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| author | notyourav <65437533+notyourav@users.noreply.github.com> | 2022-01-31 00:21:12 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-31 00:21:12 -0800 |
| commit | 2b8d880ffc0a4548d25dc613d53a908d36362d84 (patch) | |
| tree | 9afeb374fa12045bcd9f24181bafa8c415ccc13c /src/object | |
| parent | 8dfc9f47f282fc874fd1501951e91b05fcdbf546 (diff) | |
| parent | 326143afcc27491f6fca042826de18957eeb351e (diff) | |
Merge pull request #332 from hatal175/spawnstate
Use PlayerSpawnType enum in a few places
Diffstat (limited to 'src/object')
| -rw-r--r-- | src/object/warpPoint.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/object/warpPoint.c b/src/object/warpPoint.c index 09c78307..1098d131 100644 --- a/src/object/warpPoint.c +++ b/src/object/warpPoint.c @@ -152,7 +152,7 @@ void sub_0808B684(Entity* this) { gRoomTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8; gRoomTransition.player_status.layer = 0; gRoomTransition.player_status.start_anim = 4; - gRoomTransition.player_status.spawn_type = 0; + gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT; if (this->type == 2) { gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW; } |
