diff options
| author | octorock <79596758+octorock@users.noreply.github.com> | 2022-01-31 21:22:13 +0100 |
|---|---|---|
| committer | octorock <79596758+octorock@users.noreply.github.com> | 2022-01-31 21:25:43 +0100 |
| commit | 5ab94436796e846a40943d4e4117987a03ce2279 (patch) | |
| tree | 58d5affb1fc1106fbfd7d0b12775ca73edc83f3f /src | |
| parent | 2b8d880ffc0a4548d25dc613d53a908d36362d84 (diff) | |
Decompile Wizzrobes
Diffstat (limited to 'src')
| -rw-r--r-- | src/coord.c | 4 | ||||
| -rw-r--r-- | src/enemy/darkNut.c | 2 | ||||
| -rw-r--r-- | src/enemy/gibdo.c | 2 | ||||
| -rw-r--r-- | src/enemy/lakitu.c | 2 | ||||
| -rw-r--r-- | src/enemy/mazaalBracelet.c | 6 | ||||
| -rw-r--r-- | src/enemy/mazaalHead.c | 2 | ||||
| -rw-r--r-- | src/enemy/puffstool.c | 4 | ||||
| -rw-r--r-- | src/enemy/vaatiArm.c | 6 | ||||
| -rw-r--r-- | src/enemy/vaatiTransfigured.c | 4 | ||||
| -rw-r--r-- | src/enemy/vaatiWrath.c | 6 | ||||
| -rw-r--r-- | src/enemy/vaatiWrathEye.c | 2 | ||||
| -rw-r--r-- | src/enemy/wizzrobeFire.c | 157 | ||||
| -rw-r--r-- | src/enemy/wizzrobeIce.c | 163 | ||||
| -rw-r--r-- | src/enemy/wizzrobeWind.c | 329 | ||||
| -rw-r--r-- | src/npc/ezlo.c | 3 | ||||
| -rw-r--r-- | src/npc/npc5.c | 4 | ||||
| -rw-r--r-- | src/object/greatFairy.c | 6 | ||||
| -rw-r--r-- | src/player.c | 8 |
18 files changed, 680 insertions, 30 deletions
diff --git a/src/coord.c b/src/coord.c index ef5f2c12..d320b760 100644 --- a/src/coord.c +++ b/src/coord.c @@ -163,7 +163,7 @@ u32 sub_0806F548(Entity* a, Entity* b, u32 x, u32 y) { } u32 sub_0806F564(Entity* ent, u32 b, u32 c) { - u32 tmp = sub_080045D4(ent->x.HALF.HI, ent->y.HALF.HI, b, c); + u32 tmp = CalculateDirectionTo(ent->x.HALF.HI, ent->y.HALF.HI, b, c); return ent->animationState == sub_0806F5A4(tmp); } @@ -247,7 +247,7 @@ u32 sub_0806F804(u32 x, u32 y) { } u32 sub_0806F824(Entity* a, Entity* b, s32 x, s32 y) { - return sub_080045D4(a->x.HALF.HI, a->y.HALF.HI, b->x.HALF.HI + x, b->y.HALF.HI + y); + return CalculateDirectionTo(a->x.HALF.HI, a->y.HALF.HI, b->x.HALF.HI + x, b->y.HALF.HI + y); } u32 sub_0806F854(Entity* ent, s32 x, s32 y) { diff --git a/src/enemy/darkNut.c b/src/enemy/darkNut.c index ad692d3b..70bf6f6f 100644 --- a/src/enemy/darkNut.c +++ b/src/enemy/darkNut.c @@ -518,7 +518,7 @@ void sub_08021424(Entity* this) { if (!(6 < (x - this->x.HALF.HI) + 3U) && !(4 < (y - this->y.HALF.HI) + 2U)) { sub_080212B0(this); } else { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y); if (!ProcessMovement(this)) { sub_080212B0(this); } else { diff --git a/src/enemy/gibdo.c b/src/enemy/gibdo.c index f1eec3f0..c2fe9fd2 100644 --- a/src/enemy/gibdo.c +++ b/src/enemy/gibdo.c @@ -306,7 +306,7 @@ void sub_0803797C(GibdoEntity* this) { super->actionDelay = 0x18; super->field_0xf = 8; m = super->direction = - (sub_080045D4(super->x.HALF.HI, super->y.HALF.HI, this->field_0x78, this->field_0x7a) + 4) & 0x18; + (CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->field_0x78, this->field_0x7a) + 4) & 0x18; ; m = m / 8; if (m != super->animationState) { diff --git a/src/enemy/lakitu.c b/src/enemy/lakitu.c index d201bf87..f60c2c54 100644 --- a/src/enemy/lakitu.c +++ b/src/enemy/lakitu.c @@ -269,7 +269,7 @@ void sub_0803CA84(Entity* this, u32 unkParameter) { void sub_0803CAD0(Entity* this) { if (EntityWithinDistance(this, this->field_0x74.HWORD, this->field_0x76.HWORD, 1) == 0) { this->direction = - sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74.HWORD, this->field_0x76.HWORD); + CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, this->field_0x74.HWORD, this->field_0x76.HWORD); sub_080AEFE0(this); } diff --git a/src/enemy/mazaalBracelet.c b/src/enemy/mazaalBracelet.c index eea86ae3..dd687ac0 100644 --- a/src/enemy/mazaalBracelet.c +++ b/src/enemy/mazaalBracelet.c @@ -1109,7 +1109,7 @@ u32 sub_0803B4E4(Entity* this) { this->y.HALF.HI = yoff; return 1; } else { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, xoff, yoff); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, xoff, yoff); return 0; } } @@ -1177,9 +1177,9 @@ void sub_0803B63C(Entity* this) { x += gUnk_080CFD19[this->type]; y = gPlayerEntity.y.HALF.HI - 0xc; if (this->actionDelay++ >= 0xb5) { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y); } else { - sub_08004596(this, sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y)); + sub_08004596(this, CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y)); } } diff --git a/src/enemy/mazaalHead.c b/src/enemy/mazaalHead.c index 55e4923b..527c7589 100644 --- a/src/enemy/mazaalHead.c +++ b/src/enemy/mazaalHead.c @@ -247,7 +247,7 @@ void sub_0803414C(Entity* this) { } } } else { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y); LinearMoveUpdate(this); } } diff --git a/src/enemy/puffstool.c b/src/enemy/puffstool.c index f444b65a..3353422f 100644 --- a/src/enemy/puffstool.c +++ b/src/enemy/puffstool.c @@ -178,8 +178,8 @@ void sub_08025230(Entity* this) { void sub_080252E0(Entity* this) { u32 tile; - this->direction = - sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (u16)this->field_0x7c.HALF.LO, (u16)this->field_0x7c.HALF.HI); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, (u16)this->field_0x7c.HALF.LO, + (u16)this->field_0x7c.HALF.HI); sub_08025C44(this); GetNextFrame(this); diff --git a/src/enemy/vaatiArm.c b/src/enemy/vaatiArm.c index 33dc556f..d2388e07 100644 --- a/src/enemy/vaatiArm.c +++ b/src/enemy/vaatiArm.c @@ -642,8 +642,8 @@ void sub_08042E30(Entity* this) { this->actionDelay = (Random() & 0x38) + 0x28; this->speed = 0x200; this->direction = pVVar9->unk00.HALF.HI >> 3; - uVar6 = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gRoomControls.origin_x + 0x110, - gRoomControls.origin_y + 0x60); + uVar6 = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gRoomControls.origin_x + 0x110, + gRoomControls.origin_y + 0x60); this->field_0x78.HALF.HI = (gUnk_080D1304[Random() & 7] + uVar6) & 0x1f; } pVVar9->unk00.HWORD += pVVar9->unk08; @@ -687,7 +687,7 @@ void sub_08042EF4(Entity* this) { x = this->parent->x.HALF.HI; y = this->parent->y.HALF.HI - 0x10; if (EntityWithinDistance(this, x, y, 0x30)) { - temp = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y); + temp = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y); if ((this->field_0x78.HALF.HI - temp) + 4 < 9) { this->field_0x78.HALF.HI = temp ^ 0x10; } diff --git a/src/enemy/vaatiTransfigured.c b/src/enemy/vaatiTransfigured.c index 94732451..2c8e9d06 100644 --- a/src/enemy/vaatiTransfigured.c +++ b/src/enemy/vaatiTransfigured.c @@ -878,7 +878,7 @@ void sub_080406A0(Entity* this) { uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1]; } } - uVar3 = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, uVar6, uVar4); + uVar3 = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, uVar6, uVar4); this->direction = uVar3; if (uVar2 & 0x20) { u32 tmp = this->direction; @@ -965,7 +965,7 @@ void sub_08040770(Entity* this) { tmp6 = gRoomControls.origin_y + gUnk_080D0B64[tmp3 + 1]; } } - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, tmp5, tmp6); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, tmp5, tmp6); if (tmp & 0x20) { u32 tmp3 = this->direction; if (tmp & 0x10) { diff --git a/src/enemy/vaatiWrath.c b/src/enemy/vaatiWrath.c index e8e9ebad..69a22875 100644 --- a/src/enemy/vaatiWrath.c +++ b/src/enemy/vaatiWrath.c @@ -829,11 +829,11 @@ u32 sub_0804207C(Entity* this) { y = this->y.HALF.HI - 0x10; arm = ((VaatiWrathHeapStruct*)this->myHeap)->arms[0]; if ((arm != NULL) && (arm->action >= 5) && EntityWithinDistance(arm, x, y, 0x30)) { - return sub_080045D4(arm->x.HALF.HI, arm->y.HALF.HI, x, y); + return CalculateDirectionTo(arm->x.HALF.HI, arm->y.HALF.HI, x, y); } else { arm = ((VaatiWrathHeapStruct*)this->myHeap)->arms[1]; if (((arm != NULL) && (arm->action >= 5)) && EntityWithinDistance(arm, x, y, 0x30)) { - return sub_080045D4(arm->x.HALF.HI, arm->y.HALF.HI, x, y); + return CalculateDirectionTo(arm->x.HALF.HI, arm->y.HALF.HI, x, y); } else { if (gPlayerEntity.y.HALF.HI < 0x40) { tmp = gRoomControls.origin_y + 0x18; @@ -841,7 +841,7 @@ u32 sub_0804207C(Entity* this) { } else { tmp = gPlayerEntity.y.HALF.HI - 0x28; } - return sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, tmp); + return CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, tmp); } } } diff --git a/src/enemy/vaatiWrathEye.c b/src/enemy/vaatiWrathEye.c index 360ba2eb..701e23d6 100644 --- a/src/enemy/vaatiWrathEye.c +++ b/src/enemy/vaatiWrathEye.c @@ -86,7 +86,7 @@ void VaatiWrathEyeAction3(Entity* this) { ptr = &gUnk_080D1D98[this->type * 2]; x = parent->x.HALF.HI + ptr[0]; y = parent->y.HALF.HI + ptr[1]; - direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y); + direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y); this->direction = direction; LinearMoveUpdate(this); this->z.HALF.HI = this->parent->z.HALF.HI; diff --git a/src/enemy/wizzrobeFire.c b/src/enemy/wizzrobeFire.c new file mode 100644 index 00000000..0da0ca09 --- /dev/null +++ b/src/enemy/wizzrobeFire.c @@ -0,0 +1,157 @@ +/** + * @file wizzrobeFire.c + * @ingroup Enemies + * + * @brief Wizzrobe Fire enemy + */ + +#define NENT_DEPRECATED +#include "global.h" +#include "enemy.h" +#include "enemy/wizzrobe.h" +#include "functions.h" + +extern void (*const WizzrobeFire_Functions[])(WizzrobeEntity*); +extern void (*const WizzrobeFire_Actions[])(WizzrobeEntity*); + +void WizzrobeFire(WizzrobeEntity* this) { + WizzrobeFire_Functions[GetNextFunction(super)](this); + SetChildOffset(super, 0, 1, -0x10); +} + +void WizzrobeFire_OnTick(WizzrobeEntity* this) { + WizzrobeFire_Actions[super->action](this); +} + +void sub_0802FB74(WizzrobeEntity* this) { + if (super->field_0x43 != 0) { + sub_0804A9FC(super, 0x1c); + } + sub_0804AA30(super, WizzrobeFire_Functions); + if (super->health == 0) { + SetTile(this->tileIndex, this->tilePosition, super->collisionLayer); + } +} + +void WizzrobeFire_Init(WizzrobeEntity* this) { + Entity* projectile; + + sub_0804A720(super); + super->action = 1; + this->timer2 = 0xff; + this->timer1 = 0x28; + super->actionDelay = 0x28; + super->field_0xf = 0x60; + sub_0802F888(this); + projectile = CreateProjectileWithParent(super, FIRE_PROJECTILE, 0); + if (projectile != NULL) { + super->child = projectile; + projectile->parent = super; + projectile->direction = super->direction; + } + InitializeAnimation(super, super->direction >> 3); +} + +void WizzrobeFire_Action1(WizzrobeEntity* this) { + u8 tmp; + Entity* child; + + switch (this->timer2) { + case 0xff: + if (--super->field_0xf == 0) { + this->timer2 = 0; + } + break; + case 0: + if (--super->actionDelay == 0) { + this->timer2 += 1; + super->actionDelay = 0x0e; + super->flags |= 0x80; + } + break; + case 1: + if (--super->actionDelay == 0) { + super->action = 2; + this->timer2 = 0; + super->actionDelay = 0x20; + tmp = super->direction >> 3; + child = super->child; + child->actionDelay = 1; + child->spriteSettings.draw = 1; + InitializeAnimation(super, tmp | 4); + } + + break; + } + + sub_0802F9C8(this); +} + +void WizzrobeFire_Action2(WizzrobeEntity* this) { + switch (this->timer2) { + case 0: + switch (--super->actionDelay) { + case 0: + this->timer2 += 1; + super->actionDelay = 0x38; + super->field_0xf = 0; + super->child->spriteSettings.draw = 0; + break; + case 6: + if (EntityInRectRadius(super, &gPlayerEntity, 0xa0, 0xa0) && CheckOnScreen(super)) { + Entity* projectile = CreateProjectileWithParent(super, FIRE_PROJECTILE, 1); + if (projectile != NULL) { + projectile->direction = super->direction & 0x18; + } + } + break; + } + break; + case 1: + if (--super->actionDelay == 0) { + this->timer2++; + this->timer1 = 0x28; + super->actionDelay = 0x28; + super->field_0xf = 0; + super->flags &= 0x7f; + SetTile(this->tileIndex, this->tilePosition, super->collisionLayer); + EnqueueSFX(SFX_156); + InitializeAnimation(super, super->direction >> 3); + } + break; + + case 2: + if (--super->actionDelay == 0) { + this->timer2++; + super->actionDelay = (Random() & 0x3f) + 0x1c; + super->spriteSettings.draw = 0; + } + break; + case 3: + if (--super->actionDelay == 0) { + super->action = 1; + this->timer2 = 0; + this->timer1 = 0x28; + super->actionDelay = 0x28; + EnqueueSFX(SFX_156); + sub_0802F8E4(this); + InitializeAnimation(super, super->direction >> 3); + } + break; + } + sub_0802F9C8(this); +} + +void (*const WizzrobeFire_Functions[])(WizzrobeEntity*) = { + WizzrobeFire_OnTick, + sub_0802FB74, + (void (*)(WizzrobeEntity*))sub_08001324, + (void (*)(WizzrobeEntity*))sub_0804A7D4, + (void (*)(WizzrobeEntity*))sub_08001242, + WizzrobeFire_OnTick, +}; +void (*const WizzrobeFire_Actions[])(WizzrobeEntity*) = { + WizzrobeFire_Init, + WizzrobeFire_Action1, + WizzrobeFire_Action2, +}; diff --git a/src/enemy/wizzrobeIce.c b/src/enemy/wizzrobeIce.c new file mode 100644 index 00000000..9dbb5377 --- /dev/null +++ b/src/enemy/wizzrobeIce.c @@ -0,0 +1,163 @@ +/** + * @file wizzrobeIce.c + * @ingroup Enemies + * + * @brief Wizzrobe Ice enemy + */ + +#define NENT_DEPRECATED +#include "global.h" +#include "enemy.h" +#include "enemy/wizzrobe.h" +#include "functions.h" +#include "object.h" + +extern void (*const WizzrobeIce_Functions[])(WizzrobeEntity*); +extern void (*const WizzrobeIce_Actions[])(WizzrobeEntity*); + +void WizzrobeIce(WizzrobeEntity* this) { + WizzrobeIce_Functions[GetNextFunction(super)](this); + SetChildOffset(super, 0, 1, -0x10); +} + +void WizzrobeIce_OnTick(WizzrobeEntity* this) { + WizzrobeIce_Actions[super->action](this); +} + +void sub_0802FE18(WizzrobeEntity* this) { + if (super->field_0x43 != 0) { + sub_0804A9FC(super, 0x1c); + } + sub_0804AA30(super, WizzrobeIce_Functions); + if (super->bitfield == 0x87) { + Entity* obj = CreateObject(OBJECT_2A, 3, 0); + if (obj != NULL) { + obj->spritePriority.b0 = 3; + obj->spriteOffsetY = -4; + obj->parent = super; + } + } + if (super->health == 0) { + SetTile(this->tileIndex, this->tilePosition, super->collisionLayer); + } +} + +void WizzrobeIce_Init(WizzrobeEntity* this) { + Entity* projectile; + + sub_0804A720(super); + super->action = 1; + this->timer2 = 0xff; + this->timer1 = 0x28; + super->actionDelay = 0x28; + super->field_0xf = 0x60; + sub_0802F888(this); + projectile = CreateProjectileWithParent(super, ICE_PROJECTILE, 0); + if (projectile != NULL) { + super->child = projectile; + projectile->parent = super; + projectile->direction = super->direction; + } + InitializeAnimation(super, super->direction >> 3); +} + +void WizzrobeIce_Action1(WizzrobeEntity* this) { + u8 tmp; + Entity* child; + switch (this->timer2) { + case 0xff: + if (--super->field_0xf == 0) { + this->timer2 = 0; + } + break; + case 0: + if (--super->actionDelay == 0) { + this->timer2++; + super->actionDelay = 0xc; + super->flags |= 0x80; + } + + break; + case 1: + if (--super->actionDelay == 0) { + super->action = 2; + this->timer2 = 0; + super->actionDelay = 0x20; + tmp = super->direction >> 3; + child = super->child; + child->actionDelay = 1; + child->spriteSettings.draw = 1; + InitializeAnimation(super, tmp | 4); + } + break; + } + sub_0802F9C8(this); +} + +void WizzrobeIce_Action2(WizzrobeEntity* this) { + switch (this->timer2) { + case 0: + switch (--super->actionDelay) { + case 0: + this->timer2 += 1; + super->actionDelay = 0x38; + super->field_0xf = 0; + super->child->spriteSettings.draw = 0; + break; + case 0xa: + if (EntityInRectRadius(super, &gPlayerEntity, 0xa0, 0xa0) && CheckOnScreen(super)) { + Entity* projectile = CreateProjectileWithParent(super, ICE_PROJECTILE, 1); + if (projectile != NULL) { + projectile->direction = super->direction & 0x18; + } + } + break; + } + break; + case 1: + if (--super->actionDelay == 0) { + this->timer2++; + this->timer1 = 0x28; + super->actionDelay = 0x28; + super->field_0xf = 0; + super->flags &= 0x7f; + SetTile(this->tileIndex, this->tilePosition, super->collisionLayer); + EnqueueSFX(SFX_156); + InitializeAnimation(super, super->direction >> 3); + } + break; + case 2: + if (--super->actionDelay == 0) { + this->timer2++; + super->actionDelay = (Random() & 0x3f) + 0x18; + super->spriteSettings.draw = 0; + } + break; + case 3: + if (--super->actionDelay == 0) { + super->action = 1; + this->timer2 = 0; + this->timer1 = 0x28; + super->actionDelay = 0x28; + EnqueueSFX(SFX_156); + sub_0802F8E4(this); + InitializeAnimation(super, super->direction >> 3); + } + break; + } + sub_0802F9C8(this); +} + +void (*const WizzrobeIce_Functions[])(WizzrobeEntity*) = { + WizzrobeIce_OnTick, + sub_0802FE18, + (void (*)(WizzrobeEntity*))sub_08001324, + (void (*)(WizzrobeEntity*))sub_0804A7D4, + (void (*)(WizzrobeEntity*))sub_08001242, + WizzrobeIce_OnTick, +}; +void (*const WizzrobeIce_Actions[])(WizzrobeEntity*) = { + WizzrobeIce_Init, + WizzrobeIce_Action1, + WizzrobeIce_Action2, +}; diff --git a/src/enemy/wizzrobeWind.c b/src/enemy/wizzrobeWind.c new file mode 100644 index 00000000..8815b5b5 --- /dev/null +++ b/src/enemy/wizzrobeWind.c @@ -0,0 +1,329 @@ +/** + * @file wizzrobeWind.c + * @ingroup Enemies + * + * @brief Wizzrobe Wind enemy + */ + +#define NENT_DEPRECATED +#include "global.h" +#include "enemy.h" +#include "enemy/wizzrobe.h" +#include "functions.h" +#include "object.h" + +extern void (*const WizzrobeWind_Functions[])(WizzrobeEntity*); +extern void (*const WizzrobeWind_Actions[])(WizzrobeEntity*); + +void sub_0802F888(WizzrobeEntity*); +void sub_0802FA48(WizzrobeEntity*); +bool32 sub_0802FA88(WizzrobeEntity*); +void sub_0802F9C8(WizzrobeEntity*); +void sub_0802F8E4(WizzrobeEntity*); + +void WizzrobeWind(WizzrobeEntity* this) { + WizzrobeWind_Functions[GetNextFunction(super)](this); + SetChildOffset(super, 0, 1, -0x10); +} + +void WizzrobeWind_OnTick(WizzrobeEntity* this) { + WizzrobeWind_Actions[super->action](this); +} + +void sub_0802F4E4(WizzrobeEntity* this) { + if (super->field_0x43 != 0) { + sub_0804A9FC(super, 0x1c); + } + sub_0804AA30(super, WizzrobeWind_Functions); + if (super->bitfield == 0x87) { + Entity* obj = CreateObject(OBJECT_2A, 3, 0); + if (obj != NULL) { + obj->spritePriority.b0 = 3; + obj->spriteOffsetY = -4; + obj->parent = super; + } + } + if (super->health == 0) { + SetTile(this->tileIndex, this->tilePosition, super->collisionLayer); + } +} + +void WizzrobeWind_Init(WizzrobeEntity* this) { + Entity* projectile; + + if (super->type2 != 0) { + super->action = 3; + super->speed = 0xc0; + super->flags |= 0x80; + this->targetIndex = 0; + super->child = (Entity*)GetCurrentRoomProperty(super->actionDelay); + sub_0802FA48(this); + sub_0802FA88(this); + } else { + sub_0804A720(super); + super->action = 1; + this->timer2 = 0xff; + this->timer1 = 0x28; + super->actionDelay = 0x28; + super->field_0xf = 0x60; + sub_0802F888(this); + } + projectile = CreateProjectileWithParent(super, WIND_PROJECTILE, 0); + if (projectile != NULL) { + super->parent = projectile; + projectile->parent = super; + projectile->direction = super->direction; + } + InitializeAnimation(super, super->direction >> 3); +} + +void WizzrobeWind_Action1(WizzrobeEntity* this) { + u8 tmp; + Entity* parent; + switch (this->timer2) { + case 0xff: + if (--super->field_0xf == 0) { + this->timer2 = 0; + } + break; + case 0: + if (--super->actionDelay == 0) { + this->timer2++; + super->actionDelay = 0x10; + super->flags |= 0x80; + } + break; + case 1: + if (--super->actionDelay == 0) { + super->action = 2; + this->timer2 = 0; + super->actionDelay = 0x28; + tmp = super->direction >> 3; + parent = super->parent; + parent->actionDelay = 1; + parent->spriteSettings.draw = 1; + InitializeAnimation(super, tmp | 4); + } + break; + } + sub_0802F9C8(this); +} + +void WizzrobeWind_Action2(WizzrobeEntity* this) { + switch (this->timer2) { + case 0: + switch (--super->actionDelay) { + case 0: + this->timer2++; + super->actionDelay = 0x38; + super->field_0xf = 0; + super->parent->spriteSettings.draw = 0; + break; + case 8: + if (EntityInRectRadius(super, &gPlayerEntity, 0xa0, 0xa0) && CheckOnScreen(super)) { + Entity* projectile = CreateProjectileWithParent(super, WIND_PROJECTILE, 1); + if (projectile != NULL) { + projectile->direction = super->direction & 0x18; + } + } + break; + } + break; + case 1: + if (--super->actionDelay == 0) { + this->timer2++; + this->timer1 = 0x28; + super->actionDelay = 0x28; + super->field_0xf = 0; + super->flags &= 0x7f; + EnqueueSFX(SFX_156); + SetTile(this->tileIndex, this->tilePosition, super->collisionLayer); + InitializeAnimation(super, super->direction >> 3); + } + break; + case 2: + if (--super->actionDelay == 0) { + this->timer2++; + super->actionDelay = (Random() & 0x3f) + 0x20; + super->spriteSettings.draw = 0; + } + break; + case 3: + if (--super->actionDelay == 0) { + super->action = 1; + this->timer2 = 0; + this->timer1 = 0x28; + super->actionDelay = 0x28; + EnqueueSFX(SFX_156); + sub_0802F8E4(this); + InitializeAnimation(super, super->direction >> 3); + } + break; + } + sub_0802F9C8(this); +} + +void WizzrobeWind_Action3(WizzrobeEntity* this) { + Entity* parent; + sub_0802FA88(this); + sub_0802F9C8(this); + parent = super->parent; + if (this->timer1 == 0) { + + switch (this->timer2) { + case 0: + this->timer2 = 1; + super->actionDelay = 0x40; + break; + case 1: + if (--super->actionDelay != 0) { + return; + } + this->timer2++; + super->actionDelay = 0x28; + parent->actionDelay = 1; + parent->spriteSettings.draw = 1; + InitializeAnimation(super, super->animationState >> 1 | 4); + break; + case 2: + if (--super->actionDelay == 0) { + this->timer2++; + super->actionDelay = (Random() & 0x1f) + 0x30; + parent->spriteSettings.draw = 0; + InitializeAnimation(super, super->animationState >> 1); + } else if (super->actionDelay == 8) { + parent = CreateProjectileWithParent(super, WIND_PROJECTILE, 1); + if (parent != NULL) { + parent->direction = super->direction & 0x18; + } + } + } + } else { + if (this->timer2 != 0) { + this->timer2 = 0; + parent->spriteSettings.draw = 0; + } + } +} + +void sub_0802F888(WizzrobeEntity* this) { + super->direction = (sub_08049F84(super, 3) + 4) & 0x18; + this->tilePosition = COORD_TO_TILE(super); + this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer); + SetTile(0x4071, this->tilePosition, super->collisionLayer); +} + +void sub_0802F8E4(WizzrobeEntity* this) { + u16 uVar1; + s32 iVar4; + u32 uVar6; + u32 uVar7; + u32 uVar8; + + bool32 loopCondition; + u32 rand; + + if (super->type2 == 0) { + loopCondition = TRUE; + do { + rand = Random(); + uVar1 = this->unk_70; + iVar4 = ((s32)rand & 0x7ff0) % (this->unk_6e << 3); + uVar8 = (uVar1 + iVar4) | 8; + rand >>= 0x10; + uVar1 = this->unk_72; + iVar4 = ((s32)(rand)&0x7ff0) % (this->unk_6f << 3); + uVar7 = (uVar1 + iVar4) | 8; + uVar6 = TILE(uVar8, uVar7); + if ((sub_080002E0(uVar6, super->collisionLayer) == 0) && + (GetTileIndex(uVar6, super->collisionLayer) != 0x4071)) { + super->x.HALF.HI = (s16)uVar8; + super->y.HALF.HI = (s16)uVar7; + if (sub_08049FA0(super) != 0) { + loopCondition = FALSE; + } + } + } while (loopCondition); + sub_0802F888(this); + } +} + +void sub_0802F9C8(WizzrobeEntity* this) { + if (super->field_0xf == 0) { + if (this->timer1 != 0) { + if ((--this->timer1 & 1) != 0) { + super->spriteSettings.draw = 0; + } else { + super->spriteSettings.draw = 1; + } + if ((super->type2 != 0) && (LinearMoveUpdate(super), this->timer1 == 0)) { + super->flags |= 0x80; + } + } else { + if (super->type2 != 0) { + ProcessMovement(super); + if (super->collisions != 0) { + super->flags &= 0x7f; + this->timer1 = 0x28; + } + } + } + GetNextFrame(super); + } +} + +void sub_0802FA48(WizzrobeEntity* this) { + u16* target; + u16* child; + + child = (u16*)super->child; + target = &child[this->targetIndex * 2]; + if (target[0] == 0xffff) { + this->targetIndex = 0; + target = child; + } + this->targetX = gRoomControls.origin_x + target[0]; + this->targetY = gRoomControls.origin_y + target[1]; +} + +bool32 sub_0802FA88(WizzrobeEntity* this) { + u32 direction; + bool32 result = FALSE; + if (EntityWithinDistance(super, this->targetX, this->targetY, 2)) { + this->targetIndex++; + sub_0802FA48(this); + direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->targetX, this->targetY); + super->direction = direction; + super->animationState = ((direction + 4) & 0x18) >> 2; + if (((super->parent)->spriteSettings.draw & 3) != 0) { + InitializeAnimation(super, direction >> 3 | 4); + } else { + InitializeAnimation(super, direction >> 3); + } + result = TRUE; + } else { + direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->targetX, this->targetY); + sub_08004596(super, direction); + direction = ((super->direction + 4) & 0x18) >> 2; + if (direction != super->animationState) { + super->animationState = direction; + InitializeAnimation(super, direction >> 1); + } + } + return result; +} + +void (*const WizzrobeWind_Functions[])(WizzrobeEntity*) = { + WizzrobeWind_OnTick, + sub_0802F4E4, + (void (*)(WizzrobeEntity*))sub_08001324, + (void (*)(WizzrobeEntity*))sub_0804A7D4, + (void (*)(WizzrobeEntity*))sub_08001242, + WizzrobeWind_OnTick, +}; +void (*const WizzrobeWind_Actions[])(WizzrobeEntity*) = { + WizzrobeWind_Init, + WizzrobeWind_Action1, + WizzrobeWind_Action2, + WizzrobeWind_Action3, +}; diff --git a/src/npc/ezlo.c b/src/npc/ezlo.c index 872a99c6..7ce78d54 100644 --- a/src/npc/ezlo.c +++ b/src/npc/ezlo.c @@ -37,7 +37,8 @@ void sub_0806D8A0(Entity* this, ScriptExecutionContext* context) { } void sub_0806D908(Entity* this) { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI); + this->direction = + CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI); this->animationState = (this->animationState & 0x80) | gUnk_08114144[this->direction >> 0x1]; } diff --git a/src/npc/npc5.c b/src/npc/npc5.c index 3305d1a3..ef8b1dfe 100644 --- a/src/npc/npc5.c +++ b/src/npc/npc5.c @@ -384,7 +384,7 @@ void sub_08061090(Entity* this, u32 a, u32 b) { } void sub_08061120(Entity* this, u32 param_a, u32 param_b, u32 param_c) { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b); if ((param_c != this->field_0x6c.HALF.LO) || (10 < ((this->direction + this->animationState * -4 + 5) & 0x1f))) { this->animationState = DirectionRoundUp(this->direction) >> 2; sub_08060E70(this, param_c); @@ -566,7 +566,7 @@ void sub_08061464(Entity* this, u32 param_a, u32 param_b) { iVar10 = this->x.HALF.HI; iVar9 = this->y.HALF.HI; - switch (((sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b) + 2) & 0x1c) >> 2) { + switch (((CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, param_a, param_b) + 2) & 0x1c) >> 2) { case 0: this->field_0x6e.HWORD = param_b; if (this->x.HALF.HI > (s32)param_a) { diff --git a/src/object/greatFairy.c b/src/object/greatFairy.c index 70210ffa..a0e29797 100644 --- a/src/object/greatFairy.c +++ b/src/object/greatFairy.c @@ -420,7 +420,7 @@ void sub_080871F8(Entity* this) { if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 32 == this->y.HALF.HI)) { this->action = 2; } else { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32); LinearMoveUpdate(this); } } @@ -467,8 +467,8 @@ void sub_080872F8(Entity* this) { GetNextFrame(this); if (((u16)(this->field_0x68.HWORD - this->x.HALF.HI) > 0xc) || ((u16)(this->field_0x6a.HWORD - this->y.HALF.HI) > 0xc)) { - this->direction = - sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, + (s16)this->field_0x6a.HWORD); this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f; } temp = gSineTable[this->actionDelay + 64]; diff --git a/src/player.c b/src/player.c index 663a87ed..ad896731 100644 --- a/src/player.c +++ b/src/player.c @@ -1076,7 +1076,7 @@ static void PortalJumpOnUpdate(Entity* this) { y = gArea.curPortalY; if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY); this->speed = JUMP_SPEED_FWD; UpdatePlayerMovement(); } @@ -3184,7 +3184,7 @@ static void sub_08073F4C(Entity* this) { u32 x = gArea.curPortalX; u32 y = gArea.curPortalY; if (this->x.HALF.HI != x || this->y.HALF.HI != y) { - this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY); + this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY); this->speed = 0x100; LinearMoveUpdate(this); } else { @@ -3472,8 +3472,8 @@ void SurfaceAction_16(Entity* this) { SoundReq(SFX_PLY_VO6); this->iframes = 24; this->knockbackDuration = 4; - this->knockbackDirection = sub_080045D4((this->x.HALF.HI & 0xFFF0) | 8, (this->y.HALF.HI & 0xFFF0) | 8, - this->x.HALF.HI, this->y.HALF.HI); + this->knockbackDirection = CalculateDirectionTo( + (this->x.HALF.HI & 0xFFF0) | 8, (this->y.HALF.HI & 0xFFF0) | 8, this->x.HALF.HI, this->y.HALF.HI); } if ((gPlayerState.flags & PL_MINISH) == 0) sub_08008790(this, 7); |
