CopyPosition(this, ent);
+ }
+ EnqueueSFX(0x186);
+ }
+ break;
+ }
+
+ sub_0804AA30(this, gUnk_080CBF9C);
+}
+
+void sub_0802511C(Entity* this) {
+ if ((this->field_0x3a & 2) && this->actionDelay == 1 && this->field_0x82.HALF.LO) {
+ sub_08025B18(this);
+ }
+ sub_0804A7D4(this);
+}
+
+void sub_0802514C(Entity* this) {
+ sub_08003FC4(this, 0x2000);
+ if (sub_0806F520(this)) {
+ gUnk_080CBFEC[this->previousActionFlag](this);
+ } else {
+ sub_08025C2C(this);
+ }
+}
+
+void sub_08025180(Entity* this) {
+ this->previousActionFlag = 1;
+ this->actionDelay = Random();
+ this->animationState = (((*(Entity**)&this->field_0x4c)->direction ^ 0x10) >> 3);
+ InitializeAnimation(this, this->animationState + 4);
+ sub_0804AA1C(this);
+}
+
+void sub_080251AC(Entity* this) {
+ if (this->field_0x82.HALF.LO >= 4) {
+ this->field_0x82.HALF.LO -= 3;
+ if ((--this->actionDelay & 3) == 0) {
+ sub_08025BD4(this);
+ }
+ } else {
+ this->cutsceneBeh.HWORD = 0x294;
+ this->damageType = 0x83;
+ this->field_0x82.HALF.LO = 0;
+ sub_0801D2B4(this, 0x7c);
+ }
+ GetNextFrame(this);
+}
+
+void sub_080251FC(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x82.HALF.LO = 240;
+ this->direction = Random() & 0x1c;
+ this->field_0x80.HALF.LO = 0;
+ sub_080256B4(this);
+ InitializeAnimation(this, 0);
+}
+
+void sub_08025230(Entity* this) {
+ if (this->field_0x80.HALF.HI)
+ this->field_0x80.HALF.HI--;
+
+ sub_08025C44(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->actionDelay = (Random() & 3) + 4;
+ this->direction = sub_08025C60(this);
+ }
+
+ if (this->collisions != 0) {
+ if (--this->field_0xf == 0) {
+ sub_0800417E(this, this->collisions);
+ }
+ } else {
+ this->field_0xf = 30;
+ }
+
+ if (this->field_0x78.HWORD == 0) {
+ if (sub_0802571C(this)) {
+ this->action = 2;
+ this->actionDelay = 240;
+ this->field_0x86.HWORD = COORD_TO_TILE(this);
+ }
+ } else {
+ this->field_0x78.HWORD--;
+ }
+}
+
+void sub_080252E0(Entity* this) {
+ u32 tile;
+
+ this->direction =
+ sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (u16)this->field_0x7c.HALF.LO, (u16)this->field_0x7c.HALF.HI);
+
+ sub_08025C44(this);
+ GetNextFrame(this);
+
+ tile = COORD_TO_TILE(this);
+ if (tile == this->field_0x86.HWORD) {
+ if (--this->actionDelay == 0) {
+ sub_080256B4(this);
+ }
+ } else {
+ this->field_0x86.HWORD = tile;
+ this->actionDelay = 240;
+ }
+
+ if (this->x.HALF.HI == (u16)this->field_0x7c.HALF.LO && this->y.HALF.HI == (u16)this->field_0x7c.HALF.HI) {
+ this->action = 3;
+ this->actionDelay = 0x1e;
+ this->field_0xf = 0;
+ this->field_0x20 = 0x18000;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0802538C(Entity* this) {
+ if (this->actionDelay) {
+ this->actionDelay--;
+ } else {
+ if (this->frames.all == 0) {
+ GetNextFrame(this);
+ } else {
+ sub_08003FC4(this, 0x2000);
+ if (this->field_0x20 < 0x2000) {
+ this->action = 4;
+ InitializeAnimation(this, 2);
+ }
+ }
+ }
+}
+
+void sub_080253D4(Entity* this) {
+ GetNextFrame(this);
+ if (!sub_08003FC4(this, 0x2000)) {
+ if (this->field_0xf == 0) {
+ this->action = 5;
+ InitializeAnimation(this, 3);
+ } else {
+ this->action = 6;
+ this->actionDelay = 0x1e;
+ InitializeAnimation(this, 3);
+ sub_08025A54(this);
+ sub_08025AE8(this);
+ }
+ }
+}
+
+void sub_0802541C(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 3;
+ this->field_0xf = 1;
+ this->field_0x20 = 0x20000;
+ InitializeAnimation(this, 1);
+ }
+}
+
+void sub_0802544C(Entity* this) {
+ if (this->frames.all == 0) {
+ GetNextFrame(this);
+ } else {
+ if (--this->actionDelay == 0) {
+ sub_080256B4(this);
+ InitializeAnimation(this, 0);
+ }
+ }
+}
+
+void sub_0802547C(Entity* this) {
+ sub_08003FC4(this, 0x2000);
+ GetNextFrame(this);
+ if ((this->actionDelay & 7) == 0) {
+ sub_08025BD4(this);
+ }
+
+ if (--this->actionDelay == 0) {
+ sub_08025C2C(this);
+ }
+}
+
+void sub_080254B4(Entity* this) {
+ sub_08003FC4(this, 0x2000);
+ if (this->frames.all & 0x80) {
+ if (this->height.HALF.HI == 0) {
+ if (this->cutsceneBeh.HWORD == 0) {
+ this->damageType = 0x82;
+ this->field_0x82.HALF.LO = -0x10;
+ sub_080256B4(this);
+ } else {
+ this->action = 0xc;
+ sub_0804A9FC(this, 0x1c);
+ }
+ InitializeAnimation(this, 0);
+ }
+ } else {
+ GetNextFrame(this);
+ }
+}
+
+void sub_08025514(Entity* this) {
+ GetNextFrame(this);
+ if (sub_0802594C(this, this->actionDelay++)) {
+ this->action = 2;
+ this->actionDelay = 240;
+ this->field_0x80.HALF.HI = 120;
+ } else if (3 < this->actionDelay) {
+ this->action = 10;
+ this->actionDelay = 0x20;
+ }
+}
+
+void sub_08025554(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL) {
+ sub_080256B4(this);
+ } else {
+ if ((this->actionDelay & 3) == 0) {
+ this->direction = GetFacingDirection(ent, this);
+ }
+ sub_08025C44(this);
+ GetNextFrame(this);
+ if (this->actionDelay != 0) {
+ this->actionDelay--;
+ } else {
+ if (!sub_080258C4(this)) {
+ sub_080256B4(this);
+ }
+ }
+ }
+}
+
+void sub_080255AC(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL) {
+ sub_080256B4(this);
+ } else {
+ if (this->field_0x80.HALF.HI != 0) {
+ this->field_0x80.HALF.HI--;
+ }
+
+ if (--this->actionDelay == 0) {
+ s32 tmp;
+
+ this->actionDelay = (Random() & 3) + 4;
+
+ tmp = Random() & 0xf;
+ if (tmp < 8) {
+ tmp -= 1;
+ }
+ tmp -= 7;
+
+ this->direction = (GetFacingDirection(ent, this) + tmp) & 0x1f;
+ }
+
+ if (this->field_0x78.HWORD == 0) {
+ if (sub_080258C4(this) == 0) {
+ sub_080256B4(this);
+ }
+ } else {
+ this->field_0x78.HWORD--;
+ }
+ sub_08025C44(this);
+ GetNextFrame(this);
+ }
+}
+
+void sub_0802563C(Entity* this) {
+ GetNextFrame(this);
+
+ if (--this->cutsceneBeh.HWORD == 0) {
+ sub_0801D2B4(this, 0x28);
+ this->damageType = 0x82;
+ this->field_0x82.HALF.LO = 240;
+ sub_080256B4(this);
+ sub_0804AA1C(this);
+ } else if (this->cutsceneBeh.HWORD < 120) {
+ u32 tmp3 = gUnk_080CBFF8[this->cutsceneBeh.HWORD >> 4];
+ if ((this->cutsceneBeh.HWORD & tmp3) == 0) {
+ if (this->cutsceneBeh.HWORD & (tmp3 + 1)) {
+ sub_0801D2B4(this, 124);
+ } else {
+ sub_0801D2B4(this, 40);
+ }
+ }
+ }
+}
+
+void sub_080256B4(Entity* this) {
+ this->action = 1;
+ this->actionDelay = (Random() & 3) + 4;
+ this->field_0xf = 0x1e;
+ this->direction = (this->direction + 7 + ((s32)Random() % 7) * 4) & 0x1c;
+ this->field_0x78.HWORD = gUnk_080CC000[Random() & 0xf];
+ this->field_0x7a.HALF.LO = ((s32)Random() % 0x18) << 1;
+ this->field_0x7a.HALF.HI = 0;
+}
+
+bool32 sub_0802571C(Entity* this) {
+ RoomControls* ctrl = &gRoomControls;
+ u16 xDiff = (this->x.HALF.HI - ctrl->roomOriginX + 8) & -0x10;
+ u16 yDiff = (this->y.HALF.HI - ctrl->roomOriginY + 8) & -0x10;
+ u16 unk = this->field_0x7a.HALF.LO;
+ u16 i;
+
+ for (i = 0; i < 4; i++) {
+ u16 sVar3 = xDiff + gUnk_080CC020[unk + 0];
+ u16 sVar4 = yDiff + gUnk_080CC020[unk + 1];
+
+ if (sub_080257EC(this, sVar3, sVar4)) {
+ this->field_0x7c.HALF.LO = sVar3 + ctrl->roomOriginX;
+ this->field_0x7c.HALF.HI = sVar4 + ctrl->roomOriginY;
+ return TRUE;
+ }
+
+ unk += 2;
+ if (0x2f < unk) {
+ unk = 0;
+ }
+ }
+
+ this->field_0x7a.HALF.LO = unk;
+ this->field_0x7a.HALF.HI++;
+ return FALSE;
+}
+
+bool32 sub_080257EC(Entity* this, u32 x, u32 y) {
+ u16 tmp;
+
+ tmp = sub_080002A8(x - 0x00, y - 0x00, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ tmp = sub_080002A8(x - 0x10, y - 0x00, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ tmp = sub_080002A8(x - 0x00, y - 0x10, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ tmp = sub_080002A8(x - 0x10, y - 0x10, this->collisionLayer);
+ if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+bool32 sub_080258C4(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent == NULL) {
+ return FALSE;
+ } else {
+ s32 iVar4;
+ s32 iVar1;
+ iVar4 = ent->x.HALF.HI - this->x.HALF.HI;
+ iVar4 = iVar4 * iVar4;
+ iVar1 = ent->y.HALF.HI - this->y.HALF.HI;
+ iVar1 = iVar1 * iVar1;
+ iVar4 = iVar4 + iVar1;
+ if (this->cutsceneBeh.HWORD == 0 && this->field_0x80.HALF.HI == 0 && 0x400 >= iVar4) {
+ this->action = 9;
+ this->actionDelay = 0;
+ return TRUE;
+ } else if (0x900 >= iVar4) {
+ this->action = 11;
+ this->actionDelay = 1;
+ this->field_0x78.HWORD = gUnk_080CC050[Random() & 0xf];
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+ }
+}
+
+#if NON_MATCHING
+bool32 sub_0802594C(Entity* this, u32 param_2) {
+ const s8* unk = gUnk_080CC090[param_2];
+ u32 uVar1 = this->collisionLayer;
+ RoomControls* ctrl = &gRoomControls;
+ u16 xDiff = (this->x.HALF.HI - ctrl->roomOriginX + 8) & -0x10;
+ u16 yDiff = (this->y.HALF.HI - ctrl->roomOriginY + 8) & -0x10;
+ do {
+ u16 iVar9 = xDiff + unk[0];
+ u16 iVar11 = yDiff + unk[1];
+ u32 bVar4 = sub_080002D4(iVar9 - 0x00, iVar11 - 0x00, uVar1);
+ u32 bVar5 = sub_080002D4(iVar9 - 0x10, iVar11 - 0x00, uVar1);
+ u32 bVar6 = sub_080002D4(iVar9 - 0x00, iVar11 - 0x10, uVar1);
+ u32 bVar7 = sub_080002D4(iVar9 - 0x10, iVar11 - 0x10, uVar1);
+ if ((bVar6 | bVar4 | bVar5 | bVar7) == 0) {
+ this->field_0x7c.HALF.LO = ctrl->roomOriginX + iVar9;
+ this->field_0x7c.HALF.HI = ctrl->roomOriginY + iVar11;
+ return TRUE;
+ }
+ unk += 2;
+ } while (unk[0] != 0x7f);
+
+ return 0;
+}
+#else
+NAKED
+bool32 sub_0802594C(Entity* this, u32 param_2) {
+ asm(".include \"asm/non_matching/puffstool/sub_0802594C.inc\"");
+}
+#endif
+
+void sub_08025A54(Entity* this) {
+ u32 layer = this->collisionLayer;
+ s16 x = this->x.HALF.HI - gRoomControls.roomOriginX;
+ s16 y = this->y.HALF.HI - gRoomControls.roomOriginY;
+
+ const s8* offset = gUnk_080CC0A0;
+ u32 i = 0;
+
+ for (; i < 4; i++, offset += 2) {
+ sub_08025AB8((((x + offset[0]) >> 4) & 0x3fU) | ((((y + offset[1]) >> 4) & 0x3fU) << 6), layer);
+ }
+}
+
+bool32 sub_08025AB8(u32 tile, u32 layer) {
+ if (sub_080002E0(tile, layer))
+ return FALSE;
+
+ if (sub_080002C8(tile, layer) == 10) {
+ sub_0807B7D8(0x61, tile, layer);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void sub_08025AE8(Entity* this) {
+ Entity* ent;
+
+ ent = CreateFx(this, 0x22, 0);
+ if (ent) {
+ ent->y.WORD--;
+ }
+
+ ent = CreateFx(this, 0x23, 0);
+ if (ent) {
+ ent->y.WORD++;
+ }
+}
+
+void sub_08025B18(Entity* this) {
+ Entity* ent;
+
+ s32 x = this->x.HALF.HI - gRoomControls.roomOriginX;
+ s32 y = this->y.HALF.HI - gRoomControls.roomOriginY;
+ u32 layer = this->collisionLayer;
+
+ const s8* offset = gUnk_080CC0A8;
+ u32 i = 0;
+
+ for (; i < 9; i++, offset += 2) {
+ sub_08025AB8((((x + offset[0]) >> 4) & 0x3fU) | ((((y + offset[1]) >> 4) & 0x3fU) << 6), layer);
+
+ ent = CreateObject(0x21, 2, 0);
+ if (ent) {
+ PositionRelative(this, ent, offset[0] * 0x10000, offset[1] * 0x10000);
+ ent->x.HALF.HI &= -0x10;
+ ent->x.HALF.HI += 8;
+ ent->y.HALF.HI &= -0x10;
+ ent->y.HALF.HI += 8;
+ ent->height.HALF.HI = -1;
+ }
+ }
+}
+
+void sub_08025BD4(Entity* this) {
+ if (this->field_0x82.HALF.LO && (this->frames.all & 1) == 0) {
+ Entity* ent = CreateObject(0x21, 0, 0);
+ if (ent) {
+ PositionRelative(this, ent, gUnk_080CC0BA[this->animationState * 2 + 0] * 0x10000,
+ gUnk_080CC0BA[this->animationState * 2 + 1] * 0x10000);
+ ent->height.HALF.HI = -10;
+ }
+ }
+}
+
+void sub_08025C2C(Entity* this) {
+ this->action = 8;
+ this->field_0x80.HALF.LO = 0;
+ InitializeAnimation(this, 8);
+}
+
+bool32 sub_08025C44(Entity* this) {
+ if ((this->frames.all & 1) == 0) {
+ return ProcessMovement(this);
+ } else {
+ return FALSE;
+ }
+}
+
+u32 sub_08025C60(Entity* this) {
+ if (!sub_08049FA0(this) && (Random() & 1)) {
+ return sub_08049EE4(this);
+ }
+
+ return (gUnk_080CC0C2[Random() & 7] + this->direction) & 0x1f;
+}
+
+// clang-format off
+void (*const gUnk_080CBF9C[])(Entity*) = {
+ sub_08025008,
+ sub_08025020,
+ sub_08001324,
+ sub_0802511C,
+ sub_08001242,
+ sub_0802514C,
+};
+
+void (*const gUnk_080CBFB4[])(Entity*) = {
+ sub_080251FC,
+ sub_08025230,
+ sub_080252E0,
+ sub_0802538C,
+ sub_080253D4,
+ sub_0802541C,
+ sub_0802544C,
+ sub_0802547C,
+ sub_080254B4,
+ sub_08025514,
+ sub_08025554,
+ sub_080255AC,
+ sub_0802563C,
+};
+
+const u8 gUnk_080CBFE8[] = {
+ 40, 120, 240, 0x0
+};
+
+void (*const gUnk_080CBFEC[])(Entity*) = {
+ sub_08025180,
+ sub_080251AC,
+ sub_080251AC,
+};
+
+const u8 gUnk_080CBFF8[] = {
+ 1, 1, 1, 3, 3, 3, 7, 7,
+};
+
+const u16 gUnk_080CC000[] = {
+ 30, 30, 90, 90,
+ 180, 180, 180, 180,
+ 180, 240, 240, 240,
+ 240, 240, 300, 300,
+};
+
+const s8 gUnk_080CC020[] = {
+ -0x20, -0x20, -0x20, -0x10,
+ -0x20, 0x00, -0x20, 0x10,
+ -0x20, 0x20, -0x10, -0x20,
+ -0x10, -0x10, -0x10, 0x00,
+ -0x10, 0x10, -0x10, 0x20,
+ 0x00, -0x20, 0x00, -0x10,
+ 0x00, 0x10, 0x00, 0x20,
+ 0x10, -0x20, 0x10, -0x10,
+ 0x10, 0x00, 0x10, 0x10,
+ 0x10, 0x20, 0x20, -0x20,
+ 0x20, -0x10, 0x20, 0x00,
+ 0x20, 0x10, 0x20, 0x20,
+};
+
+const u8 gUnk_080CC050[] = {
+ 90, 120, 120, 90,
+ 180, 180, 180, 180,
+};
+
+const s8 gUnk_080CC058[] = {
+ 0x00, 0x00, 0x00, 0xF0,
+ 0xF0, 0x00, 0x10, 0x00,
+ 0x00, 0x10, 0x7F,
+};
+
+const s8 gUnk_080CC063[] = {
+ 0x00, 0x20, 0x10, 0x10,
+ 0x20, 0x00, 0x10, 0xF0,
+ 0x00, 0xE0, 0xF0, 0xF0,
+ 0xE0, 0x00, 0xF0, 0x10,
+ 0x7F,
+};
+
+const s8 gUnk_080CC074[] = {
+ 0xE0, 0xF0, 0xF0, 0xE0,
+ 0x10, 0xE0, 0x20, 0xF0,
+ 0x20, 0x10, 0x10, 0x20,
+ 0xF0, 0x20, 0xE0, 0x10,
+ 0x7F,
+};
+
+const s8 gUnk_080CC085[] = {
+ 0x20, 0x20, 0x20, 0xE0,
+ 0xE0, 0xFE, 0xE0, 0x20,
+ 0x7F,
+};
+
+const s8 *const gUnk_080CC090[] = {
+ gUnk_080CC058,
+ gUnk_080CC063,
+ gUnk_080CC074,
+ gUnk_080CC085,
+};
+
+const s8 gUnk_080CC0A0[] = {
+ -0x8, -0x8,
+ -0x8, 0x8,
+ 0x8, -0x8,
+ 0x8, 0x8,
+};
+
+const s8 gUnk_080CC0A8[] = {
+ -0x10, -0x10,
+ 0x00, -0x10,
+ 0x10, -0x10,
+ -0x10, 0x00,
+ 0x00, 0x00,
+ 0x10, 0x00,
+ -0x10, 0x10,
+ 0x00, 0x10,
+ 0x10, 0x10,
+};
+
+const s8 gUnk_080CC0BA[] = {
+ 0x00, -0x10,
+ 0x13, 0x00,
+ 0x00, 0x14,
+ -0x13, 0x00,
+};
+
+const s8 gUnk_080CC0C2[] = {
+ -1, 1,
+ -2, 2,
+ -3, 3,
+ -4, 4,
+};
+// clang-format on
diff --git a/src/enemy/rockChuchu.c b/src/enemy/rockChuchu.c
new file mode 100644
index 00000000..8c4a82f3
--- /dev/null
+++ b/src/enemy/rockChuchu.c
@@ -0,0 +1,122 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void sub_0804A4E4(Entity*, Entity*);
+
+extern void (*const gUnk_080CB948[])(Entity*);
+extern void (*const gUnk_080CB960[])(Entity*);
+
+void RockChuchu(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CB948);
+}
+
+void sub_0802223C(Entity* this) {
+ gUnk_080CB960[this->action](this);
+}
+
+void sub_08022254(Entity* this) {
+ Entity* ent;
+
+ if (this->currentHealth) {
+ switch (this->bitfield & 0x7f) {
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 9:
+ case 10:
+ case 0xb:
+ case 0xc:
+ case 0xd:
+ case 0x10:
+ case 0x11:
+ case 0x12:
+ case 0x18:
+ case 0x19:
+ case 0x1a:
+ if ((gPlayerState.field_0xac & 8) == 0)
+ break;
+ case 0x16:
+ case 0x1c:
+ CreateFx(this, 4, 0);
+ ent = CreateEnemy(1, 1);
+ if (ent) {
+ ent->entityType.parameter = 1;
+ ent->hurtBlinkTime = -8;
+ sub_0804A4E4(this, ent);
+ this->action = 2;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ this->direction = this->field_0x3e;
+ this->attachedEntity = ent;
+ }
+ }
+ } else {
+ if (this->damageType != 0x94)
+ InitializeAnimation(this, 2);
+ }
+
+ sub_0804AA30(this, gUnk_080CB948);
+}
+
+void nullsub_131(Entity* this) {
+}
+
+void sub_08022368(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = Random();
+ this->direction = sub_08049F84(this, 1);
+ InitializeAnimation(this, 0);
+}
+
+void sub_08022390(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if ((this->actionDelay++ & 0xf) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ this->field_0xf = Random() & 4;
+ }
+
+ if (this->field_0xf == 0) {
+ ProcessMovement(this);
+ } else {
+ this->field_0xf = this->field_0xf - 1;
+ }
+ } else {
+ this->actionDelay = Random();
+ }
+
+ GetNextFrame(this);
+}
+
+void sub_080223E4(Entity* this) {
+ Entity* ent;
+
+ ent = this->attachedEntity;
+ if (ent) {
+ ent->bitfield = 0x94;
+ ent->hurtBlinkTime = 0x10;
+ ent->field_0x42 = 0xc;
+ ent->field_0x3e = this->direction;
+ }
+
+ DeleteEntity(this);
+}
+
+// clang-format off
+void (*const gUnk_080CB948[])(Entity*) = {
+ sub_0802223C,
+ sub_08022254,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_131,
+};
+
+void (*const gUnk_080CB960[])(Entity*) = {
+ sub_08022368,
+ sub_08022390,
+ sub_080223E4,
+};
+// clang-format on
diff --git a/src/enemy/rollobite.c b/src/enemy/rollobite.c
new file mode 100644
index 00000000..7ef108b4
--- /dev/null
+++ b/src/enemy/rollobite.c
@@ -0,0 +1,321 @@
+#include "entity.h"
+#include "functions.h"
+
+extern void (*const gRollobiteFunctions[])(Entity*);
+extern void (*const gRollobiteActions[])(Entity*);
+extern void (*const gUnk_080CA6A4[])(Entity*);
+extern void (*const gUnk_080CA6BC[])(Entity*);
+
+extern const u8 gUnk_080CA6CC[];
+extern const s8 gUnk_080CA6D4[];
+
+void sub_08020A30(Entity*);
+void sub_08020A7C(Entity*);
+bool32 Rollobite_TryToHoleUp(Entity*);
+bool32 Rollobite_IsRolledUp(Entity*);
+
+extern void sub_080AE58C();
+extern void sub_080AE7E8();
+extern void sub_08078930();
+
+void Rollobite(Entity* this) {
+ EnemyFunctionHandler(this, gRollobiteFunctions);
+}
+
+void Rollobite_OnTick(Entity* this) {
+ Rollobite_TryToHoleUp(this);
+ gRollobiteActions[this->action](this);
+}
+
+void sub_08020668(Entity* this) {
+ if (this->damageType == 34 && this->currentHealth != 0xff) {
+ this->action = 4;
+ this->field_0x20 = 0x20000;
+ this->direction = 0xff;
+ this->currentHealth = 0xff;
+ this->damageType = 35;
+ InitializeAnimation(this, this->animationState + 8);
+ }
+
+ if (this->bitfield != 0x80) {
+ if (this->action == 4 || this->action == 5) {
+ this->action = 4;
+ this->actionDelay = 180;
+ this->direction = 0xff;
+ InitializeAnimation(this, this->animationState + 0x10);
+ }
+ }
+
+ if (this->bitfield == 0x93)
+ Rollobite_OnTick(this);
+}
+
+void sub_080206E0(Entity* this) {
+ if (Rollobite_TryToHoleUp(this)) {
+ this->field_0x42 = 0;
+ } else if (Rollobite_IsRolledUp(this)) {
+ this->field_0x42--;
+ sub_080AE58C(this, this->field_0x3e, 10);
+ sub_080AE7E8(this, this->field_0x46, this->field_0x3e, 10);
+ } else {
+ sub_08001324(this);
+ }
+}
+
+void sub_08020734(Entity* this) {
+ if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
+ this->action = 4;
+ this->flags |= 0x80;
+ this->direction = 0xff;
+ InitializeAnimation(this, this->animationState + 0x10);
+ } else {
+ gUnk_080CA6A4[this->previousActionFlag](this);
+ }
+}
+
+void sub_0802077C(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
+}
+
+void sub_08020788(Entity* this) {
+ sub_0806F4E8(this);
+}
+
+void sub_08020790(Entity* this) {
+ sub_0806F3E4(this);
+}
+
+void sub_08020798(Entity* this) {
+ this->flags &= ~0x80;
+}
+
+void nullsub_6(Entity* this) {
+ /* ... */
+}
+
+void sub_080207A8(Entity* this) {
+ this->action = 4;
+ this->flags |= 0x80;
+ this->spritePriority.b0 = 4;
+ this->field_0x3a &= 0xfb;
+ this->direction ^= 0x10;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0x80;
+ InitializeAnimation(this, this->animationState + 0x10);
+}
+
+void Rollobite_Initialize(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x16 = 0x30;
+ this->field_0x1c = 18;
+ this->cutsceneBeh.HALF.LO = 0;
+ this->direction = DirectionRound(Random());
+ sub_08020A30(this);
+}
+
+void Rollobite_Walk(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x1) {
+ this->frames.all &= ~0x1;
+ if (!ProcessMovement(this))
+ this->actionDelay = 1;
+ }
+
+ if (this->frames.all & 0x10) {
+ this->frames.all &= ~0x10;
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = 60;
+ }
+ }
+}
+
+void sub_08020874(Entity* this) {
+ gUnk_080CA6BC[this->previousActionFlag](this);
+}
+
+void sub_0802088C(Entity* this) {
+ this->previousActionFlag = 1;
+ this->flags &= ~0x80;
+ this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
+ this->spritePriority.b1 = 0;
+}
+
+void sub_080208B4(Entity* this) {
+ s8 uVar1 = (this->cutsceneBeh.HALF.HI - gPlayerEntity.animationState) / 2;
+ if (uVar1) {
+ this->animationState = (this->animationState + uVar1) & 3;
+ InitializeAnimation(this, this->animationState + 0x10);
+ }
+ this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
+}
+
+void sub_080208F0(Entity* this) {
+ this->spritePriority.b1 = 3;
+}
+
+void sub_08020904(Entity* this) {
+ this->action = 4;
+ this->flags |= 0x80;
+ this->direction = -1;
+ InitializeAnimation(this, this->animationState + 0x10);
+}
+
+void Rollobite_Turn(Entity* this) {
+ if (--this->actionDelay == 0)
+ sub_08020A30(this);
+}
+
+void Rollobite_RolledUp(Entity* this) {
+ u32 unk;
+
+ if ((this->frames.all & 0x80) == 0)
+ GetNextFrame(this);
+
+ unk = sub_080044EC(this, 0x2800);
+
+ if (unk == 0) {
+ if (--this->actionDelay == 0) {
+ this->action = 5;
+ InitializeAnimation(this, this->animationState + 12);
+ }
+ sub_08078930(this);
+ } else {
+ if (unk == 1)
+ EnqueueSFX(260);
+
+ if ((this->direction & 0x80) == 0)
+ sub_080AEFE0(this);
+ }
+}
+
+void Rollobite_Unroll(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->flags |= 0x80;
+ this->nonPlanarMovement = 0x100;
+ this->damageType = 34;
+ sub_08020A30(this);
+ this->direction = DirectionFromAnimationState(this->animationState);
+ InitializeAnimation(this, this->animationState);
+ } else {
+ if ((this->frames.all & 1) == 0)
+ sub_08078930(this);
+ }
+}
+
+void Rollobite_LinedUp(Entity* this) {
+ if (sub_08003FC4(this, 0x1c00) == 0) {
+ this->action = 7;
+ this->spritePriority.b0 = 7;
+ }
+
+ if (this->frames.all == 0)
+ GetNextFrame(this);
+}
+
+void Rollobite_Holed(Entity* this) {
+ GetNextFrame(this);
+}
+
+void sub_08020A30(Entity* this) {
+ if (this->cutsceneBeh.HALF.LO < 2) {
+ this->actionDelay = gUnk_080CA6CC[Random() & 7];
+ if (this->actionDelay == 0) {
+ this->action = 3;
+ this->actionDelay = 60;
+ this->cutsceneBeh.HALF.LO++;
+ return;
+ }
+ }
+ this->action = 1;
+ this->cutsceneBeh.HALF.LO = 0;
+ sub_08020A7C(this);
+}
+
+void sub_08020A7C(Entity* this) {
+ int tmp = Random();
+ u32 state = DirectionRound(this->direction + gUnk_080CA6D4[tmp % 3]);
+
+ if (sub_08049FA0(this) == 0) {
+ int tmp = DirectionRoundUp(sub_08049EE4(this));
+ if ((state ^ 0x10) == tmp)
+ state ^= 0x10;
+ }
+
+ this->direction = state;
+ this->animationState = (u8)(state >> 3);
+ InitializeAnimation(this, this->animationState);
+}
+
+bool32 Rollobite_TryToHoleUp(Entity* this) {
+ if (Rollobite_IsRolledUp(this) && this->height.HALF.HI == 0) {
+ int tile = COORD_TO_TILE(this);
+ int iVar1 = GetTileType(tile, this->collisionLayer);
+ if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
+ this->action = 6;
+ this->flags &= ~0x80;
+ this->x.HALF.HI &= 0xfff0;
+ this->x.HALF.HI += 8;
+ this->y.HALF.HI &= 0xfff0;
+ this->y.HALF.HI += 13;
+ this->field_0x20 = 0x20000;
+ InitializeAnimation(this, this->animationState + 0x14);
+ SetTile(0x4034, tile, this->collisionLayer);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+bool32 Rollobite_IsRolledUp(Entity* this) {
+ u32 tmp = this->animIndex;
+ if (16 <= tmp && tmp <= 19) {
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+// clang-format off
+void (*const gRollobiteFunctions[])(Entity*) = {
+ Rollobite_OnTick,
+ sub_08020668,
+ sub_080206E0,
+ sub_0804A7D4,
+ sub_08001242,
+ sub_08020734,
+};
+
+void (*const gRollobiteActions[])(Entity*) = {
+ Rollobite_Initialize,
+ Rollobite_Walk,
+ sub_08020874,
+ Rollobite_Turn,
+ Rollobite_RolledUp,
+ Rollobite_Unroll,
+ Rollobite_LinedUp,
+ Rollobite_Holed,
+};
+
+void (*const gUnk_080CA6A4[])(Entity*) = {
+ sub_0802077C,
+ sub_08020788,
+ sub_08020790,
+ sub_08020798,
+ nullsub_6,
+ sub_080207A8,
+};
+
+void (*const gUnk_080CA6BC[])(Entity*) = {
+ sub_0802088C,
+ sub_080208B4,
+ sub_080208F0,
+ sub_08020904,
+};
+
+const u8 gUnk_080CA6CC[] = {
+ 0, 6, 9, 0, 6, 6, 0, 7,
+};
+// clang-format on
diff --git a/src/enemy/rupeeLike.c b/src/enemy/rupeeLike.c
index 4b907897..b7b43f8b 100644
--- a/src/enemy/rupeeLike.c
+++ b/src/enemy/rupeeLike.c
@@ -17,8 +17,9 @@ extern void (*const gUnk_080CCC00[])(Entity*);
extern void (*const gUnk_080CCC18[])(Entity*);
extern void (*const gUnk_080CCC3C[])(Entity*);
-extern u8 gUnk_080CCC34[];
-extern u8 gUnk_080CCC47[];
+extern const u8 gUnk_080CCC34[];
+extern const s8 gUnk_080CCC44[];
+extern const u8 gUnk_080CCC47[];
extern BoundingBox gUnk_080FD260;
void RupeeLike(Entity* this) {
@@ -62,7 +63,7 @@ void sub_08029318(Entity* this) {
this->field_0x82.HALF.HI = 0x41;
this->flags2 &= 0xfc;
this->field_0x80.HALF.LO = gPlayerEntity.spritePriority.b1;
- sub_08004488(0x104);
+ EnqueueSFX(0x104);
} else {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
@@ -136,7 +137,7 @@ void sub_080294D4(Entity* this) {
sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
sub_0802969C(this);
}
- sub_080AEF88(this);
+ ProcessMovement(this);
sub_080296C8(this);
} else {
this->action = 6;
@@ -146,8 +147,6 @@ void sub_080294D4(Entity* this) {
}
}
-extern s8 gUnk_080CCC44[];
-
void sub_0802953C(Entity* this) {
u8* pbVar3;
@@ -262,7 +261,7 @@ void sub_08029770(Entity* this) {
InitializeAnimation(this, 2);
this->attachedEntity->spriteSettings.b.draw = TRUE;
InitializeAnimation(this->attachedEntity, 6);
- sub_080A29BC(this);
+ CreateDust(this);
}
}
@@ -280,3 +279,43 @@ void sub_080297F0(Entity* this) {
this->spriteVramOffset = 9;
InitializeAnimation(this, 0x54);
}
+
+// clang-format off
+void (*const gUnk_080CCC00[])(Entity*) = {
+ sub_08029300,
+ sub_08029318,
+ sub_08001324,
+ sub_080293B4,
+ sub_08001242,
+ nullsub_141,
+};
+
+void (*const gUnk_080CCC18[])(Entity*) = {
+ sub_0802940C,
+ sub_0802944C,
+ sub_08029474,
+ sub_080294D4,
+ sub_0802953C,
+ sub_08029610,
+ sub_08029630,
+};
+
+const u8 gUnk_080CCC34[] = {
+ 0x54, 0x55,
+ 0x56, 0x55,
+ 0x56, 0x57,
+};
+
+void (*const gUnk_080CCC3C[])(Entity*) = {
+ sub_08029660,
+ sub_08029688,
+};
+
+const s8 gUnk_080CCC44[] = {
+ -1, -5, -20,
+};
+
+const u8 gUnk_080CCC47[] = {
+ 2, 1, 0,
+};
+// clang-format on
diff --git a/src/enemy/sensorBladeTrap.c b/src/enemy/sensorBladeTrap.c
new file mode 100644
index 00000000..a0a049c0
--- /dev/null
+++ b/src/enemy/sensorBladeTrap.c
@@ -0,0 +1,120 @@
+#include "enemy.h"
+#include "functions.h"
+
+extern u32 sub_0804A024(Entity*, u32, u32);
+extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
+extern bool32 sub_080AF038(Entity*);
+
+extern Entity gUnk_02027EB4;
+extern Entity gUnk_0200D654;
+
+void sub_0802BB10(Entity*);
+bool32 sub_0802BB2C(Entity*, u32);
+
+extern void (*const gUnk_080CD3C4[])(Entity*);
+extern const u16 gUnk_080CD3D4[];
+extern const s8 gUnk_080CD3DC[];
+
+void SensorBladeTrap(Entity* this) {
+ gUnk_080CD3C4[this->action](this);
+}
+
+void sub_0802B9EC(Entity* this) {
+ this->action = 1;
+ this->field_0x78.HWORD = gUnk_080CD3D4[this->entityType.form];
+ this->field_0x7c.HALF.LO = this->cutsceneBeh.HWORD;
+ this->field_0x7c.HALF.HI = this->field_0x86.HWORD;
+}
+
+void sub_0802BA18(Entity* this) {
+ u32 direction = sub_0804A024(this, 1, 0xe);
+ if (direction == 0xff)
+ return;
+
+ if (sub_0802BB2C(this, direction))
+ return;
+
+ this->action = 2;
+ this->nonPlanarMovement = this->field_0x78.HWORD;
+ this->direction = direction;
+
+ switch (direction >> 3) {
+ case 0:
+ this->field_0x7a.HWORD = this->y.HALF.HI - this->field_0x7c.HALF.HI;
+ break;
+ case 1:
+ this->field_0x7a.HWORD = this->x.HALF.HI + this->field_0x7c.HALF.LO;
+ break;
+ case 2:
+ this->field_0x7a.HWORD = this->y.HALF.HI + this->field_0x7c.HALF.HI;
+ break;
+ case 3:
+ this->field_0x7a.HWORD = this->x.HALF.HI - this->field_0x7c.HALF.LO;
+ break;
+ }
+}
+
+void sub_0802BA8C(Entity* this) {
+ if (!sub_080AF038(this)) {
+ sub_0802BB10(this);
+ } else {
+ switch (this->direction >> 3) {
+ case 0:
+ if (this->field_0x7a.HWORD >= this->y.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ case 1:
+ if (this->field_0x7a.HWORD <= this->x.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ case 2:
+ if (this->field_0x7a.HWORD <= this->y.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ case 3:
+ if (this->field_0x7a.HWORD >= this->x.HALF.HI)
+ sub_0802BB10(this);
+ break;
+ }
+ }
+}
+
+void sub_0802BAFC(Entity* this) {
+ if (!sub_080AF038(this)) {
+ this->action = 1;
+ }
+}
+
+void sub_0802BB10(Entity* this) {
+ this->action = 3;
+ this->nonPlanarMovement = 0xc0;
+ this->direction = this->direction ^ 0x10;
+ EnqueueSFX(0x74);
+}
+
+bool32 sub_0802BB2C(Entity* this, u32 param_2) {
+ Entity* ent = this->collisionLayer == 2 ? &gUnk_0200D654 : &gUnk_02027EB4;
+ const s8* ptr = &gUnk_080CD3DC[param_2 >> 2];
+ return sub_080AE4CC(ent, this->x.HALF.HI + ptr[0], this->y.HALF.HI + ptr[1], 0);
+}
+
+// clang-format off
+void (*const gUnk_080CD3C4[])(Entity*) = {
+ sub_0802B9EC,
+ sub_0802BA18,
+ sub_0802BA8C,
+ sub_0802BAFC,
+};
+
+const u16 gUnk_080CD3D4[] = {
+ 0x100, 0x180,
+ 0x200, 0x280,
+};
+
+const s8 gUnk_080CD3DC[] = {
+ 0, -12,
+ 12, 0,
+ 0, 12,
+ -12, 0,
+};
+// clang-format on
diff --git a/src/enemy/slime.c b/src/enemy/slime.c
index 42a5d952..29ec7207 100644
--- a/src/enemy/slime.c
+++ b/src/enemy/slime.c
@@ -1,5 +1,7 @@
#include "global.h"
#include "entity.h"
+#include "room.h"
+#include "functions.h"
typedef struct {
void* field_0x0;
@@ -7,28 +9,30 @@ typedef struct {
u8 freezeTime;
} EntityHandler;
-extern void EnemyFunctionHandler(Entity*, void*);
-extern void SetChildOffset(Entity*, u32, u32, u32);
-extern void sub_0804AA30(Entity*, void*);
-extern void sub_0804A9FC(Entity*, u32);
+typedef struct {
+ s8 h, v;
+} PACKED PosOffset;
+
+void sub_08044FF8(Entity*);
+void sub_08045178(Entity*, Entity*, int, int);
+
extern void sub_0804A720(Entity*);
-extern void sub_08044FF8(Entity*);
-extern u32 Random(void);
extern u32 sub_0806FA04(u32, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
-extern u32 sub_080AEF88(void);
+extern void sub_0804A4E4(Entity*, Entity*);
+extern u32 sub_080002CC(Entity*, s32, s32);
-extern void (*gUnk_080D16BC[])(Entity*);
-extern void (*gUnk_080D16A4[])(Entity*);
+extern void (*const gUnk_080D16BC[])(Entity*);
+extern void (*const gUnk_080D16A4[])(Entity*);
+extern u8 gUnk_080D16D0[4]; // Entity count per form
+extern PosOffset gUnk_080D16D4[4];
-extern u8 gUnk_080D16D0;
+extern u8 gEntCount;
extern EntityHandler gUnk_03003DB8;
-void Slime(Entity* this)
-
-{
- EnemyFunctionHandler(this, &gUnk_080D16A4);
+void Slime(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080D16A4);
SetChildOffset(this, 0, 1, -12);
}
@@ -40,7 +44,7 @@ void sub_08044F88(Entity* this) {
if ((this->currentHealth != 0) && (this->cutsceneBeh.HALF.LO != this->currentHealth)) {
this->action = 4;
} else {
- sub_0804AA30(this, &gUnk_080D16A4);
+ sub_0804AA30(this, gUnk_080D16A4);
}
if (this->field_0x43 != 0) {
@@ -61,32 +65,21 @@ void sub_08044FC8(Entity* this) {
}
void sub_08044FF8(Entity* this) {
- u32 bVar1;
-
this->action = 2;
- bVar1 = Random();
- this->actionDelay = (bVar1 & 31) + 30;
+ this->actionDelay = (Random() & 31) + 30;
this->cutsceneBeh.HALF.LO = this->currentHealth;
}
void sub_08045018(Entity* this) {
- u32 cVar1;
- u32 param3;
- u32 iVar3;
- u32 randValue;
-
GetNextFrame(this);
- param3 = this->actionDelay -= 1;
- if (param3 == 0) {
+ if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 1;
if (0 < this->nonPlanarMovement) {
this->actionDelay = sub_0806FA04(4096, this->nonPlanarMovement) >> 8;
}
- iVar3 = sub_08049FA0(this);
- if ((iVar3 == 0) && (randValue = Random(), (randValue & 3) != 0)) {
- cVar1 = sub_08049EE4(this);
- this->direction = (cVar1 + 0xfc + (Random() & 8)) & 24;
+ if (sub_08049FA0(this) == 0 && (Random() & 3)) {
+ this->direction = (sub_08049EE4(this) + 0xfc + (Random() & 8)) & 24;
return;
}
this->direction = Random() & 24;
@@ -94,74 +87,65 @@ void sub_08045018(Entity* this) {
}
void sub_08045088(Entity* this) {
- u8 bVar1;
-
- sub_080AEF88();
+ ProcessMovement(this);
GetNextFrame(this);
- bVar1 = this->actionDelay -= 1;
- if (bVar1 == 0) {
+ if (--this->actionDelay == 0) {
this->action = 1;
}
}
-#ifdef NON_MATCHING
-void sub_080450A8(Entity* this)
-
-{
- u8 bVar1;
- u32 uVar2;
- s32 iVar3;
- s32 iVar4;
- Entity* pEVar5;
- Entity** ppEVar6;
- s32 dividend;
- u32 uVar7;
- Entity* local_r6_72;
- u32 divisor;
- u8* pcVar8;
- Entity* local_2c[4];
-
- ppEVar6 = local_2c;
- bVar1 = (&gUnk_080D16D0)[(this->entityType).form];
- divisor = (u32)bVar1;
- if ((int)gUnk_03003DB8.entityCount < (int)(72 - divisor)) {
- uVar7 = divisor;
- if (bVar1 != 0) {
- do {
- uVar2 = CreateEnemy(87, this->entityType.form);
- *ppEVar6 = uVar2;
- ppEVar6 = ppEVar6 + 1;
- uVar7 = uVar7 - 1;
- } while (uVar7 != 0);
- }
- pcVar8 = "\x06";
- iVar4 = 0;
- if (bVar1 != 0) {
- do {
- local_r6_72 = local_2c[iVar4];
- dividend = iVar4 + 1;
- iVar3 = Div(dividend, divisor);
- local_r6_72->attachedEntity = local_2c[iVar3];
- iVar4 = Div(iVar4 + divisor + -1, divisor);
- local_r6_72->parent = local_2c[iVar4];
- (local_r6_72->entityType).parameter = 1;
- local_r6_72->height.WORD = 0;
- local_r6_72->hurtBlinkTime = 240;
- sub_08045178(this, local_r6_72, *pcVar8, pcVar8[1]);
- pcVar8 = pcVar8 + 2;
- iVar4 = dividend;
- } while (dividend < divisor);
- }
- pEVar5 = CreateFx(this, 2, 0);
- if (pEVar5 != NULL) {
- CopyPosition(this, pEVar5);
- }
- DeleteEnemy(this);
+/* Split slime into new ones */
+void sub_080450A8(Entity* this) {
+ Entity* entities[4];
+ Entity* ent;
+ s32 count, i;
+ PosOffset* off;
+
+ /* Can we create enough new entities? */
+ count = gUnk_080D16D0[this->entityType.form];
+ if (72 - count <= gEntCount)
+ return;
+
+ /* Create 2-4 new MiniSlime */
+ for (i = 0; i < count; i++)
+ entities[i] = CreateEnemy(0x57, this->entityType.form);
+
+ off = gUnk_080D16D4;
+ for (i = 0; i < count; i++) {
+ ent = entities[i];
+ ent->attachedEntity = entities[(i + 1) % count];
+ ent->parent = entities[(i + count - 1) % count];
+ ent->entityType.parameter = 1;
+ ent->height.HALF.HI = 0;
+ ent->hurtBlinkTime = -0x10;
+
+ /* Set MiniSlime offset relative to killed slime. */
+ sub_08045178(this, ent, off->h, off->v);
+ off++;
}
+
+ ent = CreateFx(this, 2, 0);
+ if (ent)
+ CopyPosition(this, ent);
+
+ DeleteEntity(this);
}
-#else
-NAKED
-void sub_080450A8(Entity* this) {
- asm(".include \"asm/non_matching/slime/sub_080450A8.inc\"");
+
+void sub_08045178(Entity* this, Entity* child, int h, int v) {
+ int x, y;
+
+ if (child == NULL)
+ return;
+
+ sub_0804A4E4(this, child);
+ if (sub_080002CC(child, h, v))
+ return;
+
+ x = child->x.HALF.HI + h;
+ if (0 <= x && x < (gRoomControls.roomOriginX + gRoomControls.width))
+ child->x.HALF.HI = x;
+
+ y = child->y.HALF.HI + v;
+ if (0 <= y && y < (gRoomControls.roomOriginY + gRoomControls.height))
+ child->y.HALF.HI = y;
}
-#endif
diff --git a/src/enemy/sluggula.c b/src/enemy/sluggula.c
new file mode 100644
index 00000000..e11170bb
--- /dev/null
+++ b/src/enemy/sluggula.c
@@ -0,0 +1,226 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern s32 sub_080012DC(Entity*);
+bool32 PlayerInRange(Entity*, u32, u32);
+
+void sub_08023E10(Entity*);
+void sub_08023E54(Entity*);
+void sub_08023E9C(Entity*);
+void sub_0804A4E4(Entity*, Entity*);
+
+extern void (*const gUnk_080012C8[])(Entity*);
+
+extern void (*const gUnk_080CBDBC[])(Entity*);
+extern void (*const gUnk_080CBDD4[])(Entity*);
+extern void (*const gUnk_080CBDEC[])(Entity*);
+
+extern const s8 gUnk_080CBDF4[];
+extern const s8 gUnk_080CBDF7[];
+extern const s8 gUnk_080CBDFF[];
+
+void Sluggula(Entity* this) {
+ if (this->entityType.form == 1) {
+ EnemyFunctionHandler(this, gUnk_080CBDBC);
+
+ SetChildOffset(this, 0, 1, -0x10);
+ } else if (this->entityType.form == 0) {
+ if (this->height.HALF.HI == 0) {
+ u32 idx = sub_080012DC(this);
+ if (idx != 0) {
+ gUnk_080012C8[idx](this);
+ return;
+ }
+ }
+ gUnk_080CBDD4[GetNextFunction(this)](this);
+
+ SetChildOffset(this, 0, 1, -0x10);
+ } else {
+ sub_08023E10(this);
+ }
+}
+
+void sub_08023C08(Entity* this) {
+ gUnk_080CBDEC[this->action](this);
+}
+
+void sub_08023C20(Entity* this) {
+ if (this->field_0x43)
+ sub_0804A9FC(this, 0x1c);
+
+ if (this->entityType.form == 1) {
+ sub_0804AA30(this, gUnk_080CBDBC);
+ } else {
+ sub_0804AA30(this, gUnk_080CBDD4);
+ }
+}
+
+void nullsub_137(Entity* this) {
+ /* ... */
+}
+
+void sub_08023C5C(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = (Random() & 0x30) + 0xb4;
+ this->direction = DirectionRound(Random());
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_08023C8C(Entity* this) {
+ ProcessMovement(this);
+ GetNextFrame(this);
+ sub_08023E54(this);
+ if (--this->actionDelay == 0) {
+ if (this->frames.all != 1) {
+ this->actionDelay = 8;
+ } else {
+ this->actionDelay = (Random() & 0x30) + 0xb4;
+ sub_08023E9C(this);
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+ }
+ }
+}
+
+void sub_08023CE0(Entity* this) {
+ switch (this->action) {
+ case 0:
+ sub_0804A720(this);
+ if (this->entityType.parameter == 1) {
+ this->action = 2;
+ if (this->actionDelay == 0) {
+ this->actionDelay = 1;
+ }
+ this->spriteSettings.b.draw = 3;
+ } else {
+ this->action = 1;
+ }
+ this->height.HALF.HI = -0x80;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ InitializeAnimation(this, 6);
+ break;
+ case 1:
+ if (PlayerInRange(this, 1, 0x20)) {
+ this->action = 2;
+ if (this->actionDelay == 0) {
+ this->actionDelay = 8;
+ }
+ this->spriteSettings.b.draw = 3;
+ }
+ break;
+ case 2:
+ if (this->actionDelay != 0) {
+ if (--this->actionDelay == 0) {
+ EnqueueSFX(0x12d);
+ InitializeAnimation(this, 4);
+ }
+ } else if (!sub_08003FC4(this, 0x1800)) {
+ this->action = 3;
+ this->spriteSettings.b.draw = 1;
+ EnqueueSFX(0x84);
+ UpdateSpriteForCollisionLayer(this);
+ }
+ break;
+ default:
+ GetNextFrame(this);
+ if (this->frames.all) {
+ if (this->frames.all & 0x80) {
+ Entity* ent = CreateEnemy(0x10, 1);
+ if (ent) {
+ sub_0804A4E4(this, ent);
+ DeleteThisEntity();
+ }
+ } else {
+ this->y.HALF.HI += gUnk_080CBDF4[this->frames.all - 1];
+ this->frames.all = 0;
+ }
+ }
+ break;
+ }
+}
+
+void sub_08023E10(Entity* this) {
+ if (this->action == 0) {
+ this->action = 1;
+ this->spritePriority.b0 = 6;
+ InitializeAnimation(this, 5);
+ }
+
+ GetNextFrame(this);
+ if (this->frames.all & 0x80)
+ DeleteEntity(this);
+}
+
+void sub_08023E54(Entity* this) {
+ Entity* ent;
+
+ if (this->field_0xf++ > 27) {
+ this->field_0xf = 0;
+ ent = CreateEnemy(0x10, 2);
+ if (ent) {
+ const s8* ptr = &gUnk_080CBDF7[this->animationState * 2];
+ PositionRelative(this, ent, ptr[0] << 0x10, ptr[1] << 0x10);
+ }
+ }
+}
+
+extern Entity* gUnk_020000B0;
+
+void sub_08023E9C(Entity* this) {
+ u32 uVar3 = Random();
+ if (sub_08049FA0(this) == 0 && (uVar3 & 1)) {
+ this->direction = DirectionRoundUp(sub_08049EE4(this));
+ } else if (sub_08049FDC(this, 1) && (uVar3 & 6)) {
+ u32 uVar3 = GetFacingDirection(this, gUnk_020000B0) - this->direction;
+ if (uVar3 != 0 && ((uVar3 + 4) & 0x1f) > 8) {
+ if ((uVar3 & 0x1f) < 0x10) {
+ this->direction = DirectionRound(this->direction + 8);
+ } else {
+ this->direction = DirectionRound(this->direction - 8);
+ }
+ }
+ } else {
+ this->direction = DirectionRound(this->direction + gUnk_080CBDFF[(s32)(uVar3 >> 4) % 3]);
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CBDBC[])(Entity*) = {
+ sub_08023C08,
+ sub_08023C20,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_137,
+};
+
+void (*const gUnk_080CBDD4[])(Entity*) = {
+ sub_08023CE0,
+ sub_08023C20,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_137,
+};
+
+void (*const gUnk_080CBDEC[])(Entity*) = {
+ sub_08023C5C,
+ sub_08023C8C,
+};
+
+const s8 gUnk_080CBDF4[] = {
+ 1, 2, 6,
+};
+
+const s8 gUnk_080CBDF7[] = {
+ 0, 2, -2, 2, 0, -2, 2, 2
+};
+
+const s8 gUnk_080CBDFF[] = {
+ 0, -8, 8,
+};
+// clang-format on
diff --git a/src/enemy/spark.c b/src/enemy/spark.c
new file mode 100644
index 00000000..9299c856
--- /dev/null
+++ b/src/enemy/spark.c
@@ -0,0 +1,140 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void (*const gUnk_080CD234[])(Entity*);
+extern void (*const gUnk_080CD24C[])(Entity*);
+
+void Spark(Entity* this) {
+ gUnk_080CD234[GetNextFunction(this)](this);
+}
+
+void sub_0802B2C8(Entity* this) {
+ gUnk_080CD24C[this->action](this);
+}
+
+void sub_0802B2E0(Entity* this) {
+ Entity* ent;
+
+ if (this->bitfield & 0x80) {
+ if ((this->bitfield & 0x7f) == 0x14) {
+ this->flags &= ~0x80;
+ this->hurtBlinkTime = 0;
+ this->spriteSettings.b.draw = 0;
+ this->action = 2;
+ ent = CreateFx(this, 2, 0);
+ if (ent) {
+ this->attachedEntity = ent;
+ this->actionDelay = 14;
+ CopyPosition(this, ent);
+ }
+ }
+ }
+}
+
+void nullsub_15(Entity* this) {
+ /* ... */
+}
+
+void sub_0802B33C(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->direction = (this->entityType).parameter;
+ this->field_0xf = 0x78;
+ InitializeAnimation(this, 0);
+}
+
+void sub_0802B35C(Entity* this) {
+ bool32 is_head;
+
+ GetNextFrame(this);
+ ProcessMovement(this);
+ is_head = this->entityType.form == 0;
+ if (this->collisions == 0) {
+ if (--this->field_0xf == 0) {
+ this->field_0xf = 0x78;
+
+ this->direction += is_head ? 0x08 : 0x18;
+ this->direction = DirectionRound(this->direction);
+ }
+ } else {
+ this->field_0xf = 0x78;
+ switch (DirectionRound(this->direction)) {
+ case DirectionNorth:
+ if (this->collisions & 0xe) {
+ this->direction = is_head ? DirectionWest : DirectionEast;
+ } else {
+ if ((this->collisions & 0xe000) == 0x4000 && is_head) {
+ this->direction = DirectionEast;
+ }
+ if ((this->collisions & 0xe00) == 0x400 && !is_head) {
+ this->direction = DirectionWest;
+ }
+ }
+ break;
+ case DirectionSouth:
+ if (this->collisions & 0xe0) {
+ this->direction = is_head ? DirectionEast : DirectionWest;
+ } else {
+ if ((this->collisions & 0xe000) == 0x2000 && !is_head) {
+ this->direction = DirectionEast;
+ }
+ if ((this->collisions & 0xe00) == 0x200 && is_head) {
+ this->direction = DirectionWest;
+ }
+ }
+ break;
+ case DirectionWest:
+ if (this->collisions & 0xe00) {
+ this->direction = is_head ? DirectionSouth : DirectionNorth;
+ } else {
+ if ((this->collisions & 0xe) == 4 && is_head) {
+ this->direction = DirectionNorth;
+ }
+ if ((this->collisions & 0xe0) == 0x40 && !is_head) {
+ this->direction = DirectionSouth;
+ }
+ }
+ break;
+ case DirectionEast:
+ if (this->collisions & 0xe000) {
+ this->direction = is_head ? DirectionNorth : DirectionSouth;
+ } else {
+ if ((this->collisions & 0xe) == 2 && !is_head) {
+ this->direction = DirectionNorth;
+ }
+ if ((this->collisions & 0xe0) == 0x20 && is_head) {
+ this->direction = DirectionSouth;
+ }
+ }
+ break;
+ }
+ }
+}
+
+void sub_0802B4A8(Entity* this) {
+ if (--this->actionDelay == 0) {
+ Entity* ent = CreateObjectWithParent(this, 0, 0x60, 0);
+ if (ent) {
+ ent->y.HALF.HI -= 4;
+ }
+ DeleteEntity(this);
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CD234[])(Entity*) = {
+ sub_0802B2C8,
+ sub_0802B2E0,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_15,
+};
+
+void (*const gUnk_080CD24C[])(Entity*) = {
+ sub_0802B33C,
+ sub_0802B35C,
+ sub_0802B4A8,
+};
+// clang-format on
diff --git a/src/enemy/spearMoblin.c b/src/enemy/spearMoblin.c
new file mode 100644
index 00000000..ad669ed9
--- /dev/null
+++ b/src/enemy/spearMoblin.c
@@ -0,0 +1,439 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern bool32 sub_0806FC80(Entity*, Entity*, u32);
+extern Entity* sub_080A7EE0(u32);
+extern Entity* sub_08049DF4(u32);
+
+void sub_08028604(Entity*);
+void sub_08028754(Entity*);
+void sub_08028784(Entity*);
+void sub_080287E0(Entity*);
+void sub_08028728(Entity*);
+bool32 sub_080286CC(Entity*);
+bool32 sub_080288A4(Entity*);
+void sub_08028858(Entity*);
+void sub_080288C0(Entity*);
+bool32 sub_08028828(u32, u32);
+void sub_080287B4(Entity*);
+
+extern void (*const gUnk_080CC790[])(Entity*);
+extern void (*const gUnk_080CC7A8[])(Entity*);
+extern const u8 gUnk_080CC7BC[];
+extern const s8 gUnk_080CC7C0[];
+extern const u8 gUnk_080CC7D0[];
+extern const u16 gUnk_080CC7D8[];
+
+extern const BoundingBox* const gUnk_080CC944[];
+
+void SpearMoblin(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CC790);
+ SetChildOffset(this, 0, 1, -0x20);
+ if (this->attachedEntity && this->attachedEntity->next) {
+ CopyPosition(this, this->attachedEntity);
+ }
+}
+
+void sub_0802826C(Entity* this) {
+ gUnk_080CC7A8[this->action](this);
+}
+
+void sub_08028284(Entity* this) {
+ if (this->field_0x43 != 0)
+ sub_0804A9FC(this, 0x1c);
+
+ sub_0804AA30(this, gUnk_080CC790);
+ if (this->bitfield & 0x80) {
+ if (this->action != 4) {
+ sub_08028754(this);
+ } else {
+ if ((this->bitfield & 0x3f) == 0) {
+ this->field_0x7a.HALF.LO++;
+ this->field_0x80.HALF.HI = 0x16;
+ sub_08028784(this);
+ }
+ }
+ }
+
+ this->attachedEntity->hurtBlinkTime = this->hurtBlinkTime;
+ if (this->currentHealth == 0) {
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.LO = 0;
+ sub_080287E0(this);
+ DeleteEntity(this->attachedEntity);
+ this->attachedEntity = NULL;
+ }
+}
+
+void nullsub_13(Entity* this) {
+ /* ... */
+}
+
+void sub_08028314(Entity* this) {
+ Entity* pEVar2;
+
+ sub_0804A720(this);
+ this->action = 1;
+ this->animationState = 0;
+ this->field_0x7a.HALF.HI = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->field_0x80.HALF.HI = 0;
+ this->field_0x7a.HALF.LO = 0;
+ this->field_0x82.HALF.LO = 1;
+
+ if (this->actionDelay) {
+ this->animationState = this->entityType.parameter << 1;
+ this->actionDelay = 0x1e;
+ this->nonPlanarMovement = 0x80;
+ this->direction = this->animationState << 2;
+ sub_080287E0(this);
+ } else {
+ this->animationState = 0x10;
+ sub_08028604(this);
+ }
+
+ pEVar2 = sub_080A7EE0(3);
+ if (pEVar2 != NULL) {
+ pEVar2->parent = this;
+ this->attachedEntity = pEVar2;
+ }
+}
+
+void sub_08028378(Entity* this) {
+ if (this->field_0x80.HALF.HI != 0) {
+ this->field_0x80.HALF.HI--;
+ }
+
+ if (--this->actionDelay == 0) {
+ if (++this->field_0x80.HALF.LO >= 0x10) {
+ sub_08028728(this);
+ } else {
+ sub_08028604(this);
+ }
+ } else {
+ if (sub_080286CC(this)) {
+ this->field_0x7a.HALF.HI |= 1;
+ }
+ if (sub_080288A4(this)) {
+ sub_0800417E(this, this->collisions);
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->field_0x82.HALF.HI++;
+ sub_080287E0(this);
+ }
+ }
+
+ if (this->field_0xf >= 0xc) {
+ if (this->field_0x7a.HALF.HI != 0) {
+ sub_08028754(this);
+ }
+ } else {
+ this->field_0xf++;
+ }
+
+ sub_08028858(this);
+}
+
+void sub_08028420(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->field_0x82.HALF.LO = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->animationState = 0x10;
+ sub_08028604(this);
+ } else {
+ if (sub_080286CC(this)) {
+ this->field_0x7a.HALF.HI |= 1;
+ }
+ }
+
+ if (this->field_0xf >= 0xc) {
+ if (this->field_0x7a.HALF.HI != 0) {
+ sub_08028754(this);
+ }
+ } else {
+ this->field_0xf++;
+ }
+
+ sub_08028858(this);
+}
+
+void sub_08028488(Entity* this) {
+ if (--this->actionDelay == 0) {
+ switch (this->field_0x82.HALF.LO) {
+ case 3:
+ this->action = 4;
+ this->nonPlanarMovement = 0x180;
+ this->direction = sub_08049F84(this, 1);
+ EnqueueSFX(0x11e);
+ break;
+ case 2:
+ this->action = 2;
+ this->nonPlanarMovement = 0;
+ this->actionDelay = (Random() & 7) * 3 + 0x40;
+ break;
+ case 4:
+ this->direction = (this->direction + 0x10) & 0x18;
+ /* fallthrough */
+ case 1:
+ default:
+ this->action = 1;
+ this->field_0x82.HALF.LO = 1;
+ this->nonPlanarMovement = 0x80;
+ this->actionDelay = (Random() & 7) * 3 + 0x22;
+ break;
+ }
+
+ this->field_0xf = 0;
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ sub_080287E0(this);
+ }
+
+ sub_08028858(this);
+}
+
+void sub_08028528(Entity* this) {
+ Entity* ent = sub_08049DF4(1);
+ const BoundingBox* box;
+
+ if (ent == NULL) {
+ this->field_0xf = 0;
+ sub_08028728(this);
+ } else {
+ sub_080288C0(this);
+ box = gUnk_080CC944[this->animationState >> 1];
+ this->boundingBox->unknown[0] = box->unknown[0];
+ this->boundingBox->unknown[1] = box->unknown[1];
+ this->boundingBox->unknown[6] = box->unknown[6];
+ this->boundingBox->unknown[7] = box->unknown[7];
+
+ if (this->field_0x7a.HALF.LO != 0) {
+ this->field_0x7a.HALF.LO = 0;
+ this->field_0x80.HALF.HI = 0x16;
+ sub_08028784(this);
+ } else {
+ if (++this->actionDelay == 0x20) {
+ u32 direction;
+ this->actionDelay = 0;
+ direction = GetFacingDirection(this, ent);
+ if (sub_08028828(this->direction, direction)) {
+ this->direction = direction;
+ }
+ }
+
+ if ((this->actionDelay & 7) == 0) {
+ EnqueueSFX(0xf0);
+ CreateFx(this, 2, 0x40);
+ }
+
+ if (++this->field_0x7a.HALF.HI == 0x80) {
+ this->field_0x7a.HALF.LO++;
+ }
+ }
+
+ if (0x20 < this->field_0x7a.HALF.HI) {
+ ProcessMovement(this);
+ }
+
+ GetNextFrame(this);
+ }
+}
+
+#if NON_MATCHING
+void sub_08028604(Entity* this) {
+ this->field_0xf = 0;
+ if (this->field_0x82.HALF.LO == 1) {
+ this->actionDelay = gUnk_080CC7BC[Random() & 3];
+ this->nonPlanarMovement = 0x80;
+ if (sub_08049FA0(this) != 0) {
+ this->direction = gUnk_080CC7D0[Random() & 7] + 0x18 + this->direction & 0x18;
+ } else {
+ u32 iVar3 = sub_08049EE4(this);
+ u32 uVar1;
+ if (this->field_0x82.HALF.HI == '\0') {
+ uVar1 = gUnk_080CC7C0[Random() & 0xf];
+ } else {
+ uVar1 = gUnk_080CC7C0[Random() & 7];
+ this->actionDelay = this->actionDelay + 0x10;
+ this->field_0x82.HALF.HI--;
+ }
+ this->direction = iVar3 + uVar1 + 4U & 0x18;
+ }
+ } else {
+ this->actionDelay = 0xc;
+ this->nonPlanarMovement = 0;
+ }
+
+ if (this->direction >> 2 != this->animationState) {
+ this->animationState = this->direction >> 2;
+ sub_080287E0(this);
+ }
+}
+#else
+NAKED
+void sub_08028604(Entity* this) {
+ asm(".include \"asm/non_matching/spearMoblin/sub_08028604.inc\"");
+}
+#endif
+
+bool32 sub_080286CC(Entity* this) {
+ if (this->field_0x80.HALF.HI == 0) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent != NULL) {
+ if (this->field_0x82.HALF.LO == 2 && sub_0806FC80(this, ent, 0x30))
+ return TRUE;
+
+ if (sub_0806FC80(this, ent, 0x40) &&
+ DirectionRoundUp(GetFacingDirection(this, ent)) >> 2 == this->animationState)
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void sub_08028728(Entity* this) {
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->direction = this->animationState << 2;
+ this->field_0x82.HALF.HI >>= 1;
+ sub_080287B4(this);
+ this->field_0x82.HALF.LO = 2;
+}
+
+void sub_08028754(Entity* this) {
+ this->direction = sub_08049F84(this, 1);
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->field_0x82.HALF.HI = 0;
+ sub_080287B4(this);
+ this->field_0x82.HALF.LO = 3;
+}
+
+void sub_08028784(Entity* this) {
+ this->animationState = DirectionRoundUp(this->direction) >> 2;
+ this->direction = this->animationState << 2;
+ this->field_0x82.HALF.HI = 0;
+ sub_080287B4(this);
+ this->actionDelay <<= 1;
+ this->field_0x82.HALF.LO = 4;
+}
+
+void sub_080287B4(Entity* this) {
+ this->action = 3;
+ this->actionDelay = 0x20;
+ this->field_0xf = 0;
+ this->field_0x80.HALF.LO = 0;
+ this->field_0x7a.HALF.HI = 0;
+ this->nonPlanarMovement = 0;
+ this->field_0x82.HALF.LO = 0;
+ sub_080287E0(this);
+}
+
+void sub_080287E0(Entity* this) {
+ u32 sprite = this->animationState >> 1;
+ switch (this->field_0x82.HALF.LO) {
+ case 0:
+ /* ... */
+ break;
+ case 1:
+ case 4:
+ sprite += 4;
+ break;
+ case 3:
+ sprite += 8;
+ break;
+ case 2:
+ sprite += 0xc;
+ break;
+ }
+ InitializeAnimation(this, sprite);
+}
+
+bool32 sub_08028828(u32 arg0, u32 arg1) {
+ if (DirectionRoundUp(arg1) == DirectionRoundUp(arg0)) {
+ u32 angle1 = (arg1 + 5) & 7;
+ u32 angle0 = (arg0 + 5) & 7;
+ if (angle1 < 3 && angle0 < 3)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void sub_08028858(Entity* this) {
+ const BoundingBox* box;
+
+ sub_080288C0(this);
+ box = gUnk_080CC944[this->animationState >> 1];
+ this->boundingBox->unknown[0] = box->unknown[0];
+ this->boundingBox->unknown[1] = box->unknown[1];
+ this->boundingBox->unknown[6] = box->unknown[6];
+ this->boundingBox->unknown[7] = box->unknown[7];
+
+ if (this->field_0x82.HALF.LO == 0) {
+ this->nonPlanarMovement = 0;
+ }
+
+ ProcessMovement(this);
+ GetNextFrame(this);
+}
+
+bool32 sub_080288A4(Entity* this) {
+ return (this->collisions & gUnk_080CC7D8[this->animationState >> 1]) != 0;
+}
+
+void sub_080288C0(Entity* this) {
+ Entity* ent = this->attachedEntity;
+ if (ent && (ent->bitfield & 0x80)) {
+ this->field_0x3e = ent->field_0x3e;
+ this->hurtBlinkTime = -ent->hurtBlinkTime;
+ this->field_0x46 = ent->field_0x46;
+ this->field_0x42 = ent->field_0x42;
+ ent->field_0x42 = 0;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CC790[])(Entity*) = {
+ sub_0802826C,
+ sub_08028284,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_13,
+};
+
+void (*const gUnk_080CC7A8[])(Entity*) = {
+ sub_08028314,
+ sub_08028378,
+ sub_08028420,
+ sub_08028488,
+ sub_08028528,
+};
+
+const u8 gUnk_080CC7BC[] = {
+ 0x30, 0x60, 0x6C, 0x91,
+};
+
+const s8 gUnk_080CC7C0[] = {
+ 0xF8, 0x0C,
+ 0xF4, 0x08,
+ 0x04, 0xFA,
+ 0x06, 0xFC,
+ 0x00, 0xFD,
+ 0x01, 0x03,
+ 0xFF, 0x02,
+ 0x00, 0xFE,
+};
+
+const u8 gUnk_080CC7D0[] = {
+ 0x08, 0x10,
+ 0x08, 0x00,
+ 0x10, 0x08,
+ 0x10, 0x00,
+};
+
+const u16 gUnk_080CC7D8[] = {
+ 0xE, 0xE000, 0xE0, 0xE00,
+};
+// clang-format on
diff --git a/src/enemy/spikedBeetle.c b/src/enemy/spikedBeetle.c
new file mode 100644
index 00000000..e1c32ce0
--- /dev/null
+++ b/src/enemy/spikedBeetle.c
@@ -0,0 +1,238 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern u32 sub_0804A024(Entity*, u32, u32);
+
+extern Entity* gUnk_020000B0;
+
+void sub_0802B9B4(Entity*);
+void sub_0802B7A4(Entity*);
+void sub_0802B960(Entity*);
+
+extern void (*const gUnk_080CD2D8[])(Entity*);
+extern void (*const gUnk_080CD2F0[])(Entity*);
+extern const u8 gUnk_080CD314[];
+extern const s8 gUnk_080CD318[];
+
+void SpikedBeetle(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CD2D8);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_0802B610(Entity* this) {
+ gUnk_080CD2F0[this->action](this);
+}
+
+void sub_0802B628(Entity* this) {
+ switch (this->bitfield & 0x7f) {
+ case 0:
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 9:
+ case 10:
+ case 0xb:
+ case 0xc:
+ if (this->action == 4) {
+ this->actionDelay = 1;
+ }
+ break;
+ case 2:
+ case 3:
+ case 0x16:
+ case 0x18:
+ case 0x19:
+ case 0x1a:
+ case 0x1d:
+ if (this->action < 6) {
+ this->action = 6;
+ this->field_0x20 = 0x18000;
+ this->nonPlanarMovement = 0xc0;
+ this->direction = this->field_0x3e;
+ this->field_0x42 = 0;
+ this->hurtBlinkTime = -8;
+ this->damageType = 100;
+ InitializeAnimation(this, 9);
+ }
+ }
+ if (this->field_0x43) {
+ sub_0804A9FC(this, 0x1c);
+ }
+ sub_0804AA30(this, gUnk_080CD2D8);
+}
+
+void nullsub_144(Entity* this) {
+ /* ... */
+}
+
+void sub_0802B72C(Entity* this) {
+ sub_0804A720(this);
+ this->actionDelay = 1;
+ this->animationState = 0xff;
+ sub_0802B7A4(this);
+}
+
+void sub_0802B744(Entity* this) {
+ u32 direction;
+
+ GetNextFrame(this);
+ if (sub_08049FDC(this, 1) && (direction = sub_0804A024(this, 1, 0xc), direction != 0xff)) {
+ this->action = 3;
+ this->actionDelay = 0x1e;
+ this->direction = DirectionRound(direction);
+ InitializeAnimation(this, 8);
+ } else {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = 0x1e;
+ } else {
+ if (!ProcessMovement(this)) {
+ this->actionDelay = 1;
+ }
+ }
+ }
+}
+
+void sub_0802B7A4(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 1;
+ this->actionDelay = gUnk_080CD314[Random() & 3];
+ this->nonPlanarMovement = 0x60;
+ sub_0802B960(this);
+ if (this->direction != 0xff) {
+ u32 animation = this->direction >> 3;
+ if (animation != this->animationState) {
+ this->animationState = animation & 3;
+ InitializeAnimation(this, animation);
+ }
+ }
+ }
+}
+
+void sub_0802B7FC(Entity* this) {
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 4;
+ this->actionDelay = 0x78;
+ this->nonPlanarMovement = 0x1c0;
+ }
+}
+
+void sub_0802B820(Entity* this) {
+ if (!sub_080AEFE0(this)) {
+ this->actionDelay = 1;
+ }
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ sub_0802B9B4(this);
+ } else if (sub_08049FDC(this, 1)) {
+ if ((this->actionDelay & 0xf) == 0) {
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ }
+ } else {
+ sub_0802B9B4(this);
+ }
+}
+
+void sub_0802B880(Entity* this) {
+ if (--this->actionDelay == 0) {
+ this->action = 2;
+ this->actionDelay = 0x3c;
+ this->animationState = DirectionToAnimationState(this->direction);
+ InitializeAnimation(this, this->animationState);
+ }
+}
+
+void sub_0802B8B0(Entity* this) {
+ sub_080AEFE0(this);
+ switch (sub_080044EC(this, 0x1800)) {
+ case 0:
+ this->action = 7;
+ this->actionDelay = 0x96;
+ /* fallthrough */
+ case 1:
+ EnqueueSFX(299);
+ break;
+ }
+}
+
+void sub_0802B8E0(Entity* this) {
+ if (--this->actionDelay) {
+ if (this->actionDelay < 0x3c && (this->actionDelay & 1)) {
+ this->spriteOffsetX += gUnk_080CD318[(this->actionDelay >> 1) & 3];
+ }
+ } else {
+ this->action = 8;
+ this->field_0x20 = 0x10000;
+ this->nonPlanarMovement = 0x60;
+ this->damageType = 99;
+ InitializeAnimation(this, this->animationState);
+ EnqueueSFX(299);
+ }
+}
+
+void sub_0802B948(Entity* this) {
+ if (!sub_08003FC4(this, 0x1800)) {
+ this->action = 1;
+ this->actionDelay = 1;
+ }
+}
+
+void sub_0802B960(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if ((Random() & 7) == 0) {
+ this->direction = DirectionRoundUp(sub_08049F84(this, 1));
+ return;
+ }
+ } else if (!sub_08049FA0(this)) {
+ if ((Random() & 3) == 0) {
+ this->direction = DirectionRoundUp(sub_08049EE4(this));
+ return;
+ }
+ }
+
+ this->direction = DirectionRound(Random());
+}
+
+void sub_0802B9B4(Entity* this) {
+ this->action = 5;
+ this->actionDelay = 0x3c;
+ this->animationState = (this->direction >> 3) & 3;
+ InitializeAnimation(this, this->animationState + 4);
+}
+
+// clang-format off
+void (*const gUnk_080CD2D8[])(Entity*) = {
+ sub_0802B610,
+ sub_0802B628,
+ sub_08001324,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_144,
+};
+
+void (*const gUnk_080CD2F0[])(Entity*) = {
+ sub_0802B72C,
+ sub_0802B744,
+ sub_0802B7A4,
+ sub_0802B7FC,
+ sub_0802B820,
+ sub_0802B880,
+ sub_0802B8B0,
+ sub_0802B8E0,
+ sub_0802B948,
+};
+
+const u8 gUnk_080CD314[] = {
+ 0x30,
+ 0x48,
+ 0x60,
+ 0x78,
+};
+
+const s8 gUnk_080CD318[] = {
+ 1, -1, -1, 1,
+};
+// clang-format on
diff --git a/src/enemy/spinyChuchu.c b/src/enemy/spinyChuchu.c
new file mode 100644
index 00000000..273ed695
--- /dev/null
+++ b/src/enemy/spinyChuchu.c
@@ -0,0 +1,285 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+extern void sub_08001318(Entity*);
+extern u32 PlayerInRange(Entity*, u32, u32);
+extern void sub_0804A4E4(Entity*, Entity*);
+extern void sub_0804AA1C(Entity*);
+
+u32 sub_080228CC(Entity*);
+u32 sub_080228F0(Entity*);
+
+extern void (*const gUnk_080CBA28[])(Entity*);
+extern void (*const gUnk_080CBA40[])(Entity*);
+
+extern const u8 gUnk_080CBA60[];
+
+extern BoundingBox gUnk_080FD468;
+extern BoundingBox gUnk_080FD470;
+
+extern Entity* gUnk_020000B0;
+
+void SpinyChuchu(Entity* this) {
+ EnemyFunctionHandler(this, gUnk_080CBA28);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_08022434(Entity* this) {
+ gUnk_080CBA40[this->action](this);
+}
+
+void sub_0802244C(Entity* this) {
+ if (this->currentHealth) {
+ if (this->damageType == 0x65) {
+ switch (this->bitfield & 0x7f) {
+ case 2:
+ case 3:
+ this->action = 2;
+ this->field_0xf = 0x3c;
+ this->damageType = 0x5c;
+ this->boundingBox = &gUnk_080FD468;
+ InitializeAnimation(this, 0);
+ break;
+ case 8:
+ case 9:
+ case 10:
+ case 0xb:
+ case 0xc:
+ case 0x16:
+ case 0x18:
+ case 0x19:
+ case 0x1a:
+ sub_0804A9FC(this, 0x1c);
+ this->action = 5;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 1);
+ }
+ } else if (this->bitfield == 0x94) {
+ sub_0804A9FC(this, 0x1c);
+ this->action = 5;
+ InitializeAnimation(this, 1);
+ }
+
+ if (this->field_0x80.HALF.LO != this->currentHealth) {
+ this->action = 5;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 1);
+ } else {
+ if (this->action == 3) {
+ this->action = 4;
+ InitializeAnimation(this, 3);
+ EnqueueSFX(0x194);
+ }
+ }
+ } else {
+ InitializeAnimation(this, 1);
+ }
+
+ this->field_0x80.HALF.LO = this->currentHealth;
+ sub_0804AA30(this, gUnk_080CBA28);
+}
+
+void sub_080225A0(Entity* this) {
+ if (this->animIndex == 1)
+ GetNextFrame(this);
+ sub_08001318(this);
+}
+
+void sub_080225BC(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ if (this->frames.all & 1) {
+ sub_0804A7D4(this);
+ } else {
+ GetNextFrame(this);
+ }
+}
+
+void nullsub_9(Entity* this) {
+}
+
+void sub_080225EC(Entity* this) {
+ sub_0804A720(this);
+ this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.HI = 0x5a;
+ if (this->actionDelay == 0) {
+ this->action = 2;
+ InitializeAnimation(this, 0);
+ } else {
+ this->action = 1;
+ this->field_0xf = 0x3c;
+ this->spriteSettings.b.draw = 3;
+ this->spriteRendering.b3 = 1;
+ this->spriteOrientation.flipY = 1;
+ this->height.HALF.HI = -0x80;
+ InitializeAnimation(this, 6);
+ }
+}
+
+void sub_08022654(Entity* this) {
+ switch (this->previousActionFlag) {
+ case 0:
+ if (--this->field_0xf)
+ return;
+ this->previousActionFlag = 1;
+ PlaySFX(0x12d);
+ InitializeAnimation(this, 0);
+ /* fallthrough */
+ case 1:
+ if (sub_08003FC4(this, 0x1800))
+ return;
+
+ this->previousActionFlag = 2;
+ this->spriteSettings.b.draw = 1;
+ InitializeAnimation(this, 5);
+ EnqueueSFX(0x7d);
+ UpdateSpriteForCollisionLayer(this);
+ /* fallthrough */
+ case 2:
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ this->action = 3;
+ this->damageType = 0x65;
+ InitializeAnimation(this, 2);
+ }
+ break;
+ }
+}
+
+void sub_080226EC(Entity* this) {
+ if (sub_08049FDC(this, 1)) {
+ if (sub_080228CC(this)) {
+ this->action = 3;
+ this->damageType = 0x65;
+ InitializeAnimation(this, 2);
+ return;
+ }
+
+ if (sub_080228F0(this)) {
+ this->action = 6;
+ this->field_0x20 = 0x12000;
+ this->nonPlanarMovement = 0x140;
+ this->direction = GetFacingDirection(this, gUnk_020000B0);
+ this->damageType = 0x5a;
+ InitializeAnimation(this, 4);
+ return;
+ }
+
+ if ((this->actionDelay++ & 7) == 0) {
+ this->direction = sub_08049F84(this, 1);
+ }
+
+ ProcessMovement(this);
+ }
+
+ GetNextFrame(this);
+}
+
+void sub_08022780(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 4;
+ InitializeAnimation(this, 3);
+ EnqueueSFX(0x194);
+ }
+}
+
+void sub_080227AC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ this->boundingBox = &gUnk_080FD470;
+ } else {
+ this->boundingBox = &gUnk_080FD468;
+ }
+
+ if (this->frames.all & 2) {
+ this->frames.all &= ~2;
+ this->damageType = 0x5c;
+ }
+
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->field_0xf = gUnk_080CBA60[Random() & 3];
+ InitializeAnimation(this, 0);
+ }
+}
+
+void sub_0802281C(Entity* this) {
+ sub_08003FC4(this, 0x1800);
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->nonPlanarMovement = 0x20;
+ InitializeAnimation(this, 0);
+ sub_0804AA1C(this);
+ }
+}
+
+void sub_08022854(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ sub_080AEFE0(this);
+ if (sub_08003FC4(this, 0x1800) == 0) {
+ this->action = 7;
+ this->damageType = 0x5c;
+ InitializeAnimation(this, 5);
+ EnqueueSFX(0x7d);
+ }
+ }
+}
+
+void sub_0802289C(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ this->action = 2;
+ this->nonPlanarMovement = 0x20;
+ this->field_0x80.HALF.HI = 0x78;
+ InitializeAnimation(this, 0);
+ }
+}
+
+u32 sub_080228CC(Entity* this) {
+ if (this->field_0xf == 0) {
+ if (PlayerInRange(this, 1, 0x28))
+ return 1;
+ } else {
+ this->field_0xf--;
+ }
+ return 0;
+}
+
+u32 sub_080228F0(Entity* this) {
+ if (this->field_0x80.HALF.HI == 0) {
+ if (PlayerInRange(this, 1, 0x40))
+ return 1;
+ } else {
+ this->field_0x80.HALF.HI--;
+ }
+ return 0;
+}
+
+// clang-format off
+void (*const gUnk_080CBA28[])(Entity*) = {
+ sub_08022434,
+ sub_0802244C,
+ sub_080225A0,
+ sub_080225BC,
+ sub_08001242,
+ nullsub_9,
+};
+
+void (*const gUnk_080CBA40[])(Entity*) = {
+ sub_080225EC,
+ sub_08022654,
+ sub_080226EC,
+ sub_08022780,
+ sub_080227AC,
+ sub_0802281C,
+ sub_08022854,
+ sub_0802289C,
+};
+
+const u8 gUnk_080CBA60[] = {
+ 10, 20, 30, 20,
+};
+// clang-format on
diff --git a/src/enemy/tektite.c b/src/enemy/tektite.c
index 04999029..f2eeee55 100644
--- a/src/enemy/tektite.c
+++ b/src/enemy/tektite.c
@@ -113,7 +113,7 @@ void sub_0802F300(Entity* this) {
u32 rand;
GetNextFrame(this);
- sub_080AEF88(this);
+ ProcessMovement(this);
temp = this->height.HALF.HI;
rand = Random() & 0xf;
diff --git a/src/enemy/tektiteGolden.c b/src/enemy/tektiteGolden.c
index 5245ff95..e09309eb 100644
--- a/src/enemy/tektiteGolden.c
+++ b/src/enemy/tektiteGolden.c
@@ -100,7 +100,7 @@ void sub_08038048(Entity* this) {
u32 rand;
UpdateAnimationVariableFrames(this, 2);
- sub_080AEF88(this);
+ ProcessMovement(this);
temp = this->height.HALF.HI;
rand = Random() & 0xf;
diff --git a/src/enemy/treeItem.c b/src/enemy/treeItem.c
new file mode 100755
index 00000000..24cd16bb
--- /dev/null
+++ b/src/enemy/treeItem.c
@@ -0,0 +1,98 @@
+#include "global.h"
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+
+static bool32 ShouldSpawnTreeItem(Entity*);
+
+extern u32 sub_080028F4(const u8*);
+extern void sub_08049CF4(Entity*);
+
+extern const u8 gUnk_080D29E0[][16];
+extern const u8 gUnk_080D2AB0[];
+
+void TreeItem(Entity* this) {
+ Entity* itemEntity;
+ int var0;
+
+ if (this->action == 0) {
+ this->action++;
+ this->field_0x68.HALF.LO = sub_080028F4(gUnk_080D29E0[this->entityType.form]);
+ if (this->field_0x68.HALF.LO > 8) {
+ DeleteThisEntity();
+ }
+
+ if (this->field_0x68.HALF.LO < 8 && GetInventoryValue(0x67) == 0) {
+ this->field_0x68.HALF.LO = 8;
+ }
+ }
+
+ if (!ShouldSpawnTreeItem(this)) {
+ return;
+ }
+
+ var0 = this->field_0x68.HALF.LO;
+ if (var0 >= 0) {
+ if (var0 > 7) {
+ if (var0 == 8) {
+ itemEntity = CreateObject(0x40, 0x60, 0);
+ if (itemEntity) {
+ itemEntity->actionDelay = 0;
+ CopyPosition(this, itemEntity);
+ }
+ }
+ } else {
+ itemEntity = CreateObject(0x96, 0x7, gUnk_080D2AB0[var0]);
+ if (itemEntity) {
+ CopyPosition(this, itemEntity);
+ itemEntity->y.HALF.HI += 16;
+ itemEntity->height.HALF.HI = -32;
+ }
+ }
+ }
+
+ sub_08049CF4(this);
+ DeleteThisEntity();
+}
+
+static bool32 ShouldSpawnTreeItem(Entity* this) {
+ int diff;
+ int expectedStateX, expectedStateY;
+ int playerState;
+
+ if (gPlayerEntity.action != 0x6) {
+ return FALSE;
+ }
+
+ diff = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
+ expectedStateX = 6;
+ if (diff & 0x8000) {
+ expectedStateX = 2;
+ }
+
+ diff += 40;
+ if ((u16)diff >= 80) {
+ return FALSE;
+ }
+
+ diff = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
+ expectedStateY = 0;
+ if (diff & 0x8000) {
+ expectedStateY = 4;
+ }
+
+ diff += 40;
+ if ((u16)diff >= 80) {
+ return FALSE;
+ }
+
+ playerState = gPlayerEntity.animationState;
+ if ((playerState == 0 && expectedStateY == 0) ||
+ (playerState == 4 && expectedStateY == 4) ||
+ (playerState == 6 && expectedStateX == 6) ||
+ (playerState == 2 && expectedStateX == 2)) {
+ return TRUE;
+ }
+
+ return FALSE;
+}
diff --git a/src/enemy/vaatiBall.c b/src/enemy/vaatiBall.c
new file mode 100644
index 00000000..fcbc04f3
--- /dev/null
+++ b/src/enemy/vaatiBall.c
@@ -0,0 +1,503 @@
+#include "entity.h"
+#include "player.h"
+#include "functions.h"
+#include "screen.h"
+
+typedef struct {
+ s8 h, v;
+} PACKED PosOffset;
+
+extern void (*const gUnk_080D1604[])(Entity*);
+extern PosOffset gUnk_080D1620[4];
+
+extern void sub_08044E74(Entity*, u32);
+
+void VaatiBall(Entity* this) {
+ Entity* parent;
+
+ parent = this->parent;
+ if (this->action && this->action != 3) {
+ this->x.WORD += parent->x.WORD - *(int*)&parent->field_0x78;
+ this->y.WORD += parent->y.WORD - parent->field_0x7c.WORD;
+ }
+
+ gUnk_080D1604[this->action](this);
+
+ if (this->cutsceneBeh.HALF.LO) {
+ this->currentHealth = -1;
+ }
+
+ if (this->bitfield & 0x80) {
+ if ((this->bitfield & 0x3f) == 0 && this->action == 6) {
+ ModHealth(-2);
+ }
+
+ if (this->currentHealth < 0xfd) {
+ this->spriteSettings.b.draw = 0;
+ this->flags &= 0x7f;
+ this->currentHealth = -1;
+ parent->field_0x80.HALF.LO--;
+ CreateDust(this);
+ PlaySFX(0x1c3);
+ }
+ }
+}
+
+void sub_0804468C(Entity* this) {
+ PosOffset* off;
+
+ this->collisionLayer = 3;
+ this->spriteRendering.b3 = 2;
+ this->spritePriority.b0 = 5;
+ this->cutsceneBeh.HALF.LO = 0;
+ switch (this->entityType.form) {
+ case 0:
+ this->action = 1;
+ this->actionDelay = 1;
+ this->direction = (this->field_0x78.HALF.HI * 8) & 0x1f;
+ this->field_0x78.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 0;
+ this->spriteSettings.b.draw = 0;
+ off = &gUnk_080D1620[this->field_0x78.HALF.HI & 3];
+ PositionRelative(this->parent, this, off->h << 0x10, (off->v - 0x10) * 0x10000);
+ this->height.HALF.HI = this->parent->height.HALF.HI;
+ InitAnimationForceUpdate(this, 0);
+ break;
+ case 1:
+ this->action = 3;
+ this->field_0x74.HALF.LO = 0;
+ this->field_0x82.HALF.HI = 1;
+ this->spriteSettings.b.draw = 1;
+ InitAnimationForceUpdate(this, 1);
+ break;
+ }
+}
+
+void sub_0804474C(Entity* this) {
+ switch (this->parent->action) {
+ case 3:
+ this->action = 3;
+ this->field_0x74.HALF.LO = 0;
+ this->actionDelay = 0;
+ break;
+ case 5:
+ this->action = 5;
+ this->field_0x74.HALF.LO = 0;
+ this->field_0xf = 1;
+ break;
+ case 6:
+ this->action = 6;
+ this->field_0x74.HALF.LO = 0;
+ this->field_0xf = 32;
+ break;
+ case 2:
+ this->action = 2;
+ this->field_0x74.HALF.LO = 0;
+ this->damageType = 0;
+ break;
+ }
+
+ if (this->action != 1) {
+ UpdateAnimationSingleFrame(this);
+ } else {
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 2;
+ this->direction++;
+ this->direction &= 0x1f;
+ }
+ sub_0806F69C(this);
+ UpdateAnimationSingleFrame(this);
+ }
+}
+
+void sub_080447E0(Entity* this) {
+ Entity* vaati = this->parent;
+
+ if (vaati->action == 1) {
+ this->action = 1;
+ this->damageType = 43;
+ sub_08044E74(this, 0);
+ if (this->flags & 0x80)
+ this->spriteSettings.b.draw = 1;
+ } else {
+ this->field_0x76.HALF.HI++;
+ this->field_0x76.HALF.HI &= 7;
+ if (this->flags & 0x80) {
+ if (this->field_0x76.HALF.HI & 1) {
+ this->spriteSettings.b.draw = 1;
+ } else {
+ this->spriteSettings.b.draw = 0;
+ }
+ }
+
+ if (vaati->field_0x74.HALF.LO == 2) {
+ sub_08044E74(this, 2);
+ }
+ }
+}
+
+extern u32 sub_080045B4();
+extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
+extern void sub_08044DEC();
+
+void sub_08044868(Entity* this) {
+ Entity* vaati = this->parent;
+
+ switch (vaati->field_0x74.HALF.LO) {
+ case 0xfe:
+ if (this->field_0x82.HALF.HI && this->field_0x74.HALF.LO == 2)
+ DeleteThisEntity();
+ break;
+ case 0xff:
+ if (this->field_0x82.HALF.HI) {
+ switch (this->field_0x74.HALF.LO) {
+ case 0:
+ if (this->frames.all & 0x80) {
+ this->field_0x74.HALF.LO = 1;
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ this->nonPlanarMovement = 0x180;
+ }
+ break;
+ case 1:
+ sub_0806F69C(this);
+ if (sub_0806FCB8(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10, 0xc)) {
+ this->field_0x74.HALF.LO++;
+ this->x.HALF.HI = vaati->x.HALF.HI;
+ this->y.HALF.HI = vaati->y.HALF.HI - 0x10;
+ vaati->actionDelay++;
+ } else {
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ }
+ break;
+ }
+ }
+ break;
+ case 1:
+ if (this->field_0x82.HALF.HI == 0) {
+ this->field_0x82.HALF.HI++;
+ this->spriteSettings.b.draw = 1;
+ }
+ sub_08044DEC(this);
+ if (*(u8*)&vaati->field_0x86 > 1) {
+ u8 draw = this->spriteSettings.b.draw;
+ if (draw == 1 && this->cutsceneBeh.HALF.LO == 0) {
+ vaati = sub_0804A98C(this, 0x18, 0);
+ if (vaati) {
+ vaati->entityType.parameter = 1;
+ vaati->parent = this;
+ this->cutsceneBeh.HALF.LO = 1;
+ this->damageType = 0;
+ }
+ }
+ }
+ this->actionDelay = 32;
+ break;
+ case 2:
+ if (this->actionDelay)
+ if (--this->actionDelay < 0x11)
+ sub_0806F69C(this);
+ break;
+ case 3: {
+ u8 draw;
+
+ sub_08044E74(this, 1);
+ draw = this->spriteSettings.b.draw;
+ if (draw == 1) {
+ this->flags |= 0x80;
+ } else {
+ this->flags &= 0x7f;
+ }
+ break;
+ }
+ }
+ UpdateAnimationSingleFrame(this);
+}
+
+void sub_080449F8(Entity* this) {
+ Entity* vaati = this->parent;
+
+ UpdateAnimationSingleFrame(this);
+ if (vaati->action == 1) {
+ sub_08044E74(this, 0);
+ return;
+ }
+
+ switch (vaati->field_0x74.HALF.LO) {
+ case 0:
+ sub_0806F69C(this);
+ if (--this->actionDelay)
+ break;
+
+ if (this->field_0x78.HALF.LO == 0) {
+ this->field_0x78.HALF.LO++;
+ this->nonPlanarMovement = 640;
+ }
+
+ this->actionDelay = 4;
+ this->direction++;
+ this->direction &= 0x1f;
+ if (vaati->field_0x80.HALF.LO == 0)
+ vaati->field_0x74.HALF.LO = 1;
+ break;
+ case 1:
+ switch (this->actionDelay) {
+ case 2:
+ if (vaati->field_0x80.HALF.LO == 0) {
+ this->field_0xf = 0;
+ sub_08044E74(this, 0);
+ }
+ break;
+ case 1:
+ this->direction = (this->direction + 0x10) & 0x1f;
+ sub_0806F69C(this);
+ this->direction = (this->direction + 0x10) & 0x1f;
+ this->actionDelay = 2;
+ break;
+ case 3:
+ sub_0806F69C(this);
+ this->actionDelay = 2;
+ break;
+ case 4:
+ sub_0806F69C(this);
+ sub_0806F69C(this);
+ this->actionDelay = 2;
+ break;
+ }
+ break;
+ case 2:
+ if (this->field_0x74.HALF.LO == 0) {
+ u8 draw;
+
+ this->field_0x74.HALF.LO++;
+ draw = this->spriteSettings.b.draw;
+ if (draw) {
+ vaati = sub_0804A98C(this, 0x1c, 0);
+ if (vaati) {
+ vaati->y.HALF.HI += 4;
+ vaati->parent = this;
+ this->attachedEntity = vaati;
+ }
+ }
+ }
+ break;
+ case 3:
+ if (this->field_0xf) {
+ this->field_0xf = 0;
+ }
+ break;
+ }
+}
+
+void sub_08044B04(Entity* this) {
+ Entity* vaati = this->parent;
+
+ UpdateAnimationSingleFrame(this);
+ if (vaati->action == 1) {
+ sub_08044E74(this, 0);
+ this->actionDelay = 32;
+ return;
+ }
+
+ switch (vaati->field_0x74.HALF.LO) {
+ case 0:
+ sub_0806F69C(this);
+ switch (this->field_0x74.HALF.LO) {
+ case 0:
+ if (--this->actionDelay == 0) {
+ this->actionDelay = this->field_0x78.HALF.LO ? 4 : 2;
+ this->direction++;
+ this->direction &= 0x1f;
+ }
+ if (--this->field_0xf == 0) {
+ if (this->actionDelay != 2) {
+ this->field_0xf = 1;
+ } else {
+ if (++this->field_0x78.HALF.LO > 2) {
+ this->field_0x74.HALF.LO++;
+ this->field_0x78.HALF.LO = 1;
+ this->actionDelay = 4;
+ this->field_0xf = 0;
+ } else {
+ this->field_0xf = 32;
+ }
+
+ this->nonPlanarMovement = this->field_0x78.HALF.LO ? 640 : 1280;
+ }
+ }
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 6;
+ this->direction = (this->direction + 1) & 0x1f;
+ if (++this->field_0xf == 0x30) {
+ u32 direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ this->nonPlanarMovement = 0;
+ this->direction = (direction + 16) & 0x1f;
+ this->actionDelay = 16;
+ this->field_0xf = 16;
+ this->field_0x74.HALF.LO++;
+ }
+ }
+ break;
+ case 2:
+ if (this->field_0xf == 0) {
+ switch (--this->actionDelay) {
+ case 12:
+ this->nonPlanarMovement = 1280;
+ break;
+ case 0:
+ this->field_0x74.HALF.LO++;
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ this->nonPlanarMovement = 0;
+ this->actionDelay = 4;
+ this->field_0xf = 16;
+ break;
+ case 4:
+ this->nonPlanarMovement = 640;
+ break;
+ }
+ } else {
+ if (--this->field_0xf == 0)
+ this->nonPlanarMovement = 640;
+ }
+ break;
+ case 3:
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0)
+ this->nonPlanarMovement = 640;
+ } else {
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ this->nonPlanarMovement = 1280;
+ PlaySFX(0x14f);
+ }
+ }
+ if (this->field_0x78.HALF.HI == 3)
+ if (sub_0806FCB8(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10, 0xc))
+ vaati->actionDelay++;
+ this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
+ return;
+ }
+ break;
+ }
+ break;
+ case 1:
+ switch (this->field_0x74.HALF.LO) {
+ case 3:
+ this->field_0x74.HALF.LO = 1;
+ this->actionDelay = 80;
+ this->flags &= 0x7f;
+ PositionRelative(vaati, this, 0, -0x100000);
+ if (this->field_0xf)
+ this->spriteSettings.b.draw = 0;
+ break;
+ case 1:
+ if (--this->actionDelay == 0) {
+ this->field_0x74.HALF.LO = 0;
+ this->actionDelay = 32;
+ this->field_0xf = 4;
+ }
+ break;
+ }
+ break;
+ case 2:
+ /* ... */
+ break;
+ case 3:
+ switch (this->field_0x74.HALF.LO) {
+ case 0:
+ if (this->field_0xf) {
+ if (--this->field_0xf == 0) {
+ sub_08044DEC(this);
+ this->field_0x74.HALF.LO = 1;
+ this->actionDelay = 16;
+ }
+ }
+ break;
+ case 1:
+ sub_0806F69C(this);
+ if (--this->actionDelay == 0)
+ this->field_0x74.HALF.LO++;
+ break;
+ case 2: {
+ u8 draw;
+
+ sub_08044E74(this, 1);
+ draw = this->spriteSettings.b.draw;
+ if (draw == 1) {
+ this->flags |= 0x80;
+ } else {
+ this->flags &= 0x7f;
+ }
+ vaati->actionDelay++;
+ break;
+ }
+ }
+ break;
+ }
+}
+
+extern u8 gUnk_080D1628[4][4];
+
+void sub_08044DEC(Entity* this) {
+ u32 off;
+
+ if (this->parent->field_0x80.HALF.LO > this->field_0x78.HALF.HI) {
+ this->spriteSettings.b.draw = 1;
+ this->currentHealth = -1;
+ } else {
+ this->spriteSettings.b.draw = 0;
+ }
+ this->flags &= 0x7f;
+ this->field_0x78.HALF.LO = 0;
+ this->nonPlanarMovement = 0x300;
+ off = this->parent->field_0x80.HALF.LO - 1;
+ this->direction = gUnk_080D1628[off][this->field_0x78.HALF.HI];
+ PositionRelative(this->parent, this, 0, -0x100000);
+}
+
+void sub_08044E74(Entity* this, u32 state) {
+ this->action = 1;
+ this->field_0x74.HALF.LO = 0;
+
+ switch (state) {
+ case 2:
+ this->action = 2;
+ this->direction += 0x18;
+ this->direction &= 0x1f;
+ PositionRelative(this->parent, this, 0, -0x100000);
+ this->nonPlanarMovement = 12288;
+ sub_0806F69C(this);
+ this->direction += 0x8;
+ this->direction &= 0x1f;
+ this->nonPlanarMovement = 1280;
+ sub_0806F69C(this);
+ break;
+ case 1:
+ this->direction = (this->direction + 8) & 0x1f;
+ break;
+ case 0:
+ if (this->field_0x78.HALF.LO) {
+ switch (this->actionDelay) {
+ case 3 ... 4:
+ do {
+ sub_0806F69C(this);
+ } while (this->actionDelay-- != 3);
+ break;
+ case 1:
+ this->direction = (this->direction + 0x10) & 0x1f;
+ sub_0806F69C(this);
+ this->direction = (this->direction + 0x10) & 0x1f;
+ break;
+ }
+ } else {
+ if (this->actionDelay == 2) {
+ sub_0806F69C(this);
+ }
+ }
+ break;
+ }
+ this->actionDelay = 1;
+ this->field_0x78.HALF.LO = 0;
+ this->nonPlanarMovement = 1280;
+}
diff --git a/src/enemy/wallMaster.c b/src/enemy/wallMaster.c
new file mode 100644
index 00000000..8f359f31
--- /dev/null
+++ b/src/enemy/wallMaster.c
@@ -0,0 +1,219 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+#include "area.h"
+
+extern void sub_08001328(Entity*);
+extern Entity* sub_08049DF4(u32);
+extern void DoExitTransition(u32*);
+
+extern u32* gUnk_0813AB1C[];
+
+void sub_0802A78C(Entity*);
+void sub_0802A7D0(Entity*);
+
+extern void (*const gUnk_080CD07C[])(Entity*);
+extern void (*const gUnk_080CD094[])(Entity*);
+extern const s8 gUnk_080CD0B0[];
+
+void WallMaster(Entity* this) {
+ gUnk_080CD07C[GetNextFunction(this)](this);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_0802A434(Entity* this) {
+ sub_0802A78C(this);
+ gUnk_080CD094[this->action](this);
+}
+
+void sub_0802A454(Entity* this) {
+ if (this->damageType != 0x75 && ((this->bitfield & 0x7f) == 0 || (this->bitfield & 0x7f) == 0x1e)) {
+ this->action = 5;
+ this->flags &= ~0x80;
+ this->field_0x7c.HALF.HI = gPlayerEntity.x.HALF.HI;
+ this->field_0x80.HWORD = gPlayerEntity.y.HALF.HI;
+ this->field_0x82.HWORD = gPlayerEntity.height.HALF.HI;
+ if (this->action != 3) {
+ InitializeAnimation(this, 1);
+ }
+ }
+
+ if (this->field_0x42)
+ if (this->field_0x42 > 4)
+ this->field_0x42 -= 4;
+
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 0x1c);
+ }
+
+ sub_0804AA30(this, gUnk_080CD07C);
+}
+
+void nullsub_142(Entity* this) {
+ /* ... */
+}
+
+void sub_0802A4E4(Entity* this) {
+ sub_0804A720(this);
+ this->action = 1;
+ this->collisionLayer = 3;
+ this->field_0x7c.BYTES.byte1 = Random();
+ this->field_0x7a.HWORD = this->entityType.parameter * 0x3c;
+ this->field_0x7c.BYTES.byte0 = this->actionDelay;
+ this->field_0x78.HWORD = this->actionDelay * 0x3c;
+ UpdateSpriteForCollisionLayer(this);
+ sub_0802A7D0(this);
+}
+
+void sub_0802A534(Entity* this) {
+ if (this->field_0x78.HWORD) {
+ this->field_0x78.HWORD--;
+ } else if (this->field_0x7a.HWORD == 0) {
+ Entity* ent = sub_08049DF4(1);
+ if (ent != NULL) {
+ this->action = 2;
+ this->actionDelay = 0x5a;
+ this->flags |= 0x80;
+ this->spriteSettings.b.draw = 3;
+ this->x.HALF.HI = ent->x.HALF.HI;
+ this->y.HALF.HI = ent->y.HALF.HI;
+ this->height.HALF.HI = -0x80;
+ this->spritePriority.b1 = 1;
+ this->spriteSettings.b.shadow = 2;
+ InitializeAnimation(this, 2);
+ sub_0802A7D0(this);
+ }
+ }
+}
+
+void sub_0802A5B8(Entity* this) {
+ sub_0802A7D0(this);
+ if (this->actionDelay) {
+ if (--this->actionDelay == 0) {
+ EnqueueSFX(0x12d);
+ InitializeAnimation(this, 0);
+ }
+ } else {
+ this->height.HALF.HI += 3;
+ if (-1 < this->height.HALF.HI) {
+ this->action = 3;
+ this->spriteSettings.b.draw = 1;
+ this->height.HALF.HI = 0;
+ InitializeAnimation(this, 1);
+ }
+ }
+}
+
+/* Kids... don't try to optimize code like this... */
+void sub_0802A610(Entity* this) {
+ u32 flags;
+
+ GetNextFrame(this);
+ sub_0802A7D0(this);
+ flags = this->frames.all & 0x80;
+ if (flags) {
+ this->action = 4;
+ this->actionDelay = 0x1e;
+ } else if (this->frames.all & 1) {
+ this->frames.all = flags;
+ this->damageType = 0x75;
+ }
+}
+
+void sub_0802A650(Entity* this) {
+ sub_0802A7D0(this);
+ this->height.HALF.HI -= 2;
+ if (-0xa0 > this->height.HALF.HI) {
+ this->action = 1;
+ this->flags &= ~0x80;
+ this->spriteSettings.b.draw = 0;
+ this->damageType = 0x74;
+ this->field_0x78.HWORD = this->field_0x7c.BYTES.byte0 * 0x3c;
+ }
+}
+
+void sub_0802A69C(Entity* this) {
+ u32 flags;
+
+ sub_0802A7D0(this);
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ gPlayerEntity.x.HALF.HI = this->field_0x7c.HALF.HI;
+ gPlayerEntity.y.HALF.HI = this->field_0x80.HWORD;
+ gPlayerEntity.height.HALF.HI = this->field_0x82.HWORD;
+
+ if (gPlayerEntity.height.HALF.HI != this->height.HALF.HI) {
+ if (gPlayerEntity.height.HALF.HI < this->height.HALF.HI) {
+ this->height.HALF.HI--;
+ } else {
+ this->height.HALF.HI++;
+ }
+ }
+
+ /* sigh... */
+ GetNextFrame(this);
+ flags = this->frames.all & 0x80;
+ if (flags) {
+ this->action = 6;
+ this->actionDelay = 0x1e;
+ } else if (this->frames.all & 0x1) {
+ this->frames.all = flags;
+ this->spriteOffsetY = 3;
+ gPlayerEntity.spriteSettings.b.draw = 0;
+ }
+}
+
+void sub_0802A734(Entity* this) {
+ sub_0802A7D0(this);
+ if (--this->actionDelay == 0) {
+ sub_0805E5A8();
+ DoExitTransition(gUnk_0813AB1C[gArea.regret]);
+ } else {
+ this->height.WORD -= 0x20000;
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ }
+}
+
+void sub_0802A78C(Entity* this) {
+ if (this->action != 0) {
+ if (sub_08049FDC(this, 1)) {
+ if (this->field_0x78.HWORD == 0) {
+ if (this->field_0x7a.HWORD) {
+ this->field_0x7a.HWORD--;
+ }
+ }
+ } else {
+ this->field_0x7a.HWORD = this->entityType.parameter * 0x3c + 1;
+ }
+ }
+}
+
+void sub_0802A7D0(Entity* this) {
+ u32 unk = gUnk_080CD0B0[(this->field_0x7c.BYTES.byte1++ >> 3) & 7] + 0x100;
+ sub_0805EC9C(this, unk, unk, 0);
+}
+// clang-format off
+void (*const gUnk_080CD07C[])(Entity*) = {
+ sub_0802A434,
+ sub_0802A454,
+ sub_08001328,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_142,
+};
+
+void (*const gUnk_080CD094[])(Entity*) = {
+ sub_0802A4E4,
+ sub_0802A534,
+ sub_0802A5B8,
+ sub_0802A610,
+ sub_0802A650,
+ sub_0802A69C,
+ sub_0802A734,
+};
+
+const s8 gUnk_080CD0B0[] = {
+ -2, -4, -2, 0, 2, 4, 2, 0,
+};
+// clang-format on
diff --git a/src/enemy/wallMaster2.c b/src/enemy/wallMaster2.c
new file mode 100644
index 00000000..a788ad58
--- /dev/null
+++ b/src/enemy/wallMaster2.c
@@ -0,0 +1,205 @@
+#include "enemy.h"
+#include "functions.h"
+#include "area.h"
+
+extern void sub_08001328(Entity*);
+extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
+extern void DoExitTransition(u32*);
+
+extern Entity* gUnk_020000B0;
+extern u32* gUnk_0813AB1C[];
+
+void sub_0802CF64(Entity*);
+void sub_0802CF8C(Entity*);
+void sub_0802CFD8(Entity*);
+
+extern void (*const gUnk_080CD6FC[])(Entity*);
+extern void (*const gUnk_080CD714[])(Entity*);
+extern const u16 gUnk_080CD728[];
+extern const u16 gUnk_080CD730[];
+extern const s8 gUnk_080CD740[];
+
+void WallMaster2(Entity* this) {
+ gUnk_080CD6FC[GetNextFunction(this)](this);
+ SetChildOffset(this, 0, 1, -0x10);
+}
+
+void sub_0802CC68(Entity* this) {
+ gUnk_080CD714[this->action](this);
+}
+
+void sub_0802CC80(Entity* this) {
+ u8 bVar1 = this->bitfield & 0x7f;
+ switch (this->bitfield & 0x7f) {
+ case 0 ... 1:
+ case 0x1e:
+ this->action = 3;
+ this->flags &= ~0x80;
+ InitializeAnimation(this, 1);
+ gPlayerEntity.flags &= ~0x80;
+ break;
+ }
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 0x1c);
+ }
+ sub_0804AA30(this, gUnk_080CD6FC);
+}
+
+void nullsub_151(Entity* this) {
+ /* ... */
+}
+
+void sub_0802CCE0(Entity* this) {
+ u32 tmp;
+
+ sub_0804A720(this);
+ this->action = 1;
+ this->actionDelay = 60;
+ this->field_0xf = Random();
+ this->spriteSettings.b.shadow = 2;
+ this->animationState = 0xff;
+ this->height.HALF.HI = -2;
+ this->collisionLayer = 3;
+ tmp = Random();
+ this->field_0x7a.HALF.LO = tmp;
+ this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
+ this->field_0x7c.HALF.LO = 0;
+ UpdateSpriteForCollisionLayer(this);
+ InitializeAnimation(this, 0);
+ sub_0802CF64(this);
+ sub_0802CFD8(this);
+}
+
+void sub_0802CD54(Entity* this) {
+ GetNextFrame(this);
+ sub_0802CFD8(this);
+
+ if ((this->field_0x7c.HALF_U.LO == 0 || --this->field_0x7c.HALF_U.LO == 0) && sub_08049FDC(this, 1)) {
+ if (this->field_0x7a.HALF.HI) {
+ --this->field_0x7a.HALF.HI;
+ } else {
+ u32 tmp;
+
+ this->action = 2;
+ tmp = Random() >> 0x10;
+ this->actionDelay = tmp;
+ this->nonPlanarMovement = 0xc0;
+ this->field_0x78.HWORD = gUnk_080CD728[Random() & 3];
+ this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
+ return;
+ }
+ }
+
+ if (--this->actionDelay == 0) {
+ this->actionDelay = 60;
+ sub_0802CF64(this);
+ }
+ sub_0806F69C(this);
+}
+
+void sub_0802CDE8(Entity* this) {
+ if (--this->field_0x78.HWORD && sub_08049FDC(this, 1)) {
+ if ((this->actionDelay++ & 3) == 0) {
+ sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
+ sub_0802CF8C(this);
+ }
+ sub_0806F69C(this);
+ } else {
+ this->action = 1;
+ this->actionDelay = 60;
+ this->nonPlanarMovement = 0x60;
+ this->field_0x7c.HALF.LO = (Random() & 0x38) + 0x96;
+ }
+ GetNextFrame(this);
+ sub_0802CFD8(this);
+}
+
+void sub_0802CE68(Entity* this) {
+ u8 frames;
+
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ gPlayerState.flags.all |= 0x100;
+ if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 4)) {
+ this->direction = GetFacingDirection(this, &gPlayerEntity);
+ sub_0806F69C(this);
+ }
+ sub_0802CFD8(this);
+ GetNextFrame(this);
+ frames = this->frames.all & 0x80;
+ if (frames) {
+ this->action = 4;
+ this->actionDelay = 30;
+ } else if (this->frames.all & 1) {
+ this->frames.all = frames;
+ gPlayerEntity.spriteSettings.b.draw = 0;
+ }
+}
+
+void sub_0802CEF4(Entity* this) {
+ sub_0802CFD8(this);
+ if (--this->actionDelay == 0) {
+ sub_0805E5A8();
+ DoExitTransition(gUnk_0813AB1C[gArea.regret]);
+ } else {
+ this->height.WORD -= 0x20000;
+ if (this->height.HALF.HI < -0x30) {
+ this->spriteSettings.b.shadow = 1;
+ }
+ gPlayerState.field_0xa |= 0x80;
+ gPlayerState.field_0x1a[0] |= 0x80;
+ }
+}
+
+void sub_0802CF64(Entity* this) {
+ if (sub_08049FA0(this)) {
+ this->direction = Direction8Round(Random());
+ } else {
+ this->direction = Direction8RoundUp(sub_08049EE4(this));
+ }
+ sub_0802CF8C(this);
+}
+
+NAKED
+void sub_0802CF8C(Entity* this) {
+ asm(".include \"asm/non_matching/wallMaster2/sub_0802CF8C.inc\"");
+}
+
+void sub_0802CFD8(Entity* this) {
+ u32 unk = gUnk_080CD740[(this->field_0x7a.HALF.LO++ >> 3) & 7];
+ sub_0805EC9C(this, (s16)this->field_0x74.HWORD + unk, 0x100 + unk, this->field_0x76.HWORD);
+}
+
+// clang-format off
+void (*const gUnk_080CD6FC[])(Entity*) = {
+ sub_0802CC68,
+ sub_0802CC80,
+ sub_08001328,
+ sub_0804A7D4,
+ sub_08001242,
+ nullsub_151,
+};
+
+void (*const gUnk_080CD714[])(Entity*) = {
+ sub_0802CCE0,
+ sub_0802CD54,
+ sub_0802CDE8,
+ sub_0802CE68,
+ sub_0802CEF4,
+};
+
+const u16 gUnk_080CD728[] = {
+ 120, 180, 240, 300,
+};
+
+const u16 gUnk_080CD730[] = {
+ 0xff00, 0x4000,
+ 0xff00, 0x0000,
+ 0x0100, 0x0000,
+ 0x0100, 0xc000,
+};
+
+const s8 gUnk_080CD740[] = {
+ -2, -4, -2, 0, 2, 4, 2, 0,
+};
+// clang-format on
diff --git a/src/enemy/waterDrop.c b/src/enemy/waterDrop.c
new file mode 100644
index 00000000..b95535df
--- /dev/null
+++ b/src/enemy/waterDrop.c
@@ -0,0 +1,99 @@
+#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
+#include "screen.h"
+
+void sub_0802A39C(Entity*);
+void sub_0802A334(Entity*);
+
+extern u16 gUnk_02001A40[];
+
+extern void (*const gUnk_080CD030[])(Entity*);
+extern const u8 gUnk_080CD03C[];
+extern const s8 gUnk_080CD040[];
+
+void WaterDrop(Entity* this) {
+ gUnk_080CD030[this->action](this);
+}
+
+void sub_0802A250(Entity* this) {
+ Entity* ent;
+
+ this->action = 1;
+ this->actionDelay = 0;
+ this->field_0x20 = -0x30000;
+ this->nonPlanarMovement = gUnk_080CD03C[Random() & 3];
+ this->direction = gUnk_080CD040[Random() & 3] + 0x18;
+ this->collisionLayer = 2;
+ InitializeAnimation(this, 0);
+ UpdateSpriteForCollisionLayer(this);
+
+ ent = CreateObject(0x66, 0, 0);
+ if (ent) {
+ ent->parent = this;
+ }
+}
+
+void sub_0802A2B4(Entity* this) {
+ if (!sub_08003FC4(this, 0x2800)) {
+ this->action = 2;
+ this->spritePriority.b0 = 7;
+ EnqueueSFX(0x84);
+ } else {
+ sub_0806F69C(this);
+ }
+
+ sub_0802A39C(this);
+ if (-8 < this->height.HALF.HI) {
+ sub_0802A334(this);
+ }
+}
+
+void sub_0802A2FC(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 0x80) {
+ DeleteEntity(this);
+ } else if (this->frames.all & 1) {
+ this->flags &= ~0x80;
+ } else {
+ sub_0802A39C(this);
+ }
+}
+
+void sub_0802A334(Entity* this) {
+ u32 x = (this->x.HALF.HI - gRoomControls.roomScrollX + gScreen.bg.bg1yOffset) >> 3;
+ u32 y = (this->y.HALF.HI - gRoomControls.roomScrollY + gScreen.bg.bg2xOffset) >> 3;
+ if (gUnk_02001A40[(x & 0x1fU) + (y & 0x1fU) * 0x20 + 0x400]) {
+ this->collisionLayer = 2;
+ } else {
+ this->collisionLayer = 1;
+ }
+ UpdateSpriteForCollisionLayer(this);
+}
+
+void sub_0802A39C(Entity* this) {
+ u32 x = (gPlayerEntity.x.HALF.HI - gRoomControls.roomScrollX + gScreen.bg.bg1yOffset) >> 3;
+ u32 y = (gPlayerEntity.y.HALF.HI - gRoomControls.roomScrollY + gScreen.bg.bg2xOffset - 10) >> 3;
+ if (gUnk_02001A40[(x & 0x1fU) + (y & 0x1fU) * 0x20 + 0x400]) {
+ this->flags &= ~0x80;
+ } else {
+ this->flags |= 0x80;
+ }
+}
+
+// clang-format off
+void (*const gUnk_080CD030[])(Entity*) = {
+ sub_0802A250,
+ sub_0802A2B4,
+ sub_0802A2FC,
+};
+
+const u8 gUnk_080CD03C[] = {
+ 0x60, 0x80,
+ 0xA0, 0xC0,
+};
+
+const s8 gUnk_080CD040[] = {
+ -2, -1, -1, -3,
+};
+// clang-format on
diff --git a/src/enemy/wisp.c b/src/enemy/wisp.c
index 8a35b3a4..e550363c 100644
--- a/src/enemy/wisp.c
+++ b/src/enemy/wisp.c
@@ -72,7 +72,7 @@ void sub_08033650(Entity* this) {
}
void sub_08033658(Entity* this) {
- sub_0806F4E8();
+ sub_0806F4E8(this);
}
void sub_08033660(Entity* this) {
@@ -98,7 +98,7 @@ void sub_080336A8(Entity* this) {
} else if (this->collisions != 0) {
sub_0800417E(this, this->collisions);
}
- sub_080AEF88(this);
+ ProcessMovement(this);
GetNextFrame(this);
}
@@ -109,7 +109,7 @@ void sub_080336DC(Entity* this) {
this->y.HALF.HI = this->field_0x82.HWORD;
break;
case 0x18:
- sub_080A29BC(this);
+ CreateDust(this);
break;
case 0xc:
this->spriteSettings.b.draw = TRUE;