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authoroctorock <79596758+octorock@users.noreply.github.com>2022-09-05 22:50:19 +0200
committeranonymous <>2022-10-08 22:32:54 +0200
commit67467fd831d2928715835f8a389b4f464a0f9a7a (patch)
tree261864c07f334c35024033a908b4af8e808caebe /src/menu/pauseMenu.c
parent756a8a89da46dade06fad1723de88fa5a82cc2ec (diff)
Extract some data
And split up subtasks and world events.
Diffstat (limited to 'src/menu/pauseMenu.c')
-rw-r--r--src/menu/pauseMenu.c1522
1 files changed, 1522 insertions, 0 deletions
diff --git a/src/menu/pauseMenu.c b/src/menu/pauseMenu.c
new file mode 100644
index 00000000..63f22f28
--- /dev/null
+++ b/src/menu/pauseMenu.c
@@ -0,0 +1,1522 @@
+/**
+ * @file pauseMenu.c
+ * @ingroup Subtasks
+ *
+ * @brief Pause Menu Subtask
+ */
+#include "pauseMenu.h"
+
+#include "common.h"
+#include "functions.h"
+#include "game.h"
+#include "item.h"
+#include "itemMetaData.h"
+#include "main.h"
+#include "menu.h"
+#include "message.h"
+#include "save.h"
+#include "screen.h"
+#include "sound.h"
+#include "structures.h"
+#include "subtask.h"
+#include "ui.h"
+
+extern void sub_080A4DB8(u32);
+
+void sub_080A5128(void);
+void sub_080A51D4(void);
+bool32 sub_080A51F4(void);
+void sub_080A5F48(u32, u32);
+
+void Subtask_PauseMenu(void) {
+ static Subtask* const pauseMenu_Variants[] = {
+ PauseMenu_Variant0, PauseMenu_Variant1, PauseMenu_Variant2,
+ PauseMenu_Variant3, PauseMenu_Variant4, PauseMenu_Variant5,
+ };
+
+ if (gPauseMenuOptions.unk11 == 6) {
+ SetBgmVolume(0x100);
+ Subtask_Exit();
+ } else {
+ FlushSprites();
+ pauseMenu_Variants[gPauseMenuOptions.unk11]();
+ sub_080A5128();
+ UpdateUIElements();
+ DrawUIElements();
+ if (gPauseMenuOptions.unk11 != 4) {
+ gUnk_08128A38[gPauseMenuOptions.screen].func();
+ }
+ CopyOAM();
+ {
+ u32 t = gPauseMenuOptions.unk16;
+ u32 t2 = (t != 0) ? 0xe46 : 0;
+ gScreen.controls.layerFXControl = t2;
+ gScreen.controls.alphaBlend = (t << 8) | (0x10 - t);
+ }
+ }
+}
+
+struct_08127F94* sub_080A6A80(u32, u32);
+
+extern u8 gUnk_02034492[];
+void sub_0801E8D4(void);
+s32 sub_080A50A0(s32);
+
+void PauseMenu_Variant0(void) {
+ struct_08127F94* ptr;
+ int r0, r1;
+
+ sub_0801E8D4();
+ sub_080A4D34();
+ r1 = 4;
+ do {
+ gUnk_02034492[r1] = 0;
+ r1++;
+ } while (r1 <= 0xd);
+ ptr = sub_080A6A80((u16)gRoomTransition.player_status.overworld_map_x,
+ (u16)gRoomTransition.player_status.overworld_map_y);
+ gPauseMenuOptions.unk2[4] = ptr->_4;
+ gPauseMenuOptions.unk2[5] = sub_0801DB94();
+ if (IsItemEquipped(ITEM_LANTERN_ON) != EQUIP_SLOT_NONE) {
+ r1 = 0x10;
+ } else {
+ r1 = 0xf;
+ }
+ gPauseMenuOptions.unk15 = r1;
+ r0 = gUnk_08128A38[gPauseMenuOptions.screen].unk1;
+ r0 = sub_080A50A0(r0);
+ gPauseMenuOptions.screen = r0;
+ gPauseMenuOptions.screen2 = r0;
+ sub_080A4DB8(r0);
+ SetFade(FADE_INSTANT, 0x20);
+ sub_080A4E90(1);
+}
+
+void PauseMenu_Variant1(void) {
+ if (gFadeControl.active == 0) {
+ sub_080A4E90(2);
+ }
+}
+
+void PauseMenu_Variant2(void) {
+ int iVar1;
+ u32 uVar2;
+ int iVar4;
+ s32 bVar5;
+
+ if (sub_080A51F4() && (gMenu.field_0xc != NULL)) {
+ iVar1 = -1;
+ switch (gInput.newKeys) {
+ case START_BUTTON:
+ iVar1 = 0;
+ break;
+ case L_BUTTON:
+ iVar1 = 1;
+ break;
+ case R_BUTTON:
+ iVar1 = 2;
+ break;
+ case B_BUTTON:
+ iVar1 = 3;
+ break;
+ }
+ if (iVar1 >= 0) {
+ switch (bVar5 = gMenu.field_0xc[iVar1]) {
+ case 0:
+ break;
+ case 4 ... 6:
+ case 0xf:
+ uVar2 = GetInventoryValue(ITEM_MAP);
+ if (uVar2 == 0) {
+ iVar4 = 1;
+ if (iVar1 == 1) {
+ iVar4 = 2;
+ }
+ bVar5 = gMenu.field_0xc[iVar4];
+ }
+ default:
+ gPauseMenuOptions.screen2 = bVar5;
+ SoundReq(SFX_TEXTBOX_OPEN);
+ gMenu.field_0xc = NULL;
+ break;
+ }
+ }
+ }
+ bVar5 = sub_080A50A0(gPauseMenuOptions.screen2);
+ if (gPauseMenuOptions.screen != bVar5) {
+ gPauseMenuOptions.screen2 = bVar5;
+ sub_080A51D4();
+ if (bVar5 == 0xe) {
+ sub_080A4E90(6);
+ } else {
+ sub_080A4E90(3);
+ MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
+ gScreen.bg0.updated = 1;
+ }
+ }
+}
+
+s32 sub_080A50A0(s32 param_1) {
+ s32 iVar1;
+
+ if (param_1 == 0xf) {
+ iVar1 = AreaHasMap();
+ param_1 = 4;
+ if (iVar1 != 0) {
+ param_1 = 5;
+ }
+ }
+ return param_1;
+}
+
+void PauseMenu_Variant3(void) {
+ s32 iVar1;
+
+ iVar1 = gPauseMenuOptions.unk16 + 2;
+ if (0x10 < iVar1) {
+ gScreen.lcd.displayControl &= 0xf8ff;
+ sub_080A4E90(4);
+ iVar1 = 0x10;
+ }
+ gPauseMenuOptions.unk16 = iVar1;
+}
+
+void PauseMenu_Variant4(void) {
+ u32 t;
+ gPauseMenuOptions.unk16 = 0x10;
+ gPauseMenuOptions.screen = t = gPauseMenuOptions.screen2;
+ sub_080A4DB8(t);
+ sub_080A4E90(5);
+}
+
+void PauseMenu_Variant5(void) {
+ s32 iVar1;
+
+ iVar1 = gPauseMenuOptions.unk16 - 2;
+ if (iVar1 < 0) {
+ sub_080A4E90(2);
+ iVar1 = 0;
+ }
+ gPauseMenuOptions.unk16 = iVar1;
+}
+
+void sub_080A5128(void) {
+ int r5, t;
+ struct {
+ int x;
+ int y;
+ } p[3];
+
+ switch (gPauseMenuOptions.screen) {
+ case PauseMenuScreen_7:
+ case PauseMenuScreen_8:
+ p[0].x = 0x60;
+ p[0].y = 0x18;
+ p[1].x = -0x10;
+ p[1].y = 0x48;
+ p[2].x = 0x100;
+ p[2].y = 0x48;
+ break;
+ case PauseMenuScreen_9:
+ case PauseMenuScreen_10:
+ case PauseMenuScreen_11:
+ return;
+ default:
+ p[0].x = 0x40;
+ p[0].y = 0x10 - (gPauseMenuOptions.unk16 << 1);
+ t = (gPauseMenuOptions.unk16 / 3);
+ p[1].x = 0x10 - t;
+ p[1].y = 0x48;
+ p[2].x = 0xe0 + t;
+ p[2].y = 0x48;
+ break;
+ }
+ gOamCmd._4 = 0;
+ gOamCmd._6 = 0;
+ gOamCmd._8 = 0x400;
+ gOamCmd.x = p[0].x;
+ gOamCmd.y = p[0].y;
+#ifdef EU
+ r5 = 0x1fa;
+#else
+ r5 = 0x1fb;
+#endif
+ DrawDirect(r5, 0);
+ gOamCmd.x = p[1].x;
+ gOamCmd.y = p[1].y;
+ DrawDirect(r5, 1);
+ gOamCmd.x = p[2].x;
+ gOamCmd.y = p[2].y;
+ DrawDirect(r5, 2);
+}
+
+void sub_080A51D4(void) {
+ u32 i = gPauseMenuOptions.screen;
+ if (i < 0xe) {
+ gPauseMenuOptions.unk2[i] = gMenu.field_0x3; // TODO cursor?
+ }
+}
+
+bool32 sub_080A51F4(void) {
+ bool32 retval = TRUE;
+ if (gFadeControl.active != 0)
+ retval = FALSE;
+ if (gPauseMenuOptions.unk11 != 2)
+ retval = FALSE;
+ return retval;
+}
+
+typedef struct {
+ u8 up;
+ u8 down;
+ u8 left;
+ u8 right;
+ u8 type;
+ u8 unk0;
+ u8 x;
+ u8 y;
+} ItemMenuTableEntry;
+
+void PauseMenu_ItemMenu(void) {
+ static Subtask* const pauseMenu_Types[] = { PauseMenu_ItemMenu_Init, PauseMenu_ItemMenu_Update };
+
+ pauseMenu_Types[gMenu.menuType]();
+ PauseMenu_ItemMenu_Draw();
+}
+
+void PauseMenu_ItemMenu_Init(void) {
+ static const KeyButtonLayout gUnk_08128B50 = {
+ 0xd0u,
+ 0x10u,
+ 0u,
+ 0xb8u,
+ 0x10u,
+ 0u,
+ 0xffu,
+ 0xd8u,
+ 0u,
+ {
+ 0x3u,
+ 0u,
+ 0x4u,
+ 0u,
+ 0u,
+ 0u,
+ 0x1u,
+ 0u,
+ 0xffu,
+ 0u,
+ 0u,
+ },
+ };
+
+ u32 uVar1;
+ u32 i;
+ u32 item;
+
+ gMenu.field_0xc = NULL;
+ sub_080A70AC((KeyButtonLayout*)&gUnk_08128B50);
+ for (item = ITEM_SMITH_SWORD; item < ITEM_BOTTLE_EMPTY; item++) {
+ uVar1 = GetInventoryValue(item);
+ if ((uVar1 == 1) && (i = gItemMetaData[item].menuSlot, i <= MENU_SLOT_SAVE_BUTTON_JP)) {
+ switch (item) {
+ case ITEM_LANTERN_OFF:
+ case ITEM_LANTERN_ON:
+ item = gPauseMenuOptions.unk15;
+ break;
+ default:
+ break;
+ }
+ gPauseMenu.items[i] = item;
+ sub_080A5F48(item, i * 8 + 0x360);
+ }
+ }
+ SetMenuType(1);
+}
+
+const ItemMenuTableEntry gItemMenuTable[] = {
+ [MENU_SLOT_SWORD] = { MENU_SLOT_BOTTLE0, MENU_SLOT_SHIELD, MENU_SLOT_BOOMERANG, MENU_SLOT_GUST_JAR, 0x01, 0x0c,
+ 0x42, 0x33 },
+ [MENU_SLOT_GUST_JAR] = { MENU_SLOT_BOTTLE1, MENU_SLOT_MOLE_MITTS, MENU_SLOT_SWORD, MENU_SLOT_CANE, 0x01, 0x10, 0x66,
+ 0x33 },
+ [MENU_SLOT_CANE] = { MENU_SLOT_BOTTLE3, MENU_SLOT_LANTERN, MENU_SLOT_GUST_JAR, MENU_SLOT_BOOMERANG, 0x01, 0x14,
+ 0x8a, 0x33 },
+ [MENU_SLOT_BOOMERANG] = { MENU_SLOT_SAVE_BUTTON, MENU_SLOT_BOMBS, MENU_SLOT_CANE, MENU_SLOT_SWORD, 0x01, 0x15, 0xae,
+ 0x33 },
+ [MENU_SLOT_SHIELD] = { MENU_SLOT_SWORD, MENU_SLOT_PEGASUS_BOOTS, MENU_SLOT_BOMBS, MENU_SLOT_MOLE_MITTS, 0x01, 0x16,
+ 0x42, 0x4b },
+ [MENU_SLOT_MOLE_MITTS] = { MENU_SLOT_GUST_JAR, MENU_SLOT_ROCS_CAPE, MENU_SLOT_SHIELD, MENU_SLOT_LANTERN, 0x01, 0x17,
+ 0x66, 0x4b },
+ [MENU_SLOT_LANTERN] = { MENU_SLOT_CANE, MENU_SLOT_OCARINA, MENU_SLOT_MOLE_MITTS, MENU_SLOT_BOMBS, 0x01, 0x00, 0x8a,
+ 0x4b },
+ [MENU_SLOT_BOMBS] = { MENU_SLOT_BOOMERANG, MENU_SLOT_BOW, MENU_SLOT_LANTERN, MENU_SLOT_SHIELD, 0x01, 0x00, 0xae,
+ 0x4b },
+ [MENU_SLOT_PEGASUS_BOOTS] = { MENU_SLOT_SHIELD, MENU_SLOT_BOTTLE0, MENU_SLOT_BOW, MENU_SLOT_ROCS_CAPE, 0x01, 0x00,
+ 0x42, 0x63 },
+ [MENU_SLOT_ROCS_CAPE] = { MENU_SLOT_MOLE_MITTS, MENU_SLOT_BOTTLE1, MENU_SLOT_PEGASUS_BOOTS, MENU_SLOT_OCARINA, 0x01,
+ 0x00, 0x66, 0x63 },
+ [MENU_SLOT_OCARINA] = { MENU_SLOT_LANTERN, MENU_SLOT_BOTTLE3, MENU_SLOT_ROCS_CAPE, MENU_SLOT_BOW, 0x01, 0x00, 0x8a,
+ 0x63 },
+ [MENU_SLOT_BOW] = { MENU_SLOT_BOMBS, MENU_SLOT_SAVE_BUTTON, MENU_SLOT_OCARINA, MENU_SLOT_PEGASUS_BOOTS, 0x01, 0x00,
+ 0xae, 0x63 },
+ [MENU_SLOT_BOTTLE0] = { MENU_SLOT_PEGASUS_BOOTS, MENU_SLOT_SWORD, MENU_SLOT_SAVE_BUTTON, MENU_SLOT_BOTTLE1, 0x01,
+ 0x00, 0x42, 0x7b },
+ [MENU_SLOT_BOTTLE1] = { MENU_SLOT_ROCS_CAPE, MENU_SLOT_GUST_JAR, MENU_SLOT_BOTTLE0, MENU_SLOT_BOTTLE2, 0x01, 0x00,
+ 0x5a, 0x7b },
+ [MENU_SLOT_BOTTLE2] = { MENU_SLOT_ROCS_CAPE, MENU_SLOT_GUST_JAR, MENU_SLOT_BOTTLE1, MENU_SLOT_BOTTLE3, 0x01, 0x00,
+ 0x72, 0x7b },
+ [MENU_SLOT_BOTTLE3] = { MENU_SLOT_OCARINA, MENU_SLOT_CANE, MENU_SLOT_BOTTLE2, MENU_SLOT_SAVE_BUTTON, 0x01, 0x00,
+ 0x8a, 0x7b },
+ [MENU_SLOT_SAVE_BUTTON] = { MENU_SLOT_BOW, MENU_SLOT_BOOMERANG, MENU_SLOT_BOTTLE3, MENU_SLOT_BOTTLE0, 0x03, 0x00,
+ 0xb5, 0x75 },
+ [MENU_SLOT_SAVE_BUTTON_JP] = { MENU_SLOT_BOW, MENU_SLOT_BOOMERANG, MENU_SLOT_BOTTLE3, MENU_SLOT_BOTTLE0, 0x05, 0x00,
+ 0xb5, 0x75 },
+};
+
+void PauseMenu_ItemMenu_Update(void) {
+ static const u8 gUnk_08128BF4[] = { 14, 15, 2, 0 };
+ u32 item;
+ u32 menuSlot;
+ const ItemMenuTableEntry* entry;
+
+ if (sub_080A51F4()) {
+ gMenu.field_0xc = (u8*)gUnk_08128BF4;
+ menuSlot = gMenu.field_0x3;
+
+ entry = &gItemMenuTable[menuSlot];
+ switch (gInput.newKeys) {
+ case A_BUTTON:
+ if (menuSlot == MENU_SLOT_SAVE_BUTTON) {
+#if defined(DEMO_USA) || defined(DEMO_JP)
+ SoundReq(SFX_MENU_ERROR);
+#else
+ sub_080A4E84(0xb);
+ SoundReq(SFX_TEXTBOX_SELECT);
+#endif
+ break;
+ }
+ case B_BUTTON:
+ if (gPauseMenu.items[menuSlot] != 0) {
+ u32 slot = !!(gInput.newKeys ^ 1);
+ ForceEquipItem(gPauseMenu.items[menuSlot], slot);
+ SoundReq(SFX_TEXTBOX_SELECT);
+ }
+ break;
+ default:
+ switch (gInput.unk4) {
+ case DPAD_UP:
+ menuSlot = entry->up;
+ break;
+ case DPAD_DOWN:
+ menuSlot = entry->down;
+ break;
+ case DPAD_LEFT:
+ menuSlot = entry->left;
+ break;
+ case DPAD_RIGHT:
+ menuSlot = entry->right;
+ break;
+ }
+ break;
+ }
+ if (gMenu.field_0x3 != menuSlot) {
+ gMenu.field_0x3 = menuSlot;
+ SoundReq(SFX_TEXTBOX_CHOICE);
+ }
+ item = gPauseMenu.items[menuSlot];
+ switch (menuSlot) {
+ case MENU_SLOT_BOTTLE0:
+ case MENU_SLOT_BOTTLE1:
+ case MENU_SLOT_BOTTLE2:
+ case MENU_SLOT_BOTTLE3:
+ if (item != 0) {
+ item = gSave.saved_status.field_0x24[item - 6];
+ }
+ break;
+ case MENU_SLOT_SAVE_BUTTON:
+ // ITEM_SKILL_FAST_SPIN, but that does not make any sense at all
+ // it is just a text index for the text in the message box for the save button
+ item = 0x73;
+ break;
+ default:
+ break;
+ }
+ sub_080A6F6C(TEXT_INDEX(TEXT_ITEMS, 0) + item);
+ }
+}
+
+u32 GetMenuSlotForItem(u32 item);
+
+extern Frame* gSpriteAnimations_322[];
+
+#ifdef EU
+#define sub_080A5384_draw_constant0 0x1fa
+#define sub_080A5384_draw_constant1 0x141
+#else
+#define sub_080A5384_draw_constant0 0x1fb
+#define sub_080A5384_draw_constant1 0x142
+#endif
+void PauseMenu_ItemMenu_Draw(void) {
+ u32 tmp;
+ u32 i;
+ s32 color;
+ const ItemMenuTableEntry* entry;
+
+ gOamCmd._4 = 0x400;
+ gOamCmd._6 = 0;
+ gOamCmd._8 = 0;
+ for (i = 0; i < MENU_SLOT_COUNT; i++) {
+ u32 item;
+ if (gPauseMenu.items[i] != 0) {
+ entry = &gItemMenuTable[i];
+ gOamCmd.x = entry->x;
+ gOamCmd.y = entry->y;
+ item = gPauseMenu.items[i];
+ switch (item) {
+ case ITEM_BOTTLE1:
+ case ITEM_BOTTLE2:
+ case ITEM_BOTTLE3:
+ case ITEM_BOTTLE4:
+ item = gSave.stats.bottles[item - ITEM_BOTTLE1];
+ break;
+ default:
+ break;
+ }
+ color = 3;
+ switch (item) {
+ case ITEM_BOMBS:
+ case ITEM_REMOTE_BOMBS:
+ if (gBombBagSizes[gSave.stats.bombBagType] <= gSave.stats.bombCount) {
+ color = 4;
+ }
+ break;
+ case ITEM_BOW:
+ case ITEM_LIGHT_ARROW:
+ if (gQuiverSizes[gSave.stats.quiverType] <= gSave.stats.arrowCount) {
+ color = 4;
+ }
+ break;
+ default:
+ break;
+ }
+ gOamCmd._8 = 0x800 | color << 0xc | ((i * 8) + 0x360);
+ DrawDirect(sub_080A5384_draw_constant1, gSpriteAnimations_322[item]->index);
+ }
+ }
+ gOamCmd._8 = 0x800;
+ {
+ u32 slot = gMenu.field_0x3;
+ if ((slot == MENU_SLOT_SAVE_BUTTON) && (gSaveHeader->language != 0)) {
+ slot = MENU_SLOT_SAVE_BUTTON_JP;
+ }
+ entry = &gItemMenuTable[slot];
+ gOamCmd.x = entry->x;
+ gOamCmd.y = entry->y;
+ tmp = entry->type + ((gMain.ticks & 0x10) != 0 ? 3 : 4);
+ DrawDirect(sub_080A5384_draw_constant0, tmp);
+ }
+ {
+ u32 slot;
+ if (gSaveHeader->language != 0) {
+ slot = MENU_SLOT_SAVE_BUTTON;
+ } else {
+ slot = MENU_SLOT_SAVE_BUTTON_JP;
+ }
+ entry = &gItemMenuTable[slot];
+ gOamCmd.x = entry->x;
+ gOamCmd.y = entry->y;
+ gOamCmd._8 = 0x800;
+ DrawDirect(sub_080A5384_draw_constant0, 0x22);
+ }
+ i = GetMenuSlotForItem(gSave.stats.itemButtons[SLOT_A]);
+ if (i < MENU_SLOT_COUNT) {
+ entry = &gItemMenuTable[i];
+ gOamCmd.x = entry->x;
+ gOamCmd.y = entry->y;
+ DrawDirect(sub_080A5384_draw_constant0, 3);
+ }
+ i = GetMenuSlotForItem(gSave.stats.itemButtons[SLOT_B]);
+ if (i < MENU_SLOT_COUNT) {
+ entry = &gItemMenuTable[i];
+ gOamCmd.x = entry->x;
+ gOamCmd.y = entry->y;
+ DrawDirect(sub_080A5384_draw_constant0, 3);
+ }
+}
+
+u32 GetMenuSlotForItem(u32 item) {
+ u32 i;
+
+ if (item != 0) {
+ for (i = 0; i < MENU_SLOT_COUNT; i++) {
+ if (item == gPauseMenu.items[i])
+ return i;
+ }
+ }
+ return MENU_SLOT_SAVE_BUTTON_JP;
+}
+
+Subtask sub_080A5594;
+Subtask sub_080A56A0;
+void PauseMenu2(void) {
+ static Subtask* const pauseMenu2_Types[] = {
+ sub_080A5594,
+ sub_080A56A0,
+ };
+ pauseMenu2_Types[gMenu.menuType]();
+ sub_080A57F4();
+}
+
+//// TODO Moved here from subtask2.c
+// Probably could split the different screens of the pause menu.
+#include "fileselect.h"
+#include "flags.h"
+
+extern u8 gUnk_08128C00[];
+extern u16 gUnk_02017830[];
+extern u8 gUnk_08128D38[];
+extern u8 gUnk_08128D43[];
+extern u16* gMoreSpritePtrs[];
+extern u32 gUnk_085C4620[];
+extern void (*const gUnk_08128D58[])(void);
+extern KeyButtonLayout gUnk_08128D60;
+
+void sub_080A5D1C();
+void sub_080A5CFC(u32, void*, u32);
+void sub_080A6FB4(u32, u32);
+void DrawDungeonFeatures(u32, void*, u32);
+extern void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size);
+extern void LoadDungeonMap(void);
+bool32 sub_080A5F24(void);
+extern void sub_080A42E0(u32, u32);
+extern void (*const gUnk_08128DB0[])(void);
+void sub_080A617C(void);
+void sub_080A7040(u32);
+
+extern u8 gUnk_08128DB8[];
+extern KeyButtonLayout gUnk_08128DBC;
+
+extern void (*const gUnk_08128DCC[])(void);
+void sub_080A6378(void);
+void sub_080A6438();
+
+typedef struct {
+ u8 unk0;
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+ u8 unk4;
+ u8 unk5;
+ u8 unk6;
+ u8 unk7;
+} struct_gUnk_08128C14;
+extern struct_gUnk_08128C14 gUnk_08128C14[];
+extern struct_gUnk_08128C14 gUnk_08128C94[];
+
+typedef struct {
+ u8 unk00 : 5;
+ u8 unk05 : 5;
+ u8 unk10 : 6;
+} PACKED gUnk_08128DE8_struct_2;
+
+typedef struct {
+ gUnk_08128DE8_struct_2 unk0;
+ gUnk_08128DE8_struct_2 unk2;
+ u8 unk4;
+ u8 unk5;
+ u8 unk6;
+ u8 unk7;
+} gUnk_08128DE8_struct;
+extern gUnk_08128DE8_struct gUnk_08128DE8[];
+
+void sub_080A5594(void) {
+ extern KeyButtonLayout gUnk_08128C04;
+ int iVar1;
+ u32 uVar2;
+ u32 skillCount;
+ u32 item;
+ int iVar5;
+ u32 i;
+ u32 uVar7;
+
+ gMenu.field_0xc = gUnk_08128C00;
+ sub_080A70AC(&gUnk_08128C04);
+ uVar7 = 6;
+
+ for (item = ITEM_QST_SWORD; item <= ITEM_FLIPPERS; item++) {
+ if (GetInventoryValue(item) == 1) {
+ uVar2 = gItemMetaData[item].menuSlot;
+ if (uVar2 == 3 && gGenericMenu.unk10.a[3] != 0) {
+ uVar2 = 99;
+ }
+ if (uVar2 != 99) {
+ if (uVar2 == 1) {
+ uVar2 = uVar7;
+ if (uVar2 < 8) {
+ uVar7 = uVar2 + 1;
+ }
+ }
+ gGenericMenu.unk10.a[uVar2] = item;
+ sub_080A5F48(item, uVar2 * 8 + 0x380);
+ }
+ }
+ }
+ if (GetInventoryValue(ITEM_QST_TINGLE_TROPHY) == 0) {
+ iVar5 = 0;
+ if (GetInventoryValue(ITEM_KINSTONE_BAG) != 0) {
+ for (i = 0; i < 0x13; i++) {
+ iVar5 += gSave.unk12B[i];
+ }
+
+ if (iVar5 >= 0x50) {
+ iVar5 = 4;
+ } else if (iVar5 >= 0x28) {
+ iVar5 = 3;
+ } else if (iVar5 >= 10) {
+ iVar5 = 2;
+ } else {
+ iVar5 = 1;
+ }
+ }
+ gGenericMenu.unk10.a[0] = iVar5;
+ }
+ gGenericMenu.unk10.a[1] = gSave.stats.heartPieces + 1;
+ skillCount = 0;
+
+ for (i = ITEM_SKILL_SPIN_ATTACK; i <= ITEM_SKILL_PERIL_BEAM; i++) {
+ if (GetInventoryValue(i) != 0) {
+ skillCount++;
+ }
+ }
+ gGenericMenu.unk10.a[2] = skillCount;
+ if (GetInventoryValue(ITEM_QST_CARLOV_MEDAL) == 0 && GetInventoryValue(ITEM_SHELLS) != 0) {
+ gGenericMenu.unk10.a[3] = ITEM_SHELLS;
+ }
+ gGenericMenu.unk14 = 1;
+ gGenericMenu.unk15 = 1;
+ SetMenuType(1);
+}
+
+void sub_080A56A0(void) {
+ int iVar1;
+ u32 uVar2;
+ u32 item;
+ struct_gUnk_08128C14* ptr;
+
+ if (!sub_080A51F4()) {
+ return;
+ }
+ gMenu.field_0xc = gUnk_08128C00;
+ ptr = &gUnk_08128C14[gMenu.field_0x3];
+ uVar2 = 0xff;
+ switch (gInput.unk4) {
+ case DPAD_UP:
+ uVar2 = ptr->unk0;
+ break;
+ case DPAD_DOWN:
+ uVar2 = ptr->unk1;
+ break;
+ case DPAD_LEFT:
+ uVar2 = ptr->unk2;
+ break;
+ case DPAD_RIGHT:
+ uVar2 = ptr->unk3;
+ break;
+ }
+
+ if (uVar2 != 0xff) {
+ gMenu.field_0x3 = uVar2;
+ SoundReq(SFX_TEXTBOX_CHOICE);
+ } else if (gInput.newKeys == A_BUTTON) {
+ uVar2 = gMenu.field_0x3;
+ iVar1 = 0;
+ switch (uVar2) {
+ case 0:
+ case 2:
+ if (gGenericMenu.unk10.a[uVar2] != 0) {
+ iVar1 = 8;
+ if (uVar2 == 0) {
+ iVar1 = 7;
+ }
+ }
+ break;
+#if !defined(DEMO_USA) && !defined(DEMO_JP)
+ case 4:
+ iVar1 = 9;
+ break;
+ case 5:
+ iVar1 = 10;
+ break;
+#else
+ case 4:
+ SoundReq(SFX_MENU_ERROR);
+ break;
+ case 5:
+ SoundReq(SFX_MENU_ERROR);
+ break;
+#endif
+ }
+ if (iVar1 != 0) {
+ sub_080A4E84(iVar1);
+ SoundReq(SFX_TEXTBOX_SELECT);
+ }
+ }
+ switch (gMenu.field_0x3) {
+ case 0:
+ case 2:
+ if (gGenericMenu.unk10.a[gMenu.field_0x3] != 0) {
+ gUnk_0200AF00.buttonY[0] = 0x10;
+ } else {
+ gUnk_0200AF00.buttonY[0] = 0xfff0;
+ }
+ break;
+ default:
+ gUnk_0200AF00.buttonY[0] = 0xfff0;
+ break;
+ }
+
+ uVar2 = gMenu.field_0x3;
+ item = gGenericMenu.unk10.a[uVar2];
+ if (item != 0) {
+ switch (uVar2) {
+ case 0:
+ if (item != 0x3d) {
+ item = 0x67;
+ }
+ break;
+ case 1:
+ item = 99;
+ break;
+ case 2:
+ item = 0x70;
+ break;
+ case 4:
+ item = 0x74;
+ break;
+ case 5:
+ item = 0x73;
+ }
+ }
+ sub_080A6F6C(TEXT_INDEX(TEXT_ITEMS, 0) + item);
+}
+
+void sub_080A57F4(void) {
+ u32 bVar1;
+ u32 spriteIndex;
+ int frameIndex;
+ u32 uVar5;
+ struct_gUnk_08128C14* pbVar6;
+ u32 index;
+ int shells;
+ struct_gUnk_08128C14* puVar8;
+ struct_gUnk_08128C14* puVar10;
+
+ gOamCmd._4 = 0x400;
+ gOamCmd._6 = 0;
+ if (gSaveHeader->language == 0) {
+ puVar8 = gUnk_08128C14;
+ } else {
+ puVar8 = gUnk_08128C94;
+ }
+ puVar10 = &puVar8[gMenu.field_0x3];
+ gOamCmd._8 = 0x800;
+ gOamCmd.x = puVar10->unk6;
+ gOamCmd.y = puVar10->unk7;
+ frameIndex = puVar10->unk4 + 9;
+ if ((gMain.ticks & 0x10) == 0) {
+ frameIndex += 2;
+ } else {
+ frameIndex++;
+ }
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
+
+ for (index = 0, pbVar6 = (struct_gUnk_08128C14*)((u8*)puVar8 + 5); index < 0x10; pbVar6++, index++) {
+ uVar5 = gGenericMenu.unk10.a[index];
+ if (uVar5 != 0) {
+ puVar10 = &puVar8[index];
+ gOamCmd.x = pbVar6->unk1;
+ bVar1 = pbVar6->unk2;
+ gOamCmd.y = bVar1;
+ gOamCmd._8 = 0xe800;
+ if (uVar5 < 0x34) {
+ if (index == 2) {
+ uVar5 = pbVar6->unk0 + 10;
+ spriteIndex = DRAW_DIRECT_SPRITE_INDEX;
+ } else {
+ uVar5 = gGenericMenu.unk10.a[index] + 9;
+ uVar5 += puVar10->unk5;
+ spriteIndex = DRAW_DIRECT_SPRITE_INDEX;
+ }
+ } else {
+ gOamCmd._8 = index * 8 + 0xeb80;
+ switch (uVar5) {
+ case 0x3e:
+ gOamCmd.y = bVar1 + 8;
+ break;
+ case 0x3d:
+ gOamCmd.y = bVar1 + 0xd;
+ break;
+ }
+
+ uVar5 = gSpriteAnimations_322[uVar5]->index;
+#ifdef EU
+ spriteIndex = 0x141;
+#else
+ spriteIndex = 0x142;
+#endif
+ }
+ DrawDirect(spriteIndex, uVar5);
+ }
+ }
+
+ if (gGenericMenu.unk10.a[2] != 0) {
+ gOamCmd._8 = gGenericMenu.unk10.a[2] + 0x800;
+ puVar10 = puVar8 + 2;
+ gOamCmd.x = puVar10->unk6 + 9;
+ gOamCmd.y = puVar10->unk7 + 7;
+ DrawDirect(0, 1);
+ }
+
+ if (gGenericMenu.unk10.a[3] == 0x3f) {
+ puVar10 = puVar8 + 3;
+ gOamCmd.x = puVar10->unk6 + 8;
+ gOamCmd.y = puVar10->unk7 + 8;
+ shells = gSave.stats.shells;
+
+ for (index = 0; index < 3; index++) {
+ gOamCmd._8 = shells % 10 + 0x800;
+ DrawDirect(0, 1);
+ shells /= 10;
+ gOamCmd.x -= 8;
+ }
+ }
+}
+
+void PauseMenu_Screen_10(void) {
+ extern void (*const gUnk_08128D14[])(void);
+ gUnk_08128D14[gMenu.menuType]();
+}
+
+void sub_080A59AC(void) {
+ gMenu.field_0x3 = 0;
+ SetPopupState(0, 0);
+ SetMenuType(1);
+}
+
+void sub_080A59C8(void) {
+ u32 uVar2;
+ u32 bVar3;
+
+ if (!sub_080A51F4()) {
+ return;
+ }
+ uVar2 = gMenu.field_0x3;
+ bVar3 = FALSE;
+
+ switch (gInput.newKeys) {
+ case DPAD_UP:
+ uVar2 = 0;
+ break;
+ case B_BUTTON:
+ if (gMenu.field_0x3 == 0) {
+ uVar2 = 1;
+ } else {
+ bVar3 = TRUE;
+ }
+ break;
+ case DPAD_DOWN:
+ uVar2 = 1;
+ break;
+ case A_BUTTON:
+ bVar3 = TRUE;
+ break;
+ }
+
+ if (bVar3) {
+ gMenu.transitionTimer = 255;
+ if (uVar2 == 0) {
+ CreateDialogBox(8, 0);
+ SetMenuType(2);
+ SoundReq(SFX_TEXTBOX_SELECT);
+ } else {
+ SetMenuType(3);
+ SoundReq(SFX_MENU_CANCEL);
+ }
+ } else if (gMenu.field_0x3 != uVar2) {
+ gMenu.field_0x3 = uVar2;
+ SetPopupState(0, uVar2);
+ SoundReq(SFX_TEXTBOX_CHOICE);
+ }
+}
+
+void sub_080A5A54(void) {
+ switch (HandleSave(0)) {
+ case SAVE_ERROR:
+ CreateDialogBox(9, 0);
+ gMenu.transitionTimer = 60;
+ // fallthrough
+ case SAVE_OK:
+ SetMenuType(3);
+ break;
+ case SAVE_BUSY:
+ break;
+ }
+}
+
+void sub_080A5A90(void) {
+ u32 uVar1;
+
+ switch (gMenu.transitionTimer) {
+ case 0:
+ if ((gInput.newKeys & (START_BUTTON | B_BUTTON | A_BUTTON)) != 0) {
+ gMenu.transitionTimer = 255;
+ }
+ break;
+ case 0xff:
+ if (gPauseMenuOptions.screen == 10) {
+ uVar1 = 2;
+ } else {
+ uVar1 = 1;
+ }
+ sub_080A4E84(uVar1);
+ break;
+ default:
+ gMenu.transitionTimer--;
+ break;
+ }
+}
+
+void PauseMenu_Screen_9() {
+ extern void (*const gUnk_08128D24[])(void);
+ gUnk_08128D24[gMenu.menuType]();
+}
+
+void sub_080A5AF4(void) {
+ gMenu.field_0x3 = 0;
+ SetPopupState(2, 0);
+#ifndef EU
+ if (gSaveHeader->language == 0) {
+ gScreen.bg1.yOffset = -4;
+ } else {
+ gScreen.bg1.yOffset = 0;
+ }
+#endif
+ SetMenuType(1);
+}
+
+void sub_080A5B34(void) {
+ bool32 bVar1;
+ u32 uVar3;
+
+ if (!sub_080A51F4()) {
+ return;
+ }
+ uVar3 = gMenu.field_0x3;
+ bVar1 = FALSE;
+ switch (gInput.newKeys) {
+ case DPAD_LEFT:
+ uVar3 = 0;
+ break;
+ case B_BUTTON:
+ if (gMenu.field_0x3 != 0) {
+ bVar1 = TRUE;
+ } else {
+ uVar3 = 1;
+ }
+ break;
+ case DPAD_RIGHT:
+ uVar3 = 1;
+ break;
+ case A_BUTTON:
+ bVar1 = TRUE;
+ break;
+ }
+ if (gMenu.field_0x3 != uVar3) {
+ gMenu.field_0x3 = uVar3;
+ SetPopupState(2, uVar3);
+ SoundReq(SFX_TEXTBOX_CHOICE);
+ }
+ if (bVar1) {
+ if (uVar3 == 0) {
+ SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x20);
+ gMenu.transitionTimer = 60;
+ SetMenuType(2);
+ } else {
+ SoundReq(SFX_MENU_CANCEL);
+ sub_080A4E84(2);
+ }
+ }
+}
+
+void sub_080A5BB8(void) {
+ Main* m;
+ if (!gFadeControl.active) {
+ sub_08050384();
+ m = &gMain;
+ *(vu8*)&m->sleepStatus; // force a read
+ m->sleepStatus = SLEEP;
+ SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
+ sub_080A4E84(2);
+ gPauseMenuOptions.unk16 = 16;
+ }
+}
+
+void PauseMenu_Screen_5(void) {
+ extern void (*const gUnk_08128D30[])(void);
+ u32 uVar1;
+ u32 temp;
+
+ gUnk_08128D30[gMenu.menuType]();
+ sub_080A5D1C();
+ temp = gMain.ticks;
+ if ((temp & 7) == 0) {
+ uVar1 = *gUnk_02017830;
+ MemCopy(gUnk_02017830 + 1, gUnk_02017830, 0xe);
+ gUnk_02017830[7] = uVar1;
+ gUsedPalettes |= 0x1000;
+ }
+}
+
+void sub_080A5C44(u32 param_1, u32 param_2, u32 param_3) {
+ s8* ptr;
+ gMenu.field_0xc = gUnk_08128D38;
+ sub_080A5CFC(gMenu.field_0x3, &gMenu, param_3);
+ LoadGfxGroup(0x81);
+ sub_080A6FB4(gArea.dungeon_idx, 1);
+ SetMenuType(1);
+ ptr = &gUnk_08128D43[(u32)gArea.dungeon_idx * 2];
+ gScreen.bg1.xOffset += ptr[0];
+ gScreen.bg1.yOffset += ptr[0];
+}
+
+void sub_080A5C9C(void) {
+ s32 newChoice;
+ const struct_080C9C6C* ptr;
+
+ if (sub_080A51F4()) {
+ ptr = &gUnk_080C9C6C[gArea.dungeon_idx];
+ newChoice = gMenu.field_0x3;
+ switch (gInput.newKeys) {
+ case DPAD_UP:
+ if (newChoice > 0) {
+ newChoice--;
+ }
+ break;
+ case DPAD_DOWN:
+ if (ptr->unk_0 - 1 > newChoice) {
+ newChoice++;
+ }
+ break;
+ }
+ if (gMenu.field_0x3 != newChoice) {
+ gMenu.field_0x3 = newChoice;
+ sub_080A5CFC(newChoice, &gMenu, newChoice);
+ SoundReq(SFX_TEXTBOX_CHOICE);
+ }
+ }
+}
+
+void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) {
+ DrawDungeonFeatures(menuType, param_2, param_3);
+ LoadDungeonMap();
+ DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400);
+}
+
+#ifdef EU
+#define SUB_080A5D1C_SPRITE_INDEX 0x143
+#else
+#define SUB_080A5D1C_SPRITE_INDEX 0x144
+#endif
+
+// Actually draw the sprites for the dungeon map.
+void sub_080A5D1C(void) {
+ extern u8 gUnk_08128D3C[];
+ u32 bVar1;
+ int frameIndex;
+ u32 uVar4;
+ u32 uVar6;
+ u32 index;
+ u8* puVar8;
+ const struct_080C9C6C* pbVar9;
+
+ pbVar9 = &gUnk_080C9C6C[gArea.dungeon_idx];
+ bVar1 = gUnk_08128D3C[pbVar9->unk_0];
+ uVar4 = sub_0801DB94();
+ gOamCmd._4 = 0x400;
+ gOamCmd._6 = 0;
+ gOamCmd._8 = 0;
+ gOamCmd.x = 0x34;
+ gOamCmd.y = bVar1 + gMenu.field_0x3 * 0xc;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, (gMain.ticks & 0x10) == 0 ? 0x75 : 0x74);
+ gOamCmd.x = 0x20;
+ gOamCmd.y = bVar1 + uVar4 * 0xc;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, (gMain.ticks & 0x20) != 0 ? 0x78 : 0x79);
+ gOamCmd.y = 0x7e;
+ gOamCmd._8 = 0x4380;
+ if (HasDungeonSmallKey()) {
+ gOamCmd.x = 0x18;
+ frameIndex = gSpriteAnimations_322[0x50]->index;
+ DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
+ }
+ if (HasDungeonCompass()) {
+ gOamCmd.x = 0x2e;
+ frameIndex = gSpriteAnimations_322[0x52]->index;
+ DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
+ }
+ if (HasDungeonBigKey()) {
+ gOamCmd.x = 0x45;
+ gOamCmd._8 = 0x380;
+ frameIndex = gSpriteAnimations_322[0x51]->index;
+ DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
+ if (sub_080A5F24()) {
+ gOamCmd._8 = 0;
+ gOamCmd.x = 0x46;
+ gOamCmd.y = bVar1 + (pbVar9->unk_1 - pbVar9->unk_2) * 0xc;
+ if ((gMain.ticks & 0x20) != 0) {
+ uVar6 = 0x7a;
+ } else {
+ uVar6 = 0x7b;
+ }
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, uVar6);
+ }
+ }
+ gOamCmd._8 = 0;
+ gOamCmd.x = 0x34;
+ gOamCmd.y = bVar1;
+ frameIndex = pbVar9->unk_1 + 0x82;
+
+ for (index = 0; index < pbVar9->unk_0; index++) {
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
+ frameIndex--;
+ gOamCmd.y = gOamCmd.y + 0xc;
+ }
+
+ puVar8 = (u8*)&gMapDataBottomSpecial;
+ while (*puVar8 != 0) {
+ switch (*puVar8) {
+ case 1:
+ frameIndex = 0x7d;
+ if (uVar4 != gMenu.field_0x3) {
+ frameIndex = 0x7e;
+ }
+ break;
+ case 2:
+ frameIndex = 0x80;
+ break;
+ case 3:
+ frameIndex = 0x81;
+ break;
+ case 4:
+ if (sub_080A5F24()) {
+ frameIndex = 0x7f;
+ break;
+ }
+ default:
+ frameIndex = 0xff;
+ break;
+ }
+
+ gOamCmd.x = puVar8[1] + 0x50 - gScreen.bg1.xOffset;
+ gOamCmd.y = puVar8[2] + 0x10 - gScreen.bg1.yOffset;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
+ puVar8 += 3;
+ }
+}
+
+bool32 sub_080A5F24(void) {
+ bool32 result = TRUE;
+ if ((gArea.dungeon_idx == 6) && CheckLocalFlagByBank(FLAG_BANK_10, 0x7b)) {
+ result = 0;
+ }
+ return result;
+}
+
+void sub_080A5F48(u32 param_1, u32 param_2) {
+ extern u32 gSprite_082E68F4[];
+ u32 ammoCount;
+ u32 tensDigit;
+ u8* puVar2;
+ u32 temp1;
+ u16* temp2;
+ u32 temp3;
+ register u32 rem asm("r1");
+
+ switch (param_1) {
+ case 0x1c ... 0x1f:
+ param_1 = (u32)gSave.saved_status.field_0x24[param_1 - 6];
+ break;
+ }
+
+ temp1 = param_2 * 0x20 + 0x6010000;
+ temp3 = gSpriteAnimations_322[param_1]->index;
+ temp2 = &gMoreSpritePtrs[1][temp3 * 2];
+ DmaCopy32(3, &gMoreSpritePtrs[2][temp2[1] * 0x10], temp1, 0x40 * 4);
+ ammoCount = -1;
+
+ switch (param_1) {
+ case 7:
+ case 8:
+ ammoCount = gSave.stats.bombCount;
+ break;
+ case 9:
+ case 10:
+ ammoCount = gSave.stats.arrowCount;
+ break;
+ }
+
+ if (-1 < (int)ammoCount) {
+ tensDigit = Div(ammoCount, 10);
+ param_1 = rem;
+ if ((int)tensDigit >= 10) {
+ tensDigit = 9;
+ }
+ DmaCopy32(3, gUnk_085C4620 + tensDigit * 0x8, temp1, 0x8 * 4);
+ DmaCopy32(3, gUnk_085C4620 + (param_1 + 10) * 0x8, temp1 + 0x20, 0x8 * 4);
+ }
+}
+
+void PauseMenu_Screen_7(void) {
+ gUnk_08128D58[gMenu.menuType]();
+}
+
+void sub_080A6024(void) {
+ sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60);
+ sub_0801E738(0);
+ sub_080A4398();
+ SetMenuType(1);
+}
+
+void sub_080A6044(void) {
+ extern u8 gUnk_08128D51[];
+ u32 uVar1;
+ u32 uVar2;
+ u32 uVar4;
+ u32 uVar3;
+
+ if (sub_080A51F4() != 0) {
+ gMenu.field_0xc = gUnk_08128D51;
+ gOamCmd._4 = 0;
+ gOamCmd._6 = 0;
+ uVar4 = 0;
+ uVar2 = 0;
+ uVar1 = gSave.unk118[0];
+ while (uVar1 != 0) {
+ gOamCmd.x = (uVar4 & 3) * 0x30 + 0x2b;
+ gOamCmd.y = (uVar4 >> 2) * 0x24 + 0x34;
+ uVar3 = gSave.unk12B[uVar2];
+ gMenu.column_idx = 0;
+ sub_080A42E0(uVar1, uVar3);
+ uVar4++;
+ if (10 < uVar4) {
+ return;
+ }
+ uVar2++;
+ if (0x11 < uVar2) {
+ return;
+ }
+ uVar1 = gSave.unk118[uVar2];
+ }
+ }
+}
+
+void PauseMenu_Screen_8(void) {
+ gUnk_08128DB0[gMenu.menuType]();
+ sub_080A617C();
+ sub_080A7040(gMenu.field_0x3);
+}
+
+void sub_080A6108(void) {
+ gMenu.field_0xc = (u8*)gUnk_08128DB8;
+ sub_080A70AC((KeyButtonLayout*)&gUnk_08128DBC);
+ SetMenuType(1);
+}
+
+void sub_080A612C(void) {
+ u32 newChoice;
+ int iVar3;
+
+ if (sub_080A51F4()) {
+ newChoice = gMenu.field_0x3;
+ switch (gInput.newKeys) {
+ case DPAD_LEFT:
+ newChoice--;
+ break;
+ case DPAD_RIGHT:
+ newChoice++;
+ break;
+ }
+ iVar3 = newChoice + 8;
+ newChoice = iVar3 / 8;
+ newChoice = iVar3 - newChoice * 8;
+ if (gMenu.field_0x3 != newChoice) {
+ gMenu.field_0x3 = newChoice;
+ SoundReq(SFX_TEXTBOX_CHOICE);
+ }
+ }
+}
+
+void sub_080A617C(void) {
+ u32 frameIndex;
+ u32 i;
+ const struct_gUnk_08128D70* ptr;
+
+ gOamCmd._4 = 0;
+ gOamCmd._6 = 0;
+ gOamCmd._8 = 0xc00;
+ gOamCmd.y = 0x2f;
+ gOamCmd.x = gMenu.field_0x3 * 0x1b + 0x1a;
+ if ((gMain.ticks & 0x20) != 0) {
+ frameIndex = 8;
+ } else {
+ frameIndex = 9;
+ }
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, frameIndex);
+ ptr = &gUnk_08128D70[gMenu.field_0x3];
+ if (GetInventoryValue(ptr->item) != 0) {
+ gOamCmd._8 = 0xc00;
+ gOamCmd.x = 0xcc;
+ gOamCmd.y = 0x88;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xb);
+ gOamCmd.x = 0x30;
+ gOamCmd.y = 0x6c;
+ gOamCmd._8 = ptr->unk1 << 0xc | 0xd80;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, ptr->frameIndex);
+ gOamCmd._8 = ptr->unk1 << 0xc | 0xc00;
+ gOamCmd.x = 0x78;
+ gOamCmd.y = 0x68;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xc);
+ }
+ gOamCmd.y = 0x2f;
+
+ for (i = 0; i < 8; i++) {
+ ptr = &gUnk_08128D70[i];
+ if (GetInventoryValue(ptr->item) != 0) {
+ gOamCmd._8 = ptr->unk1 << 0xc | 0xc00;
+ gOamCmd.x = 0x18 + 0x1b * i;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 10);
+ }
+ }
+}
+
+void PauseMenu_Screen_4(void) {
+ gUnk_08128DCC[gMenu.menuType]();
+ sub_080A6378();
+}
+
+extern u8 gUnk_08128DD8[];
+extern u8 gUnk_08128DD4[];
+
+void sub_080A6290(void) {
+ sub_080A70AC((KeyButtonLayout*)gUnk_08128DD8);
+ gMenu.field_0xc = gUnk_08128DD4;
+ LoadGfxGroup(0x81);
+ gScreen.bg1.yOffset = -4;
+ gScreen.bg2.yOffset = -4;
+ gSave.windcrests = gSave.windcrests | 0x10780;
+ gGenericMenu.unk10.h[0] = sub_080A6F40();
+ gMenu.menuType = 1;
+}
+
+void sub_080A62E0(void) {
+ u32 uVar1;
+ int windcrest;
+ gUnk_08128DE8_struct* ptr;
+
+ if (!sub_080A51F4()) {
+ return;
+ }
+ ptr = &gUnk_08128DE8[gMenu.field_0x3];
+ windcrest = -1;
+
+ switch (gInput.newKeys) {
+ case A_BUTTON:
+ if ((gSave.windcrests & (1 << gMenu.field_0x3)) != 0) {
+ SoundReq(SFX_TEXTBOX_SELECT);
+ sub_080A4E84(6);
+ windcrest = -1;
+ }
+ break;
+ case DPAD_UP:
+ windcrest = ptr->unk0.unk00;
+ break;
+ case DPAD_DOWN:
+ windcrest = ptr->unk0.unk05;
+ break;
+ case DPAD_LEFT:
+ windcrest = ptr->unk2.unk00;
+ break;
+ case DPAD_RIGHT:
+ windcrest = ptr->unk2.unk05;
+ break;
+ }
+
+ if (-1 < windcrest) {
+ gMenu.field_0x3 = windcrest;
+ SoundReq(SFX_TEXTBOX_CHOICE);
+ }
+ sub_080A6FB4(gMenu.field_0x3, 0);
+}
+
+void sub_080A6378(void) {
+ u32 frameIndex;
+ gUnk_08128DE8_struct* ptr;
+
+ gGenericMenu.unk2c++;
+ if ((gGenericMenu.unk2c & 0x20) != 0) {
+ sub_080A6438();
+ }
+ gOamCmd._4 = 0x400;
+ gOamCmd._6 = 0;
+ gOamCmd._8 = 0x7000;
+ if ((gGenericMenu.unk2c & 0x20) == 0) {
+ gOamCmd.x = gRoomTransition.player_status.overworld_map_x * DISPLAY_HEIGHT / 0xf90 + 0x28;
+ gOamCmd.y = (gRoomTransition.player_status.overworld_map_y << 7) / 0xc60 + 0xc;
+ if ((gPlayerState.flags & PL_NO_CAP) != 0) {
+ frameIndex = 0x5a;
+ } else {
+ frameIndex = 0x59;
+ }
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
+ }
+ ptr = &gUnk_08128DE8[gMenu.field_0x3];
+ gOamCmd.x = ptr->unk6;
+ gOamCmd.y = ptr->unk7;
+ frameIndex = gMenu.field_0x3 * 3 + 0x26 + (((gGenericMenu.unk2c >> 4) & 1) == 0);
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
+ sub_080A6498();
+}
+
+void sub_080A6438(void) {
+ u32 uVar1;
+ struct_gUnk_08128F58* pcVar2;
+ u32 uVar3;
+
+ gOamCmd._4 = 0x400;
+ gOamCmd._6 = 0;
+ gOamCmd._8 = 0;
+ uVar1 = gSave.field_0x20 & gGenericMenu.unk10.h[0];
+ for (pcVar2 = gUnk_08128F58, uVar3 = 0; pcVar2->frameIndex != 0; uVar3++, pcVar2++) {
+ if ((1 << uVar3 & uVar1) != 0) {
+ gOamCmd.x = pcVar2->unk1;
+ gOamCmd.y = pcVar2->unk2;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, pcVar2->frameIndex);
+ }
+ }
+}
+
+void sub_080A6498(void) {
+ u32 i;
+
+ gOamCmd._4 = 0x800;
+ gOamCmd._6 = 0;
+ gOamCmd._8 = 0;
+ for (i = 0; i <= 0x10; i++) {
+ if ((gSave.windcrests & (1 << i)) == 0) {
+ gUnk_08128DE8_struct* ptr = &gUnk_08128DE8[i];
+ gOamCmd.x = ptr->unk6;
+ gOamCmd.y = ptr->unk7;
+ DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x28 + 3 * i);
+ }
+ }
+ gScreen.controls.windowOutsideControl = 0x3d3f;
+}