diff options
| author | Behemoth <Luisscheurenbrand@gmail.com> | 2020-08-26 21:43:48 +0200 |
|---|---|---|
| committer | Behemoth <Luisscheurenbrand@gmail.com> | 2020-08-26 21:43:48 +0200 |
| commit | 19c8711b4b654bc9f82c367fb63cf5fadf69dd22 (patch) | |
| tree | 58af236464fa485bb8dab26693110d6598476806 /src | |
| parent | 1c65cda79deddbe638ff21294fd3f250756bfcc2 (diff) | |
decompile chuchu
Diffstat (limited to 'src')
| -rw-r--r-- | src/enemy/acroBandits.c | 1 | ||||
| -rw-r--r-- | src/enemy/chuchu.c | 764 | ||||
| -rw-r--r-- | src/enemy/lakitu.c | 1 | ||||
| -rw-r--r-- | src/enemy/leever.c | 1 | ||||
| -rw-r--r-- | src/enemy/miniSlime.c | 1 | ||||
| -rw-r--r-- | src/enemy/octorok.c | 1 | ||||
| -rw-r--r-- | src/enemy/slime.c | 1 | ||||
| -rw-r--r-- | src/enemy/tektite.c | 2 | ||||
| -rw-r--r-- | src/enemy/tektiteGolden.c | 2 |
9 files changed, 766 insertions, 8 deletions
diff --git a/src/enemy/acroBandits.c b/src/enemy/acroBandits.c index e3c3d9be..2d767f8a 100644 --- a/src/enemy/acroBandits.c +++ b/src/enemy/acroBandits.c @@ -13,7 +13,6 @@ extern u32 sub_080322A4(Entity*); void sub_080322E8(Entity*); extern void sub_08032338(Entity*); extern Entity* sub_08049DF4(u32); -extern void sub_0804A9FC(Entity*, u32); extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*)); extern u32 sub_0806FCB8(Entity*, u32, u32, u32); extern u32 GetNextFunction(Entity*); diff --git a/src/enemy/chuchu.c b/src/enemy/chuchu.c new file mode 100644 index 00000000..8dc5948c --- /dev/null +++ b/src/enemy/chuchu.c @@ -0,0 +1,764 @@ +#include "enemy.h" +#include "entity.h" +#include "functions.h" + +extern s32 sub_080012DC(Entity*); +extern void sub_08001318(Entity*); +extern void sub_080043A8(Entity*); +extern u32 sub_08049F1C(Entity*, Entity*, u32); +extern u32 sub_08049F64(Entity*, u32, u32); +extern void sub_0804AA1C(Entity*); +extern void sub_080AF160(Entity*); + +extern Entity* gUnk_020000B0; + +void sub_0801F328(Entity*); +void sub_0801F340(Entity*); +void sub_0801F360(Entity*); +void sub_0801F3AC(Entity*); +void sub_0801F730(Entity*); +void sub_0801F748(Entity*); +void sub_0801F764(Entity*); +void sub_0801FAE0(Entity*); +void sub_0801FAF8(Entity*); +void sub_0801FB14(Entity*); +void sub_0801FB34(Entity*); +void sub_0801FB68(Entity*); +u32 sub_0801FBD0(Entity*); +void sub_0801FBE4(Entity*); + +extern void (*const gUnk_080012C8[])(Entity*); +extern void (*const gUnk_080CA21C[])(Entity*); +extern void (*const gUnk_080CA234[])(Entity*); +extern void (*const gUnk_080CA25C[])(Entity*); +extern void (*const gUnk_080CA288[])(Entity*); + +extern const s8 gUnk_080CA2B4[]; + +void Chuchu(Entity* this) { + int index; + + index = sub_080012DC(this); + switch (index) { + default: + gUnk_080012C8[index](this); + return; + case 0: + /* ... */ + break; + case 2: + this->field_0x3a &= 0xfe; + if (index != this->field_0x80.HALF.HI) { + switch (this->entityType.form) { + case 0: + if (this->flags & 0x80) { + this->action = 6; + this->flags &= ~0x80; + this->nonPlanarMovement = 0x20; + this->damageType = 0x5c; + InitializeAnimation(this, 5); + } + break; + case 1: + /* ... */ + break; + case 2: + sub_080043A8(this); + return; + } + } + break; + } + this->field_0x80.HALF.HI = index; + gUnk_080CA21C[GetNextFunction(this)](this); + if (*(char*)(*(int*)&this->field_0x68 + 10) == 0x1c) { + SetChildOffset(this, 0, 1, -0x10); + } else if (this->entityType.form == 2) { + sub_0801FB34(this); + } +} + +void sub_0801EEE4(Entity* this) { + switch (this->entityType.form) { + case 0: + sub_0801F3AC(this); + gUnk_080CA234[this->action](this); + break; + case 1: + sub_0801F764(this); + gUnk_080CA25C[this->action](this); + break; + case 2: + gUnk_080CA288[this->action](this); + break; + } +} + +void sub_0801EF40(Entity* this) { + u8 health; + + if (this->entityType.form == 2) { + if (this->bitfield == 0x8e || this->bitfield == 0x95) { + this->flags &= ~0x80; + this->currentHealth = 0; + } + } + + health = this->currentHealth; + if (health) { + if (this->bitfield == 0x94) { + sub_0801FB68(this); + sub_0804A9FC(this, 0x1c); + InitializeAnimation(this, 6); + } else if (this->field_0x80.HALF.LO != health) { + sub_0801FB68(this); + InitializeAnimation(this, 6); + } + } else { + sub_0804AA1C(this); + this->field_0x20 = 0; + InitializeAnimation(this, 9); + } + this->field_0x80.HALF.LO = this->currentHealth; + sub_0804AA30(this, gUnk_080CA21C); +} + +void sub_0801EFD8(Entity* this) { + if (sub_0806F520(this) == 0 && this->field_0x43) { + sub_0804A9FC(this, 0x1c); + InitializeAnimation(this, 6); + } else { + if (this->animIndex != 8) { + sub_0801FB68(this); + InitializeAnimation(this, 8); + } + sub_08003FC4(this, 0x1800); + GetNextFrame(this); + } +} + +void sub_0801F02C(Entity* this) { + if (this->animIndex == 6) + GetNextFrame(this); + sub_08001318(this); +} + +void sub_0801F048(Entity* this) { + sub_08003FC4(this, 0x1800); + GetNextFrame(this); + if (this->entityType.form == 0) { + sub_0804A7D4(this); + } else if (this->entityType.form == 1) { + CreateDeathFx(this, 0xf2, 0); + } else { + CreateDeathFx(this, 0xf1, 0); + } +} + +void sub_0801F084(Entity* this) { + if ((this->frames.all & 0x80) == 0) + GetNextFrame(this); + sub_08001242(this); +} + +void sub_0801F0A4(Entity* this) { + sub_0804A720(this); + this->action = 1; + this->field_0x80.HALF.LO = this->currentHealth; + this->field_0x82.HALF.LO = 0; +} + +void nullsub_4(Entity* this) { + (void)this; +} + +void sub_0801F0C8(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 3; + this->actionDelay = (Random() & 3) + 0xc; + this->field_0xf = Random(); + this->direction = sub_08049F84(this, 1); + this->flags |= 0x80; + this->spritePriority.b0 = 4; + this->spritePriority.b1 = 3; + InitializeAnimation(this, 2); + } +} + +void sub_0801F12C(Entity* this) { + if (sub_0801FBD0(this)) { + sub_0801F328(this); + } else { + if ((this->field_0xf++ & 7) == 0) { + this->direction = sub_08049F84(this, 1); + } + sub_080AEF88(this); + GetNextFrame(this); + if (--this->actionDelay == 0) { + if (sub_08049F64(this, 1, 0x38)) { + this->action = 4; + sub_0801FBE4(this); + } else if (sub_08049F64(this, 1, 0x48)) { + this->actionDelay = (Random() & 3) + 0xc; + } else { + sub_0801F328(this); + } + } + } +} + +void sub_0801F1B0(Entity* this) { + if (this->frames.all & 0x10) { + if (this->frames.all & 1) { + this->frames.all ^= 1; + this->damageType = 90; + sub_08004488(299); + } + sub_080AEFE0(this); + if (sub_08003FC4(this, 0x4000) == 0) + GetNextFrame(this); + } else { + GetNextFrame(this); + } + + if (this->frames.all & 0x80) { + if (sub_0801FBD0(this)) { + sub_0801F328(this); + } else { + sub_0801F340(this); + } + } +} + +void sub_0801F228(Entity* this) { + if (--this->actionDelay == 0) { + this->action = 3; + this->direction = sub_08049F84(this, 1); + } + GetNextFrame(this); +} + +void sub_0801F250(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) + sub_0801F360(this); +} + +void sub_0801F270(Entity* this) { + if ((this->field_0xf++ & 7) == 0) { + this->direction = sub_08049F84(this, 1); + } + + sub_080AF160(this); + GetNextFrame(this); + if (sub_0801FBD0(this)) + return; + + if (--this->actionDelay) + return; + + if (this->field_0x80.HALF.HI == 0) { + this->action = 2; + InitializeAnimation(this, 4); + } else { + this->actionDelay = 8; + } +} + +void sub_0801F2CC(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 1; + this->spriteSettings.b.draw = 0; + InitializeAnimation(this, 4); + } +} + +void sub_0801F2F8(Entity* this) { + sub_08003FC4(this, 0x1800); + GetNextFrame(this); + if (this->frames.all & 0x80) { + sub_0801F340(this); + sub_0804AA1C(this); + } +} + +void sub_0801F328(Entity* this) { + this->action = 6; + this->flags &= ~0x80; + InitializeAnimation(this, 5); +} + +void sub_0801F340(Entity* this) { + this->action = 5; + this->actionDelay = 60; + this->nonPlanarMovement = 0x20; + this->damageType = 92; + InitializeAnimation(this, 2); +} + +void sub_0801F360(Entity* this) { + this->action = 7; + this->actionDelay = (Random() & 0x38) + 0xb4; + this->field_0xf = Random(); + this->direction = sub_08049F84(this, 1); + this->spritePriority.b1 = 2; + this->spritePriority.b0 = 6; + InitializeAnimation(this, 1); +} + +void sub_0801F3AC(Entity* this) { + if (this->action == 9 || this->action == 0) + return; + + if (sub_08049FDC(this, 1)) { + if (this->field_0x82.HALF.LO || sub_08049F64(this, 1, 0x48)) { + if (this->action == 1) { + this->action = 2; + this->spriteSettings.b.draw = 1; + this->field_0x82.HALF.LO = 1; + InitializeAnimation(this, 0); + } + } else if (this->action == 3) { + sub_0801F328(this); + } + } else if (this->action == 3) { + sub_0801F328(this); + } else if (this->action == 7) { + this->action = 8; + InitializeAnimation(this, 7); + } +} + +void sub_0801F428(Entity* this) { + sub_0804A720(this); + this->action = 1; + this->actionDelay = Random(); + this->field_0x80.HALF.LO = this->currentHealth; + this->field_0x82.HALF.LO = 0; + if (this->entityType.parameter == 0) + return; + + this->action = 3; + this->field_0xf = 30; + this->flags |= 0x80; + this->spritePriority.b1 = 3; + this->spriteSettings.b.draw = 1; + InitializeAnimation(this, 2); +} + +void sub_0801F48C(Entity* this) { + GetNextFrame(this); +} + +void sub_0801F494(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 3; + this->field_0xf = 30; + this->direction = sub_08049F84(this, 1); + this->flags |= 0x80; + this->spritePriority.b0 = 4; + this->spritePriority.b1 = 3; + InitializeAnimation(this, 2); + } +} + +void sub_0801F4EC(Entity* this) { + GetNextFrame(this); + if (--this->field_0xf == 0) + this->action = 4; +} + +void sub_0801F508(Entity* this) { + if (sub_0801FBD0(this)) { + this->field_0x82.HALF.HI = 0; + sub_0801F730(this); + } else { + u8 tmp = ++this->actionDelay & 7; + if (tmp == 0 && sub_08049F64(this, 1, 0x38)) { + if (Random() & 1) { + this->action = 5; + sub_0801FBE4(this); + } else { + this->field_0x82.HALF.HI = 120; + sub_0801F730(this); + } + } else { + if (tmp == 4) { + this->direction = sub_08049F84(this, 1); + } + sub_080AEF88(this); + GetNextFrame(this); + } + } +} + +void sub_0801F584(Entity* this) { + if (this->frames.all & 0x10) { + if (this->frames.all & 0x1) { + this->frames.all ^= 1; + this->damageType = 91; + sub_08004488(299); + } + sub_080AEFE0(this); + if (sub_08003FC4(this, 0x4000) == 0) + GetNextFrame(this); + + } else { + GetNextFrame(this); + } + + if (this->frames.all & 0x80) { + if (sub_0801FBD0(this)) { + this->field_0x82.HALF.HI = 0; + sub_0801F730(this); + } else { + this->action = 6; + this->field_0xf = 60; + this->nonPlanarMovement = 0x20; + this->damageType = 92; + InitializeAnimation(this, 2); + } + } +} + +void sub_0801F61C(Entity* this) { + if (--this->field_0xf == 0) + this->action = 4; + GetNextFrame(this); +} + +void sub_0801F638(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 8; + this->field_0xf = 30; + this->direction = sub_08049F84(this, 1); + this->spritePriority.b1 = 2; + this->spritePriority.b0 = 6; + InitializeAnimation(this, 1); + } +} + +void sub_0801F688(Entity* this) { + if (this->field_0x82.HALF.HI) + this->field_0x82.HALF.HI--; + + if (sub_0801FBD0(this) || this->field_0x82.HALF.HI) { + this->direction = sub_08049F84(this, 1); + sub_080AF160(this); + GetNextFrame(this); + } else { + sub_0801F748(this); + } +} + +void sub_0801F6CC(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 1; + this->spriteSettings.b.draw = 0; + InitializeAnimation(this, 4); + } +} + +void sub_0801F6F8(Entity* this) { + sub_08003FC4(this, 0x1800); + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 4; + this->nonPlanarMovement = 0x20; + sub_0804AA1C(this); + InitializeAnimation(this, 2); + } +} + +void sub_0801F730(Entity* this) { + this->action = 7; + this->flags &= ~0x80; + InitializeAnimation(this, 5); +} + +void sub_0801F748(Entity* this) { + this->action = 2; + this->spriteSettings.b.draw = 1; + InitializeAnimation(this, 4); +} + +void sub_0801F764(Entity* this) { + if (this->action == 10 || this->action == 0) + return; + + if (sub_08049FDC(this, 1)) { + if (this->action == 1) { + if (this->field_0x82.HALF.LO || sub_08049F64(this, 1, 0x48)) { + this->action = 2; + this->spriteSettings.b.draw = 1; + this->field_0x82.HALF.LO = 1; + InitializeAnimation(this, 0); + } + } + } else if (this->action == 4) { + sub_0801F730(this); + } else if (this->action == 8) { + this->action = 9; + InitializeAnimation(this, 7); + } +} + +void sub_0801F7D8(Entity* this) { + sub_0804A720(this); + this->action = 1; + this->actionDelay = Random(); + this->field_0x80.HALF.LO = this->currentHealth; + this->field_0x82.HALF.LO = 0; +} + +void sub_0801F7FC(Entity* this) { + if (sub_08049FDC(this, 1) == 0) + return; + + if (this->field_0x82.HALF.LO || sub_08049F64(this, 1, 0x48)) { + this->action = 2; + this->spriteSettings.b.draw = 1; + this->field_0x82.HALF.LO = 1; + InitializeAnimation(this, 0); + } +} + +void sub_0801F840(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + sub_0801FB14(this); + this->flags |= 0x80; + this->spritePriority.b0 = 4; + this->spritePriority.b1 = 3; + } +} + +void sub_0801F884(Entity* this) { + GetNextFrame(this); + if (this->field_0xf) { + this->field_0xf--; + } else { + Entity* ent = sub_0804A9FC(this, 0x1b); + if (ent) { + ent->entityType.parameter = 64; + this->action = 4; + this->damageType = 165; + sub_08004488(0x193); + } + } +} + +void sub_0801F8C0(Entity* this) { + if (sub_0801FBD0(this)) { + sub_0801FAE0(this); + } else if (sub_08049FDC(this, 1) == 0) { + sub_0801F730(this); + } else { + u8 tmp = ++this->actionDelay & 7; + if (tmp == 0 && sub_08049F1C(this, gUnk_020000B0, 0x38)) { + this->action = 5; + sub_0801FBE4(this); + } else { + if (tmp == 4) { + this->direction = GetFacingDirection(this, gUnk_020000B0); + } + sub_080AEF88(this); + GetNextFrame(this); + } + } +} + +void sub_0801F940(Entity* this) { + if (this->frames.all & 0x10) { + if (this->frames.all & 1) { + this->frames.all ^= 1; + sub_08004488(299); + } + sub_080AEFE0(this); + if (sub_08003FC4(this, 0x4000) == 0) + GetNextFrame(this); + } else { + GetNextFrame(this); + } + + if (this->frames.all & 0x80) { + if (sub_0801FBD0(this)) { + sub_0801FAE0(this); + } else { + this->action = 6; + this->field_0xf = 60; + this->nonPlanarMovement = 0x20; + InitializeAnimation(this, 2); + } + } +} + +void sub_0801F9C4(Entity* this) { + if (--this->field_0xf == 0) + this->action = 4; + GetNextFrame(this); +} + +void sub_0801F9E0(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 8; + this->field_0xf = 30; + this->direction = sub_08049F84(this, 1); + this->spritePriority.b1 = 2; + this->spritePriority.b0 = 6; + InitializeAnimation(this, 1); + } +} + +void sub_0801FA30(Entity* this) { + if (sub_0801FBD0(this)) { + this->direction = sub_08049F84(this, 1); + sub_080AF160(this); + GetNextFrame(this); + } else if (sub_08049FDC(this, 1) == 0) { + this->action = 9; + InitializeAnimation(this, 7); + } else { + sub_0801FAF8(this); + } +} + +void sub_0801FA78(Entity* this) { + GetNextFrame(this); + if (this->frames.all & 0x80) { + this->action = 1; + this->spriteSettings.b.draw = 0; + InitializeAnimation(this, 4); + sub_0804AA1C(this); + } +} + +void sub_0801FAAC(Entity* this) { + sub_08003FC4(this, 0x1800); + GetNextFrame(this); + if (this->frames.all & 0x80) { + sub_0801FB14(this); + this->nonPlanarMovement = 0x20; + sub_0804AA1C(this); + } +} + +void sub_0801FAE0(Entity* this) { + this->action = 7; + this->flags &= ~0x80; + InitializeAnimation(this, 5); +} + +void sub_0801FAF8(Entity* this) { + this->action = 2; + this->spriteSettings.b.draw = 1; + InitializeAnimation(this, 4); +} + +void sub_0801FB14(Entity* this) { + this->action = 3; + this->field_0xf = 30; + this->direction = sub_08049F84(this, 1); + InitializeAnimation(this, 2); +} + +void sub_0801FB34(Entity* this) { + if (*(Entity**)&this->field_0x68) { + sub_0806FA90(this, *(Entity**)&this->field_0x68, gUnk_080CA2B4[this->frames.all & 0xf], 1); + (*(Entity**)&this->field_0x68)->spriteOffsetY--; + } +} + +void sub_0801FB68(Entity* this) { + switch (this->entityType.form) { + case 0: + this->action = 9; + break; + case 1: + this->action = 10; + this->flags |= 0x80; + this->spriteSettings.b.draw = 1; + this->spritePriority.b1 = 3; + break; + case 2: + this->action = 10; + this->damageType = 92; + sub_0804AA1C(this); + break; + } + + this->field_0x20 = 0; +} + +u32 sub_0801FBD0(Entity* this) { + if (sub_080002B8(this) == 0x10) { + return 1; + } else { + return 0; + } +} + +void sub_0801FBE4(Entity* this) { + this->nonPlanarMovement = 0x180; + this->field_0x20 = 0x20000; + this->direction = sub_08049F84(this, 1); + InitializeAnimation(this, 3); +} + +// clang-format off +void (*const gUnk_080CA21C[])(Entity*) = { + sub_0801EEE4, + sub_0801EF40, + sub_0801F02C, + sub_0801F048, + sub_0801F084, + sub_0801EFD8, +}; + +void (*const gUnk_080CA234[])(Entity*) = { + sub_0801F0A4, + nullsub_4, + sub_0801F0C8, + sub_0801F12C, + sub_0801F1B0, + sub_0801F228, + sub_0801F250, + sub_0801F270, + sub_0801F2CC, + sub_0801F2F8, +}; + +void (*const gUnk_080CA25C[])(Entity*) = { + sub_0801F428, + sub_0801F48C, + sub_0801F494, + sub_0801F4EC, + sub_0801F508, + sub_0801F584, + sub_0801F61C, + sub_0801F638, + sub_0801F688, + sub_0801F6CC, + sub_0801F6F8, +}; + +void (*const gUnk_080CA288[])(Entity*) = { + sub_0801F7D8, + sub_0801F7FC, + sub_0801F840, + sub_0801F884, + sub_0801F8C0, + sub_0801F940, + sub_0801F9C4, + sub_0801F9E0, + sub_0801FA30, + sub_0801FA78, + sub_0801FAAC, +}; +// clang-format on diff --git a/src/enemy/lakitu.c b/src/enemy/lakitu.c index 038f7ff7..585ec102 100644 --- a/src/enemy/lakitu.c +++ b/src/enemy/lakitu.c @@ -14,7 +14,6 @@ extern void sub_0803CAD0(Entity *); // sub_0803C784 extern void sub_0803CBAC(Entity *); // Also used in sub_0803C86C extern Entity *CreateFx(Entity*, u32, u32); -extern void sub_0804A9FC(Entity *, u32); extern void sub_0804AA30(Entity *, void (*const funcs[])(Entity *)); // sub_0803C820 diff --git a/src/enemy/leever.c b/src/enemy/leever.c index 5c06ce5f..914bddae 100644 --- a/src/enemy/leever.c +++ b/src/enemy/leever.c @@ -4,7 +4,6 @@ #include "functions.h" extern void SetChildOffset(Entity*, s32, s32, s32); -extern void sub_0804A9FC(Entity*, u32); extern void sub_0804AA30(Entity*, void (*const func[])(Entity*)); extern void sub_0804A7D4(Entity*); extern Entity* CreateDeathFx(Entity*, u32, u32); diff --git a/src/enemy/miniSlime.c b/src/enemy/miniSlime.c index eac2e020..64c9c089 100644 --- a/src/enemy/miniSlime.c +++ b/src/enemy/miniSlime.c @@ -8,7 +8,6 @@ void sub_08045374(Entity*); extern u32 sub_0806FA04(u32, u32); extern void sub_0804A720(); extern void sub_080452E4(); -extern void sub_0804A9FC(); extern void sub_0804AA30(); extern void ReplaceMonitoredEntity(Entity*, Entity*); extern void sub_0804A7D4(Entity*); diff --git a/src/enemy/octorok.c b/src/enemy/octorok.c index 83dce4ed..e758887a 100644 --- a/src/enemy/octorok.c +++ b/src/enemy/octorok.c @@ -5,7 +5,6 @@ extern void EnemyFunctionHandler(); extern void SetChildOffset(); extern void sub_0804AA30(); -extern void sub_0804A9FC(); extern void sub_0804A7D4(); extern void sub_0801ECFC(); extern u32 sub_0806F520(); diff --git a/src/enemy/slime.c b/src/enemy/slime.c index 74343df7..91238ab9 100644 --- a/src/enemy/slime.c +++ b/src/enemy/slime.c @@ -16,7 +16,6 @@ typedef struct { void sub_08044FF8(Entity*); void sub_08045178(Entity*, Entity*, int, int); -extern void sub_0804A9FC(Entity*, u32); extern void sub_0804A720(Entity*); extern u32 sub_0806FA04(u32, u32); extern u32 sub_08049FA0(Entity*); diff --git a/src/enemy/tektite.c b/src/enemy/tektite.c index 0cea604e..4aec209c 100644 --- a/src/enemy/tektite.c +++ b/src/enemy/tektite.c @@ -56,7 +56,7 @@ void nullsub_16(Entity* this) { } void sub_0802F1F0(Entity* this) { - sub_08001242(); + sub_08001242(this); if (this->height.HALF.HI != 0) { sub_08003FC4(this, this->field_0x80.HWORD); } diff --git a/src/enemy/tektiteGolden.c b/src/enemy/tektiteGolden.c index 32c3ba40..f46a65e3 100644 --- a/src/enemy/tektiteGolden.c +++ b/src/enemy/tektiteGolden.c @@ -56,7 +56,7 @@ void sub_08037F58(Entity* this) { } void sub_08037F84(Entity* this) { - sub_08001242(); + sub_08001242(this); if (this->height.HALF.HI != 0) { sub_08003FC4(this, 0x3000); } |
