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authortheo3 <arisstephenson2@gmail.com>2021-12-28 12:08:30 -0800
committertheo3 <arisstephenson2@gmail.com>2021-12-28 12:08:30 -0800
commit0f65f8fd5008d06defcfae6c9d66270ff45a8e49 (patch)
treea00d4ffa13c5d1e950f38e1bb6fa0fdfc0a442c3 /src/projectile/boneProjectile.c
parent9456e38606b3ebfe388bd810a4187a5c06c97947 (diff)
Identify player functions and update asm.h
Diffstat (limited to 'src/projectile/boneProjectile.c')
-rw-r--r--src/projectile/boneProjectile.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/projectile/boneProjectile.c b/src/projectile/boneProjectile.c
index d778558d..20c6e090 100644
--- a/src/projectile/boneProjectile.c
+++ b/src/projectile/boneProjectile.c
@@ -65,7 +65,7 @@ void BoneProjectile_Action2(Entity* this) {
void BoneProjectile_Action3(Entity* this) {
this->spriteSettings.draw ^= 1;
- sub_0806F69C(this);
+ LinearMoveUpdate(this);
GetNextFrame(this);
if (sub_080044EC(this, 0x1800) == 0) {
DeleteEntity(this);
@@ -74,7 +74,7 @@ void BoneProjectile_Action3(Entity* this) {
void BoneProjectile_Action4(Entity* this) {
GetNextFrame(this);
- sub_0806F69C(this);
+ LinearMoveUpdate(this);
if (GravityUpdate(this, 0x1800) == 0) {
DeleteEntity(this);
}