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authortheo3 <arisstephenson2@gmail.com>2021-11-12 01:34:34 -0800
committertheo3 <arisstephenson2@gmail.com>2021-11-12 01:34:34 -0800
commitecc8a1439ddeedd458af5427711e07e146ed4612 (patch)
treeefe4f755b15c985ecba9c4a0ad7e3759cd510e3d /src/enemy
parentf70c95f0373d659683840682d327da3db774659c (diff)
remove redundant unions
Diffstat (limited to 'src/enemy')
-rw-r--r--src/enemy/acroBandits.c135
-rw-r--r--src/enemy/beetle.c38
-rw-r--r--src/enemy/bladeTrap.c6
-rw-r--r--src/enemy/bobomb.c18
-rw-r--r--src/enemy/bombPeahat.c50
-rw-r--r--src/enemy/bowMoblin.c2
-rw-r--r--src/enemy/businessScrub.c18
-rw-r--r--src/enemy/chaser.c2
-rw-r--r--src/enemy/chuchu.c90
-rw-r--r--src/enemy/cuccoChickAggr.c12
-rw-r--r--src/enemy/darkNut.c95
-rw-r--r--src/enemy/doorMimic.c6
-rw-r--r--src/enemy/enemy4D.c4
-rw-r--r--src/enemy/enemyE.c2
-rw-r--r--src/enemy/fallingBoulder.c12
-rw-r--r--src/enemy/fireballGuy.c12
-rw-r--r--src/enemy/gibdo.c12
-rw-r--r--src/enemy/gyorgMale.c44
-rw-r--r--src/enemy/hangingSeed.c2
-rw-r--r--src/enemy/helmasaur.c8
-rw-r--r--src/enemy/keaton.c16
-rw-r--r--src/enemy/keese.c6
-rw-r--r--src/enemy/lakitu.c38
-rw-r--r--src/enemy/lakituCloud.c14
-rw-r--r--src/enemy/leever.c14
-rw-r--r--src/enemy/likeLike.c20
-rw-r--r--src/enemy/madderpillar.c36
-rw-r--r--src/enemy/mazaalBracelet.c272
-rw-r--r--src/enemy/mazaalHand.c2
-rw-r--r--src/enemy/mazaalHead.c24
-rw-r--r--src/enemy/mazaalMacro.c20
-rw-r--r--src/enemy/miniFireballGuy.c8
-rw-r--r--src/enemy/miniSlime.c6
-rw-r--r--src/enemy/moldorm.c16
-rw-r--r--src/enemy/moldworm.c90
-rw-r--r--src/enemy/octorok.c10
-rw-r--r--src/enemy/peahat.c32
-rw-r--r--src/enemy/pesto.c82
-rw-r--r--src/enemy/puffstool.c28
-rw-r--r--src/enemy/rockChuchu.c8
-rw-r--r--src/enemy/rollobite.c28
-rw-r--r--src/enemy/rope.c8
-rw-r--r--src/enemy/rupeeLike.c34
-rw-r--r--src/enemy/slime.c10
-rw-r--r--src/enemy/sluggula.c22
-rw-r--r--src/enemy/smallPesto.c12
-rw-r--r--src/enemy/spark.c4
-rw-r--r--src/enemy/spearMoblin.c16
-rw-r--r--src/enemy/spikedBeetle.c4
-rw-r--r--src/enemy/spinyChuchu.c34
-rw-r--r--src/enemy/tektite.c24
-rw-r--r--src/enemy/tektiteGolden.c22
-rw-r--r--src/enemy/treeItem.c2
-rw-r--r--src/enemy/vaatiArm.c82
-rw-r--r--src/enemy/vaatiBall.c44
-rw-r--r--src/enemy/vaatiEyesMacro.c24
-rw-r--r--src/enemy/vaatiProjectile.c30
-rw-r--r--src/enemy/vaatiRebornEnemy.c52
-rw-r--r--src/enemy/vaatiTransfigured.c68
-rw-r--r--src/enemy/vaatiTransfiguredEye.c26
-rw-r--r--src/enemy/vaatiWrath.c64
-rw-r--r--src/enemy/vaatiWrathEye.c26
-rw-r--r--src/enemy/wallMaster.c48
-rw-r--r--src/enemy/wallMaster2.c18
-rw-r--r--src/enemy/waterDrop.c8
-rw-r--r--src/enemy/wisp.c10
66 files changed, 1014 insertions, 1016 deletions
diff --git a/src/enemy/acroBandits.c b/src/enemy/acroBandits.c
index dc8fdf95..368606f2 100644
--- a/src/enemy/acroBandits.c
+++ b/src/enemy/acroBandits.c
@@ -53,7 +53,7 @@ void sub_080318DC(Entity* this) {
if (this->bitfield != 0x80 && this->bitfield != 0x81) {
if (this->type == 1) {
if (this->action < 7 && this->knockbackDuration != 0) {
- brother = this->attachedEntity;
+ brother = this->child;
if (brother) {
brother->parent = this->parent;
do {
@@ -61,42 +61,42 @@ void sub_080318DC(Entity* this) {
brother->spritePriority.b1 = 1;
if (brother->iframes == 0)
brother->iframes = -12;
- } while (brother = brother->attachedEntity, brother != NULL);
+ } while (brother = brother->child, brother != NULL);
}
if (this->parent) {
- this->parent->attachedEntity = this->attachedEntity;
+ this->parent->child = this->child;
} else {
- if (this->attachedEntity)
+ if (this->child)
this->parent = this;
}
this->action = 9;
this->spritePriority.b1 = 1;
if (this->knockbackDirection < 0x10) {
- this->spriteSettings.b.flipX = 0;
+ this->spriteSettings.flipX = 0;
} else {
- this->spriteSettings.b.flipX = 1;
+ this->spriteSettings.flipX = 1;
}
InitializeAnimation(this, 14);
}
- if (this->currentHealth == 0) {
+ if (this->health == 0) {
this->knockbackDirection = ((this->knockbackDirection + (7 & Random())) - 4) & 0x1f;
this->knockbackDuration += this->type2 * 3;
sub_08032338(this);
}
}
- if (this->knockbackDuration != 0 && this->frames.all & 0x10) {
+ if (this->knockbackDuration != 0 && this->frame & 0x10) {
if (this->type == 0) {
this->action = 8;
} else {
this->action = 9;
}
if (this->knockbackDirection < 0x10) {
- this->spriteSettings.b.flipX = 0;
+ this->spriteSettings.flipX = 0;
} else {
- this->spriteSettings.b.flipX = 1;
+ this->spriteSettings.flipX = 1;
}
this->spritePriority.b1 = 1;
InitializeAnimation(this, 14);
@@ -147,7 +147,7 @@ void sub_08031AC8(Entity* this)
y = this->field_0x76.HWORD + ((s32)(rand >> 4) % 5) * 0x10 - 0x20;
if (sub_080002D4(x, y, this->collisionLayer) == 0) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->x.HALF.HI = x;
this->y.HALF.HI = y;
InitializeAnimation(this, 0);
@@ -158,11 +158,11 @@ void sub_08031AC8(Entity* this)
void sub_08031B48(Entity* this) {
GetNextFrame(this);
- if (this->frames.b.f0) {
- this->frames.all = 0;
+ if (this->frame & 1) {
+ this->frame = 0;
COLLISION_ON(this);
} else {
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
this->action = 0x3;
this->actionDelay = gUnk_080CE5B0[Random() & 7];
InitializeAnimation(this, 1);
@@ -174,15 +174,14 @@ void sub_08031B98(Entity* this) {
if (sub_08031E04(this)) {
this->action = 5;
if (this->x.HALF.HI > gUnk_020000B0->x.HALF.HI) {
- this->spriteSettings.b.flipX = 0;
+ this->spriteSettings.flipX = 0;
} else {
- this->spriteSettings.b.flipX = 1;
+ this->spriteSettings.flipX = 1;
}
InitializeAnimation(this, 3);
} else {
- if (this->frames.b.f0 && this->actionDelay) {
- // this->frames.b.f0 = 0;
- this->frames.all &= 0xfe;
+ if ((this->frame & 1) && this->actionDelay) {
+ this->frame &= 0xfe;
this->actionDelay--;
}
GetNextFrame(this);
@@ -196,10 +195,10 @@ void sub_08031B98(Entity* this) {
void sub_08031C1C(Entity* this) {
GetNextFrame(this);
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
this->action = '\x01';
this->actionDelay = gUnk_080CE5B8[Random() & 7];
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
}
@@ -207,7 +206,7 @@ void sub_08031C58(Entity* this) {
Entity *a, *b;
GetNextFrame(this);
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
if (gEntCount < 0x43) {
u32 tmp = Random();
tmp &= 3;
@@ -217,33 +216,33 @@ void sub_08031C58(Entity* this) {
a->parent = NULL;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
- a->attachedEntity = CreateEnemy(ACRO_BANDIT, 1);
+ a->child = CreateEnemy(ACRO_BANDIT, 1);
- b = a->attachedEntity;
+ b = a->child;
b->type2 = 1;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
- b->attachedEntity = CreateEnemy(ACRO_BANDIT, 1);
+ b->child = CreateEnemy(ACRO_BANDIT, 1);
- a = b->attachedEntity;
+ a = b->child;
a->type2 = 2;
a->parent = b;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
- a->attachedEntity = CreateEnemy(ACRO_BANDIT, 1);
+ a->child = CreateEnemy(ACRO_BANDIT, 1);
- b = a->attachedEntity;
+ b = a->child;
b->type2 = 3;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
- b->attachedEntity = CreateEnemy(ACRO_BANDIT, 1);
+ b->child = CreateEnemy(ACRO_BANDIT, 1);
- a = b->attachedEntity;
+ a = b->child;
a->type2 = 4;
a->parent = b;
- a->attachedEntity = NULL;
+ a->child = NULL;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
@@ -253,8 +252,8 @@ void sub_08031C58(Entity* this) {
InitializeAnimation(this, 7);
}
} else {
- if (this->frames.b.f0) {
- this->frames.all = 0;
+ if (this->frame & 1) {
+ this->frame = 0;
COLLISION_OFF(this);
}
}
@@ -266,7 +265,7 @@ void sub_08031D70(Entity* this) {
this->action = 7;
COLLISION_OFF(this);
this->actionDelay = 5;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
}
@@ -282,13 +281,13 @@ void sub_08031DA0(Entity* this) {
}
void sub_08031DC4(Entity* this) {
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
this->action = 1;
this->actionDelay = 0xb4;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
} else {
GetNextFrame(this);
- if ((this->frames.all & 0xf) == 2) {
+ if ((this->frame & 0xf) == 2) {
COLLISION_OFF(this);
}
}
@@ -302,7 +301,7 @@ u32 sub_08031E04(Entity* this) {
if (ent == NULL)
return 0;
- tmp = &gUnk_080CE5C0[this->frames.all & 6];
+ tmp = &gUnk_080CE5C0[this->frame & 6];
return sub_0806FCB8(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
}
@@ -323,8 +322,8 @@ void sub_08031E90(Entity* this) {
void sub_08031EA8(Entity* this) {
this->action = 1;
this->spritePriority.b1 = 1;
- this->hVelocity = 0x40000;
- this->height.HALF.HI = (4 - this->type2) * 0xe;
+ this->zVelocity = 0x40000;
+ this->z.HALF.HI = (4 - this->type2) * 0xe;
this->field_0x78.HALF.HI = Random();
InitializeAnimation(this, 4);
}
@@ -332,22 +331,22 @@ void sub_08031EA8(Entity* this) {
void sub_08031EE8(Entity* this) {
int draw;
- this->height.WORD -= this->hVelocity;
- this->hVelocity -= 0x1800;
+ this->z.WORD -= this->zVelocity;
+ this->zVelocity -= 0x1800;
- if (this->height.HALF.HI < 1) {
- draw = this->spriteSettings.b.draw;
+ if (this->z.HALF.HI < 1) {
+ draw = this->spriteSettings.draw;
if (!draw)
EnqueueSFX(299);
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
- draw = this->spriteSettings.b.draw;
+ draw = this->spriteSettings.draw;
if (draw == 1)
GetNextFrame(this);
- if (this->hVelocity < 1) {
+ if (this->zVelocity < 1) {
this->action = 2;
COLLISION_ON(this);
InitializeAnimation(this, 5);
@@ -356,10 +355,10 @@ void sub_08031EE8(Entity* this) {
void sub_08031F54(Entity* this) {
sub_08003FC4(this, gUnk_080CE5F0[this->type2]);
- if (this->type2 * -0xe <= this->height.HALF.HI) {
+ if (this->type2 * -0xe <= this->z.HALF.HI) {
this->action = 3;
this->actionDelay = 20;
- this->height.HALF.HI = this->type2 * -0xe;
+ this->z.HALF.HI = this->type2 * -0xe;
if (this->parent != NULL)
this->spritePriority.b1 = 0;
InitializeAnimation(this, 6);
@@ -368,11 +367,11 @@ void sub_08031F54(Entity* this) {
void sub_08031FB0(Entity* this) {
GetNextFrame(this);
- if (this->frames.b.f3 && (this->parent || --this->actionDelay == 0)) {
+ if ((this->frame & 0x80) && (this->parent || --this->actionDelay == 0)) {
this->action = 4;
this->direction = sub_08049F84(this, 1);
*(u8*)&this->field_0x76 = 0;
- if (this->attachedEntity) {
+ if (this->child) {
InitializeAnimation(this, 9);
} else {
InitializeAnimation(this, 8);
@@ -406,7 +405,7 @@ void sub_08032008(Entity* this) {
}
if (this->direction & 0xf)
- this->spriteSettings.b.flipX = (this->direction >> 4 ^ 1);
+ this->spriteSettings.flipX = (this->direction >> 4 ^ 1);
ProcessMovement(this);
} else {
@@ -445,19 +444,19 @@ void sub_08032160(Entity* this) {
dir = gUnk_080CE5FA[this->field_0x74.HALF.LO * 5 + this->type2];
this->direction = dir;
if (dir >= 0x10) {
- this->spriteSettings.b.flipX = 1;
+ this->spriteSettings.flipX = 1;
} else {
- this->spriteSettings.b.flipX = 0;
+ this->spriteSettings.flipX = 0;
}
this->speed = 0xf0;
- this->hVelocity = 0x12000;
+ this->zVelocity = 0x12000;
this->spritePriority.b1 = 1;
InitializeAnimation(this, 12);
}
- if (this->attachedEntity == NULL) {
+ if (this->child == NULL) {
for (tmp = this->parent; tmp != NULL; tmp = tmp->parent) {
- if (tmp->currentHealth != 0)
+ if (tmp->health != 0)
tmp->actionDelay = 0;
}
this->actionDelay = 0;
@@ -473,11 +472,11 @@ void sub_080321E8(Entity* this) {
void sub_08032204(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
- this->frames.all = 0;
+ if (this->frame & 1) {
+ this->frame = 0;
this->frameDuration = (Random() & 0x30) + 30;
} else {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 9;
InitializeAnimation(this, 13);
}
@@ -486,14 +485,14 @@ void sub_08032204(Entity* this) {
void sub_08032248(Entity* this) {
if (sub_08003FC4(this, 0x1800) == 0) {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
((Entity*)this->field_0x7c.WORD)->actionDelay--;
DeleteEntity(this);
} else {
GetNextFrame(this);
- if ((this->frames.all & 0xf) == 2)
+ if ((this->frame & 0xf) == 2)
COLLISION_OFF(this);
}
}
@@ -506,10 +505,10 @@ void sub_08032290(Entity* this) {
}
u32 sub_080322A4(Entity* this) {
- if (this->attachedEntity != NULL && (this->attachedEntity->height.HALF.HI + 8) >= this->height.HALF.HI) {
- if (this->height.HALF.HI) {
+ if (this->child != NULL && (this->child->z.HALF.HI + 8) >= this->z.HALF.HI) {
+ if (this->z.HALF.HI) {
this->action = 5;
- this->height.HALF.HI = this->attachedEntity->height.HALF.HI + 8;
+ this->z.HALF.HI = this->child->z.HALF.HI + 8;
InitializeAnimation(this, 11);
return 1;
} else {
@@ -524,15 +523,15 @@ void sub_080322E8(Entity* this) {
u8 tmp;
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
- u32 flipX = this->spriteSettings.b.flipX;
- this->spriteSettings.b.flipX = flipX ^ 1;
+ u32 flipX = this->spriteSettings.flipX;
+ this->spriteSettings.flipX = flipX ^ 1;
}
} else {
tmp = this->direction;
if (tmp & 0xF) {
tmp >>= 4;
tmp ^= 1;
- if (tmp != this->spriteSettings.b.flipX) {
+ if (tmp != this->spriteSettings.flipX) {
this->field_0x78.HALF.LO = 6;
}
}
diff --git a/src/enemy/beetle.c b/src/enemy/beetle.c
index 4b1d8429..c1b560d1 100644
--- a/src/enemy/beetle.c
+++ b/src/enemy/beetle.c
@@ -37,7 +37,7 @@ void sub_08021780(Entity* this) {
COLLISION_OFF(this);
this->spritePriority.b0 = 3;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
- this->height.HALF.HI = -1;
+ this->z.HALF.HI = -1;
((u8*)&this->field_0x86)[1] = 1;
InitializeAnimation(this, 6);
}
@@ -47,7 +47,7 @@ void sub_08021780(Entity* this) {
break;
}
- if (this->currentHealth == 0)
+ if (this->health == 0)
this->knockbackDuration = 0;
sub_0804AA30(this, gUnk_080CB590);
@@ -71,7 +71,7 @@ void sub_08021848(Entity* this) {
gUnk_080CB5C8[this->subAction](this);
} else {
this->action = 3;
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
InitializeAnimation(this, 2);
}
}
@@ -102,20 +102,20 @@ void sub_080218B4(Entity* this) {
void sub_080218CC(Entity* this) {
if (this->subAction == 0) {
this->subAction = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
this->speed = 0x100;
- this->hVelocity = 0x12000;
+ this->zVelocity = 0x12000;
}
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
sub_080AEFE0(this);
if (sub_080044EC(this, 0x1c00) == 0)
this->frameDuration = 1;
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = (Random() & 0x38) + 8;
this->field_0xf = 1;
@@ -129,8 +129,8 @@ void sub_08021984(Entity* this) {
if (this->subAction == 0) {
this->subAction = 1;
COLLISION_ON(this);
- this->spriteSettings.b.draw = 3;
- this->height.HALF.HI = -0x80;
+ this->spriteSettings.draw = 3;
+ this->z.HALF.HI = -0x80;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
EnqueueSFX(0x12d);
@@ -140,7 +140,7 @@ void sub_08021984(Entity* this) {
this->action = 2;
this->actionDelay = 16;
this->field_0xf = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->speed = 0x180;
((u8*)&this->field_0x86)[0] = 60;
InitializeAnimation(this, 0);
@@ -187,7 +187,7 @@ void sub_08021A64(Entity* this) {
void sub_08021AD8(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
if (this->actionDelay) {
u32 tmp;
@@ -207,7 +207,7 @@ void sub_08021AD8(Entity* this) {
this->frameDuration = 1;
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = 20;
((u8*)&this->field_0x86)[0] = 60;
@@ -218,7 +218,7 @@ void sub_08021AD8(Entity* this) {
void sub_08021B64(Entity* this) {
if (gPlayerState.flags & 4) {
this->action = 3;
- this->height.WORD = 0;
+ this->z.WORD = 0;
InitializeAnimation(this, 2);
} else {
int iVar4 = 1;
@@ -238,7 +238,7 @@ void sub_08021B64(Entity* this) {
if (iVar4 == 0) {
this->action = 6;
- this->hVelocity = 0x10000;
+ this->zVelocity = 0x10000;
((u8*)&this->field_0x86)[1] = 0;
if (gPlayerEntity.direction != 0xff) {
this->direction = 0x10 ^ gPlayerEntity.direction;
@@ -252,7 +252,7 @@ void sub_08021B64(Entity* this) {
gPlayerState.field_0xaa++;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
this->x.HALF.HI += gUnk_080CB5E4[(this->field_0xf++ & 0xe) >> 1];
- this->height.HALF.HI--;
+ this->z.HALF.HI--;
GetNextFrame(this);
}
}
@@ -260,13 +260,13 @@ void sub_08021B64(Entity* this) {
void sub_08021C58(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
sub_080AEFE0(this);
if (sub_08003FC4(this, 0x1800) == 0)
this->frameDuration = 1;
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = 60;
this->field_0xf = 1;
@@ -278,7 +278,7 @@ void sub_08021C58(Entity* this) {
}
void sub_08021CD0(Entity* this) {
- if ((this->frames.all & 0x80) == 0)
+ if ((this->frame & 0x80) == 0)
GetNextFrame(this);
if (sub_08049F84(this, 1) == 0xff)
@@ -299,7 +299,7 @@ u32 sub_08021D00(Entity* this) {
} else {
this->action = 4;
this->actionDelay = 1;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
InitializeAnimation(this, 4);
ret = 1;
}
diff --git a/src/enemy/bladeTrap.c b/src/enemy/bladeTrap.c
index 9f89f8f0..66729fce 100644
--- a/src/enemy/bladeTrap.c
+++ b/src/enemy/bladeTrap.c
@@ -8,8 +8,8 @@ extern void sub_080A2CC0();
void BladeTrap(Entity* this) {
if (this->action == 0) {
this->action = 1;
- this->attachedEntity = GetCurrentRoomProperty(this->type);
- sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74);
+ this->child = GetCurrentRoomProperty(this->type);
+ sub_080A2CC0(this, &this->child, &this->field_0x74);
}
if (!(this->direction & 0x80)) {
sub_0806F69C(this);
@@ -19,6 +19,6 @@ void BladeTrap(Entity* this) {
if (!(this->direction & 0x80)) {
EnqueueSFX(0x74);
}
- sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74.HWORD);
+ sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
}
}
diff --git a/src/enemy/bobomb.c b/src/enemy/bobomb.c
index 579a5c4c..b9976950 100644
--- a/src/enemy/bobomb.c
+++ b/src/enemy/bobomb.c
@@ -54,7 +54,7 @@ void sub_0802C688(Entity* this) {
this->action = 3;
this->hitType = 0x6e;
this->field_0xf = 1;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->speed = 0;
this->field_0x80.HALF.HI = 1;
InitializeAnimation(this, this->direction >> 4 | 6);
@@ -68,15 +68,15 @@ void sub_0802C7AC(Entity* this) {
if (this->subAction < 3 && !sub_0806F520(this)) {
this->subAction = 0;
this->field_0xf = 1;
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
if (this->field_0x82.HALF.LO != 2) {
this->speed = this->field_0x82.HALF.LO ? 0x200 : 0x80;
}
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->field_0x82.HALF.HI = 0;
this->field_0x80.HALF.HI = 0;
} else {
- this->height.HALF.HI = -1;
+ this->z.HALF.HI = -1;
gUnk_080CD600[this->subAction](this);
if (this->actionDelay != 0) {
GetNextFrame(this);
@@ -135,7 +135,7 @@ void sub_0802C8B8(Entity* this) {
void sub_0802C8C4(Entity* this) {
sub_0804A7D4(this);
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
void sub_0802C8D8(Entity* this) {
@@ -225,7 +225,7 @@ void sub_0802CA94(Entity* this) {
COLLISION_OFF(this);
this->field_0xf = 1;
this->spritePriority.b1 = 1;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->speed = 0;
this->field_0x82.HALF.HI = 0;
this->field_0x80.HALF.HI = 0;
@@ -242,7 +242,7 @@ void sub_0802CAF8(Entity* this) {
}
sub_0802CC18(this);
sub_08078930(this);
- if (this->field_0xf && this->height.HALF.HI == 0) {
+ if (this->field_0xf && this->z.HALF.HI == 0) {
this->field_0xf = 0;
COLLISION_ON(this);
this->hitType = 0x6e;
@@ -276,9 +276,9 @@ void sub_0802CBC4(Entity* this) {
Entity* ent;
this->action = 4;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
COLLISION_OFF(this);
- this->currentHealth = 0;
+ this->health = 0;
if (this->field_0x82.HALF.HI) {
sub_08079184();
}
diff --git a/src/enemy/bombPeahat.c b/src/enemy/bombPeahat.c
index 9b2b5547..187670e9 100644
--- a/src/enemy/bombPeahat.c
+++ b/src/enemy/bombPeahat.c
@@ -87,7 +87,7 @@ void sub_0802A8F4(Entity* this) {
void sub_0802A8FC(Entity* this) {
if ((gPlayerState.field_0x1c & 0xf) == 0) {
- this->currentHealth = gPlayerState.field_0x1c & 0xf;
+ this->health = gPlayerState.field_0x1c & 0xf;
}
}
@@ -96,7 +96,7 @@ void nullsub_143(Entity* this) {
}
void sub_0802A91C(Entity* this) {
- this->currentHealth = 0;
+ this->health = 0;
}
void sub_0802A924(Entity* this) {
@@ -108,7 +108,7 @@ void sub_0802A924(Entity* this) {
#ifdef EU
this->field_0x3c |= 0x10;
#endif
- this->height.HALF.HI = -0x30;
+ this->z.HALF.HI = -0x30;
this->field_0x80.HALF.LO = Random() & 1;
this->field_0x82.HWORD = 0;
this->field_0x7a.HALF.HI = 0;
@@ -140,7 +140,7 @@ void sub_0802A9A8(Entity* this) {
if (gRoomControls.unk2 != 0) {
return;
}
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->field_0x82.HWORD = 1;
if (this->field_0x80.HALF.LO) {
this->x.HALF.HI = gRoomControls.roomScrollX - 0x10;
@@ -166,10 +166,10 @@ void sub_0802AA40(Entity* this) {
if (this->actionDelay) {
this->actionDelay--;
} else {
- Entity* ent = this->attachedEntity;
+ Entity* ent = this->child;
if (ent) {
if (ent->next == NULL) {
- this->attachedEntity = NULL;
+ this->child = NULL;
} else {
u32 direction = DirectionRound(this->field_0x80.HALF.LO * 0x10 + 0x18);
@@ -198,12 +198,12 @@ void sub_0802AAC0(Entity* this) {
}
if (this->field_0x80.HALF.HI) {
- Entity* ent = this->attachedEntity;
+ Entity* ent = this->child;
if (ent == NULL) {
this->field_0x80.HALF.HI = 0;
} else if (ent->next == NULL) {
this->field_0x80.HALF.HI = 0;
- this->attachedEntity = NULL;
+ this->child = NULL;
} else if (ent->actionDelay == 0 && ent->field_0xf < 0x51) {
this->field_0x80.HALF.HI = 0;
}
@@ -227,10 +227,10 @@ void sub_0802AB40(Entity* this) {
sub_0802AC40(this);
switch (this->field_0x78.HALF.LO) {
case 0:
- if (this->height.HALF.HI) {
+ if (this->z.HALF.HI) {
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.HI = 4;
- this->height.HALF.HI++;
+ this->z.HALF.HI++;
}
} else {
this->field_0x78.HALF.LO = 1;
@@ -247,10 +247,10 @@ void sub_0802AB40(Entity* this) {
}
break;
case 2:
- if (-0x30 < this->height.HALF.HI) {
+ if (-0x30 < this->z.HALF.HI) {
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.HI = 4;
- this->height.HALF.HI--;
+ this->z.HALF.HI--;
sub_0802ACDC(this, 4);
}
} else {
@@ -264,7 +264,7 @@ void sub_0802AB40(Entity* this) {
#endif
void sub_0802AC08(Entity* this) {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 2;
this->subAction = 0;
this->actionDelay = 0x40;
@@ -286,7 +286,7 @@ void sub_0802AC40(Entity* this) {
this->field_0x7a.HALF.LO = 0;
this->spritePriority.b1 = 0;
} else {
- if (this->height.HALF.HI == 0) {
+ if (this->z.HALF.HI == 0) {
if (this->spritePriority.b1 != 1) {
this->spritePriority.b1 = 1;
}
@@ -299,7 +299,7 @@ void sub_0802AC40(Entity* this) {
} else {
if (sub_0802B234(this)) {
this->field_0x7a.HALF.LO = 1;
- if (this->height.HALF.HI == 0) {
+ if (this->z.HALF.HI == 0) {
this->spritePriority.b1 = 1;
} else {
this->spritePriority.b1 = 3;
@@ -335,19 +335,19 @@ void sub_0802AD1C(Entity* this, u32 param_2) {
void sub_0802AD54(Entity* this) {
if (this->field_0x82.HWORD != 0) {
if (gRoomControls.unk2 != 0) {
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
DeleteEntity(this);
return;
}
if (gRoomControls.roomOriginY > this->y.HALF.HI ||
(gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
} else {
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
}
if (this->field_0x80.HALF.HI) {
- if (this->attachedEntity == NULL || this->attachedEntity->next == NULL) {
+ if (this->child == NULL || this->child->next == NULL) {
this->action = 4;
this->actionDelay = 0xc0;
this->field_0xf = 4;
@@ -365,10 +365,10 @@ void sub_0802ADDC(Entity* this) {
if (ent != NULL) {
ent->type2 = !!sub_0802B234(this);
ent->parent = this;
- this->attachedEntity = ent;
+ this->child = ent;
CopyPosition(this, ent);
/*#ifdef EU
- this->height.HALF.HI += 8;
+ this->z.HALF.HI += 8;
#endif*/
this->field_0x80.HALF.HI = 1;
if (this->type == 0) {
@@ -381,7 +381,7 @@ void sub_0802ADDC(Entity* this) {
void sub_0802AE24(Entity* this) {
this->action = 1;
this->actionDelay = 0xf0;
- this->hVelocity = 0x8000;
+ this->zVelocity = 0x8000;
this->hitbox = (Hitbox*)&gUnk_080CD174;
this->field_0x3c = 3;
this->field_0x16 = 0;
@@ -403,7 +403,7 @@ void sub_0802AE68(Entity* this) {
} else {
if (ent->field_0x80.HALF.HI) {
CopyPosition(ent, this);
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
} else {
this->action = 3;
this->field_0x80.HALF.LO = 1;
@@ -539,7 +539,7 @@ void sub_0802B048(Entity* this) {
this->action = 4;
this->hitbox = (Hitbox*)&gUnk_080CD17C;
this->actionDelay = 0xf;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
COLLISION_ON(this);
this->field_0x7a.HALF.HI = 0;
sub_08078954(this);
@@ -621,7 +621,7 @@ Entity* sub_0802B250(Entity* this) {
}
void sub_0802B264(Entity* this) {
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
if (sub_0802B234(this)) {
this->spritePriority.b1 = 3;
} else {
diff --git a/src/enemy/bowMoblin.c b/src/enemy/bowMoblin.c
index 893d7618..c9605ce2 100644
--- a/src/enemy/bowMoblin.c
+++ b/src/enemy/bowMoblin.c
@@ -26,7 +26,7 @@ void sub_0803C198(Entity* this) {
sub_0804AA30(this, gUnk_080CFF78);
if ((this->bitfield & 0x80) != 0) {
sub_0803C5F0(this);
- pEVar1 = this->attachedEntity;
+ pEVar1 = this->child;
if (pEVar1 != NULL) {
pEVar1->field_0xf++;
}
diff --git a/src/enemy/businessScrub.c b/src/enemy/businessScrub.c
index 275b1775..8ade7efb 100644
--- a/src/enemy/businessScrub.c
+++ b/src/enemy/businessScrub.c
@@ -63,7 +63,7 @@ void sub_08028934(Entity* this) {
sub_080290E0(this, 4);
pEVar1 = CreateFx(this, FX_BUSH, 0);
if (pEVar1 != NULL) {
- pEVar1->height.HALF.HI -= 8;
+ pEVar1->z.HALF.HI -= 8;
}
EnqueueSFX(0x1bb);
}
@@ -112,7 +112,7 @@ void sub_08028A74(Entity* this) {
switch (this->subAction) {
case 0:
unk = 1;
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->subAction = 1;
this->actionDelay = 0x3c;
this->field_0xf = 0x10;
@@ -138,19 +138,19 @@ void sub_08028A74(Entity* this) {
case 2:
unk = 1;
sub_080290FC(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
Entity* ent = CreateProjectileWithParent(this, 4, 0);
if (ent != NULL) {
ent->parent = this;
ent->direction = this->direction;
- this->frames.all &= ~1;
+ this->frame &= ~1;
this->subAction = 3;
}
}
break;
case 3:
unk = 2;
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->subAction = 4;
this->actionDelay = 0x50;
sub_080290E0(this, 1);
@@ -189,7 +189,7 @@ void sub_08028BC4(Entity* this) {
switch (this->subAction) {
case 0:
if (this->actionDelay == 0) {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->subAction = 1;
sub_08028FDC(this);
sub_080290E0(this, 5);
@@ -200,7 +200,7 @@ void sub_08028BC4(Entity* this) {
}
break;
case 1:
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 4;
this->subAction = 0;
this->actionDelay = 0x1e;
@@ -209,7 +209,7 @@ void sub_08028BC4(Entity* this) {
iVar1 = sub_0804A9FC(this, 0x1c);
if (iVar1 != NULL) {
iVar1->spritePriority.b0 = 3;
- iVar1->height.HALF.HI -= 12;
+ iVar1->z.HALF.HI -= 12;
sub_0805E3A0(iVar1, 2);
}
SetFlag(this->field_0x86.HWORD);
@@ -549,7 +549,7 @@ void sub_0802925C(Entity* this) {
void sub_08029270(Entity* this) {
if (this->action == 0) {
this->action++;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 0xe);
} else {
GetNextFrame(this);
diff --git a/src/enemy/chaser.c b/src/enemy/chaser.c
index 7e0ac960..869fbfc0 100644
--- a/src/enemy/chaser.c
+++ b/src/enemy/chaser.c
@@ -63,7 +63,7 @@ void sub_0802B56C(Entity* this) {
void sub_0802B5C8(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 1;
this->actionDelay = 30;
InitializeAnimation(this, 0);
diff --git a/src/enemy/chuchu.c b/src/enemy/chuchu.c
index 32f1a1b1..c6c83615 100644
--- a/src/enemy/chuchu.c
+++ b/src/enemy/chuchu.c
@@ -101,11 +101,11 @@ void sub_0801EF40(Entity* this) {
if (this->type == 2) {
if (this->bitfield == 0x8e || this->bitfield == 0x95) {
COLLISION_OFF(this);
- this->currentHealth = 0;
+ this->health = 0;
}
}
- health = this->currentHealth;
+ health = this->health;
if (health) {
if (this->bitfield == 0x94) {
sub_0801FB68(this);
@@ -117,10 +117,10 @@ void sub_0801EF40(Entity* this) {
}
} else {
sub_0804AA1C(this);
- this->hVelocity = 0;
+ this->zVelocity = 0;
InitializeAnimation(this, 9);
}
- this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.LO = this->health;
sub_0804AA30(this, gUnk_080CA21C);
}
@@ -157,7 +157,7 @@ void sub_0801F048(Entity* this) {
}
void sub_0801F084(Entity* this) {
- if ((this->frames.all & 0x80) == 0)
+ if ((this->frame & 0x80) == 0)
GetNextFrame(this);
sub_08001242(this);
}
@@ -165,7 +165,7 @@ void sub_0801F084(Entity* this) {
void sub_0801F0A4(Entity* this) {
sub_0804A720(this);
this->action = 1;
- this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.LO = this->health;
this->field_0x82.HALF.LO = 0;
}
@@ -175,7 +175,7 @@ void nullsub_4(Entity* this) {
void sub_0801F0C8(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 3;
this->actionDelay = (Random() & 3) + 0xc;
this->field_0xf = Random();
@@ -210,9 +210,9 @@ void sub_0801F12C(Entity* this) {
}
void sub_0801F1B0(Entity* this) {
- if (this->frames.all & 0x10) {
- if (this->frames.all & 1) {
- this->frames.all ^= 1;
+ if (this->frame & 0x10) {
+ if (this->frame & 1) {
+ this->frame ^= 1;
this->hitType = 90;
EnqueueSFX(299);
}
@@ -223,7 +223,7 @@ void sub_0801F1B0(Entity* this) {
GetNextFrame(this);
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
if (sub_0801FBD0(this)) {
sub_0801F328(this);
} else {
@@ -242,7 +242,7 @@ void sub_0801F228(Entity* this) {
void sub_0801F250(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_0801F360(this);
}
@@ -269,9 +269,9 @@ void sub_0801F270(Entity* this) {
void sub_0801F2CC(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 1;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
InitializeAnimation(this, 4);
}
}
@@ -279,7 +279,7 @@ void sub_0801F2CC(Entity* this) {
void sub_0801F2F8(Entity* this) {
sub_08003FC4(this, 0x1800);
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
sub_0801F340(this);
sub_0804AA1C(this);
}
@@ -317,7 +317,7 @@ void sub_0801F3AC(Entity* this) {
if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
if (this->action == 1) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->field_0x82.HALF.LO = 1;
InitializeAnimation(this, 0);
}
@@ -339,7 +339,7 @@ void sub_0801F428(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->actionDelay = Random();
- this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.LO = this->health;
this->field_0x82.HALF.LO = 0;
if (this->type2 == 0)
return;
@@ -348,7 +348,7 @@ void sub_0801F428(Entity* this) {
this->field_0xf = 30;
COLLISION_ON(this);
this->spritePriority.b1 = 3;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 2);
}
#endif
@@ -359,7 +359,7 @@ void sub_0801F48C(Entity* this) {
void sub_0801F494(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 3;
this->field_0xf = 30;
this->direction = sub_08049F84(this, 1);
@@ -401,9 +401,9 @@ void sub_0801F508(Entity* this) {
}
void sub_0801F584(Entity* this) {
- if (this->frames.all & 0x10) {
- if (this->frames.all & 0x1) {
- this->frames.all ^= 1;
+ if (this->frame & 0x10) {
+ if (this->frame & 0x1) {
+ this->frame ^= 1;
this->hitType = 91;
EnqueueSFX(299);
}
@@ -415,7 +415,7 @@ void sub_0801F584(Entity* this) {
GetNextFrame(this);
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
if (sub_0801FBD0(this)) {
this->field_0x82.HALF.HI = 0;
sub_0801F730(this);
@@ -437,7 +437,7 @@ void sub_0801F61C(Entity* this) {
void sub_0801F638(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 8;
this->field_0xf = 30;
this->direction = sub_08049F84(this, 1);
@@ -462,9 +462,9 @@ void sub_0801F688(Entity* this) {
void sub_0801F6CC(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 1;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
InitializeAnimation(this, 4);
}
}
@@ -472,7 +472,7 @@ void sub_0801F6CC(Entity* this) {
void sub_0801F6F8(Entity* this) {
sub_08003FC4(this, 0x1800);
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 4;
this->speed = 0x20;
sub_0804AA1C(this);
@@ -488,7 +488,7 @@ void sub_0801F730(Entity* this) {
void sub_0801F748(Entity* this) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 4);
}
@@ -500,7 +500,7 @@ void sub_0801F764(Entity* this) {
if (this->action == 1) {
if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->field_0x82.HALF.LO = 1;
InitializeAnimation(this, 0);
}
@@ -517,7 +517,7 @@ void sub_0801F7D8(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->actionDelay = Random();
- this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.LO = this->health;
this->field_0x82.HALF.LO = 0;
}
@@ -527,7 +527,7 @@ void sub_0801F7FC(Entity* this) {
if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->field_0x82.HALF.LO = 1;
InitializeAnimation(this, 0);
}
@@ -535,7 +535,7 @@ void sub_0801F7FC(Entity* this) {
void sub_0801F840(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
sub_0801FB14(this);
COLLISION_ON(this);
this->spritePriority.b0 = 4;
@@ -579,9 +579,9 @@ void sub_0801F8C0(Entity* this) {
}
void sub_0801F940(Entity* this) {
- if (this->frames.all & 0x10) {
- if (this->frames.all & 1) {
- this->frames.all ^= 1;
+ if (this->frame & 0x10) {
+ if (this->frame & 1) {
+ this->frame ^= 1;
EnqueueSFX(299);
}
sub_080AEFE0(this);
@@ -591,7 +591,7 @@ void sub_0801F940(Entity* this) {
GetNextFrame(this);
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
if (sub_0801FBD0(this)) {
sub_0801FAE0(this);
} else {
@@ -611,7 +611,7 @@ void sub_0801F9C4(Entity* this) {
void sub_0801F9E0(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 8;
this->field_0xf = 30;
this->direction = sub_08049F84(this, 1);
@@ -636,9 +636,9 @@ void sub_0801FA30(Entity* this) {
void sub_0801FA78(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 1;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
InitializeAnimation(this, 4);
sub_0804AA1C(this);
}
@@ -647,7 +647,7 @@ void sub_0801FA78(Entity* this) {
void sub_0801FAAC(Entity* this) {
sub_08003FC4(this, 0x1800);
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
sub_0801FB14(this);
this->speed = 0x20;
sub_0804AA1C(this);
@@ -662,7 +662,7 @@ void sub_0801FAE0(Entity* this) {
void sub_0801FAF8(Entity* this) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 4);
}
@@ -675,7 +675,7 @@ void sub_0801FB14(Entity* this) {
void sub_0801FB34(Entity* this) {
if (*(Entity**)&this->field_0x68) {
- sub_0806FA90(this, *(Entity**)&this->field_0x68, gUnk_080CA2B4[this->frames.all & 0xf], 1);
+ sub_0806FA90(this, *(Entity**)&this->field_0x68, gUnk_080CA2B4[this->frame & 0xf], 1);
(*(Entity**)&this->field_0x68)->spriteOffsetY--;
}
}
@@ -688,7 +688,7 @@ void sub_0801FB68(Entity* this) {
case 1:
this->action = 10;
COLLISION_ON(this);
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->spritePriority.b1 = 3;
break;
case 2:
@@ -698,7 +698,7 @@ void sub_0801FB68(Entity* this) {
break;
}
- this->hVelocity = 0;
+ this->zVelocity = 0;
}
u32 sub_0801FBD0(Entity* this) {
@@ -711,7 +711,7 @@ u32 sub_0801FBD0(Entity* this) {
void Chuchu_JumpAtPlayer(Entity* this) {
this->speed = 0x180;
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
this->direction = sub_08049F84(this, 1);
InitializeAnimation(this, 3);
}
diff --git a/src/enemy/cuccoChickAggr.c b/src/enemy/cuccoChickAggr.c
index 2ae41b08..fa2fb63a 100644
--- a/src/enemy/cuccoChickAggr.c
+++ b/src/enemy/cuccoChickAggr.c
@@ -41,7 +41,7 @@ void sub_08022970(Entity* this) {
}
void sub_08022988(Entity* this) {
- if (this->height.HALF.HI == 0 && sub_08022B20(this)) {
+ if (this->z.HALF.HI == 0 && sub_08022B20(this)) {
sub_08022B0C(this);
} else {
if (this->field_0xf) {
@@ -49,7 +49,7 @@ void sub_08022988(Entity* this) {
return;
this->frameIndex = 1;
- this->hVelocity = 0x10000;
+ this->zVelocity = 0x10000;
EnqueueSFX(0xd6);
}
@@ -75,7 +75,7 @@ void sub_080229F8(Entity* this) {
this->speed = 0xc0;
sub_08022B44(this);
} else {
- this->hVelocity = 0x10000;
+ this->zVelocity = 0x10000;
EnqueueSFX(0xd6);
}
}
@@ -120,7 +120,7 @@ void sub_08022AA4(Entity* this) {
}
if (this->direction & 0xf)
- this->spriteSettings.b.flipX = (this->direction >> 4) ^ 1;
+ this->spriteSettings.flipX = (this->direction >> 4) ^ 1;
}
void sub_08022B0C(Entity* this) {
@@ -138,11 +138,11 @@ u32 sub_08022B20(Entity* this) {
}
void sub_08022B44(Entity* this) {
- this->hVelocity = 0xc000;
+ this->zVelocity = 0xc000;
this->direction = GetFacingDirection(this, &gPlayerEntity);
if (this->direction & 0xf)
- this->spriteSettings.b.flipX = (this->direction >> 4) ^ 1;
+ this->spriteSettings.flipX = (this->direction >> 4) ^ 1;
EnqueueSFX(0xd6);
}
diff --git a/src/enemy/darkNut.c b/src/enemy/darkNut.c
index 09648a8f..aa7d5993 100644
--- a/src/enemy/darkNut.c
+++ b/src/enemy/darkNut.c
@@ -98,8 +98,8 @@ void sub_08020BB8(Entity* this) {
case 0x4c:
if (this->action == 15) {
u8 bVar3 = 0xff;
- if (this->attachedEntity != NULL) {
- bVar3 = this->attachedEntity->bitfield & 0x7f;
+ if (this->child != NULL) {
+ bVar3 = this->child->bitfield & 0x7f;
}
if (bVar3 == 2) {
sub_080213D0(this, gUnk_080CAB08[this->type]);
@@ -109,14 +109,14 @@ void sub_08020BB8(Entity* this) {
}
break;
default:
- if (this->currentHealth != this->field_0x78.HALF.LO) {
+ if (this->health != this->field_0x78.HALF.LO) {
sub_08021588(this);
sub_08021390(this);
sub_0804AA1C(this);
}
break;
}
- this->field_0x78.HALF.LO = this->currentHealth;
+ this->field_0x78.HALF.LO = this->health;
sub_0804AA30(this, gUnk_080CAA98);
}
@@ -127,7 +127,7 @@ void sub_08020D70(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->field_0x74.HALF.HI = 0;
- this->field_0x78.HALF.LO = this->currentHealth;
+ this->field_0x78.HALF.LO = this->health;
this->animationState = -1;
sub_08021218(this, 0, 2);
}
@@ -139,7 +139,7 @@ void sub_08020D9C(Entity* this) {
void sub_08020DB4(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_08021390(this);
}
@@ -159,7 +159,7 @@ void sub_08020DD4(Entity* this) {
void sub_08020E28(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_080213B0(this);
}
@@ -168,14 +168,14 @@ void sub_08020E48(Entity* this) {
sub_080213F0(this);
} else {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_080213B0(this);
}
}
void sub_08020E78(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_08021390(this);
}
@@ -209,7 +209,7 @@ void sub_08020E98(Entity* this) {
void sub_08020F28(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_08021400(this);
}
@@ -227,7 +227,7 @@ void sub_08020F48(Entity* this) {
pEVar3 = CreateProjectileWithParent(this, 0, 1);
if (pEVar3) {
pEVar3->parent = this;
- this->attachedEntity = pEVar3;
+ this->child = pEVar3;
}
}
} else {
@@ -239,7 +239,7 @@ void sub_08020F48(Entity* this) {
}
void sub_08020FAC(Entity* this) {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
if (this->field_0x7a.HALF.LO) {
this->field_0x7a.HALF.LO--;
} else {
@@ -262,23 +262,23 @@ void sub_08020FE4(Entity* this) {
void sub_08021010(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->hitType = 0x56;
sub_080213F0(this);
}
}
void sub_08021038(Entity* this) {
- if (this->attachedEntity == NULL && this->frames.all) {
+ if (this->child == NULL && this->frame) {
Entity* pEVar2 = (Entity*)CreateProjectileWithParent(this, 0, 0);
if (pEVar2) {
pEVar2->parent = this;
- this->attachedEntity = pEVar2;
+ this->child = pEVar2;
}
EnqueueSFX(270);
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
sub_08021588(this);
if (this->field_0x7c.BYTES.byte0) {
this->field_0x7c.BYTES.byte0--;
@@ -287,40 +287,39 @@ void sub_08021038(Entity* this) {
}
} else {
UpdateAnimationSingleFrame(this);
- if (this->frames.all == 4)
+ if (this->frame == 4)
this->hitType = 81;
}
}
void sub_080210A8(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 1) {
- this->frames.all = 0;
+ if (this->frame & 1) {
+ this->frame = 0;
sub_08021588(this);
EnqueueSFX(349);
- } else if (this->frames.all & 0x80) {
+ } else if (this->frame & 0x80) {
sub_08021390(this);
}
}
void sub_080210E4(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
Entity* ent;
- this->frames.all &= ~1;
+ this->frame &= ~1;
ent = CreateProjectileWithParent(this, 0, 2);
if (ent) {
ent->parent = this;
- this->attachedEntity = ent;
+ this->child = ent;
}
EnqueueSFX(270);
}
sub_08021644(this);
- if ((this->frames.all & 0x10) &&
- (!ProcessMovement(this) || (this->attachedEntity && (this->attachedEntity->bitfield & 0x80)))) {
+ if ((this->frame & 0x10) && (!ProcessMovement(this) || (this->child && (this->child->bitfield & 0x80)))) {
sub_080213D0(this, 0);
} else {
if (--this->field_0x76.HWORD == 0)
@@ -329,7 +328,7 @@ void sub_080210E4(Entity* this) {
}
void sub_08021170(Entity* this) {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
if (this->field_0x7a.HALF.HI) {
this->field_0x7a.HALF.HI--;
} else {
@@ -345,7 +344,7 @@ void sub_080211A0(Entity* this) {
sub_08021390(this);
} else {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_080213B0(this);
}
}
@@ -356,7 +355,7 @@ void sub_080211D0(Entity* this)
UpdateAnimationSingleFrame(this);
sub_0802159C(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_08021390(this);
}
@@ -364,7 +363,7 @@ void sub_080211F4(Entity* this) {
UpdateAnimationSingleFrame(this);
sub_08021600(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
sub_08021390(this);
}
@@ -414,7 +413,7 @@ void sub_080212B0(Entity* this) {
if (this->type < 2 && tmp == 2)
tmp = gUnk_080CAB52[Random() & 3];
- this->attachedEntity = NULL;
+ this->child = NULL;
gUnk_080CAB58[tmp](this);
}
@@ -530,7 +529,7 @@ u32 sub_080214FC(Entity* this) {
return 0;
direction = GetFacingDirection(this, gUnk_020000B0);
- if (4 < (direction - (this->frames.all & 0x1f)) - 2)
+ if (4 < (direction - (this->frame & 0x1f)) - 2)
return 0;
this->animationState = DirectionToAnimationState(direction);
@@ -557,54 +556,54 @@ void sub_08021540(Entity* this) {
}
void sub_08021588(Entity* this) {
- if (this->attachedEntity) {
- this->attachedEntity->parent = NULL;
- this->attachedEntity = NULL;
+ if (this->child) {
+ this->child->parent = NULL;
+ this->child = NULL;
}
}
void sub_0802159C(Entity* this) {
- if (this->frames.all == 1) {
+ if (this->frame == 1) {
Entity* ent;
- this->frames.all = 0;
+ this->frame = 0;
this->hitType = 0x51;
ent = CreateProjectileWithParent(this, 0, 3);
if (ent) {
ent->parent = this;
- this->attachedEntity = ent;
+ this->child = ent;
}
EnqueueSFX(0x116);
- } else if (this->frames.all == 2) {
- this->frames.all = 0;
+ } else if (this->frame == 2) {
+ this->frame = 0;
sub_08021588(this);
- } else if (this->frames.all & 0x20) {
- this->frames.all &= ~0x20;
+ } else if (this->frame & 0x20) {
+ this->frame &= ~0x20;
EnqueueSFX(0x115);
}
}
void sub_08021600(Entity* this) {
- if (this->frames.all == 1) {
+ if (this->frame == 1) {
Entity* ent;
- this->frames.all = 0;
+ this->frame = 0;
this->hitType = 0x51;
ent = CreateProjectileWithParent(this, 0, 4);
if (ent) {
ent->parent = this;
- this->attachedEntity = ent;
+ this->child = ent;
}
EnqueueSFX(0x10e);
- } else if (this->frames.all == 2) {
- this->frames.all = 0;
+ } else if (this->frame == 2) {
+ this->frame = 0;
sub_08021588(this);
}
}
void sub_08021644(Entity* this) {
- if (this->frames.all & 0x20) {
- this->frames.all &= ~0x20;
+ if (this->frame & 0x20) {
+ this->frame &= ~0x20;
EnqueueSFX(0x7d);
}
}
diff --git a/src/enemy/doorMimic.c b/src/enemy/doorMimic.c
index 301efced..713ace16 100644
--- a/src/enemy/doorMimic.c
+++ b/src/enemy/doorMimic.c
@@ -71,7 +71,7 @@ void sub_080220D8(Entity* this) {
void sub_080220F0(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
const PosOffset* off;
u32 i;
@@ -87,7 +87,7 @@ void sub_080220F0(Entity* this) {
}
}
EnqueueSFX(260);
- } else if (this->frames.all & 1) {
+ } else if (this->frame & 1) {
this->damage = 4;
}
}
@@ -103,7 +103,7 @@ void sub_08022174(Entity* this) {
void sub_08022198(Entity* this) {
sub_0800445C(this);
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 1;
this->actionDelay = 0x5a;
}
diff --git a/src/enemy/enemy4D.c b/src/enemy/enemy4D.c
index f1b16cc7..75c28eb1 100644
--- a/src/enemy/enemy4D.c
+++ b/src/enemy/enemy4D.c
@@ -39,9 +39,9 @@ void sub_0803EB44(Entity* this) {
pEVar1 = CreateProjectileWithParent(this, 0x19, 0);
if (pEVar1 != NULL) {
pEVar1->parent = this;
- this->attachedEntity = pEVar1;
+ this->child = pEVar1;
COLLISION_ON(this);
- this->spriteSettings.b.draw = TRUE;
+ this->spriteSettings.draw = TRUE;
this->animationState = 2;
*((u8*)&this->field_0x7a + 1) = 0;
*(u8*)&this->field_0x7c = 0;
diff --git a/src/enemy/enemyE.c b/src/enemy/enemyE.c
index 9f6a0b6d..6835be88 100644
--- a/src/enemy/enemyE.c
+++ b/src/enemy/enemyE.c
@@ -20,7 +20,7 @@ void nullsub_133(Entity* this) {
void sub_08022FD0(Entity* this) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
sub_08023000(this, 0);
}
diff --git a/src/enemy/fallingBoulder.c b/src/enemy/fallingBoulder.c
index 039c817f..6084d868 100644
--- a/src/enemy/fallingBoulder.c
+++ b/src/enemy/fallingBoulder.c
@@ -32,7 +32,7 @@ void sub_0802C254(Entity* this) {
void sub_0802C258(Entity* this) {
sub_0804A720(this);
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
this->actionDelay = 2;
this->field_0x7a.HWORD = Random() & 0x70;
switch (this->type) {
@@ -45,7 +45,7 @@ void sub_0802C258(Entity* this) {
}
this->field_0x80.HWORD = this->x.HALF.HI;
this->field_0x82.HWORD = this->y.HALF.HI;
- this->height.HALF.HI = -0x10;
+ this->z.HALF.HI = -0x10;
this->collisionLayer = 3;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 2;
@@ -70,7 +70,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E
return;
}
this->field_0x7c.HALF.LO = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
GetNextFrame(this);
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
@@ -113,7 +113,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E
sub_080AEFB4(this);
} else {
sub_0806F69C(this);
- if (this->height.HALF.HI - y > 0x38) {
+ if (this->z.HALF.HI - y > 0x38) {
sub_0802C62C(this);
this->field_0x7a.HWORD = (Random() & 0x7f) | 0x80;
if (this->type == 3) {
@@ -190,7 +190,7 @@ void sub_0802C4B0(Entity* this) {
}
rand = Random() & 7;
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
if (rand & 4) {
if (rand & 3) {
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
@@ -210,7 +210,7 @@ void sub_0802C62C(Entity* this) {
this->action = 1;
this->y.HALF.HI = this->field_0x82.HWORD;
this->x.HALF.HI = this->field_0x80.HWORD;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
COLLISION_OFF(this);
this->field_0x7c.HALF.LO = 0;
}
diff --git a/src/enemy/fireballGuy.c b/src/enemy/fireballGuy.c
index 2103e19f..3ec57bc7 100644
--- a/src/enemy/fireballGuy.c
+++ b/src/enemy/fireballGuy.c
@@ -28,7 +28,7 @@ void sub_080453A4(Entity* this) {
}
void sub_080453BC(Entity* this) {
- if (this->currentHealth && this->cutsceneBeh.HALF.LO != this->currentHealth) {
+ if (this->health && this->cutsceneBeh.HALF.LO != this->health) {
this->action = 2;
} else {
sub_0804AA30(this, gUnk_080D17E8);
@@ -41,9 +41,9 @@ void nullsub_172(void) {
void sub_080453E8(Entity* this) {
this->action = 1;
this->actionDelay = 0;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->speed = 0x80;
- this->cutsceneBeh.HALF.LO = this->currentHealth;
+ this->cutsceneBeh.HALF.LO = this->health;
this->field_0x3c |= 0x10;
sub_0804A720(this);
InitializeAnimation(this, 0);
@@ -77,11 +77,11 @@ void sub_08045454(Entity* this) {
off = gUnk_080D1810;
for (i = 0; i < count; i++) {
ent = entities[i];
- ent->attachedEntity = entities[(i + 1) % count];
+ ent->child = entities[(i + 1) % count];
ent->parent = entities[(i + count - 1) % count];
tmp = 0;
ent->type2 = 1;
- ent->height.HALF.HI = tmp;
+ ent->z.HALF.HI = tmp;
ent->iframes = -0x10;
/* Set MiniFireballGuy offset relative to killed slime. */
@@ -101,7 +101,7 @@ u32 sub_0804A024(Entity*, u32, u32);
void sub_08045524(Entity* this) {
u32 tmp, tmp1, tmp2;
- this->hVelocity = 0x1c000;
+ this->zVelocity = 0x1c000;
tmp = sub_0804A024(this, 1, 8);
if (tmp != 0xff && (Random() & 3) == 0) {
this->actionDelay = Random() & 3;
diff --git a/src/enemy/gibdo.c b/src/enemy/gibdo.c
index 6fc3a27f..59e03862 100644
--- a/src/enemy/gibdo.c
+++ b/src/enemy/gibdo.c
@@ -148,11 +148,11 @@ void sub_08037624(Entity* this) {
void sub_08037690(Entity* this) {
UpdateAnimationSingleFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->field_0x76.HALF.HI = 0x14;
sub_08037794(this);
} else {
- if ((this->frames.all & 1) != 0) {
+ if ((this->frame & 1) != 0) {
this->hitType = 0x27;
ProcessMovement(this);
}
@@ -167,7 +167,7 @@ NONMATCH("asm/non_matching/gibdo/sub_080376D0.inc", void sub_080376D0(Entity* th
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
UpdateAnimationSingleFrame(this);
- x = &this->frames.all;
+ x = &this->frame;
if ((*x & 0x1) != 0) {
if (!(--this->field_0x7c.BYTES.byte0)) {
sub_08037A58(this);
@@ -182,7 +182,7 @@ END_NONMATCH
void sub_0803773C(Entity* this) {
UpdateAnimationSingleFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
sub_08037794(this);
}
}
@@ -396,7 +396,7 @@ NONMATCH("asm/non_matching/gibdo/sub_08037B48.inc", void sub_08037B48(Entity* th
E->spriteOffsetY = 0xf5;
E->parent = this;
}
- this->attachedEntity = E;
+ this->child = E;
}
END_NONMATCH
@@ -409,7 +409,7 @@ NONMATCH("asm/non_matching/gibdo/sub_08037C0C.inc", void sub_08037C0C(Entity* th
this->actionDelay = 0xf;
this->parent = that;
}
- if (this->attachedEntity != 0) {
+ if (this->child != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
diff --git a/src/enemy/gyorgMale.c b/src/enemy/gyorgMale.c
index 6c0fb567..855a66dc 100644
--- a/src/enemy/gyorgMale.c
+++ b/src/enemy/gyorgMale.c
@@ -93,7 +93,7 @@ void (*const gUnk_080D1AFC[8])(Entity*) = { sub_08046898, sub_08046910, sub_0804
void GyorgMale(Entity* this) {
if (this->action) {
- this->spriteSettings.b.draw = this->field_0x7c.BYTES.byte1;
+ this->spriteSettings.draw = this->field_0x7c.BYTES.byte1;
}
gUnk_080D1AFC[this->action](this);
if (this->action != 7) {
@@ -101,9 +101,9 @@ void GyorgMale(Entity* this) {
}
this->animationState = -(this->field_0x78.HWORD >> 8);
sub_08048004(this);
- this->field_0x7c.BYTES.byte1 = this->spriteSettings.b.draw;
- if (this->spriteSettings.b.draw == 1 && (this->y.HALF.HI - gRoomControls.roomScrollY + 0x30) > 0x100u) {
- this->spriteSettings.b.draw = 0;
+ this->field_0x7c.BYTES.byte1 = this->spriteSettings.draw;
+ if (this->spriteSettings.draw == 1 && (this->y.HALF.HI - gRoomControls.roomScrollY + 0x30) > 0x100u) {
+ this->spriteSettings.draw = 0;
}
this->cutsceneBeh.HWORD = gPlayerEntity.x.HALF.HI;
this->field_0x86.HWORD = gPlayerEntity.y.HALF.HI;
@@ -116,11 +116,11 @@ void sub_08046898(Entity* this) {
return;
tmp->type = 1;
tmp->parent = this;
- this->attachedEntity = tmp;
+ this->child = tmp;
this->action = 1;
this->subAction = 0;
this->spriteRendering.b0 = 3;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 2;
this->field_0x3c |= 0x10;
@@ -232,7 +232,7 @@ void (*const gUnk_080D1B38[5])(Entity*) = { sub_08046AE8, sub_08046B18, sub_0804
void sub_08046A9C(Entity* this) {
if (this->animIndex == 1) {
- if (this->frames.all == 1) {
+ if (this->frame == 1) {
InitAnimationForceUpdate(this, 0);
}
}
@@ -315,7 +315,7 @@ void (*const gUnk_080D1B4C[5])(Entity*) = { sub_08046D44, sub_08046D98, sub_0804
void sub_08046CEC(Entity* this) {
if (this->animIndex == 0) {
- if (this->frames.all == 1) {
+ if (this->frame == 1) {
InitAnimationForceUpdate(this, 1);
}
}
@@ -418,7 +418,7 @@ void (*const gUnk_080D1B94[0xA])(Entity*) = { sub_08046FE8, sub_0804702C, sub_08
void sub_08046F64(Entity* this) {
if (this->animIndex == 0) {
- if (this->frames.all == 1) {
+ if (this->frame == 1) {
InitAnimationForceUpdate(this, 1);
}
}
@@ -580,13 +580,13 @@ void (*const gUnk_080D1BC0[7])(Entity*) = { sub_080473B8, sub_080473F0, sub_0804
void sub_0804736C(Entity* this) {
if (this->animIndex == 1) {
- if (this->frames.all == 1) {
+ if (this->frame == 1) {
InitAnimationForceUpdate(this, 0);
}
}
gUnk_080D1BC0[this->subAction](this);
UpdateAnimationSingleFrame(this);
- if (this->currentHealth == 0) {
+ if (this->health == 0) {
this->action = 7;
this->subAction = 0;
}
@@ -827,7 +827,7 @@ void sub_08047914(Entity* this) {
void sub_08047978(Entity* this) {
sub_08047D88(this);
- if (this->currentHealth != 0) {
+ if (this->health != 0) {
if (--this->field_0x70.HALF_U.LO == 0) {
this->field_0x70.HALF.HI = 1;
if (this->type == 0) {
@@ -858,9 +858,9 @@ void sub_08047978(Entity* this) {
this->spriteRendering.b3 = 2;
this->direction = this->animationState;
}
- if (this->currentHealth != 0)
+ if (this->health != 0)
return;
- if (this->attachedEntity->action != 1)
+ if (this->child->action != 1)
return;
this->subAction = 4;
if (this->type == 0) {
@@ -959,18 +959,18 @@ void sub_08047BF0(Entity* this) {
} else {
this->actionDelay--;
if (this->actionDelay == 0x5A) {
- tmp = this->attachedEntity;
- tmp->spriteSettings.b.draw = 0;
+ tmp = this->child;
+ tmp->spriteSettings.draw = 0;
CreateFx(tmp, FX_GIANT_EXPLOSION4, 0);
} else {
if (this->actionDelay == 0x3C) {
- tmp = this->attachedEntity->attachedEntity;
- tmp->spriteSettings.b.draw = 0;
+ tmp = this->child->child;
+ tmp->spriteSettings.draw = 0;
CreateFx(tmp, FX_GIANT_EXPLOSION4, 0);
} else {
if (this->actionDelay == 0x1E) {
- tmp = this->attachedEntity->attachedEntity->attachedEntity;
- tmp->spriteSettings.b.draw = 0;
+ tmp = this->child->child->child;
+ tmp->spriteSettings.draw = 0;
CreateFx(tmp, FX_GIANT_EXPLOSION4, 0);
}
}
@@ -1012,7 +1012,7 @@ void sub_08047D88(Entity* this) {
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x20))
return;
gPlayerState.field_0x14 = 1;
- if (gPlayerEntity.height.HALF.HI != 0)
+ if (gPlayerEntity.z.HALF.HI != 0)
return;
this->field_0x7c.BYTES.byte0 |= 1;
}
@@ -1114,7 +1114,7 @@ void sub_08048004(Entity* this) {
return;
if (this->animIndex == 0) {
COLLISION_OFF(this);
- if (gPlayerEntity.height.HALF.HI != 0)
+ if (gPlayerEntity.z.HALF.HI != 0)
return;
if (!sub_08079F8C())
return;
diff --git a/src/enemy/hangingSeed.c b/src/enemy/hangingSeed.c
index 95593f7b..2b582b57 100644
--- a/src/enemy/hangingSeed.c
+++ b/src/enemy/hangingSeed.c
@@ -27,7 +27,7 @@ void nullsub_7(Entity* this) {
void HangingSeed_Initialize(Entity* this) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->frameIndex = this->type;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 3;
diff --git a/src/enemy/helmasaur.c b/src/enemy/helmasaur.c
index 870831bc..0bb1c1c4 100644
--- a/src/enemy/helmasaur.c
+++ b/src/enemy/helmasaur.c
@@ -89,7 +89,7 @@ void sub_0802BCA8(Entity* this) {
this->action = 7;
this->actionDelay = 0x5a;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->hitType = 0x19;
this->field_0x3a = this->field_0x3a & 0xfb;
this->field_0x1c = 0x12;
@@ -125,7 +125,7 @@ void sub_0802BD28(Entity* this) {
COLLISION_ON(this);
this->field_0x3a &= ~0x4;
} else {
- this->currentHealth = 0;
+ this->health = 0;
}
}
@@ -284,7 +284,7 @@ void sub_0802BFE0(Entity* this) {
}
void sub_0802BFF4(Entity* this) {
- this->spriteSettings.b.draw ^= 1;
+ this->spriteSettings.draw ^= 1;
if (--this->actionDelay == 0) {
DeleteEntity(this);
}
@@ -369,7 +369,7 @@ void sub_0802C1CC(Entity* this) {
void sub_0802C218(Entity* this) {
this->action = 6;
this->speed = 0xe0;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
}
// clang-format off
diff --git a/src/enemy/keaton.c b/src/enemy/keaton.c
index d1a41424..0c9adb33 100644
--- a/src/enemy/keaton.c
+++ b/src/enemy/keaton.c
@@ -82,7 +82,7 @@ void sub_0803248C(Entity* this) {
void sub_080324CC(Entity* this) {
if (sub_080325E8(this) == 0) {
UpdateAnimationSingleFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
sub_080326FC(this);
sub_08032740(this);
}
@@ -118,7 +118,7 @@ void sub_080324FC(Entity* this) {
}
void sub_08032574(Entity* this) {
- if (this->attachedEntity && (this->attachedEntity->bitfield & 0x80)) {
+ if (this->child && (this->child->bitfield & 0x80)) {
sub_0803275C(this);
return;
}
@@ -144,10 +144,10 @@ void sub_080325C4(Entity* this) {
u32 sub_080325E8(Entity* this) {
if (((sub_08049FA0(this) != 0) && (sub_08049FDC(this, 1) != 0)) &&
(sub_080041A0(this, gUnk_020000B0, 0x68, 0x40) != 0)) {
- if (((GetFacingDirection(this, gUnk_020000B0) - (DirectionRound(this->frames.all)) + 2) & 0x1F) < 5) {
+ if (((GetFacingDirection(this, gUnk_020000B0) - (DirectionRound(this->frame)) + 2) & 0x1F) < 5) {
this->action = 3;
this->actionDelay = 0xC;
- this->direction = DirectionRound(this->frames.all);
+ this->direction = DirectionRound(this->frame);
return 1;
}
}
@@ -236,13 +236,13 @@ void sub_080327C8(Entity* this) {
child = CreateProjectileWithParent(this, 11, 0);
if (child != NULL) {
child->parent = this;
- this->attachedEntity = child;
+ this->child = child;
}
}
void sub_080327E0(Entity* this) {
- if (this->attachedEntity != NULL) {
- this->attachedEntity->parent = NULL;
- this->attachedEntity = NULL;
+ if (this->child != NULL) {
+ this->child->parent = NULL;
+ this->child = NULL;
}
}
diff --git a/src/enemy/keese.c b/src/enemy/keese.c
index 26c1a938..92d3ff86 100644
--- a/src/enemy/keese.c
+++ b/src/enemy/keese.c
@@ -59,7 +59,7 @@ void Keese_Initialize(Entity* this) {
sub_0804A720(this);
if (this->type != 0) {
this->spritePriority.b1 = 1;
- this->height.HALF.HI = -0x10;
+ this->z.HALF.HI = -0x10;
}
this->direction = Random() & 0x1f;
this->field_0x1c = 1;
@@ -77,12 +77,12 @@ void Keese_Fly(Entity* this) {
this->field_0x7a.HWORD--;
}
GetNextFrame(this);
- if ((this->frames.b.f3) != 0) {
+ if (this->frame & 0x80) {
sub_08021F24(this);
} else {
sub_080AEFB4(this);
}
- this->spriteOffsetY = gKeeseSpriteOffsets[this->frames.all];
+ this->spriteOffsetY = gKeeseSpriteOffsets[this->frame];
}
void Keese_Rest(Entity* this) {
diff --git a/src/enemy/lakitu.c b/src/enemy/lakitu.c
index 91798d2e..d96950d7 100644
--- a/src/enemy/lakitu.c
+++ b/src/enemy/lakitu.c
@@ -57,7 +57,7 @@ void Lakitu_DoAction(Entity* this) {
void sub_0803C784(Entity* this) {
if ((this->bitfield & 0x7f) == 0x1d) {
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
sub_0803CBAC(this);
} else {
@@ -104,7 +104,7 @@ void sub_0803C844(Entity* this) {
}
void sub_0803C850(Entity* this) {
- Entity* cloud = this->attachedEntity;
+ Entity* cloud = this->child;
if (cloud != NULL) {
cloud->spriteOffsetX = this->spriteOffsetX;
}
@@ -114,7 +114,7 @@ void sub_0803C850(Entity* this) {
void sub_0803C86C(Entity* this) {
sub_0803CBAC(this);
- this->attachedEntity = NULL;
+ this->child = NULL;
}
void Lakitu_Initialize(Entity* this) {
@@ -124,13 +124,13 @@ void Lakitu_Initialize(Entity* this) {
}
cloud->parent = this;
- this->attachedEntity = cloud;
+ this->child = cloud;
sub_0804A720(this);
this->action = HIDDEN;
- this->height.HALF.HI = -2;
+ this->z.HALF.HI = -2;
this->spriteOffsetY = 0xff;
@@ -143,14 +143,14 @@ void Lakitu_Hide(Entity* this) {
if (sub_0803CA4C(this)) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
}
void Lakitu_EndHide(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
this->action = IDLE;
this->actionDelay = 0x3c;
@@ -178,9 +178,9 @@ void Lakitu_Idle(Entity* this) {
void Lakitu_BeginHide(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.b.f3 != 0) {
+ if (this->frame & 0x80) {
this->action = 1;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
InitAnimationForceUpdate(this, this->animationState);
}
@@ -189,7 +189,7 @@ void Lakitu_BeginHide(Entity* this) {
void Lakitu_Lightning(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (this->frames.b.f3 == 0) {
+ if (!(this->frame & 0x80)) {
return;
}
@@ -207,7 +207,7 @@ void Lakitu_Lightning(Entity* this) {
this->field_0x78.HALF.HI = FALSE;
- InitAnimationForceUpdate(this->attachedEntity, this->animationState);
+ InitAnimationForceUpdate(this->child, this->animationState);
}
}
@@ -259,7 +259,7 @@ void sub_0803CA84(Entity* this, u32 unkParameter) {
this->animationState = altAnimState;
InitAnimationForceUpdate(this, altAnimState + unkParameter);
- InitAnimationForceUpdate(this->attachedEntity, altAnimState);
+ InitAnimationForceUpdate(this->child, altAnimState);
}
}
}
@@ -284,7 +284,7 @@ bool32 sub_0803CB04(Entity* this) {
sub_0803CB34(this);
this->field_0x78.HALF.HI = delay;
- InitAnimationForceUpdate(this->attachedEntity, this->animationState + 4);
+ InitAnimationForceUpdate(this->child, this->animationState + 4);
returnValue = 1;
}
@@ -322,14 +322,14 @@ void Lakitu_SpawnLightning(Entity* this) {
void sub_0803CBAC(Entity* this) {
Entity* cloud;
- cloud = this->attachedEntity;
+ cloud = this->child;
if (cloud != NULL) {
cloud->flags |= 0x80;
cloud->hitType = 0x43;
}
this->action = CLOUDLESS;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->spritePriority.b1 = 1;
@@ -344,16 +344,16 @@ void sub_0803CC08(Entity* this) {
Entity* cloud;
Entity* fx;
- cloud = this->attachedEntity;
+ cloud = this->child;
if (cloud == NULL) {
return;
}
- if ((u32)(cloud->height.HALF.HI - this->height.HALF.HI) > 2) {
+ if ((u32)(cloud->z.HALF.HI - this->z.HALF.HI) > 2) {
return;
}
- if (this->hVelocity >= 0) {
+ if (this->zVelocity >= 0) {
return;
}
@@ -385,7 +385,7 @@ void sub_0803CC08(Entity* this) {
fx->y.HALF.HI -= 6;
}
- this->attachedEntity = NULL;
+ this->child = NULL;
DeleteEntity(cloud);
}
diff --git a/src/enemy/lakituCloud.c b/src/enemy/lakituCloud.c
index 4ace44e2..f847b0bd 100644
--- a/src/enemy/lakituCloud.c
+++ b/src/enemy/lakituCloud.c
@@ -65,11 +65,11 @@ void sub_0803CD6C(Entity* this) {
Entity* lakitu;
this->action = 1;
- this->height.HALF.HI = -2;
+ this->z.HALF.HI = -2;
// Set parent to lakitu
lakitu = GetCurrentRoomProperty(this->type);
- this->attachedEntity = lakitu;
+ this->child = lakitu;
this->parent = lakitu;
this->field_0x78.HWORD = this->x.HALF.HI;
@@ -96,9 +96,9 @@ void sub_0803CDD8(Entity* this) {
u8 one;
u8 draw;
- draw = this->spriteSettings.b.draw;
+ draw = this->spriteSettings.draw;
one = 1;
- this->spriteSettings.b.draw = draw ^ one;
+ this->spriteSettings.draw = draw ^ one;
this->actionDelay--;
@@ -107,14 +107,14 @@ void sub_0803CDD8(Entity* this) {
COLLISION_ON(this);
- this->spriteSettings.b.draw = one;
+ this->spriteSettings.draw = one;
}
}
void sub_0803CE14(Entity* this) {
u8 direction;
- sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74.HWORD);
+ sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
direction = this->direction;
if (direction & 0x80) {
@@ -139,7 +139,7 @@ void sub_0803CE3C(Entity* this) {
this->x.HALF.HI = this->field_0x78.HWORD;
this->y.HALF.HI = this->field_0x7a.HWORD;
- this->attachedEntity = this->parent;
+ this->child = this->parent;
sub_0803CE14(this);
}
diff --git a/src/enemy/leever.c b/src/enemy/leever.c
index 4bdb53c8..d5b8e3de 100644
--- a/src/enemy/leever.c
+++ b/src/enemy/leever.c
@@ -69,7 +69,7 @@ void Leever_Idle(Entity* this) {
if (--this->actionDelay == 0) {
if (Leever_PlayerInRange(this, Random() & 0x1f)) {
this->action = 2;
- this->spriteSettings.b.draw = TRUE;
+ this->spriteSettings.draw = TRUE;
this->direction = (GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & 0x1f;
InitializeAnimation(this, LeeverAnimation_DigUp);
UpdateSpriteForCollisionLayer(this);
@@ -82,7 +82,7 @@ void Leever_Idle(Entity* this) {
void Leever_DigUp(Entity* this) {
GetNextFrame(this);
- if (this->frames.b.f3 != 0) {
+ if (this->frame & 0x80) {
this->action = 3;
if (this->type == LeeverForm_Red) {
this->field_0x74.HWORD = 180;
@@ -90,8 +90,8 @@ void Leever_DigUp(Entity* this) {
this->field_0x74.HWORD = 110;
}
InitializeAnimation(this, LeeverAnimation_Attack);
- } else if (this->frames.b.f0 != 0) {
- this->frames.all &= 0xfe;
+ } else if ((this->frame & 1) != 0) {
+ this->frame &= 0xfe;
COLLISION_ON(this);
}
}
@@ -110,10 +110,10 @@ void Leever_Attack(Entity* this) {
void Leever_DigDown(Entity* this) {
Leever_Move(this);
GetNextFrame(this);
- if ((this->frames.b.f3) != 0) {
+ if (this->frame & 0x80) {
this->action = 1;
this->actionDelay = 0xf0;
- this->spriteSettings.b.draw = FALSE;
+ this->spriteSettings.draw = FALSE;
}
}
@@ -167,7 +167,7 @@ void Leever_Move(Entity* this) {
this->field_0x74.HWORD = 1;
}
- this->speed = (this->frames.all & 0xf) * 0x20;
+ this->speed = (this->frame & 0xf) * 0x20;
if (this->type == LeeverForm_Red) {
if ((this->field_0xf++ & 0xf) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
diff --git a/src/enemy/likeLike.c b/src/enemy/likeLike.c
index 54d0852f..0eadf657 100644
--- a/src/enemy/likeLike.c
+++ b/src/enemy/likeLike.c
@@ -45,7 +45,7 @@ void sub_08027DA4(Entity* this) {
}
}
- if (this->currentHealth == 0) {
+ if (this->health == 0) {
this->actionDelay = 0x20;
}
@@ -74,19 +74,19 @@ void sub_08027E70(Entity* this) {
switch (this->type) {
case 0:
this->action = 3;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
COLLISION_OFF(this);
this->actionDelay = 0;
break;
case 1:
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->actionDelay = 8;
InitializeAnimation(this, 1);
break;
case 2:
this->action = 1;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->actionDelay = 0;
this->hitType = 1;
InitializeAnimation(this, 0);
@@ -132,7 +132,7 @@ void nullsub_12(Entity* this) {
void sub_08027F84(Entity* this) {
if (sub_08049FDC(this, 1)) {
this->action = 5;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 0);
CreateDust(this);
}
@@ -149,7 +149,7 @@ void sub_08027FB4(Entity* this) {
void sub_08027FE0(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
this->action = 1;
COLLISION_ON(this);
this->direction = sub_08049F84(this, 1);
@@ -161,9 +161,9 @@ void sub_08027FE0(Entity* this) {
void sub_0802802C(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
this->action = 3;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->direction = 0;
this->actionDelay = 0;
CreateDust(this);
@@ -209,11 +209,11 @@ NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity*
gPlayerState.field_0xa = 0;
gPlayerState.flags &= 0xffffffef;
gPlayerEntity.flags |= 0x80;
- gPlayerEntity.hVelocity = 0x18000;
+ gPlayerEntity.zVelocity = 0x18000;
gPlayerEntity.iframes = -60;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
- gPlayerEntity.height.HALF.HI = gPlayerEntity.spriteOffsetY;
+ gPlayerEntity.z.HALF.HI = gPlayerEntity.spriteOffsetY;
gPlayerEntity.spriteOffsetY = 0;
this->action = 4;
this->actionDelay = 0x50;
diff --git a/src/enemy/madderpillar.c b/src/enemy/madderpillar.c
index 314b28fc..fd8d170a 100644
--- a/src/enemy/madderpillar.c
+++ b/src/enemy/madderpillar.c
@@ -59,7 +59,7 @@ void sub_080298A4(Entity* this) {
this->field_0x76.HALF.HI = 0;
sub_0801D2B4(this, 0x7f);
EnqueueSFX(0xfe);
- this->attachedEntity->action = 2;
+ this->child->action = 2;
break;
}
}
@@ -86,33 +86,33 @@ void sub_0802999C(Entity* this) {
ent1 = CreateEnemy(MADDERPILLAR, 1);
ent1->parent = this;
PositionRelative(this, ent1, 0, 5);
- this->attachedEntity = ent1;
+ this->child = ent1;
ent2 = CreateEnemy(MADDERPILLAR, 2);
ent2->parent = this;
PositionRelative(this, ent2, 0, 4);
- ent1->attachedEntity = ent2;
+ ent1->child = ent2;
ent3 = CreateEnemy(MADDERPILLAR, 3);
ent3->parent = this;
PositionRelative(this, ent3, 0, 3);
- ent2->attachedEntity = ent3;
+ ent2->child = ent3;
ent4 = CreateEnemy(MADDERPILLAR, 4);
ent4->parent = this;
PositionRelative(this, ent4, 0, 2);
- ent3->attachedEntity = ent4;
+ ent3->child = ent4;
ent5 = CreateEnemy(MADDERPILLAR, 5);
ent5->parent = this;
PositionRelative(this, ent5, 0, 1);
- ent4->attachedEntity = ent5;
+ ent4->child = ent5;
ent6 = CreateEnemy(MADDERPILLAR, 6);
- ent6->attachedEntity = this;
+ ent6->child = this;
ent6->parent = this;
PositionRelative(this, ent6, 0, 0);
- ent5->attachedEntity = ent6;
+ ent5->child = ent6;
this->action = 1;
COLLISION_ON(this);
@@ -179,7 +179,7 @@ void sub_08029B2C(Entity* this) {
void sub_08029B90(Entity* this) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
sub_0802A058(this);
if (this->type < 2) {
InitializeAnimation(this, 0);
@@ -211,7 +211,7 @@ void sub_08029C08(Entity* this) {
this->action = 3;
this->actionDelay = gUnk_080CCDA0[this->type];
this->hitType = 0x6b;
- this->attachedEntity->action = 2;
+ this->child->action = 2;
}
void sub_08029C2C(Entity* this) {
@@ -251,7 +251,7 @@ void sub_08029C98(Entity* this) {
void sub_08029CCC(Entity* this) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
sub_0802A058(this);
InitializeAnimation(this, 8);
}
@@ -276,7 +276,7 @@ void sub_08029D14(Entity* this) {
}
} else {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 4;
this->actionDelay = 0x78;
this->hitType = 0x6c;
@@ -298,7 +298,7 @@ void sub_08029D78(Entity* this) {
void sub_08029DAC(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 6;
this->parent->field_0x76.HALF.HI = 1;
InitializeAnimation(this, this->animationState + 8);
@@ -378,7 +378,7 @@ bool32 sub_08029F48(Entity* this) {
}
void sub_08029FB4(Entity* this, u32 x, u32 y) {
- u8* dst = (u8*)&this->attachedEntity->field_0x78;
+ u8* dst = (u8*)&this->child->field_0x78;
s32 unk = this->parent->field_0x7c.BYTES.byte2;
u8 idx = unk % 0xe;
dst[idx] = ((x + 8) & 0xf) | (((y + 8) & 0xf) << 4);
@@ -458,18 +458,18 @@ void sub_0802A098(Entity* this) {
}
void sub_0802A0F8(Entity* this) {
- if (this->currentHealth != 0) {
+ if (this->health != 0) {
if ((this->bitfield & 0x80) && this->iframes != 0) {
Entity* ent = this;
u32 i;
for (i = 0; i < 6; i++) {
- ent = ent->attachedEntity;
+ ent = ent->child;
ent->iframes = this->iframes;
}
}
} else {
this->parent->flags &= ~0x80;
- this->parent->currentHealth = 0;
+ this->parent->health = 0;
this->parent->field_0xf = 0x69;
}
}
@@ -477,7 +477,7 @@ void sub_0802A0F8(Entity* this) {
bool32 sub_0802A14C(Entity* this) {
u32 ret = FALSE;
- if (this->parent->currentHealth == 0 || this->field_0x86.HALF.LO) {
+ if (this->parent->health == 0 || this->field_0x86.HALF.LO) {
ret = TRUE;
} else {
ret = FALSE;
diff --git a/src/enemy/mazaalBracelet.c b/src/enemy/mazaalBracelet.c
index 0437d6f2..acccbab0 100644
--- a/src/enemy/mazaalBracelet.c
+++ b/src/enemy/mazaalBracelet.c
@@ -147,17 +147,17 @@ NONMATCH("asm/non_matching/mazaal/sub_0803A188.inc", void sub_0803A188(Entity* t
pEVar3 = this->parent;
pEVar3->field_0x7c.BYTES.byte1 = pEVar3->field_0x7c.BYTES.byte1 | (this->type == 0 ? 1 : 2);
pEVar3->field_0x80.HALF.LO = (this->type == 0 ? 1 : 2) | pEVar3->field_0x80.HALF.LO;
- this->attachedEntity->iframes = this->iframes;
+ this->child->iframes = this->iframes;
entity74 = *(Entity**)&this->field_0x74;
entity74->iframes = this->iframes;
SoundReq(SFX_BOSS_HIT);
}
} else {
- this->attachedEntity->iframes = this->iframes;
+ this->child->iframes = this->iframes;
entity74 = *(Entity**)&this->field_0x74;
entity74->iframes = this->iframes;
InitializeAnimation(this, 0x18);
- InitAnimationForceUpdate(this->attachedEntity, 9);
+ InitAnimationForceUpdate(this->child, 9);
SoundReq(SFX_BOSS_HIT);
}
}
@@ -180,32 +180,32 @@ void sub_0803A274(Entity* this) {
if (this->type == 0) {
pEVar1 = CreateEnemy(MAZAAL_HAND, 0);
pEVar1->parent = this;
- this->attachedEntity = pEVar1;
+ this->child = pEVar1;
pEVar1 = CreateEnemy(MAZAAL_BRACELET, 2);
pEVar1->parent = this;
*(Entity**)&this->field_0x74 = pEVar1;
pEVar1 = CreateObject(OBJECT_7E, 1, 0);
pEVar1->parent = this;
- pEVar1->attachedEntity = this->attachedEntity;
+ pEVar1->child = this->child;
PositionRelative(this->parent, this, 0x100000, 0x200000);
} else {
pEVar1 = CreateEnemy(MAZAAL_HAND, 1);
pEVar1->parent = this;
- this->attachedEntity = pEVar1;
+ this->child = pEVar1;
pEVar1 = CreateEnemy(MAZAAL_BRACELET, 3);
pEVar1->parent = this;
*(Entity**)&this->field_0x74 = pEVar1;
pEVar1 = CreateObject(OBJECT_7E, 2, 0);
pEVar1->parent = this;
- pEVar1->attachedEntity = this->attachedEntity;
- this->spriteSettings.b.flipX = 1;
+ pEVar1->child = this->child;
+ this->spriteSettings.flipX = 1;
PositionRelative(this->parent, this, -0x100000, 0x200000);
}
if (gScreenTransition.field_0x38 != 0) {
this->action = 3;
COLLISION_ON(this);
- this->spriteSettings.b.draw = 1;
- this->attachedEntity->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
+ this->child->spriteSettings.draw = 1;
InitializeAnimation(this, 0x10);
} else {
this->action = 1;
@@ -222,25 +222,25 @@ void sub_0803A364(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
switch (this->subAction & 0x7f) {
case 0:
case 2:
break;
case 1:
this->subAction = 2;
- pEVar3 = this->attachedEntity;
- pEVar3->spriteSettings.b.draw = 1;
+ pEVar3 = this->child;
+ pEVar3->spriteSettings.draw = 1;
pEVar3->spriteRendering.alphaBlend = 1;
break;
case 3:
this->subAction = 4;
- this->spriteSettings.b.draw = 1;
- this->attachedEntity->spriteRendering.alphaBlend = 0;
+ this->spriteSettings.draw = 1;
+ this->child->spriteRendering.alphaBlend = 0;
break;
case 4:
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->subAction = 5;
}
break;
@@ -263,16 +263,16 @@ void sub_0803A364(Entity* this) {
break;
case 7:
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->subAction = 8;
- this->spriteSettings.b.draw = 0;
- InitAnimationForceUpdate(this->attachedEntity, 8);
+ this->spriteSettings.draw = 0;
+ InitAnimationForceUpdate(this->child, 8);
SoundReq(SFX_16E);
}
break;
case 8:
sub_0803B55C(this);
- if ((this->attachedEntity->frames.all & 0x80) == 0) {
+ if ((this->child->frame & 0x80) == 0) {
return;
}
uVar1 = 9;
@@ -283,20 +283,20 @@ void sub_0803A364(Entity* this) {
this->actionDelay--;
if (this->actionDelay == 0) {
this->subAction = 10;
- InitAnimationForceUpdate(this->attachedEntity, 6);
+ InitAnimationForceUpdate(this->child, 6);
}
break;
case 10:
sub_0803B55C(this);
- if ((this->attachedEntity->frames.all & 0x80) != 0) {
+ if ((this->child->frame & 0x80) != 0) {
this->subAction = 0xb;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 4);
}
break;
case 0xb:
GetNextFrame(this);
- if ((this->frames.all & 0x80) == 0) {
+ if ((this->frame & 0x80) == 0) {
return;
}
if (this->type2 != 0) {
@@ -327,7 +327,7 @@ void sub_0803A548(Entity* this) {
UpdateAnimationSingleFrame(this);
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (sub_0803B4E4(this) == 0) {
sub_0806F69C(this);
}
@@ -339,7 +339,7 @@ void sub_0803A58C(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (sub_0803B4E4(this) != 0) {
sub_0803B59C(this);
} else {
@@ -355,7 +355,7 @@ void sub_0803A5D0(Entity* this) {
COLLISION_OFF(this);
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
InitializeAnimation(this, 5);
}
@@ -365,12 +365,12 @@ void sub_0803A60C(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 6;
- this->spriteSettings.b.draw = 0;
- InitAnimationForceUpdate(this->attachedEntity, 8);
+ this->spriteSettings.draw = 0;
+ InitAnimationForceUpdate(this->child, 8);
}
}
@@ -381,10 +381,10 @@ void sub_0803A660(Entity* this) {
s8* ptr;
u32 index;
- pbVar3 = &this->attachedEntity->frames.all;
+ pbVar3 = &this->child->frame;
if ((*pbVar3 & 0x80) != 0) {
- if (this->height.HALF.HI > -0x50) {
- this->height.HALF.HI = this->height.HALF.HI - 2;
+ if (this->z.HALF.HI > -0x50) {
+ this->z.HALF.HI = this->z.HALF.HI - 2;
} else {
this->action = 7;
this->actionDelay = 0;
@@ -400,7 +400,7 @@ void sub_0803A660(Entity* this) {
}
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
}
}
@@ -430,10 +430,10 @@ void sub_0803A720(Entity* this) {
void sub_0803A740(Entity* this) {
u16 height;
- height = this->height.HALF.HI + 4;
- this->height.HALF.HI += 4;
+ height = this->z.HALF.HI + 4;
+ this->z.HALF.HI += 4;
if (-1 < height * 0x10000) {
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
this->action = 10;
this->actionDelay = 10;
this->parent->field_0x7c.BYTES.byte1 |= 0x40;
@@ -454,8 +454,8 @@ void sub_0803A780(Entity* this) {
}
void sub_0803A7AC(Entity* this) {
- if (this->height.HALF.HI > -6) {
- this->height.HALF.HI--;
+ if (this->z.HALF.HI > -6) {
+ this->z.HALF.HI--;
} else {
this->action = 0xc;
}
@@ -467,10 +467,10 @@ void sub_0803A7CC(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (sub_0803B4E4(this)) {
this->action = 0xd;
- InitAnimationForceUpdate(this->attachedEntity, 6);
+ InitAnimationForceUpdate(this->child, 6);
} else {
sub_0806F69C(this);
}
@@ -482,11 +482,11 @@ void sub_0803A814(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
sub_0803B55C(this);
- if ((this->attachedEntity->frames.all & 0x80) != 0) {
+ if ((this->child->frame & 0x80) != 0) {
this->action = 0xe;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 4);
}
}
@@ -497,9 +497,9 @@ void sub_0803A86C(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
COLLISION_ON(this);
sub_0803B59C(this);
}
@@ -516,9 +516,9 @@ void sub_0803A8B8(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
InitializeAnimation(this, 6);
- InitAnimationForceUpdate(this->attachedEntity, 1);
+ InitAnimationForceUpdate(this->child, 1);
SoundReq(SFX_153);
}
@@ -528,7 +528,7 @@ void sub_0803A90C(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
GetNextFrame(this);
sub_0803B55C(this);
sub_0806F69C(this);
@@ -538,7 +538,7 @@ void sub_0803A90C(Entity* this) {
this->direction = this->type * 0x10 + 8;
this->speed = 0x200;
InitializeAnimation(this, 7);
- InitAnimationForceUpdate(this->attachedEntity, 2);
+ InitAnimationForceUpdate(this->child, 2);
}
}
@@ -548,7 +548,7 @@ void sub_0803A978(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
GetNextFrame(this);
sub_0803B55C(this);
if ((++this->actionDelay & 3) == 0) {
@@ -561,7 +561,7 @@ void sub_0803A978(Entity* this) {
COLLISION_OFF(this);
*(u8*)(*(int*)&this->field_0x74 + 0x10) &= 0x7f;
InitializeAnimation(this, 8);
- InitAnimationForceUpdate(this->attachedEntity, 3);
+ InitAnimationForceUpdate(this->child, 3);
}
}
@@ -572,7 +572,7 @@ void sub_0803AA00(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (sub_0803B870(this) == 0) {
direction = (this->type ^ 1) * 0x10 + 8;
if ((++this->actionDelay & 3) == 0) {
@@ -581,10 +581,10 @@ void sub_0803AA00(Entity* this) {
sub_0806F69C(this);
if ((this->direction == direction) || (this->y.HALF.HI >= gPlayerEntity.y.HALF.HI)) {
this->action = 0x13;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->direction = direction;
this->field_0x80.HWORD = gPlayerEntity.x.HALF.HI;
- InitAnimationForceUpdate(this->attachedEntity, 4);
+ InitAnimationForceUpdate(this->child, 4);
}
}
}
@@ -596,7 +596,7 @@ NONMATCH("asm/non_matching/mazaal/sub_0803AA98.inc", void sub_0803AA98(Entity* t
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (sub_0803B870(this) == 0) {
sub_0806F69C(this);
if (sub_0803B6F4(this) != 0) {
@@ -604,7 +604,7 @@ NONMATCH("asm/non_matching/mazaal/sub_0803AA98.inc", void sub_0803AA98(Entity* t
this->speed = 0x40;
InitializeAnimation(this, 10);
(*(Entity**)&this->field_0x74)->flags |= 0x80;
- temp = this->attachedEntity;
+ temp = this->child;
temp->hitType = 0x13;
InitAnimationForceUpdate(temp, 5);
SoundReq(SFX_16E);
@@ -619,10 +619,10 @@ void sub_0803AB10(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
sub_0806F69C(this);
sub_0803B55C(this);
- if ((this->attachedEntity->frames.all & 0x80) != 0) {
+ if ((this->child->frame & 0x80) != 0) {
this->action = 0x15;
this->actionDelay = 0xf;
}
@@ -634,12 +634,12 @@ void sub_0803AB5C(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (--this->actionDelay == 0) {
this->action = 0x16;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 0xb);
- InitAnimationForceUpdate(this->attachedEntity, 6);
+ InitAnimationForceUpdate(this->child, 6);
}
}
@@ -649,15 +649,15 @@ void sub_0803ABB4(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
GetNextFrame(this);
sub_0803B55C(this);
- if ((this->attachedEntity->frames.all & 0x80) != 0) {
+ if ((this->child->frame & 0x80) != 0) {
this->action = 0x17;
COLLISION_ON(this);
this->speed = 0x180;
InitializeAnimation(this, 0x10);
- InitAnimationForceUpdate(this->attachedEntity, 0);
+ InitAnimationForceUpdate(this->child, 0);
}
}
@@ -667,7 +667,7 @@ void sub_0803AC1C(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (sub_0803B4E4(this)) {
sub_0803B59C(this);
} else {
@@ -681,7 +681,7 @@ void sub_0803AC60(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
GetNextFrame(this);
if (!this->actionDelay) {
if (sub_0803B4E4(this) != 0) {
@@ -707,14 +707,14 @@ void sub_0803ACC0(Entity* this) {
}
break;
case 1:
- if (--this->height.HALF.HI * 0x10000 >> 0x10 < -0x20) {
+ if (--this->z.HALF.HI * 0x10000 >> 0x10 < -0x20) {
this->subAction = 2;
}
break;
case 2:
- uVar2 = this->height.HALF.HI += 4;
+ uVar2 = this->z.HALF.HI += 4;
if (-1 < (uVar2 * 0x10000)) {
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
this->actionDelay = 0xc;
this->subAction = 3;
sub_08080964(8, 0);
@@ -728,15 +728,15 @@ void sub_0803ACC0(Entity* this) {
}
break;
case 4:
- uVar2 = this->height.HALF.HI -= 2;
+ uVar2 = this->z.HALF.HI -= 2;
if (uVar2 * 0x10000 >> 0x10 < -0x28) {
this->subAction = 5;
}
break;
case 5:
- uVar2 = this->height.HALF.HI += 4;
+ uVar2 = this->z.HALF.HI += 4;
if (-1 < (uVar2 * 0x10000)) {
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
this->action = 0x1a;
this->actionDelay = 0x3c;
sub_08080964(0x1e, 0);
@@ -752,10 +752,10 @@ void sub_0803ACC0(Entity* this) {
void sub_0803ADAC(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 0x16;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
(*(Entity**)&this->field_0x74)->flags |= 0x80;
InitializeAnimation(this, 0xb);
- InitAnimationForceUpdate(this->attachedEntity, 6);
+ InitAnimationForceUpdate(this->child, 6);
sub_0803B798();
} else {
sub_0803B824(this);
@@ -768,13 +768,13 @@ void sub_0803ADF4(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
UpdateAnimationSingleFrame(this);
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 0x1c;
this->actionDelay = 0x1e;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
}
@@ -784,11 +784,11 @@ void sub_0803AE48(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
UpdateAnimationSingleFrame(this);
if (((this->actionDelay == 0) || (--this->actionDelay == 0)) && ((this->parent->field_0x7c.BYTES.byte1 & 3) != 0)) {
this->action = 0x1d;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 4);
} else {
if (sub_0803B4E4(this) == 0) {
@@ -803,10 +803,10 @@ void sub_0803AEC4(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
UpdateAnimationSingleFrame(this);
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
COLLISION_ON(this);
sub_0803B59C(this);
}
@@ -816,21 +816,21 @@ void sub_0803AF18(Entity* this) {
this->action = 0x1f;
COLLISION_OFF(this);
InitializeAnimation(this, 5);
- this->height.HALF.HI = gUnk_080CED6C[(this->parent->field_0xf >> 4) & 7] + 4;
+ this->z.HALF.HI = gUnk_080CED6C[(this->parent->field_0xf >> 4) & 7] + 4;
}
void sub_0803AF50(Entity* this) {
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 0x20;
- this->spriteSettings.b.draw = 0;
- InitAnimationForceUpdate(this->attachedEntity, 8);
+ this->spriteSettings.draw = 0;
+ InitAnimationForceUpdate(this->child, 8);
}
}
void sub_0803AF7C(Entity* this) {
sub_0803B55C(this);
- if ((this->attachedEntity->frames.all & 0x80) != 0) {
+ if ((this->child->frame & 0x80) != 0) {
this->action = 0x21;
this->actionDelay = 0xf;
}
@@ -840,8 +840,8 @@ void sub_0803AF9C(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
- if (-0x20 < this->height.HALF.HI) {
- this->height.HALF.HI -= 2;
+ if (-0x20 < this->z.HALF.HI) {
+ this->z.HALF.HI -= 2;
} else {
this->action = 0x22;
this->actionDelay = 10;
@@ -856,13 +856,13 @@ void sub_0803AFC8(Entity* this) {
}
void sub_0803AFE0(Entity* this) {
- if (this->height.HALF.HI < 0) {
- this->height.HALF.HI += 4;
+ if (this->z.HALF.HI < 0) {
+ this->z.HALF.HI += 4;
} else {
this->action = 0x24;
this->actionDelay = 0xf0;
*(u8*)&this->cutsceneBeh = 3;
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
sub_08080964(0xa0, 0);
SoundReq(SFX_158);
}
@@ -879,11 +879,11 @@ void sub_0803B01C(Entity* this) {
}
void sub_0803B04C(Entity* this) {
- if (this->height.HALF.HI > -6) {
- this->height.HALF.HI--;
+ if (this->z.HALF.HI > -6) {
+ this->z.HALF.HI--;
} else {
this->action = 0x26;
- InitAnimationForceUpdate(this->attachedEntity, 6);
+ InitAnimationForceUpdate(this->child, 6);
}
}
@@ -893,20 +893,20 @@ void sub_0803B074(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
sub_0803B55C(this);
- if ((this->attachedEntity->frames.all & 0x80) != 0) {
+ if ((this->child->frame & 0x80) != 0) {
this->action = 0x27;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 4);
- InitAnimationForceUpdate(this->attachedEntity, 0);
+ InitAnimationForceUpdate(this->child, 0);
}
}
void sub_0803B0D4(Entity* this) {
UpdateAnimationSingleFrame(this);
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
COLLISION_ON(this);
sub_0803B59C(this);
}
@@ -916,7 +916,7 @@ void sub_0803B100(Entity* this) {
Entity* temp;
this->action = 0x29;
- this->hVelocity = 0x14000;
+ this->zVelocity = 0x14000;
if (this->type == 0) {
this->hitbox = &gUnk_080FD364;
} else {
@@ -925,12 +925,12 @@ void sub_0803B100(Entity* this) {
temp = *(Entity**)&this->field_0x74;
temp->action = 3;
temp->field_0x74.HALF.LO = 0x20;
- InitAnimationForceUpdate(this->attachedEntity, 9);
+ InitAnimationForceUpdate(this->child, 9);
SoundReq(SFX_14F);
}
void sub_0803B144(Entity* this) {
- UpdateAnimationSingleFrame(this->attachedEntity);
+ UpdateAnimationSingleFrame(this->child);
if (sub_08003FC4(this, 0x2000) == 0) {
this->action = 0x2a;
InitializeAnimation(this, 0x16);
@@ -941,11 +941,11 @@ void sub_0803B144(Entity* this) {
void sub_0803B17C(Entity* this) {
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 0x2b;
COLLISION_ON(this);
this->hitType = 0x18;
- this->currentHealth = 0xff;
+ this->health = 0xff;
this->field_0x7c.HALF.HI = 600;
}
}
@@ -954,14 +954,14 @@ void sub_0803B1B8(Entity* this) {
Entity* temp;
u16 val;
- if ((this->frames.all & 0x80) == 0) {
+ if ((this->frame & 0x80) == 0) {
GetNextFrame(this);
- UpdateAnimationSingleFrame(this->attachedEntity);
+ UpdateAnimationSingleFrame(this->child);
}
- if (this->currentHealth < 0xf5) {
+ if (this->health < 0xf5) {
this->action = 0x32;
this->field_0x7c.HALF.HI = 0x5dc;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->hitType = 0x14;
temp = CreateFx(this, FX_GIANT_EXPLOSION4, 0);
if (temp != (Entity*)0x0) {
@@ -982,7 +982,7 @@ void sub_0803B1B8(Entity* this) {
if ((temp->field_0x80.HALF.LO & 0xc) == 0xc) {
temp->action = 0xb;
temp->actionDelay = 0x78;
- temp->hVelocity = 0;
+ temp->zVelocity = 0;
(*(Entity**)&temp->field_0x74)->field_0x7c.HALF_U.HI = 0x708;
(*(Entity**)&temp->field_0x78)->field_0x7c.HALF_U.HI = 0x708;
}
@@ -997,9 +997,9 @@ void sub_0803B2D0(Entity* this) {
Entity* entity;
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 0x2d;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
entity = *(Entity**)&this->field_0x74;
entity->action = 2;
entity->field_0x74.HALF.LO = 0;
@@ -1012,7 +1012,7 @@ void sub_0803B30C(Entity* this) {
Entity* entity;
entity = *(Entity**)&this->field_0x74;
- if ((entity->frames.all & 0x80) != 0) {
+ if ((entity->frame & 0x80) != 0) {
this->action = 0x2e;
sub_0803B8E8(this, 0x13);
InitializeAnimation(entity, 0);
@@ -1020,8 +1020,8 @@ void sub_0803B30C(Entity* this) {
}
void sub_0803B338(Entity* this) {
- if (this->height.HALF.HI > -10) {
- this->height.HALF.HI--;
+ if (this->z.HALF.HI > -10) {
+ this->z.HALF.HI--;
} else {
this->action = 0x2f;
this->actionDelay = 0xf;
@@ -1034,7 +1034,7 @@ void sub_0803B35C(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (--this->actionDelay == 0) {
this->action = 0x30;
}
@@ -1046,12 +1046,12 @@ void sub_0803B398(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
if (sub_0803B4E4(this) != 0) {
this->action = 0x31;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 4);
- InitAnimationForceUpdate(this->attachedEntity, 0);
+ InitAnimationForceUpdate(this->child, 0);
} else {
sub_0806F69C(this);
}
@@ -1065,9 +1065,9 @@ void sub_0803B3F4(Entity* this) {
ptr = gUnk_080CED6C;
index = ((this->parent->field_0xf >> 4) + 3);
- this->height.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
+ this->z.HALF.HI = ptr[(index + (u32)this->type * 2) & 7] + 4;
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->hitType = 0x17;
if (this->type == 0) {
this->hitbox = (Hitbox*)&gUnk_080FD35C;
@@ -1114,7 +1114,7 @@ u32 sub_0803B4E4(Entity* this) {
}
void sub_0803B538(Entity* this) {
- PositionRelative(this, this->attachedEntity, 0, -0x10000);
+ PositionRelative(this, this->child, 0, -0x10000);
PositionRelative(this, *(Entity**)&this->field_0x74, 0, -0x20000);
}
@@ -1123,9 +1123,9 @@ void sub_0803B55C(Entity* this) {
Entity* pEVar1;
pEVar1 = *(Entity**)&this->field_0x74;
- entity = this->attachedEntity;
+ entity = this->child;
UpdateAnimationSingleFrame(entity);
- if ((entity->frames.all & 0x10) != 0) {
+ if ((entity->frame & 0x10) != 0) {
if (pEVar1->animIndex != 1) {
InitializeAnimation(pEVar1, 1);
}
@@ -1157,7 +1157,7 @@ void sub_0803B5C0(Entity* this) {
} else {
temp = gUnk_080CFD0C[0x16 - direction];
}
- if (this->frames.all != temp) {
+ if (this->frame != temp) {
InitializeAnimation(this, temp);
}
}
@@ -1229,8 +1229,8 @@ void sub_0803B798(void) {
gPlayerState.field_0xa = 0;
gPlayerState.flags &= 0xffef;
gPlayerEntity.flags |= 0x80;
- gPlayerEntity.hVelocity = 0x18000;
- gPlayerEntity.height.HALF.HI = -10;
+ gPlayerEntity.zVelocity = 0x18000;
+ gPlayerEntity.z.HALF.HI = -10;
gPlayerEntity.direction = 0x10;
gPlayerEntity.animationState = 4;
gPlayerEntity.spritePriority.b1 = 1;
@@ -1256,11 +1256,11 @@ void sub_0803B824(Entity* this) {
u32 sub_0803B870(Entity* this) {
Entity* entity;
- entity = this->attachedEntity;
+ entity = this->child;
if ((entity->bitfield & 0x80) != 0 && (gPlayerState.flags & 0x10) != 0) {
this->action = 0x18;
this->actionDelay = 0x44;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
gPlayerEntity.flags = gPlayerEntity.flags & 0x7f;
gPlayerEntity.iframes = -0x10;
sub_0803B824(this);
@@ -1276,7 +1276,7 @@ u32 sub_0803B870(Entity* this) {
void sub_0803B8E8(Entity* this, u32 unk) {
Entity* entity;
- entity = this->attachedEntity;
+ entity = this->child;
entity->hitType = unk;
entity = (*(Entity**)&this->field_0x74);
entity->hitType = unk;
@@ -1289,14 +1289,14 @@ void sub_0803B8F8(Entity* this) {
void sub_0803B910(Entity* this) {
if (gScreenTransition.field_0x38 != 0) {
this->action = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
*(u8*)&this->field_0x74 = 0;
sub_0803BA8C(this, 10);
} else {
this->action = 1;
*(u8*)&this->field_0x74 = 0x80;
}
- this->spriteSettings.b.flipX = (this->type - 2);
+ this->spriteSettings.flipX = (this->type - 2);
InitializeAnimation(this, 0);
CopyPositionAndSpriteOffset(this->parent, this);
}
@@ -1334,7 +1334,7 @@ void sub_0803B978(Entity* this) {
break;
case 4:
this->subAction = 5;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->spriteRendering.alphaBlend = 1;
break;
default:
@@ -1393,7 +1393,7 @@ void sub_0803BA8C(Entity* this, u32 unk) {
sub_0801D2B4(this, sVar2);
(*(Entity**)&this->parent->field_0x78)->palette.b.b0 = this->palette.raw << 0x1c >> 0x1c;
(*(Entity**)&this->parent->field_0x78)->palette.b.b4 = this->palette.b.b0;
- this->parent->attachedEntity->palette.b.b0 = this->palette.raw << 0x1c >> 0x1c;
- this->parent->attachedEntity->palette.b.b4 = this->palette.b.b0;
+ this->parent->child->palette.b.b0 = this->palette.raw << 0x1c >> 0x1c;
+ this->parent->child->palette.b.b4 = this->palette.b.b0;
}
}
diff --git a/src/enemy/mazaalHand.c b/src/enemy/mazaalHand.c
index 49c19820..c429e428 100644
--- a/src/enemy/mazaalHand.c
+++ b/src/enemy/mazaalHand.c
@@ -23,7 +23,7 @@ const Hitbox* const gUnk_080CEF58[] = {
void MazaalHand(Entity* this) {
if (this->action == 0) {
this->action = 1;
- this->spriteSettings.b.flipX = this->type;
+ this->spriteSettings.flipX = this->type;
InitAnimationForceUpdate(this, 0);
}
sub_08035194(this);
diff --git a/src/enemy/mazaalHead.c b/src/enemy/mazaalHead.c
index 55199ec2..5de9aa38 100644
--- a/src/enemy/mazaalHead.c
+++ b/src/enemy/mazaalHead.c
@@ -132,7 +132,7 @@ void sub_08033F3C(Entity* this) {
} else {
this->action = 1;
}
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->field_0x6c.HALF.HI |= 1;
this->field_0x80.HALF.LO = 0;
InitializeAnimation(this, 0);
@@ -183,8 +183,8 @@ void sub_08033FFC(Entity* this) {
}
break;
case 4:
- this->height.WORD += -0x8000;
- if (this->height.HALF.HI == -10) {
+ this->z.WORD += -0x8000;
+ if (this->z.HALF.HI == -10) {
this->subAction = 5;
this->field_0x80.HALF.HI = 1;
}
@@ -335,8 +335,8 @@ void sub_08034348(Entity* this) {
if (this->field_0x7c.HALF_U.HI != 0) {
this->field_0x7c.HALF.HI--;
} else {
- if (this->height.HALF.HI > -10) {
- this->height.HALF.HI--;
+ if (this->z.HALF.HI > -10) {
+ this->z.HALF.HI--;
} else {
if (sub_080349D8(this) != 0) {
this->field_0x80.HALF.HI = 1;
@@ -351,7 +351,7 @@ void sub_0803438C(Entity* this) {
const s8* pVar;
if (this->actionDelay == 0) {
- this->currentHealth = 0;
+ this->health = 0;
} else {
this->actionDelay--;
if (this->actionDelay > 0xc0) {
@@ -686,7 +686,7 @@ END_NONMATCH
void sub_0803499C(Entity* this) {
if (((this->field_0x80.HALF.LO & 0xc) != 0xc) && (this->field_0x80.HALF.HI != 0)) {
- this->height.HALF.HI = gUnk_080CED6C[(++this->field_0xf >> 4) & 7];
+ this->z.HALF.HI = gUnk_080CED6C[(++this->field_0xf >> 4) & 7];
}
}
@@ -739,8 +739,8 @@ void sub_08034A84(Entity* this) {
} else {
if (this->action == 0) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
- this->spriteSettings.b.flipX = 1;
+ this->spriteSettings.draw = 1;
+ this->spriteSettings.flipX = 1;
InitializeAnimation(this, 0);
}
CopyPositionAndSpriteOffset(this->parent, this);
@@ -764,7 +764,7 @@ void sub_08034B0C(Entity* this) {
this->actionDelay--;
} else {
GetNextFrame(this);
- if ((this->frames.all & 0x80) == 0) {
+ if ((this->frame & 0x80) == 0) {
return;
}
this->action = 2;
@@ -797,7 +797,7 @@ END_NONMATCH
void sub_08034BA0(Entity* this) {
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->parent->field_0x7c.HALF.HI = 0xff;
DeleteEntity(this);
}
@@ -810,7 +810,7 @@ void sub_08034BC8(Entity* this) {
}
sub_0806FA90(this->parent, this, 0, 1);
sub_0800445C(this);
- if (this->height.HALF.HI == 0) {
+ if (this->z.HALF.HI == 0) {
sub_08034C00(this);
}
}
diff --git a/src/enemy/mazaalMacro.c b/src/enemy/mazaalMacro.c
index 2edf3d96..fbb030b8 100644
--- a/src/enemy/mazaalMacro.c
+++ b/src/enemy/mazaalMacro.c
@@ -85,7 +85,7 @@ void sub_08034CC4(Entity* this) {
SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
entity = CreateEnemy(MAZAAL_MACRO, 2);
if (entity != NULL) {
- this->attachedEntity = entity;
+ this->child = entity;
entity->parent = this;
CopyPosition(this, entity);
}
@@ -137,8 +137,8 @@ void sub_08034E68(Entity* this) {
ScriptExecutionContext* scriptExecutionContext;
if (this->parent->next == NULL) {
- if (this->spriteSettings.b.draw != 0) {
- this->spriteSettings.b.draw = 0;
+ if (this->spriteSettings.draw != 0) {
+ this->spriteSettings.draw = 0;
sub_08035120(this);
}
if (gScreenTransition.field_0x39 == 0) {
@@ -187,7 +187,7 @@ void sub_08034F58(Entity* this) {
}
void sub_08034F70(Entity* this) {
- this->currentHealth = gScreenTransition.field_0x39;
+ this->health = gScreenTransition.field_0x39;
if (gScreenTransition.field_0x39 >= 0x3d) {
this->type2 = 0;
} else if (gScreenTransition.field_0x39 >= 0x1f) {
@@ -199,38 +199,38 @@ void sub_08034F70(Entity* this) {
void sub_08034FA0(Entity* this) {
if (0 < this->iframes) {
- this->attachedEntity->iframes = this->iframes;
+ this->child->iframes = this->iframes;
sub_08080964(0xc, 1);
}
switch (this->type2) {
case 0:
- if (this->currentHealth < 0x3c) {
+ if (this->health < 0x3c) {
gScreenTransition.field_0x39 = 0x3c;
sub_08035050(this);
return;
}
break;
case 1:
- if (this->currentHealth < 0x1e) {
+ if (this->health < 0x1e) {
gScreenTransition.field_0x39 = 0x1e;
sub_08035050(this);
return;
}
break;
default:
- if (this->currentHealth == 0) {
+ if (this->health == 0) {
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
}
break;
}
- gScreenTransition.field_0x39 = this->currentHealth;
+ gScreenTransition.field_0x39 = this->health;
}
void sub_08035050(Entity* this) {
Entity* entity;
COLLISION_OFF(this);
- this->currentHealth = 0;
+ this->health = 0;
entity = CreateEnemy(VAATI_PROJECTILE, 0);
if (entity != NULL) {
entity->type2 = 1;
diff --git a/src/enemy/miniFireballGuy.c b/src/enemy/miniFireballGuy.c
index 930ed8f0..7f538b1b 100644
--- a/src/enemy/miniFireballGuy.c
+++ b/src/enemy/miniFireballGuy.c
@@ -24,8 +24,8 @@ void sub_080455D4(Entity* this) {
void sub_080455E4(Entity* this) {
if ((this != this->parent) && (this->parent != NULL)) {
this->field_0x6c.HALF.LO &= 0x7f;
- this->parent->attachedEntity = this->attachedEntity;
- this->attachedEntity->parent = this->parent;
+ this->parent->child = this->child;
+ this->child->parent = this->parent;
}
sub_0804A7D4(this);
}
@@ -35,7 +35,7 @@ void nullsub_23(Entity* this) {
void sub_08045618(Entity* this) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->speed = 0x80;
this->field_0x3c = this->field_0x3c | 0x10;
sub_0804A720(this);
@@ -53,7 +53,7 @@ void sub_08045654(Entity* this) {
void sub_08045678(Entity* this) {
- this->hVelocity = 0x1c000;
+ this->zVelocity = 0x1c000;
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
diff --git a/src/enemy/miniSlime.c b/src/enemy/miniSlime.c
index 68c1303a..521b52a8 100644
--- a/src/enemy/miniSlime.c
+++ b/src/enemy/miniSlime.c
@@ -32,8 +32,8 @@ void sub_0804525C(Entity* this) {
Entity* parent = this->parent;
if (this != parent && parent) {
this->field_0x6c.HALF.LO &= 0x7f;
- this->parent->attachedEntity = this->attachedEntity;
- this->attachedEntity->parent = this->parent;
+ this->parent->child = this->child;
+ this->child->parent = this->parent;
if (this->field_0x6c.HALF.HI & 0x40)
ReplaceMonitoredEntity(this, parent);
}
@@ -45,7 +45,7 @@ void nullsub_22(void) {
void sub_080452A4(Entity* this) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->speed = 0x100;
sub_0804A720(this);
InitializeAnimation(this, 6);
diff --git a/src/enemy/moldorm.c b/src/enemy/moldorm.c
index 909f3792..25ae0111 100644
--- a/src/enemy/moldorm.c
+++ b/src/enemy/moldorm.c
@@ -31,17 +31,17 @@ void sub_08022BD4(Entity* this) {
}
void sub_08022BEC(Entity* this) {
- if (this->field_0x7a.HALF.LO != this->currentHealth)
+ if (this->field_0x7a.HALF.LO != this->health)
this->field_0x7a.HALF.HI = 30;
- this->field_0x7a.HALF.LO = this->currentHealth;
+ this->field_0x7a.HALF.LO = this->health;
this->actionDelay = 1;
this->direction = this->knockbackDirection;
this->animationState = ((this->direction + 2) & 0x1c) >> 2;
this->frameIndex = this->animationState;
- this->attachedEntity->iframes = this->iframes;
+ this->child->iframes = this->iframes;
(*(Entity**)&this->field_0x7c)->iframes = this->iframes;
(*(Entity**)&this->field_0x80)->iframes = this->iframes;
sub_0804AA30(this, gUnk_080CBBA0);
@@ -56,19 +56,19 @@ void sub_08022C58(Entity* this) {
return;
tail0 = CreateEnemy(MOLDORM, 1);
- this->attachedEntity = tail0;
+ this->child = tail0;
tail0->spritePriority.b0 = 5;
tail0->parent = this;
CopyPosition(this, tail0);
tail1 = CreateEnemy(MOLDORM, 2);
- tail0->attachedEntity = tail1;
+ tail0->child = tail1;
tail1->spritePriority.b0 = 5;
tail1->parent = this;
CopyPosition(this, tail1);
tail2 = CreateEnemy(MOLDORM, 3);
- tail1->attachedEntity = tail2;
+ tail1->child = tail2;
tail2->spritePriority.b0 = 5;
tail2->parent = this;
CopyPosition(this, tail2);
@@ -79,14 +79,14 @@ void sub_08022C58(Entity* this) {
this->field_0xf = 1;
COLLISION_ON(this);
this->parent = this;
- this->attachedEntity = tail0;
+ this->child = tail0;
*(Entity**)&this->field_0x7c = tail1;
*(Entity**)&this->field_0x80 = tail2;
this->direction = Random() & 0x1f;
this->animationState = ((this->direction + 2) & 0x1c) >> 2;
this->frameIndex = this->animationState;
- this->field_0x7a.HALF.LO = this->currentHealth;
+ this->field_0x7a.HALF.LO = this->health;
}
void sub_08022D40(Entity* this) {
diff --git a/src/enemy/moldworm.c b/src/enemy/moldworm.c
index 9b53911f..7fb15f46 100644
--- a/src/enemy/moldworm.c
+++ b/src/enemy/moldworm.c
@@ -51,8 +51,8 @@ NONMATCH("asm/non_matching/moldworm/Moldworm.inc", void Moldworm(Entity* this))
}
}
- if (this->parent->field_0x7c.BYTES.byte0 != this->parent->field_0x7c.BYTES.byte1 && this->attachedEntity) {
- ((u8*)&this->attachedEntity->field_0x78)[(this->parent->field_0x7c.BYTES.byte0 - 1) & 0xf] =
+ if (this->parent->field_0x7c.BYTES.byte0 != this->parent->field_0x7c.BYTES.byte1 && this->child) {
+ ((u8*)&this->child->field_0x78)[(this->parent->field_0x7c.BYTES.byte0 - 1) & 0xf] =
(((this->x.HALF.HI - prevX + 8) & 0xf) << 4) | ((this->y.HALF.HI - prevY + 8U) & 0xf);
}
}
@@ -80,11 +80,11 @@ void sub_080230E4(Entity* this) {
}
}
- if (this->currentHealth == 0 && this->field_0x7c.BYTES.byte3 == 0 && this->action == 7) {
+ if (this->health == 0 && this->field_0x7c.BYTES.byte3 == 0 && this->action == 7) {
CopyPosition(this, &gPlayerEntity);
gPlayerEntity.flags = gPlayerEntity.flags | 0x80;
- gPlayerEntity.spriteSettings.b.draw = 1;
- gPlayerEntity.hVelocity = 0x18000;
+ gPlayerEntity.spriteSettings.draw = 1;
+ gPlayerEntity.zVelocity = 0x18000;
gPlayerEntity.direction = 0xff;
gPlayerEntity.iframes = -0x14;
gPlayerState.jumpStatus = 0x41;
@@ -106,32 +106,32 @@ void sub_080231BC(Entity* this) {
if (gEntCount < 0x40) {
Entity* ent;
- ent = this->attachedEntity = CreateEnemy(MOLDWORM, 1);
+ ent = this->child = CreateEnemy(MOLDWORM, 1);
ent->parent = this;
- ent = ent->attachedEntity = CreateEnemy(MOLDWORM, 2);
+ ent = ent->child = CreateEnemy(MOLDWORM, 2);
ent->parent = this;
- ent = ent->attachedEntity = CreateEnemy(MOLDWORM, 3);
+ ent = ent->child = CreateEnemy(MOLDWORM, 3);
ent->parent = this;
- ent = ent->attachedEntity = CreateEnemy(MOLDWORM, 4);
+ ent = ent->child = CreateEnemy(MOLDWORM, 4);
ent->parent = this;
- ent = ent->attachedEntity = CreateEnemy(MOLDWORM, 5);
+ ent = ent->child = CreateEnemy(MOLDWORM, 5);
ent->parent = this;
- ent = ent->attachedEntity = CreateEnemy(MOLDWORM, 6);
+ ent = ent->child = CreateEnemy(MOLDWORM, 6);
ent->parent = this;
- ent = ent->attachedEntity = CreateEnemy(MOLDWORM, 7);
+ ent = ent->child = CreateEnemy(MOLDWORM, 7);
ent->parent = this;
- ent->attachedEntity = CreateEnemy(MOLDWORM, 8);
- *(Entity**)&ent->attachedEntity->field_0x74 = ent;
- ent = ent->attachedEntity;
+ ent->child = CreateEnemy(MOLDWORM, 8);
+ *(Entity**)&ent->child->field_0x74 = ent;
+ ent = ent->child;
ent->parent = this;
- ent->attachedEntity = NULL;
+ ent->child = NULL;
sub_0804A720(this);
this->action = 6;
this->actionDelay = 0x1e;
@@ -167,7 +167,7 @@ void sub_08023288(Entity* this) {
void sub_08023330(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 4;
this->actionDelay = 0x19;
COLLISION_ON(this);
@@ -177,7 +177,7 @@ void sub_08023330(Entity* this) {
this->field_0x7a.HALF.HI = 0;
this->field_0x7c.BYTES.byte3 = 0;
sub_08023A88(this, this->animationState);
- CopyPosition(this, this->attachedEntity);
+ CopyPosition(this, this->child);
CreateFx(this, FX_ROCK, 0);
}
}
@@ -198,7 +198,7 @@ void sub_08023398(Entity* this) {
this->field_0x7c.BYTES.byte3 = 0;
COLLISION_OFF(this);
this->hitType = 0x85;
- this->attachedEntity->actionDelay = 1;
+ this->child->actionDelay = 1;
sub_08023A68(this);
CreateFx(this, FX_ROCK, 0);
return;
@@ -239,7 +239,7 @@ void sub_080234A4(Entity* this) {
GetNextFrame(this);
if (this->field_0x7c.BYTES.byte3) {
this->action = 6;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->field_0x78.HWORD = 300;
}
}
@@ -257,9 +257,9 @@ void sub_080234D8(Entity* this) {
void sub_0802351C(Entity* this) {
if (this->actionDelay != 0 && (this->type2 == 1 || gPlayerEntity.frameIndex == 0xff)) {
this->actionDelay = 0;
- this->attachedEntity->action = 3;
- this->attachedEntity->field_0xf = this->field_0x80.HALF.LO;
- InitializeAnimation(this->attachedEntity, this->attachedEntity->animationState + 1);
+ this->child->action = 3;
+ this->child->field_0xf = this->field_0x80.HALF.LO;
+ InitializeAnimation(this->child, this->child->animationState + 1);
InitializeAnimation(this, this->animationState);
}
@@ -300,7 +300,7 @@ void sub_08023604(Entity* this) {
this->action = 2;
this->actionDelay = 0;
COLLISION_ON(this);
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
sub_08023644(this);
}
}
@@ -312,8 +312,8 @@ void sub_08023644(Entity* this) {
this->y.HALF.HI == parent->y.HALF.HI) {
this->action = 1;
COLLISION_OFF(this);
- this->spriteSettings.b.draw = 0;
- this->attachedEntity->actionDelay = 1;
+ this->spriteSettings.draw = 0;
+ this->child->actionDelay = 1;
sub_080239F0(this);
}
@@ -330,9 +330,9 @@ void sub_08023644(Entity* this) {
void sub_080236F8(Entity* parent) {
if (--parent->field_0xf == 0) {
parent->action = 2;
- parent->attachedEntity->action = 3;
- parent->attachedEntity->field_0xf = parent->parent->field_0x80.HALF.LO;
- InitializeAnimation(parent->attachedEntity, parent->attachedEntity->animationState + 1);
+ parent->child->action = 3;
+ parent->child->field_0xf = parent->parent->field_0x80.HALF.LO;
+ InitializeAnimation(parent->child, parent->child->animationState + 1);
InitializeAnimation(parent, parent->animationState);
}
}
@@ -356,8 +356,8 @@ void sub_08023748(Entity* this) {
void sub_0802376C(Entity* this) {
Entity* parent = this->parent;
- if (parent->spriteSettings.b.draw == 1 && parent->animIndex < 0x10) {
- this->spriteSettings.b.draw = 1;
+ if (parent->spriteSettings.draw == 1 && parent->animIndex < 0x10) {
+ this->spriteSettings.draw = 1;
GetNextFrame(this);
}
@@ -378,7 +378,7 @@ void sub_080237D8(Entity* this) {
this->y.HALF.HI == parent->y.HALF.HI) {
this->action = 1;
COLLISION_OFF(this);
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
parent->field_0x7c.BYTES.byte3 = 1;
sub_080239F0(this);
sub_08023A68(this);
@@ -415,33 +415,33 @@ void sub_08023894(Entity* this) {
void sub_0802390C(Entity* this) {
if (this->bitfield & 0x80) {
- Entity* ent = this->attachedEntity;
+ Entity* ent = this->child;
do {
ent->iframes = this->iframes;
- } while (ent = ent->attachedEntity, ent != NULL);
+ } while (ent = ent->child, ent != NULL);
} else {
- Entity* ent = this->attachedEntity;
+ Entity* ent = this->child;
do {
if (ent->bitfield & 0x80) {
- u8 bVar2 = 0xff - ent->currentHealth;
+ u8 bVar2 = 0xff - ent->health;
if (bVar2 != 0) {
u32 tmp;
- ent->currentHealth = 0xff;
+ ent->health = 0xff;
tmp = (u8)ent->iframes;
- if (this->currentHealth >= bVar2) {
- this->currentHealth -= bVar2;
+ if (this->health >= bVar2) {
+ this->health -= bVar2;
} else {
- this->currentHealth = 0;
+ this->health = 0;
}
ent = this;
do {
ent->iframes = tmp;
- } while (ent = ent->attachedEntity, ent != NULL);
+ } while (ent = ent->child, ent != NULL);
break;
}
}
- } while (ent = ent->attachedEntity, ent != NULL);
+ } while (ent = ent->child, ent != NULL);
}
}
@@ -449,7 +449,7 @@ void sub_08023990(Entity* this, u32 param_2, u32 param_3) {
Entity* ent;
this->action = 3;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->palette.b.b0 = 0x5;
this->palette.b.b4 = 0x5;
this->spritePriority.b0 = 7;
@@ -459,11 +459,11 @@ void sub_08023990(Entity* this, u32 param_2, u32 param_3) {
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this, 0x16);
- ent = this->attachedEntity;
+ ent = this->child;
do {
sub_080239F0(ent);
CopyPosition(this, ent);
- } while (ent = ent->attachedEntity, ent != NULL);
+ } while (ent = ent->child, ent != NULL);
}
/* TODO: fix struct */
diff --git a/src/enemy/octorok.c b/src/enemy/octorok.c
index 53794388..9ca40e32 100644
--- a/src/enemy/octorok.c
+++ b/src/enemy/octorok.c
@@ -84,7 +84,7 @@ void sub_0801EB9C(Entity* this) {
COLLISION_ON(this);
this->field_0x3a &= 0xfb;
} else {
- this->currentHealth = 0;
+ this->health = 0;
}
}
@@ -125,7 +125,7 @@ void Octorok_Move(Entity* this) {
void Octorok_ShootNut(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
Entity* ent = CreateProjectileWithParent(this, 1, 0);
if (ent) {
const s8* off;
@@ -133,13 +133,13 @@ void Octorok_ShootNut(Entity* this) {
off = &gOctorokNutOffset[this->direction / 4];
ent->x.HALF.HI += off[0];
ent->y.HALF.HI += off[1];
- ent->height.HALF.HI = -3;
- this->frames.all &= 0xfe;
+ ent->z.HALF.HI = -3;
+ this->frame &= 0xfe;
EnqueueSFX(0x18d);
}
}
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
Octorok_Pause(this);
}
diff --git a/src/enemy/peahat.c b/src/enemy/peahat.c
index 6ac631b5..de45a52a 100644
--- a/src/enemy/peahat.c
+++ b/src/enemy/peahat.c
@@ -45,7 +45,7 @@ void Peahat(Entity* this) {
void Peahat_OnTick(Entity* this) {
gPeahatActions[this->action](this);
if (this->field_0x80.HALF.HI)
- this->height.HALF.HI = gPeahatFlightHeights[(this->field_0xf++ & 0x30) >> 4];
+ this->z.HALF.HI = gPeahatFlightHeights[(this->field_0xf++ & 0x30) >> 4];
}
void sub_0801FFDC(Entity* this) {
@@ -54,7 +54,7 @@ void sub_0801FFDC(Entity* this) {
Entity* ent = CreateEnemy(PEAHAT, PeahatForm_Propeller);
if (ent) {
CopyPosition(this, ent);
- ent->height.HALF.HI -= 8;
+ ent->z.HALF.HI -= 8;
}
this->field_0x82.HALF.LO = 0;
this->animationState = PeahatAnimation_SlicedPropeller;
@@ -127,7 +127,7 @@ void sub_08020104(Entity* this) {
COLLISION_ON(this);
this->field_0x3a &= 0xfb;
} else {
- this->currentHealth = 0;
+ this->health = 0;
}
}
@@ -241,7 +241,7 @@ void Peahat_Stunned(Entity* this) {
break;
case PeahatAnimation_SlicedPropeller:
sub_08003FC4(this, 0x1c00);
- if (this->height.HALF.HI == 0) {
+ if (this->z.HALF.HI == 0) {
this->action = 7;
this->actionDelay = 150;
this->field_0xf = 10;
@@ -260,7 +260,7 @@ void Peahat_RepairPropeller(Entity* this) {
return;
this->action = 9;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->direction = Random() & 0x1f;
sub_0804AA1C(this);
this->animationState = PeahatAnimation_RepairPropeller;
@@ -284,9 +284,9 @@ void Peahat_Recover(Entity* this) {
void Peahat_Hop(Entity* this) {
GetNextFrame(this);
if (--this->actionDelay == 0) {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 9;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->animationState = PeahatAnimation_NewPropeller;
InitializeAnimation(this, this->animationState);
} else {
@@ -294,12 +294,12 @@ void Peahat_Hop(Entity* this) {
}
}
- if (this->frames.all & 2) {
- this->frames.all &= ~2;
+ if (this->frame & 2) {
+ this->frame &= ~2;
this->direction = Random() & 0x1f;
}
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
sub_0800442E(this);
} else {
ProcessMovement(this);
@@ -308,14 +308,14 @@ void Peahat_Hop(Entity* this) {
void Peahat_Takeoff(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 1;
this->hitType = 0x70;
this->field_0x82.HALF.LO = 1;
this->field_0x80.HALF.HI = 1;
this->animationState = PeahatAnimation_Flying;
InitializeAnimation(this, this->animationState);
- } else if (this->frames.all & 1) {
+ } else if (this->frame & 1) {
sub_0800442E(this);
} else {
sub_08003FC4(this, 0x1c00);
@@ -327,10 +327,10 @@ void PeahatPropeller_Initialize(Entity* this) {
this->action = 1;
this->actionDelay = 240;
this->field_0xf = 40;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
- this->spriteSettings.b.shadow = 0;
+ this->spriteSettings.shadow = 0;
this->speed = 0x20;
this->direction = (Random() & 0x10) + 8;
InitializeAnimation(this, PeahatAnimation_Propeller);
@@ -342,9 +342,9 @@ void PeahatPropeller_Fly(Entity* this) {
DeleteEntity(this);
} else {
if (this->actionDelay < 60)
- this->spriteSettings.b.draw ^= 1;
+ this->spriteSettings.draw ^= 1;
- this->height.WORD -= 0xc000;
+ this->z.WORD -= 0xc000;
sub_0806F69C(this);
if (--this->field_0xf == 0) {
this->field_0xf = 40;
diff --git a/src/enemy/pesto.c b/src/enemy/pesto.c
index 6ee4a4da..3f0e0c51 100644
--- a/src/enemy/pesto.c
+++ b/src/enemy/pesto.c
@@ -56,7 +56,7 @@ void sub_08023F5C(Entity* this) {
if ((this->field_0x82.HALF.HI & 0xf) == 3 && this->action == 6) {
switch (this->field_0x80.HALF.LO) {
case 1:
- this->height.HALF.HI = -0x10;
+ this->z.HALF.HI = -0x10;
this->field_0x82.HALF.LO = 0;
this->field_0x78.HWORD = -0x10;
this->field_0x80.HALF.LO += 1;
@@ -68,7 +68,7 @@ void sub_08023F5C(Entity* this) {
}
}
} else {
- this->currentHealth = 0;
+ this->health = 0;
}
sub_0804AA30(this, gUnk_080CBEC4);
@@ -122,7 +122,7 @@ void nullsub_138(Entity* this) {
}
void sub_0802409C(Entity* this) {
- this->currentHealth = 0;
+ this->health = 0;
InitializeAnimation(this, this->animationState);
CreateDust(this);
}
@@ -142,11 +142,11 @@ void sub_080240B8(Entity* this) {
switch (this->type) {
case 0:
this->field_0x78.HWORD = -0x10;
- this->height.HALF.HI = -0x10;
+ this->z.HALF.HI = -0x10;
break;
case 1:
this->field_0x78.HWORD = -0x30;
- this->height.HALF.HI = -0x30;
+ this->z.HALF.HI = -0x30;
break;
}
@@ -172,7 +172,7 @@ void sub_080240B8(Entity* this) {
this->field_0x82.HALF.HI = 0;
ent = CreateProjectileWithParent(this, 6, this->field_0x82.HALF.HI);
if (ent) {
- this->attachedEntity = ent;
+ this->child = ent;
ent->parent = this;
ent->y.HALF.HI += 0x10;
}
@@ -274,7 +274,7 @@ void sub_080243B8(Entity* this) {
switch (this->field_0x80.HALF.LO) {
case 0:
if (sub_08024C48(this, TRUE)) {
- if (this->attachedEntity == NULL || this->attachedEntity->next == NULL) {
+ if (this->child == NULL || this->child->next == NULL) {
this->field_0x80.HALF.LO = 2;
this->actionDelay = 0x20;
this->speed = 0x80;
@@ -284,7 +284,7 @@ void sub_080243B8(Entity* this) {
this->actionDelay = 0x1e;
this->speed = 0x100;
this->field_0x82.HALF.HI = 0x80;
- this->attachedEntity->action = 2;
+ this->child->action = 2;
} else if (--this->actionDelay) {
if (--this->field_0xf == 0) {
sub_08024A14(this, 2, (this->actionDelay >> 6) + 1);
@@ -354,7 +354,7 @@ void sub_080244E8(Entity* this) {
}
break;
case 1:
- if (++this->height.HALF.HI >= -0x10) {
+ if (++this->z.HALF.HI >= -0x10) {
this->field_0x82.HALF.LO = 0;
this->field_0x78.HWORD = 0xfff0;
if (sub_08024AD8(this)) {
@@ -375,7 +375,7 @@ void sub_080244E8(Entity* this) {
} else {
sub_08024E1C(this);
}
- this->direction = GetFacingDirection(this, this->attachedEntity);
+ this->direction = GetFacingDirection(this, this->child);
sub_08024E00(this, 0);
sub_080249DC(this);
} else if (--this->field_0xf == 0) {
@@ -403,44 +403,44 @@ void sub_080244E8(Entity* this) {
}
break;
case 1:
- if (sub_080041A0(this, this->attachedEntity, 6, 6)) {
+ if (sub_080041A0(this, this->child, 6, 6)) {
Entity* ent;
this->field_0x80.HALF.LO += 1;
this->actionDelay = 0xc;
this->field_0x82.HALF.HI &= ~0x80;
- CopyPosition(this->attachedEntity, this);
- this->height.HALF.HI -= 0xe;
+ CopyPosition(this->child, this);
+ this->z.HALF.HI -= 0xe;
this->field_0x78.HWORD -= 0xe;
ent = CreateProjectileWithParent(this, 6, this->field_0x82.HALF.HI);
if (ent) {
ent->parent = this;
- ent->height.HALF.HI += 0xe;
- ent->attachedEntity = this->attachedEntity;
- CopyPosition(ent, ent->attachedEntity);
- this->attachedEntity = ent;
+ ent->z.HALF.HI += 0xe;
+ ent->child = this->child;
+ CopyPosition(ent, ent->child);
+ this->child = ent;
}
}
break;
case 2:
- if (sub_080041A0(this, this->attachedEntity, 6, 6)) {
+ if (sub_080041A0(this, this->child, 6, 6)) {
Entity* ent;
this->field_0x80.HALF.LO += 1;
this->actionDelay = 0xc;
this->field_0x82.HALF.HI &= ~0x80;
- ent = this->attachedEntity;
+ ent = this->child;
SetTile((u16)ent->field_0x70.HALF.LO, COORD_TO_TILE(ent), ent->collisionLayer);
DeleteEntity(ent);
- this->height.HALF.HI -= 0xe;
+ this->z.HALF.HI -= 0xe;
this->field_0x78.HWORD -= 0xe;
ent = CreateProjectileWithParent(this, 6, this->field_0x82.HALF.HI);
if (ent) {
ent->parent = this;
- ent->height.HALF.HI += 0xe;
- this->attachedEntity = ent;
+ ent->z.HALF.HI += 0xe;
+ this->child = ent;
}
}
break;
@@ -460,14 +460,14 @@ void sub_080244E8(Entity* this) {
}
break;
case 4:
- this->height.HALF.HI -= 2;
- if (-60 > this->height.HALF.HI) {
+ this->z.HALF.HI -= 2;
+ if (-60 > this->z.HALF.HI) {
this->field_0x80.HALF.LO++;
}
break;
case 5:
- if (this->height.HALF.HI < -0x30) {
- this->height.HALF.HI++;
+ if (this->z.HALF.HI < -0x30) {
+ this->z.HALF.HI++;
} else {
if (this->field_0x82.HALF.LO != 0) {
this->field_0x82.HALF.LO = 0;
@@ -511,7 +511,7 @@ void sub_080244E8(Entity* this) {
}
break;
case 7:
- if (gPlayerEntity.height.HALF.HI == 0) {
+ if (gPlayerEntity.z.HALF.HI == 0) {
this->field_0x80.HALF.LO = 0;
this->speed = 0x80;
sub_08024B38(this);
@@ -532,9 +532,9 @@ void sub_08024940(Entity* this) {
}
if (this->field_0x82.HALF.LO == 0) {
- this->height.HALF.HI = this->field_0x78.HWORD;
+ this->z.HALF.HI = this->field_0x78.HWORD;
if (random)
- this->height.HALF.HI += 2;
+ this->z.HALF.HI += 2;
}
if (this->type2 != 0 || CheckIsDungeon()) {
@@ -543,7 +543,7 @@ void sub_08024940(Entity* this) {
sub_080249F4(this);
}
- if (this->height.HALF.HI < -0x20) {
+ if (this->z.HALF.HI < -0x20) {
this->spritePriority.b0 = 0;
} else {
this->spritePriority.b0 = 1;
@@ -579,7 +579,7 @@ void sub_08024A14(Entity* this, u32 param_2, u32 param_3) {
break;
case 1:
if (sub_08024C48(this, FALSE)) {
- sub_08004596(this, GetFacingDirection(this, this->attachedEntity));
+ sub_08004596(this, GetFacingDirection(this, this->child));
unk = TRUE;
}
break;
@@ -614,8 +614,8 @@ bool32 sub_08024AD8(Entity* this) {
u8 unk = FALSE;
if ((this->field_0x82.HALF.HI & 0x3f) == 3) {
if (gPlayerState.hurtBlinkSpeed == 0) {
- this->attachedEntity->parent = NULL;
- this->attachedEntity = NULL;
+ this->child->parent = NULL;
+ this->child = NULL;
this->field_0x82.HALF.HI = 0xc0;
return FALSE;
}
@@ -623,7 +623,7 @@ bool32 sub_08024AD8(Entity* this) {
}
if (sub_08024C48(this, unk) == 0) {
- this->attachedEntity = NULL;
+ this->child = NULL;
this->field_0x82.HALF.HI = 0xc0;
return FALSE;
}
@@ -649,13 +649,13 @@ bool32 sub_08024B38(Entity* this) {
if (gPlayerState.hurtBlinkSpeed != 0) {
if (sub_08024C48(this, 1) && sub_08049F1C(this, gUnk_020000B0, 0xa0)) {
iVar4 = 1;
- this->attachedEntity = gUnk_020000B0;
+ this->child = gUnk_020000B0;
this->field_0x82.HALF.HI |= 3;
this->field_0x82.HALF.HI &= ~0x40;
}
if (iVar4 == 0) {
- this->attachedEntity = NULL;
+ this->child = NULL;
}
return iVar4;
}
@@ -664,9 +664,9 @@ bool32 sub_08024B38(Entity* this) {
ent = FindEntityByID(8, 2, 2);
if (ent) {
do {
- if (ent->action != 2 && ent->height.HALF.HI == 0 && sub_08049F1C(this, ent, 0xa0)) {
+ if (ent->action != 2 && ent->z.HALF.HI == 0 && sub_08049F1C(this, ent, 0xa0)) {
iVar4 = 1;
- this->attachedEntity = ent;
+ this->child = ent;
this->field_0x82.HALF.HI |= 1;
this->field_0x82.HALF.HI &= ~0x40;
break;
@@ -683,7 +683,7 @@ bool32 sub_08024B38(Entity* this) {
do {
if (ent->action == 1 && sub_08049F1C(this, ent, 0xa0)) {
iVar4 = 1;
- this->attachedEntity = ent;
+ this->child = ent;
this->field_0x82.HALF.HI |= 2;
this->field_0x82.HALF.HI &= ~0x40;
break;
@@ -692,7 +692,7 @@ bool32 sub_08024B38(Entity* this) {
}
if (iVar4 == 0) {
- this->attachedEntity = NULL;
+ this->child = NULL;
}
return iVar4;
@@ -840,7 +840,7 @@ void sub_08024F50(Entity* this) {
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
gPlayerEntity.speed = 0;
gPlayerEntity.spritePriority.b1 = this->cutsceneBeh.HALF.HI;
- gPlayerEntity.height.HALF.HI = gPlayerEntity.spriteOffsetY;
+ gPlayerEntity.z.HALF.HI = gPlayerEntity.spriteOffsetY;
gPlayerEntity.spriteOffsetY = 0;
this->flags2 |= 3;
this->field_0x82.HALF.HI = 0xc0;
diff --git a/src/enemy/puffstool.c b/src/enemy/puffstool.c
index 4688d174..1d326ef1 100644
--- a/src/enemy/puffstool.c
+++ b/src/enemy/puffstool.c
@@ -72,8 +72,8 @@ void sub_08025020(Entity* this) {
}
this->action = 7;
this->actionDelay = 0x3c;
- if (0 < this->hVelocity) {
- this->hVelocity = 0;
+ if (0 < this->zVelocity) {
+ this->zVelocity = 0;
}
this->iframes = -0xc;
this->knockbackDuration = 0;
@@ -200,7 +200,7 @@ void sub_080252E0(Entity* this) {
this->action = 3;
this->actionDelay = 0x1e;
this->field_0xf = 0;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
InitializeAnimation(this, 1);
}
}
@@ -209,11 +209,11 @@ void sub_0802538C(Entity* this) {
if (this->actionDelay) {
this->actionDelay--;
} else {
- if (this->frames.all == 0) {
+ if (this->frame == 0) {
GetNextFrame(this);
} else {
sub_08003FC4(this, 0x2000);
- if (this->hVelocity < 0x2000) {
+ if (this->zVelocity < 0x2000) {
this->action = 4;
InitializeAnimation(this, 2);
}
@@ -239,16 +239,16 @@ void sub_080253D4(Entity* this) {
void sub_0802541C(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 3;
this->field_0xf = 1;
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
InitializeAnimation(this, 1);
}
}
void sub_0802544C(Entity* this) {
- if (this->frames.all == 0) {
+ if (this->frame == 0) {
GetNextFrame(this);
} else {
if (--this->actionDelay == 0) {
@@ -272,8 +272,8 @@ void sub_0802547C(Entity* this) {
void sub_080254B4(Entity* this) {
sub_08003FC4(this, 0x2000);
- if (this->frames.all & 0x80) {
- if (this->height.HALF.HI == 0) {
+ if (this->frame & 0x80) {
+ if (this->z.HALF.HI == 0) {
if (this->cutsceneBeh.HWORD == 0) {
this->hitType = 0x82;
this->field_0x82.HALF.LO = -0x10;
@@ -552,18 +552,18 @@ void sub_08025B18(Entity* this) {
ent->x.HALF.HI += 8;
ent->y.HALF.HI &= -0x10;
ent->y.HALF.HI += 8;
- ent->height.HALF.HI = -1;
+ ent->z.HALF.HI = -1;
}
}
}
void sub_08025BD4(Entity* this) {
- if (this->field_0x82.HALF.LO && (this->frames.all & 1) == 0) {
+ if (this->field_0x82.HALF.LO && (this->frame & 1) == 0) {
Entity* ent = CreateObject(OBJECT_21, 0, 0);
if (ent) {
PositionRelative(this, ent, gUnk_080CC0BA[this->animationState * 2 + 0] * 0x10000,
gUnk_080CC0BA[this->animationState * 2 + 1] * 0x10000);
- ent->height.HALF.HI = -10;
+ ent->z.HALF.HI = -10;
}
}
}
@@ -575,7 +575,7 @@ void sub_08025C2C(Entity* this) {
}
bool32 sub_08025C44(Entity* this) {
- if ((this->frames.all & 1) == 0) {
+ if ((this->frame & 1) == 0) {
return ProcessMovement(this);
} else {
return FALSE;
diff --git a/src/enemy/rockChuchu.c b/src/enemy/rockChuchu.c
index 3248714f..95e0a9c1 100644
--- a/src/enemy/rockChuchu.c
+++ b/src/enemy/rockChuchu.c
@@ -20,7 +20,7 @@ void sub_0802223C(Entity* this) {
void sub_08022254(Entity* this) {
Entity* ent;
- if (this->currentHealth) {
+ if (this->health) {
switch (this->bitfield & 0x7f) {
case 4:
case 5:
@@ -51,9 +51,9 @@ void sub_08022254(Entity* this) {
sub_0804A4E4(this, ent);
this->action = 2;
COLLISION_OFF(this);
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->direction = this->knockbackDirection;
- this->attachedEntity = ent;
+ this->child = ent;
}
}
} else {
@@ -97,7 +97,7 @@ void sub_08022390(Entity* this) {
void sub_080223E4(Entity* this) {
Entity* ent;
- ent = this->attachedEntity;
+ ent = this->child;
if (ent) {
ent->bitfield = 0x94;
ent->iframes = 0x10;
diff --git a/src/enemy/rollobite.c b/src/enemy/rollobite.c
index 3316e6e5..9815510f 100644
--- a/src/enemy/rollobite.c
+++ b/src/enemy/rollobite.c
@@ -30,11 +30,11 @@ void Rollobite_OnTick(Entity* this) {
}
void sub_08020668(Entity* this) {
- if (this->hitType == 34 && this->currentHealth != 0xff) {
+ if (this->hitType == 34 && this->health != 0xff) {
this->action = 4;
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
this->direction = 0xff;
- this->currentHealth = 0xff;
+ this->health = 0xff;
this->hitType = 35;
InitializeAnimation(this, this->animationState + 8);
}
@@ -102,7 +102,7 @@ void sub_080207A8(Entity* this) {
this->spritePriority.b0 = 4;
this->field_0x3a &= 0xfb;
this->direction ^= 0x10;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->speed = 0x80;
InitializeAnimation(this, this->animationState + 0x10);
}
@@ -118,14 +118,14 @@ void Rollobite_Initialize(Entity* this) {
void Rollobite_Walk(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x1) {
- this->frames.all &= ~0x1;
+ if (this->frame & 0x1) {
+ this->frame &= ~0x1;
if (!ProcessMovement(this))
this->actionDelay = 1;
}
- if (this->frames.all & 0x10) {
- this->frames.all &= ~0x10;
+ if (this->frame & 0x10) {
+ this->frame &= ~0x10;
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
@@ -172,7 +172,7 @@ void Rollobite_Turn(Entity* this) {
void Rollobite_RolledUp(Entity* this) {
u32 unk;
- if ((this->frames.all & 0x80) == 0)
+ if ((this->frame & 0x80) == 0)
GetNextFrame(this);
unk = sub_080044EC(this, 0x2800);
@@ -194,7 +194,7 @@ void Rollobite_RolledUp(Entity* this) {
void Rollobite_Unroll(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
COLLISION_ON(this);
this->speed = 0x100;
this->hitType = 34;
@@ -202,7 +202,7 @@ void Rollobite_Unroll(Entity* this) {
this->direction = DirectionFromAnimationState(this->animationState);
InitializeAnimation(this, this->animationState);
} else {
- if ((this->frames.all & 1) == 0)
+ if ((this->frame & 1) == 0)
sub_08078930(this);
}
}
@@ -213,7 +213,7 @@ void Rollobite_LinedUp(Entity* this) {
this->spritePriority.b0 = 7;
}
- if (this->frames.all == 0)
+ if (this->frame == 0)
GetNextFrame(this);
}
@@ -252,7 +252,7 @@ void sub_08020A7C(Entity* this) {
}
bool32 Rollobite_TryToHoleUp(Entity* this) {
- if (Rollobite_IsRolledUp(this) && this->height.HALF.HI == 0) {
+ if (Rollobite_IsRolledUp(this) && this->z.HALF.HI == 0) {
int tile = COORD_TO_TILE(this);
int iVar1 = GetTileType(tile, this->collisionLayer);
if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
@@ -262,7 +262,7 @@ bool32 Rollobite_TryToHoleUp(Entity* this) {
this->x.HALF.HI += 8;
this->y.HALF.HI &= 0xfff0;
this->y.HALF.HI += 13;
- this->hVelocity = 0x20000;
+ this->zVelocity = 0x20000;
InitializeAnimation(this, this->animationState + 0x14);
SetTile(0x4034, tile, this->collisionLayer);
return TRUE;
diff --git a/src/enemy/rope.c b/src/enemy/rope.c
index 1b196527..2c61fb03 100644
--- a/src/enemy/rope.c
+++ b/src/enemy/rope.c
@@ -67,8 +67,8 @@ void sub_08031434(Entity* this) {
} else {
this->action = 1;
this->subAction = 0;
- this->spriteSettings.b.draw = (this->spriteSettings.b.draw & 0xfc);
- this->height.HALF.HI = -0x80;
+ this->spriteSettings.draw = (this->spriteSettings.draw & 0xfc);
+ this->z.HALF.HI = -0x80;
this->frameIndex = 0xff;
}
}
@@ -81,7 +81,7 @@ void sub_08031480(Entity* this) {
sub_08031600(this);
this->action = 1;
this->subAction = 1;
- this->spriteSettings.b.draw = 3;
+ this->spriteSettings.draw = 3;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
SoundReq(SFX_12D);
@@ -90,7 +90,7 @@ void sub_08031480(Entity* this) {
if (sub_08003FC4(this, 0x1800) == 0) {
this->action = 2;
this->field_0xf = 0xf;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
UpdateSpriteForCollisionLayer(this);
EnqueueSFX(0x84);
}
diff --git a/src/enemy/rupeeLike.c b/src/enemy/rupeeLike.c
index 04c87bba..05334d65 100644
--- a/src/enemy/rupeeLike.c
+++ b/src/enemy/rupeeLike.c
@@ -56,7 +56,7 @@ void sub_08029318(Entity* this) {
if (*(u8*)(*(u32*)&this->field_0x4c + 8) == 1) {
if (this->action == 2) {
InitializeAnimation(this, 0);
- InitializeAnimation(this->attachedEntity, 4);
+ InitializeAnimation(this->child, 4);
}
this->action = 4;
this->actionDelay = 0x3c;
@@ -84,7 +84,7 @@ void nullsub_141() {
void sub_080293DC(Entity* this) {
CopyPositionAndSpriteOffset(this->parent, this);
this->y.HALF.HI++;
- this->height.HALF.HI--;
+ this->z.HALF.HI--;
gUnk_080CCC3C[this->action](this);
}
@@ -96,7 +96,7 @@ void sub_0802940C(Entity* this) {
sub_0804A720(this);
ent->parent = this;
ent->type2 = 1;
- this->attachedEntity = ent;
+ this->child = ent;
this->field_0x80.HALF.HI = 0;
this->cutsceneBeh.HALF.LO = 0;
this->field_0x82.HALF.LO = this->palette.b.b0;
@@ -115,17 +115,17 @@ void sub_08029474(Entity* this) {
u32 bVar1;
sub_080296C8(this);
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
this->action = 3;
this->actionDelay = 8;
bVar1 = GetFacingDirection(this, &gPlayerEntity);
this->direction = bVar1;
this->animationState = (bVar1 << 0x18) >> 0x1c;
InitializeAnimation(this, this->animationState);
- InitializeAnimation(this->attachedEntity, this->animationState + 4);
+ InitializeAnimation(this->child, this->animationState + 4);
} else {
- if (this->frames.all == 1) {
- this->frames.all = 0;
+ if (this->frame == 1) {
+ this->frame = 0;
COLLISION_ON(this);
}
}
@@ -144,7 +144,7 @@ void sub_080294D4(Entity* this) {
this->action = 6;
COLLISION_OFF(this);
InitializeAnimation(this, 3);
- InitializeAnimation(this->attachedEntity, 7);
+ InitializeAnimation(this->child, 7);
}
}
@@ -189,9 +189,9 @@ void sub_08029610(Entity* this) {
void sub_08029630(Entity* this) {
sub_080296C8(this);
- if ((this->frames.b.f3) != 0) {
+ if (this->frame & 0x80) {
this->field_0x80.HALF.HI = 1;
- this->attachedEntity->spriteSettings.b.draw = FALSE;
+ this->child->spriteSettings.draw = FALSE;
sub_080297F0(this);
}
}
@@ -219,23 +219,23 @@ void sub_0802969C(Entity* this) {
if (bVar1 != this->animationState) {
this->animationState = bVar1;
InitializeAnimation(this, bVar1);
- InitializeAnimation(this->attachedEntity, bVar1 + 4);
+ InitializeAnimation(this->child, bVar1 + 4);
}
}
}
void sub_080296C8(Entity* this) {
GetNextFrame(this);
- GetNextFrame(this->attachedEntity);
+ GetNextFrame(this->child);
}
void sub_080296D8(Entity* this) {
gPlayerState.jumpStatus = 0x41;
gPlayerState.flags &= 0xffffffef;
gPlayerEntity.flags |= 0x80;
- gPlayerEntity.hVelocity = 0x18000;
+ gPlayerEntity.zVelocity = 0x18000;
gPlayerEntity.iframes = 0xa6;
- gPlayerEntity.height.HALF.HI = -2;
+ gPlayerEntity.z.HALF.HI = -2;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
gPlayerEntity.spritePriority.b1 = this->field_0x80.HALF.LO;
gPlayerEntity.spriteOffsetY = 0;
@@ -260,8 +260,8 @@ void sub_08029770(Entity* this) {
this->hitType = 0x8d;
this->hitbox = &gUnk_080FD260;
InitializeAnimation(this, 2);
- this->attachedEntity->spriteSettings.b.draw = TRUE;
- InitializeAnimation(this->attachedEntity, 6);
+ this->child->spriteSettings.draw = TRUE;
+ InitializeAnimation(this->child, 6);
CreateDust(this);
}
}
@@ -271,7 +271,7 @@ void sub_080297F0(Entity* this) {
this->action = 1;
this->actionDelay = 0x78;
COLLISION_ON(this);
- this->spriteSettings.b.draw = TRUE;
+ this->spriteSettings.draw = TRUE;
this->hitType = 0x8e;
sub_080AE068(this);
#ifdef EU
diff --git a/src/enemy/slime.c b/src/enemy/slime.c
index 34f9cb55..92de7a7f 100644
--- a/src/enemy/slime.c
+++ b/src/enemy/slime.c
@@ -33,7 +33,7 @@ void sub_08044F70(Entity* this) {
}
void sub_08044F88(Entity* this) {
- if ((this->currentHealth != 0) && (this->cutsceneBeh.HALF.LO != this->currentHealth)) {
+ if ((this->health != 0) && (this->cutsceneBeh.HALF.LO != this->health)) {
this->action = 4;
} else {
sub_0804AA30(this, gUnk_080D16A4);
@@ -49,7 +49,7 @@ void nullsub_171() {
void sub_08044FC8(Entity* this) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->speed = 128;
sub_0804A720(this);
InitializeAnimation(this, 0);
@@ -59,7 +59,7 @@ void sub_08044FC8(Entity* this) {
void sub_08044FF8(Entity* this) {
this->action = 2;
this->actionDelay = (Random() & 31) + 30;
- this->cutsceneBeh.HALF.LO = this->currentHealth;
+ this->cutsceneBeh.HALF.LO = this->health;
}
void sub_08045018(Entity* this) {
@@ -105,10 +105,10 @@ void sub_080450A8(Entity* this) {
off = gUnk_080D16D4;
for (i = 0; i < count; i++) {
ent = entities[i];
- ent->attachedEntity = entities[(i + 1) % count];
+ ent->child = entities[(i + 1) % count];
ent->parent = entities[(i + count - 1) % count];
ent->type2 = 1;
- ent->height.HALF.HI = 0;
+ ent->z.HALF.HI = 0;
ent->iframes = -0x10;
/* Set MiniSlime offset relative to killed slime. */
diff --git a/src/enemy/sluggula.c b/src/enemy/sluggula.c
index 21a9b985..d6361507 100644
--- a/src/enemy/sluggula.c
+++ b/src/enemy/sluggula.c
@@ -27,7 +27,7 @@ void Sluggula(Entity* this) {
SetChildOffset(this, 0, 1, -0x10);
} else if (this->type == 0) {
- if (this->height.HALF.HI == 0) {
+ if (this->z.HALF.HI == 0) {
u32 idx = sub_080012DC(this);
if (idx != 0) {
gUnk_080012C8[idx](this);
@@ -75,7 +75,7 @@ void sub_08023C8C(Entity* this) {
GetNextFrame(this);
sub_08023E54(this);
if (--this->actionDelay == 0) {
- if (this->frames.all != 1) {
+ if (this->frame != 1) {
this->actionDelay = 8;
} else {
this->actionDelay = (Random() & 0x30) + 0xb4;
@@ -95,11 +95,11 @@ void sub_08023CE0(Entity* this) {
if (this->actionDelay == 0) {
this->actionDelay = 1;
}
- this->spriteSettings.b.draw = 3;
+ this->spriteSettings.draw = 3;
} else {
this->action = 1;
}
- this->height.HALF.HI = -0x80;
+ this->z.HALF.HI = -0x80;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
InitializeAnimation(this, 6);
@@ -110,7 +110,7 @@ void sub_08023CE0(Entity* this) {
if (this->actionDelay == 0) {
this->actionDelay = 8;
}
- this->spriteSettings.b.draw = 3;
+ this->spriteSettings.draw = 3;
}
break;
case 2:
@@ -121,23 +121,23 @@ void sub_08023CE0(Entity* this) {
}
} else if (!sub_08003FC4(this, 0x1800)) {
this->action = 3;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
EnqueueSFX(0x84);
UpdateSpriteForCollisionLayer(this);
}
break;
default:
GetNextFrame(this);
- if (this->frames.all) {
- if (this->frames.all & 0x80) {
+ if (this->frame) {
+ if (this->frame & 0x80) {
Entity* ent = CreateEnemy(SLUGGULA, 1);
if (ent) {
sub_0804A4E4(this, ent);
DeleteThisEntity();
}
} else {
- this->y.HALF.HI += gUnk_080CBDF4[this->frames.all - 1];
- this->frames.all = 0;
+ this->y.HALF.HI += gUnk_080CBDF4[this->frame - 1];
+ this->frame = 0;
}
}
break;
@@ -152,7 +152,7 @@ void sub_08023E10(Entity* this) {
}
GetNextFrame(this);
- if (this->frames.all & 0x80)
+ if (this->frame & 0x80)
DeleteEntity(this);
}
diff --git a/src/enemy/smallPesto.c b/src/enemy/smallPesto.c
index 660a3110..3be1f047 100644
--- a/src/enemy/smallPesto.c
+++ b/src/enemy/smallPesto.c
@@ -87,17 +87,17 @@ void sub_08031770(Entity* this) {
if (--this->field_0x80.HWORD == 0) {
sub_08031840(this);
}
- } else if (this->attachedEntity == NULL) {
+ } else if (this->child == NULL) {
this->field_0x80.HWORD = (Random() & 0x7f) | (0x80 << 2);
} else {
- if (this->attachedEntity->next == NULL) {
- this->attachedEntity = NULL;
+ if (this->child->next == NULL) {
+ this->child = NULL;
}
}
}
void sub_080317B4(Entity* this) {
- this->height.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
+ this->z.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
sub_0806F69C(this);
GetNextFrame(this);
}
@@ -110,7 +110,7 @@ void sub_080317E0(Entity* this) {
void sub_080317F8(Entity* this) {
u8 newDirection = Random() & 0x18;
this->action = 1;
- this->height.HALF.HI = 0x0000FFF4;
+ this->z.HALF.HI = 0x0000FFF4;
this->collisionLayer = 1;
this->field_0x3c |= 0x10;
this->field_0x1c = 1;
@@ -126,7 +126,7 @@ void sub_08031840(Entity* this) {
if (enemy != NULL) {
CopyPosition(this, enemy);
enemy->parent = this;
- this->attachedEntity = enemy;
+ this->child = enemy;
enemy->type2 = 1;
}
}
diff --git a/src/enemy/spark.c b/src/enemy/spark.c
index 811bea88..cbbdb587 100644
--- a/src/enemy/spark.c
+++ b/src/enemy/spark.c
@@ -22,11 +22,11 @@ void sub_0802B2E0(Entity* this) {
if ((this->bitfield & 0x7f) == 0x14) {
COLLISION_OFF(this);
this->iframes = 0;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->action = 2;
ent = CreateFx(this, FX_DEATH, 0);
if (ent) {
- this->attachedEntity = ent;
+ this->child = ent;
this->actionDelay = 14;
CopyPosition(this, ent);
}
diff --git a/src/enemy/spearMoblin.c b/src/enemy/spearMoblin.c
index 34beba3a..fa90d4f8 100644
--- a/src/enemy/spearMoblin.c
+++ b/src/enemy/spearMoblin.c
@@ -31,8 +31,8 @@ extern const Hitbox* const gUnk_080CC944[];
void SpearMoblin(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CC790);
SetChildOffset(this, 0, 1, -0x20);
- if (this->attachedEntity && this->attachedEntity->next) {
- CopyPosition(this, this->attachedEntity);
+ if (this->child && this->child->next) {
+ CopyPosition(this, this->child);
}
}
@@ -57,13 +57,13 @@ void sub_08028284(Entity* this) {
}
}
- this->attachedEntity->iframes = this->iframes;
- if (this->currentHealth == 0) {
+ this->child->iframes = this->iframes;
+ if (this->health == 0) {
this->speed = 0;
this->field_0x82.HALF.LO = 0;
sub_080287E0(this);
- DeleteEntity(this->attachedEntity);
- this->attachedEntity = NULL;
+ DeleteEntity(this->child);
+ this->child = NULL;
}
}
@@ -98,7 +98,7 @@ void sub_08028314(Entity* this) {
pEVar2 = CreateProjectile(3);
if (pEVar2 != NULL) {
pEVar2->parent = this;
- this->attachedEntity = pEVar2;
+ this->child = pEVar2;
}
}
@@ -378,7 +378,7 @@ bool32 sub_080288A4(Entity* this) {
}
void sub_080288C0(Entity* this) {
- Entity* ent = this->attachedEntity;
+ Entity* ent = this->child;
if (ent && (ent->bitfield & 0x80)) {
this->knockbackDirection = ent->knockbackDirection;
this->iframes = -ent->iframes;
diff --git a/src/enemy/spikedBeetle.c b/src/enemy/spikedBeetle.c
index 9f3aa75f..89d9e031 100644
--- a/src/enemy/spikedBeetle.c
+++ b/src/enemy/spikedBeetle.c
@@ -49,7 +49,7 @@ void sub_0802B628(Entity* this) {
case 0x1d:
if (this->action < 6) {
this->action = 6;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
this->speed = 0xc0;
this->direction = this->knockbackDirection;
this->knockbackDuration = 0;
@@ -166,7 +166,7 @@ void sub_0802B8E0(Entity* this) {
}
} else {
this->action = 8;
- this->hVelocity = 0x10000;
+ this->zVelocity = 0x10000;
this->speed = 0x60;
this->hitType = 99;
InitializeAnimation(this, this->animationState);
diff --git a/src/enemy/spinyChuchu.c b/src/enemy/spinyChuchu.c
index 56872a16..53ad12b3 100644
--- a/src/enemy/spinyChuchu.c
+++ b/src/enemy/spinyChuchu.c
@@ -32,7 +32,7 @@ void sub_08022434(Entity* this) {
}
void sub_0802244C(Entity* this) {
- if (this->currentHealth) {
+ if (this->health) {
if (this->hitType == 0x65) {
switch (this->bitfield & 0x7f) {
case 2:
@@ -63,7 +63,7 @@ void sub_0802244C(Entity* this) {
InitializeAnimation(this, 1);
}
- if (this->field_0x80.HALF.LO != this->currentHealth) {
+ if (this->field_0x80.HALF.LO != this->health) {
this->action = 5;
this->hitType = 0x5c;
InitializeAnimation(this, 1);
@@ -78,7 +78,7 @@ void sub_0802244C(Entity* this) {
InitializeAnimation(this, 1);
}
- this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.LO = this->health;
sub_0804AA30(this, gUnk_080CBA28);
}
@@ -90,7 +90,7 @@ void sub_080225A0(Entity* this) {
void sub_080225BC(Entity* this) {
sub_08003FC4(this, 0x1800);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
sub_0804A7D4(this);
} else {
GetNextFrame(this);
@@ -102,7 +102,7 @@ void nullsub_9(Entity* this) {
void sub_080225EC(Entity* this) {
sub_0804A720(this);
- this->field_0x80.HALF.LO = this->currentHealth;
+ this->field_0x80.HALF.LO = this->health;
this->field_0x80.HALF.HI = 0x5a;
if (this->actionDelay == 0) {
this->action = 2;
@@ -110,10 +110,10 @@ void sub_080225EC(Entity* this) {
} else {
this->action = 1;
this->field_0xf = 0x3c;
- this->spriteSettings.b.draw = 3;
+ this->spriteSettings.draw = 3;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
- this->height.HALF.HI = -0x80;
+ this->z.HALF.HI = -0x80;
InitializeAnimation(this, 6);
}
}
@@ -132,7 +132,7 @@ void sub_08022654(Entity* this) {
return;
this->subAction = 2;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 5);
EnqueueSFX(0x7d);
UpdateSpriteForCollisionLayer(this);
@@ -159,7 +159,7 @@ void sub_080226EC(Entity* this) {
if (sub_080228F0(this)) {
this->action = 6;
- this->hVelocity = 0x12000;
+ this->zVelocity = 0x12000;
this->speed = 0x140;
this->direction = GetFacingDirection(this, gUnk_020000B0);
this->hitType = 0x5a;
@@ -179,7 +179,7 @@ void sub_080226EC(Entity* this) {
void sub_08022780(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 4;
InitializeAnimation(this, 3);
EnqueueSFX(0x194);
@@ -188,18 +188,18 @@ void sub_08022780(Entity* this) {
void sub_080227AC(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
this->hitbox = &gUnk_080FD470;
} else {
this->hitbox = &gUnk_080FD468;
}
- if (this->frames.all & 2) {
- this->frames.all &= ~2;
+ if (this->frame & 2) {
+ this->frame &= ~2;
this->hitType = 0x5c;
}
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 2;
this->field_0xf = gUnk_080CBA60[Random() & 3];
InitializeAnimation(this, 0);
@@ -209,7 +209,7 @@ void sub_080227AC(Entity* this) {
void sub_0802281C(Entity* this) {
sub_08003FC4(this, 0x1800);
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 2;
this->speed = 0x20;
InitializeAnimation(this, 0);
@@ -219,7 +219,7 @@ void sub_0802281C(Entity* this) {
void sub_08022854(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 1) {
+ if (this->frame & 1) {
sub_080AEFE0(this);
if (sub_08003FC4(this, 0x1800) == 0) {
this->action = 7;
@@ -232,7 +232,7 @@ void sub_08022854(Entity* this) {
void sub_0802289C(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->action = 2;
this->speed = 0x20;
this->field_0x80.HALF.HI = 0x78;
diff --git a/src/enemy/tektite.c b/src/enemy/tektite.c
index 0a2367bd..a4f78704 100644
--- a/src/enemy/tektite.c
+++ b/src/enemy/tektite.c
@@ -38,16 +38,16 @@ void sub_0802F150(Entity* this) {
}
this->field_0xf = 0;
*(u8*)&this->field_0x7c = 0;
- if (this->height.HALF.HI != 0) {
- this->hVelocity >>= 2;
+ if (this->z.HALF.HI != 0) {
+ this->zVelocity >>= 2;
} else {
- this->hVelocity = 0;
+ this->zVelocity = 0;
}
InitializeAnimation(this, 0);
break;
case 0xe:
case 0x15:
- this->currentHealth = 0;
+ this->health = 0;
break;
}
}
@@ -58,7 +58,7 @@ void nullsub_16(Entity* this) {
void sub_0802F1F0(Entity* this) {
sub_08001242(this);
- if (this->height.HALF.HI != 0) {
+ if (this->z.HALF.HI != 0) {
sub_08003FC4(this, this->field_0x80.HWORD);
}
}
@@ -91,15 +91,15 @@ void sub_0802F284(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else if (this->field_0xf != 0) {
- if ((this->frames.b.f3) != 0) {
+ if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = 0x10;
this->field_0xf = this->type;
- this->hVelocity = this->field_0x82.HWORD << 4;
+ this->zVelocity = this->field_0x82.HWORD << 4;
sub_0802F45C(this);
InitializeAnimation(this, 2);
}
- } else if ((this->frames.b.f3) != 0) {
+ } else if (this->frame & 0x80) {
this->field_0xf = 0x40;
InitializeAnimation(this, 1);
}
@@ -111,7 +111,7 @@ void sub_0802F300(Entity* this) {
GetNextFrame(this);
ProcessMovement(this);
- temp = this->height.HALF.HI;
+ temp = this->z.HALF.HI;
rand = Random() & 0xf;
if (sub_080044EC(this, this->field_0x80.HWORD) == 1) {
@@ -143,7 +143,7 @@ void sub_0802F300(Entity* this) {
}
}
- if ((this->subAction == 0) && (temp < this->height.HALF.HI)) {
+ if ((this->subAction == 0) && (temp < this->z.HALF.HI)) {
InitializeAnimation(this, 4);
this->subAction = 1;
}
@@ -161,12 +161,12 @@ void sub_0802F3F4(Entity* this) {
GetNextFrame(this);
- if ((this->frames.b.f3) != 0) {
+ if (this->frame & 0x80) {
if ((*(u8*)&this->field_0x7c.HALF.LO < 2) && ((this->type % 2) != 0)) {
this->action = 2;
this->actionDelay = 0x10;
this->field_0xf = this->type;
- this->hVelocity = this->field_0x82.HWORD << 4;
+ this->zVelocity = this->field_0x82.HWORD << 4;
(*(u8*)&this->field_0x7c.HALF.LO)++;
sub_0802F45C(this);
InitializeAnimation(this, 2);
diff --git a/src/enemy/tektiteGolden.c b/src/enemy/tektiteGolden.c
index f5b7103a..12287902 100644
--- a/src/enemy/tektiteGolden.c
+++ b/src/enemy/tektiteGolden.c
@@ -32,10 +32,10 @@ void sub_08037F00(Entity* this) {
this->actionDelay = 0x14;
this->field_0xf = 0;
this->field_0x80.HALF.LO = 0;
- if (this->height.HALF.HI != 0) {
- this->hVelocity >>= 2;
+ if (this->z.HALF.HI != 0) {
+ this->zVelocity >>= 2;
} else {
- this->hVelocity = 0;
+ this->zVelocity = 0;
}
InitializeAnimation(this, 0);
@@ -58,7 +58,7 @@ void sub_08037F58(Entity* this) {
void sub_08037F84(Entity* this) {
sub_08001242(this);
- if (this->height.HALF.HI != 0) {
+ if (this->z.HALF.HI != 0) {
sub_08003FC4(this, 0x3000);
}
}
@@ -82,15 +82,15 @@ void sub_08037Fe0(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else if (this->field_0xf != 0) {
- if ((this->frames.b.f3) != 0) {
+ if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = 6;
this->field_0xf = 0;
- this->hVelocity = 0x38000;
+ this->zVelocity = 0x38000;
sub_08038168(this);
InitializeAnimation(this, 2);
}
- } else if ((this->frames.b.f3) != 0) {
+ } else if (this->frame & 0x80) {
this->field_0xf = 0x40;
InitializeAnimation(this, 1);
}
@@ -102,7 +102,7 @@ void sub_08038048(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
ProcessMovement(this);
- temp = this->height.HALF.HI;
+ temp = this->z.HALF.HI;
rand = Random() & 0xf;
if (sub_080044EC(this, 0x3000) == 1) {
@@ -122,7 +122,7 @@ void sub_08038048(Entity* this) {
sub_08038168(this);
}
- if ((this->subAction == 0) && (temp < this->height.HALF.HI)) {
+ if ((this->subAction == 0) && (temp < this->z.HALF.HI)) {
InitializeAnimation(this, 4);
this->subAction = 1;
}
@@ -138,11 +138,11 @@ void sub_08038048(Entity* this) {
void sub_08038110(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
- if ((this->frames.b.f3) != 0) {
+ if (this->frame & 0x80) {
if (this->field_0x80.HALF.LO < 5) {
this->action = 2;
this->actionDelay = 8;
- this->hVelocity = 0x38000;
+ this->zVelocity = 0x38000;
sub_08038168(this);
InitializeAnimation(this, 2);
} else {
diff --git a/src/enemy/treeItem.c b/src/enemy/treeItem.c
index 0b2103fd..acacb7a3 100644
--- a/src/enemy/treeItem.c
+++ b/src/enemy/treeItem.c
@@ -47,7 +47,7 @@ void TreeItem(Entity* this) {
if (itemEntity) {
CopyPosition(this, itemEntity);
itemEntity->y.HALF.HI += 16;
- itemEntity->height.HALF.HI = -32;
+ itemEntity->z.HALF.HI = -32;
}
}
}
diff --git a/src/enemy/vaatiArm.c b/src/enemy/vaatiArm.c
index d001699a..6dbacb7f 100644
--- a/src/enemy/vaatiArm.c
+++ b/src/enemy/vaatiArm.c
@@ -425,7 +425,7 @@ void sub_08042A3C(Entity* this) {
gUnk_080D12B8[this->subAction](this);
sub_08043A10(this);
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
- entity->height.HALF.HI += this->field_0x78.HALF.LO;
+ entity->z.HALF.HI += this->field_0x78.HALF.LO;
}
void sub_08042A6C(Entity* this) {
@@ -481,11 +481,11 @@ void sub_08042B20(Entity* this) {
if (0x30 < ptr->unk04.HALF.HI) {
ptr->unk00.HWORD += ptr->unk08;
}
- if (((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->spriteSettings.b.draw) {
+ if (((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->spriteSettings.draw) {
sub_08043C40(this, ptr);
for (i = 0; i < 4; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
- if ((-0xa <= entity->height.HALF.HI) && ((entity->spriteSettings.b.draw) == 1)) {
+ if ((-0xa <= entity->z.HALF.HI) && ((entity->spriteSettings.draw) == 1)) {
if (i == 0) {
object = CreateObject(OBJECT_AF, 0, 0);
if (object != NULL) {
@@ -498,7 +498,7 @@ void sub_08042B20(Entity* this) {
}
}
entity->flags &= 0x7f;
- entity->spriteSettings.b.draw = 0;
+ entity->spriteSettings.draw = 0;
SoundReq(SFX_161);
}
}
@@ -564,7 +564,7 @@ void sub_08042C34(Entity* this) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
entity->x.HALF.HI = x;
entity->y.HALF.HI = y;
- entity->height.HALF.HI = 0x32;
+ entity->z.HALF.HI = 0x32;
entity->hitType = 0x39;
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
ptr->unk00.HWORD = 0x80;
@@ -600,20 +600,20 @@ void sub_08042D6C(Entity* this) {
for (i = 0; i < 4; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
- if (entity->height.HALF.HI < 4) {
+ if (entity->z.HALF.HI < 4) {
if (i != 2) {
entity->flags = entity->flags | 0x80;
}
- if ((entity->spriteSettings.b.draw == 0u) && (object = CreateObject(OBJECT_AF, 2, 0), object != NULL)) {
+ if ((entity->spriteSettings.draw == 0u) && (object = CreateObject(OBJECT_AF, 2, 0), object != NULL)) {
CopyPosition(entity, object);
SoundReq(SFX_166);
}
- entity->spriteSettings.b.draw = 1;
+ entity->spriteSettings.draw = 1;
}
}
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
- if (entity->height.HALF.HI <= -3) {
- entity->height.HALF.HI = -5;
+ if (entity->z.HALF.HI <= -3) {
+ entity->z.HALF.HI = -5;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D1300[this->type2];
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk0a = 0xc0;
this->subAction = 3;
@@ -623,7 +623,7 @@ void sub_08042D6C(Entity* this) {
InitAnimationForceUpdate(this, 0);
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x39;
} else {
- entity->height.HALF.HI -= 2;
+ entity->z.HALF.HI -= 2;
}
}
@@ -710,15 +710,15 @@ void sub_08042FD8(Entity* this) {
UpdateAnimationSingleFrame(this);
if (!sub_08043C98(this)) {
- if ((this->frames.all & 1) != 0) {
+ if ((this->frame & 1) != 0) {
entity = CreateProjectile(0x20);
if (entity != NULL) {
CopyPosition(this, entity);
- entity->height.HALF.HI -= 0x18;
- this->frames.all = 0;
+ entity->z.HALF.HI -= 0x18;
+ this->frame = 0;
}
} else {
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
if (--this->field_0xf == 0) {
this->subAction = 8;
this->actionDelay = 0x3c;
@@ -802,18 +802,18 @@ void sub_08043130(Entity* this) {
}
}
} else {
- ((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->height.HALF.HI += 3;
+ ((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->z.HALF.HI += 3;
for (i = 0; i < 4; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
- if (entity->height.HALF.HI > -4) {
+ if (entity->z.HALF.HI > -4) {
entity->flags = entity->flags & 0x7f;
- if (entity->spriteSettings.b.draw == 1) {
+ if (entity->spriteSettings.draw == 1) {
SoundReq(SFX_161);
}
- entity->spriteSettings.b.draw = 0;
+ entity->spriteSettings.draw = 0;
}
}
- if (this->spriteSettings.b.draw == 0) {
+ if (this->spriteSettings.draw == 0) {
this->subAction = 9;
this->actionDelay = 0x3c;
sub_0804AA1C(this);
@@ -853,7 +853,7 @@ void sub_0804325C(Entity* this) {
if (this->field_0x78.HALF.LO >= 3) {
this->field_0x78.HALF.LO -= 2;
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
- entity->height.HALF.HI += this->field_0x78.HALF.LO;
+ entity->z.HALF.HI += this->field_0x78.HALF.LO;
} else {
this->field_0x78.HALF.LO = 0;
}
@@ -876,7 +876,7 @@ NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* th
for (i = 0; i < 5; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
entity->flags = entity->flags | 0x80;
- entity->spriteSettings.b.draw = 1;
+ entity->spriteSettings.draw = 1;
}
}
s = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@@ -951,16 +951,16 @@ NONMATCH("asm/non_matching/vaati/sub_08043490.inc", void sub_08043490(Entity* th
Entity* entity;
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
- if (entity->height.HALF.HI < -4) {
- entity->hVelocity = 0x18000;
+ if (entity->z.HALF.HI < -4) {
+ entity->zVelocity = 0x18000;
this->subAction = 2;
this->field_0x7c.BYTES.byte2 = 0;
((VaatiArm_HeapStruct*)this->myHeap)->parent->subAction = 2;
} else {
- entity->height.HALF.HI -= 2;
- if (entity->height.HALF.HI < 0) {
+ entity->z.HALF.HI -= 2;
+ if (entity->z.HALF.HI < 0) {
entity->flags = entity->flags | 0x80;
- entity->spriteSettings.b.draw = 1;
+ entity->spriteSettings.draw = 1;
entity->field_0x3c = entity->field_0x3c & 0xef;
entity->hitType = 0x3a;
entity->hitbox = (Hitbox*)&gUnk_080FD450;
@@ -979,8 +979,8 @@ void sub_08043520(Entity* this) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
sub_08003FC4(entity, 0x1a00);
- if ((entity->hVelocity < 0) && (-6 < entity->height.HALF.HI)) {
- entity->height.HALF.HI = -6;
+ if ((entity->zVelocity < 0) && (-6 < entity->z.HALF.HI)) {
+ entity->z.HALF.HI = -6;
this->subAction = 3;
this->field_0x7a.HWORD = 900;
}
@@ -998,15 +998,15 @@ void sub_08043580(Entity* this) {
Entity* entity;
u32 i;
- ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->height.HALF.HI += 3;
+ ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->z.HALF.HI += 3;
for (i = 0; i < 5; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
- if (-4 < entity->height.HALF.HI) {
+ if (-4 < entity->z.HALF.HI) {
entity->flags = entity->flags & 0x7f;
- entity->spriteSettings.b.draw = 0;
+ entity->spriteSettings.draw = 0;
}
}
- if ((this->spriteSettings.b.draw & 3) == 0) {
+ if ((this->spriteSettings.draw & 3) == 0) {
this->subAction = 5;
this->actionDelay = 0x3c;
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
@@ -1063,7 +1063,7 @@ static inline void deleteThing(Entity* this, const u32 index) {
this->actionDelay = 0x14;
this->subAction = index + 1;
if (index == 1) {
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
CreateFx(((VaatiArm_HeapStruct*)this->myHeap)->entities[index], FX_GIANT_EXPLOSION4, 0);
((VaatiArm_HeapStruct*)this->myHeap)->entities[index]->myHeap = NULL;
@@ -1099,7 +1099,7 @@ NONMATCH("asm/non_matching/vaati/sub_08043770.inc", void sub_08043770(Entity* th
gScreenTransition.field_0x39 &= 0xfd;
}
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->myHeap = NULL;
- ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->currentHealth = 0;
+ ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->health = 0;
(*(Entity**)&this->field_0x68)->parent = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
DeleteThisEntity();
}
@@ -1170,7 +1170,7 @@ void sub_08043A10(Entity* this) {
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[4]);
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->y.HALF.HI -= 8;
- ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->height.HALF.HI -= 8;
+ ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->z.HALF.HI -= 8;
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
@@ -1329,7 +1329,7 @@ void sub_08043D08(Entity* this) {
InitAnimationForceUpdate(this, 0xd);
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
entity->flags &= 0x7f;
- entity->spriteSettings.b.draw = 0;
+ entity->spriteSettings.draw = 0;
InitializeAnimation(entity, 0x13);
sub_0804AA1C(entity);
fx = CreateFx(entity, FX_GIANT_EXPLOSION4, 0);
@@ -1339,7 +1339,7 @@ void sub_08043D08(Entity* this) {
fx->spritePriority.b0 = 3;
}
CopyPosition(((VaatiArm_HeapStruct*)this->myHeap)->entities[3], entity);
- entity->height.HALF.HI += ((VaatiArm_HeapStruct*)this->myHeap)->s1[3].unk0c;
+ entity->z.HALF.HI += ((VaatiArm_HeapStruct*)this->myHeap)->s1[3].unk0c;
for (i = 0; i < 5; i++) {
((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->hitType = 0x39;
}
@@ -1402,15 +1402,15 @@ void sub_08043EB8(Entity* this) {
pEVar4->spritePriority.b0 = 4;
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
pEVar4->flags = pEVar4->flags & 0x7f;
- pEVar4->spriteSettings.b.draw = 1;
+ pEVar4->spriteSettings.draw = 1;
pEVar4->spritePriority.b0 = 4;
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
pEVar4->flags = pEVar4->flags | 0x80;
- pEVar4->spriteSettings.b.draw = 1;
+ pEVar4->spriteSettings.draw = 1;
pEVar4->spritePriority.b0 = 4;
pEVar4->x.HALF.HI = (this->type2 == 0) ? gScreenTransition.field_0x44 : gScreenTransition.field_0x48;
pEVar4->y.HALF.HI = (this->type2 == 0) ? gScreenTransition.field_0x46 : gScreenTransition.field_0x4a;
- pEVar4->height.HALF.HI = 0;
+ pEVar4->z.HALF.HI = 0;
pEVar4->field_0x3c = pEVar4->field_0x3c & 0xef;
pEVar4->hitType = 0x3a;
pEVar4->hitbox = (Hitbox*)&gUnk_080FD450;
diff --git a/src/enemy/vaatiBall.c b/src/enemy/vaatiBall.c
index dca843d9..778af1a7 100644
--- a/src/enemy/vaatiBall.c
+++ b/src/enemy/vaatiBall.c
@@ -26,7 +26,7 @@ void VaatiBall(Entity* this) {
gUnk_080D1604[this->action](this);
if (this->cutsceneBeh.HALF.LO) {
- this->currentHealth = -1;
+ this->health = -1;
}
if (this->bitfield & 0x80) {
@@ -35,13 +35,13 @@ void VaatiBall(Entity* this) {
}
#ifdef EU
- if (this->currentHealth < 0xfa) {
+ if (this->health < 0xfa) {
#else
- if (this->currentHealth < 0xfd) {
+ if (this->health < 0xfd) {
#endif
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
COLLISION_OFF(this);
- this->currentHealth = -1;
+ this->health = -1;
parent->field_0x80.HALF.LO--;
CreateDust(this);
SoundReq(SFX_1C3);
@@ -63,17 +63,17 @@ void sub_0804468C(Entity* this) {
this->direction = (this->field_0x78.HALF.HI * 8) & 0x1f;
this->field_0x78.HALF.LO = 0;
this->field_0x82.HALF.HI = 0;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
off = &gUnk_080D1620[this->field_0x78.HALF.HI & 3];
PositionRelative(this->parent, this, off->h << 0x10, (off->v - 0x10) * 0x10000);
- this->height.HALF.HI = this->parent->height.HALF.HI;
+ this->z.HALF.HI = this->parent->z.HALF.HI;
InitAnimationForceUpdate(this, 0);
break;
case 1:
this->action = 3;
this->field_0x74.HALF.LO = 0;
this->field_0x82.HALF.HI = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 1);
break;
}
@@ -124,15 +124,15 @@ void sub_080447E0(Entity* this) {
this->hitType = 43;
sub_08044E74(this, 0);
if (this->flags & ENT_COLLIDE)
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
} else {
this->field_0x76.HALF.HI++;
this->field_0x76.HALF.HI &= 7;
if (this->flags & ENT_COLLIDE) {
if (this->field_0x76.HALF.HI & 1) {
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
} else {
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
}
@@ -156,7 +156,7 @@ void sub_08044868(Entity* this) {
if (this->field_0x82.HALF.HI) {
switch (this->field_0x74.HALF.LO) {
case 0:
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
this->field_0x74.HALF.LO = 1;
this->direction = sub_080045B4(this, vaati->x.HALF.HI, vaati->y.HALF.HI - 0x10);
this->speed = 0x180;
@@ -179,11 +179,11 @@ void sub_08044868(Entity* this) {
case 1:
if (this->field_0x82.HALF.HI == 0) {
this->field_0x82.HALF.HI++;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
sub_08044DEC(this);
if (*(u8*)&vaati->field_0x86 > 1) {
- u8 draw = this->spriteSettings.b.draw;
+ u8 draw = this->spriteSettings.draw;
if (draw == 1 && this->cutsceneBeh.HALF.LO == 0) {
vaati = CreateProjectileWithParent(this, 0x18, 0);
if (vaati) {
@@ -205,7 +205,7 @@ void sub_08044868(Entity* this) {
u8 draw;
sub_08044E74(this, 1);
- draw = this->spriteSettings.b.draw;
+ draw = this->spriteSettings.draw;
if (draw == 1) {
COLLISION_ON(this);
} else {
@@ -273,13 +273,13 @@ void sub_080449F8(Entity* this) {
u8 draw;
this->field_0x74.HALF.LO++;
- draw = this->spriteSettings.b.draw;
+ draw = this->spriteSettings.draw;
if (draw) {
vaati = CreateProjectileWithParent(this, 0x1c, 0);
if (vaati) {
vaati->y.HALF.HI += 4;
vaati->parent = this;
- this->attachedEntity = vaati;
+ this->child = vaati;
}
}
}
@@ -393,7 +393,7 @@ void sub_08044B04(Entity* this) {
COLLISION_OFF(this);
PositionRelative(vaati, this, 0, -0x100000);
if (this->field_0xf)
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
break;
case 1:
if (--this->actionDelay == 0) {
@@ -427,7 +427,7 @@ void sub_08044B04(Entity* this) {
u8 draw;
sub_08044E74(this, 1);
- draw = this->spriteSettings.b.draw;
+ draw = this->spriteSettings.draw;
if (draw == 1) {
COLLISION_ON(this);
} else {
@@ -447,10 +447,10 @@ void sub_08044DEC(Entity* this) {
u32 off;
if (this->parent->field_0x80.HALF.LO > this->field_0x78.HALF.HI) {
- this->spriteSettings.b.draw = 1;
- this->currentHealth = -1;
+ this->spriteSettings.draw = 1;
+ this->health = -1;
} else {
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
COLLISION_OFF(this);
this->field_0x78.HALF.LO = 0;
diff --git a/src/enemy/vaatiEyesMacro.c b/src/enemy/vaatiEyesMacro.c
index 86b5a739..5bc955dc 100644
--- a/src/enemy/vaatiEyesMacro.c
+++ b/src/enemy/vaatiEyesMacro.c
@@ -62,27 +62,27 @@ void VaatiEyesMacroFunction0(Entity* this) {
void VaatiEyesMacroFunction1(Entity* this) {
if (this->type == 0) {
- if (this->currentHealth == 0) {
+ if (this->health == 0) {
gScreenTransition.field_0x39 &= ~(1 << (gScreenTransition.field_0x3c + 2));
}
if (gRoomControls.roomID == 0) {
- gScreenTransition.field_0x3a = this->currentHealth;
+ gScreenTransition.field_0x3a = this->health;
} else {
- gScreenTransition.field_0x3b = this->currentHealth;
+ gScreenTransition.field_0x3b = this->health;
}
- if (this->field_0x78.HALF.HI != this->currentHealth) {
+ if (this->field_0x78.HALF.HI != this->health) {
EnqueueSFX(SFX_17A);
}
- this->field_0x78.HALF.HI = this->currentHealth;
+ this->field_0x78.HALF.HI = this->health;
} else {
if (this->type == 1) {
if (0 < this->iframes) {
this->iframes *= -1;
}
- if (this->currentHealth != 0xff) {
+ if (this->health != 0xff) {
EnqueueSFX(SFX_BUTTON_DEPRESS);
}
- this->currentHealth = 0xff;
+ this->health = 0xff;
}
}
if (this->field_0x43 != 0) {
@@ -108,9 +108,9 @@ void VaatiEyesMacroFunction0Type0Action0(Entity* this) {
enemy->parent = this;
this->action = 1;
if (gRoomControls.roomID == 0) {
- this->field_0x78.HALF.HI = this->currentHealth = gScreenTransition.field_0x3a;
+ this->field_0x78.HALF.HI = this->health = gScreenTransition.field_0x3a;
} else {
- this->field_0x78.HALF.HI = this->currentHealth = gScreenTransition.field_0x3b;
+ this->field_0x78.HALF.HI = this->health = gScreenTransition.field_0x3b;
}
this->field_0x78.HALF.LO = Random();
sub_0802EFB8(this);
@@ -147,7 +147,7 @@ void VaatiEyesMacroFunction0Type1Action0(Entity* this) {
void VaatiEyesMacroFunction0Type1Action1(Entity* this) {
if (this->parent->next == NULL) {
COLLISION_OFF(this);
- this->currentHealth = 0;
+ this->health = 0;
} else {
sub_0802F04C(this);
GetNextFrame(this);
@@ -192,7 +192,7 @@ void VaatiEyesMacroFunction0Type3(Entity* this) {
this->spritePriority.b0 = 6;
}
CopyPositionAndSpriteOffset(this->parent, this);
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
}
void sub_0802EF58(Entity* this) {
@@ -212,7 +212,7 @@ void sub_0802EF58(Entity* this) {
}
void sub_0802EF90(Entity* this) {
- this->height.HALF.HI = gUnk_080CDE90[this->field_0x78.HALF.LO++ >> 3 & 7];
+ this->z.HALF.HI = gUnk_080CDE90[this->field_0x78.HALF.LO++ >> 3 & 7];
}
void sub_0802EFB8(Entity* this) {
diff --git a/src/enemy/vaatiProjectile.c b/src/enemy/vaatiProjectile.c
index f86fb5ab..c1cf9435 100644
--- a/src/enemy/vaatiProjectile.c
+++ b/src/enemy/vaatiProjectile.c
@@ -43,7 +43,7 @@ void (*const vaatiProjectileFunction0Actions[])(Entity*) = {
void VaatiProjectile(Entity* this) {
if (sub_0803E4A0(this)) {
COLLISION_OFF(this);
- this->currentHealth = 0;
+ this->health = 0;
this->parent = NULL;
}
vaatiProjectileFunctions[GetNextFunction(this)](this);
@@ -58,7 +58,7 @@ void VaatiProjectileFunction1(Entity* this) {
if (this->bitfield == 0x80) {
#ifndef EU
- if (this->currentHealth != 0) {
+ if (this->health != 0) {
#endif
this->action = 5;
COLLISION_OFF(this);
@@ -101,13 +101,13 @@ void VaatiProjectileFunction0Action0(Entity* this) {
entity = CreateEnemy(VAATI_PROJECTILE, 1);
if (entity != NULL) {
entity->parent = this;
- this->attachedEntity = entity;
+ this->child = entity;
if (this->type2 == 0) {
this->action = 1;
- this->height.HALF.HI = -0x18;
+ this->z.HALF.HI = -0x18;
} else {
this->action = 9;
- this->height.HALF.HI = -0x80;
+ this->z.HALF.HI = -0x80;
this->flags2 = 1;
}
InitializeAnimation(this, 0);
@@ -129,7 +129,7 @@ void VaatiProjectileFunction0Action1(Entity* this) {
if (PlayerInRange(this, 0, 8) != 0) {
this->action = 2;
this->actionDelay = 10;
- InitializeAnimation(this->attachedEntity, 2);
+ InitializeAnimation(this->child, 2);
} else {
if (gUnk_020000B0 != NULL) {
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
@@ -143,7 +143,7 @@ void VaatiProjectileFunction0Action2(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
- if (++this->height.HALF.HI == 0) {
+ if (++this->z.HALF.HI == 0) {
this->action = 3;
}
}
@@ -151,11 +151,11 @@ void VaatiProjectileFunction0Action2(Entity* this) {
}
void VaatiProjectileFunction0Action3(Entity* this) {
- if ((this->attachedEntity->frames.b.f3) != 0) {
- if (--this->height.HALF.HI <= -0x18) {
+ if (this->child->frame & 0x80) {
+ if (--this->z.HALF.HI <= -0x18) {
this->action = 4;
this->actionDelay = (Random() & 0xf) + 0xf;
- InitializeAnimation(this->attachedEntity, 1);
+ InitializeAnimation(this->child, 1);
}
GetNextFrame(this);
}
@@ -174,7 +174,7 @@ void VaatiProjectileFunction0Action5(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
- if (-0x18 < --this->height.HALF.HI) {
+ if (-0x18 < --this->z.HALF.HI) {
return;
}
this->action = 6;
@@ -212,14 +212,14 @@ void VaatiProjectileFunction0Action8(Entity* this) {
void VaatiProjectileFunction0Action9(Entity* this) {
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
- if (this->height.HALF.HI < -8) {
+ if (this->z.HALF.HI < -8) {
if (this->animIndex != 2) {
this->actionDelay = 0;
- InitializeAnimation(this->attachedEntity, 2);
+ InitializeAnimation(this->child, 2);
}
VaatiProjectileFunction0Action2(this);
} else {
- this->height.HALF.HI += 8;
+ this->z.HALF.HI += 8;
}
}
@@ -257,7 +257,7 @@ bool32 sub_0803E4A0(Entity* this) {
if (this->parent == NULL) {
return FALSE;
}
- if (this->parent->currentHealth == 0) {
+ if (this->parent->health == 0) {
return TRUE;
} else {
ret = this->parent->next == NULL;
diff --git a/src/enemy/vaatiRebornEnemy.c b/src/enemy/vaatiRebornEnemy.c
index 85c39122..d1a2e4c8 100644
--- a/src/enemy/vaatiRebornEnemy.c
+++ b/src/enemy/vaatiRebornEnemy.c
@@ -104,10 +104,10 @@ void VaatiRebornEnemyType0Action0(Entity* this) {
this->field_0x74.HALF.LO = -1;
this->actionDelay = 0;
this->field_0x76.HALF.LO = 0;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->direction = 0xff;
this->spritePriority.b0 = 4;
- this->height.WORD = 0;
+ this->z.WORD = 0;
this->field_0x80.HALF.LO = 2;
this->field_0x86.HALF.LO = 0;
this->cutsceneBeh.HALF.HI = 0x30;
@@ -119,7 +119,7 @@ void VaatiRebornEnemyType0Action0(Entity* this) {
this->field_0x7c = this->y;
entity = CreateEnemy(VAATI_REBORN_ENEMY, 1);
entity->parent = this;
- this->attachedEntity = entity;
+ this->child = entity;
for (i = 0; i < 6; i++) {
entity = CreateEnemy(VAATI_BALL, 0);
entity->parent = this;
@@ -133,7 +133,7 @@ void VaatiRebornEnemyType0Action0(Entity* this) {
for (i = 0; i < 2; i++) {
entity = CreateEnemy(VAATI_BALL, 1);
entity->parent = this;
- entity->spriteSettings.b.flipX = i;
+ entity->spriteSettings.flipX = i;
ptr = &gUnk_080D04A8[i];
PositionRelative(this, entity, ptr->x << 0x10, ptr->y << 0x10);
}
@@ -145,7 +145,7 @@ void VaatiRebornEnemyType0Action1(Entity* this) {
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
if ((this->field_0x74.HALF.LO & 0x70) == 0) {
- if (this->attachedEntity->actionDelay == 0) {
+ if (this->child->actionDelay == 0) {
sub_0803DD78(this);
if (this->field_0x74.HALF.HI != 0) {
this->action = 2;
@@ -168,7 +168,7 @@ void VaatiRebornEnemyType0Action1(Entity* this) {
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0xc0;
this->direction = 0xff;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 0);
}
}
@@ -205,7 +205,7 @@ void VaatiRebornEnemyType0Action1(Entity* this) {
break;
}
}
- if (this->attachedEntity->actionDelay == 0) {
+ if (this->child->actionDelay == 0) {
this->cutsceneBeh.HALF.HI++;
if ((this->cutsceneBeh.HALF.HI & 3) == 0) {
switch (this->cutsceneBeh.HALF.HI & 0x30) {
@@ -237,9 +237,9 @@ void VaatiRebornEnemyType0Action2(Entity* this) {
}
break;
case 1:
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->field_0x74.HALF.LO = 2;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->actionDelay = 0x10;
}
break;
@@ -255,15 +255,15 @@ void VaatiRebornEnemyType0Action2(Entity* this) {
this->x.HALF.HI = gRoomControls.roomOriginX + ptr->HALF.x + 0x10;
this->y.HALF.HI = gRoomControls.roomOriginY + ptr->HALF.y + 0x10;
}
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->actionDelay = 0x20;
InitAnimationForceUpdate(this, 4);
SoundReq(SFX_F5);
}
break;
case 3:
- if ((this->frames.all & 0x80) != 0) {
- this->spriteSettings.b.draw = 1;
+ if ((this->frame & 0x80) != 0) {
+ this->spriteSettings.draw = 1;
if (4 < this->field_0x80.HALF.HI) {
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
this->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0x18;
@@ -291,8 +291,8 @@ void VaatiRebornEnemyType0Action3(Entity* this) {
this->actionDelay = 1;
break;
case 0xff:
- if (this->height.HALF.HI != -4) {
- this->height.WORD -= 0x2000;
+ if (this->z.HALF.HI != -4) {
+ this->z.WORD -= 0x2000;
}
if (this->actionDelay == 2) {
this->field_0x74.HALF.LO = 0xfe;
@@ -320,7 +320,7 @@ void VaatiRebornEnemyType0Action3(Entity* this) {
}
break;
case 2:
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->field_0x74.HALF.LO = 3;
InitAnimationForceUpdate(this, 0);
}
@@ -345,8 +345,8 @@ void VaatiRebornEnemyType0Action4(Entity* this) {
this->direction = (this->direction + 0x10) & 0x1f;
InitAnimationForceUpdate(this, 0);
} else {
- if ((this->frames.all & 0x10) != 0) {
- this->frames.all &= 0xef;
+ if ((this->frame & 0x10) != 0) {
+ this->frame &= 0xef;
if (this->cutsceneBeh.HALF.LO == 0xff) {
index = Direction8RoundUp(GetFacingDirection(this, &gPlayerEntity));
this->cutsceneBeh.HALF.LO = gUnk_080D04C0[index >> 2];
@@ -356,7 +356,7 @@ void VaatiRebornEnemyType0Action4(Entity* this) {
(entity = CreateProjectileWithParent(this, 0x1a, this->cutsceneBeh.HALF.LO), entity != NULL)) {
entity->field_0xf = this->field_0xf;
entity->parent = this;
- entity->height.HALF.HI = this->height.HALF.HI;
+ entity->z.HALF.HI = this->z.HALF.HI;
this->field_0xf = this->field_0xf + 1;
}
}
@@ -383,7 +383,7 @@ void VaatiRebornEnemyType0Action5(Entity* this) {
}
break;
case 1:
- if ((this->frames.all & 0x10) != 0) {
+ if ((this->frame & 0x10) != 0) {
this->field_0x74.HALF.LO = 2;
this->field_0xf = (Random() & 0x3f) + 0x40;
SoundReq(SFX_SUMMON);
@@ -503,7 +503,7 @@ void VaatiRebornEnemyType1Action0(Entity* this) {
PositionRelative(this->parent, this, 0, 0x10000);
enemy = CreateEnemy(VAATI_REBORN_ENEMY, 2);
enemy->parent = this;
- enemy->attachedEntity = this->parent;
+ enemy->child = this->parent;
InitAnimationForceUpdate(this, this->field_0x74.HALF.LO);
}
@@ -527,7 +527,7 @@ void VaatiRebornEnemyType1Action1(Entity* this) {
parent->iframes = this->iframes;
parent->bitfield = this->bitfield;
}
- if ((this->frames.all & 0x40) != 0) {
+ if ((this->frame & 0x40) != 0) {
InitAnimationForceUpdate(this, 2);
}
}
@@ -544,7 +544,7 @@ void VaatiRebornEnemyType1Action1(Entity* this) {
COLLISION_OFF(this);
}
}
- this->spriteSettings.b.draw = parent->spriteSettings.b.draw;
+ this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(this->parent, this, 0, 0x10000);
UpdateAnimationSingleFrame(this);
@@ -593,7 +593,7 @@ void VaatiRebornEnemyType2Action1(Entity* this) {
InitAnimationForceUpdate(this, 2);
}
}
- this->spriteSettings.b.draw = parent->spriteSettings.b.draw;
+ this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent->parent, this, 0, 0x20000);
UpdateAnimationSingleFrame(this);
@@ -635,7 +635,7 @@ void sub_0803DC0C(Entity* this) {
parent = this->parent;
tmp = &gUnk_080D04C8[this->actionDelay];
- this->spriteSettings.b.draw = parent->spriteSettings.b.draw;
+ this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent, this, tmp->x << 0x10, (tmp->y + 1) * 0x10000);
UpdateAnimationSingleFrame(this);
@@ -650,7 +650,7 @@ void VaatiRebornEnemyType1PreAction(Entity* this) {
parent = this->parent;
this->field_0x76.HALF.HI = 0;
if ((this->bitfield & 0x80) != 0) {
- if (gUnk_080D04D0[parent->field_0x86.HALF.LO] > this->currentHealth) {
+ if (gUnk_080D04D0[parent->field_0x86.HALF.LO] > this->health) {
if (2 < ++parent->field_0x86.HALF.LO) {
COLLISION_OFF(this);
parent->action = 7;
@@ -681,7 +681,7 @@ void VaatiRebornEnemyType1PreAction(Entity* this) {
parent->field_0x74.HALF.LO = 0xf0;
} else {
parent->field_0x74.HALF.LO = 0x70;
- this->currentHealth = 0xff;
+ this->health = 0xff;
}
parent->action = 1;
parent->actionDelay = 1;
diff --git a/src/enemy/vaatiTransfigured.c b/src/enemy/vaatiTransfigured.c
index 0933b1eb..c00649a5 100644
--- a/src/enemy/vaatiTransfigured.c
+++ b/src/enemy/vaatiTransfigured.c
@@ -136,7 +136,7 @@ void VaatiTransfiguredType0Action0(Entity* this) {
sub_0804A720(this);
if ((CheckRoomFlag(0) != 0) && (gEntCount < 0x51)) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->spritePriority.b0 = 5;
this->field_0x6c.HALF.HI |= 1;
this->direction = (Random() & 0x17) + 4;
@@ -210,7 +210,7 @@ void VaatiTransfiguredType0Action1(Entity* this) {
break;
case 3:
if (--this->actionDelay == 0) {
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
this->field_0x80.HALF.LO = 0;
this->actionDelay = gUnk_080D0ABF[(u32)this->animationState * 2];
switch (sub_08040934(this)) {
@@ -279,7 +279,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
this->hitType = 0x35;
this->spriteOffsetX = 0;
}
- if (this->currentHealth < gUnk_080D0ABC[this->animationState]) {
+ if (this->health < gUnk_080D0ABC[this->animationState]) {
tmp = 1;
this->actionDelay = 1;
} else {
@@ -300,7 +300,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
}
break;
case 2:
- this->attachedEntity->field_0x74.HALF.LO = 0x10;
+ this->child->field_0x74.HALF.LO = 0x10;
if (this->actionDelay) {
this->field_0x80.HALF.LO = 3;
this->actionDelay = 0x40;
@@ -313,7 +313,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
COLLISION_OFF(this);
- this->hVelocity = 0x38000;
+ this->zVelocity = 0x38000;
this->field_0xf = 0x10;
}
break;
@@ -322,7 +322,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
this->field_0x80.HALF.LO = 5;
this->actionDelay = 0x10;
COLLISION_ON(this);
- this->currentHealth = 0xff;
+ this->health = 0xff;
this->field_0x86.HALF.LO = 0;
sub_080408EC(this);
SoundReq(SFX_14C);
@@ -379,7 +379,7 @@ void VaatiTransfiguredType0Action4(Entity* this) {
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0x80;
this->field_0xf = 0;
- this->hVelocity = 0x24000;
+ this->zVelocity = 0x24000;
SoundReq(SFX_12B);
}
break;
@@ -424,7 +424,7 @@ void VaatiTransfiguredType0Action4(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 1;
this->field_0x80.HALF.LO = 0;
- this->height.HALF.HI = 0;
+ this->z.HALF.HI = 0;
sub_08040670(this);
} else {
sub_08040AD4(this);
@@ -557,8 +557,8 @@ void VaatiTransfiguredType0Action7(Entity* this) {
} else {
if (this->field_0xf != 0) {
if (--this->field_0xf == 0) {
- this->currentHealth = 0;
- this->spriteSettings.b.draw = 0;
+ this->health = 0;
+ this->spriteSettings.draw = 0;
}
} else {
sub_0804A7D4(this);
@@ -594,7 +594,7 @@ void VaatiTransfiguredType1Action1(Entity* this) {
Entity* parent;
parent = this->parent;
- if (parent->currentHealth == 0) {
+ if (parent->health == 0) {
this->field_0x6c.HALF.HI |= 2;
DeleteThisEntity();
}
@@ -617,7 +617,7 @@ void VaatiTransfiguredType1Action1(Entity* this) {
}
}
if (parent->action != 3) {
- this->height.HALF.HI = parent->height.HALF.HI;
+ this->z.HALF.HI = parent->z.HALF.HI;
}
}
@@ -645,7 +645,7 @@ void VaatiTransfiguredType2Action1(Entity* this) {
const xy* t;
- if (this->parent->currentHealth == 0) {
+ if (this->parent->health == 0) {
this->field_0x6c.HALF.HI |= 2;
DeleteThisEntity();
}
@@ -659,7 +659,7 @@ void VaatiTransfiguredType2Action1(Entity* this) {
case 1:
if (this->parent->frameIndex != 2) {
this->action = 2;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
break;
case 0:
@@ -674,7 +674,7 @@ void VaatiTransfiguredType2Action1(Entity* this) {
}
break;
case 1:
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->field_0x74.HALF.LO = 0;
this->field_0xf = (Random() & 0x7f) + 0x17;
InitAnimationForceUpdate(this, 0);
@@ -698,14 +698,14 @@ void VaatiTransfiguredType2Action1(Entity* this) {
}
void VaatiTransfiguredType2Action2(Entity* this) {
- if (this->parent->currentHealth == 0) {
+ if (this->parent->health == 0) {
this->field_0x6c.HALF.HI |= 2;
DeleteThisEntity();
}
CopyPosition(this->parent, this);
if (this->parent->frameIndex == 2) {
this->action = 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
}
@@ -716,7 +716,7 @@ void VaatiTransfiguredType3Action0(Entity* this) {
}
void VaatiTransfiguredType3Action1(Entity* this) {
- if (this->parent->currentHealth == 0) {
+ if (this->parent->health == 0) {
this->field_0x6c.HALF.HI |= 2;
DeleteThisEntity();
}
@@ -728,25 +728,25 @@ void VaatiTransfiguredType4Action0(Entity* this) {
this->action = 1;
this->field_0x80.HALF.LO = 0;
this->actionDelay = 10;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->spritePriority.b0 = 7;
InitializeAnimation(this, 0);
}
void VaatiTransfiguredType4Action1(Entity* this) {
- if (this->parent->currentHealth == 0) {
+ if (this->parent->health == 0) {
this->field_0x6c.HALF.HI |= 2;
DeleteThisEntity();
}
if (this->parent->action != 5) {
if (this->field_0x80.HALF.LO != 0) {
this->field_0x80.HALF.LO = 0;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
}
} else {
if (this->field_0x80.HALF.LO == 0) {
this->field_0x80.HALF.LO += 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
if (--this->actionDelay == 0) {
this->actionDelay = 10;
@@ -765,13 +765,13 @@ void VaatiTransfiguredType5Action0(Entity* this) {
InitializeAnimation(this, 2);
} else {
this->action = 1;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->spritePriority.b0 = 4;
}
}
void VaatiTransfiguredType5Action1(Entity* this) {
- if (this->parent->currentHealth == 0) {
+ if (this->parent->health == 0) {
this->field_0x6c.HALF.HI |= 2;
DeleteThisEntity();
}
@@ -781,16 +781,16 @@ void VaatiTransfiguredType5Action1(Entity* this) {
return;
}
this->field_0x80.HALF.LO += 1;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 1);
break;
case 1:
if (this->parent->action != 6) {
this->field_0x80.HALF.LO = 0;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
} else {
- if (this->frames.b.f3 != 0) {
- this->frames.b.f3 = 0;
+ if (this->frame & 0x80) {
+ this->frame &= ~0x80;
if (gEntCount < 0x47) {
sub_08040648(this, this->type, 1);
}
@@ -807,19 +807,19 @@ void VaatiTransfiguredType5Action1(Entity* this) {
}
void VaatiTransfiguredType5Action2(Entity* this) {
- if (this->parent->currentHealth == 0) {
+ if (this->parent->health == 0) {
this->field_0x6c.HALF.HI |= 2;
DeleteThisEntity();
}
if (this->field_0x80.HALF.LO == 0) {
if (this->parent->parent->action != 6) {
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->field_0x80.HALF.LO += 1;
InitializeAnimation(this, 3);
}
}
} else {
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
DeleteThisEntity();
}
}
@@ -835,7 +835,7 @@ void sub_08040648(Entity* this, u32 type, u32 type2) {
enemy->parent = this;
CopyPosition(this, enemy);
if ((type == 2) && (type2 == 0)) {
- this->attachedEntity = enemy;
+ this->child = enemy;
}
}
@@ -1061,7 +1061,7 @@ void sub_080409B0(Entity* this) {
this->field_0x80.HALF.HI = 3;
COLLISION_OFF(this);
this->hitType = 0x36;
- this->hVelocity = 0x18000;
+ this->zVelocity = 0x18000;
SoundReq(SFX_164);
}
}
@@ -1078,7 +1078,7 @@ void sub_080409B0(Entity* this) {
SoundReq(SFX_BOSS_HIT);
}
if ((this->bitfield == 0x8a) && (gPlayerState.field_0xa0[0] == 5)) {
- this->currentHealth = 0xc0;
+ this->health = 0xc0;
}
}
}
diff --git a/src/enemy/vaatiTransfiguredEye.c b/src/enemy/vaatiTransfiguredEye.c
index a6777666..05132764 100644
--- a/src/enemy/vaatiTransfiguredEye.c
+++ b/src/enemy/vaatiTransfiguredEye.c
@@ -69,8 +69,8 @@ void VaatiTransfiguredEyeFunction1(Entity* this) {
SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
}
} else {
- if (this->currentHealth != 0xff) {
- this->currentHealth = 0xff;
+ if (this->health != 0xff) {
+ this->health = 0xff;
if (this->actionDelay != 0 && (pEVar4->field_0x80.HALF.HI != 0)) {
pEVar4->field_0x76.HALF.LO |= (1 << this->type2);
if (this->cutsceneBeh.HALF.HI == 0) {
@@ -96,7 +96,7 @@ void VaatiTransfiguredEyeFunction0Action0(Entity* this) {
bVar2 = gMessage.doTextBox & 0x7f;
if ((gMessage.doTextBox & 0x7f) == 0) {
this->action = 1;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->field_0x80.HALF.LO = bVar2;
this->field_0x80.HALF.HI = bVar2;
this->cutsceneBeh.HALF.HI = bVar2;
@@ -108,7 +108,7 @@ void VaatiTransfiguredEyeFunction0Action0(Entity* this) {
child = CreateEnemy(VAATI_TRANSFIGURED_EYE, 1);
if (child != NULL) {
child->parent = this;
- this->attachedEntity = child;
+ this->child = child;
child->actionDelay = this->actionDelay;
child->type2 = this->type2;
CopyPosition(this, child);
@@ -123,7 +123,7 @@ void VaatiTransfiguredEyeFunction0Action0(Entity* this) {
void VaatiTransfiguredEyeFunction0Action1(Entity* this) {
sub_08045A28(this);
if (this->field_0x82.HALF.LO == 0) {
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
if (this->type != 0) {
COLLISION_ON(this);
}
@@ -132,7 +132,7 @@ void VaatiTransfiguredEyeFunction0Action1(Entity* this) {
}
} else {
if (--this->field_0x82.HALF.LO == 0) {
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
}
}
}
@@ -163,7 +163,7 @@ void VaatiTransfiguredEyeFunction0Action2(Entity* this) {
void VaatiTransfiguredEyeFunction0Action3(Entity* this) {
sub_08045A28(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 2;
if (this->type != 0) {
if (this->actionDelay == 0) {
@@ -181,7 +181,7 @@ void VaatiTransfiguredEyeFunction0Action4(Entity* this) {
sub_08045A28(this);
if (this->field_0xf == 0) {
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->field_0xf = 0x20;
}
} else {
@@ -219,7 +219,7 @@ void sub_08045A28(Entity* this) {
if (this->field_0x82.HALF.LO == 0) {
GetNextFrame(this);
}
- frames = this->frames.all & 0x70;
+ frames = this->frame & 0x70;
type = this->type;
if (type == 0) {
sub_08045A00(this);
@@ -288,7 +288,7 @@ void sub_08045A28(Entity* this) {
PositionRelative(this->parent, this, 0, -0x10000);
switch (this->field_0x82.HALF.HI) {
case 0:
- switch (this->frames.all & 0x70) {
+ switch (this->frame & 0x70) {
case 0x10:
this->field_0x82.HALF.HI = 2;
sub_0801D2B4(this, 0x13b);
@@ -302,7 +302,7 @@ void sub_08045A28(Entity* this) {
}
break;
case 1: {
- u32 temp = this->frames.all & 0x70;
+ u32 temp = this->frame & 0x70;
switch (temp) {
case 0:
this->field_0x82.HALF.HI = temp;
@@ -317,9 +317,9 @@ void sub_08045A28(Entity* this) {
}
} break;
case 2:
- switch (this->frames.all & 0x70) {
+ switch (this->frame & 0x70) {
case 0:
- this->field_0x82.HALF.HI = this->frames.all & 0x70;
+ this->field_0x82.HALF.HI = this->frame & 0x70;
sub_0801D2B4(this, 0x13f);
break;
default:
diff --git a/src/enemy/vaatiWrath.c b/src/enemy/vaatiWrath.c
index 23063fc3..87acecc2 100644
--- a/src/enemy/vaatiWrath.c
+++ b/src/enemy/vaatiWrath.c
@@ -103,9 +103,9 @@ const s8 gUnk_080D0EB0[] = { 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x0
0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd };
void VaatiWrath(Entity* this) {
- if (((this->type == 0) && ((this->bitfield & 0x80) != 0)) && (this->currentHealth == 0)) {
+ if (((this->type == 0) && ((this->bitfield & 0x80) != 0)) && (this->health == 0)) {
COLLISION_ON(this);
- this->currentHealth = 0xff;
+ this->health = 0xff;
if (--this->cutsceneBeh.HALF.LO == 0) {
this->action = 0xd;
this->subAction = 0;
@@ -149,11 +149,11 @@ void VaatiWrathType0Action0(Entity* this) {
this->subAction = bVar1;
this->actionDelay = 120;
this->spritePriority.b1 = 0;
- this->height.HALF.HI = 0xffb0;
+ this->z.HALF.HI = 0xffb0;
gRoomControls.cameraTarget = this;
sub_080809D4();
}
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
this->field_0x6c.HALF.HI |= 1;
this->field_0x78.HALF.HI = 0;
this->field_0x7c.HALF.LO = 0x3c;
@@ -169,11 +169,11 @@ void VaatiWrathType0Action1(Entity* this) {
break;
case 1:
this->spritePriority.b1 = 1;
- this->height.WORD += 0x8000;
- if ((this->height.HALF.HI & 0x3f) == 0) {
+ this->z.WORD += 0x8000;
+ if ((this->z.HALF.HI & 0x3f) == 0) {
SoundReq(SFX_1A9);
}
- if (-6 < this->height.HALF.HI) {
+ if (-6 < this->z.HALF.HI) {
this->subAction = 2;
SoundReq(SFX_1A9);
}
@@ -354,20 +354,20 @@ void VaatiWrathType0Action6(Entity* this) {
if (this->actionDelay == 0) {
type1 = ((VaatiWrathHeapStruct*)this->myHeap)->type1;
GetNextFrame(type1);
- if (type1->frames.all == 1) {
- type1->frames.all &= 0xfe;
+ if (type1->frame == 1) {
+ type1->frame &= 0xfe;
InitAnimationForceUpdate(this, 4);
} else {
- if (type1->frames.all == 2) {
+ if (type1->frame == 2) {
Entity* type3 = CreateEnemy(VAATI_WRATH, 3);
if (type3 != NULL) {
type3->myHeap = this->myHeap;
((VaatiWrathHeapStruct*)this->myHeap)->type3 = type3;
InitializeAnimation(((VaatiWrathHeapStruct*)this->myHeap)->type2, 0x14);
- type1->frames.all &= 0xfd;
+ type1->frame &= 0xfd;
}
} else {
- if ((type1->frames.all & 0x80) != 0) {
+ if ((type1->frame & 0x80) != 0) {
sub_0804235C(this);
}
}
@@ -456,7 +456,7 @@ void VaatiWrathType0ActionA(Entity* this) {
this->subAction = 0;
this->direction = 0;
this->speed = 0x100;
- this->hVelocity = 0x12000;
+ this->zVelocity = 0x12000;
sub_0801D2B4(this, 0x16b);
InitAnimationForceUpdate(this, 5);
type1 = ((VaatiWrathHeapStruct*)this->myHeap)->type1;
@@ -479,7 +479,7 @@ void VaatiWrathType0ActionB(Entity* this) {
if (sub_08003FC4(this, 0x2000) == 0) {
this->subAction = 1;
this->actionDelay = 0xf0;
- this->currentHealth = 8;
+ this->health = 8;
this->hitType = 0x38;
sub_08080964(0x14, 0);
InitAnimationForceUpdate(this, 6);
@@ -493,7 +493,7 @@ void VaatiWrathType0ActionB(Entity* this) {
this->subAction = 2;
this->actionDelay = 0x3c;
this->hitType = 0x39;
- this->currentHealth = 0xff;
+ this->health = 0xff;
}
break;
default:
@@ -520,8 +520,8 @@ void VaatiWrathType0ActionC(Entity* this) {
}
switch (this->subAction) {
case 0:
- this->height.WORD -= 0x8000;
- if (this->height.HALF.HI < -4) {
+ this->z.WORD -= 0x8000;
+ if (this->z.HALF.HI < -4) {
this->subAction = 1;
this->actionDelay = 120;
this->direction = 0x10;
@@ -545,11 +545,11 @@ void VaatiWrathType0ActionC(Entity* this) {
default:
sub_08042004(this);
entity = ((VaatiWrathHeapStruct*)this->myHeap)->type1;
- if (entity->frames.b.f0) {
- entity->frames.all &= 0xfe;
+ if (entity->frame & 1) {
+ entity->frame &= 0xfe;
InitAnimationForceUpdate(this, 9);
} else {
- if (entity->frames.b.f3 != 0) {
+ if (entity->frame & 0x80) {
sub_0804235C(this);
}
}
@@ -620,7 +620,7 @@ void sub_08041BE8(Entity* this) {
void sub_08041CD0(Entity* this) {
GetNextFrame(((VaatiWrathHeapStruct*)this->myHeap)->type2);
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
@@ -644,13 +644,13 @@ void sub_08041D14(Entity* this) {
if (gEntCount < 0x46) {
pEVar1 = CreateObject(OBJECT_B6, 0, 0);
pEVar1->parent = this;
- this->attachedEntity = pEVar1;
+ this->child = pEVar1;
pEVar1 = CreateObject(OBJECT_B6, 1, 0);
pEVar1->parent = this;
this->subAction = 3;
this->actionDelay = 0x96;
this->field_0xf = 0;
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
SoundReq(SFX_1C4);
}
}
@@ -666,14 +666,14 @@ void sub_08041D84(Entity* this) {
if ((0xb7 < this->field_0xf) && ((this->field_0xf & 7) == 0)) {
sub_0801D2B4(((VaatiWrathHeapStruct*)this->myHeap)->type2,
gUnk_080D0E80[(this->field_0xf - 0xb8) >> 3]);
- sub_0801D2B4(this->attachedEntity, gUnk_080D0E80[(this->field_0xf - 0xb8) >> 3]);
+ sub_0801D2B4(this->child, gUnk_080D0E80[(this->field_0xf - 0xb8) >> 3]);
}
if (this->field_0xf == 0xe6) {
DoFade(7, 4);
}
} else {
this->subAction = 4;
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
sub_0801D2B4(this, 0x173);
InitAnimationForceUpdate(this, 0xb);
}
@@ -802,7 +802,7 @@ u32 sub_08041FCC(Entity* this) {
}
void sub_08042004(Entity* this) {
- this->height.HALF.HI = gUnk_080D0EA0[(++this->field_0x78.HALF.LO >> 4) & 7];
+ this->z.HALF.HI = gUnk_080D0EA0[(++this->field_0x78.HALF.LO >> 4) & 7];
}
void sub_08042028(Entity* this) {
@@ -955,19 +955,19 @@ u32 sub_080422C0(Entity* this, u32 unk1) {
GetNextFrame(((VaatiWrathHeapStruct*)this->myHeap)->type2);
type1 = ((VaatiWrathHeapStruct*)this->myHeap)->type1;
GetNextFrame(type1);
- if (unk1 + 1 == (tmp = type1->frames.all)) {
+ if (unk1 + 1 == (tmp = type1->frame)) {
child = CreateProjectile(0x21);
if (child != NULL) {
child->type = unk1;
child->parent = this;
- type1->frames.all &= ~tmp;
+ type1->frame &= ~tmp;
}
} else {
- if (type1->frames.all == 4) {
- type1->frames.all &= 0xfb;
+ if (type1->frame == 4) {
+ type1->frame &= 0xfb;
InitAnimationForceUpdate(this, 3);
} else {
- if ((type1->frames.b.f3) != 0) {
+ if (type1->frame & 0x80) {
InitAnimationForceUpdate(this, 0);
type1->subAction = 0;
InitializeAnimation(type1, 0xc);
@@ -1009,7 +1009,7 @@ void VaatiWrathType0PreAction(Entity* this) {
if (temp >= 0) {
if (gPlayerState.field_0x2c == NULL) {
if (gPlayerEntity.field_0x7a.HWORD == 0) {
- if ((gPlayerEntity.height.HALF.HI & 0x8000U) == 0 || (gPlayerState.field_0xa != 0)) {
+ if ((gPlayerEntity.z.HALF.HI & 0x8000U) == 0 || (gPlayerState.field_0xa != 0)) {
sub_08078AA8(0xb70, 0);
gScreenTransition.field_0x38 |= 2;
}
diff --git a/src/enemy/vaatiWrathEye.c b/src/enemy/vaatiWrathEye.c
index f33e4009..d476ca6c 100644
--- a/src/enemy/vaatiWrathEye.c
+++ b/src/enemy/vaatiWrathEye.c
@@ -52,7 +52,7 @@ void VaatiWrathEyeAction0(Entity* this) {
void VaatiWrathEyeAction1(Entity* this) {
sub_080485D8(this);
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 2;
InitializeAnimation(this, 1);
}
@@ -85,7 +85,7 @@ void VaatiWrathEyeAction3(Entity* this) {
direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
this->direction = direction;
sub_0806F69C(this);
- this->height.HALF.HI = this->parent->height.HALF.HI;
+ this->z.HALF.HI = this->parent->z.HALF.HI;
if ((this->x.HALF.HI == x) && (this->y.HALF.HI == y)) {
this->action = 4;
this->actionDelay = 0x3c;
@@ -101,7 +101,7 @@ void VaatiWrathEyeAction4(Entity* this) {
}
} else {
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 5;
this->actionDelay = 0;
}
@@ -111,12 +111,12 @@ void VaatiWrathEyeAction4(Entity* this) {
void VaatiWrathEyeAction5(Entity* this) {
if (this->actionDelay != 0) {
this->action = 6;
- if (this->parent->currentHealth >= 0x15) {
+ if (this->parent->health >= 0x15) {
this->actionDelay = 120;
} else {
this->actionDelay = 0x3c;
}
- this->attachedEntity = NULL;
+ this->child = NULL;
InitializeAnimation(this, 5);
SoundReq(SFX_19B);
}
@@ -133,17 +133,17 @@ void VaatiWrathEyeAction6(Entity* this) {
InitializeAnimation(this, 6);
}
} else {
- if (this->frames.b.f3) {
+ if (this->frame & 0x80) {
this->action = 7;
this->actionDelay = 120;
this->field_0xf = 0;
} else {
- if (this->frames.b.f0 != 0) {
- this->frames.all &= 0xfe;
+ if (this->frame & 1) {
+ this->frame &= 0xfe;
pEVar3 = CreateProjectile(0x24);
if (pEVar3 != NULL) {
pEVar3->parent = this;
- this->attachedEntity = pEVar3;
+ this->child = pEVar3;
PositionRelative(this, pEVar3, 0, 0xc0000);
}
}
@@ -158,7 +158,7 @@ void VaatiWrathEyeAction7(Entity* this) {
this->action = 8;
this->actionDelay = 0x3c;
COLLISION_OFF(this);
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
CreateFx(this, FX_REFLECT2, 0x40);
this->parent->field_0x7a.HALF.HI |= 0x10 << this->type;
} else {
@@ -178,7 +178,7 @@ void VaatiWrathEyeAction8(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 9;
COLLISION_ON(this);
- this->spriteSettings.b.draw = 1;
+ this->spriteSettings.draw = 1;
InitializeAnimation(this, 0);
sub_080485FC(this);
SoundReq(SFX_166);
@@ -189,7 +189,7 @@ void VaatiWrathEyeAction8(Entity* this) {
void VaatiWrathEyeAction9(Entity* this) {
sub_080485FC(this);
GetNextFrame(this);
- if ((this->frames.all & 0x80) != 0) {
+ if ((this->frame & 0x80) != 0) {
this->action = 4;
this->actionDelay = 1;
this->parent->field_0x7a.HALF.HI = (this->parent->field_0x7a.HALF.HI & 0xf) | (1 << this->type);
@@ -208,5 +208,5 @@ void sub_080485FC(Entity* this) {
ptr = &gUnk_080D1D98[this->type * 2];
sub_0806FA90(this->parent, this, ptr[0], ptr[1]);
- this->height.HALF.HI = gUnk_080D1D78[this->type * 8 + (this->parent->field_0x78.HALF.LO >> 4 & 7)];
+ this->z.HALF.HI = gUnk_080D1D78[this->type * 8 + (this->parent->field_0x78.HALF.LO >> 4 & 7)];
}
diff --git a/src/enemy/wallMaster.c b/src/enemy/wallMaster.c
index 7107cf9c..fdc73c5b 100644
--- a/src/enemy/wallMaster.c
+++ b/src/enemy/wallMaster.c
@@ -31,7 +31,7 @@ void sub_0802A454(Entity* this) {
COLLISION_OFF(this);
this->field_0x7c.HALF.HI = gPlayerEntity.x.HALF.HI;
this->field_0x80.HWORD = gPlayerEntity.y.HALF.HI;
- this->field_0x82.HWORD = gPlayerEntity.height.HALF.HI;
+ this->field_0x82.HWORD = gPlayerEntity.z.HALF.HI;
if (this->action != 3) {
InitializeAnimation(this, 1);
}
@@ -73,12 +73,12 @@ void sub_0802A534(Entity* this) {
this->action = 2;
this->actionDelay = 0x5a;
COLLISION_ON(this);
- this->spriteSettings.b.draw = 3;
+ this->spriteSettings.draw = 3;
this->x.HALF.HI = ent->x.HALF.HI;
this->y.HALF.HI = ent->y.HALF.HI;
- this->height.HALF.HI = -0x80;
+ this->z.HALF.HI = -0x80;
this->spritePriority.b1 = 1;
- this->spriteSettings.b.shadow = 2;
+ this->spriteSettings.shadow = 2;
InitializeAnimation(this, 2);
sub_0802A7D0(this);
}
@@ -93,11 +93,11 @@ void sub_0802A5B8(Entity* this) {
InitializeAnimation(this, 0);
}
} else {
- this->height.HALF.HI += 3;
- if (-1 < this->height.HALF.HI) {
+ this->z.HALF.HI += 3;
+ if (-1 < this->z.HALF.HI) {
this->action = 3;
- this->spriteSettings.b.draw = 1;
- this->height.HALF.HI = 0;
+ this->spriteSettings.draw = 1;
+ this->z.HALF.HI = 0;
InitializeAnimation(this, 1);
}
}
@@ -109,23 +109,23 @@ void sub_0802A610(Entity* this) {
GetNextFrame(this);
sub_0802A7D0(this);
- flags = this->frames.all & 0x80;
+ flags = this->frame & 0x80;
if (flags) {
this->action = 4;
this->actionDelay = 0x1e;
- } else if (this->frames.all & 1) {
- this->frames.all = flags;
+ } else if (this->frame & 1) {
+ this->frame = flags;
this->hitType = 0x75;
}
}
void sub_0802A650(Entity* this) {
sub_0802A7D0(this);
- this->height.HALF.HI -= 2;
- if (-0xa0 > this->height.HALF.HI) {
+ this->z.HALF.HI -= 2;
+ if (-0xa0 > this->z.HALF.HI) {
this->action = 1;
COLLISION_OFF(this);
- this->spriteSettings.b.draw = 0;
+ this->spriteSettings.draw = 0;
this->hitType = 0x74;
this->field_0x78.HWORD = this->field_0x7c.BYTES.byte0 * 0x3c;
}
@@ -139,26 +139,26 @@ void sub_0802A69C(Entity* this) {
gPlayerState.field_0x1a[0] |= 0x80;
gPlayerEntity.x.HALF.HI = this->field_0x7c.HALF.HI;
gPlayerEntity.y.HALF.HI = this->field_0x80.HWORD;
- gPlayerEntity.height.HALF.HI = this->field_0x82.HWORD;
+ gPlayerEntity.z.HALF.HI = this->field_0x82.HWORD;
- if (gPlayerEntity.height.HALF.HI != this->height.HALF.HI) {
- if (gPlayerEntity.height.HALF.HI < this->height.HALF.HI) {
- this->height.HALF.HI--;
+ if (gPlayerEntity.z.HALF.HI != this->z.HALF.HI) {
+ if (gPlayerEntity.z.HALF.HI < this->z.HALF.HI) {
+ this->z.HALF.HI--;
} else {
- this->height.HALF.HI++;
+ this->z.HALF.HI++;
}
}
/* sigh... */
GetNextFrame(this);
- flags = this->frames.all & 0x80;
+ flags = this->frame & 0x80;
if (flags) {
this->action = 6;
this->actionDelay = 0x1e;
- } else if (this->frames.all & 0x1) {
- this->frames.all = flags;
+ } else if (this->frame & 0x1) {
+ this->frame = flags;
this->spriteOffsetY = 3;
- gPlayerEntity.spriteSettings.b.draw = 0;
+ gPlayerEntity.spriteSettings.draw = 0;
}
}
@@ -168,7 +168,7 @@ void sub_0802A734(Entity* this) {
sub_0805E5A8();
DoExitTransition(gUnk_0813AB1C[gArea.regret]);
} else {
- this->height.WORD -= 0x20000;
+ this->z.WORD -= 0x20000;
gPlayerState.field_0xa |= 0x80;
gPlayerState.field_0x1a[0] |= 0x80;
}
diff --git a/src/enemy/wallMaster2.c b/src/enemy/wallMaster2.c
index d21ca8a2..cde62fa1 100644
--- a/src/enemy/wallMaster2.c
+++ b/src/enemy/wallMaster2.c
@@ -55,9 +55,9 @@ void sub_0802CCE0(Entity* this) {
this->action = 1;
this->actionDelay = 60;
this->field_0xf = Random();
- this->spriteSettings.b.shadow = 2;
+ this->spriteSettings.shadow = 2;
this->animationState = 0xff;
- this->height.HALF.HI = -2;
+ this->z.HALF.HI = -2;
this->collisionLayer = 3;
tmp = Random();
this->field_0x7a.HALF.LO = tmp;
@@ -125,13 +125,13 @@ void sub_0802CE68(Entity* this) {
}
sub_0802CFD8(this);
GetNextFrame(this);
- frames = this->frames.all & 0x80;
+ frames = this->frame & 0x80;
if (frames) {
this->action = 4;
this->actionDelay = 30;
- } else if (this->frames.all & 1) {
- this->frames.all = frames;
- gPlayerEntity.spriteSettings.b.draw = 0;
+ } else if (this->frame & 1) {
+ this->frame = frames;
+ gPlayerEntity.spriteSettings.draw = 0;
}
}
@@ -141,9 +141,9 @@ void sub_0802CEF4(Entity* this) {
sub_0805E5A8();
DoExitTransition(gUnk_0813AB1C[gArea.regret]);
} else {
- this->height.WORD -= 0x20000;
- if (this->height.HALF.HI < -0x30) {
- this->spriteSettings.b.shadow = 1;
+ this->z.WORD -= 0x20000;
+ if (this->z.HALF.HI < -0x30) {
+ this->spriteSettings.shadow = 1;
}
gPlayerState.field_0xa |= 0x80;
gPlayerState.field_0x1a[0] |= 0x80;
diff --git a/src/enemy/waterDrop.c b/src/enemy/waterDrop.c
index d32ae94e..96ff44c2 100644
--- a/src/enemy/waterDrop.c
+++ b/src/enemy/waterDrop.c
@@ -22,7 +22,7 @@ void sub_0802A250(Entity* this) {
this->action = 1;
this->actionDelay = 0;
- this->hVelocity = -0x30000;
+ this->zVelocity = -0x30000;
this->speed = gUnk_080CD03C[Random() & 3];
this->direction = gUnk_080CD040[Random() & 3] + 0x18;
this->collisionLayer = 2;
@@ -45,16 +45,16 @@ void sub_0802A2B4(Entity* this) {
}
sub_0802A39C(this);
- if (-8 < this->height.HALF.HI) {
+ if (-8 < this->z.HALF.HI) {
sub_0802A334(this);
}
}
void sub_0802A2FC(Entity* this) {
GetNextFrame(this);
- if (this->frames.all & 0x80) {
+ if (this->frame & 0x80) {
DeleteEntity(this);
- } else if (this->frames.all & 1) {
+ } else if (this->frame & 1) {
COLLISION_OFF(this);
} else {
sub_0802A39C(this);
diff --git a/src/enemy/wisp.c b/src/enemy/wisp.c
index 734b47df..beb1ec43 100644
--- a/src/enemy/wisp.c
+++ b/src/enemy/wisp.c
@@ -34,7 +34,7 @@ void sub_08033564(Entity* this) {
switch ((s32)bits & 0x3f) {
case 0:
this->action = 2;
- this->spriteSettings.b.draw = FALSE;
+ this->spriteSettings.draw = FALSE;
COLLISION_OFF(this);
this->field_0x7c.HALF.LO = 0x27c;
gPlayerState.flags |= 0x4000;
@@ -47,15 +47,15 @@ void sub_08033564(Entity* this) {
break;
case 0xe:
case 0x15:
- this->currentHealth = 0;
+ this->health = 0;
break;
case 0x14:
COLLISION_OFF(this);
this->iframes = 0;
- this->spriteSettings.b.draw = FALSE;
+ this->spriteSettings.draw = FALSE;
ent = CreateFx(this, FX_DEATH, 0);
if (ent != NULL) {
- this->attachedEntity = ent;
+ this->child = ent;
this->actionDelay = 0xe;
CopyPosition(this, ent);
}
@@ -115,7 +115,7 @@ void sub_080336DC(Entity* this) {
CreateDust(this);
break;
case 0xc:
- this->spriteSettings.b.draw = TRUE;
+ this->spriteSettings.draw = TRUE;
break;
case 0x0:
this->action = 1;