summaryrefslogtreecommitdiff
path: root/src/subtask2.c
diff options
context:
space:
mode:
authoroctorock <79596758+octorock@users.noreply.github.com>2022-03-05 11:43:58 +0100
committeroctorock <79596758+octorock@users.noreply.github.com>2022-03-05 19:09:49 +0100
commitd6bbbf2db6bd078a887138506bec5abcc36b3020 (patch)
treeed21da6d5dcf2db20e4022830903b5ba19443c87 /src/subtask2.c
parentd18fed1fb9d52eb8c4be311d3c55bf4d29893d93 (diff)
Improve LayerStruct
Diffstat (limited to 'src/subtask2.c')
-rw-r--r--src/subtask2.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/subtask2.c b/src/subtask2.c
index 8511f6a8..39b710bb 100644
--- a/src/subtask2.c
+++ b/src/subtask2.c
@@ -125,7 +125,7 @@ ASM_FUNC("asm/non_matching/subtask2/sub_080A5C9C.inc", void sub_080A5C9C())
void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) {
DrawDungeonFeatures(menuType, param_2, param_3);
LoadDungeonMap();
- DrawDungeonMap(menuType, &gUnk_02019EE0, 0x400);
+ DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A5D1C.inc", void sub_080A5D1C())
@@ -297,46 +297,46 @@ void SetMenuType(u32 menuType) {
}
void ResetUI(void) {
- MemClear(&gUnk_02032EC0, 0x3b4);
+ MemClear(&gUI, 0x3b4);
}
void MenuFadeIn(u32 param_1, u32 param_2) {
- if (gUnk_02032EC0.nextToLoad == 0) {
- MemClear(&gUnk_02032EC0, 0x3b4);
- gUnk_02032EC0.lastState = param_1;
- gUnk_02032EC0.field_0x3 = param_2;
- gUnk_02032EC0.pauseFadeIn = gMain.substate;
+ if (gUI.nextToLoad == 0) {
+ MemClear(&gUI, 0x3b4);
+ gUI.lastState = param_1;
+ gUI.field_0x3 = param_2;
+ gUI.pauseFadeIn = gMain.substate;
} else {
- gUnk_02032EC0.state = param_1;
- gUnk_02032EC0.field_0x5 = param_2;
- gUnk_02032EC0.nextToLoad = 1;
+ gUI.state = param_1;
+ gUI.field_0x5 = param_2;
+ gUI.nextToLoad = 1;
}
- gUnk_02032EC0.field_0x6 = 0;
- gUnk_02032EC0.isLoading = 0xffff;
- gUnk_02032EC0.fadeInTime = 0x20;
- gMain.substate = 7;
+ gUI.field_0x6 = 0;
+ gUI.isLoading = 0xffff;
+ gUI.fadeInTime = 0x20;
+ gMain.substate = GAMEMAIN_SUBTASK;
SetFade(5, 0x20);
gUnk_02018EB0[0] = 0;
gUnk_02018EB0[1] = 0;
}
void sub_080A71A4(u32 param_1, u32 param_2, u32 param_3) {
- if (gUnk_02032EC0.nextToLoad == 0) {
- gUnk_02032EC0.fillerC[2] = param_3;
+ if (gUI.nextToLoad == 0) {
+ gUI.fillerC[2] = param_3;
} else {
- gUnk_02032EC0.fillerC[3] = param_3;
+ gUI.fillerC[3] = param_3;
}
MenuFadeIn(param_1, param_2);
}
void sub_080A71C4(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
MenuFadeIn(param_1, param_2);
- gUnk_02032EC0.isLoading = param_3;
- gUnk_02032EC0.fadeInTime = param_4;
+ gUI.isLoading = param_3;
+ gUI.fadeInTime = param_4;
}
void Subtask_Exit(void) {
- gUnk_02032EC0.nextToLoad = 3;
+ gUI.nextToLoad = 3;
SetFade(5, 0x20);
}
@@ -347,19 +347,19 @@ void sub_080A71F4(ScreenTransitionData* exitTransition) {
DeleteAllEntities();
sub_0805E974();
DeleteAllEntities();
- gMain.state = 1;
- gMain.substate = 0;
+ gMain.state = GAMETASK_INIT;
+ gMain.substate = GAMEMAIN_INITROOM;
}
void GameMain_Subtask(void) {
- if (gUnk_02032EC0.nextToLoad < 3) {
- if (gUnk_02032EC0.state != 0) {
- gUnk_02032EC0.field_0x3 = gUnk_02032EC0.field_0x5;
- gUnk_02032EC0.lastState = gUnk_02032EC0.state;
- gUnk_02032EC0.state = 0;
+ if (gUI.nextToLoad < 3) {
+ if (gUI.state != 0) {
+ gUI.field_0x3 = gUI.field_0x5;
+ gUI.lastState = gUI.state;
+ gUI.state = 0;
}
}
- gUnk_0812901C[gUnk_02032EC0.nextToLoad]();
+ gUnk_0812901C[gUI.nextToLoad]();
}
ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeIn.inc", void Subtask_FadeIn())
@@ -377,7 +377,7 @@ void Subtask_Init(void) {
ResetPalettes();
ResetPaletteTable(0);
gGFXSlots.unk0 = 1;
- gUnk_02032EC0.nextToLoad = 2;
+ gUI.nextToLoad = 2;
gRoomTransition.field_0x2c[4] = 1;
}
}
@@ -387,9 +387,9 @@ ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeOut.inc", void Subtask_FadeOut()
void Subtask_Die(void) {
sub_080A74F4();
if (gFadeControl.active == 0) {
- gMain.substate = gUnk_02032EC0.pauseFadeIn;
- gUnk_02032EC0.nextToLoad = gFadeControl.active;
- gUnk_02032EC0.lastState = gFadeControl.active;
+ gMain.substate = gUI.pauseFadeIn;
+ gUI.nextToLoad = gFadeControl.active;
+ gUI.lastState = gFadeControl.active;
ResetSystemPriority();
}
}
@@ -408,5 +408,5 @@ void sub_080A74F4(void) {
}
void Subtask_Update(void) {
- gSubtasks[gUnk_02032EC0.lastState]();
+ gSubtasks[gUI.lastState]();
}