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authoroctorock <79596758+octorock@users.noreply.github.com>2022-08-05 21:04:33 +0200
committeroctorock <79596758+octorock@users.noreply.github.com>2022-08-05 22:39:02 +0200
commit167710b4d400e47d8be7e6d52dee65b2f3caee12 (patch)
treed7b6b7c572730cb2ce0ecbecc5c25d897d6a68d4 /src
parentaa57b04756b7d8a175389075ee705c71a81963af (diff)
Decompile some functions
Diffstat (limited to 'src')
-rw-r--r--src/common.c130
-rw-r--r--src/interrupts.c4
-rw-r--r--src/object/lilypadLarge.c2
-rw-r--r--src/object/linkAnimation.c2
-rw-r--r--src/object/pushableFurniture.c92
-rw-r--r--src/objectUtils.c2
-rw-r--r--src/physics.c3
-rw-r--r--src/player.c6
-rw-r--r--src/playerUtils.c127
-rw-r--r--src/vram.c50
10 files changed, 283 insertions, 135 deletions
diff --git a/src/common.c b/src/common.c
index 2c4bdc1a..a8ee1736 100644
--- a/src/common.c
+++ b/src/common.c
@@ -1,23 +1,25 @@
-#include "global.h"
+#include "area.h"
#include "asm.h"
#include "common.h"
-#include "structures.h"
-#include "screen.h"
-#include "main.h"
-#include "area.h"
-#include "room.h"
-#include "fileselect.h"
-#include "game.h"
#include "flags.h"
-#include "kinstone.h"
#include "functions.h"
+#include "game.h"
+#include "global.h"
+#include "kinstone.h"
+#include "main.h"
#include "message.h"
+#include "room.h"
+#include "save.h"
+#include "screen.h"
+#include "sound.h"
+#include "structures.h"
typedef struct {
- u8 _0;
- u8 _1;
- u8 _2;
- u8 _3;
+ u8 area;
+ u8 room;
+ u8 unk_2;
+ u8 unk_3;
+ u32 mapDataOffset;
} DungeonLayout;
extern u8 gUnk_03003DE0;
@@ -71,6 +73,18 @@ extern const u32 gUnk_080C9460[];
void sub_0801E82C(void);
+extern void* GetRoomProperty(u32, u32, u32);
+
+extern u8 gMapData;
+extern const DungeonLayout** gUnk_080C9C50[];
+extern u8 gMapDataBottomSpecial[];
+
+u32 sub_0801DF10(const DungeonLayout* lyt);
+bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank);
+u32 sub_0801DF60(u32 a1, u8* p);
+u32 sub_0801DF78(u32 a1, u32 a2);
+void sub_0801DF28(u32 x, u32 y, s32 color);
+
u32 DecToHex(u32 value) {
u32 result;
register u32 r1 asm("r1");
@@ -386,7 +400,7 @@ u32 sub_0801DB94(void) {
return gRoomTransition.player_status.dungeon_map_y >> 11;
}
-ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size));
+ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size));
void sub_0801DD58(u32 area, u32 room) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
@@ -398,15 +412,81 @@ void LoadDungeonMap(void) {
LoadResourceAsync(gUnk_0201AEE0, 0x6006000, sizeof(gUnk_0201AEE0));
}
-ASM_FUNC("asm/non_matching/common/DrawDungeonFeatures.inc", void DrawDungeonFeatures(u32 room, void* data, u32 size));
+void DrawDungeonFeatures(u32 floor, void* data, u32 size) {
+ u32 bankOffset;
+ u32 width;
+ u32 height;
+ u32 x;
+ u32 y;
+ u16 mapX;
+ u16 mapY;
+ u32 tmp;
+ u32 tmp2;
+ u32 color;
+ u32 features;
+ TileEntity* tileEntity;
+ RoomHeader* roomHeader;
+ const DungeonLayout* layout;
+ const DungeonLayout* nextLayout;
+ u8* ptr;
+ u32 tmp3;
+ u32 tmp4;
+
+ if (!AreaHasMap()) {
+ return;
+ }
+ layout = gUnk_080C9C50[gArea.dungeon_idx][floor];
+ MemClear(gMapDataBottomSpecial, 0x8000);
+ while (layout->area != 0) {
+ tileEntity = (TileEntity*)GetRoomProperty(layout->area, layout->room, 3);
+ bankOffset = sub_0801DF10(layout);
+ features = 0;
+ if (layout->area == gUI.roomControls.area && layout->room == gUI.roomControls.room) {
+ features = 8;
+ } else {
+ if (HasDungeonSmallKey()) {
+ features = 2;
+ }
+ if (sub_0801DF90(tileEntity, bankOffset)) {
+ features = 3;
+ }
+ }
+ if ((layout->unk_2 & 1) != 0) {
+ features = 0;
+ }
+ nextLayout = layout + 1;
+ if (features != 0) {
+ DmaCopy32(3, &gMapData + layout->mapDataOffset, &gMapDataBottomSpecial, 0x400);
+
+ roomHeader = gAreaRoomHeaders[layout->area] + layout->room;
+ mapX = roomHeader->map_x / 0x10;
+ tmp3 = roomHeader->map_y;
+ tmp4 = 0x7ff;
+ mapY = (tmp3 & tmp4) / 0x10;
+ width = roomHeader->pixel_width / 0x10;
+ height = roomHeader->pixel_height / 0x10;
+ tmp = (width + 3) / 4;
+
+ for (y = 0; y < height; y++) {
+ ptr = gMapDataBottomSpecial + y * tmp;
+ for (x = 0; x < width; x++) {
+ tmp2 = mapX + x;
+ color = sub_0801DF78(sub_0801DF60(x, ptr), features);
+ sub_0801DF28(tmp2, mapY + y, color);
+ }
+ }
+ }
+ layout = nextLayout;
+ }
+}
-u32 sub_0801DF10(DungeonLayout* lyt) {
+u32 sub_0801DF10(const DungeonLayout* lyt) {
u32 offset;
- if (lyt->_3 == 1)
+ if (lyt->unk_3 == 1)
offset = 0x300;
else
- offset = GetFlagBankOffset(lyt->_0);
+ offset = GetFlagBankOffset(lyt->area);
return offset;
}
@@ -435,15 +515,15 @@ u32 sub_0801DF78(u32 a1, u32 a2) {
}
}
-u32 sub_0801DF90(u8* a1, u32 a2) {
- if (a1 == NULL)
- return 0;
+bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank) {
+ if (tileEntity == NULL)
+ return FALSE;
- for (; *a1 != 0; a1 += 8) {
- if (*a1 == 1)
- return CheckLocalFlagByBank(a2, a1[1]);
+ for (; tileEntity->type != 0; tileEntity++) {
+ if (tileEntity->type == 1)
+ return CheckLocalFlagByBank(bank, tileEntity->localFlag);
}
- return 0;
+ return FALSE;
}
void sub_0801DFB4(Entity* entity, u32 textIndex, u32 a3, u32 a4) {
diff --git a/src/interrupts.c b/src/interrupts.c
index b0a6be57..7d5c162d 100644
--- a/src/interrupts.c
+++ b/src/interrupts.c
@@ -246,8 +246,8 @@ static void HandlePlayerLife(Entity* this) {
gPlayerState.framestate_last = gPlayerState.framestate;
gPlayerState.framestate = PL_STATE_IDLE;
- if (gPlayerState.field_0x82[0x8] != 0) {
- gPlayerState.field_0x82[0x8]--;
+ if (gPlayerState.field_0x8a != 0) {
+ gPlayerState.field_0x8a--;
return;
}
diff --git a/src/object/lilypadLarge.c b/src/object/lilypadLarge.c
index a36f8277..570ffb09 100644
--- a/src/object/lilypadLarge.c
+++ b/src/object/lilypadLarge.c
@@ -123,7 +123,7 @@ void sub_080855E8(LilypadLargeEntity* this) {
gPlayerEntity.collisionFlags &= 0xfb;
gPlayerState.swim_state = 0;
}
- *(u32*)&gPlayerState.field_0x82[2] = (u32)this; // TODO
+ gPlayerState.lilypad = super;
if (super->collisionLayer == 1) {
ResetCollisionLayer(&gPlayerEntity);
} else {
diff --git a/src/object/linkAnimation.c b/src/object/linkAnimation.c
index fa76b9dc..7d5d2cae 100644
--- a/src/object/linkAnimation.c
+++ b/src/object/linkAnimation.c
@@ -113,7 +113,7 @@ void LinkAnimation_Action8(LinkAnimationEntity* this) {
gPlayerState.field_0x27[0] = this->unk_6e;
gPlayerState.mobility = this->unk_6f;
gPlayerState.flags = this->unk_70;
- gPlayerState.field_0x82[8] = this->unk_74;
+ gPlayerState.field_0x8a = this->unk_74;
}
break;
}
diff --git a/src/object/pushableFurniture.c b/src/object/pushableFurniture.c
index 22efed6f..ff6b627c 100644
--- a/src/object/pushableFurniture.c
+++ b/src/object/pushableFurniture.c
@@ -58,14 +58,8 @@ void PushableFurniture(PushableFurnitureEntity* this) {
}
}
-NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F990(PushableFurnitureEntity* this)) {
- s32 uVar1;
- bool32 bVar2;
- u32 uVar3;
- u32 sVar4;
- u16 uVar5;
- SpritePriority* pSVar6;
- Entity* pEVar7;
+void sub_0808F990(PushableFurnitureEntity* this) {
+ bool32 condition;
super->action = 1;
super->speed = 0x80;
@@ -88,58 +82,54 @@ NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F99
super->frameIndex = 0;
}
}
- switch (super->subtimer) {
- default:
- bVar2 = FALSE;
- if (*(u16*)&super->type == 0x101) {
- uVar1 = (s8)super->subtimer;
- sVar4 = super->y.HALF_U.HI;
- } else {
- uVar1 = (s8)super->subtimer;
- sVar4 = super->x.HALF_U.HI;
- }
- this->unk_7e = sVar4 + (u32)uVar1;
- if (super->parent == NULL) {
- uVar3 = CheckFlags((u32)this->unk_86);
- } else {
- if ((this->unk_82 & 0x80) != 0) {
- if (super->parent->action == 2) {
- bVar2++;
+ if (super->subtimer != 0) {
+ condition = FALSE;
+ switch (super->subtimer) {
+ default:
+ if (super->type == 1 && super->type2 == 1) {
+ this->unk_7e = (s8)super->subtimer + super->y.HALF_U.HI;
+ } else {
+ this->unk_7e = (s8)super->subtimer + super->x.HALF_U.HI;
+ }
+ if (super->parent == NULL) {
+ if (CheckFlags(this->unk_86)) {
+ condition++;
+ }
+ } else {
+ if ((this->unk_82 & 0x80) != 0) {
+ if (super->parent->action == 2) {
+ condition++;
+ }
+ break;
+ }
+ if (CheckLocalFlag((u32)this->unk_82)) {
+ condition++;
}
- break;
}
- uVar3 = CheckLocalFlag((u32)this->unk_82);
- }
- if (uVar3 != 0) {
- bVar2++;
- }
- break;
- case 0:
- bVar2 = FALSE;
- break;
- case 0x80:
- bVar2 = TRUE;
- if (*(u16*)&super->type == 0x101) {
- uVar5 = super->y.HALF.HI;
+
+ break;
+ case 0x80:
+ condition = TRUE;
+ if (super->type == 1 && super->type2 == 1) {
+ this->unk_7e = super->y.HALF.HI;
+ } else {
+ this->unk_7e = super->x.HALF.HI;
+ }
+ break;
+ }
+
+ if (condition) {
+ this->unk_81 = 1;
+ if (super->type == 1 && super->type2 == 1) {
+ super->y.HALF.HI = this->unk_7e;
} else {
- uVar5 = super->x.HALF.HI;
+ super->x.HALF.HI = this->unk_7e;
}
- this->unk_7e = uVar5;
- break;
- }
-
- if (bVar2) {
- this->unk_81 = 1;
- if (*(u16*)&super->type == 0x101) {
- super->y.HALF.HI = this->unk_7e;
- } else {
- super->x.HALF.HI = this->unk_7e;
}
}
sub_0808FF50(this);
}
-END_NONMATCH
void PushableFurniture_Action1(PushableFurnitureEntity* this) {
if (this->unk_81 == 0) {
diff --git a/src/objectUtils.c b/src/objectUtils.c
index 42ef2df5..7b748c6d 100644
--- a/src/objectUtils.c
+++ b/src/objectUtils.c
@@ -35,7 +35,7 @@ Entity* sub_080A276C(Entity* parent, u32 type, u32 type2) {
e->field_0x6e.HALF.LO = gPlayerState.field_0x27[0];
e->field_0x6e.HALF.HI = gPlayerState.mobility;
e->field_0x70.WORD = gPlayerState.flags;
- e->field_0x74.HALF.LO = gPlayerState.field_0x82[8];
+ e->field_0x74.HALF.LO = gPlayerState.field_0x8a;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.spriteSettings.draw = 0;
}
diff --git a/src/physics.c b/src/physics.c
index fbe503c1..064dc466 100644
--- a/src/physics.c
+++ b/src/physics.c
@@ -399,14 +399,13 @@ bool32 CheckPlayerProximity(u32 x, u32 y, u32 distX, u32 DistY) {
}
NONMATCH("asm/non_matching/coord/sub_0806FC24.inc", bool32 sub_0806FC24(u32 param_1, u32 param_2)) {
- u32 rv;
+ register u32 rv asm("r0");
u32 val = sub_08007DD6(param_1, gUnk_080046A4);
if (val) {
rv = (*(gUnk_080047F6 + (val << 2)) >> param_2) & 0x1;
} else {
rv = 0;
}
-
return rv;
}
END_NONMATCH
diff --git a/src/player.c b/src/player.c
index af48dcf4..ce8056b4 100644
--- a/src/player.c
+++ b/src/player.c
@@ -1977,7 +1977,7 @@ static void sub_080724DC(Entity* this) {
this->knockbackDuration = 0;
DeleteClones();
if (GetTileUnderEntity(this) != 0x29) {
- if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
+ if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
sub_0807AE20(this);
}
if (gRoomControls.reload_flags == 0) {
@@ -2019,7 +2019,7 @@ static void sub_0807258C(Entity* this) {
PlayerWaitForScroll(this);
}
}
- if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
+ if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
sub_0807AE20(this);
}
}
@@ -3606,7 +3606,7 @@ static void sub_08074808(Entity* this) {
else
gPlayerState.swim_state = 8;
this->speed = 0;
- gPlayerState.field_0x82[7] = 0;
+ gPlayerState.remainingDiveTime = 0;
if ((gPlayerState.flags & PL_MINISH) == 0)
CreateFx(this, FX_WATER_SPLASH, 0);
SoundReq(SFX_1A5);
diff --git a/src/playerUtils.c b/src/playerUtils.c
index 31dbb3fc..2f1b806b 100644
--- a/src/playerUtils.c
+++ b/src/playerUtils.c
@@ -1163,7 +1163,7 @@ void sub_08078B48(void) {
break;
}
gPlayerEntity.iframes = -2;
- gPlayerState.field_0x82[8] = 2;
+ gPlayerState.field_0x8a = 2;
}
void ClearPlayerState(void) {
@@ -1299,53 +1299,49 @@ bool32 sub_08078F74(Entity* this) {
}
}
-NONMATCH("asm/non_matching/playerUtils/sub_08078FB0.inc", void sub_08078FB0(Entity* this)) {
- u32 bVar2;
- u32 animation;
+void sub_08078FB0(Entity* this) {
+ u32 animIndex;
if ((gPlayerState.pushedObject & 0x80) == 0) {
gPlayerState.field_0x35 = 0xff;
}
sub_08079064(this);
if ((gPlayerState.flags & 8) != 0) {
- bVar2 = 0x58;
+ animIndex = 0x58;
} else {
if ((gPlayerState.flags & 0x80) != 0) {
- bVar2 = 0x18;
+ animIndex = 0x18;
} else {
if (gPlayerState.animation >> 8 == 7) {
- bVar2 = 0x34;
+ animIndex = 0x34;
} else {
- bVar2 = 0xb8;
+ animIndex = 0xb8;
}
}
}
- if (bVar2 > gPlayerState.animation) {
- u32 temp = this->animationState;
- bVar2 = temp;
- if (bVar2 >= 5) {
+ if (animIndex > (u8)gPlayerState.animation) {
+ if (this->animationState >= 5) {
this->spriteSettings.flipX = 1;
} else {
this->spriteSettings.flipX = 0;
}
if ((gPlayerState.flags & PL_MOLDWORM_CAPTURED) != 0) {
- bVar2 = gPlayerState.animation + this->animationState;
+ animIndex = gPlayerState.animation + this->animationState;
} else {
- bVar2 = (((u8)bVar2) >> 1) + gPlayerState.animation;
+ animIndex = (this->animationState >> 1) + gPlayerState.animation;
}
} else {
- bVar2 = gPlayerState.animation;
+ animIndex = gPlayerState.animation;
}
- if (bVar2 != (((u16)this->spriteIndex << 8) | this->animIndex)) {
- this->spriteIndex = bVar2 >> 8;
- bVar2 &= 0xff;
- InitAnimationForceUpdate(this, bVar2);
+ if (animIndex != (((u16)this->spriteIndex << 8) | this->animIndex)) {
+ this->spriteIndex = animIndex >> 8;
+ animIndex &= 0xff;
+ InitAnimationForceUpdate(this, animIndex);
}
}
-END_NONMATCH
void sub_08079064(Entity* this) {
u32 i;
@@ -1496,7 +1492,47 @@ bool32 sub_080793E4(u32 param_1) {
}
}
-ASM_FUNC("asm/non_matching/playerUtils/RespawnPlayer.inc", void RespawnPlayer())
+void RespawnPlayer(void) {
+ u32* ptr1;
+ u32 index;
+ Entity* player = &gPlayerEntity;
+
+ player->action = PLAYER_080728AC;
+ player->z.WORD = 0;
+ player->zVelocity = 0;
+ player->knockbackDuration = 0;
+ ResetPlayerPosition();
+ if ((gPlayerState.flags & 0x20000) == 0) {
+ if ((gPlayerState.flags & 0x10000) != 0) {
+ player->x.HALF.HI = gPlayerState.lilypad->x.HALF.HI;
+ player->y.HALF.HI = gPlayerState.lilypad->y.HALF.HI;
+ } else {
+ goto code_1;
+ code_0:
+ gPlayerEntity.collisionLayer = *ptr1 >> 0x1e;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + (*ptr1 & 0x3f) * 16 + 8;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + (*ptr1 & 0xfc0) / 4 + 8;
+ COLLISION_ON(&gPlayerEntity);
+ goto code_3;
+ code_1:
+ index = 0;
+ if (gPlayerState.path_memory[0] != 0xffffffff) {
+ ptr1 = gPlayerState.path_memory;
+ while (sub_080B1B44((u16)*ptr1, *ptr1 >> 0x1e) == 0xf) {
+ ptr1++;
+ index++;
+ if ((index > 0xf) || (*ptr1 == -1)) {
+ goto code_3;
+ break;
+ }
+ }
+ goto code_0;
+ }
+ }
+ }
+code_3:
+ UpdateSpriteForCollisionLayer(&gPlayerEntity);
+}
void sub_08079520(Entity* this) {
s32 tmp = gPlayerState.field_0xd;
@@ -1904,8 +1940,8 @@ void sub_0807A050(void) {
gPlayerState.hurtBlinkSpeed--;
}
palette = sub_0807A094(0);
- if (palette != gPlayerState.field_0x82[1]) {
- gPlayerState.field_0x82[1] = palette;
+ if (palette != gPlayerState.playerPalette) {
+ gPlayerState.playerPalette = palette;
ChangeObjPalette(&gPlayerEntity, palette);
}
}
@@ -2199,13 +2235,13 @@ void sub_0807ACCC(Entity* this) {
} else {
this->speed -= 4;
}
- if (gPlayerState.field_0x82[7] == 0) {
+ if (gPlayerState.remainingDiveTime == 0) {
if (!sub_0807ADB8(this)) {
sub_0807AE20(this);
}
} else {
- gPlayerState.field_0x82[7]--;
- if (gPlayerState.field_0x82[7] != 0) {
+ gPlayerState.remainingDiveTime--;
+ if (gPlayerState.remainingDiveTime != 0) {
sub_0807ADB8(this);
} else {
gPlayerState.swim_state &= 0x7f;
@@ -2227,10 +2263,10 @@ bool32 sub_0807ADB8(Entity* this) {
gPlayerState.swim_state ^= 0x80;
tmp = (gPlayerState.swim_state & 0x80);
if (tmp != 0) {
- gPlayerState.field_0x82[7] = 0x78;
+ gPlayerState.remainingDiveTime = 0x78;
} else {
this->spritePriority.b0 = 4;
- gPlayerState.field_0x82[7] = tmp;
+ gPlayerState.remainingDiveTime = tmp;
}
SoundReq(SFX_163);
return TRUE;
@@ -3291,15 +3327,13 @@ void sub_0807C69C(u8* data, u32 width, u32 height) {
}
}
-NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera()) {
+void InitializeCamera() {
s32 targetX;
s32 targetY;
Entity* target;
RoomControls* roomControls;
u32 tmp1;
u32 tmp2;
- u32 tmp3;
- u32 tmp4;
sub_0807BFD0();
LoadRoomGfx();
@@ -3307,15 +3341,15 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
target = gRoomControls.camera_target;
if (target != NULL) {
if ((target->x.HALF_U.HI * 0x10000) < 0) {
- tmp3 = (target->x.HALF.HI & 0x7fff);
- tmp3 -= gRoomControls.origin_x;
- target->x.HALF.HI = tmp3;
+ tmp1 = (target->x.HALF.HI & 0x7fff);
+ tmp1 -= gRoomControls.origin_x;
+ target->x.HALF.HI = tmp1;
}
targetX = target->x.HALF.HI;
if ((target->y.HALF_U.HI * 0x10000) < 0) {
- tmp4 = (target->y.HALF.HI & 0x7fff);
- tmp4 -= gRoomControls.origin_y;
- target->y.HALF.HI = tmp4;
+ tmp2 = (target->y.HALF.HI & 0x7fff);
+ tmp2 -= gRoomControls.origin_y;
+ target->y.HALF.HI = tmp2;
}
targetY = target->y.HALF.HI;
} else {
@@ -3326,26 +3360,24 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
if (targetX < 0x78) {
roomControls->scroll_x = 0;
} else {
- if (targetX >= (roomControls->width - 0x78)) {
- tmp1 = roomControls->width - 0x78;
+ if ((roomControls->width - 0x78) < targetX) {
+ roomControls->scroll_x = roomControls->width - 0x78 - 0x78;
} else {
- tmp1 = targetX;
+ roomControls->scroll_x = targetX - 0x78;
}
- roomControls->scroll_x = tmp1 - 0x78;
}
- roomControls->scroll_x = roomControls->origin_x + roomControls->scroll_x;
+ roomControls->scroll_x += roomControls->origin_x;
if (targetY < 0x50) {
roomControls->scroll_y = 0;
} else {
- if (targetY >= (roomControls->height - 0x50)) {
- tmp2 = roomControls->height - 0x50;
+ if ((roomControls->height - 0x50) < targetY) {
+ roomControls->scroll_y = roomControls->height - 0x50 - 0x50;
} else {
- tmp2 = targetY;
+ roomControls->scroll_y = targetY - 0x50;
}
- roomControls->scroll_y = tmp2 - 0x50;
}
- roomControls->scroll_y = roomControls->scroll_y + roomControls->origin_y;
+ roomControls->scroll_y += roomControls->origin_y;
if (roomControls->camera_target != NULL) {
roomControls->camera_target->x.HALF.HI += roomControls->origin_x;
@@ -3358,7 +3390,6 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
roomControls->scroll_flags &= 0xfb;
sub_08080BC4();
}
-END_NONMATCH
void sub_0807C810(void) {
DiggingCaveEntranceTransition* ptr;
diff --git a/src/vram.c b/src/vram.c
index 736267cd..1e8b04da 100644
--- a/src/vram.c
+++ b/src/vram.c
@@ -101,7 +101,55 @@ void sub_080ADE24(void) {
}
// Transfer gfx slot data to vram?
-ASM_FUNC("asm/non_matching/vram/sub_080ADE74.inc", void sub_080ADE74(u32 index))
+void sub_080ADE74(u32 index) {
+ void* dest;
+ GfxSlot* slot;
+ struct_gUnk_020000C0_1* ptr1;
+ s32 palIndex;
+ s32 loopIndex;
+ s32 tmp1;
+
+ slot = gGFXSlots.slots + index;
+ if (slot->vramStatus != 0) {
+ slot->vramStatus = 1;
+ if (((slot->paletteIndex != 0xffff) && (slot->unk_3 != 0))) {
+ ptr1 = (struct_gUnk_020000C0_1*)(gUnk_020000C0 + slot->unk_3);
+ for (loopIndex = 4; loopIndex > 0; loopIndex--) {
+ if (ptr1->unk_00.unk2 != 0 && (gGFXSlots.unk_3 != 0 || ptr1->unk_00.unk3 != 0)) {
+ ptr1->unk_00.unk3 = 0;
+ palIndex = ptr1->unk_08.BYTES.byte1 << 5;
+ if (palIndex != 0) {
+ dest = (void*)(*(u16*)((s32)&ptr1->unk_08 + 2) * 0x20 + OBJ_VRAM0);
+ DmaCopy32(3, ptr1->unk_0C, dest, palIndex);
+ }
+ }
+ ptr1++;
+ }
+ } else {
+ dest = (void*)(index * 0x200 + OBJ_VRAM0 + 0x2800);
+ switch (slot->paletteIndex) {
+ default:
+ DmaCopy32(3, slot->palettePointer, dest, (u32)slot->paletteIndex << 5);
+ palIndex = slot->paletteIndex;
+ palIndex -= 0x10;
+ break;
+ case 0:
+ slot->vramStatus = 0;
+ return;
+ case 0xffff:
+ if (slot->unk_3 == 0) {
+ LZ77UnCompVram(slot->palettePointer, dest);
+ }
+ return;
+ }
+ while (palIndex > 0) {
+ slot++;
+ slot[0].paletteIndex = 0;
+ palIndex -= 0x10;
+ }
+ }
+ }
+}
bool32 LoadFixedGFX(Entity* entity, u32 gfxIndex) {
#ifdef EU