diff options
| author | octorock <79596758+octorock@users.noreply.github.com> | 2022-03-05 11:43:58 +0100 |
|---|---|---|
| committer | octorock <79596758+octorock@users.noreply.github.com> | 2022-03-05 19:09:49 +0100 |
| commit | d6bbbf2db6bd078a887138506bec5abcc36b3020 (patch) | |
| tree | ed21da6d5dcf2db20e4022830903b5ba19443c87 /src/subtask2.c | |
| parent | d18fed1fb9d52eb8c4be311d3c55bf4d29893d93 (diff) | |
Improve LayerStruct
Diffstat (limited to 'src/subtask2.c')
| -rw-r--r-- | src/subtask2.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/subtask2.c b/src/subtask2.c index 8511f6a8..39b710bb 100644 --- a/src/subtask2.c +++ b/src/subtask2.c @@ -125,7 +125,7 @@ ASM_FUNC("asm/non_matching/subtask2/sub_080A5C9C.inc", void sub_080A5C9C()) void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) { DrawDungeonFeatures(menuType, param_2, param_3); LoadDungeonMap(); - DrawDungeonMap(menuType, &gUnk_02019EE0, 0x400); + DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400); } ASM_FUNC("asm/non_matching/subtask2/sub_080A5D1C.inc", void sub_080A5D1C()) @@ -297,46 +297,46 @@ void SetMenuType(u32 menuType) { } void ResetUI(void) { - MemClear(&gUnk_02032EC0, 0x3b4); + MemClear(&gUI, 0x3b4); } void MenuFadeIn(u32 param_1, u32 param_2) { - if (gUnk_02032EC0.nextToLoad == 0) { - MemClear(&gUnk_02032EC0, 0x3b4); - gUnk_02032EC0.lastState = param_1; - gUnk_02032EC0.field_0x3 = param_2; - gUnk_02032EC0.pauseFadeIn = gMain.substate; + if (gUI.nextToLoad == 0) { + MemClear(&gUI, 0x3b4); + gUI.lastState = param_1; + gUI.field_0x3 = param_2; + gUI.pauseFadeIn = gMain.substate; } else { - gUnk_02032EC0.state = param_1; - gUnk_02032EC0.field_0x5 = param_2; - gUnk_02032EC0.nextToLoad = 1; + gUI.state = param_1; + gUI.field_0x5 = param_2; + gUI.nextToLoad = 1; } - gUnk_02032EC0.field_0x6 = 0; - gUnk_02032EC0.isLoading = 0xffff; - gUnk_02032EC0.fadeInTime = 0x20; - gMain.substate = 7; + gUI.field_0x6 = 0; + gUI.isLoading = 0xffff; + gUI.fadeInTime = 0x20; + gMain.substate = GAMEMAIN_SUBTASK; SetFade(5, 0x20); gUnk_02018EB0[0] = 0; gUnk_02018EB0[1] = 0; } void sub_080A71A4(u32 param_1, u32 param_2, u32 param_3) { - if (gUnk_02032EC0.nextToLoad == 0) { - gUnk_02032EC0.fillerC[2] = param_3; + if (gUI.nextToLoad == 0) { + gUI.fillerC[2] = param_3; } else { - gUnk_02032EC0.fillerC[3] = param_3; + gUI.fillerC[3] = param_3; } MenuFadeIn(param_1, param_2); } void sub_080A71C4(u32 param_1, u32 param_2, u32 param_3, u32 param_4) { MenuFadeIn(param_1, param_2); - gUnk_02032EC0.isLoading = param_3; - gUnk_02032EC0.fadeInTime = param_4; + gUI.isLoading = param_3; + gUI.fadeInTime = param_4; } void Subtask_Exit(void) { - gUnk_02032EC0.nextToLoad = 3; + gUI.nextToLoad = 3; SetFade(5, 0x20); } @@ -347,19 +347,19 @@ void sub_080A71F4(ScreenTransitionData* exitTransition) { DeleteAllEntities(); sub_0805E974(); DeleteAllEntities(); - gMain.state = 1; - gMain.substate = 0; + gMain.state = GAMETASK_INIT; + gMain.substate = GAMEMAIN_INITROOM; } void GameMain_Subtask(void) { - if (gUnk_02032EC0.nextToLoad < 3) { - if (gUnk_02032EC0.state != 0) { - gUnk_02032EC0.field_0x3 = gUnk_02032EC0.field_0x5; - gUnk_02032EC0.lastState = gUnk_02032EC0.state; - gUnk_02032EC0.state = 0; + if (gUI.nextToLoad < 3) { + if (gUI.state != 0) { + gUI.field_0x3 = gUI.field_0x5; + gUI.lastState = gUI.state; + gUI.state = 0; } } - gUnk_0812901C[gUnk_02032EC0.nextToLoad](); + gUnk_0812901C[gUI.nextToLoad](); } ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeIn.inc", void Subtask_FadeIn()) @@ -377,7 +377,7 @@ void Subtask_Init(void) { ResetPalettes(); ResetPaletteTable(0); gGFXSlots.unk0 = 1; - gUnk_02032EC0.nextToLoad = 2; + gUI.nextToLoad = 2; gRoomTransition.field_0x2c[4] = 1; } } @@ -387,9 +387,9 @@ ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeOut.inc", void Subtask_FadeOut() void Subtask_Die(void) { sub_080A74F4(); if (gFadeControl.active == 0) { - gMain.substate = gUnk_02032EC0.pauseFadeIn; - gUnk_02032EC0.nextToLoad = gFadeControl.active; - gUnk_02032EC0.lastState = gFadeControl.active; + gMain.substate = gUI.pauseFadeIn; + gUI.nextToLoad = gFadeControl.active; + gUI.lastState = gFadeControl.active; ResetSystemPriority(); } } @@ -408,5 +408,5 @@ void sub_080A74F4(void) { } void Subtask_Update(void) { - gSubtasks[gUnk_02032EC0.lastState](); + gSubtasks[gUI.lastState](); } |
