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authornotyourav <65437533+notyourav@users.noreply.github.com>2022-03-21 18:41:42 -0700
committerGitHub <noreply@github.com>2022-03-21 18:41:42 -0700
commit177fca186b73252fa60ac4465d04edab762e104b (patch)
tree12bd9a56b23cc2aa4cb221e64efbd4049cbf2f4a /src
parentf57f815879ca5d743557125341bf583b48bbdeaf (diff)
parent48679171804e423eb79d76ace1e912866710c5ec (diff)
Merge pull request #459 from EllipticEllipsis/MazaalBossObject
Diffstat (limited to 'src')
-rw-r--r--src/enemy/flyingPot.c4
-rw-r--r--src/object/mazaalBossObject.c207
2 files changed, 209 insertions, 2 deletions
diff --git a/src/enemy/flyingPot.c b/src/enemy/flyingPot.c
index 93f87543..abba834c 100644
--- a/src/enemy/flyingPot.c
+++ b/src/enemy/flyingPot.c
@@ -96,7 +96,7 @@ void FlyingPot_OnCollision(FlyingPotEntity* this) {
if (super->bitfield == 0x9D) {
super->action = FLYING_POT_ACTION_6;
- super->flags &= ~0x80;
+ COLLISION_OFF(super);
super->zVelocity = 0x2A000;
super->spritePriority.b1 = 1;
@@ -143,7 +143,7 @@ void FlyingPot_SubAction2(FlyingPotEntity* this) {
if (super->actionDelay == 0) {
sub_08037418(this);
super->actionDelay = 1;
- super->flags &= ~0x80;
+ COLLISION_OFF(super);
super->spriteOffsetX = 0;
SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
diff --git a/src/object/mazaalBossObject.c b/src/object/mazaalBossObject.c
new file mode 100644
index 00000000..27f42ffb
--- /dev/null
+++ b/src/object/mazaalBossObject.c
@@ -0,0 +1,207 @@
+#define NENT_DEPRECATED
+#include "global.h"
+#include "entity.h"
+#include "enemy.h"
+#include "functions.h"
+#include "item.h"
+#include "object.h"
+#include "player.h"
+#include "new_player.h"
+#include "room.h"
+#include "screen.h"
+#include "sound.h"
+
+extern u16 script_Object89Mazaal[];
+
+typedef struct {
+ /* 0x00 */ Entity base;
+ /* 0x68 */ u8 unk_68[0x1C];
+ /* 0x84 */ ScriptExecutionContext* cutsceneBeh;
+} MazaalBossObjectEntity;
+
+enum MazaalBossObjectActions {
+ /* 0 */ MAZAAL_BOSS_OBJECT_ACTION_0,
+ /* 1 */ MAZAAL_BOSS_OBJECT_ACTION_1,
+ /* 2 */ MAZAAL_BOSS_OBJECT_ACTION_2,
+ /* 3 */ MAZAAL_BOSS_OBJECT_ACTION_3,
+ /* 4 */ MAZAAL_BOSS_OBJECT_ACTION_4,
+ /* 5 */ MAZAAL_BOSS_OBJECT_ACTION_5,
+ /* 6 */ MAZAAL_BOSS_OBJECT_ACTION_6,
+ /* 7 */ MAZAAL_BOSS_OBJECT_ACTION_7,
+ /* 8 */ MAZAAL_BOSS_OBJECT_ACTION_8,
+};
+
+void MazaalBossObject_Action0(MazaalBossObjectEntity* this); // 0809AB04
+void MazaalBossObject_Action1(MazaalBossObjectEntity* this); // 0809ABA4
+void MazaalBossObject_Action2(MazaalBossObjectEntity* this); // 0809ABB0
+void MazaalBossObject_Action3(MazaalBossObjectEntity* this); // 0809ABD4
+void MazaalBossObject_Action4(MazaalBossObjectEntity* this); // 0809ABF4
+void MazaalBossObject_Action5(MazaalBossObjectEntity* this); // 0809AC3C
+void MazaalBossObject_Action6(MazaalBossObjectEntity* this); // 0809ACA0
+void MazaalBossObject_Action7(MazaalBossObjectEntity* this); // 0809ACCC
+void MazaalBossObject_Action8(MazaalBossObjectEntity* this); // 0809ACE8
+void sub_0809AD68(MazaalBossObjectEntity* this); // 0809AD68
+void sub_0809AD8C(MazaalBossObjectEntity* this); // 0809AD8C
+
+void MazaalBossObject(Entity* thisx) {
+ static void (*const MazaalBossObject_Actions[])(MazaalBossObjectEntity*) = {
+ MazaalBossObject_Action0, MazaalBossObject_Action1, MazaalBossObject_Action2,
+ MazaalBossObject_Action3, MazaalBossObject_Action4, MazaalBossObject_Action5,
+ MazaalBossObject_Action6, MazaalBossObject_Action7, MazaalBossObject_Action8,
+ };
+
+ MazaalBossObject_Actions[thisx->action]((MazaalBossObjectEntity*)thisx);
+}
+
+void MazaalBossObject_Action0(MazaalBossObjectEntity* this) {
+ Entity* mazaalHead;
+
+ if (CheckFlags(0x31)) {
+ sub_0809AD68(this);
+ sub_0809AD8C(this);
+ DeleteThisEntity();
+ }
+
+ mazaalHead = CreateEnemy(MAZAAL_HEAD, 0);
+ if (mazaalHead == NULL) {
+ return;
+ }
+
+ CopyPosition(super, mazaalHead);
+ super->child = mazaalHead;
+
+ if (gRoomTransition.field_0x38 != 0) {
+ if (gRoomTransition.field_0x39 != 0) {
+ DeleteThisEntity();
+ }
+
+ super->action = MAZAAL_BOSS_OBJECT_ACTION_7;
+ super->spriteSettings.draw = 0;
+ gRoomControls.camera_target = super;
+ sub_080809D4();
+ } else {
+ super->action = 1;
+ super->actionDelay = 30;
+ super->frameIndex = gRoomTransition.field_0x38;
+ super->spritePriority.b0 = 7;
+ super->spriteOffsetY = 0x20;
+
+ this->cutsceneBeh = StartCutscene(super, script_Object89Mazaal);
+ }
+}
+
+void MazaalBossObject_Action1(MazaalBossObjectEntity* this) {
+ ExecuteScriptForEntity(super, NULL);
+}
+
+void MazaalBossObject_Action2(MazaalBossObjectEntity* this) {
+ if (--super->actionDelay == 0) {
+ super->action = MAZAAL_BOSS_OBJECT_ACTION_3;
+ super->actionDelay = 120;
+ gRoomControls.camera_target = super->child;
+ }
+}
+
+void MazaalBossObject_Action3(MazaalBossObjectEntity* this) {
+ if (--super->actionDelay == 0) {
+ super->action = MAZAAL_BOSS_OBJECT_ACTION_4;
+ super->actionDelay = 90;
+ super->child->subAction = 1;
+ }
+}
+
+void MazaalBossObject_Action4(MazaalBossObjectEntity* this) {
+ if (super->child->subAction > 2) {
+ if (--super->actionDelay == 0) {
+ super->action = MAZAAL_BOSS_OBJECT_ACTION_5;
+ super->actionDelay = 8;
+ super->field_0xf = 0;
+ super->spriteRendering.alphaBlend = BLDALPHA_BLEND(1, 0);
+
+ gScreen.controls.layerFXControl =
+ BLDCNT_TGT2_BG3 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG0 | BLDCNT_EFFECT_BLEND;
+ gScreen.controls.alphaBlend = BLDALPHA_BLEND(0x10, 0);
+ }
+ }
+}
+
+void MazaalBossObject_Action5(MazaalBossObjectEntity* this) {
+ u32 tmp;
+
+ if (--super->actionDelay == 0) {
+ super->actionDelay = 8;
+
+ tmp = ++super->field_0xf;
+ tmp &= 0xFF;
+ gScreen.controls.alphaBlend = BLDALPHA_BLEND((0x10 - tmp) & 0xFF, tmp);
+
+ if (super->field_0xf > 15) {
+ super->spriteRendering.alphaBlend = BLDALPHA_BLEND(4, 0);
+ gScreen.controls.layerFXControl = 0;
+ super->action = MAZAAL_BOSS_OBJECT_ACTION_6;
+ super->actionDelay = 15;
+ super->spriteSettings.draw = 0;
+ }
+ }
+}
+
+void MazaalBossObject_Action6(MazaalBossObjectEntity* this) {
+ if (--super->actionDelay == 0) {
+ super->child->subAction = 6;
+ gRoomTransition.field_0x38 = 0xF1;
+
+ DeleteEntity(super);
+ }
+}
+
+void MazaalBossObject_Action7(MazaalBossObjectEntity* this) {
+ if (super->child->actionDelay == 1) {
+ super->action = MAZAAL_BOSS_OBJECT_ACTION_8;
+ super->subAction = 0;
+ super->actionDelay = 180;
+ }
+}
+
+void MazaalBossObject_Action8(MazaalBossObjectEntity* this) {
+ switch (super->subAction) {
+ default:
+ if (--super->actionDelay == 0) {
+ super->actionDelay = 90;
+ super->subAction = 1;
+ SoundReq(SFX_SECRET_BIG);
+ SetFlag(0x31);
+ sub_0809AD8C(this);
+ }
+ break;
+ case 1:
+ if (--super->actionDelay == 0) {
+ super->actionDelay = 120;
+ super->subAction = 2;
+ sub_0809AD68(this);
+ }
+ break;
+ case 2:
+ if (--super->actionDelay == 0) {
+ gRoomControls.camera_target = &gNewPlayerEntity.base;
+ gPlayerState.controlMode = CONTROL_1;
+ DeleteThisEntity();
+ }
+ break;
+ }
+}
+
+void sub_0809AD68(MazaalBossObjectEntity* this) {
+ LoadRoomEntityList(GetCurrentRoomProperty(super->type));
+ if (GetInventoryValue(ITEM_OCARINA) != 0) {
+ LoadRoomEntityList(GetCurrentRoomProperty(super->type2));
+ }
+}
+
+void sub_0809AD8C(MazaalBossObjectEntity* this) {
+ Entity* archway = CreateObject(ARCHWAY, 0x22, 0);
+
+ if (archway != NULL) {
+ archway->x.HALF.HI = gRoomControls.origin_x + 0xB8;
+ archway->y.HALF.HI = gRoomControls.origin_y + 8;
+ }
+}