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authorHenny022p <info@henny022.de>2022-03-21 06:08:01 +0100
committerHenny022p <info@henny022.de>2022-03-21 06:08:01 +0100
commit02f68affe593d532ac0671603a15e9ed6801ac3b (patch)
treea3b8e214e880142d294054cc1a732816e0f017aa /src
parent35eef68d96aaea94df6910942188129ecfc7e54d (diff)
added RoomID enum
Diffstat (limited to 'src')
-rw-r--r--src/data/transitions.c2658
-rw-r--r--src/game.c3
-rw-r--r--src/title.c2
3 files changed, 1626 insertions, 1037 deletions
diff --git a/src/data/transitions.c b/src/data/transitions.c
index 7209a14e..d536b3f4 100644
--- a/src/data/transitions.c
+++ b/src/data/transitions.c
@@ -1,5 +1,6 @@
#include "transitions.h"
#include "area.h"
+#include "roomid.h"
// this terminates a list of Transitions
#define TransitionListEnd \
@@ -26,351 +27,430 @@ const Transition* const gExitLists_NoExit[] = {
};
const Transition gExitList_MinishWoods_Main[] = {
- { 0x01, 0x00, 0x0138, 0x0318, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x26, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x00, AREA_DEEPWOOD_SHRINE, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, AREA_BEANSTALKS, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, AREA_TREE_INTERIORS, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x03b8, 0x0038, 0x0078, 0x0108, 0x00, AREA_MINISH_CAVES, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x0048, 0x0218, 0x0058, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x0068, 0x0218, 0x0138, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x0088, 0x0218, 0x0218, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, AREA_HYRULE_FIELD, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, AREA_HYRULE_FIELD, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, AREA_LAKE_HYLIA, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, AREA_LAKE_HYLIA, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0318, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_26,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x00, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_b, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_1d, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_1b, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_0, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x03b8, 0x0038, 0x0078, 0x0108, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_5, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0048, 0x0218, 0x0058, 0x0118, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_9, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0068, 0x0218, 0x0138, 0x0118, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_9, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0088, 0x0218, 0x0218, 0x0118, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_9, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH, 0x01,
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_SOUTH, 0x01,
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x01, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
TransitionListEnd,
};
-const Transition* const gExitLists_MinishWoods[] = { gExitList_MinishWoods_Main };
+const Transition* const gExitLists_MinishWoods[] = {
+ [ROOM_MINISH_WOODS_MAIN] = gExitList_MinishWoods_Main,
+};
const Transition gExitList_LakeHylia_Main[] = {
- { 1, 0, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, AREA_HOUSE_INTERIORS_4, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 1, 0, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, AREA_HOUSE_INTERIORS_2, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 1, 0, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x13, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x00c8, 0x0198, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x27, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 1, 0, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x23, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 1, 0, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x00, AREA_MINISH_CAVES, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x0148, 0x0374, 0x0248, 0x01a8, 0x00, AREA_LAKE_WOODS_CAVE, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0, 0, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_MINISH_WOODS, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 },
- { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, AREA_MINISH_WOODS, 0x00, 0x01, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_5, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_14, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_13, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 1, 0, 0x00c8, 0x0198, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_27, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_23, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_7, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 1, 0, 0x0148, 0x0374, 0x0248, 0x01a8, 0x00, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0, 0, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x01, 0x00, 0x06,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x01, 0x00, 0x04, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x01, 0x01, 0x04, 0x00,
+ 0x00, 0x00, 0x00 },
TransitionListEnd,
};
-
const Transition gExitList_LakeHylia_Beanstalk[] = {
- { 1, 0, 0x0208, 0x94, 0x248, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x0308, 0x94, 0x308, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x0388, 0x64, 0x398, 0x68, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0208, 0x94, 0x248, 0x88, 0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0308, 0x94, 0x308, 0x88, 0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0388, 0x64, 0x398, 0x68, 0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition* const gExitLists_LakeHylia[] = {
- gExitList_LakeHylia_Main,
- gExitList_LakeHylia_Beanstalk,
+ [ROOM_LAKE_HYLIA_MAIN]=gExitList_LakeHylia_Main,
+ [ROOM_LAKE_HYLIA_BEANSTALK]=gExitList_LakeHylia_Beanstalk,
};
const Transition gExitList_CastorWilds_Main[] = {
- { 1, 0, 0x0248, 0x0032, 0x0038, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x0288, 0x0032, 0x0128, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x03, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x02d8, 0x0382, 0x0078, 0x0098, 0x00, AREA_CASTOR_CAVES, 0x00, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x03c8, 0x0038, 0x0078, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x04, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x0038, 0x02d4, 0x0078, 0x0088, 0x00, 0x25, 0x04, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x00, AREA_MINISH_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, AREA_HYRULE_FIELD, 0x08, 1, 0, 2, 0, 0, 0, 0 },
- { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_RUINS, 0x00, 1, 0, 4, 0, 0, 0, 0 },
+ { 1, 0, 0x0248, 0x0032, 0x0038, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0288, 0x0032, 0x0128, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_3, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x02d8, 0x0382, 0x0078, 0x0098, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_0, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x03c8, 0x0038, 0x0078, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_4, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0038, 0x02d4, 0x0078, 0x0088, 0x00, AREA_DOJOS, ROOM_DOJOS_4, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_1, 1, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH, 1, 0, 2, 0,
+ 0, 0, 0 },
+ { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, 0, 4, 0, 0, 0, 0 },
TransitionListEnd,
};
-
const Transition* const gExitLists_CastorWilds[] = {
- gExitList_CastorWilds_Main,
+ [ROOM_CASTOR_WILDS_MAIN] = gExitList_CastorWilds_Main,
};
const Transition gExitList_Ruins_Entrance[] = {
- { 0, 0, 0x00, 0x00, 0x0fff, 0x3b8, 0x01, AREA_CASTOR_WILDS, 0, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0xc8, 0x38, 0x0078, 0x078, 0x00, AREA_CASTOR_CAVES, 2, 1, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0x00, 0x00, 0x0fff, 0x3b8, 0x01, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0xc8, 0x38, 0x0078, 0x078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_2, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
-
const Transition gExitList_Ruins_Beanstalk[] = {
TransitionListEnd,
};
const Transition gExitList_Ruins_LadderToTektites[] = {
- { 1, 0, 0x38, 0x08, 0x148, 0xb8, 0, AREA_MINISH_CAVES, 3, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x38, 0x08, 0x148, 0xb8, 0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_3, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition gExitList_Ruins_FortressEntrance[] = {
- { 0, 0, 0, 0, 0x1d8, 0xb0, 3, AREA_OUTER_FORTRESS_OF_WINDS, 0, 1, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0x1d8, 0xb0, 3, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_0, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition* const gExitLists_Ruins[] = {
- gExitList_Ruins_Entrance, gExitList_Ruins_Beanstalk, gExitList_NoExitList,
- gExitList_Ruins_LadderToTektites, gExitList_Ruins_FortressEntrance, gExitList_NoExitList,
+ [ROOM_RUINS_ENTRANCE] = gExitList_Ruins_Entrance,
+ [ROOM_RUINS_BEANSTALK] = gExitList_Ruins_Beanstalk,
+ [ROOM_RUINS_TEKTITES] = gExitList_NoExitList,
+ [ROOM_RUINS_LADDER_TO_TEKTITES] = gExitList_Ruins_LadderToTektites,
+ [ROOM_RUINS_FORTRESS_ENTRANCE] = gExitList_Ruins_FortressEntrance,
+ [ROOM_RUINS_BELOW_FORTRESS_ENTRANCE] = gExitList_NoExitList,
};
const Transition gExitList_HyruleTown_0[] = {
- { 0x01, 0x00, 0x02c8, 0x0138, 0x0068, 0x0098, 0x00, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0048, 0x00a8, 0x0078, 0x0090, 0x00, AREA_HOUSE_INTERIORS_1, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0138, 0x0048, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x00, AREA_HOUSE_INTERIORS_1, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0388, 0x0258, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0368, 0x01b8, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x08, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x00, AREA_HOUSE_INTERIORS_1, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x00, AREA_HOUSE_INTERIORS_1, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0328, 0x0068, 0x00d8, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, AREA_HOUSE_INTERIORS_3, 0x03, 0x01, 0x00, 0x02, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_3, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0298, 0x0258, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_3, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_4, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0098, 0x0168, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0038, 0x0248, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0348, 0x02f8, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x03b8, 0x0358, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0138, 0x0388, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_4, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0038, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x25, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x01, 0x00, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, AREA_CAVES, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_2, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x02b8, 0x0360, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00 },
- { 0x01, 0x00, 0x0338, 0x0134, 0x0288, 0x0118, 0x00, AREA_HYRULE_TOWN_UNDERGROUND, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, AREA_HYRULE_FIELD, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, AREA_HYRULE_FIELD, 0x07, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
- 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, AREA_HYRULE_FIELD, 0x01, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
+ { 0x01, 0x00, 0x02c8, 0x0138, 0x0068, 0x0098, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_0, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_0, 0x01, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0048, 0x00a8, 0x0078, 0x0090, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_1, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0048, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_2, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_3, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0388, 0x0258, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_4, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0368, 0x01b8, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_8, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_9, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_b, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0328, 0x0068, 0x00d8, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_c, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_0, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_1, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_2, 0x01, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_3, 0x01, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_4, 0x01, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_5, 0x01, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_5, 0x01, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0298, 0x0258, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_6, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_0, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0098, 0x0168, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_0, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0038, 0x0248, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_4, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_6, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0348, 0x02f8, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_7, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x03b8, 0x0358, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_c, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0388, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_1, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0038, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_25,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_10, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, AREA_CAVES, ROOM_CAVES_b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
+ { 0x01, 0x00, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_1, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x02b8, 0x0360, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_9, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0338, 0x0134, 0x0288, 0x0118, 0x00, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x01,
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x01, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 0x01,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 },
TransitionListEnd,
};
-
const Transition* const gExitLists_HyruleTown[] = {
- gExitList_HyruleTown_0,
+ [ROOM_HYRULE_TOWN_MAIN] = gExitList_HyruleTown_0,
};
const Transition gExitList_HyruleTown_1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x318, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x318, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
-
const Transition* const gExitLists_FestivalTown[] = {
gExitList_HyruleTown_1,
};
const Transition gExitList_MtCrenel_MountainTop[] = {
- { 0x1, 0x0, 0x328, 0x34, 0x1a8, 0x28, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x328, 0x34, 0x1a8, 0x28, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-
const Transition gExitList_MtCrenel_WallClimb[] = {
- { 0x1, 0x0, 0xa8, 0x58, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x148, 0x1e8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xd8, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x58, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_e, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x148, 0x1e8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xd8, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_CaveOfFlamesEntrance[] = {
- { 0x1, 0x0, 0x128, 0x18, 0x58, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x208, 0x18, 0x298, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x238, 0xb8, 0x48, 0x1c8, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x188, 0xf8, 0xb8, 0x98, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x208, 0x148, 0x78, 0xf0, 0x0, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x72, 0x88, 0xa8, 0x0, AREA_CAVE_OF_FLAMES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x18, 0x58, 0x1b8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x208, 0x18, 0x298, 0x1b8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x238, 0xb8, 0x48, 0x1c8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x188, 0xf8, 0xb8, 0x98, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x208, 0x148, 0x78, 0xf0, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x68, 0x72, 0x88, 0xa8, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_GustJarShortcut[] = {
- { 0x1, 0x0, 0xa8, 0x48, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2f8, 0x28, 0x38, 0x98, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x348, 0x58, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x108, 0x78, 0x118, 0x0, AREA_CRENEL_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x48, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x2f8, 0x28, 0x38, 0x98, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x348, 0x58, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x38, 0x108, 0x78, 0x118, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_Entrance[] = {
- { 0x1, 0x0, 0x298, 0x28, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0xd8, 0x1f8, 0x78, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x138, 0xb8, 0x138, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2d8, 0x188, 0x78, 0x88, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x198, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x3b8, 0x168, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, AREA_MINISH_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2d8, 0x154, 0x78, 0x38, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x298, 0x28, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x198, 0xd8, 0x1f8, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x138, 0x138, 0xb8, 0x138, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_b, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x2d8, 0x188, 0x78, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_c, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0xb8, 0x198, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x3b8, 0x168, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_f, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x2d8, 0x154, 0x78, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_c, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x2, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MtCrenel[] = {
- gExitList_MtCrenel_MountainTop, gExitList_MtCrenel_WallClimb, gExitList_MtCrenel_CaveOfFlamesEntrance,
- gExitList_MtCrenel_GustJarShortcut, gExitList_MtCrenel_Entrance,
+ [ROOM_MT_CRENEL_TOP] = gExitList_MtCrenel_MountainTop,
+ [ROOM_MT_CRENEL_WALL_CLIMB] = gExitList_MtCrenel_WallClimb,
+ [ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE] = gExitList_MtCrenel_CaveOfFlamesEntrance,
+ [ROOM_MT_CRENEL_CENTER] = gExitList_MtCrenel_GustJarShortcut,
+ [ROOM_MT_CRENEL_ENTRANCE] = gExitList_MtCrenel_Entrance,
};
const Transition gExitList_HyruleField_WesternWoodSouth[] = {
- { 0x1, 0x0, 0xb8, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_20, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ TransitionListEnd,
+};
+const Transition gExitList_HyruleField_SouthHyruleField[] = {
+ { 0x1, 0x0, 0x290, 0x188, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_10, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x3a0, 0x228, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_12, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0xa8, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x118, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x178, 0xd8, 0x78, 0xb8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x48, 0x1c8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_21, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-
-const Transition gExitList_HyruleField_LinksHouseExterior[] = {
- { 0x1, 0x0, 0x290, 0x188, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x3a0, 0x228, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0xa8, 0x78, 0x78, 0x0, AREA_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x58, 0x118, 0x78, 0x78, 0x0, AREA_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x178, 0xd8, 0x78, 0xb8, 0x0, AREA_MINISH_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0x1c8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_HyruleField_EasternHillsSouth[] = {
+ { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_24, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0x3c8, 0x8, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-const Transition gExitList_HyruleField_FromMinishWoods[] = {
- { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0x3c8, 0x8, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_HyruleField_EasternHillsCenter[] = {
+ { 0x1, 0x0, 0xa8, 0x98, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
-const Transition gExitList_HyruleField_FromMinishWoodsNorth[] = {
- { 0x1, 0x0, 0xa8, 0x98, 0x78, 0x78, 0x0, AREA_CAVES, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_HyruleField_EasternHillsNorth[] = {
+ { 0x1, 0x0, 0x40, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_4, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-const Transition gExitList_HyruleField_Farmers[] = {
- { 0x1, 0x0, 0x40, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_4, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_HyruleField_LonLonRanch[] = {
+ { 0x1, 0x0, 0x158, 0x278, 0x68, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_2, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x278, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_3, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_c, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x208, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_f, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x354, 0x78, 0x78, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x154, 0x38, 0x28, 0x0, AREA_CAVES, ROOM_CAVES_c, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xf0, 0x80, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-const Transition gExitList_HyruleField_LonLonRanch[] = {
- { 0x1, 0x0, 0x158, 0x278, 0x68, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x188, 0x278, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1f8, 0x208, 0x78, 0x78, 0x0, AREA_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x354, 0x78, 0x78, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x154, 0x38, 0x28, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xf0, 0x80, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- TransitionListEnd,
-};
-const Transition gExitList_HyruleField_OutsideCastle[] = {
- { 0x1, 0x0, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1b0, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x240, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1b0, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x240, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2f0, 0x138, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x138, 0x108, 0xd8, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x1e8, 0x78, 0xc8, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xf4, 0x38, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0xf4, 0x118, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x18, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x260, 0x40, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- TransitionListEnd,
-};
-const Transition gExitList_HyruleField_OutsideCastleWest[] = {
- { 0x1, 0x0, 0x40, 0x388, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x222, 0x78, 0x78, 0x0, AREA_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x2a8, 0x78, 0x78, 0x0, AREA_CAVES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x2b2, 0x78, 0x78, 0x0, AREA_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x94, 0x88, 0x68, 0x0, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x98, 0x284, 0x38, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x284, 0x128, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xf0, 0x8, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_HyruleField_NorthHyruleField[] = {
+ { 0x1, 0x0, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x1b0, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_15, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x240, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_16, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x1b0, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_17, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x240, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_18, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x2f0, 0x138, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_1a, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0x138, 0x108, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x1e8, 0x78, 0xc8, 0x0, AREA_CAVES, ROOM_CAVES_15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xf4, 0x38, 0x58, 0x0, AREA_CAVES, ROOM_CAVES_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0xf4, 0x118, 0x58, 0x0, AREA_CAVES, ROOM_CAVES_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x208, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x18, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x260, 0x40, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_TrilbyHighlands[] = {
- { 0x1, 0x0, 0xa0, 0x1e8, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x40, 0x388, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x88, 0x222, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x2a8, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x2b2, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x94, 0x88, 0x68, 0x0, AREA_DIG_CAVES, ROOM_DIG_CAVES_3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x284, 0x38, 0x38, 0x0, AREA_CAVES, ROOM_CAVES_e, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x284, 0x128, 0x38, 0x0, AREA_CAVES, ROOM_CAVES_e, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xf0, 0x8, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-const Transition gExitList_HyruleField_PercysHouse[] = {
- { 0x1, 0x0, 0x90, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_2, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_HyruleField_WesternWoodsNorth[] = {
+ { 0x1, 0x0, 0xa0, 0x1e8, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
+ TransitionListEnd,
+};
+const Transition gExitList_HyruleField_WesternWoodsCenter[] = {
+ { 0x1, 0x0, 0x90, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_8, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleField[] = {
- gExitList_HyruleField_WesternWoodSouth, gExitList_HyruleField_LinksHouseExterior,
- gExitList_HyruleField_FromMinishWoods, gExitList_HyruleField_FromMinishWoodsNorth,
- gExitList_HyruleField_Farmers, gExitList_HyruleField_LonLonRanch,
- gExitList_HyruleField_OutsideCastle, gExitList_HyruleField_OutsideCastleWest,
- gExitList_HyruleField_TrilbyHighlands, gExitList_HyruleField_PercysHouse,
+ [ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH] = gExitList_HyruleField_WesternWoodSouth,
+ [ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD] = gExitList_HyruleField_SouthHyruleField,
+ [ROOM_HYRULE_FIELD_EASTERN_HILLLS_SOUTH] = gExitList_HyruleField_EasternHillsSouth,
+ [ROOM_HYRULE_FIELD_EASTERN_HILLLS_CENTER] = gExitList_HyruleField_EasternHillsCenter,
+ [ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH] = gExitList_HyruleField_EasternHillsNorth,
+ [ROOM_HYRULE_FIELD_LON_LON_RANCH] = gExitList_HyruleField_LonLonRanch,
+ [ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD] = gExitList_HyruleField_NorthHyruleField,
+ [ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS] = gExitList_HyruleField_TrilbyHighlands,
+ [ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH] = gExitList_HyruleField_WesternWoodsNorth,
+ [ROOM_HYRULE_FIELD_WESTERN_WOODS_CENTER] = gExitList_HyruleField_WesternWoodsCenter,
};
// TODO this is one table
const Transition gExitList_CastleGarden_Main[] = {
- { 0x1, 0x0, 0x1f8, 0x28, 0xd8, 0x208, 0x2, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x28, 0xd8, 0x208, 0x2, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_0, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_0, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, AREA_DOJOS, ROOM_DOJOS_a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08134FBC[] = {
- { 0x1, 0x0, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_0, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_0, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_0, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, AREA_DOJOS, ROOM_DOJOS_a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08135048[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastleGarden[] = {
@@ -378,243 +458,303 @@ const Transition* const gExitLists_CastleGarden[] = {
};
const Transition gExitList_CloudTops_House[] = {
- { 0x1, 0x0, 0x1e8, 0x158, 0x78, 0x138, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1e8, 0x158, 0x78, 0x138, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_0, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CloudTops[] = {
- gExitList_CloudTops_House,
+ [ROOM_CLOUD_TOPS_CLOUD_TOPS] = gExitList_CloudTops_House,
};
const Transition gExitList_RoyalValley_Main[] = {
- { 0x1, 0x0, 0xf0, 0x28, 0x88, 0x78, 0x2, AREA_ROYAL_CRYPT, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1a0, 0x198, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x2a8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x58, 0x84, 0x78, 0x78, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x188, 0x84, 0x78, 0x118, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x10, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0x50, 0x8, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xf0, 0x28, 0x88, 0x78, 0x2, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a0, 0x198, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_12, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x2a8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x58, 0x84, 0x78, 0x78, 0x0, AREA_ROYAL_VALLEY_GRAVES, ROOM_ROYAL_VALLEY_GRAVES_0, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x84, 0x78, 0x118, 0x0, AREA_ROYAL_VALLEY_GRAVES, ROOM_ROYAL_VALLEY_GRAVES_1, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x10, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0x50, 0x8, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x2, 0x0,
+ 0x0, 0x0, 0x0 },
#ifndef EU
- { 0x1, 0x0, 0x78, 0x28c, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x28c, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
#else
- { 0x1, 0x0, 0x78, 0x288, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x288, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
#endif
- { 0x1, 0x0, 0x78, 0x328, 0x78, 0x98, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x328, 0x78, 0x98, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalValley_ForestMaze[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gUnk_08135190[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x278, 0x3, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x278, 0x3, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalValley[] = {
- gExitList_RoyalValley_Main,
- gExitList_RoyalValley_ForestMaze,
+ [ROOM_ROYAL_VALLEY_MAIN]=gExitList_RoyalValley_Main,
+ [ROOM_ROYAL_VALLEY_FOREST_MAZE]=gExitList_RoyalValley_ForestMaze,
};
const Transition gExitList_VeilFalls_Main[] = {
- { 0x1, 0x0, 0xa8, 0x22, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x158, 0x22, 0x118, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x42, 0xb8, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x1e2, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xd8, 0x1c2, 0x98, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xd8, 0x142, 0x98, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0xc2, 0xb8, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xc8, 0x74, 0x38, 0x108, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_VEIL_FALLS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x22, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x158, 0x22, 0x118, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x42, 0xb8, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x1e2, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_3, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x1c2, 0x98, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_4, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x142, 0x98, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_7, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0xc2, 0xb8, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_8, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_9, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x74, 0x38, 0x108, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_VEIL_FALLS_TOP, ROOM_VEIL_FALLS_TOP_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x6,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
-
const Transition* const gExitLists_VeilFalls[] = {
- gExitList_VeilFalls_Main,
+ [ROOM_VEIL_FALLS_MAIN]=gExitList_VeilFalls_Main,
};
const Transition gExitList_Beanstalks_MountCrenel[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_CRENEL_CLIMB, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_LakeHylia[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_LAKE_HYLIA_CLIMB, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_Ruins[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_RUINS_CLIMB, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_EasternHills[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS_CLIMB, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_WesternWoods[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x14, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_WESTERN_WOODS_CLIMB, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_MountCrenelClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x98, 0x18, 0x30, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_CRENEL, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x98, 0x18, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_LakeHyliaClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x228, 0x18, 0x30, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_LAKE_HYLIA, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x228, 0x18, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_RuinsClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_RUINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_RUINS, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_RUINS, ROOM_RUINS_BEANSTALK, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_EasternHillsClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_CENTER, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_WesternWoodsClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x18, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_WESTERN_WOODS, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x18, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Beanstalks[] = {
- gExitList_Beanstalks_MountCrenel,
- gExitList_Beanstalks_LakeHylia,
- gExitList_Beanstalks_Ruins,
- gExitList_Beanstalks_EasternHills,
- gExitList_Beanstalks_WesternWoods,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_NoExitList,
- gExitList_Beanstalks_MountCrenelClimb,
- gExitList_Beanstalks_LakeHyliaClimb,
- gExitList_Beanstalks_RuinsClimb,
- gExitList_Beanstalks_EasternHillsClimb,
- gExitList_Beanstalks_WesternWoodsClimb,
+ [ROOM_BEANSTALKS_CRENEL]=gExitList_Beanstalks_MountCrenel,
+ [ROOM_BEANSTALKS_LAKE_HYLIA]=gExitList_Beanstalks_LakeHylia,
+ [ROOM_BEANSTALKS_RUINS]=gExitList_Beanstalks_Ruins,
+ [ROOM_BEANSTALKS_EASTERN_HILLS]=gExitList_Beanstalks_EasternHills,
+ [ROOM_BEANSTALKS_WESTERN_WOODS]=gExitList_Beanstalks_WesternWoods,
+ [ROOM_BEANSTALKS_5]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_6]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_7]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_8]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_9]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_a]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_b]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_c]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_d]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_e]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_f]=gExitList_NoExitList,
+ [ROOM_BEANSTALKS_CRENEL_CLIMB]=gExitList_Beanstalks_MountCrenelClimb,
+ [ROOM_BEANSTALKS_LAKE_HYLIA_CLIMB]=gExitList_Beanstalks_LakeHyliaClimb,
+ [ROOM_BEANSTALKS_RUINS_CLIMB]=gExitList_Beanstalks_RuinsClimb,
+ [ROOM_BEANSTALKS_EASTERN_HILLS_CLIMB]=gExitList_Beanstalks_EasternHillsClimb,
+ [ROOM_BEANSTALKS_WESTERN_WOODS_CLIMB]=gExitList_Beanstalks_WesternWoodsClimb,
};
const Transition gExitList_LakeWoodsCave_Main[] = {
- { 0x1, 0x0, 0x248, 0x188, 0x148, 0x358, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x248, 0x188, 0x148, 0x358, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_LakeWoodsCave[] = {
- gExitList_LakeWoodsCave_Main,
+ [ROOM_LAKE_WOODS_CAVE_MAIN]=gExitList_LakeWoodsCave_Main,
};
const Transition gExitList_HyruleDigCaves_Main[] = {
- { 0x1, 0x0, 0x188, 0x218, 0x48, 0x118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x218, 0x48, 0x118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleDigCaves[] = {
- gExitList_HyruleDigCaves_Main,
+ [ROOM_HYRULE_DIG_CAVES_TOWN]=gExitList_HyruleDigCaves_Main,
};
const Transition gExitList_MinishVillage_Main[] = {
- { 0x1, 0x0, 0x78, 0x88, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x70, 0x68, 0x50, 0x1, AREA_MINISH_HOUSE_INTERIORS, 0x1, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x258, 0x58, 0xe8, 0xb8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x228, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x168, 0x1d8, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1a8, 0x208, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0x248, 0x78, 0xc8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x378, 0x288, 0x78, 0x140, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x368, 0x234, 0x58, 0x100, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x18, 0x30, AREA_MINISH_PATHS_1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x338, 0x1, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x348, 0x40, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x88, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_0, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x70, 0x68, 0x50, 0x1, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_1, 0x1, 0x0, 0x2,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x258, 0x58, 0xe8, 0xb8, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_2, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x228, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_3, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x168, 0x1d8, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_4, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a8, 0x208, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_5, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_7, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x248, 0x78, 0xc8, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_8, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x378, 0x288, 0x78, 0x140, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_9, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x368, 0x234, 0x58, 0x100, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_9, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x18, 0x30, AREA_MINISH_PATHS, ROOM_MINISH_PATHS_MINISH_VILLAGE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x338, 0x1, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x348, 0x40, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishVillage_SideHouse[] = {
- { 0x1, 0x0, 0x138, 0x68, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x68, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_6, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishVillage[] = {
- gExitList_MinishVillage_Main,
- gExitList_MinishVillage_SideHouse,
- gExitList_NoExitList,
- gExitList_NoExitList,
+ [ROOM_MINISH_VILLAGE_MAIN] = gExitList_MinishVillage_Main,
+ [ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA] = gExitList_MinishVillage_SideHouse,
+ [ROOM_MINISH_VILLAGE_2] = gExitList_NoExitList,
+ [ROOM_MINISH_VILLAGE_3] = gExitList_NoExitList,
};
const Transition gExitList_MelarisMine_Main[] = {
- { 0x1, 0x0, 0x78, 0x38, 0x78, 0xa8, 0x0, AREA_CRENEL_MINISH_PATHS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x70, 0x12c, 0xbc, 0x138, 0x0, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x228, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x280, 0x11c, 0x24, 0x56, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x12, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x38, 0x78, 0xa8, 0x0, AREA_CRENEL_MINISH_PATHS, ROOM_CRENEL_MINISH_PATHS_MELARI, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x70, 0x12c, 0xbc, 0x138, 0x0, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x1, 0x6,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_10, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x228, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_11, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x280, 0x11c, 0x24, 0x56, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_12, 0x1, 0x0,
+ 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MelarisMine[] = {
- gExitList_MelarisMine_Main,
+ [ROOM_MELARIS_MINE_MAIN]=gExitList_MelarisMine_Main,
};
-const Transition gExitList_MinishPaths1_ToMinishVillage[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0x3e0, 0x3, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x398, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_MinishPaths_ToMinishVillage[] = {
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0x3e0, 0x3, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x398, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-const Transition gExitList_MinishPaths1_CastorWilds[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0x68, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0xa8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_MinishPaths_CastorWilds[] = {
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0x68, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0xa8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-const Transition gExitList_MinishPaths1_HyruleTown[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x398, 0x68, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_MinishPaths_HyruleTown[] = {
+ { 0x0, 0x0, 0x0, 0x0, 0x398, 0x68, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
-const Transition gExitList_MinishPaths1_LonLonRanch[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x174, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_MinishPaths_LonLonRanch[] = {
+ { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x174, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x1, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
-const Transition gExitList_MinishPaths1_MayorsCabin[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2a8, 0x31a, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x48, 0x30, AREA_HOUSE_INTERIORS_4, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+const Transition gExitList_MinishPaths_MayorsCabin[] = {
+ { 0x0, 0x0, 0x0, 0x0, 0x2a8, 0x31a, 0x3, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x48, 0x30, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_5, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
-const Transition* const gExitLists_MinishPaths1[] = {
- gExitList_MinishPaths1_ToMinishVillage, gExitList_MinishPaths1_CastorWilds, gExitList_MinishPaths1_HyruleTown,
- gExitList_MinishPaths1_LonLonRanch, gExitList_MinishPaths1_MayorsCabin,
+const Transition* const gExitLists_MinishPaths[] = {
+ [ROOM_MINISH_PATHS_MINISH_VILLAGE]=gExitList_MinishPaths_ToMinishVillage,
+ [ROOM_MINISH_PATHS_BOW]=gExitList_MinishPaths_CastorWilds,
+ [ROOM_MINISH_PATHS_SCHOOLYARD]=gExitList_MinishPaths_HyruleTown,
+ [ROOM_MINISH_PATHS_LON_LON_RANCH]=gExitList_MinishPaths_LonLonRanch,
+ [ROOM_MINISH_PATHS_LAKE_HYLIA]=gExitList_MinishPaths_MayorsCabin,
};
const Transition gExitList_CrenelMinishPaths_CrenelBean[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x60, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x60, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_CrenelWater[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x372, 0xf5, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x372, 0xf5, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_Rainfall[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2cc, 0x98, 0xc0, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x2f4, 0x98, 0xc, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2cc, 0x98, 0xc0, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2f4, 0x98, 0xc, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_MelarisMine[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf4, 0x108, 0xc, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x48, 0x30, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf4, 0x108, 0xc, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x1, 0x2,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x48, 0x30, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CrenelMinishPaths[] = {
- gExitList_CrenelMinishPaths_CrenelBean,
- gExitList_CrenelMinishPaths_CrenelWater,
- gExitList_CrenelMinishPaths_Rainfall,
- gExitList_CrenelMinishPaths_MelarisMine,
+ [ROOM_CRENEL_MINISH_PATHS_BEAN]=gExitList_CrenelMinishPaths_CrenelBean,
+ [ROOM_CRENEL_MINISH_PATHS_SPRING_WATER]=gExitList_CrenelMinishPaths_CrenelWater,
+ [ROOM_CRENEL_MINISH_PATHS_RAIN]=gExitList_CrenelMinishPaths_Rainfall,
+ [ROOM_CRENEL_MINISH_PATHS_MELARI]=gExitList_CrenelMinishPaths_MelarisMine,
};
const Transition gExitList_DigCaves1_TrilbyHighlands[] = {
- { 0x1, 0x0, 0x88, 0x44, 0x88, 0x78, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1a8, 0x78, 0xb8, 0x28, 0x0, AREA_CAVES, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x44, 0x88, 0x78, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a8, 0x78, 0xb8, 0x28, 0x0, AREA_CAVES, ROOM_CAVES_12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DigCaves1[] = {
@@ -625,97 +765,119 @@ const Transition* const gExitLists_DigCaves1[] = {
};
const Transition gExitList_MinishHouseInteriors_GentariMain[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x98, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x98, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_GentariExit[] = {
- { 0x1, 0x0, 0x48, 0x50, 0x28, 0x70, 0x1, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x50, 0x28, 0x70, 0x1, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x6, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Festari[] = {
- { 0x1, 0x0, 0xe8, 0xe8, 0x258, 0x68, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0xe8, 0x258, 0x68, 0x0, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Red[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x238, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x238, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Green[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x168, 0x1e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x168, 0x1e8, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Blue[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x218, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x218, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_SideArea[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x78, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x78, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_ShoeMinish[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_PotMinish[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x258, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x258, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_BarrelMinish[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x378, 0x298, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x58, 0xd0, 0x368, 0x218, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x378, 0x298, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0xd0, 0x368, 0x218, 0x0, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NULL1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x378, 0x290, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x378, 0x290, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NULL2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x70, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x70, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesSouthwest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x208, 0x3, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesSoutheast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x228, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x228, 0x208, 0x3, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x270, 0x11e, 0xc0, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x270, 0x11e, 0xc0, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldSouthwest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x35, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x35, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH, 0x1, 0x1, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldOutsideLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x1d4, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x1d4, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 0x1, 0x1, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NextToKnuckle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0x55, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0x55, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x1, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Librari[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldExit[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x35, 0x30, AREA_HYRULE_FIELD, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x35, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_SOUTH, 0x1, 0x1, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleTown[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1b5, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1b5, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MinishWoodsBomb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x325, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x325, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_LakeHyliaOcarina[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1a4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1a4, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishHouseInteriors[] = {
@@ -762,42 +924,66 @@ const Transition* const gExitLists_MinishHouseInteriors[] = {
};
const Transition gExitList_OuterFortressOfWinds_EntranceHall[] = {
- { 0x1, 0x0, 0x78, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x28, 0x30, AREA_RUINS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_23, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_20, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_21, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_22, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_24, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x28, 0x30, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_2F[] = {
- { 0x1, 0x0, 0x78, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x92, 0x88, 0x170, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0x92, 0x88, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x22, 0x28, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1b, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0xd8, 0x128, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0xd8, 0x288, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0xd8, 0x338, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_17, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x92, 0x88, 0x170, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_19, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0x92, 0x88, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_1d, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x22, 0x28, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_1b, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0xd8, 0x128, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0xd8, 0x288, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0xd8, 0x338, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_3F[] = {
- { 0x1, 0x0, 0x68, 0x22, 0x78, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x22, 0x198, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2e8, 0x22, 0x198, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x22, 0x1f8, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0x84, 0x288, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x84, 0x338, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x84, 0x128, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x22, 0x78, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_3, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x22, 0x198, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_4, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x2e8, 0x22, 0x198, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_2, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x22, 0x1f8, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_2, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0x84, 0x288, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x84, 0x338, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x84, 0x128, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_MoleMitts[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x18, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_18, 0x2, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_SmallKey[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x1a, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_1a, 0x2, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_OuterFortressOfWinds[] = {
@@ -807,9 +993,9 @@ const Transition* const gExitLists_OuterFortressOfWinds[] = {
};
const Transition gExitList_HyliaDigCaves_North[] = {
- { 0x1, 0x0, 0x248, 0x62, 0x208, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x308, 0x62, 0x308, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x398, 0x52, 0x388, 0x48, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x248, 0x62, 0x208, 0x78, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x308, 0x62, 0x308, 0x78, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x398, 0x52, 0x388, 0x48, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyliaDigCaves[] = {
@@ -817,7 +1003,7 @@ const Transition* const gExitLists_HyliaDigCaves[] = {
};
const Transition gExitList_VeilFallsTop_Main[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VeilFallsTop[] = {
@@ -825,75 +1011,92 @@ const Transition* const gExitLists_VeilFallsTop[] = {
};
const Transition gExitList_HouseInteriors2_Stranger[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x98, 0x17c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x98, 0x17c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_WestOracle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_3[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_DrLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x25c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x25c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_NULL1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Romio[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2e8, 0x304, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2e8, 0x304, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Julietta[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x348, 0x30c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x348, 0x30c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Percy[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x90, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x9, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x90, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_CENTER, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_EastOracle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_A[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_B[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Cucco[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x36c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x36c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_LinksHouseEntrance[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x290, 0x19c, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_15, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x290, 0x19c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Dampe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_NULL2[] = {
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Stockwell[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x120, 0x4c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x120, 0x4c, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_LinksHouseBedroom[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_10, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors2[] = {
@@ -948,27 +1151,32 @@ const Transition* const gExitLists_HouseInteriors2[] = {
};
const Transition gExitList_HouseInteriors4_Carpenter[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x90, 0x2dc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x90, 0x2dc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_Swiftblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x39c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x39c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_RanchHouseWest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x158, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x158, 0x28c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_RanchHouseEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x28c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_FarmHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_Mayor[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2a0, 0x38c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2a0, 0x38c, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors4[] = {
@@ -991,15 +1199,18 @@ const Transition* const gExitLists_HouseInteriors4[] = {
};
const Transition gExitList_GreatFairies_Graveyard[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2b8, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2b8, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_MinishWoods[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_1b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_MtCrenel[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x148, 0x1f8, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x148, 0x1f8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GreatFairies[] = {
@@ -1010,41 +1221,52 @@ const Transition* const gExitLists_GreatFairies[] = {
};
const Transition gExitList_HouseInteriors3_StockwellShop[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x258, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x258, 0x2fc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Cafe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2fc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_RemShoeShop[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x210, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x210, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Bakery[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x268, 0x1f0, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x268, 0x1f0, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Simon[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x250, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x250, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_FigurineHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x290, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x290, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x290, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x290, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_BorlovEntrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x298, 0x26c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x78, 0x3, AREA_HOUSE_INTERIORS_3, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x298, 0x26c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x78, 0x3, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_8, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Carlov[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x60, 0x30, AREA_TREE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x60, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Borlov[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_HOUSE_INTERIORS_3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_6, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors3[] = {
@@ -1067,60 +1289,81 @@ const Transition* const gExitLists_HouseInteriors3[] = {
};
const Transition gExitList_HouseInteriors1_Mayor[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0x14c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x318, 0x120, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0x14c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x318, 0x120, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_PostOffice[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0xb8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Library2F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x18, 0x68, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x58, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0x68, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_3, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Library1F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x168, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x18, 0x78, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x168, 0xb8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0x78, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_2, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Inn1F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x388, 0x268, 0x10, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x18, 0x98, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xf8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x38, 0xb8, 0x168, 0x0, AREA_HOUSE_INTERIORS_1, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x388, 0x268, 0x10, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0x98, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_5, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_6, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xf8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_7, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x38, 0xb8, 0x168, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_9, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnWestRoom[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_4, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnMiddleRoom[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_4, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnEastRoom[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_4, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnWest2F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x368, 0x1c8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x368, 0x1c8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnEast2F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x230, 0x10, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x178, 0x118, 0x48, 0x0, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x230, 0x10, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0xb8, 0x178, 0x118, 0x48, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_4, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_SchoolWest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0xa8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x48, 0x168, 0x28, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0xa8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x168, 0x28, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_SchoolEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x328, 0x78, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x328, 0x78, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors1[] = {
@@ -1159,79 +1402,95 @@ const Transition* const gExitLists_HouseInteriors1[] = {
};
const Transition gExitList_TreeInteriors_WitchHut[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2c0, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2c0, 0x58, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToCarlov[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_3, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x50, 0x388, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_7, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x50, 0x388, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_PercysTreehouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x398, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x398, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3a0, 0x238, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3a0, 0x238, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToBladeBrother[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0x98, 0x0, 0x25, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x100, 0x2c8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0x98, 0x0, AREA_DOJOS, ROOM_DOJOS_6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x100, 0x2c8, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_14[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangNorthwest[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x48, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x48, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x138, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangNortheast[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x108, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x240, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x108, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x240, 0x138, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangSouthwest[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x48, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x48, 0xf8, 0x0, AREA_CAVES, ROOM_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x198, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangSoutheast[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x108, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x240, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x108, 0xf8, 0x0, AREA_CAVES, ROOM_CAVES_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x240, 0x198, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_HeartPieceSouthwestField[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa0, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa0, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToFairyFountain[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x2f0, 0x148, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2f0, 0x148, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToWalletFairy[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x70, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x70, 0x58, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1C[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x50, 0x298, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x50, 0x298, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToBusinessScrub[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1E[] = {
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TreeInteriors[] = {
@@ -1270,31 +1529,37 @@ const Transition* const gExitLists_TreeInteriors[] = {
};
const Transition gExitList_Dojos_Grayblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x20, 0x30, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x20, 0x30, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_Swiftblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2e8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2e8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_Waveblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x13, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_13, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToGrimblade[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x3a8, 0x168, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x3a8, 0x168, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToSplitblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x358, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x358, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToGreatblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToScarblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x398, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x398, 0x48, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Dojos[] = {
@@ -1307,58 +1572,68 @@ const Transition* const gExitLists_Dojos[] = {
};
const Transition gExitList_MinishCracks_LonLonRanchNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x232, 0x18, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x232, 0x18, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x1, 0x6, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_LakeHyliaEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x114, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x114, 0x3, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_HyruleCastleGarden[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x40, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x40, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_MtCrenel[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x158, 0x54, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x158, 0x54, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_EastHyruleCastle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x184, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x184, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_5[] = {
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastleWildsBowHole[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0x54, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_RuinsEntrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x17c, 0x3, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x17c, 0x3, AREA_RUINS, ROOM_RUINS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_MinishWoodsSouth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x218, 0x3c4, 0x3, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x218, 0x3c4, 0x3, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x44, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x44, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsWest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x134, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x134, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsMiddle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x168, 0x2d4, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x168, 0x2d4, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_RuinsTektite[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x54, 0x3, AREA_RUINS, 0x2, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x54, 0x3, AREA_RUINS, ROOM_RUINS_TEKTITES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsNextToBow[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0x54, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_11[] = {
@@ -1392,83 +1667,106 @@ const Transition* const gExitLists_MinishCracks[] = {
};
const Transition gExitList_CrenelCaves_BlockPushing[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x328, 0x18, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x28, 0x10, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0x28, 0x20, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x238, 0xb8, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x328, 0x18, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x28, 0x10, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0x28, 0x20, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x238, 0xb8, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_PillarCave[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xc8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_BridgeSwitch[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x238, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0x238, 0xc8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x238, 0xc8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0x238, 0xc8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ExitToMines[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x108, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x108, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_GripRing[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_FairyFountain[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x58, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x58, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_SpinyChuPuzzle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2f8, 0x38, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2f8, 0x38, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ChuchuPotChest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x348, 0x68, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x348, 0x68, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_WaterHeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x118, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x118, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_RupeeFairyFountain[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x298, 0x38, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x298, 0x38, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_HelmasaurHallway[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0xe8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x18, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0xe8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_MushroomKeese[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x148, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0x68, 0x28, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x148, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0x68, 0x28, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_LadderToGreenWater[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x198, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x138, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x198, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x138, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_BombBusinessScrub[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x1a8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x1a8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_Hermit[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_HintScrub[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x178, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x178, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ToGrayblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0xa0, 0x3, 0x25, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0x158, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0xa0, 0x3, AREA_DOJOS, ROOM_DOJOS_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0x158, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CrenelCaves[] = {
@@ -1492,25 +1790,31 @@ const Transition* const gExitLists_CrenelCaves[] = {
};
const Transition gExitList_CastorCaves_South[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x398, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x398, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_North[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x248, 0x48, 0x10, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x288, 0x48, 0x20, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x248, 0x48, 0x10, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x288, 0x48, 0x20, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_WindRuins[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x48, 0x30, AREA_RUINS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x48, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_Darknut[] = {
- { 0x1, 0x0, 0x68, 0x18, 0x188, 0x28, 0x0, AREA_CASTOR_DARKNUT, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0x188, 0x28, 0x0, AREA_CASTOR_DARKNUT, ROOM_CASTOR_DARKNUT_1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x48, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastorCaves[] = {
@@ -1528,7 +1832,8 @@ const Transition gExitList_CastorDarknut_Main[] = {
TransitionListEnd,
};
const Transition gExitList_CastorDarknut_Hall[] = {
- { 0x1, 0x0, 0x188, 0x18, 0x68, 0x28, 0x0, AREA_CASTOR_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x18, 0x68, 0x28, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastorDarknut[] = {
@@ -1539,47 +1844,55 @@ const Transition* const gExitLists_CastorDarknut[] = {
};
const Transition gExitList_ArmosInteriors_RuinsEntranceNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0xf8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0xf8, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsEntranceSouth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x1a8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x1a8, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsMiddleLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsMiddleRight[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsRight[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_6[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x108, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x108, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsGrassPath[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_RUINS, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_8[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_FortressOfWindsLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_2, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_FortressOfWindsRight[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_2, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_ArmosInteriors[] = {
@@ -1597,37 +1910,47 @@ const Transition* const gExitLists_ArmosInteriors[] = {
};
const Transition gExitList_TownMinishHoles_MayorsHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2c, 0x30, AREA_HOUSE_INTERIORS_1, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2c, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_0, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_WestOracle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc, 0x38, 0xc, AREA_HOUSE_INTERIORS_2, 0x1, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc, 0x38, 0xc, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_1, 0x1, 0x1, 0x2, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_DrLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x44, 0x30, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x44, 0x30, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_4, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_Carpenter[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc, 0x68, 0xc, AREA_HOUSE_INTERIORS_4, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc, 0x68, 0xc, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_0, 0x1, 0x1, 0x2, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_Cafe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xcc, 0x48, 0xc0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xcc, 0x48, 0xc0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_1, 0x1, 0x1, 0x6, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_LibraryBookshelf[] = {
- { 0x1, 0x0, 0x100, 0xc8, 0x78, 0xc0, 0x0, AREA_TOWN_MINISH_HOLES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e, 0x3c, 0x10, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x54, 0x3c, 0x20, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x100, 0xc8, 0x78, 0xc0, 0x0, AREA_TOWN_MINISH_HOLES, ROOM_TOWN_MINISH_HOLES_11, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e, 0x3c, 0x10, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_2, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x54, 0x3c, 0x20, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_2, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_LibrariBookHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xd8, 0x30, AREA_TOWN_MINISH_HOLES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xd8, 0x30, AREA_TOWN_MINISH_HOLES, ROOM_TOWN_MINISH_HOLES_10, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_RemShoeShop[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x74, 0x64, 0x30, AREA_HOUSE_INTERIORS_3, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x74, 0x64, 0x30, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_2, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TownMinishHoles[] = {
@@ -1654,22 +1977,29 @@ const Transition* const gExitLists_TownMinishHoles[] = {
};
const Transition gExitList_MinishRafters_Cafe[] = {
- { 0x1, 0x0, 0x38, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_1, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x2, 0x1, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_Stockwell[] = {
- { 0x1, 0x0, 0x198, 0x18, 0xac, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x238, 0x2b4, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x18, 0xac, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_0, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x238, 0x2b4, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x2, 0x1, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_DrLeft[] = {
- { 0x1, 0x0, 0xe8, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_4, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_Bakery[] = {
- { 0x1, 0x0, 0x48, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x148, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_3, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x148, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_3, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishRafters[] = {
@@ -1680,12 +2010,13 @@ const Transition* const gExitLists_MinishRafters[] = {
};
const Transition gExitList_GoronCave_StairsToCave[] = {
- { 0x1, 0x0, 0x78, 0x38, 0x78, 0x278, 0x0, AREA_GORON_CAVE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x368, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x38, 0x78, 0x278, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x368, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GoronCave_Main[] = {
- { 0x1, 0x0, 0x78, 0x288, 0x78, 0x48, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x288, 0x78, 0x48, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GoronCave[] = {
@@ -1694,23 +2025,31 @@ const Transition* const gExitLists_GoronCave[] = {
};
const Transition gExitList_WindTribeTower_Entrance[] = {
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x168, 0x30, AREA_CLOUD_TOPS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_1, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x168, 0x30, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_TOPS, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor2[] = {
- { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_0, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_2, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor3[] = {
- { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_1, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_3, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor4[] = {
- { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0x148, 0x0, AREA_WIND_TRIBE_TOWER_ROOF, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_2, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0x148, 0x0, AREA_WIND_TRIBE_TOWER_ROOF, ROOM_WIND_TRIBE_TOWER_ROOF_0, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_WindTribeTower[] = {
@@ -1721,7 +2060,8 @@ const Transition* const gExitLists_WindTribeTower[] = {
};
const Transition gExitList_WindTribeTowerRoof_Main[] = {
- { 0x1, 0x0, 0xb8, 0x138, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x138, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_3, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_WindTribeTowerRoof[] = {
@@ -1729,22 +2069,31 @@ const Transition* const gExitLists_WindTribeTowerRoof[] = {
};
const Transition gExitList_Caves_Boomerang[] = {
- { 0x1, 0x0, 0x48, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x108, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x48, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x108, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_ToGraveyard[] = {
- { 0x1, 0x0, 0x38, 0x38, 0x88, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x38, 0x118, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x98, 0x78, 0x48, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x108, 0x148, 0x20, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x88, 0xd8, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x38, 0x118, 0xd8, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x98, 0x78, 0x48, 0x0, AREA_CAVES, ROOM_CAVES_15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x108, 0x148, 0x20, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_2[] = {
- { 0x1, 0x0, 0x48, 0x28, 0x308, 0x98, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x28, 0x308, 0x98, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_3[] = {
@@ -1757,68 +2106,83 @@ const Transition gExitList_Caves_5[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_KeeseChest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x238, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x238, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainTrilbyHighlands[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2c8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2c8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x118, 0xb8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x118, 0xb8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_A[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_HyruleTownWaterfall[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x198, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x198, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_LonLonRanch[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x1c8, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x138, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x1c8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x138, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_TrilbyHighlands[] = {
- { 0x1, 0x0, 0x38, 0x18, 0x98, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x18, 0x118, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x18, 0x98, 0x268, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x18, 0x118, 0x268, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_LonLonRanchWallet[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x218, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x218, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_RupeeLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x128, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x128, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_RupeeTrilbyHighlands[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2b8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2b8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainMoleMitts[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x68, 0x3, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x68, 0x3, AREA_DIG_CAVES, ROOM_DIG_CAVES_3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_KeeseChestSoutheastHyrule[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLLS_CENTER, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_BottleBusinessScrub[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_HeartPieceHallway[] = {
- { 0x1, 0x0, 0x78, 0x38, 0x138, 0x88, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x38, 0x138, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainBoomerang[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_1a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_KinstoneBusinessScrub[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Caves[] = {
@@ -1849,49 +2213,59 @@ const Transition* const gExitLists_Caves[] = {
};
const Transition gExitList_VeilFallsCaves_Hallway2F[] = {
- { 0x1, 0x0, 0xd8, 0x28, 0x78, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x38, 0x10, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x158, 0x38, 0x20, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x28, 0x78, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_1, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x38, 0x10, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x158, 0x38, 0x20, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Hallway1F[] = {
- { 0x1, 0x0, 0x38, 0x18, 0x98, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x18, 0xd8, 0x38, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x8c, 0x118, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0xe8, 0xc8, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x18, 0x98, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_8, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0xd8, 0x38, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_0, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x8c, 0x118, 0x58, 0x0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0xe8, 0xc8, 0x58, 0x0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Entrance[] = {
- { 0x1, 0x0, 0x128, 0x18, 0x58, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1f8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x18, 0x58, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_4, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1f8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Exit[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x128, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x1d8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x128, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_3, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x1d8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_SecretChest[] = {
- { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_6, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_SecretStaircases[] = {
- { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_7, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_5, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_BlockPuzzle[] = {
- { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x158, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_6, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x158, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_RupeePath[] = {
- { 0x1, 0x0, 0x98, 0x18, 0x38, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xd8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x18, 0x38, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_1, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xd8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x38, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x38, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VeilFallsCaves[] = {
@@ -1914,11 +2288,12 @@ const Transition* const gExitLists_VeilFallsCaves[] = {
};
const Transition gExitList_RoyalValleyGraves_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x98, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalValleyGraves_Gina[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x98, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalValleyGraves[] = {
@@ -1927,38 +2302,46 @@ const Transition* const gExitLists_RoyalValleyGraves[] = {
};
const Transition gExitList_MinishCaves_BeanPesto[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x28, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x28, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_SoutheastWater1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x308, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x308, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_Ruins[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x14, 0x30, AREA_RUINS, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x14, 0x30, AREA_RUINS, ROOM_RUINS_LADDER_TO_TEKTITES, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_OutsideLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x178, 0xe8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x178, 0xe8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 0x1, 0x1, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_MinishWoodsNorth1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x48, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x48, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_LakeHyliaNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x68, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x68, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_LakeHyliaLibrari[] = {
- { 0x1, 0x0, 0x48, 0x38, 0x98, 0x204, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x38, 0x98, 0x204, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_MinishWoodsSouthwest[] = {
- { 0x1, 0x0, 0x58, 0x138, 0x48, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x138, 0x68, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x218, 0x138, 0x88, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x138, 0x48, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x138, 0x138, 0x68, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x218, 0x138, 0x88, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishCaves[] = {
@@ -1975,11 +2358,13 @@ const Transition* const gExitLists_MinishCaves[] = {
};
const Transition gExitList_CastleGardenMinishHoles_East[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastleGardenMinishHoles_West[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastleGardenMinishHoles[] = {
@@ -1988,11 +2373,13 @@ const Transition* const gExitLists_CastleGardenMinishHoles[] = {
};
const Transition gExitList_37_0[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_37_1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_37[] = {
@@ -2001,15 +2388,21 @@ const Transition* const gExitLists_37[] = {
};
const Transition gExitList_HyruleTownUnderground_Main[] = {
- { 0x1, 0x0, 0x288, 0xf8, 0x338, 0x118, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x168, 0x18, 0x78, 0x38, 0x0, AREA_HOUSE_INTERIORS_1, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0xf8, 0x188, 0x208, 0x0, AREA_HYRULE_DIG_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x238, 0x88, 0x50, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0xf8, 0x338, 0x118, 0x0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x168, 0x18, 0x78, 0x38, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_b, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0xf8, 0x188, 0x208, 0x0, AREA_HYRULE_DIG_CAVES, ROOM_HYRULE_DIG_CAVES_TOWN, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x238, 0x88, 0x50, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_1, 0x1, 0x0,
+ 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleTownUnderground_Well[] = {
- { 0x1, 0x0, 0x98, 0x50, 0x148, 0x23c, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x28, 0x2f8, 0x26c, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x50, 0x148, 0x23c, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, 0x1, 0x0,
+ 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x28, 0x2f8, 0x26c, 0x0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleTownUnderground[] = {
@@ -2018,11 +2411,13 @@ const Transition* const gExitLists_HyruleTownUnderground[] = {
};
const Transition gExitList_HyruleTownMinishCaves_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x174, 0x196, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x174, 0x196, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleTownMinishCaves_Entrance2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe2, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe2, 0x58, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleTownMinishCaves[] = {
@@ -2053,11 +2448,13 @@ const Transition* const gExitLists_HyruleTownMinishCaves[] = {
};
const Transition gExitList_GardenFountains_East[] = {
- { 0x1, 0x0, 0x78, 0x88, 0x308, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x88, 0x308, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_GardenFountains_West[] = {
- { 0x1, 0x0, 0x78, 0x88, 0xe8, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x88, 0xe8, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GardenFountains[] = {
@@ -2066,11 +2463,13 @@ const Transition* const gExitLists_GardenFountains[] = {
};
const Transition gExitList_GreatFairies_Entrance[] = {
- { 0x1, 0x0, 0x68, 0x188, 0x68, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x188, 0x68, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_Exit[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x52, 0x29c, 0xc, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x52, 0x29c, 0xc, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleCastleCellar[] = {
@@ -2084,64 +2483,85 @@ const Transition* const gExitLists_40[] = {
};
const Transition gExitList_DeepwoodShrine_StairsToB1[] = {
- { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_12, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_BluePortal[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Map[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Button[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_6, 0x1, 0x0, 0x6, 0x0, 0x0,
+ 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Lever[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x168, 0x3, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x168, 0x3, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Barrel[] = {
- { 0x1, 0x0, 0xb8, 0x88, 0x50, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x88, 0xa0, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x108, 0x50, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x108, 0xa0, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x88, 0x50, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_20, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x88, 0xa0, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_20, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x108, 0x50, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_20, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x108, 0xa0, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_20, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_DEEPWOOD_SHRINE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x5, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_5, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Entrance[] = {
- { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x64, 0x30, AREA_DEEPWOOD_SHRINE_ENTRY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_17, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_17, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x64, 0x30, AREA_DEEPWOOD_SHRINE_ENTRY, ROOM_DEEPWOOD_SHRINE_ENTRY_0, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Compass[] = {
- { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrineBoss_Main[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x8, 0x30, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x8, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_PreBoss[] = {
- { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x3, AREA_DEEPWOOD_SHRINE_BOSS, 0x0, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_b, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x3, AREA_DEEPWOOD_SHRINE_BOSS, ROOM_DEEPWOOD_SHRINE_BOSS_0, 0x1, 0x3, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DeepwoodShrine[] = {
@@ -2185,10 +2605,14 @@ const Transition* const gExitLists_DeepwoodShrineBoss[] = {
};
const Transition gExitList_DeepwoodShrineEntry_Main[] = {
- { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x88, 0x1, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x272, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x272, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0x272, 0xc0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_b, 0x1, 0x0, 0x0, 0x88, 0x1,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x272, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x272, 0xc, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0x272, 0xc0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DeepwoodShrineEntry[] = {
@@ -2196,31 +2620,38 @@ const Transition* const gExitLists_DeepwoodShrineEntry[] = {
};
const Transition gExitList_CaveOfFlames_AfterCane[] = {
- { 0x1, 0x0, 0x88, 0x38, 0x1a8, 0x38, 0x0, AREA_CAVE_OF_FLAMES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0x1a8, 0x38, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x68, 0x88, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x68, 0x88, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_MainCart[] = {
- { 0x1, 0x0, 0x1f8, 0x38, 0x88, 0x28, 0x0, AREA_CAVE_OF_FLAMES, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x38, 0x88, 0x28, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_NorthEntrance[] = {
- { 0x1, 0x0, 0x88, 0x18, 0x1f8, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0x1f8, 0x48, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_MinishSpikes[] = {
- { 0x1, 0x0, 0x1a8, 0x28, 0x88, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a8, 0x28, 0x88, 0x48, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_BeforeGleerok[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_CAVE_OF_FLAMES, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_BossDoor[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc0, 0x1, AREA_CAVE_OF_FLAMES, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc0, 0x1, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CaveOfFlames[] = {
@@ -2260,78 +2691,102 @@ const Transition* const gExitLists_CaveOfFlames[] = {
};
const Transition gExitList_FortressOfWinds_BeforeMazaal[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x3, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_4, 0x1, 0x3, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastKeyLever[] = {
- { 0x1, 0x0, 0x198, 0x198, 0x2e8, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1f8, 0x198, 0x338, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x198, 0x2e8, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x198, 0x338, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_PitPlatforms[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x68, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x68, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestKeyLever[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_FORTRESS_OF_WINDS, 0x1, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_1, 0x1, 0x3, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Mazaal[] = {
- { 0x1, 0x0, 0xb8, 0x18, 0xa0, 0x18c, 0x0, AREA_FORTRESS_OF_WINDS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x18, 0xa0, 0x18c, 0x0, AREA_FORTRESS_OF_WINDS_TOP, ROOM_FORTRESS_OF_WINDS_TOP_0, 0x1, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Stalfos[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EntranceMoleMitts[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Main2F[] = {
- { 0x1, 0x0, 0x88, 0xf8, 0x78, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xf8, 0x78, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_21, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_MinishHole[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x68, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x68, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_4, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_BossKey[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestStairs2F[] = {
- { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_20, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastStairs2F[] = {
- { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x288, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_22, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x288, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_1, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestStairs1F[] = {
- { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_1c, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_0, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_CenterStairs1F[] = {
- { 0x1, 0x0, 0x78, 0x28, 0x88, 0x108, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x28, 0x88, 0x108, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_19, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_0, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastStairs1F[] = {
- { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x288, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_1d, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x288, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_0, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Wizzrobe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_0, 0x1, 0x0, 0x4,
+ 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_0, 0x1, 0x0,
+ 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_FortressOfWinds[] = {
@@ -2378,7 +2833,8 @@ const Transition* const gExitLists_FortressOfWinds[] = {
};
const Transition gExitList_FortressOfWindsTop_Main[] = {
- { 0x1, 0x0, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_16, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_FortressOfWindsTop[] = {
@@ -2386,7 +2842,8 @@ const Transition* const gExitLists_FortressOfWindsTop[] = {
};
const Transition gExitList_InnerMazaal_Main[] = {
- { 0x1, 0x0, 0x88, 0x11c, 0xb8, 0x5c, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x11c, 0xb8, 0x5c, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_16, 0x1, 0x1, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_InnerMazaal[] = {
@@ -2395,94 +2852,122 @@ const Transition* const gExitLists_InnerMazaal[] = {
};
const Transition gExitList_TempleOfDroplets_WestHole[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_20, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_EastHole[] = {
- { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_21, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_HoleToBlueChuchu[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xc8, 0x28, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_8, 0x1, 0x0, 0x6, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x28, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_2e, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigBlueChuchu[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_f, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigBlueChuchuKey[] = {
- { 0x1, 0x0, 0x58, 0x28, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_2e, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BossKey[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_0, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_NorthSmallKey[] = {
- { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_2, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BlueChuchuKeyLever[] = {
- { 0x1, 0x0, 0x88, 0x18, 0xc8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xc8, 0x18, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0xc8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_b, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x18, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_11, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_8, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_WaterfallNortheast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_8, 0x1, 0x0, 0x2, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_Element[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x7, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_TEMPLE_OF_DROPLETS, 0x9, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_TEMPLE_OF_DROPLETS, 0xe, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_7, 0x1, 0x0, 0x6, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_9, 0x1, 0x0, 0x2, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_b, 0x1, 0x0, 0x2, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_3, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_e, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_IceCorner[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_8, 0x1, 0x0, 0x6, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigOcto[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_8, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_NorthwestStairs[] = {
- { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x24, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_24, 0x2, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_ScissorsMiniboss[] = {
- { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x25, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_25, 0x2, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_WaterfallSouthwest[] = {
- { 0x1, 0x0, 0x38, 0x170, 0x38, 0x18, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x31, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x170, 0x38, 0x18, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_31, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_ToBigBlueChuchu[] = {
- { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_32, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_10, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BlockCloneIceBridge[] = {
- { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_4, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_StairsToScissorsMiniboss[] = {
- { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_5, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_LilypadWestB2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x168, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x168, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_d, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_CompassRoom[] = {
- { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_f, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TempleOfDroplets[] = {
@@ -2553,8 +3038,9 @@ const Transition* const gExitLists_TempleOfDroplets[] = {
};
const Transition gExitList_61_0[] = {
- { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x118, 0x174, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_b, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x118, 0x174, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_61[] = {
@@ -2565,20 +3051,24 @@ const Transition gExitList_RoyalCrypt_WaterRope[] = {
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_Gibdo[] = {
- { 0x1, 0x0, 0xa8, 0x12e, 0x128, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x12e, 0x128, 0x48, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_KeyBlock[] = {
- { 0x1, 0x0, 0x128, 0x38, 0xa8, 0x118, 0x0, AREA_ROYAL_CRYPT, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x16e, 0x88, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x38, 0xa8, 0x118, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x128, 0x16e, 0x88, 0x48, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_MushroomPit[] = {
- { 0x1, 0x0, 0x88, 0x38, 0x128, 0x158, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0x128, 0x158, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x3c, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x3c, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalCrypt[] = {
@@ -2588,98 +3078,130 @@ const Transition* const gExitLists_RoyalCrypt[] = {
};
const Transition gExitList_PalaceOfWinds_0[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_3[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x3, AREA_PALACE_OF_WINDS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_8[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_9[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_10[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x128, 0x3, AREA_PALACE_OF_WINDS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x128, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_11[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_e, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_13[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x38, 0x218, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_e, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x218, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_15, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_14[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x40, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x80, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x40, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_b, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x80, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_d, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_16[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_15, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_18[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_15, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_21[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x1, AREA_PALACE_OF_WINDS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x2, AREA_PALACE_OF_WINDS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x218, 0xd8, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x1, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x2, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_10, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_1e, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x218, 0xd8, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_d, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_23[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0xfff, 0xc0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0xfff, 0xc0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_20, 0x1, 0x0, 0x6, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_26[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x78, 0x1, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x78, 0x1, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_20, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_30[] = {
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_15, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_32[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x10, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0x17, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_PALACE_OF_WINDS, 0x1a, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x10, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_17, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_1a, 0x1, 0x1, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_2a, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_35[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_28, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_36[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_2a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_40[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x23, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_23, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_32, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_42[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x24, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_24, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_20, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_47[] = {
- { 0x1, 0x0, 0x78, 0x18, 0x168, 0x118, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0x168, 0x118, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_32, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_50[] = {
- { 0x1, 0x0, 0x168, 0x130, 0x78, 0x28, 0x0, AREA_PALACE_OF_WINDS, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x168, 0x130, 0x78, 0x28, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_2f, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_28, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_PalaceOfWinds[] = {
@@ -2700,134 +3222,176 @@ const Transition* const gExitLists_PalaceOfWinds[] = {
};
const Transition gExitList_DarkHyruleCastle_0[] = {
- { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x220, 0x1f8, 0x38, 0x2, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_37, 0x2, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_37, 0x2, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x220, 0x1f8, 0x38, 0x2, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_1[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_7, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_2[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_d, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_3[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_19, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_4[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1d, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_5[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xe8, 0x3, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x190, 0x88, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xe8, 0x3, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_6, 0x1, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x190, 0x88, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE_BRIDGE, ROOM_DARK_HYRULE_CASTLE_BRIDGE_0, 0x1,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_6[] = {
- { 0x1, 0x0, 0xa8, 0x28, 0x78, 0x168, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x28, 0x78, 0x168, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_0, 0x1,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_5, 0x1, 0x0, 0x4, 0x0, 0x0,
+ 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_7[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x2, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1e, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_2, 0x2,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_13[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x3, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_21, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_3, 0x2,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_18[] = {
- { 0x1, 0x0, 0xf0, 0x5c, 0x44, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xf0, 0xec, 0x44, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xf0, 0x5c, 0x44, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_4, 0x2,
+ 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xf0, 0xec, 0x44, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_4, 0x2,
+ 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_20[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x118, 0x3, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x118, 0x3, AREA_DARK_HYRULE_CASTLE_BRIDGE, ROOM_DARK_HYRULE_CASTLE_BRIDGE_0, 0x1, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_23[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_6, 0x2,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_25[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc0, 0x78, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2b, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc0, 0x78, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_5, 0x2,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_26[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_6, 0x2,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_28[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x188, 0x3, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x188, 0x3, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_1, 0x1,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_29[] = {
- { 0x1, 0x0, 0x68, 0x108, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x108, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x190, 0x88, 0x288, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x7, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0,
- 0x0 },
+ { 0x1, 0x0, 0x68, 0x108, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_4, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x108, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2c, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x190, 0x88, 0x288, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_7, 0x2,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_30[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_7, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_31[] = {
- { 0x1, 0x0, 0x88, 0x48, 0x88, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x48, 0x88, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2d, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_32[] = {
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2e, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_33[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_d, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_34[] = {
- { 0x1, 0x0, 0x88, 0x68, 0x88, 0x78, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x68, 0x88, 0x78, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2f, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_43[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_19, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_44[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1d, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_45[] = {
- { 0x1, 0x0, 0x88, 0x48, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x48, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1f, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_46[] = {
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_20, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_47[] = {
- { 0x1, 0x0, 0x88, 0x68, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x68, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_22, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_48[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x58, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE, 0x38, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x58, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_38, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_55[] = {
- { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_0, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_0, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_56[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x58, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x30, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x58, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_30, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastle[] = {
@@ -2856,38 +3420,48 @@ const Transition* const gExitLists_DarkHyruleCastle[] = {
};
const Transition gExitList_DarkHyruleCastleOutside_ZeldaStatuePlatform[] = {
- { 0x1, 0x0, 0x78, 0x178, 0xa8, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x178, 0xa8, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_6, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_Garden[] = {
- { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1c, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideNorthwest[] = {
- { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_7, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideNortheast[] = {
- { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_d, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideEast[] = {
- { 0x1, 0x0, 0x38, 0x5c, 0xde, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0xec, 0xde, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x5c, 0xde, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_12, 0x1, 0x0, 0x6, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0xec, 0xde, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_12, 0x1, 0x0, 0x6, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSouthwest[] = {
- { 0x1, 0x0, 0x78, 0xd8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0xd8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_19, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSouth[] = {
- { 0x1, 0x0, 0x198, 0xc8, 0x88, 0x170, 0x0, AREA_DARK_HYRULE_CASTLE, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0xc8, 0x88, 0x170, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_17, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa0, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1a, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSoutheast[] = {
- { 0x1, 0x0, 0x88, 0x278, 0x88, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x278, 0x88, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1d, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastleOutside[] = {
@@ -2898,11 +3472,11 @@ const Transition* const gExitLists_DarkHyruleCastleOutside[] = {
};
const Transition gExitList_VaatisArms_First[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, ROOM_VAATI_3_0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VaatisArms_Second[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, ROOM_VAATI_3_0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VaatisArms[] = {
@@ -2911,8 +3485,10 @@ const Transition* const gExitLists_VaatisArms[] = {
};
const Transition gExitList_DarkHyruleCastleBridge_Main[] = {
- { 0x1, 0x0, 0x88, 0x18, 0xa8, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x28, 0x30, AREA_DARK_HYRULE_CASTLE, 0x14, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0xa8, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_5, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x28, 0x30, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_14, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastleBridge[] = {
@@ -2920,21 +3496,30 @@ const Transition* const gExitLists_DarkHyruleCastleBridge[] = {
};
const Transition gExitList_HyruleCastle_0[] = {
- { 0x1, 0x0, 0x48, 0xd8, 0x88, 0x288, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x38, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0xd8, 0x88, 0x288, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x38, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleCastle_1[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x68, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x28, 0x1c8, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x68, 0x28, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x198, 0x28, 0x1c8, 0x28, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleCastle_3[] = {
- { 0x1, 0x0, 0x68, 0x18, 0x58, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1c8, 0x18, 0x198, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x278, 0x48, 0xe8, 0x0, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x1c8, 0x88, 0x180, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x5c, 0xc0, AREA_HYRULE_CASTLE_CELLAR, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0x58, 0x38, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x1c8, 0x18, 0x198, 0x38, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x88, 0x278, 0x48, 0xe8, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
+ { 0x1, 0x0, 0x118, 0x1c8, 0x88, 0x180, 0x0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_0, 0x1, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x5c, 0xc0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_1, 0x1, 0x0, 0x6, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleCastle[] = {
@@ -2943,8 +3528,9 @@ const Transition* const gExitLists_HyruleCastle[] = {
};
const Transition gExitList_SanctuaryEntrance_Main[] = {
- { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x118, 0x1e8, 0x30, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x118, 0x1e8, 0x30, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_SanctuaryEntrance[] = {
@@ -2952,19 +3538,21 @@ const Transition* const gExitLists_SanctuaryEntrance[] = {
};
const Transition gExitList_Sanctuary_Hall[] = {
- { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_0, 0x1, 0x0, 0x4, 0x0,
+ 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_0813A76C[] = {
- { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_1, 0x1,
+ 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Sanctuary_Main[] = {
- { 0x1, 0x0, 0xe8, 0x28, 0x98, 0x130, 0x0, AREA_SANCTUARY, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x28, 0x98, 0x130, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Sanctuary_StainedGlass[] = {
- { 0x1, 0x0, 0x98, 0x140, 0xe8, 0x38, 0x0, AREA_SANCTUARY, 0x1, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x140, 0xe8, 0x38, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_1, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Sanctuary[] = {
@@ -2974,159 +3562,159 @@ const Transition* const gExitLists_Sanctuary[] = {
};
const Transition* const* const gExitLists[] = {
- gExitLists_MinishWoods,
- gExitLists_MinishVillage,
- gExitLists_HyruleTown,
- gExitLists_HyruleField,
- gExitLists_CastorWilds,
- gExitLists_Ruins,
- gExitLists_MtCrenel,
- gExitLists_CastleGarden,
- gExitLists_CloudTops,
- gExitLists_RoyalValley,
- gExitLists_VeilFalls,
- gExitLists_LakeHylia,
- gExitLists_LakeWoodsCave,
- gExitLists_Beanstalks,
- gExitLists_NoExit,
- gExitLists_HyruleDigCaves,
- gExitLists_MelarisMine,
- gExitLists_MinishPaths1,
- gExitLists_CrenelMinishPaths,
- gExitLists_DigCaves1,
- gExitLists_NoExit,
- gExitLists_FestivalTown,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_OuterFortressOfWinds,
- gExitLists_HyliaDigCaves,
- gExitLists_VeilFallsTop,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_MinishHouseInteriors,
- gExitLists_HouseInteriors1,
- gExitLists_HouseInteriors2,
- gExitLists_HouseInteriors3,
- gExitLists_TreeInteriors,
- gExitLists_Dojos,
- gExitLists_CrenelCaves,
- gExitLists_MinishCracks,
- gExitLists_HouseInteriors4,
- gExitLists_GreatFairies,
- gExitLists_CastorCaves,
- gExitLists_CastorDarknut,
- gExitLists_ArmosInteriors,
- gExitLists_TownMinishHoles,
- gExitLists_MinishRafters,
- gExitLists_GoronCave,
- gExitLists_WindTribeTower,
- gExitLists_WindTribeTowerRoof,
- gExitLists_Caves,
- gExitLists_VeilFallsCaves,
- gExitLists_RoyalValleyGraves,
- gExitLists_MinishCaves,
- gExitLists_CastleGardenMinishHoles,
- gExitLists_37,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_40,
- gExitLists_HyruleTownUnderground,
- gExitLists_GardenFountains,
- gExitLists_HyruleCastleCellar,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_40,
- gExitLists_NoExit,
- gExitLists_DeepwoodShrine,
- gExitLists_DeepwoodShrineBoss,
- gExitLists_DeepwoodShrineEntry,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_CaveOfFlames,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
+ /*AREA_MINISH_WOODS*/ gExitLists_MinishWoods,
+ /*AREA_MINISH_VILLAGE*/ gExitLists_MinishVillage,
+ /*AREA_HYRULE_TOWN*/ gExitLists_HyruleTown,
+ /*AREA_HYRULE_FIELD*/ gExitLists_HyruleField,
+ /*AREA_CASTOR_WILDS*/ gExitLists_CastorWilds,
+ /*AREA_RUINS*/ gExitLists_Ruins,
+ /*AREA_MT_CRENEL*/ gExitLists_MtCrenel,
+ /*AREA_CASTLE_GARDEN*/ gExitLists_CastleGarden,
+ /*AREA_CLOUD_TOPS*/ gExitLists_CloudTops,
+ /*AREA_ROYAL_VALLEY*/ gExitLists_RoyalValley,
+ /*AREA_VEIL_FALLS*/ gExitLists_VeilFalls,
+ /*AREA_LAKE_HYLIA*/ gExitLists_LakeHylia,
+ /*AREA_LAKE_WOODS_CAVE*/ gExitLists_LakeWoodsCave,
+ /*AREA_BEANSTALKS*/ gExitLists_Beanstalks,
+ /*AREA_EMPTY*/ gExitLists_NoExit,
+ /*AREA_HYRULE_DIG_CAVES*/ gExitLists_HyruleDigCaves,
+ /*AREA_MELARIS_MINE*/ gExitLists_MelarisMine,
+ /*AREA_MINISH_PATHS*/ gExitLists_MinishPaths,
+ /*AREA_CRENEL_MINISH_PATHS*/ gExitLists_CrenelMinishPaths,
+ /*AREA_DIG_CAVES*/ gExitLists_DigCaves1,
+ /*AREA_CRENEL_DIG_CAVE*/ gExitLists_NoExit,
+ /*AREA_FESTIVAL_TOWN*/ gExitLists_FestivalTown,
+ /*AREA_VEIL_FALLS_DIG_CAVE*/ gExitLists_NoExit,
+ /*AREA_CASTOR_WILDS_DIG_CAVE*/ gExitLists_NoExit,
+ /*AREA_OUTER_FORTRESS_OF_WINDS*/ gExitLists_OuterFortressOfWinds,
+ /*AREA_HYLIA_DIG_CAVES*/ gExitLists_HyliaDigCaves,
+ /*AREA_VEIL_FALLS_TOP*/ gExitLists_VeilFallsTop,
+ /*AREA_NULL_1B*/ gExitLists_NoExit,
+ /*AREA_NULL_1C*/ gExitLists_NoExit,
+ /*AREA_NULL_1D*/ gExitLists_NoExit,
+ /*AREA_NULL_1E*/ gExitLists_NoExit,
+ /*AREA_NULL_1F*/ gExitLists_NoExit,
+ /*AREA_MINISH_HOUSE_INTERIORS*/ gExitLists_MinishHouseInteriors,
+ /*AREA_HOUSE_INTERIORS_1*/ gExitLists_HouseInteriors1,
+ /*AREA_HOUSE_INTERIORS_2*/ gExitLists_HouseInteriors2,
+ /*AREA_HOUSE_INTERIORS_3*/ gExitLists_HouseInteriors3,
+ /*AREA_TREE_INTERIORS*/ gExitLists_TreeInteriors,
+ /*AREA_DOJOS*/ gExitLists_Dojos,
+ /*AREA_CRENEL_CAVES*/ gExitLists_CrenelCaves,
+ /*AREA_MINISH_CRACKS*/ gExitLists_MinishCracks,
+ /*AREA_HOUSE_INTERIORS_4*/ gExitLists_HouseInteriors4,
+ /*AREA_GREAT_FAIRIES*/ gExitLists_GreatFairies,
+ /*AREA_CASTOR_CAVES*/ gExitLists_CastorCaves,
+ /*AREA_CASTOR_DARKNUT*/ gExitLists_CastorDarknut,
+ /*AREA_ARMOS_INTERIORS*/ gExitLists_ArmosInteriors,
+ /*AREA_TOWN_MINISH_HOLES*/ gExitLists_TownMinishHoles,
+ /*AREA_MINISH_RAFTERS*/ gExitLists_MinishRafters,
+ /*AREA_GORON_CAVE*/ gExitLists_GoronCave,
+ /*AREA_WIND_TRIBE_TOWER*/ gExitLists_WindTribeTower,
+ /*AREA_WIND_TRIBE_TOWER_ROOF*/ gExitLists_WindTribeTowerRoof,
+ /*AREA_CAVES*/ gExitLists_Caves,
+ /*AREA_VEIL_FALLS_CAVES*/ gExitLists_VeilFallsCaves,
+ /*AREA_ROYAL_VALLEY_GRAVES*/ gExitLists_RoyalValleyGraves,
+ /*AREA_MINISH_CAVES*/ gExitLists_MinishCaves,
+ /*AREA_CASTLE_GARDEN_MINISH_HOLES*/ gExitLists_CastleGardenMinishHoles,
+ /*AREA_37*/ gExitLists_37,
+ /*AREA_EZLO_CUTSCENE*/ gExitLists_NoExit,
+ /*AREA_NULL_39*/ gExitLists_NoExit,
+ /*AREA_NULL_3A*/ gExitLists_NoExit,
+ /*AREA_NULL_3B*/ gExitLists_NoExit,
+ /*AREA_NULL_3C*/ gExitLists_NoExit,
+ /*AREA_NULL_3D*/ gExitLists_NoExit,
+ /*AREA_NULL_3E*/ gExitLists_NoExit,
+ /*AREA_NULL_3F*/ gExitLists_NoExit,
+ /*AREA_40*/ gExitLists_40,
+ /*AREA_HYRULE_TOWN_UNDERGROUND*/ gExitLists_HyruleTownUnderground,
+ /*AREA_GARDEN_FOUNTAINS*/ gExitLists_GardenFountains,
+ /*AREA_HYRULE_CASTLE_CELLAR*/ gExitLists_HyruleCastleCellar,
+ /*AREA_SIMONS_SIMULATION*/ gExitLists_NoExit,
+ /*AREA_45*/ gExitLists_NoExit,
+ /*AREA_NULL_46*/ gExitLists_40,
+ /*AREA_47*/ gExitLists_NoExit,
+ /*AREA_DEEPWOOD_SHRINE*/ gExitLists_DeepwoodShrine,
+ /*AREA_DEEPWOOD_SHRINE_BOSS*/ gExitLists_DeepwoodShrineBoss,
+ /*AREA_DEEPWOOD_SHRINE_ENTRY*/ gExitLists_DeepwoodShrineEntry,
+ /*AREA_NULL_4B*/ gExitLists_NoExit,
+ /*AREA_NULL_4C*/ gExitLists_NoExit,
+ /*AREA_4D*/ gExitLists_NoExit,
+ /*AREA_NULL_4E*/ gExitLists_NoExit,
+ /*AREA_NULL_4F*/ gExitLists_NoExit,
+ /*AREA_CAVE_OF_FLAMES*/ gExitLists_CaveOfFlames,
+ /*AREA_CAVE_OF_FLAMES_BOSS*/ gExitLists_NoExit,
+ /*AREA_NULL_52*/ gExitLists_NoExit,
+ /*AREA_NULL_53*/ gExitLists_NoExit,
+ /*AREA_NULL_54*/ gExitLists_NoExit,
+ /*AREA_NULL_55*/ gExitLists_NoExit,
+ /*AREA_NULL_56*/ gExitLists_NoExit,
+ /*AREA_57*/ gExitLists_NoExit,
#ifndef DEMO_USA
- gExitLists_FortressOfWinds,
- gExitLists_FortressOfWindsTop,
- gExitLists_InnerMazaal,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
+ /*AREA_FORTRESS_OF_WINDS*/ gExitLists_FortressOfWinds,
+ /*AREA_FORTRESS_OF_WINDS_TOP*/ gExitLists_FortressOfWindsTop,
+ /*AREA_INNER_MAZAAL*/ gExitLists_InnerMazaal,
+ /*AREA_NULL_5B*/ gExitLists_NoExit,
+ /*AREA_NULL_5C*/ gExitLists_NoExit,
+ /*AREA_NULL_5D*/ gExitLists_NoExit,
+ /*AREA_NULL_5E*/ gExitLists_NoExit,
+ /*AREA_5F*/ gExitLists_NoExit,
#endif
- gExitLists_TempleOfDroplets,
- gExitLists_61,
- gExitLists_HyruleTownMinishCaves,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_RoyalCrypt,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_PalaceOfWinds,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_Sanctuary,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_HyruleCastle,
- gExitLists_SanctuaryEntrance,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_DarkHyruleCastle,
- gExitLists_DarkHyruleCastleOutside,
- gExitLists_VaatisArms,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_DarkHyruleCastleBridge,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
- gExitLists_NoExit,
+ /*AREA_TEMPLE_OF_DROPLETS*/ gExitLists_TempleOfDroplets,
+ /*AREA_NULL_61*/ gExitLists_61,
+ /*AREA_HYRULE_TOWN_MINISH_CAVES*/ gExitLists_HyruleTownMinishCaves,
+ /*AREA_NULL_63*/ gExitLists_NoExit,
+ /*AREA_NULL_64*/ gExitLists_NoExit,
+ /*AREA_NULL_65*/ gExitLists_NoExit,
+ /*AREA_NULL_66*/ gExitLists_NoExit,
+ /*AREA_67*/ gExitLists_NoExit,
+ /*AREA_ROYAL_CRYPT*/ gExitLists_RoyalCrypt,
+ /*AREA_NULL_69*/ gExitLists_NoExit,
+ /*AREA_NULL_6A*/ gExitLists_NoExit,
+ /*AREA_NULL_6B*/ gExitLists_NoExit,
+ /*AREA_NULL_6C*/ gExitLists_NoExit,
+ /*AREA_NULL_6D*/ gExitLists_NoExit,
+ /*AREA_NULL_6E*/ gExitLists_NoExit,
+ /*AREA_6F*/ gExitLists_NoExit,
+ /*AREA_PALACE_OF_WINDS*/ gExitLists_PalaceOfWinds,
+ /*AREA_PALACE_OF_WINDS_BOSS*/ gExitLists_NoExit,
+ /*AREA_NULL_72*/ gExitLists_NoExit,
+ /*AREA_NULL_73*/ gExitLists_NoExit,
+ /*AREA_NULL_74*/ gExitLists_NoExit,
+ /*AREA_NULL_75*/ gExitLists_NoExit,
+ /*AREA_NULL_76*/ gExitLists_NoExit,
+ /*AREA_77*/ gExitLists_NoExit,
+ /*AREA_SANCTUARY*/ gExitLists_Sanctuary,
+ /*AREA_NULL_79*/ gExitLists_NoExit,
+ /*AREA_NULL_7A*/ gExitLists_NoExit,
+ /*AREA_NULL_7B*/ gExitLists_NoExit,
+ /*AREA_NULL_7C*/ gExitLists_NoExit,
+ /*AREA_NULL_7D*/ gExitLists_NoExit,
+ /*AREA_NULL_7E*/ gExitLists_NoExit,
+ /*AREA_7F*/ gExitLists_NoExit,
+ /*AREA_HYRULE_CASTLE*/ gExitLists_HyruleCastle,
+ /*AREA_SANCTUARY_ENTRANCE*/ gExitLists_SanctuaryEntrance,
+ /*AREA_NULL_82*/ gExitLists_NoExit,
+ /*AREA_NULL_83*/ gExitLists_NoExit,
+ /*AREA_NULL_84*/ gExitLists_NoExit,
+ /*AREA_NULL_85*/ gExitLists_NoExit,
+ /*AREA_NULL_86*/ gExitLists_NoExit,
+ /*AREA_87*/ gExitLists_NoExit,
+ /*AREA_DARK_HYRULE_CASTLE*/ gExitLists_DarkHyruleCastle,
+ /*AREA_DARK_HYRULE_CASTLE_OUTSIDE*/ gExitLists_DarkHyruleCastleOutside,
+ /*AREA_VAATIS_ARMS*/ gExitLists_VaatisArms,
+ /*AREA_VAATI_3*/ gExitLists_NoExit,
+ /*AREA_VAATI_2*/ gExitLists_NoExit,
+ /*AREA_DARK_HYRULE_CASTLE_BRIDGE*/ gExitLists_DarkHyruleCastleBridge,
+ /*AREA_NULL_8E*/ gExitLists_NoExit,
+ /*AREA_8F*/ gExitLists_NoExit,
+ /*AREA_90*/ gExitLists_NoExit,
+ /*AREA_91*/ gExitLists_NoExit,
+ /*AREA_92*/ gExitLists_NoExit,
+ /*AREA_93*/ gExitLists_NoExit,
+ /*AREA_94*/ gExitLists_NoExit,
+ /*AREA_95*/ gExitLists_NoExit,
+ /*AREA_96*/ gExitLists_NoExit,
+ /*AREA_97*/ gExitLists_NoExit,
+ /*AREA_98*/ gExitLists_NoExit,
};
diff --git a/src/game.c b/src/game.c
index a717ebd2..717d6b68 100644
--- a/src/game.c
+++ b/src/game.c
@@ -31,6 +31,7 @@
#include "itemMetaData.h"
#include "player.h"
#include "transitions.h"
+#include "roomid.h"
// Game task
@@ -195,7 +196,7 @@ typedef struct {
typedef struct {
u8 area;
- u8 room;
+ RoomID room : 8;
u8 _2;
u8 _3;
u16 x;
diff --git a/src/title.c b/src/title.c
index f9c63410..0a86638e 100644
--- a/src/title.c
+++ b/src/title.c
@@ -79,7 +79,7 @@ static const SaveFile gDemoSave = {
.name = "\x97\x7f\xdd",
.saved_status = {
.area_next = AREA_DEEPWOOD_SHRINE,
- .room_next = 0xb,
+ .room_next = ROOM_DEEPWOOD_SHRINE_b,
.start_pos_x = 0xa8,
.start_pos_y = 0xc8,
.layer = 1,