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authoroctorock <79596758+octorock@users.noreply.github.com>2022-02-13 22:40:25 +0100
committeroctorock <79596758+octorock@users.noreply.github.com>2022-02-18 20:49:00 +0100
commit8d86343827cb79b5ceca4f775cf9aec9732dad30 (patch)
treed111e0eb79c377926720e3dc05245b5bf3f2a0af /src/object
parent0aebbae239abcfcd2dce4423a6caa1a706a04f41 (diff)
Decompile Fairy
Diffstat (limited to 'src/object')
-rw-r--r--src/object/fairy.c259
-rw-r--r--src/object/itemOnGround.c1
2 files changed, 259 insertions, 1 deletions
diff --git a/src/object/fairy.c b/src/object/fairy.c
new file mode 100644
index 00000000..0b363cc6
--- /dev/null
+++ b/src/object/fairy.c
@@ -0,0 +1,259 @@
+/**
+ * @file fairy.c
+ * @ingroup Objects
+ *
+ * @brief Fairy object
+ */
+
+#define NENT_DEPRECATED
+#include "global.h"
+#include "object.h"
+#include "functions.h"
+#include "item.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unk_68[0xc];
+ /*0x74*/ u16 unk_74;
+ /*0x76*/ u16 unk_76;
+ /*0x78*/ u16 unk_78;
+ /*0x7a*/ u8 unk_7a[0xd];
+ /*0x87*/ u8 unk_87;
+} FairyEntity;
+
+extern Hitbox gUnk_080FD1A8;
+
+void sub_0808D76C(FairyEntity*);
+void sub_0808DAD0(FairyEntity*);
+void sub_0808DB2C(FairyEntity*);
+bool32 sub_0808DAA0(FairyEntity*);
+void Fairy_Init(FairyEntity*);
+void Fairy_Action1(FairyEntity*);
+void Fairy_Action2(FairyEntity*);
+void Fairy_Action3(FairyEntity*);
+void Fairy_Action4(FairyEntity*);
+void Fairy_SubAction0(FairyEntity*);
+void Fairy_SubAction1(FairyEntity*);
+void Fairy_SubAction2(FairyEntity*);
+
+void Fairy(FairyEntity* this) {
+ static void (*const Fairy_Actions[])(FairyEntity*) = {
+ Fairy_Init, Fairy_Action1, Fairy_Action2, Fairy_Action3, Fairy_Action4,
+ };
+
+ if (((super->bitfield & 0x80) != 0)) {
+ switch (super->bitfield & 0x7f) {
+ case 0x14:
+ super->action = 3;
+ super->flags &= ~ENT_COLLIDE;
+ super->spriteSettings.draw = 1;
+ super->child = super->field_0x4c;
+ break;
+ case 0x1f:
+ DeleteThisEntity();
+ case 0:
+ case 1:
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 9:
+ case 10:
+ case 0xb:
+ case 0xc:
+ case 0x1e:
+ sub_0808DAD0(this);
+ break;
+ case 0x13:
+ sub_0808D76C(this);
+ return;
+ }
+ }
+ Fairy_Actions[super->action](this);
+ sub_08080CB4(super);
+}
+
+void sub_0808D76C(FairyEntity* this) {
+ static void (*const Fairy_SubActions[])(FairyEntity*) = {
+ Fairy_SubAction0,
+ Fairy_SubAction1,
+ Fairy_SubAction2,
+ };
+
+ Fairy_SubActions[super->subAction](this);
+}
+
+void Fairy_SubAction0(FairyEntity* this) {
+ super->subAction = 1;
+ super->field_0x1d = 1;
+ super->spriteSettings.draw = 1;
+}
+
+void Fairy_SubAction1(FairyEntity* this) {
+ sub_0806F4E8(super);
+}
+
+void Fairy_SubAction2(FairyEntity* this) {
+ if (sub_0806F3E4(super)) {
+ sub_0808DB2C(this);
+ }
+}
+
+void Fairy_Init(FairyEntity* this) {
+ super->collisionLayer = 3;
+ super->field_0x3c = 0x17;
+ super->hurtType = 0x49;
+ super->hitType = 7;
+ super->flags2 = 0x17;
+ super->health = 0xff;
+ super->hitbox = (Hitbox*)&gUnk_080FD1A8;
+ super->field_0x1c = 1;
+ this->unk_74 = super->x.HALF.HI;
+ this->unk_76 = super->y.HALF.HI;
+ SetDefaultPriority(super, 6);
+ EnqueueSFX(SFX_136);
+
+ switch (super->type2) {
+ case 0:
+ super->zVelocity = 0x1e000;
+ super->z.HALF.HI += 8;
+ // fallthrough
+ default:
+ super->action = 1;
+ break;
+ case 2:
+ sub_0808DAD0(this);
+ break;
+ case 3:
+ sub_0808DB2C(this);
+ break;
+ }
+}
+
+void Fairy_Action1(FairyEntity* this) {
+ super->z.WORD -= 0xe000;
+ if (super->frame != 0) {
+ if (super->actionDelay != 0) {
+ this->unk_78 *= 0x1e;
+ } else {
+ this->unk_78 = 600;
+ }
+ super->action = 2;
+ super->field_0xf = 1;
+ super->speed = 0x80;
+ }
+}
+
+void Fairy_Action2(FairyEntity* this) {
+ static const u8 gUnk_081217A4[] = {
+ 128,
+ 96,
+ 0,
+ 0,
+ };
+ if (--super->field_0xf == 0) {
+ u32 rand = Random();
+ super->flags |= ENT_COLLIDE;
+ super->field_0xf = 0x20;
+ super->speed = (u16)gUnk_081217A4[rand >> 8 & 1];
+ if (sub_0808DAA0(this)) {
+ super->direction = rand & 0x1f;
+ } else {
+ super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
+ }
+ if ((super->direction & 0xf) != 0) {
+ super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4);
+ }
+ }
+ ProcessMovement1(super);
+ if ((AnyPrioritySet() == 0) && (super->type2 == 0)) {
+ if (--this->unk_78 == 0) {
+ sub_08081404(super, 0);
+ }
+ if (this->unk_78 < 0x78) {
+ super->spriteSettings.draw ^= 1;
+ }
+ }
+}
+
+void Fairy_Action3(FairyEntity* this) {
+ if (*(u16*)&super->child->kind != 0x308) {
+ sub_08081404(super, 0);
+ } else {
+ CopyPosition(super->child, super);
+ super->z.HALF.HI--;
+ if (IsColliding(super, &gPlayerEntity)) {
+ sub_0808DB2C(this);
+ }
+ }
+}
+
+void Fairy_Action4(FairyEntity* this) {
+ Entity* child;
+ s32 tmp;
+
+ child = super->child;
+ tmp = gSineTable[super->actionDelay] * 0xa00;
+ if (tmp < 0) {
+ tmp += 0xffff;
+ }
+ super->x.HALF.HI = (tmp >> 0x10) + child->x.HALF.HI;
+ tmp = gSineTable[super->actionDelay + 0x40] * 0x500;
+ if (tmp < 0) {
+ tmp += 0xffff;
+ }
+ super->y.HALF.HI = child->y.HALF.HI - (tmp >> 0x10);
+ super->actionDelay += 8;
+ super->z.HALF.HI = child->z.HALF.HI;
+ super->spriteOrientation.flipY = child->spriteOrientation.flipY;
+ super->spriteRendering.b3 = child->spriteRendering.b3;
+ if ((u8)(super->actionDelay - 0x41) < 0x7f) {
+ super->spritePriority.b0 = 3;
+ } else {
+ super->spritePriority.b0 = 5;
+ }
+ if (--super->field_0xf == 0) {
+ super->field_0xf = 6;
+ if (((--super->spriteOffsetY) * 0x1000000) >> 0x18 < -0x16) {
+ sub_08081404(super, 1);
+ }
+ }
+ if (super->spriteOffsetY < -0x11) {
+ super->spriteSettings.draw ^= 1;
+ }
+ if (this->unk_87 > 10) {
+ this->unk_87 = 10;
+ }
+}
+
+bool32 sub_0808DAA0(FairyEntity* this) {
+ if (((super->x.HALF.HI - (u32)this->unk_74) + 0x30 < 0x61) &&
+ ((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) {
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+void sub_0808DAD0(FairyEntity* this) {
+ if (super->health == 0) {
+ DeleteThisEntity();
+ }
+ super->action = 4;
+ super->actionDelay = 0x80;
+ super->field_0xf = 6;
+ super->flags &= ~ENT_COLLIDE;
+ super->spriteSettings.draw = 1;
+ super->spritePriority.b1 = 2;
+ super->spriteOffsetY = -5;
+ super->child = &gPlayerEntity;
+ CopyPosition(&gPlayerEntity, super);
+}
+
+void sub_0808DB2C(FairyEntity* this) {
+ super->action = 2;
+ super->subAction = 0;
+ super->flags |= ENT_COLLIDE;
+ super->flags2 = 1;
+ CopyPosition(&gPlayerEntity, super);
+}
diff --git a/src/object/itemOnGround.c b/src/object/itemOnGround.c
index 49503916..7921fc39 100644
--- a/src/object/itemOnGround.c
+++ b/src/object/itemOnGround.c
@@ -19,7 +19,6 @@ void sub_080813BC(Entity*);
void sub_080810FC(Entity*);
bool32 CheckShouldPlayItemGetCutscene(Entity*);
-extern u32 IsColliding(Entity*, Entity*);
extern void GiveItem(u32, u32);
extern void (*const gUnk_0811E7D4[])(Entity*);