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authornotyourav <65437533+notyourav@users.noreply.github.com>2023-07-31 18:56:04 -0700
committerGitHub <noreply@github.com>2023-07-31 18:56:04 -0700
commita443cb5d497d5e06245e92d417a69fb03a2c5941 (patch)
tree5479043d5057399a9a6a64aab8a433d58e25c595 /src
parent91a5a6783869bef302fb99c585f6c5dd14d2cf03 (diff)
parent591563f4289f277924583bf318011efe341f46c0 (diff)
Merge pull request #617 from octorock/projectiles
Create new entity structs for Projectiles
Diffstat (limited to 'src')
-rw-r--r--src/enemy/dust.c16
-rw-r--r--src/enemy/enemy50.c11
-rw-r--r--src/enemy/mulldozer.c12
-rw-r--r--src/enemy/stalfos.c12
-rw-r--r--src/projectile/arrowProjectile.c25
-rw-r--r--src/projectile/ballAndChain.c125
-rw-r--r--src/projectile/boneProjectile.c13
-rw-r--r--src/projectile/cannonballProjectile.c13
-rw-r--r--src/projectile/darkNutSwordSlash.c9
-rw-r--r--src/projectile/dekuSeedProjectile.c15
-rw-r--r--src/projectile/dirtBallProjectile.c31
-rw-r--r--src/projectile/fireProjectile.c10
-rw-r--r--src/projectile/gleerokProjectile.c170
-rw-r--r--src/projectile/guardLineOfSight.c15
-rw-r--r--src/projectile/guruguruBarProjectile.c8
-rw-r--r--src/projectile/gyorgMaleEnergyProjectile.c15
-rw-r--r--src/projectile/gyorgTail.c364
-rw-r--r--src/projectile/iceProjectile.c10
-rw-r--r--src/projectile/keatonDagger.c7
-rw-r--r--src/projectile/lakituCloudProjectile.c16
-rw-r--r--src/projectile/lakituLightning.c13
-rw-r--r--src/projectile/mandiblesProjectile.c276
-rw-r--r--src/projectile/mazaalEnergyBeam.c9
-rw-r--r--src/projectile/moblinSpear.c15
-rw-r--r--src/projectile/octorokBossProjectile.c223
-rw-r--r--src/projectile/projectile5.c33
-rw-r--r--src/projectile/removableDust.c107
-rw-r--r--src/projectile/rockProjectile.c13
-rw-r--r--src/projectile/spiderWeb.c196
-rw-r--r--src/projectile/spikedRollers.c28
-rw-r--r--src/projectile/stalfosProjectile.c16
-rw-r--r--src/projectile/torchTrapProjectile.c13
-rw-r--r--src/projectile/v1DarkMagicProjectile.c248
-rw-r--r--src/projectile/v1EyeLaser.c67
-rw-r--r--src/projectile/v1FireProjectile.c129
-rw-r--r--src/projectile/v2Projectile.c118
-rw-r--r--src/projectile/v3ElectricProjectile.c193
-rw-r--r--src/projectile/v3HandProjectile.c15
-rw-r--r--src/projectile/v3TennisBallProjectile.c13
-rw-r--r--src/projectile/windProjectile.c9
-rw-r--r--src/projectile/winder.c12
41 files changed, 1522 insertions, 1121 deletions
diff --git a/src/enemy/dust.c b/src/enemy/dust.c
index ead2273a..9b2bec8a 100644
--- a/src/enemy/dust.c
+++ b/src/enemy/dust.c
@@ -37,9 +37,9 @@ typedef struct {
#define DUST_SPRITE_INDEX 0x1eb
#endif
-void sub_08044134(DustEntity*);
-void sub_0804414C(DustEntity*);
-void sub_0804415C(DustEntity*);
+void Dust_OnTick(DustEntity*);
+void Dust_OnCollision(DustEntity*);
+void Dust_OnGrabbed(DustEntity*);
void sub_080441E0(DustEntity*);
void sub_080442A0(DustEntity*);
void sub_080441CC(DustEntity*);
@@ -56,15 +56,15 @@ extern void* sub_080AD8F0(u32, u32);
extern const s8 gUnk_08126EE4[];
void (*const Dust_Functions[])(Entity*) = {
- (EntityActionPtr)sub_08044134, (EntityActionPtr)sub_0804414C, GenericKnockback, GenericDeath, GenericConfused,
- (EntityActionPtr)sub_0804415C,
+ (EntityActionPtr)Dust_OnTick, (EntityActionPtr)Dust_OnCollision, GenericKnockback, GenericDeath, GenericConfused,
+ (EntityActionPtr)Dust_OnGrabbed,
};
void Dust(Entity* this) {
Dust_Functions[GetNextFunction(this)](this);
}
-void sub_08044134(DustEntity* this) {
+void Dust_OnTick(DustEntity* this) {
static void (*const Dust_Actions[])(DustEntity*) = {
sub_080441E0,
sub_080442A0,
@@ -72,11 +72,11 @@ void sub_08044134(DustEntity* this) {
Dust_Actions[super->action](this);
}
-void sub_0804414C(DustEntity* this) {
+void Dust_OnCollision(DustEntity* this) {
EnemyFunctionHandlerAfterCollision(super, Dust_Functions);
}
-void sub_0804415C(DustEntity* this) {
+void Dust_OnGrabbed(DustEntity* this) {
static void (*const Dust_SubActions[])(DustEntity*) = {
sub_080441BC,
sub_080441C4,
diff --git a/src/enemy/enemy50.c b/src/enemy/enemy50.c
index 7e47330c..db7bd2c1 100644
--- a/src/enemy/enemy50.c
+++ b/src/enemy/enemy50.c
@@ -75,7 +75,7 @@ void Enemy50_OnTick(Enemy50Entity* this) {
Enemy50_Actions[super->action](this);
}
-void sub_08040B9C(Enemy50Entity* this) {
+void Enemy50_OnCollision(Enemy50Entity* this) {
if (super->action == 8 || super->action == 9) {
super->animationState = 0xff;
InitializeAnimation(super, (super->knockbackDirection >> 4 ^ 1) + 1);
@@ -119,7 +119,7 @@ _08040C9C:
EnemyFunctionHandlerAfterCollision(super, Enemy50_Functions);
}
-void sub_08040CAC(Enemy50Entity* this) {
+void Enemy50_OnKnockback(Enemy50Entity* this) {
GetNextFrame(super);
GenericKnockback2(super);
if (super->type == 0) {
@@ -137,7 +137,7 @@ void sub_08040CAC(Enemy50Entity* this) {
}
}
-void sub_08040D30(Enemy50Entity* this) {
+void Enemy50_OnConfused(Enemy50Entity* this) {
if (super->animIndex != 7 && super->animIndex != 8) {
InitializeAnimation(super, super->animationState + 7);
}
@@ -153,7 +153,7 @@ void sub_08040D30(Enemy50Entity* this) {
}
}
-void sub_08040D90(Enemy50Entity* this) {
+void Enemy50_OnGrabbed(Enemy50Entity* this) {
if (sub_0806F520(super)) {
Enemy50_SubActions[super->subAction](this);
} else {
@@ -436,7 +436,8 @@ bool32 sub_08041300(Enemy50Entity* this) {
#endif
void (*const Enemy50_Functions[])(Enemy50Entity*) = {
- Enemy50_OnTick, sub_08040B9C, sub_08040CAC, (void (*)(Enemy50Entity*))GenericDeath, sub_08040D30, sub_08040D90,
+ Enemy50_OnTick, Enemy50_OnCollision, Enemy50_OnKnockback, (void (*)(Enemy50Entity*))GenericDeath,
+ Enemy50_OnConfused, Enemy50_OnGrabbed,
};
void (*const Enemy50_Actions[])(Enemy50Entity*) = {
Enemy50_Init, Enemy50_Action1, Enemy50_Action2, Enemy50_Action3, Enemy50_Action4, Enemy50_Action5,
diff --git a/src/enemy/mulldozer.c b/src/enemy/mulldozer.c
index 854235de..f8b79c7e 100644
--- a/src/enemy/mulldozer.c
+++ b/src/enemy/mulldozer.c
@@ -53,7 +53,7 @@ void Mulldozer_OnInit(MulldozerEntity* this) {
Mulldozer_Actions[super->action](this);
}
-void sub_08032CAC(MulldozerEntity* this) {
+void Mulldozer_OnCollision(MulldozerEntity* this) {
if (super->confusedTime != 0) {
Create0x68FX(super, 0x1c);
}
@@ -80,7 +80,7 @@ void sub_08032CAC(MulldozerEntity* this) {
}
}
-void sub_08032D3C(MulldozerEntity* this) {
+void Mulldozer_OnKnockback(MulldozerEntity* this) {
if (--super->subtimer == 0) {
super->subtimer = 2;
super->animationState = (super->animationState + 1) & 7;
@@ -90,7 +90,7 @@ void sub_08032D3C(MulldozerEntity* this) {
GenericKnockback(super);
}
-void nullsub_157(MulldozerEntity* this) {
+void Mulldozer_OnGrabbed(MulldozerEntity* this) {
}
void Mulldozer_Init(MulldozerEntity* this) {
@@ -465,11 +465,11 @@ bool32 sub_08033364(MulldozerEntity* this) {
void (*const Mulldozer_Functions[])(MulldozerEntity*) = {
Mulldozer_OnInit,
- sub_08032CAC,
- sub_08032D3C,
+ Mulldozer_OnCollision,
+ Mulldozer_OnKnockback,
(void (*)(MulldozerEntity*))GenericDeath,
(void (*)(MulldozerEntity*))GenericConfused,
- nullsub_157,
+ Mulldozer_OnGrabbed,
};
void (*const Mulldozer_Actions[])(MulldozerEntity*) = {
Mulldozer_Init, Mulldozer_Action1, Mulldozer_Action2, Mulldozer_Action3,
diff --git a/src/enemy/stalfos.c b/src/enemy/stalfos.c
index 91ca9530..bb2db80e 100644
--- a/src/enemy/stalfos.c
+++ b/src/enemy/stalfos.c
@@ -73,7 +73,7 @@ void Stalfos_OnTick(StalfosEntity* this) {
}
}
-void sub_0803933C(StalfosEntity* this) {
+void Stalfos_OnCollision(StalfosEntity* this) {
Entity* r0;
Entity* r1;
u32 r2;
@@ -120,7 +120,7 @@ void sub_0803933C(StalfosEntity* this) {
EnemyFunctionHandlerAfterCollision(super, Stalfos_Functions);
}
-void sub_08039418(StalfosEntity* this) {
+void Stalfos_OnDeath(StalfosEntity* this) {
if (super->type == 0) {
CreateDeathFx(super, 0xf3, 0);
} else {
@@ -128,7 +128,7 @@ void sub_08039418(StalfosEntity* this) {
}
}
-void sub_08039438(StalfosEntity* this) {
+void Stalfos_OnGrabbed(StalfosEntity* this) {
if (sub_0806F520(super)) {
Stalfos_SubActions[super->subAction](this);
}
@@ -475,11 +475,11 @@ found:
void (*const Stalfos_Functions[])(StalfosEntity*) = {
Stalfos_OnTick,
- sub_0803933C,
+ Stalfos_OnCollision,
(void (*)(StalfosEntity*))GenericKnockback,
- sub_08039418,
+ Stalfos_OnDeath,
(void (*)(StalfosEntity*))GenericConfused,
- sub_08039438,
+ Stalfos_OnGrabbed,
};
void (*const Stalfos_Actions[])(StalfosEntity*) = {
Stalfos_Init, Stalfos_Action1, Stalfos_Action2, Stalfos_Action3, Stalfos_Action4, Stalfos_Action5,
diff --git a/src/projectile/arrowProjectile.c b/src/projectile/arrowProjectile.c
index 275a34fd..0320b883 100644
--- a/src/projectile/arrowProjectile.c
+++ b/src/projectile/arrowProjectile.c
@@ -1,11 +1,18 @@
-#include "entity.h"
+/**
+ * @file arrowProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Arrow Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
#include "object.h"
-extern void (*const gArrowProjectile[])(Entity*);
-extern void (*const gArrowProjectileActions[])(Entity*);
+extern void (*const ArrowProjectile_Functions[])(Entity*);
+extern void (*const ArrowProjectile_Actions[])(Entity*);
typedef struct {
u8 flipX;
@@ -20,14 +27,14 @@ void sub_080A9488(Entity*);
void sub_080A94C0(Entity*, u32);
void ArrowProjectile(Entity* this) {
- gArrowProjectile[GetNextFunction(this)](this);
+ ArrowProjectile_Functions[GetNextFunction(this)](this);
}
void ArrowProjectile_OnTick(Entity* this) {
- gArrowProjectileActions[this->action](this);
+ ArrowProjectile_Actions[this->action](this);
}
-void sub_080A9334(Entity* this) {
+void ArrowProjectile_OnCollision(Entity* this) {
if ((this->contactFlags & 0x80) != 0) {
if ((this->contactFlags & 0x3f) != 0) {
ModHealth(-2);
@@ -119,10 +126,10 @@ void sub_080A94C0(Entity* this, u32 animationState) {
InitializeAnimation(this, this->animIndex);
}
-void (*const gArrowProjectile[])(Entity*) = {
- ArrowProjectile_OnTick, sub_080A9334, DeleteEntity, DeleteEntity, DeleteEntity,
+void (*const ArrowProjectile_Functions[])(Entity*) = {
+ ArrowProjectile_OnTick, ArrowProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
-void (*const gArrowProjectileActions[])(Entity*) = {
+void (*const ArrowProjectile_Actions[])(Entity*) = {
ArrowProjectile_Init, ArrowProjectile_Action1, ArrowProjectile_Action2,
ArrowProjectile_Action3, ArrowProjectile_Action4,
};
diff --git a/src/projectile/ballAndChain.c b/src/projectile/ballAndChain.c
index a5534dfd..62140803 100644
--- a/src/projectile/ballAndChain.c
+++ b/src/projectile/ballAndChain.c
@@ -1,7 +1,24 @@
+/**
+ * @file ballAndChain.c
+ * @ingroup Projectiles
+ *
+ * @brief Ball and Chain Projectile
+ */
+#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
-#include "projectile.h"
#include "hitbox.h"
+#include "projectile.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[19];
+ /*0x7b*/ u8 unk_7b;
+ /*0x7c*/ u8 unk_7c;
+ /*0x7d*/ u8 unused2;
+ /*0x7e*/ u8 unk_7e;
+ /*0x7f*/ s8 unk_7f;
+} BallAndChainEntity;
typedef struct {
s8 x;
@@ -10,41 +27,41 @@ typedef struct {
bool32 sub_080AB12C(Entity* this);
-extern void (*const gUnk_0812A494[])(Entity*);
+extern void (*const gUnk_0812A494[])(BallAndChainEntity*);
extern const PosOffset gUnk_0812A4A8[];
-void BallAndChain(Entity* this) {
- gUnk_0812A494[this->type](this);
+void BallAndChain(BallAndChainEntity* this) {
+ gUnk_0812A494[super->type](this);
}
-void sub_080AB074(Entity* this) {
- Entity* parent;
+void sub_080AB074(BallAndChainEntity* this) {
+ BallAndChainEntity* parent;
const s16* tmp;
u32 factor;
- parent = this->parent;
- if (parent->next == NULL) {
+ parent = (BallAndChainEntity*)super->parent;
+ if (parent->base.next == NULL) {
DeleteThisEntity();
}
- if (this->action == 0) {
- if (sub_080AB12C(this) == FALSE) {
+ if (super->action == 0) {
+ if (sub_080AB12C(super) == FALSE) {
return;
}
- this->action = 1;
- this->frameIndex = 0;
- this->spritePriority.b0 = 3;
+ super->action = 1;
+ super->frameIndex = 0;
+ super->spritePriority.b0 = 3;
}
- sub_0806FA90(this->parent, this, 0, -10 + -(s8)parent->field_0x7c.BYTES.byte3);
+ sub_0806FA90(super->parent, super, 0, -10 + -parent->unk_7f);
- this->x.WORD += gSineTable[parent->field_0x7c.BYTES.byte0] * (parent->field_0x7c.BYTES.byte2 << 8);
- this->y.WORD -= gSineTable[parent->field_0x7c.BYTES.byte0 + 0x40] * (parent->field_0x7c.BYTES.byte2 << 8);
+ super->x.WORD += gSineTable[parent->unk_7c] * (parent->unk_7e << 8);
+ super->y.WORD -= gSineTable[parent->unk_7c + 0x40] * (parent->unk_7e << 8);
- this->z.HALF.HI += (s8)parent->field_0x7c.BYTES.byte3;
- if (parent->field_0x7a.HALF.HI != 0) {
- parent = CreateProjectile(BALL_AND_CHAIN);
+ super->z.HALF.HI += parent->unk_7f;
+ if (parent->unk_7b != 0) {
+ parent = (BallAndChainEntity*)CreateProjectile(BALL_AND_CHAIN);
if (parent != NULL) {
- parent->type = 4;
- CopyPositionAndSpriteOffset(this, parent);
+ parent->base.type = 4;
+ CopyPositionAndSpriteOffset(super, &parent->base);
}
}
}
@@ -67,76 +84,76 @@ bool32 sub_080AB12C(Entity* this) {
return TRUE;
}
-void sub_080AB170(Entity* this) {
+void sub_080AB170(BallAndChainEntity* this) {
s32 val;
s32 type;
- Entity* ent;
- Entity* parent = this->parent;
+ BallAndChainEntity* ent;
+ Entity* parent = super->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
- if (this->action == 0) {
- this->action = 1;
- this->spritePriority.b1 = 0;
- this->frameIndex = 5;
- this->spritePriority.b0 = 3;
- this->hitbox = (Hitbox*)&gHitbox_22;
+ if (super->action == 0) {
+ super->action = 1;
+ super->spritePriority.b1 = 0;
+ super->frameIndex = 5;
+ super->spritePriority.b0 = 3;
+ super->hitbox = (Hitbox*)&gHitbox_22;
}
- ent = parent->parent;
- if (this->field_0x7c.BYTES.byte0 != ent->field_0x7c.BYTES.byte0) {
- this->flags |= ENT_COLLIDE;
+ ent = (BallAndChainEntity*)parent->parent;
+ if (this->unk_7c != ent->unk_7c) {
+ super->flags |= ENT_COLLIDE;
} else {
- this->flags &= ~ENT_COLLIDE;
+ super->flags &= ~ENT_COLLIDE;
}
- this->field_0x7c.BYTES.byte0 = ent->field_0x7c.BYTES.byte0;
+ this->unk_7c = ent->unk_7c;
- if ((ent->frame & 0x20) == 0) {
- u8 index = ent->frame & 0x1f;
+ if ((ent->base.frame & 0x20) == 0) {
+ u8 index = ent->base.frame & 0x1f;
PosOffset* pOffset = (PosOffset*)((s8*)gUnk_0812A4A8 + index);
- sub_0806FA90(ent, this, pOffset->x, pOffset->y);
+ sub_0806FA90(&ent->base, super, pOffset->x, pOffset->y);
} else {
- sub_0806FA90(ent, this, 0, -10);
+ sub_0806FA90(&ent->base, super, 0, -10);
}
- val = (parent->x.HALF.HI - this->x.HALF.HI) * this->type;
+ val = (parent->x.HALF.HI - super->x.HALF.HI) * super->type;
if (val < 0) {
val += 3;
}
- this->x.HALF.HI += (val >> 2);
+ super->x.HALF.HI += (val >> 2);
- val = (parent->y.HALF.HI - this->y.HALF.HI) * this->type;
+ val = (parent->y.HALF.HI - super->y.HALF.HI) * super->type;
if (val < 0) {
val += 3;
}
- this->y.HALF.HI += (val >> 2);
+ super->y.HALF.HI += (val >> 2);
- val = (parent->z.HALF.HI - this->z.HALF.HI) * this->type;
+ val = (parent->z.HALF.HI - super->z.HALF.HI) * super->type;
if (val < 0) {
val += 3;
}
- this->z.HALF.HI += (val >> 2);
+ super->z.HALF.HI += (val >> 2);
}
-void sub_080AB26C(Entity* this) {
- if (this->action == 0) {
- this->action = 1;
- this->timer = 5;
- this->frameIndex = 0;
+void sub_080AB26C(BallAndChainEntity* this) {
+ if (super->action == 0) {
+ super->action = 1;
+ super->timer = 5;
+ super->frameIndex = 0;
#ifndef EU
- this->spritePriority.b1 = 0;
+ super->spritePriority.b1 = 0;
#endif
}
- if (--this->timer == 0) {
+ if (--super->timer == 0) {
DeleteThisEntity();
} else {
- this->frameIndex++;
+ super->frameIndex++;
}
}
-void (*const gUnk_0812A494[])(Entity*) = {
+void (*const gUnk_0812A494[])(BallAndChainEntity*) = {
sub_080AB074, sub_080AB170, sub_080AB170, sub_080AB170, sub_080AB26C,
};
const PosOffset gUnk_0812A4A8[] = {
diff --git a/src/projectile/boneProjectile.c b/src/projectile/boneProjectile.c
index 6d033095..069249ab 100644
--- a/src/projectile/boneProjectile.c
+++ b/src/projectile/boneProjectile.c
@@ -1,6 +1,13 @@
-#include "entity.h"
+/**
+ * @file boneProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Bone Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const BoneProjectile_Functions[])(Entity*);
@@ -16,7 +23,7 @@ void BoneProjectile_OnTick(Entity* this) {
BoneProjectile_Actions[this->action](this);
}
-void sub_080A81C4(Entity* this) {
+void BoneProjectile_OnCollision(Entity* this) {
if (this->contactFlags == 0x80) {
DeleteEntity(this);
} else {
@@ -86,7 +93,7 @@ void sub_080A82D8(Entity* this) {
}
void (*const BoneProjectile_Functions[])(Entity*) = {
- BoneProjectile_OnTick, sub_080A81C4, DeleteEntity, DeleteEntity, DeleteEntity,
+ BoneProjectile_OnTick, BoneProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const BoneProjectile_Actions[])(Entity*) = {
BoneProjectile_Init, BoneProjectile_Action1, BoneProjectile_Action2, BoneProjectile_Action3, BoneProjectile_Action4,
diff --git a/src/projectile/cannonballProjectile.c b/src/projectile/cannonballProjectile.c
index baa68b53..b8929f6e 100644
--- a/src/projectile/cannonballProjectile.c
+++ b/src/projectile/cannonballProjectile.c
@@ -1,6 +1,13 @@
-#include "entity.h"
+/**
+ * @file cannonballProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Cannonball Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const CannonballProjectile_Functions[])(Entity*);
@@ -17,7 +24,7 @@ void CannonballProjectile_OnTick(Entity* this) {
CannonballProjectile_Actions[this->action](this);
}
-void sub_080AB544(Entity* this) {
+void CannonballProjectile_OnCollision(Entity* this) {
u32 tmp;
if (this->iframes < -4) {
@@ -90,7 +97,7 @@ bool32 sub_080AB634(Entity* this) {
}
void (*const CannonballProjectile_Functions[])(Entity*) = {
- CannonballProjectile_OnTick, sub_080AB544, DeleteEntity, DeleteEntity, DeleteEntity,
+ CannonballProjectile_OnTick, CannonballProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const CannonballProjectile_Actions[])(Entity*) = {
CannonballProjectile_Init,
diff --git a/src/projectile/darkNutSwordSlash.c b/src/projectile/darkNutSwordSlash.c
index 700f9629..5bf0dcf9 100644
--- a/src/projectile/darkNutSwordSlash.c
+++ b/src/projectile/darkNutSwordSlash.c
@@ -1,6 +1,13 @@
+/**
+ * @file darkNutSwordSlash.c
+ * @ingroup Projectiles
+ *
+ * @brief Dark Nut Sword Slash Projectile
+ */
+#define NENT_DEPRECATED
#include "entity.h"
-#include "player.h"
#include "physics.h"
+#include "player.h"
extern const u8 DarkNutSwordSlash_hitTypes[];
extern void (*const DarkNutSwordSlash_UpdatesForType[])(Entity*);
diff --git a/src/projectile/dekuSeedProjectile.c b/src/projectile/dekuSeedProjectile.c
index 797de83c..59189ac3 100644
--- a/src/projectile/dekuSeedProjectile.c
+++ b/src/projectile/dekuSeedProjectile.c
@@ -1,7 +1,14 @@
-#include "entity.h"
+/**
+ * @file dekuSeedProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Deku Seed Projectile
+ */
+#define NENT_DEPRECATED
+#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
-#include "collision.h"
extern void (*const DekuSeedProjectile_Functions[])(Entity*);
extern void (*const DekuSeedProjectile_Actions[])(Entity*);
@@ -17,7 +24,7 @@ void DekuSeedProjectile_OnTick(Entity* this) {
DekuSeedProjectile_Actions[this->action](this);
}
-void sub_080A8470(Entity* this) {
+void DekuSeedProjectile_OnCollision(Entity* this) {
if (this->contactFlags == 0x80) {
if (this->hitType == 0x68) {
EnqueueSFX(SFX_86);
@@ -140,7 +147,7 @@ void sub_080A86A0(Entity* this) {
}
void (*const DekuSeedProjectile_Functions[])(Entity*) = {
- DekuSeedProjectile_OnTick, sub_080A8470, DeleteEntity, DeleteEntity, DeleteEntity,
+ DekuSeedProjectile_OnTick, DekuSeedProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const DekuSeedProjectile_Actions[])(Entity*) = {
DekuSeedProjectile_Init, DekuSeedProjectile_Action1, DekuSeedProjectile_Action2,
diff --git a/src/projectile/dirtBallProjectile.c b/src/projectile/dirtBallProjectile.c
index 5118394c..d1205188 100644
--- a/src/projectile/dirtBallProjectile.c
+++ b/src/projectile/dirtBallProjectile.c
@@ -1,9 +1,22 @@
-#include "sound.h"
-#include "entity.h"
+/**
+ * @file dirtBallProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Dirt Ball Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
-#include "player.h"
-#include "physics.h"
+#include "entity.h"
#include "functions.h"
+#include "physics.h"
+#include "player.h"
+#include "sound.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused[27];
+ /*0x83*/ u8 unk_83;
+} DirtBallProjectileEntity;
extern void (*const DirtBallProjectile_Functions[])(Entity*);
extern void (*const DirtBallProjectile_Actions[])(Entity*);
@@ -25,7 +38,7 @@ void DirtBallProjectile_OnTick(Entity* this) {
DirtBallProjectile_Actions[this->action](this);
}
-void sub_080A881C(Entity* this) {
+void DirtBallProjectile_OnCollision(Entity* this) {
this->knockbackSpeed = 0;
if (this->type == 0) {
this->parent->child = NULL;
@@ -37,7 +50,7 @@ void sub_080A881C(Entity* this) {
} else {
if (this->action < 2) {
this->action = 2;
- this->parent->field_0x82.HALF.HI = 0xc0;
+ ((DirtBallProjectileEntity*)this->parent)->unk_83 = 0xc0;
}
}
}
@@ -88,7 +101,7 @@ void DirtBallProjectile_Action1(Entity* this) {
entity->subtimer++;
}
if ((this->child->subtimer < 0x20) && ((this->child->subtimer & 3) == 3)) {
- parent->field_0x82.HALF.HI = 0xc0;
+ ((DirtBallProjectileEntity*)parent)->unk_83 = 0xc0;
this->action = 2;
}
}
@@ -97,7 +110,7 @@ void DirtBallProjectile_Action1(Entity* this) {
this->z.HALF.HI += Q_8_8(1.0 / 16.0 - 1.0 / 128.0);
if (EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe) != 0) {
this->action = 2;
- parent->field_0x82.HALF.HI = 0xc0;
+ ((DirtBallProjectileEntity*)parent)->unk_83 = 0xc0;
}
break;
}
@@ -165,7 +178,7 @@ void DirtBallProjectile_Action3(Entity* this) {
}
void (*const DirtBallProjectile_Functions[])(Entity*) = {
- DirtBallProjectile_OnTick, sub_080A881C, DeleteEntity, DeleteEntity, DeleteEntity,
+ DirtBallProjectile_OnTick, DirtBallProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const DirtBallProjectile_Actions[])(Entity*) = {
DirtBallProjectile_Init,
diff --git a/src/projectile/fireProjectile.c b/src/projectile/fireProjectile.c
index 5aec66d8..2d5cddc7 100644
--- a/src/projectile/fireProjectile.c
+++ b/src/projectile/fireProjectile.c
@@ -1,6 +1,12 @@
-
-#include "entity.h"
+/**
+ * @file fireProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Fire Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const FireProjectile_Actions[])(Entity*);
diff --git a/src/projectile/gleerokProjectile.c b/src/projectile/gleerokProjectile.c
index b4957290..51b374e5 100644
--- a/src/projectile/gleerokProjectile.c
+++ b/src/projectile/gleerokProjectile.c
@@ -1,50 +1,62 @@
-
-#include "entity.h"
+/**
+ * @file gleerokProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Gleerok Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
-#include "player.h"
+#include "entity.h"
#include "functions.h"
+#include "player.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused[12];
+ /*0x74*/ u16 unk_74;
+} GleerokProjectileEntity;
-extern void (*const GleerokProjectile_Functions[])(Entity*);
-extern void (*const GleerokProjectile_Actions[])(Entity*);
+extern void (*const GleerokProjectile_Functions[])(GleerokProjectileEntity*);
+extern void (*const GleerokProjectile_Actions[])(GleerokProjectileEntity*);
extern const s8 gUnk_08129978[];
extern const s8 gUnk_08129980[];
extern const s8 gUnk_08129988[];
-void sub_080A90D8(Entity*);
+void sub_080A90D8(GleerokProjectileEntity*);
-void GleerokProjectile(Entity* this) {
- GleerokProjectile_Functions[GetNextFunction(this)](this);
+void GleerokProjectile(GleerokProjectileEntity* this) {
+ GleerokProjectile_Functions[GetNextFunction(super)](this);
}
-void GleerokProjectile_OnTick(Entity* this) {
- if (((this->type != 3) && ((this->contactFlags & 0x80) != 0)) && ((this->contactFlags & 0x7f) != 0x1e)) {
- this->action = 3;
- COLLISION_OFF(this);
- InitializeAnimation(this, 0x53);
+void GleerokProjectile_OnTick(GleerokProjectileEntity* this) {
+ if (((super->type != 3) && ((super->contactFlags & 0x80) != 0)) && ((super->contactFlags & 0x7f) != 0x1e)) {
+ super->action = 3;
+ COLLISION_OFF(super);
+ InitializeAnimation(super, 0x53);
}
- GleerokProjectile_Actions[this->action](this);
+ GleerokProjectile_Actions[super->action](this);
}
-void GleerokProjectile_Init(Entity* this) {
+void GleerokProjectile_Init(GleerokProjectileEntity* this) {
u32 uVar1;
s32 iVar2;
- this->action = 1;
- this->zVelocity = Q_16_16(-1.0);
- if (this->type != 3) {
- CopyPosition(this->parent, this);
- LinearMoveDirection(this, 0x1000, this->direction);
- this->z.WORD = this->parent->y.WORD - this->child->y.WORD;
- this->y.WORD -= this->z.WORD;
- InitializeAnimation(this, 0x51);
+ super->action = 1;
+ super->zVelocity = Q_16_16(-1.0);
+ if (super->type != 3) {
+ CopyPosition(super->parent, super);
+ LinearMoveDirection(super, 0x1000, super->direction);
+ super->z.WORD = super->parent->y.WORD - super->child->y.WORD;
+ super->y.WORD -= super->z.WORD;
+ InitializeAnimation(super, 0x51);
SoundReq(SFX_1B5);
}
- switch (this->type) {
+ switch (super->type) {
case 0:
case 1:
- iVar2 = sub_080041DC(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
- if (this->type == 1) {
+ iVar2 = sub_080041DC(super, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
+ if (super->type == 1) {
uVar1 = Random() & 0x1ff;
if ((gRoomTransition.frameCount & 1U) == 0) {
iVar2 += uVar1;
@@ -57,100 +69,104 @@ void GleerokProjectile_Init(Entity* this) {
} else if (0x400 < iVar2) {
iVar2 = 0x400;
}
- this->zVelocity = this->z.WORD / (iVar2 << 8) << 0xd;
- this->subtimer = 30;
+ super->zVelocity = super->z.WORD / (iVar2 << 8) << 0xd;
+ super->subtimer = 30;
break;
case 2:
- this->zVelocity = (this->z.WORD / 0x18000) << 0xc;
+ super->zVelocity = (super->z.WORD / 0x18000) << 0xc;
break;
case 3:
- this->z.WORD = Q_16_16(-160.0);
+ super->z.WORD = Q_16_16(-160.0);
uVar1 = (Random() & 3) * 2;
- this->x.HALF.HI = gUnk_08129978[uVar1] + this->x.HALF.HI;
- this->y.HALF.HI = gUnk_08129978[uVar1 + 1] + this->y.HALF.HI;
+ super->x.HALF.HI = gUnk_08129978[uVar1] + super->x.HALF.HI;
+ super->y.HALF.HI = gUnk_08129978[uVar1 + 1] + super->y.HALF.HI;
if ((uVar1 & 2) != 0) {
- this->x.HALF.HI += gUnk_08129988[Random() & 0xf];
- this->y.HALF.HI += gUnk_08129980[Random() & 7];
+ super->x.HALF.HI += gUnk_08129988[Random() & 0xf];
+ super->y.HALF.HI += gUnk_08129980[Random() & 7];
} else {
- this->x.HALF.HI += gUnk_08129980[Random() & 7];
- this->y.HALF.HI += gUnk_08129988[Random() & 0xf];
+ super->x.HALF.HI += gUnk_08129980[Random() & 7];
+ super->y.HALF.HI += gUnk_08129988[Random() & 0xf];
}
- sub_08004168(this);
- InitializeAnimation(this, 0);
+ sub_08004168(super);
+ InitializeAnimation(super, 0);
break;
}
}
-void GleerokProjectile_Action1(Entity* this) {
- if (this->type == 3) {
- if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
- sub_08008790(this, 7);
- CreateFx(this, FX_ROCK, 0);
+void GleerokProjectile_Action1(GleerokProjectileEntity* this) {
+ if (super->type == 3) {
+ if (GravityUpdate(super, Q_8_8(24.0)) == 0) {
+ sub_08008790(super, 7);
+ CreateFx(super, FX_ROCK, 0);
DeleteThisEntity();
}
} else {
- GetNextFrame(this);
- LinearMoveUpdate(this);
- if ((this->type != 2) && (this->subtimer-- == 0)) {
- this->subtimer = 30;
- sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
+ GetNextFrame(super);
+ LinearMoveUpdate(super);
+ if ((super->type != 2) && (super->subtimer-- == 0)) {
+ super->subtimer = 30;
+ sub_08004596(super, GetFacingDirection(super, &gPlayerEntity));
}
- if (GravityUpdate(this, 0) == 0) {
- this->action = 2;
+ if (GravityUpdate(super, 0) == 0) {
+ super->action = 2;
sub_080A90D8(this);
- if (this->type == 2) {
- this->timer = 15;
- InitializeAnimation(this, 0x54);
+ if (super->type == 2) {
+ super->timer = 15;
+ InitializeAnimation(super, 0x54);
} else {
- InitializeAnimation(this, 0x52);
+ InitializeAnimation(super, 0x52);
}
}
}
}
-void GleerokProjectile_Action2(Entity* this) {
- GetNextFrame(this);
- if (this->type == 2) {
- if (this->timer-- == 0) {
- COLLISION_OFF(this);
- this->action = 3;
- InitializeAnimation(this, 0x55);
+void GleerokProjectile_Action2(GleerokProjectileEntity* this) {
+ GetNextFrame(super);
+ if (super->type == 2) {
+ if (super->timer-- == 0) {
+ COLLISION_OFF(super);
+ super->action = 3;
+ InitializeAnimation(super, 0x55);
} else {
- LinearMoveUpdate(this);
+ LinearMoveUpdate(super);
sub_080A90D8(this);
}
} else {
- if ((this->frame & ANIM_DONE) != 0) {
- this->action = 3;
- COLLISION_OFF(this);
- InitializeAnimation(this, 0x53);
+ if ((super->frame & ANIM_DONE) != 0) {
+ super->action = 3;
+ COLLISION_OFF(super);
+ InitializeAnimation(super, 0x53);
}
}
}
-void GleerokProjectile_Action3(Entity* this) {
- GetNextFrame(this);
- if ((this->frame & ANIM_DONE) != 0) {
+void GleerokProjectile_Action3(GleerokProjectileEntity* this) {
+ GetNextFrame(super);
+ if ((super->frame & ANIM_DONE) != 0) {
DeleteThisEntity();
}
}
-void sub_080A90D8(Entity* this) {
+void sub_080A90D8(GleerokProjectileEntity* this) {
u32 tmp;
- if (this->field_0x74.HWORD != TILE(this->x.HALF.HI, this->y.HALF.HI)) {
- this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
- tmp = GetTileTypeByEntity(this);
+ if (this->unk_74 != TILE(super->x.HALF.HI, super->y.HALF.HI)) {
+ this->unk_74 = TILE(super->x.HALF.HI, super->y.HALF.HI);
+ tmp = GetTileTypeByEntity(super);
if ((tmp == 0x13) || (tmp == 0x34)) {
- sub_0807B7D8(0x34c, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
+ sub_0807B7D8(0x34c, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
}
}
}
-void (*const GleerokProjectile_Functions[])(Entity*) = {
- GleerokProjectile_OnTick, GleerokProjectile_OnTick, DeleteEntity, DeleteEntity, DeleteEntity,
+void (*const GleerokProjectile_Functions[])(GleerokProjectileEntity*) = {
+ GleerokProjectile_OnTick,
+ GleerokProjectile_OnTick,
+ (void (*)(GleerokProjectileEntity*))DeleteEntity,
+ (void (*)(GleerokProjectileEntity*))DeleteEntity,
+ (void (*)(GleerokProjectileEntity*))DeleteEntity,
};
-void (*const GleerokProjectile_Actions[])(Entity*) = {
+void (*const GleerokProjectile_Actions[])(GleerokProjectileEntity*) = {
GleerokProjectile_Init,
GleerokProjectile_Action1,
GleerokProjectile_Action2,
diff --git a/src/projectile/guardLineOfSight.c b/src/projectile/guardLineOfSight.c
index f6ffeaf0..fcbe71bf 100644
--- a/src/projectile/guardLineOfSight.c
+++ b/src/projectile/guardLineOfSight.c
@@ -1,10 +1,17 @@
-#include "entity.h"
+/**
+ * @file guardLineOfSightProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Guard Line of Sight Projectile
+ */
+#define NENT_DEPRECATED
#include "asm.h"
-#include "physics.h"
+#include "collision.h"
+#include "entity.h"
#include "functions.h"
-#include "projectile.h"
#include "hitbox.h"
-#include "collision.h"
+#include "physics.h"
+#include "projectile.h"
extern u32 sub_080644C8(Entity*);
diff --git a/src/projectile/guruguruBarProjectile.c b/src/projectile/guruguruBarProjectile.c
index b0c9eeb1..6554e43e 100644
--- a/src/projectile/guruguruBarProjectile.c
+++ b/src/projectile/guruguruBarProjectile.c
@@ -1,4 +1,10 @@
-
+/**
+ * @file guruguruBarProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Guruguru Bar Projectile
+ */
+#define NENT_DEPRECATED
#include "entity.h"
#include "physics.h"
diff --git a/src/projectile/gyorgMaleEnergyProjectile.c b/src/projectile/gyorgMaleEnergyProjectile.c
index c71a8e39..45bbff69 100644
--- a/src/projectile/gyorgMaleEnergyProjectile.c
+++ b/src/projectile/gyorgMaleEnergyProjectile.c
@@ -1,8 +1,15 @@
-#include "entity.h"
+/**
+ * @file gyorgMaleEnergyProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Gyorg Male Energy Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
#include "physics.h"
#include "player.h"
-#include "functions.h"
extern void (*const GyorgMaleEnergyProjectile_Functions[])(Entity*);
extern void (*const GyorgMaleEnergyProjectile_Actions[])(Entity*);
@@ -17,7 +24,7 @@ void GyorgMaleEnergyProjectile_OnTick(Entity* this) {
GyorgMaleEnergyProjectile_Actions[this->action](this);
}
-void sub_080AC8DC(Entity* this) {
+void GyorgMaleEnergyProjectile_OnCollision(Entity* this) {
switch ((s8)(this->contactFlags & 0x7f)) {
case 0:
case 1:
@@ -92,7 +99,7 @@ void GyorgMaleEnergyProjectile_Action3(Entity* this) {
}
void (*const GyorgMaleEnergyProjectile_Functions[])(Entity*) = {
- GyorgMaleEnergyProjectile_OnTick, sub_080AC8DC, DeleteEntity, DeleteEntity, DeleteEntity,
+ GyorgMaleEnergyProjectile_OnTick, GyorgMaleEnergyProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const GyorgMaleEnergyProjectile_Actions[])(Entity*) = {
GyorgMaleEnergyProjectile_Init,
diff --git a/src/projectile/gyorgTail.c b/src/projectile/gyorgTail.c
index 1f191f7a..56cc8372 100644
--- a/src/projectile/gyorgTail.c
+++ b/src/projectile/gyorgTail.c
@@ -1,241 +1,255 @@
-#include "entity.h"
+/**
+ * @file gyorgTail.c
+ * @ingroup Projectiles
+ *
+ * @brief Gyorg Tail Projectile
+ */
+#define NENT_DEPRECATED
#include "asm.h"
-#include "physics.h"
-#include "sound.h"
+#include "entity.h"
#include "functions.h"
-#include "projectile.h"
#include "hitbox.h"
+#include "physics.h"
+#include "projectile.h"
+#include "sound.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[10];
+ /*0x72*/ u16 unk_72;
+ /*0x74*/ u8 unused2[5];
+ /*0x79*/ u8 unk_79;
+ /*0x7a*/ s16 unk_7a;
+ /*0x7c*/ u16 unk_7c;
+} GyorgTailEntity;
-bool32 sub_080AC5E4(Entity*);
-void sub_080AC388(Entity*);
+bool32 sub_080AC5E4(GyorgTailEntity*);
+void GyorgTail_Action1(GyorgTailEntity*);
void sub_080AC6F0(Entity*);
void sub_080AC760(Entity*);
-void sub_080AC7C4(Entity*);
-void sub_080AC328(Entity*);
-void sub_080AC510(Entity*);
-void sub_080AC560(Entity*);
-void sub_080AC884(Entity*);
-void sub_080AC480(Entity*);
-void GyorgTail_Init(Entity*);
+void sub_080AC7C4(GyorgTailEntity*);
+void sub_080AC328(GyorgTailEntity*);
+void sub_080AC510(GyorgTailEntity*);
+void sub_080AC560(GyorgTailEntity*);
+void sub_080AC884(GyorgTailEntity*);
+void GyorgTail_Action2(GyorgTailEntity*);
+void GyorgTail_Init(GyorgTailEntity*);
-void GyorgTail(Entity* this) {
- static void (*const gUnk_0812A994[])(Entity*) = {
+void GyorgTail(GyorgTailEntity* this) {
+ static void (*const gUnk_0812A994[])(GyorgTailEntity*) = {
sub_080AC328, sub_080AC510, sub_080AC510, sub_080AC510, sub_080AC560,
};
- Entity* parent;
+ GyorgTailEntity* parent;
- if (this->parent->next == NULL) {
+ if (super->parent->next == NULL) {
DeleteThisEntity();
}
- gUnk_0812A994[this->type2](this);
- if (this->type == 0) {
- this->spriteOrientation.flipY = 3;
- this->spriteRendering.b3 = 3;
- this->spritePriority.b0 = 1;
+ gUnk_0812A994[super->type2](this);
+ if (super->type == 0) {
+ super->spriteOrientation.flipY = 3;
+ super->spriteRendering.b3 = 3;
+ super->spritePriority.b0 = 1;
} else {
- parent = this->parent;
- this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
- this->spriteRendering.b3 = parent->spriteRendering.b3;
- this->spritePriority.b0 = parent->spritePriority.b0 - 2;
+ parent = (GyorgTailEntity*)super->parent;
+ super->spriteOrientation.flipY = parent->base.spriteOrientation.flipY;
+ super->spriteRendering.b3 = parent->base.spriteRendering.b3;
+ super->spritePriority.b0 = parent->base.spritePriority.b0 - 2;
- if ((parent->spriteRendering.b3 == 3) && (parent->field_0x7c.BYTES.byte0 == 0)) {
- COLLISION_OFF(this);
+ if ((parent->base.spriteRendering.b3 == 3) && (*(u8*)&parent->unk_7c == 0)) {
+ COLLISION_OFF(super);
} else {
- COLLISION_ON(this);
+ COLLISION_ON(super);
}
}
}
-void sub_080AC328(Entity* this) {
- static void (*const GyorgTail_Actions[])(Entity*) = {
+void sub_080AC328(GyorgTailEntity* this) {
+ static void (*const GyorgTail_Actions[])(GyorgTailEntity*) = {
GyorgTail_Init,
- sub_080AC388,
- sub_080AC480,
+ GyorgTail_Action1,
+ GyorgTail_Action2,
};
- GyorgTail_Actions[this->action](this);
+ GyorgTail_Actions[super->action](this);
}
-void GyorgTail_Init(Entity* this) {
+void GyorgTail_Init(GyorgTailEntity* this) {
static const s16 gUnk_0812A9B4[] = { -64, 64 };
if (sub_080AC5E4(this) != 0) {
- this->action = 1;
- this->frameIndex = 0xc;
- this->spriteSettings.draw = 1;
- this->field_0x7a.HWORD = gUnk_0812A9B4[Random() & 1];
- this->collisionLayer = 2;
- sub_080AC388(this);
+ super->action = 1;
+ super->frameIndex = 0xc;
+ super->spriteSettings.draw = 1;
+ this->unk_7a = gUnk_0812A9B4[Random() & 1];
+ super->collisionLayer = 2;
+ GyorgTail_Action1(this);
}
}
-void sub_080AC388(Entity* this) {
+void GyorgTail_Action1(GyorgTailEntity* this) {
static const u8 gUnk_0812A9B8[] = { 24, 20 };
Entity* pEVar2;
int iVar3;
u32 uVar5;
- uVar5 = gUnk_0812A9B8[this->type];
- pEVar2 = this->parent;
- iVar3 = (pEVar2->animationState ^ 0x80) - (this->field_0x7c.HALF_U.LO >> 8);
- if ((short)this->field_0x7a.HWORD < 0) {
+ uVar5 = gUnk_0812A9B8[super->type];
+ pEVar2 = super->parent;
+ iVar3 = (pEVar2->animationState ^ 0x80) - (this->unk_7c >> 8);
+ if ((short)this->unk_7a < 0) {
if (((iVar3 - uVar5) & 0xff) <= 0x7f) {
- s32 tmp = -(short)this->field_0x7a.HWORD;
- this->field_0x7a.HWORD = tmp;
- this->field_0x7c.HALF_U.LO = (short)((((pEVar2->animationState ^ 0x80) - uVar5) & 0xff) << 8);
+ s32 tmp = -(short)this->unk_7a;
+ this->unk_7a = tmp;
+ this->unk_7c = (short)((((pEVar2->animationState ^ 0x80) - uVar5) & 0xff) << 8);
sub_080AC884(this);
} else {
- this->field_0x7c.HALF_U.LO = this->field_0x7c.HALF_U.LO + this->field_0x7a.HWORD;
+ this->unk_7c = this->unk_7c + this->unk_7a;
if (((iVar3 + uVar5) & 0xff) >= 0x81) {
- this->field_0x7c.HALF_U.LO = ((((pEVar2->animationState ^ 0x80) + uVar5) & 0xff) << 8) | 0x80;
+ this->unk_7c = ((((pEVar2->animationState ^ 0x80) + uVar5) & 0xff) << 8) | 0x80;
}
}
} else {
if (((iVar3 + uVar5) & 0xff) >= 0x81) {
- s32 tmp = -(short)this->field_0x7a.HWORD;
- this->field_0x7a.HWORD = tmp;
- this->field_0x7c.HALF_U.LO = (short)((((pEVar2->animationState ^ 0x80) + uVar5) & 0xff) << 8);
+ s32 tmp = -(short)this->unk_7a;
+ this->unk_7a = tmp;
+ this->unk_7c = (short)((((pEVar2->animationState ^ 0x80) + uVar5) & 0xff) << 8);
sub_080AC884(this);
} else {
- this->field_0x7c.HALF_U.LO = this->field_0x7c.HALF_U.LO + this->field_0x7a.HWORD;
+ this->unk_7c = this->unk_7c + this->unk_7a;
if (0x7e >= ((iVar3 - uVar5) & 0xff) - 1) {
- this->field_0x7c.HALF_U.LO = ((((pEVar2->animationState ^ 0x80) - uVar5) & 0xff) << 8) | 0x80;
+ this->unk_7c = ((((pEVar2->animationState ^ 0x80) - uVar5) & 0xff) << 8) | 0x80;
}
}
}
- this->direction = this->field_0x7c.HALF_U.LO >> 8;
- sub_080AC6F0(this);
- sub_080AC760(this);
+ super->direction = this->unk_7c >> 8;
+ sub_080AC6F0(super);
+ sub_080AC760(super);
sub_080AC7C4(this);
}
-void sub_080AC480(Entity* this) {
- if (this->timer != 0) {
- if (this->parent->health == 0) {
- this->action = 1;
- this->hitType = 0x1d;
+void GyorgTail_Action2(GyorgTailEntity* this) {
+ if (super->timer != 0) {
+ if (super->parent->health == 0) {
+ super->action = 1;
+ super->hitType = 0x1d;
} else {
- if (--this->timer == 0) {
- this->hitType = 0x1c;
+ if (--super->timer == 0) {
+ super->hitType = 0x1c;
SoundReq(SFX_116);
}
}
} else {
- if (--this->subtimer == 0) {
- this->action = 1;
- this->hitType = 0x1d;
+ if (--super->subtimer == 0) {
+ super->action = 1;
+ super->hitType = 0x1d;
}
- this->field_0x7c.HALF_U.LO += ((s16)this->field_0x7a.HWORD >= 1) ? 0x300 : -0x300;
- this->direction = this->field_0x7c.HALF.LO >> 8;
- sub_080AC6F0(this);
- sub_080AC760(this);
+ this->unk_7c += ((s16)this->unk_7a >= 1) ? 0x300 : -0x300;
+ super->direction = this->unk_7c >> 8;
+ sub_080AC6F0(super);
+ sub_080AC760(super);
sub_080AC7C4(this);
}
}
-void sub_080AC510(Entity* this) {
+void sub_080AC510(GyorgTailEntity* this) {
static const u8 gUnk_0812A9BA[] = { 24, 25, 25, 24, 24, 24 };
- if (this->action == 0) {
- this->action = 1;
- this->frameIndex = gUnk_0812A9BA[this->type * 3 + this->type2 - 1];
- this->spriteSettings.draw = 1;
- this->collisionLayer = 2;
- if (*(u16*)&this->type == 0x300) {
- this->hitbox = (Hitbox*)&gHitbox_21;
+ if (super->action == 0) {
+ super->action = 1;
+ super->frameIndex = gUnk_0812A9BA[super->type * 3 + super->type2 - 1];
+ super->spriteSettings.draw = 1;
+ super->collisionLayer = 2;
+ if (*(u16*)&super->type == 0x300) {
+ super->hitbox = (Hitbox*)&gHitbox_21;
}
}
}
-void sub_080AC560(Entity* this) {
+void sub_080AC560(GyorgTailEntity* this) {
s32 factor;
Entity* entity;
- entity = this->child;
+ entity = super->child;
if (entity->next == NULL) {
DeleteThisEntity();
}
- if (this->action == 0) {
- this->action = 1;
- this->collisionLayer = 2;
- if (this->type == 0) {
- this->hitbox = (Hitbox*)&gHitbox_1;
+ if (super->action == 0) {
+ super->action = 1;
+ super->collisionLayer = 2;
+ if (super->type == 0) {
+ super->hitbox = (Hitbox*)&gHitbox_1;
} else {
- this->hitbox = (Hitbox*)&gHitbox_20;
+ super->hitbox = (Hitbox*)&gHitbox_20;
}
- this->frameIndex = 0xff;
- this->spriteSettings.draw = 1;
+ super->frameIndex = 0xff;
+ super->spriteSettings.draw = 1;
}
- factor = this->field_0x78.HALF.HI << 8;
- this->x.WORD = entity->x.WORD + gSineTable[entity->direction] * factor;
- this->y.WORD = entity->y.WORD - gSineTable[entity->direction + 0x40] * factor;
+ factor = this->unk_79 << 8;
+ super->x.WORD = entity->x.WORD + gSineTable[entity->direction] * factor;
+ super->y.WORD = entity->y.WORD - gSineTable[entity->direction + 0x40] * factor;
}
-bool32 sub_080AC5E4(Entity* this) {
- // TODO regalloc
- Entity* entity;
- Entity* new_var2;
- Entity* entity2;
- Entity* entity3;
- Entity* entity4;
+bool32 sub_080AC5E4(GyorgTailEntity* this) {
+ GyorgTailEntity* entity;
+ GyorgTailEntity* entity2;
+ GyorgTailEntity* entity3;
- if (this->type == 0) {
+ if (super->type == 0) {
if (gEntCount > 0x43) {
return FALSE;
}
- this->field_0x78.HALF.HI = 0x11;
- entity = CreateProjectile(GYORG_TAIL);
- entity->type = this->type;
- entity->type2 = 1;
- entity->parent = this->parent;
- entity->field_0x78.HALF.HI = 0x12;
- this->child = entity;
+ this->unk_79 = 0x11;
+ entity = (GyorgTailEntity*)CreateProjectile(GYORG_TAIL);
+ entity->base.type = super->type;
+ entity->base.type2 = 1;
+ entity->base.parent = super->parent;
+ entity->unk_79 = 0x12;
+ super->child = &entity->base;
- entity2 = CreateProjectile(GYORG_TAIL);
- entity2->type = this->type;
- entity2->type2 = 2;
- entity2->parent = this->parent;
- entity2->field_0x78.HALF.HI = 0x14;
- entity->child = entity2;
+ entity2 = (GyorgTailEntity*)CreateProjectile(GYORG_TAIL);
+ entity2->base.type = super->type;
+ entity2->base.type2 = 2;
+ entity2->base.parent = super->parent;
+ entity2->unk_79 = 0x14;
+ entity->base.child = &entity2->base;
- entity3 = CreateProjectile(GYORG_TAIL);
- entity3->type = this->type;
- entity3->type2 = 3;
- entity3->parent = this->parent;
- entity3->child = NULL;
- entity3->field_0x78.HALF.HI = 0;
- entity2->child = entity3;
+ entity3 = (GyorgTailEntity*)CreateProjectile(GYORG_TAIL);
+ entity3->base.type = super->type;
+ entity3->base.type2 = 3;
+ entity3->base.parent = super->parent;
+ entity3->base.child = NULL;
+ entity3->unk_79 = 0;
+ entity2->base.child = &entity3->base;
- entity = CreateProjectile(GYORG_TAIL);
- entity->type = this->type;
- entity->type2 = 4;
- entity->parent = this->parent;
- entity->child = this;
- entity->field_0x78.HALF.HI = 0x14;
+ entity = (GyorgTailEntity*)CreateProjectile(GYORG_TAIL);
+ entity->base.type = super->type;
+ entity->base.type2 = 4;
+ entity->base.parent = super->parent;
+ entity->base.child = super;
+ entity->unk_79 = 0x14;
} else {
if (gEntCount > 0x44) {
return FALSE;
}
- this->field_0x78.HALF.HI = 0xf;
- entity = CreateProjectile(GYORG_TAIL);
- entity->type = this->type;
- entity->type2 = 1;
- entity->parent = this->parent;
- entity->field_0x78.HALF.HI = 0x10;
- this->child = entity;
+ this->unk_79 = 0xf;
+ entity = (GyorgTailEntity*)CreateProjectile(GYORG_TAIL);
+ entity->base.type = super->type;
+ entity->base.type2 = 1;
+ entity->base.parent = super->parent;
+ entity->unk_79 = 0x10;
+ super->child = &entity->base;
- entity2 = CreateProjectile(GYORG_TAIL);
- entity2->type = this->type;
- entity2->type2 = 2;
- entity2->parent = this->parent;
- entity2->child = NULL;
- entity2->field_0x78.HALF.HI = 0x20;
- entity->child = entity2;
+ entity2 = (GyorgTailEntity*)CreateProjectile(GYORG_TAIL);
+ entity2->base.type = super->type;
+ entity2->base.type2 = 2;
+ entity2->base.parent = super->parent;
+ entity2->base.child = NULL;
+ entity2->unk_79 = 0x20;
+ entity->base.child = &entity2->base;
- entity = CreateProjectile(GYORG_TAIL);
- entity->type = this->type;
- entity->type2 = 4;
- entity->parent = this->parent;
- entity->child = this;
- entity->field_0x78.HALF.HI = 0x10;
+ entity = (GyorgTailEntity*)CreateProjectile(GYORG_TAIL);
+ entity->base.type = super->type;
+ entity->base.type2 = 4;
+ entity->base.parent = super->parent;
+ entity->base.child = super;
+ entity->unk_79 = 0x10;
}
return TRUE;
}
@@ -322,10 +336,10 @@ void sub_080AC760(Entity* param_1) {
}
}
-void sub_080AC7C4(Entity* this) {
- Entity* entity1;
- Entity* entity2;
- Entity* entity3;
+void sub_080AC7C4(GyorgTailEntity* this) {
+ GyorgTailEntity* entity1;
+ GyorgTailEntity* entity2;
+ GyorgTailEntity* entity3;
s32 tmp;
s32 tmp2;
s32 tmp3;
@@ -334,36 +348,36 @@ void sub_080AC7C4(Entity* this) {
s32 tmp6;
s32 r6;
- entity1 = this->child;
- entity2 = entity1->child;
- entity3 = entity2->child;
+ entity1 = (GyorgTailEntity*)super->child;
+ entity2 = (GyorgTailEntity*)entity1->base.child;
+ entity3 = (GyorgTailEntity*)entity2->base.child;
if (entity3 != NULL) {
- CopyPosition(this->parent, entity3);
+ CopyPosition(super->parent, &entity3->base);
} else {
- entity3 = this->parent;
+ entity3 = (GyorgTailEntity*)super->parent;
}
- tmp = entity2->field_0x78.HALF.HI << 8;
- tmp2 = gSineTable[entity2->direction];
+ tmp = entity2->unk_79 << 8;
+ tmp2 = gSineTable[entity2->base.direction];
r6 = tmp2 * tmp;
- tmp2 = gSineTable[entity2->direction + 0x40] * tmp;
- PositionRelative(entity3, entity2, r6, -tmp2);
- tmp3 = entity1->field_0x78.HALF.HI << 8;
- tmp4 = gSineTable[entity1->direction];
+ tmp2 = gSineTable[entity2->base.direction + 0x40] * tmp;
+ PositionRelative(&entity3->base, &entity2->base, r6, -tmp2);
+ tmp3 = entity1->unk_79 << 8;
+ tmp4 = gSineTable[entity1->base.direction];
r6 = tmp4 * tmp3;
- tmp4 = gSineTable[entity1->direction + 0x40] * tmp3;
- PositionRelative(entity2, entity1, r6, -tmp4);
- tmp5 = this->field_0x78.HALF.HI << 8;
- tmp6 = gSineTable[this->direction];
+ tmp4 = gSineTable[entity1->base.direction + 0x40] * tmp3;
+ PositionRelative(&entity2->base, &entity1->base, r6, -tmp4);
+ tmp5 = this->unk_79 << 8;
+ tmp6 = gSineTable[super->direction];
r6 = tmp6 * tmp5;
- tmp6 = gSineTable[this->direction + 0x40] * tmp5;
- PositionRelative(entity1, this, r6, -tmp6);
+ tmp6 = gSineTable[super->direction + 0x40] * tmp5;
+ PositionRelative(&entity1->base, super, r6, -tmp6);
}
-void sub_080AC884(Entity* this) {
- if (this->parent->field_0x70.HALF_U.HI != 0) {
- this->parent->field_0x70.HALF_U.HI = 0;
- this->action = 2;
- this->timer = 60;
- this->subtimer = 86;
+void sub_080AC884(GyorgTailEntity* this) {
+ if (((GyorgTailEntity*)super->parent)->unk_72 != 0) {
+ ((GyorgTailEntity*)super->parent)->unk_72 = 0;
+ super->action = 2;
+ super->timer = 60;
+ super->subtimer = 86;
}
}
diff --git a/src/projectile/iceProjectile.c b/src/projectile/iceProjectile.c
index c3e0e6ca..fb429e49 100644
--- a/src/projectile/iceProjectile.c
+++ b/src/projectile/iceProjectile.c
@@ -1,6 +1,12 @@
-
-#include "entity.h"
+/**
+ * @file iceProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Ice Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const IceProjectile_Actions[])(Entity*);
diff --git a/src/projectile/keatonDagger.c b/src/projectile/keatonDagger.c
index 53a61687..baf5044b 100644
--- a/src/projectile/keatonDagger.c
+++ b/src/projectile/keatonDagger.c
@@ -1,3 +1,10 @@
+/**
+ * @file keatonDagger.c
+ * @ingroup Projectiles
+ *
+ * @brief Keaton Dagger Projectile
+ */
+#define NENT_DEPRECATED
#include "entity.h"
#include "player.h"
#include "physics.h"
diff --git a/src/projectile/lakituCloudProjectile.c b/src/projectile/lakituCloudProjectile.c
index a766f97b..26331589 100644
--- a/src/projectile/lakituCloudProjectile.c
+++ b/src/projectile/lakituCloudProjectile.c
@@ -1,5 +1,12 @@
-#include "entity.h"
+/**
+ * @file lakituCloudProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Lakitu Cloud Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void SoundReqClipped(Entity*, u32);
@@ -20,10 +27,10 @@ void LakituCloudProjectile_OnTick(Entity* this) {
LakituCloudProjectile_Actions[this->action](this);
}
-void nullsub_539(Entity* this) {
+void LakituCloudProjectile_OnCollision(Entity* this) {
}
-void sub_080A9CF0(Entity* this) {
+void LakituCloudProjectile_OnGrabbed(Entity* this) {
if (!sub_0806F520(this)) {
CreateFx(this, FX_DEATH, 0);
DeleteThisEntity();
@@ -63,7 +70,8 @@ void LakituCloudProjectile_Action1(Entity* this) {
}
void (*const LakituCloudProjectile_Functions[])(Entity*) = {
- LakituCloudProjectile_OnTick, nullsub_539, DeleteEntity, DeleteEntity, DeleteEntity, sub_080A9CF0,
+ LakituCloudProjectile_OnTick, LakituCloudProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
+ LakituCloudProjectile_OnGrabbed,
};
void (*const LakituCloudProjectile_Actions[])(Entity*) = {
LakituCloudProjectile_Init,
diff --git a/src/projectile/lakituLightning.c b/src/projectile/lakituLightning.c
index e89834a9..92edbc5e 100644
--- a/src/projectile/lakituLightning.c
+++ b/src/projectile/lakituLightning.c
@@ -1,6 +1,13 @@
-#include "entity.h"
+/**
+ * @file lakituLightning.c
+ * @ingroup Projectiles
+ *
+ * @brief Lakitu Lightning Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const LakituLightning_Functions[])(Entity*);
@@ -16,7 +23,7 @@ void LakituLightning_OnTick(Entity* this) {
LakituLightning_Actions[this->action](this);
}
-void sub_080A9DD8(Entity* this) {
+void LakituLightning_OnCollision(Entity* this) {
if ((this->health == 0) || (this->contactFlags == 0x80)) {
DeleteThisEntity();
}
@@ -43,7 +50,7 @@ void LakituLightning_Action1(Entity* this) {
}
void (*const LakituLightning_Functions[])(Entity*) = {
- LakituLightning_OnTick, sub_080A9DD8, DeleteEntity, DeleteEntity, DeleteEntity,
+ LakituLightning_OnTick, LakituLightning_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const LakituLightning_Actions[])(Entity*) = {
LakituLightning_Init,
diff --git a/src/projectile/mandiblesProjectile.c b/src/projectile/mandiblesProjectile.c
index f5c7c303..99658d8e 100644
--- a/src/projectile/mandiblesProjectile.c
+++ b/src/projectile/mandiblesProjectile.c
@@ -1,118 +1,134 @@
-#include "entity.h"
+/**
+ * @file mandiblesProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Mandibles Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
-#include "physics.h"
+#include "entity.h"
#include "functions.h"
#include "game.h"
#include "hitbox.h"
+#include "physics.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[16];
+ /*0x78*/ u16 unk_78;
+ /*0x7a*/ u8 unused2[6];
+ /*0x80*/ u16 unk_80;
+ /*0x82*/ u8 unk_82;
+} MandiblesProjectileEntity;
-extern void (*const MandiblesProjectile_Functions[])(Entity*);
-extern void (*const MandiblesProjectile_Actions[])(Entity*);
+extern void (*const MandiblesProjectile_Functions[])(MandiblesProjectileEntity*);
+extern void (*const MandiblesProjectile_Actions[])(MandiblesProjectileEntity*);
extern const u8 gUnk_08129CA4[];
extern const Hitbox* const gUnk_08129CF4[];
extern const u8 gUnk_08129CAC[];
extern const s8 gUnk_08129D14[];
void sub_080AA1D8(Entity*);
-void sub_080AA270(Entity*);
+void sub_080AA270(MandiblesProjectileEntity*);
bool32 sub_080AA2E0(Entity*);
-void sub_080AA320(Entity*);
-void sub_080AA3E0(Entity*, u32);
+void sub_080AA320(MandiblesProjectileEntity*);
+void sub_080AA3E0(MandiblesProjectileEntity*, u32);
bool32 sub_080AA374(Entity*);
-void MandiblesProjectile(Entity* this) {
- Entity* entity = this->child;
+void MandiblesProjectile(MandiblesProjectileEntity* this) {
+ Entity* entity = super->child;
if (entity == NULL) {
- entity = this->parent;
+ entity = super->parent;
}
- if ((entity->confusedTime == 0) && ((this->flags & ENT_COLLIDE) == 0)) {
- COLLISION_ON(this);
+ if ((entity->confusedTime == 0) && ((super->flags & ENT_COLLIDE) == 0)) {
+ COLLISION_ON(super);
}
- MandiblesProjectile_Functions[GetNextFunction(this)](this);
+ MandiblesProjectile_Functions[GetNextFunction(super)](this);
}
-void MandiblesProjectile_OnTick(Entity* this) {
- if (this->action < 3) {
- sub_080AA1D8(this);
+void MandiblesProjectile_OnTick(MandiblesProjectileEntity* this) {
+ if (super->action < 3) {
+ sub_080AA1D8(super);
}
- MandiblesProjectile_Actions[this->action](this);
+ MandiblesProjectile_Actions[super->action](this);
}
-void sub_080A9EBC(Entity* this) {
+void MandiblesProjectile_OnCollision(MandiblesProjectileEntity* this) {
Entity* parent;
- if ((this->contactFlags & 0x80) != 0) {
- switch (this->action) {
+ if ((super->contactFlags & 0x80) != 0) {
+ switch (super->action) {
case 4:
- this->subtimer = 0;
+ super->subtimer = 0;
ModHealth(-2);
- ProcessMovement3(this);
- UpdateAnimationSingleFrame(this);
+ ProcessMovement3(super);
+ UpdateAnimationSingleFrame(super);
break;
case 3:
- if (this->confusedTime != 0) {
- this->field_0x82.HALF.LO = 2;
- this->animationState = 0xff;
+ if (super->confusedTime != 0) {
+ this->unk_82 = 2;
+ super->animationState = 0xff;
sub_080AA270(this);
- this->subtimer = 32;
+ super->subtimer = 32;
}
break;
default:
- parent = this->parent;
- parent->iframes = this->iframes;
- parent->knockbackDirection = this->knockbackDirection;
- parent->knockbackDuration = this->knockbackDuration;
- if (this->action == 1) {
+ parent = super->parent;
+ parent->iframes = super->iframes;
+ parent->knockbackDirection = super->knockbackDirection;
+ parent->knockbackDuration = super->knockbackDuration;
+ if (super->action == 1) {
sub_080AA320(this);
}
break;
}
- this->knockbackDuration = 0;
+ super->knockbackDuration = 0;
}
}
-void MandiblesProjectile_Init(Entity* this) {
- this->action = 1;
- this->field_0x80.HWORD = 0;
- this->animationState = 0xff;
- this->field_0x82.HALF.LO = 0;
- this->spritePriority.b0 = 4;
- SortEntityBelow(this, this->parent);
+void MandiblesProjectile_Init(MandiblesProjectileEntity* this) {
+ super->action = 1;
+ this->unk_80 = 0;
+ super->animationState = 0xff;
+ this->unk_82 = 0;
+ super->spritePriority.b0 = 4;
+ SortEntityBelow(super, super->parent);
sub_080AA270(this);
}
-void MandiblesProjectile_Action1(Entity* this) {
- if (this->field_0x80.HWORD != 0) {
- this->field_0x80.HWORD--;
+void MandiblesProjectile_Action1(MandiblesProjectileEntity* this) {
+ if (this->unk_80 != 0) {
+ this->unk_80--;
} else {
- if (--this->subtimer == 0) {
+ if (--super->subtimer == 0) {
sub_080AA270(this);
} else {
- if (sub_080AA2E0(this) != 0) {
+ if (sub_080AA2E0(super) != 0) {
sub_080AA320(this);
}
}
}
- UpdateAnimationSingleFrame(this);
+ UpdateAnimationSingleFrame(super);
}
-void MandiblesProjectile_Action2(Entity* this) {
- UpdateAnimationSingleFrame(this);
- if ((this->frame & 0x40) != 0) {
- this->frame &= ~0x40;
+void MandiblesProjectile_Action2(MandiblesProjectileEntity* this) {
+ UpdateAnimationSingleFrame(super);
+ if ((super->frame & 0x40) != 0) {
+ super->frame &= ~0x40;
EnqueueSFX(SFX_15D);
}
- this->field_0x78.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
- if (GetTileType(this->field_0x78.HWORD, this->collisionLayer) == 0x4000) {
- SetTile(0x4005, this->field_0x78.HWORD, this->collisionLayer);
+ this->unk_78 = TILE(super->x.HALF.HI, super->y.HALF.HI);
+ if (GetTileType(this->unk_78, super->collisionLayer) == 0x4000) {
+ SetTile(0x4005, this->unk_78, super->collisionLayer);
}
}
-void MandiblesProjectile_Action3(Entity* this) {
+void MandiblesProjectile_Action3(MandiblesProjectileEntity* this) {
u32 uVar1;
s8* tmp;
Entity* entity;
- entity = this->child;
+ entity = super->child;
if (entity == NULL) {
DeleteThisEntity();
}
@@ -121,30 +137,30 @@ void MandiblesProjectile_Action3(Entity* this) {
} else {
tmp = GetSpriteSubEntryOffsetDataPointer((u16)entity->spriteIndex, entity->frameIndex);
if ((entity->animationState & 4) != 0) {
- PositionRelative(entity, this, Q_16_16(-tmp[0]), Q_16_16(tmp[1]));
+ PositionRelative(entity, super, Q_16_16(-tmp[0]), Q_16_16(tmp[1]));
} else {
- PositionRelative(entity, this, Q_16_16(tmp[0]), Q_16_16(tmp[1]));
+ PositionRelative(entity, super, Q_16_16(tmp[0]), Q_16_16(tmp[1]));
}
}
if (entity->confusedTime == 0) {
- if (this->subtimer != 0) {
- this->subtimer--;
+ if (super->subtimer != 0) {
+ super->subtimer--;
} else {
- UpdateAnimationSingleFrame(this);
- if ((this->frame & ANIM_DONE) != 0) {
- this->action = 4;
- this->field_0x82.HALF.LO = 3;
- this->subtimer = 64;
+ UpdateAnimationSingleFrame(super);
+ if ((super->frame & ANIM_DONE) != 0) {
+ super->action = 4;
+ this->unk_82 = 3;
+ super->subtimer = 64;
uVar1 = entity->animationState;
- this->direction = uVar1 << 2;
- this->animationState = uVar1 << 0x1a >> 0x1a;
+ super->direction = uVar1 << 2;
+ super->animationState = uVar1 << 0x1a >> 0x1a;
#ifdef EU
- this->spriteOrientation.flipY = 1;
- this->hitbox = (Hitbox*)&gHitbox_0;
+ super->spriteOrientation.flipY = 1;
+ super->hitbox = (Hitbox*)&gHitbox_0;
#else
- this->hitbox = (Hitbox*)&gHitbox_0;
+ super->hitbox = (Hitbox*)&gHitbox_0;
if (AreaIsDungeon() != 0) {
- this->spriteOrientation.flipY = 1;
+ super->spriteOrientation.flipY = 1;
}
#endif
sub_080AA3E0(this, 0);
@@ -153,51 +169,51 @@ void MandiblesProjectile_Action3(Entity* this) {
}
}
-void MandiblesProjectile_Action4(Entity* this) {
+void MandiblesProjectile_Action4(MandiblesProjectileEntity* this) {
s32 iVar1;
u32 uVar2;
- Entity* entity;
+ MandiblesProjectileEntity* entity;
- entity = this->child;
+ entity = (MandiblesProjectileEntity*)super->child;
if (entity != NULL) {
- if (entity->next == NULL) {
- this->child = NULL;
+ if (entity->base.next == NULL) {
+ super->child = NULL;
}
- if (this->subtimer != 0) {
- this->subtimer--;
+ if (super->subtimer != 0) {
+ super->subtimer--;
} else {
- if (sub_080AA374(this) != 0) {
- if (entity->health == 0) {
+ if (sub_080AA374(super) != 0) {
+ if (entity->base.health == 0) {
DeleteThisEntity();
}
EnqueueSFX(SFX_F2);
- this->action = 1;
- this->animationState = 0xff;
- this->field_0x82.HALF.LO = 0;
- this->timer = 0;
- this->field_0x80.HWORD = 0x20;
- this->spriteOrientation.flipY = 2;
- this->parent = this->child;
- this->child = NULL;
+ super->action = 1;
+ super->animationState = 0xff;
+ this->unk_82 = 0;
+ super->timer = 0;
+ this->unk_80 = 0x20;
+ super->spriteOrientation.flipY = 2;
+ super->parent = super->child;
+ super->child = NULL;
sub_080AA270(this);
- entity = this->parent;
- entity->action = 1;
- entity->direction = entity->animationState << 2;
- entity->speed = 0;
- entity->field_0x82.HALF.LO = 1;
- entity->timer = 0;
- entity->subtimer = 120;
- entity->field_0x80.HWORD = 0x20;
+ entity = (MandiblesProjectileEntity*)super->parent;
+ entity->base.action = 1;
+ entity->base.direction = entity->base.animationState << 2;
+ entity->base.speed = 0;
+ entity->unk_82 = 1;
+ entity->base.timer = 0;
+ entity->base.subtimer = 120;
+ entity->unk_80 = 0x20;
sub_080AA3E0(entity, 1);
}
}
} else {
- if (CheckOnScreen(this) == 0) {
+ if (CheckOnScreen(super) == 0) {
DeleteThisEntity();
}
}
- LinearMoveUpdate(this);
- UpdateAnimationSingleFrame(this);
+ LinearMoveUpdate(super);
+ UpdateAnimationSingleFrame(super);
}
void sub_080AA1D8(Entity* this) {
@@ -231,21 +247,21 @@ void sub_080AA1D8(Entity* this) {
}
}
-void sub_080AA270(Entity* this) {
+void sub_080AA270(MandiblesProjectileEntity* this) {
u32 animationState;
Entity* parent;
- parent = this->parent;
- this->subtimer = gUnk_08129CA4[Random() & 7];
+ parent = super->parent;
+ super->subtimer = gUnk_08129CA4[Random() & 7];
animationState = parent->animationState;
- if (this->animationState == 0xff) {
- this->animationState = animationState;
- this->hitbox = (Hitbox*)gUnk_08129CF4[animationState];
+ if (super->animationState == 0xff) {
+ super->animationState = animationState;
+ super->hitbox = (Hitbox*)gUnk_08129CF4[animationState];
sub_080AA3E0(this, 0);
} else {
animationState = (gUnk_08129CAC[Random() & 7] + animationState) & 7;
- if (animationState != this->animationState) {
- this->animationState = animationState;
- this->hitbox = (Hitbox*)gUnk_08129CF4[animationState];
+ if (animationState != super->animationState) {
+ super->animationState = animationState;
+ super->hitbox = (Hitbox*)gUnk_08129CF4[animationState];
sub_080AA3E0(this, 0);
}
}
@@ -271,25 +287,25 @@ bool32 sub_080AA2E0(Entity* this) {
return TRUE;
}
-void sub_080AA320(Entity* this) {
+void sub_080AA320(MandiblesProjectileEntity* this) {
u32 uVar2;
- Entity* parent;
+ MandiblesProjectileEntity* parent;
- parent = this->parent;
- this->action = 2;
- this->field_0x82.HALF.LO = 1;
- this->subtimer = 0;
- parent->action = 2;
- parent->subtimer = 48;
- parent->field_0x80.HWORD = 0x50;
- parent->speed = 0;
- parent->direction = sub_08049F84(parent, 0);
+ parent = (MandiblesProjectileEntity*)super->parent;
+ super->action = 2;
+ this->unk_82 = 1;
+ super->subtimer = 0;
+ parent->base.action = 2;
+ parent->base.subtimer = 48;
+ parent->unk_80 = 0x50;
+ parent->base.speed = 0;
+ parent->base.direction = sub_08049F84(&parent->base, 0);
// TODO regalloc
- uVar2 = Direction8Round(parent->direction + 4);
- this->animationState = uVar2 >> 2;
- parent->animationState = DirectionRound(uVar2) >> 2;
+ uVar2 = Direction8Round(parent->base.direction + 4);
+ super->animationState = uVar2 >> 2;
+ parent->base.animationState = DirectionRound(uVar2) >> 2;
sub_080AA3E0(parent, 1);
- sub_080AA1D8(this);
+ sub_080AA1D8(super);
}
bool32 sub_080AA374(Entity* this) {
@@ -312,20 +328,24 @@ bool32 sub_080AA374(Entity* this) {
return result;
}
-void sub_080AA3E0(Entity* this, u32 param) {
+void sub_080AA3E0(MandiblesProjectileEntity* this, u32 param) {
u32 tmp;
- tmp = this->animationState | this->field_0x82.HALF.LO << 3;
+ tmp = super->animationState | this->unk_82 << 3;
if (param != 0) {
tmp >>= 1;
}
- InitAnimationForceUpdate(this, tmp);
+ InitAnimationForceUpdate(super, tmp);
}
-void (*const MandiblesProjectile_Functions[])(Entity*) = {
- MandiblesProjectile_OnTick, sub_080A9EBC, DeleteEntity, DeleteEntity, DeleteEntity,
+void (*const MandiblesProjectile_Functions[])(MandiblesProjectileEntity*) = {
+ MandiblesProjectile_OnTick,
+ MandiblesProjectile_OnCollision,
+ (void (*)(MandiblesProjectileEntity*))DeleteEntity,
+ (void (*)(MandiblesProjectileEntity*))DeleteEntity,
+ (void (*)(MandiblesProjectileEntity*))DeleteEntity,
};
-void (*const MandiblesProjectile_Actions[])(Entity*) = {
+void (*const MandiblesProjectile_Actions[])(MandiblesProjectileEntity*) = {
MandiblesProjectile_Init, MandiblesProjectile_Action1, MandiblesProjectile_Action2,
MandiblesProjectile_Action3, MandiblesProjectile_Action4,
};
diff --git a/src/projectile/mazaalEnergyBeam.c b/src/projectile/mazaalEnergyBeam.c
index 21287caa..0493b76f 100644
--- a/src/projectile/mazaalEnergyBeam.c
+++ b/src/projectile/mazaalEnergyBeam.c
@@ -1,6 +1,13 @@
+/**
+ * @file mazaalEnergyBeam.c
+ * @ingroup Projectiles
+ *
+ * @brief Mazaal Energy Beam Projectile
+ */
+#define NENT_DEPRECATED
#include "entity.h"
-#include "sound.h"
#include "physics.h"
+#include "sound.h"
extern void (*const MazaalEnergyBeam_Actions[])(Entity*);
diff --git a/src/projectile/moblinSpear.c b/src/projectile/moblinSpear.c
index 0cf5f0c6..22220438 100644
--- a/src/projectile/moblinSpear.c
+++ b/src/projectile/moblinSpear.c
@@ -1,5 +1,12 @@
-#include "entity.h"
+/**
+ * @file moblinSpear.c
+ * @ingroup Projectiles
+ *
+ * @brief Moblin Spear Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "physics.h"
typedef struct {
@@ -10,13 +17,13 @@ typedef struct {
} HitboxChange;
void MoblinSpear_OnTick(Entity* this);
-void sub_080A832C(Entity* this);
+void MoblinSpear_OnCollision(Entity* this);
void MoblinSpear_Init(Entity* this);
void MoblinSpear_Action1(Entity* this);
void MoblinSpear(Entity* this) {
static void (*const MoblinSpear_Functions[])(Entity*) = {
- MoblinSpear_OnTick, sub_080A832C, DeleteEntity, DeleteEntity, DeleteEntity,
+ MoblinSpear_OnTick, MoblinSpear_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
MoblinSpear_Functions[GetNextFunction(this)](this);
}
@@ -29,7 +36,7 @@ void MoblinSpear_OnTick(Entity* this) {
MoblinSpear_Actions[this->action](this);
}
-void sub_080A832C(Entity* this) {
+void MoblinSpear_OnCollision(Entity* this) {
u8 tmp;
if (this->contactFlags == 0x80) {
diff --git a/src/projectile/octorokBossProjectile.c b/src/projectile/octorokBossProjectile.c
index e25a0db8..132bf8a5 100644
--- a/src/projectile/octorokBossProjectile.c
+++ b/src/projectile/octorokBossProjectile.c
@@ -1,13 +1,28 @@
-#include "entity.h"
+/**
+ * @file octorockBossProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Octorock Boss Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
#include "projectile.h"
-void OctorokBossProjectile_Action2(Entity*);
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused[16];
+ /*0x78*/ u16 unk_78;
+ /*0x7a*/ u16 unk_7a;
+ /*0x7c*/ u8 unk_7c;
+} OctorokBossProjectileEntity;
+
+void OctorokBossProjectile_Action2(OctorokBossProjectileEntity*);
-extern void (*const OctorokBossProjectile_Functions[])(Entity*);
-extern void (*const OctorokBossProjectile_Actions[])(Entity*);
+extern void (*const OctorokBossProjectile_Functions[])(OctorokBossProjectileEntity*);
+extern void (*const OctorokBossProjectile_Actions[])(OctorokBossProjectileEntity*);
extern const u8 gUnk_08129ADC[];
enum OctorokBossProjectileType {
@@ -17,192 +32,196 @@ enum OctorokBossProjectileType {
TYPE3 // falling stones
};
-void OctorokBossProjectile(Entity* this) {
- OctorokBossProjectile_Functions[GetNextFunction(this)](this);
+void OctorokBossProjectile(OctorokBossProjectileEntity* this) {
+ OctorokBossProjectile_Functions[GetNextFunction(super)](this);
}
-void OctorokBossProjectile_OnTick(Entity* this) {
- OctorokBossProjectile_Actions[this->action](this);
+void OctorokBossProjectile_OnTick(OctorokBossProjectileEntity* this) {
+ OctorokBossProjectile_Actions[super->action](this);
}
-void OctorokBossProjectile_Init(Entity* this) {
+void OctorokBossProjectile_Init(OctorokBossProjectileEntity* this) {
u32 uVar1;
u32 uVar2;
- this->action = 1;
+ super->action = 1;
- switch (this->type) {
+ switch (super->type) {
case 0:
- LinearMoveAngle(this, 0x4800, this->direction);
- this->speed = 0x200;
- this->timer = 0;
- this->subtimer = this->direction;
- this->field_0x78.HWORD = 300;
- InitAnimationForceUpdate(this, 0);
+ LinearMoveAngle(super, 0x4800, super->direction);
+ super->speed = 0x200;
+ super->timer = 0;
+ super->subtimer = super->direction;
+ this->unk_78 = 300;
+ InitAnimationForceUpdate(super, 0);
break;
case 1:
- this->spriteRendering.b3 = 3;
- this->spritePriority.b0 = 6;
- this->speed = (Random() & 0x1ff) + 0x200;
- this->zVelocity = (Random() & 0x1fff) + Q_16_16(1.5);
+ super->spriteRendering.b3 = 3;
+ super->spritePriority.b0 = 6;
+ super->speed = (Random() & 0x1ff) + 0x200;
+ super->zVelocity = (Random() & 0x1fff) + Q_16_16(1.5);
uVar1 = (((u8)Random() & 7) - 4);
- this->direction -= uVar1;
- *(u32*)&this->field_0x78 = 600;
- LinearMoveAngle(this, this->speed, this->direction);
- InitializeAnimation(this, 4);
+ super->direction -= uVar1;
+ *(u32*)&this->unk_78 = 600;
+ LinearMoveAngle(super, super->speed, super->direction);
+ InitializeAnimation(super, 4);
break;
case 2:
if ((Random() & 1) != 0) {
- this->direction = (Random() & 7) + this->direction;
+ super->direction = (Random() & 7) + super->direction;
} else {
- this->direction = this->direction - (Random() & 7);
+ super->direction = super->direction - (Random() & 7);
}
- this->speed = 0x200;
- this->timer = 48;
- LinearMoveAngle(this, 0x5000, this->direction);
- InitializeAnimation(this, 5);
+ super->speed = 0x200;
+ super->timer = 48;
+ LinearMoveAngle(super, 0x5000, super->direction);
+ InitializeAnimation(super, 5);
break;
case 3:
- CopyPosition(&gPlayerEntity, this);
- this->z.WORD = Q_16_16(-160.0);
- this->x.HALF.HI += 0x60;
- this->y.HALF.HI += 0x40;
- this->x.HALF.HI -= (s32)Random() % 0xc0;
+ CopyPosition(&gPlayerEntity, super);
+ super->z.WORD = Q_16_16(-160.0);
+ super->x.HALF.HI += 0x60;
+ super->y.HALF.HI += 0x40;
+ super->x.HALF.HI -= (s32)Random() % 0xc0;
uVar2 = Random() & 0x7f;
- this->y.HALF.HI -= uVar2;
- InitializeAnimation(this, 0);
+ super->y.HALF.HI -= uVar2;
+ InitializeAnimation(super, 0);
break;
}
SoundReq(SFX_1B5);
}
-void OctorokBossProjectile_Action1(Entity* this) {
+void OctorokBossProjectile_Action1(OctorokBossProjectileEntity* this) {
u32 index;
- switch (this->type) {
+ switch (super->type) {
case 0:
- if (this->parent->action == 2) {
+ if (super->parent->action == 2) {
DeleteThisEntity();
}
- if ((this->type2 == 0) && ((this->contactFlags & 0x80) != 0)) {
- if ((this->contactFlags & 0x7f) == 0) {
+ if ((super->type2 == 0) && ((super->contactFlags & 0x80) != 0)) {
+ if ((super->contactFlags & 0x7f) == 0) {
OctorokBossProjectile_Action2(this);
}
- this->direction = this->knockbackDirection << 3;
- this->speed = 0x400;
- this->type2 = 1;
- this->timer = 0;
- COLLISION_OFF(this);
- }
- if (sub_0806FC80(this, this->parent, 0x40) != 0) {
- if (this->type2 == 0) {
- this->direction ^= 0x80;
- this->speed = 0x400;
+ super->direction = super->knockbackDirection << 3;
+ super->speed = 0x400;
+ super->type2 = 1;
+ super->timer = 0;
+ COLLISION_OFF(super);
+ }
+ if (sub_0806FC80(super, super->parent, 0x40) != 0) {
+ if (super->type2 == 0) {
+ super->direction ^= 0x80;
+ super->speed = 0x400;
} else {
- this->parent->health--;
- this->parent->iframes = 0x1e;
- if (this->parent->field_0x7c.BYTES.byte0 != 0) {
- this->parent->knockbackDuration = 0x18;
- this->parent->knockbackSpeed = 0x200;
- this->parent->knockbackDirection = this->direction >> 3;
+ super->parent->health--;
+ super->parent->iframes = 0x1e;
+ if (((OctorokBossProjectileEntity*)super->parent)->unk_7c != 0) {
+ super->parent->knockbackDuration = 0x18;
+ super->parent->knockbackSpeed = 0x200;
+ super->parent->knockbackDirection = super->direction >> 3;
}
SoundReq(SFX_BOSS_HIT);
OctorokBossProjectile_Action2(this);
}
}
- UpdateAnimationSingleFrame(this);
- this->field_0x78.HWORD--;
- LinearMoveAngle(this, this->speed, this->direction);
- CalculateEntityTileCollisions(this, this->direction >> 3, 0);
- if ((this->collisions & (COL_WEST_ANY | COL_EAST_ANY)) != COL_NONE) {
- this->direction = -this->direction;
+ UpdateAnimationSingleFrame(super);
+ this->unk_78--;
+ LinearMoveAngle(super, super->speed, super->direction);
+ CalculateEntityTileCollisions(super, super->direction >> 3, 0);
+ if ((super->collisions & (COL_WEST_ANY | COL_EAST_ANY)) != COL_NONE) {
+ super->direction = -super->direction;
}
- if ((this->collisions & (COL_NORTH_ANY | COL_SOUTH_ANY)) != COL_NONE) {
- this->direction = -this->direction ^ 0x80;
+ if ((super->collisions & (COL_NORTH_ANY | COL_SOUTH_ANY)) != COL_NONE) {
+ super->direction = -super->direction ^ 0x80;
}
- if (this->direction == this->subtimer) {
+ if (super->direction == super->subtimer) {
return;
}
SoundReq(SFX_164);
- if (this->field_0x78.HWORD == 0) {
- this->timer = 4;
+ if (this->unk_78 == 0) {
+ super->timer = 4;
} else {
- this->timer++;
+ super->timer++;
}
- this->subtimer = this->direction;
- if (this->timer < 2) {
+ super->subtimer = super->direction;
+ if (super->timer < 2) {
return;
}
for (index = 0; index < 3; ++index) {
- this->child = CreateProjectileWithParent(this, OCTOROK_BOSS_PROJECTILE, 1);
- if (this->child != NULL) {
- this->child->parent = this->parent;
- this->child->direction = this->direction + gUnk_08129ADC[index];
- CopyPosition(this, this->child);
+ super->child = CreateProjectileWithParent(super, OCTOROK_BOSS_PROJECTILE, 1);
+ if (super->child != NULL) {
+ super->child->parent = super->parent;
+ super->child->direction = super->direction + gUnk_08129ADC[index];
+ CopyPosition(super, super->child);
}
}
OctorokBossProjectile_Action2(this);
break;
case 1:
- if (this->parent->action == 2) {
+ if (super->parent->action == 2) {
OctorokBossProjectile_Action2(this);
}
- GetNextFrame(this);
- if (GravityUpdate(this, Q_8_8(24.0)) != 0) {
- CalculateEntityTileCollisions(this, this->direction >> 3, 0);
- if (this->collisions == COL_NONE) {
- LinearMoveAngle(this, (s32)this->speed, (u32)this->direction);
+ GetNextFrame(super);
+ if (GravityUpdate(super, Q_8_8(24.0)) != 0) {
+ CalculateEntityTileCollisions(super, super->direction >> 3, 0);
+ if (super->collisions == COL_NONE) {
+ LinearMoveAngle(super, (s32)super->speed, (u32)super->direction);
} else {
OctorokBossProjectile_Action2(this);
}
}
- if (*(u32*)&this->field_0x78 < 0x1e) {
- if ((*(u32*)&this->field_0x78 & 7) != 0) {
- this->spriteSettings.draw = 1;
+ if (*(u32*)&this->unk_78 < 0x1e) {
+ if ((*(u32*)&this->unk_78 & 7) != 0) {
+ super->spriteSettings.draw = 1;
} else {
- this->spriteSettings.draw = 0;
+ super->spriteSettings.draw = 0;
}
}
- if (--*(u32*)&this->field_0x78 == -1) {
+ if (--*(u32*)&this->unk_78 == -1) {
OctorokBossProjectile_Action2(this);
}
- if ((this->contactFlags & 0x80) == 0) {
+ if ((super->contactFlags & 0x80) == 0) {
return;
}
OctorokBossProjectile_Action2(this);
break;
case 2:
- GetNextFrame(this);
- if (this->timer-- != 0) {
- LinearMoveAngle(this, this->speed, this->direction);
+ GetNextFrame(super);
+ if (super->timer-- != 0) {
+ LinearMoveAngle(super, super->speed, super->direction);
return;
}
- if (this->child != NULL) {
- this->child->timer = 1;
+ if (super->child != NULL) {
+ super->child->timer = 1;
}
DeleteThisEntity();
break;
case 3:
- if (GravityUpdate(this, Q_8_8(24.0)) != 0) {
+ if (GravityUpdate(super, Q_8_8(24.0)) != 0) {
return;
}
- CreateFx(this, FX_ROCK, 0);
+ CreateFx(super, FX_ROCK, 0);
DeleteThisEntity();
break;
}
}
-void OctorokBossProjectile_Action2(Entity* this) {
- CreateFx(this, FX_ROCK, 0);
+void OctorokBossProjectile_Action2(OctorokBossProjectileEntity* this) {
+ CreateFx(super, FX_ROCK, 0);
DeleteThisEntity();
}
-void (*const OctorokBossProjectile_Functions[])(Entity*) = {
- OctorokBossProjectile_OnTick, OctorokBossProjectile_OnTick, DeleteEntity, DeleteEntity, DeleteEntity,
+void (*const OctorokBossProjectile_Functions[])(OctorokBossProjectileEntity*) = {
+ OctorokBossProjectile_OnTick,
+ OctorokBossProjectile_OnTick,
+ (void (*)(OctorokBossProjectileEntity*))DeleteEntity,
+ (void (*)(OctorokBossProjectileEntity*))DeleteEntity,
+ (void (*)(OctorokBossProjectileEntity*))DeleteEntity,
};
-void (*const OctorokBossProjectile_Actions[])(Entity*) = {
+void (*const OctorokBossProjectile_Actions[])(OctorokBossProjectileEntity*) = {
OctorokBossProjectile_Init,
OctorokBossProjectile_Action1,
OctorokBossProjectile_Action2,
diff --git a/src/projectile/projectile5.c b/src/projectile/projectile5.c
index 142c0590..f25a30c2 100644
--- a/src/projectile/projectile5.c
+++ b/src/projectile/projectile5.c
@@ -1,8 +1,21 @@
-#include "entity.h"
+/**
+ * @file projectile5.c
+ * @ingroup Projectiles
+ *
+ * @brief Projectile 5
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
+#include "physics.h"
#include "player.h"
#include "room.h"
-#include "physics.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused[27];
+ /*0x83*/ u8 unk_83;
+} Projectile5Entity;
extern u32 sub_080B1B44(u32, u32);
@@ -19,14 +32,14 @@ void Projectile5_OnTick(Entity* this) {
Projectile5_Actions[this->action](this);
}
-void sub_080A86F0(Entity* this) {
+void Projectile5_OnCollision(Entity* this) {
u8* pbVar2;
if (this->parent == NULL) {
DeleteThisEntity();
} else {
- pbVar2 = &this->parent->field_0x82.HALF.HI;
- if ((this->parent->field_0x82.HALF.HI & 0x3f) == 3) {
+ pbVar2 = &((Projectile5Entity*)this->parent)->unk_83;
+ if ((((Projectile5Entity*)this->parent)->unk_83 & 0x3f) == 3) {
if (gPlayerState.hurtBlinkSpeed != 0) {
if (sub_080B1B44(TILE(this->x.HALF.HI, this->y.HALF.HI), gPlayerEntity.collisionLayer) == 0) {
if (this->contactFlags == 0x80) {
@@ -48,22 +61,22 @@ void Projectile5_Init(Entity* this) {
}
void Projectile5_Action1(Entity* this) {
- Entity* parent = this->parent;
+ Projectile5Entity* parent = (Projectile5Entity*)this->parent;
if (parent == NULL) {
DeleteThisEntity();
}
- if (parent->next == NULL) {
+ if (parent->base.next == NULL) {
DeleteThisEntity();
}
- if ((parent->field_0x82.HALF.HI & 0x7f) != 3) {
+ if ((parent->unk_83 & 0x7f) != 3) {
DeleteThisEntity();
}
- CopyPosition(parent, this);
+ CopyPosition(&parent->base, this);
this->z.HALF.HI += 2;
}
void (*const Projectile5_Functions[])(Entity*) = {
- Projectile5_OnTick, sub_080A86F0, DeleteEntity, DeleteEntity, DeleteEntity,
+ Projectile5_OnTick, Projectile5_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const Projectile5_Actions[])(Entity*) = {
Projectile5_Init,
diff --git a/src/projectile/removableDust.c b/src/projectile/removableDust.c
index 7927339f..8056b8b1 100644
--- a/src/projectile/removableDust.c
+++ b/src/projectile/removableDust.c
@@ -1,68 +1,82 @@
-#include "entity.h"
+/**
+ * @file removableDust.c
+ * @ingroup Projectiles
+ *
+ * @brief Removable Dust Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
-#include "physics.h"
+#include "entity.h"
#include "functions.h"
#include "object.h"
+#include "physics.h"
#include "room.h"
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ EntityData* unk_68;
+ /*0x6c*/ u8 unused[26];
+ /*0x86*/ u16 unk_86;
+} RemovableDustEntity;
+
extern u32 sub_080B1AE0(u16, u8);
-extern void (*const RemovableDust_Functions[])(Entity*);
+extern void (*const RemovableDust_Functions[])(RemovableDustEntity*);
extern const u16 gUnk_08129FD0[];
extern const u16 gUnk_08129FE4[];
extern const s8 gUnk_08129FF8[];
extern const u8 gUnk_0812A004[];
-void sub_080AA494(Entity*);
+void sub_080AA494(RemovableDustEntity*);
void sub_080AA534(Entity*);
-void sub_080AA464(Entity*);
-void sub_080AA544(Entity*);
-void sub_080AA654(Entity*, u32);
+void RemovableDust_OnGrabbed(RemovableDustEntity*);
+void sub_080AA544(RemovableDustEntity*);
+void sub_080AA654(RemovableDustEntity*, u32);
-void RemovableDust(Entity* this) {
- RemovableDust_Functions[GetNextFunction(this)](this);
+void RemovableDust(RemovableDustEntity* this) {
+ RemovableDust_Functions[GetNextFunction(super)](this);
}
-void RemovableDust_OnTick(Entity* this) {
- if (this->action == 0) {
- this->action = 1;
- this->frameIndex = this->type;
- this->gustJarFlags = 1;
- this->speed = this->field_0x86.HWORD;
- if (this->type == 0) {
+void RemovableDust_OnTick(RemovableDustEntity* this) {
+ if (super->action == 0) {
+ super->action = 1;
+ super->frameIndex = super->type;
+ super->gustJarFlags = 1;
+ super->speed = this->unk_86;
+ if (super->type == 0) {
sub_080AA494(this);
} else {
- sub_080AA534(this);
+ sub_080AA534(super);
}
}
}
-void sub_080AA450(Entity* this) {
- if (this->contactFlags == 0x96) {
- sub_080AA464(this);
+void RemovableDust_OnCollision(RemovableDustEntity* this) {
+ if (super->contactFlags == 0x96) {
+ RemovableDust_OnGrabbed(this);
}
}
-void sub_080AA464(Entity* this) {
+void RemovableDust_OnGrabbed(RemovableDustEntity* this) {
Entity* entity;
- if (this->type == 0) {
+ if (super->type == 0) {
sub_080AA544(this);
}
entity = CreateObject(DIRT_PARTICLE, 3, 0);
if (entity != NULL) {
- CopyPosition(this, entity);
+ CopyPosition(super, entity);
}
- DeleteEntity(this);
+ DeleteEntity(super);
}
-void sub_080AA494(Entity* this) {
+void sub_080AA494(RemovableDustEntity* this) {
u32 tileType;
const u16* iterator;
u32 index;
index = 0;
- tileType = GetTileTypeByEntity(this);
+ tileType = GetTileTypeByEntity(super);
iterator = gUnk_08129FD0;
while (*iterator != 0) {
if (*(iterator++) == tileType) {
@@ -70,15 +84,15 @@ void sub_080AA494(Entity* this) {
}
index++;
}
- if (CheckFlags((u16)this->speed) != 0) {
+ if (CheckFlags((u16)super->speed) != 0) {
if (index == 4) {
- sub_080AA654(this, TILE(this->x.HALF.HI, this->y.HALF.HI));
+ sub_080AA654(this, TILE(super->x.HALF.HI, super->y.HALF.HI));
}
DeleteThisEntity();
}
- this->type2 = index;
- this->spritePriority.b0 = 7;
- SetTile(0x4068, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
+ super->type2 = index;
+ super->spritePriority.b0 = 7;
+ SetTile(0x4068, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
}
void sub_080AA534(Entity* this) {
@@ -86,7 +100,7 @@ void sub_080AA534(Entity* this) {
UpdateSpriteForCollisionLayer(this);
}
-void sub_080AA544(Entity* this) {
+void sub_080AA544(RemovableDustEntity* this) {
u8* pbVar1;
s32 iVar2;
u32 uVar3;
@@ -95,13 +109,13 @@ void sub_080AA544(Entity* this) {
u32 param;
const s8* tmp;
- if (this->type2 < 9) {
+ if (super->type2 < 9) {
tmp = gUnk_08129FF8;
- param = TILE(this->x.HALF.HI, this->y.HALF.HI) + tmp[this->type2];
+ param = TILE(super->x.HALF.HI, super->y.HALF.HI) + tmp[super->type2];
uVar3 = 0;
iVar4 = 0;
do {
- iVar2 = sub_080B1AE0((param - tmp[uVar3]) & 0xffff, this->collisionLayer);
+ iVar2 = sub_080B1AE0((param - tmp[uVar3]) & 0xffff, super->collisionLayer);
if (iVar2 == 0x3e) {
iVar4++;
}
@@ -112,24 +126,24 @@ void sub_080AA544(Entity* this) {
uVar3 = 0;
puVar5 = gUnk_08129FD0;
do {
- sub_0807B7D8((u32)*puVar5, param - tmp[uVar3], this->collisionLayer);
+ sub_0807B7D8((u32)*puVar5, param - tmp[uVar3], super->collisionLayer);
puVar5++;
uVar3++;
} while (uVar3 < 9);
sub_080AA654(this, param);
- SetFlag((u16)this->speed);
+ SetFlag((u16)super->speed);
} else {
- sub_0807B7D8(gUnk_08129FE4[this->type2], param - tmp[this->type2], this->collisionLayer);
+ sub_0807B7D8(gUnk_08129FE4[super->type2], param - tmp[super->type2], super->collisionLayer);
}
} else {
- RestorePrevTileEntity(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
- SetFlag((u16)this->speed);
+ RestorePrevTileEntity(TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
+ SetFlag((u16)super->speed);
}
}
-void sub_080AA654(Entity* this, u32 param) {
+void sub_080AA654(RemovableDustEntity* this, u32 param) {
EntityData* entityData;
- entityData = (EntityData*)&this->field_0x68;
+ entityData = (EntityData*)&this->unk_68;
MemCopy(&gUnk_0812A004, entityData, 0x10);
@@ -139,8 +153,13 @@ void sub_080AA654(Entity* this, u32 param) {
LoadRoomEntity(entityData);
}
-void (*const RemovableDust_Functions[])(Entity*) = {
- RemovableDust_OnTick, sub_080AA450, DeleteEntity, DeleteEntity, DeleteEntity, sub_080AA464,
+void (*const RemovableDust_Functions[])(RemovableDustEntity*) = {
+ RemovableDust_OnTick,
+ RemovableDust_OnCollision,
+ (void (*)(RemovableDustEntity*))DeleteEntity,
+ (void (*)(RemovableDustEntity*))DeleteEntity,
+ (void (*)(RemovableDustEntity*))DeleteEntity,
+ RemovableDust_OnGrabbed,
};
const u16 gUnk_08129FD0[] = { 387, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 0 };
const u16 gUnk_08129FE4[] = { 388, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 0 };
diff --git a/src/projectile/rockProjectile.c b/src/projectile/rockProjectile.c
index 3124605a..786fe69a 100644
--- a/src/projectile/rockProjectile.c
+++ b/src/projectile/rockProjectile.c
@@ -1,5 +1,12 @@
-#include "entity.h"
+/**
+ * @file rockProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Rock Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const RockProjectile_Functions[])(Entity*);
@@ -15,7 +22,7 @@ void RockProjectile_OnTick(Entity* this) {
RockProjectile_Actions[this->action](this);
}
-void sub_080A8064(Entity* this) {
+void RockProjectile_OnCollision(Entity* this) {
if (this->contactFlags == 0x80) {
DeleteEntity(this);
} else {
@@ -86,7 +93,7 @@ void sub_080A8178(Entity* this) {
}
void (*const RockProjectile_Functions[])(Entity*) = {
- RockProjectile_OnTick, sub_080A8064, DeleteEntity, DeleteEntity, DeleteEntity,
+ RockProjectile_OnTick, RockProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const RockProjectile_Actions[])(Entity*) = {
RockProjectile_Init,
diff --git a/src/projectile/spiderWeb.c b/src/projectile/spiderWeb.c
index 59ecd7dc..85978f0a 100644
--- a/src/projectile/spiderWeb.c
+++ b/src/projectile/spiderWeb.c
@@ -1,148 +1,168 @@
-#include "entity.h"
+/**
+ * @file spiderWeb.c
+ * @ingroup Projectiles
+ *
+ * @brief Spider Web Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
-#include "object.h"
#include "hitbox.h"
+#include "object.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[28];
+ /*0x84*/ u8 unk_84;
+ /*0x85*/ u8 unused2;
+ /*0x86*/ u16 unk_86;
+} SpiderWebEntity;
typedef struct {
u8 b0;
u8 direction;
} PACKED Struct_0812A074;
-void SpiderWeb_OnTick(Entity*);
-void sub_080AA6C0(Entity*);
-void sub_080AAAA8(Entity*);
+void SpiderWeb_OnTick(SpiderWebEntity*);
+void SpiderWeb_OnCollision(SpiderWebEntity*);
+void sub_080AAAA8(SpiderWebEntity*);
void sub_080AAA68(Entity*);
void sub_080AA9E0(Entity*);
-void sub_080AA78C(Entity*);
-void SpiderWeb_Init(Entity*);
-void SpiderWeb_Action1(Entity*);
-void SpiderWeb_Action2(Entity*);
-void SpiderWeb_Action3(Entity*);
-void SpiderWeb_SubAction0(Entity*);
-void SpiderWeb_SubAction1(Entity*);
-
-void SpiderWeb(Entity* this) {
- static void (*const SpiderWeb_Functions[])(Entity*) = {
- SpiderWeb_OnTick, sub_080AA6C0, DeleteEntity, DeleteEntity, DeleteEntity, sub_080AA78C,
+void SpiderWeb_OnGrabbed(SpiderWebEntity*);
+void SpiderWeb_Init(SpiderWebEntity*);
+void SpiderWeb_Action1(SpiderWebEntity*);
+void SpiderWeb_Action2(SpiderWebEntity*);
+void SpiderWeb_Action3(SpiderWebEntity*);
+void SpiderWeb_SubAction0(SpiderWebEntity*);
+void SpiderWeb_SubAction1(SpiderWebEntity*);
+
+void SpiderWeb(SpiderWebEntity* this) {
+ static void (*const SpiderWeb_Functions[])(SpiderWebEntity*) = {
+ SpiderWeb_OnTick,
+ SpiderWeb_OnCollision,
+ (void (*)(SpiderWebEntity*))DeleteEntity,
+ (void (*)(SpiderWebEntity*))DeleteEntity,
+ (void (*)(SpiderWebEntity*))DeleteEntity,
+ SpiderWeb_OnGrabbed,
};
- SpiderWeb_Functions[GetNextFunction(this)](this);
+ SpiderWeb_Functions[GetNextFunction(super)](this);
}
-void SpiderWeb_OnTick(Entity* this) {
- static void (*const SpiderWeb_Actions[])(Entity*) = {
+void SpiderWeb_OnTick(SpiderWebEntity* this) {
+ static void (*const SpiderWeb_Actions[])(SpiderWebEntity*) = {
SpiderWeb_Init,
SpiderWeb_Action1,
SpiderWeb_Action2,
SpiderWeb_Action3,
};
- SpiderWeb_Actions[this->action](this);
+ SpiderWeb_Actions[super->action](this);
}
-void sub_080AA6C0(Entity* this) {
+void SpiderWeb_OnCollision(SpiderWebEntity* this) {
static const s8 typeSpritOffsets[] = {
-8, -4, 6, 1, 4, -11, -3, 3, -7, -3, 6, 4, -4, -11, 3, 3,
};
Entity* object;
- if (this->contactFlags == 0x87) {
- this->action = 3;
- this->timer = 90;
- COLLISION_OFF(this);
- InitAnimationForceUpdate(this, this->type + 0x10);
+ if (super->contactFlags == 0x87) {
+ super->action = 3;
+ super->timer = 90;
+ COLLISION_OFF(super);
+ InitAnimationForceUpdate(super, super->type + 0x10);
object = CreateObject(FLAME, 3, 0);
if (object != NULL) {
object->type2 = 0x5a;
object->spritePriority.b0 = 3;
- object->spriteOffsetX = typeSpritOffsets[this->type * 4];
- object->spriteOffsetY = typeSpritOffsets[this->type * 4 + 1];
- object->parent = this;
+ object->spriteOffsetX = typeSpritOffsets[super->type * 4];
+ object->spriteOffsetY = typeSpritOffsets[super->type * 4 + 1];
+ object->parent = super;
}
object = CreateObject(FLAME, 3, 0);
if (object != NULL) {
object->type2 = 0x5a;
object->spritePriority.b0 = 3;
- object->spriteOffsetX = typeSpritOffsets[this->type * 4 + 2];
- object->spriteOffsetY = typeSpritOffsets[this->type * 4 + 3];
- object->parent = this;
+ object->spriteOffsetX = typeSpritOffsets[super->type * 4 + 2];
+ object->spriteOffsetY = typeSpritOffsets[super->type * 4 + 3];
+ object->parent = super;
}
} else {
- InitAnimationForceUpdate(this, this->type + 0x10);
+ InitAnimationForceUpdate(super, super->type + 0x10);
EnqueueSFX(SFX_101);
}
}
-void sub_080AA78C(Entity* this) {
+void SpiderWeb_OnGrabbed(SpiderWebEntity* this) {
u32 animationState;
- if (this->subAction == 0) {
+ if (super->subAction == 0) {
animationState = (gPlayerEntity.animationState >> 1);
- if (animationState != this->type) {
- this->gustJarState &= ~4;
- if (AnimationStateFlip90(animationState) != this->type) {
+ if (animationState != super->type) {
+ super->gustJarState &= ~4;
+ if (AnimationStateFlip90(animationState) != super->type) {
return;
}
- this->iframes = 0xe2;
- sub_080AA6C0(this);
+ super->iframes = 0xe2;
+ SpiderWeb_OnCollision(this);
return;
}
- this->subAction = 1;
- InitAnimationForceUpdate(this, animationState + 8);
+ super->subAction = 1;
+ InitAnimationForceUpdate(super, animationState + 8);
}
- if (sub_0806F520(this)) {
- UpdateAnimationSingleFrame(this);
- if ((this->frame & 0x10) != 0) {
- this->frame &= ~0x10;
+ if (sub_0806F520(super)) {
+ UpdateAnimationSingleFrame(super);
+ if ((super->frame & 0x10) != 0) {
+ super->frame &= ~0x10;
EnqueueSFX(SFX_100);
}
- if ((this->frame & ANIM_DONE) != 0) {
+ if ((super->frame & ANIM_DONE) != 0) {
sub_080AAAA8(this);
}
} else {
- if ((this->frame & 1) != 0) {
+ if ((super->frame & 1) != 0) {
sub_080AAAA8(this);
} else {
- InitAnimationForceUpdate(this, this->type + 0x10);
+ InitAnimationForceUpdate(super, super->type + 0x10);
}
}
}
-void SpiderWeb_Init(Entity* this) {
+void SpiderWeb_Init(SpiderWebEntity* this) {
static const Hitbox* const typeHitboxes[] = {
&gUnk_080FD41C,
&gUnk_080FD424,
&gUnk_080FD42C,
&gUnk_080FD434,
};
- if (CheckFlags(this->field_0x86.HWORD) != 0) {
+ if (CheckFlags(this->unk_86) != 0) {
DeleteThisEntity();
}
- this->action = 1;
- this->gustJarFlags = 1;
- this->carryFlags = 1;
- this->hitbox = (Hitbox*)typeHitboxes[this->type];
- this->cutsceneBeh.HALF.LO = 0;
- InitAnimationForceUpdate(this, this->type);
- sub_080AAA68(this);
+ super->action = 1;
+ super->gustJarFlags = 1;
+ super->carryFlags = 1;
+ super->hitbox = (Hitbox*)typeHitboxes[super->type];
+ this->unk_84 = 0;
+ InitAnimationForceUpdate(super, super->type);
+ sub_080AAA68(super);
}
-void SpiderWeb_Action1(Entity* this) {
- if ((this->frame & ANIM_DONE) == 0) {
- UpdateAnimationSingleFrame(this);
+void SpiderWeb_Action1(SpiderWebEntity* this) {
+ if ((super->frame & ANIM_DONE) == 0) {
+ UpdateAnimationSingleFrame(super);
}
- sub_080AA9E0(this);
+ sub_080AA9E0(super);
}
-void SpiderWeb_Action2(Entity* this) {
- static void (*const SpiderWeb_SubActions[])(Entity*) = {
+void SpiderWeb_Action2(SpiderWebEntity* this) {
+ static void (*const SpiderWeb_SubActions[])(SpiderWebEntity*) = {
SpiderWeb_SubAction0,
SpiderWeb_SubAction1,
};
- sub_0806FBB4(this);
- SpiderWeb_SubActions[this->subAction - 5](this);
+ sub_0806FBB4(super);
+ SpiderWeb_SubActions[super->subAction - 5](this);
}
-void SpiderWeb_SubAction0(Entity* this) {
+void SpiderWeb_SubAction0(SpiderWebEntity* this) {
static const s8 gUnk_0812A064[] = { 0, 17, -15, 4, 0, -11, 15, 4 };
static const s8 gUnk_0812A06C[] = { 0, 2, -2, 0, 0, -2, 2, 0 };
@@ -153,24 +173,24 @@ void SpiderWeb_SubAction0(Entity* this) {
entity = &gPlayerEntity;
- if (this->cutsceneBeh.HALF.LO == 0) {
- tmp = this->type;
+ if (this->unk_84 == 0) {
+ tmp = super->type;
if (tmp * 2 - entity->animationState == 0) {
- x = gUnk_0812A064[tmp * 2] + this->x.HALF.HI;
- y = gUnk_0812A064[tmp * 2 + 1] + this->y.HALF.HI;
+ x = gUnk_0812A064[tmp * 2] + super->x.HALF.HI;
+ y = gUnk_0812A064[tmp * 2 + 1] + super->y.HALF.HI;
if (sub_080B1B18(x, y, entity->collisionLayer) == 0) {
entity->x.HALF.HI = x;
entity->y.HALF.HI = y;
}
}
- this->cutsceneBeh.HALF.LO = 1;
- this->subtimer = 2;
- InitAnimationForceUpdate(this, this->type + 4);
+ this->unk_84 = 1;
+ super->subtimer = 2;
+ InitAnimationForceUpdate(super, super->type + 4);
}
- if ((entity->animationState >> 1 == this->type) && (gPlayerState.framestate == PL_STATE_PULL) &&
- ((gPlayerState.heldObject & 2) != 0) && ((gPlayerEntity.frame & 2) != 0) && ((this->frame & ANIM_DONE) == 0)) {
- UpdateAnimationSingleFrame(this);
- if ((this->frame & 1) != 0) {
+ if ((entity->animationState >> 1 == super->type) && (gPlayerState.framestate == PL_STATE_PULL) &&
+ ((gPlayerState.heldObject & 2) != 0) && ((gPlayerEntity.frame & 2) != 0) && ((super->frame & ANIM_DONE) == 0)) {
+ UpdateAnimationSingleFrame(super);
+ if ((super->frame & 1) != 0) {
entity->x.HALF.HI = gUnk_0812A06C[entity->animationState] + entity->x.HALF.HI;
entity->y.HALF.HI = gUnk_0812A06C[entity->animationState + 1] + entity->y.HALF.HI;
EnqueueSFX(SFX_100);
@@ -178,15 +198,15 @@ void SpiderWeb_SubAction0(Entity* this) {
}
}
-void SpiderWeb_SubAction1(Entity* this) {
- this->action = 1;
- this->cutsceneBeh.HALF.LO = 0;
- InitAnimationForceUpdate(this, this->type + 0xc);
+void SpiderWeb_SubAction1(SpiderWebEntity* this) {
+ super->action = 1;
+ this->unk_84 = 0;
+ InitAnimationForceUpdate(super, super->type + 0xc);
}
-void SpiderWeb_Action3(Entity* this) {
- GetNextFrame(this);
- if (--this->timer == 0) {
+void SpiderWeb_Action3(SpiderWebEntity* this) {
+ GetNextFrame(super);
+ if (--super->timer == 0) {
sub_080AAAA8(this);
}
}
@@ -229,8 +249,8 @@ void sub_080AAA68(Entity* this) {
SetTile(typeTiles[this->type], TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
-void sub_080AAAA8(Entity* this) {
- SetFlag(this->field_0x86.HWORD);
- RestorePrevTileEntity(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
+void sub_080AAAA8(SpiderWebEntity* this) {
+ SetFlag(this->unk_86);
+ RestorePrevTileEntity(TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
DeleteThisEntity();
}
diff --git a/src/projectile/spikedRollers.c b/src/projectile/spikedRollers.c
index 5a9c63bb..51ea296a 100644
--- a/src/projectile/spikedRollers.c
+++ b/src/projectile/spikedRollers.c
@@ -1,15 +1,21 @@
+/**
+ * @file spikedRollers.c
+ * @ingroup Projectiles
+ *
+ * @brief Spiked Rollers Projectile
+ */
#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
typedef struct {
- Entity base;
- s16 x2;
- s16 y2;
- s16 unk_0x6c;
- u8 fill[0x16];
- u16 unk_0x84;
- u16 speed2;
+ /*0x00*/ Entity base;
+ /*0x68*/ s16 x2;
+ /*0x6a*/ s16 y2;
+ /*0x6c*/ s16 unk_0x6c;
+ /*0x6e*/ u8 fill[0x16];
+ /*0x84*/ u16 unk_0x84;
+ /*0x86*/ u16 speed2;
} SpikedRollersEntity;
static void (*const SpikedRollers_Actions[])(SpikedRollersEntity*);
@@ -19,7 +25,7 @@ void SpikedRollers(SpikedRollersEntity* this) {
SpikedRollers_Actions[super->action](this);
}
-void sub_080ABA74(SpikedRollersEntity* this) {
+void SpikedRollers_Init(SpikedRollersEntity* this) {
s32 val;
super->action++;
super->speed = this->speed2;
@@ -46,7 +52,7 @@ void sub_080ABA74(SpikedRollersEntity* this) {
InitializeAnimation(super, super->type);
}
-void sub_080ABAE0(SpikedRollersEntity* this) {
+void SpikedRollers_Action1(SpikedRollersEntity* this) {
s32 diff, unk_0x6c;
ProcessMovement3(super);
@@ -85,8 +91,8 @@ void sub_080ABAE0(SpikedRollersEntity* this) {
}
static void (*const SpikedRollers_Actions[])(SpikedRollersEntity*) = {
- sub_080ABA74,
- sub_080ABAE0,
+ SpikedRollers_Init,
+ SpikedRollers_Action1,
};
static const u8 gSpikedRollersOffsets[] = {
diff --git a/src/projectile/stalfosProjectile.c b/src/projectile/stalfosProjectile.c
index 28e5e93f..a87f3eca 100644
--- a/src/projectile/stalfosProjectile.c
+++ b/src/projectile/stalfosProjectile.c
@@ -1,5 +1,12 @@
-#include "entity.h"
+/**
+ * @file stalfosProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Stalfos Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const StalfosProjectile_Functions[])(Entity*);
@@ -28,7 +35,7 @@ void StalfosProjectile_OnTick(Entity* this) {
StalfosProjectile_Actions[this->action](this);
}
-void sub_080A9A34(Entity* this) {
+void StalfosProjectile_OnCollision(Entity* this) {
if (this->contactFlags == 0x9d) {
this->action = 3;
COLLISION_OFF(this);
@@ -37,7 +44,7 @@ void sub_080A9A34(Entity* this) {
}
}
-void sub_080A9A64(Entity* this) {
+void StalfosProjectile_OnGrabbed(Entity* this) {
if ((this->subAction < 3) && !sub_0806F520(this)) {
sub_080A9BA8(this);
}
@@ -185,7 +192,8 @@ void sub_080A9C50(Entity* this) {
}
void (*const StalfosProjectile_Functions[])(Entity*) = {
- StalfosProjectile_OnTick, sub_080A9A34, DeleteEntity, DeleteEntity, DeleteEntity, sub_080A9A64,
+ StalfosProjectile_OnTick, StalfosProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
+ StalfosProjectile_OnGrabbed,
};
void (*const StalfosProjectile_Actions[])(Entity*) = {
StalfosProjectile_Init,
diff --git a/src/projectile/torchTrapProjectile.c b/src/projectile/torchTrapProjectile.c
index a42eee74..a1c95101 100644
--- a/src/projectile/torchTrapProjectile.c
+++ b/src/projectile/torchTrapProjectile.c
@@ -1,6 +1,13 @@
-#include "entity.h"
+/**
+ * @file torchTrapProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Torch Trap Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const TorchTrapProjectile_Functions[])(Entity*);
@@ -14,7 +21,7 @@ void TorchTrapProjectile_OnTick(Entity* this) {
TorchTrapProjectile_Actions[this->action](this);
}
-void sub_080AAB1C(Entity* this) {
+void TorchTrapProjectile_OnCollision(Entity* this) {
DeleteThisEntity();
}
@@ -49,7 +56,7 @@ void TorchTrapProjectile_Action2(Entity* this) {
}
void (*const TorchTrapProjectile_Functions[])(Entity*) = {
- TorchTrapProjectile_OnTick, sub_080AAB1C, DeleteEntity, DeleteEntity, DeleteEntity,
+ TorchTrapProjectile_OnTick, TorchTrapProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const TorchTrapProjectile_Actions[])(Entity*) = {
TorchTrapProjectile_Init,
diff --git a/src/projectile/v1DarkMagicProjectile.c b/src/projectile/v1DarkMagicProjectile.c
index 6bf78af5..eabc0260 100644
--- a/src/projectile/v1DarkMagicProjectile.c
+++ b/src/projectile/v1DarkMagicProjectile.c
@@ -1,96 +1,115 @@
-#include "entity.h"
+/**
+ * @file v1DarkMagicProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief V1 Dark Magic Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
+#include "functions.h"
#include "physics.h"
#include "player.h"
-#include "functions.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[12];
+ /*0x74*/ u8 unk_74;
+ /*0x75*/ u8 unused2[11];
+ /*0x80*/ u8 unk_80;
+ /*0x81*/ u8 unk_81;
+ /*0x92*/ u8 unused3[2];
+ /*0x84*/ u16 unk_84;
+ /*0x86*/ u8 unk_86;
+} V1DarkMagicProjectileEntity;
extern void SoundReqClipped(Entity*, u32);
-extern void (*const V1DarkMagicProjectile_Functions[])(Entity*);
-extern void (*const V1DarkMagicProjectile_Actions[])(Entity*);
+extern void (*const V1DarkMagicProjectile_Functions[])(V1DarkMagicProjectileEntity*);
+extern void (*const V1DarkMagicProjectile_Actions[])(V1DarkMagicProjectileEntity*);
extern void (*const V1DarkMagicProjectile_SubActions[])(Entity*);
-void sub_080AAF74(Entity*);
+void sub_080AAF74(V1DarkMagicProjectileEntity*);
void sub_080AB034(Entity*);
-void V1DarkMagicProjectile(Entity* this) {
- V1DarkMagicProjectile_Functions[GetNextFunction(this)](this);
+void V1DarkMagicProjectile(V1DarkMagicProjectileEntity* this) {
+ V1DarkMagicProjectile_Functions[GetNextFunction(super)](this);
}
-void V1DarkMagicProjectile_OnTick(Entity* this) {
- V1DarkMagicProjectile_Actions[this->action](this);
- if ((this->type2 == 0) && (--this->cutsceneBeh.HWORD == 0)) {
- this->health = 0;
+void V1DarkMagicProjectile_OnTick(V1DarkMagicProjectileEntity* this) {
+ V1DarkMagicProjectile_Actions[super->action](this);
+ if ((super->type2 == 0) && (--this->unk_84 == 0)) {
+ super->health = 0;
}
}
-void sub_080AAC44(Entity* this) {
- if ((this->contactFlags & 0x80) != 0) {
- if (this->type2 == 0) {
- if ((this->contactFlags & 0x3f) == 0) {
- this->action = 2;
- COLLISION_OFF(this);
- if (this->type == 0) {
- SortEntityAbove(&gPlayerEntity, this);
+void V1DarkMagicProjectile_OnCollision(V1DarkMagicProjectileEntity* this) {
+ if ((super->contactFlags & 0x80) != 0) {
+ if (super->type2 == 0) {
+ if ((super->contactFlags & 0x3f) == 0) {
+ super->action = 2;
+ COLLISION_OFF(super);
+ if (super->type == 0) {
+ SortEntityAbove(&gPlayerEntity, super);
} else {
- SortEntityAbove(this->parent, this);
+ SortEntityAbove(super->parent, super);
}
ResetActiveItems();
gPlayerState.mobility |= 0x80;
gPlayerState.field_0xa |= 0x80;
}
if (gPlayerEntity.health == 0) {
- this->health = 0;
+ super->health = 0;
}
} else {
SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
- CopyPosition(this->parent, this);
+ CopyPosition(super->parent, super);
}
}
- if (this->knockbackDuration != 0) {
- this->knockbackDuration = 0;
+ if (super->knockbackDuration != 0) {
+ super->knockbackDuration = 0;
}
}
-void sub_080AACE0(Entity* this) {
- Entity* parent;
- if (this->type && this->type2) {
+void V1DarkMagicProjectile_OnDeath(V1DarkMagicProjectileEntity* this) {
+ V1DarkMagicProjectileEntity* parent;
+ if (super->type && super->type2) {
DeleteThisEntity();
}
- if (this->spriteSettings.draw == 1) {
- this->spriteSettings.draw = 0;
- this->field_0x86.HALF.LO = 1;
- CreateFx(this, FX_DEATH, 0);
+ if (super->spriteSettings.draw == 1) {
+ super->spriteSettings.draw = 0;
+ this->unk_86 = 1;
+ CreateFx(super, FX_DEATH, 0);
}
- parent = this->parent;
- if (this->type2 == 0) {
- u8* ptr = &(parent->field_0x74.HALF.LO);
- parent->field_0x74.HALF.LO = 3;
- parent->field_0x80.HALF.LO += this->field_0x80.HALF.HI >> 1;
- if (parent->field_0x80.HALF.LO > 8) {
- parent->field_0x80.HALF.LO = 8;
- } else if (parent->field_0x80.HALF.LO == 0) {
- parent->field_0x80.HALF.LO = 1;
+ parent = (V1DarkMagicProjectileEntity*)super->parent;
+ if (super->type2 == 0) {
+ u8* ptr = &(parent->unk_74);
+ parent->unk_74 = 3;
+ parent->unk_80 += this->unk_81 >> 1;
+ if (parent->unk_80 > 8) {
+ parent->unk_80 = 8;
+ } else if (parent->unk_80 == 0) {
+ parent->unk_80 = 1;
}
} else {
- parent->cutsceneBeh.HALF.LO = 0;
- parent->hitType = 0x2b;
+ *(u8*)&parent->unk_84 = 0;
+ parent->base.hitType = 0x2b;
}
- if (this->field_0x86.HALF.LO == 0) {
- CreateFx(this, FX_DEATH, 0);
+ if (this->unk_86 == 0) {
+ CreateFx(super, FX_DEATH, 0);
}
DeleteThisEntity();
}
-void sub_080AAD70(Entity* this) {
- if (!sub_0806F520(this)) {
- this->health = 0;
+void V1DarkMagicProjectile_OnGrabbed(V1DarkMagicProjectileEntity* this) {
+ if (!sub_0806F520(super)) {
+ super->health = 0;
}
- V1DarkMagicProjectile_SubActions[this->subAction](this);
+ V1DarkMagicProjectile_SubActions[super->subAction](super);
}
void V1DarkMagicProjectile_SubAction0(Entity* this) {
@@ -106,120 +125,120 @@ void V1DarkMagicProjectile_SubAction2(Entity* this) {
}
}
-void V1DarkMagicProjectile_Init(Entity* this) {
+void V1DarkMagicProjectile_Init(V1DarkMagicProjectileEntity* this) {
Entity* entity;
- if (this->type2 == 0) {
- this->action = 1;
+ if (super->type2 == 0) {
+ super->action = 1;
} else {
- this->action = 3;
- this->hitType = 0x2c;
- SortEntityAbove(this->parent, this);
- }
- if (this->type == 0) {
- this->timer = 0;
- this->subtimer = 4;
- this->field_0x80.HALF.LO = 0;
- this->field_0x80.HALF.HI = 0;
- this->health = 0x10;
- this->z.HALF.HI += 4;
- this->spriteOrientation.flipY = 1;
- this->spriteRendering.b3 = 1;
- this->spritePriority.b0 = 4;
- this->direction = GetFacingDirection(this, &gPlayerEntity);
- this->field_0x86.HALF.LO = 0;
- this->cutsceneBeh.HWORD = 300;
+ super->action = 3;
+ super->hitType = 0x2c;
+ SortEntityAbove(super->parent, super);
+ }
+ if (super->type == 0) {
+ super->timer = 0;
+ super->subtimer = 4;
+ this->unk_80 = 0;
+ this->unk_81 = 0;
+ super->health = 0x10;
+ super->z.HALF.HI += 4;
+ super->spriteOrientation.flipY = 1;
+ super->spriteRendering.b3 = 1;
+ super->spritePriority.b0 = 4;
+ super->direction = GetFacingDirection(super, &gPlayerEntity);
+ this->unk_86 = 0;
+ this->unk_84 = 300;
entity = CreateProjectile(V1_DARK_MAGIC_PROJECTILE);
if (entity != NULL) {
entity->type = 1;
- entity->type2 = this->type2;
- entity->parent = this;
+ entity->type2 = super->type2;
+ entity->parent = super;
}
} else {
- SortEntityAbove(this->parent, this);
- COLLISION_OFF(this);
- CopyPosition(this->parent, this);
+ SortEntityAbove(super->parent, super);
+ COLLISION_OFF(super);
+ CopyPosition(super->parent, super);
}
- InitializeAnimation(this, this->type);
+ InitializeAnimation(super, super->type);
}
-void V1DarkMagicProjectile_Action1(Entity* this) {
+void V1DarkMagicProjectile_Action1(V1DarkMagicProjectileEntity* this) {
u8 bVar1;
u32 uVar2;
- switch (this->type) {
+ switch (super->type) {
case 0:
- if (--this->subtimer == 0) {
- this->subtimer = 4;
- uVar2 = GetFacingDirection(this, &gPlayerEntity);
- sub_08004596(this, uVar2);
+ if (--super->subtimer == 0) {
+ super->subtimer = 4;
+ uVar2 = GetFacingDirection(super, &gPlayerEntity);
+ sub_08004596(super, uVar2);
}
- LinearMoveUpdate(this);
+ LinearMoveUpdate(super);
break;
case 1:
- if ((this->parent == NULL) || (this->parent->next == NULL)) {
+ if ((super->parent == NULL) || (super->parent->next == NULL)) {
DeleteThisEntity();
}
case 2:
- if (this->parent->spriteSettings.draw == 0) {
+ if (super->parent->spriteSettings.draw == 0) {
DeleteThisEntity();
}
- CopyPosition(this->parent, this);
+ CopyPosition(super->parent, super);
break;
}
- sub_080AB034(this);
+ sub_080AB034(super);
}
-void V1DarkMagicProjectile_Action2(Entity* this) {
+void V1DarkMagicProjectile_Action2(V1DarkMagicProjectileEntity* this) {
sub_080AAF74(this);
- sub_080AB034(this);
+ sub_080AB034(super);
}
-void V1DarkMagicProjectile_Action3(Entity* this) {
- CopyPosition(this->parent, this);
- sub_080AB034(this);
- this->spriteSettings.draw = this->parent->spriteSettings.draw;
- if (this->type != 0) {
- this->health = this->parent->health;
+void V1DarkMagicProjectile_Action3(V1DarkMagicProjectileEntity* this) {
+ CopyPosition(super->parent, super);
+ sub_080AB034(super);
+ super->spriteSettings.draw = super->parent->spriteSettings.draw;
+ if (super->type != 0) {
+ super->health = super->parent->health;
}
#ifndef EU
- if (this->parent->action == 2) {
- if ((this->flags & ENT_COLLIDE) != 0) {
- COLLISION_OFF(this);
+ if (super->parent->action == 2) {
+ if ((super->flags & ENT_COLLIDE) != 0) {
+ COLLISION_OFF(super);
}
} else {
- if ((this->flags & ENT_COLLIDE) == 0) {
- COLLISION_ON(this);
+ if ((super->flags & ENT_COLLIDE) == 0) {
+ COLLISION_ON(super);
}
}
#endif
}
-void sub_080AAF74(Entity* this) {
+void sub_080AAF74(V1DarkMagicProjectileEntity* this) {
if (sub_0807953C() != 0) {
- this->field_0x80.HALF.LO += (Random() & 1) + 1;
+ this->unk_80 += (Random() & 1) + 1;
}
- if (++this->timer == 0x3c) {
- this->timer = 30;
+ if (++super->timer == 0x3c) {
+ super->timer = 30;
gPlayerEntity.iframes = 8;
ModHealth(-4);
SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
if (gPlayerEntity.health == 0) {
- this->health = 0;
+ super->health = 0;
}
}
- if (!((this->field_0x80.HALF.LO < 0x31) && (this->field_0x80.HALF.HI != 0x10))) {
- this->action = 1;
- this->field_0x80.HALF.LO = 0;
+ if (!((this->unk_80 < 0x31) && (this->unk_81 != 0x10))) {
+ super->action = 1;
+ this->unk_80 = 0;
gPlayerEntity.iframes = 0xf0;
gPlayerState.mobility = 0;
- this->health = 0;
+ super->health = 0;
} else {
ResetActiveItems();
gPlayerState.mobility |= 0x80;
gPlayerState.field_0xa |= 0x80;
- CopyPosition(&gPlayerEntity, this);
- this->z.HALF.HI = gPlayerEntity.z.HALF.HI - 4;
+ CopyPosition(&gPlayerEntity, super);
+ super->z.HALF.HI = gPlayerEntity.z.HALF.HI - 4;
}
}
@@ -235,10 +254,15 @@ void sub_080AB034(Entity* this) {
ChangeObjPalette(this, tmp);
}
-void (*const V1DarkMagicProjectile_Functions[])(Entity*) = {
- V1DarkMagicProjectile_OnTick, sub_080AAC44, DeleteEntity, sub_080AACE0, DeleteEntity, sub_080AAD70,
+void (*const V1DarkMagicProjectile_Functions[])(V1DarkMagicProjectileEntity*) = {
+ V1DarkMagicProjectile_OnTick,
+ V1DarkMagicProjectile_OnCollision,
+ (void (*)(V1DarkMagicProjectileEntity*))DeleteEntity,
+ V1DarkMagicProjectile_OnDeath,
+ (void (*)(V1DarkMagicProjectileEntity*))DeleteEntity,
+ V1DarkMagicProjectile_OnGrabbed,
};
-void (*const V1DarkMagicProjectile_Actions[])(Entity*) = {
+void (*const V1DarkMagicProjectile_Actions[])(V1DarkMagicProjectileEntity*) = {
V1DarkMagicProjectile_Init,
V1DarkMagicProjectile_Action1,
V1DarkMagicProjectile_Action2,
diff --git a/src/projectile/v1EyeLaser.c b/src/projectile/v1EyeLaser.c
index a94c71bb..0dacce08 100644
--- a/src/projectile/v1EyeLaser.c
+++ b/src/projectile/v1EyeLaser.c
@@ -1,8 +1,21 @@
+/**
+ * @file v1EyeLaser.c
+ * @ingroup Projectiles
+ *
+ * @brief V1 Eye Laser Projectile
+ */
+#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
#include "projectile.h"
-extern void (*const V1EyeLaser_Actions[])(Entity*);
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[12];
+ /*0x74*/ u32 unk_74;
+} V1EyeLaserEntity;
+
+extern void (*const V1EyeLaser_Actions[])(V1EyeLaserEntity*);
extern const Hitbox* const gUnk_0812A5F4[];
extern const Hitbox gUnk_0812A614;
extern const Hitbox gUnk_0812A61C;
@@ -11,42 +24,42 @@ void sub_080AB758(Entity*);
void sub_080AB888(Entity*);
void sub_080AB844(Entity* this, s32 param_1, s32 param_2);
-void V1EyeLaser(Entity* this) {
- if (this->parent->spriteSettings.draw == 0) {
+void V1EyeLaser(V1EyeLaserEntity* this) {
+ if (super->parent->spriteSettings.draw == 0) {
DeleteThisEntity();
}
- V1EyeLaser_Actions[this->action](this);
+ V1EyeLaser_Actions[super->action](this);
}
-void V1EyeLaser_Init(Entity* this) {
- *(u32*)&this->field_0x74 = this->parent->x.WORD;
- if (this->type == 0) {
- this->action = 1;
- COLLISION_OFF(this);
- this->hitbox = (Hitbox*)&gUnk_0812A614;
- InitializeAnimation(this, 0);
+void V1EyeLaser_Init(V1EyeLaserEntity* this) {
+ this->unk_74 = super->parent->x.WORD;
+ if (super->type == 0) {
+ super->action = 1;
+ COLLISION_OFF(super);
+ super->hitbox = (Hitbox*)&gUnk_0812A614;
+ InitializeAnimation(super, 0);
} else {
- this->action = 2;
- this->subtimer = 4;
- InitializeAnimation(this, this->timer);
+ super->action = 2;
+ super->subtimer = 4;
+ InitializeAnimation(super, super->timer);
}
}
-void V1EyeLaser_Action1(Entity* this) {
- GetNextFrame(this);
- if ((this->frame & ANIM_DONE) != 0) {
- this->action = 2;
- InitializeAnimation(this, 1);
- sub_080AB758(this);
+void V1EyeLaser_Action1(V1EyeLaserEntity* this) {
+ GetNextFrame(super);
+ if ((super->frame & ANIM_DONE) != 0) {
+ super->action = 2;
+ InitializeAnimation(super, 1);
+ sub_080AB758(super);
}
}
-void V1EyeLaser_Action2(Entity* this) {
- GetNextFrame(this);
- this->x.WORD += (this->parent->x.WORD - *(u32*)&this->field_0x74);
- *(u32*)&this->field_0x74 = this->parent->x.WORD;
- sub_080AB888(this);
- if (this->parent->subtimer == 0) {
+void V1EyeLaser_Action2(V1EyeLaserEntity* this) {
+ GetNextFrame(super);
+ super->x.WORD += (super->parent->x.WORD - this->unk_74);
+ this->unk_74 = super->parent->x.WORD;
+ sub_080AB888(super);
+ if (super->parent->subtimer == 0) {
DeleteThisEntity();
}
}
@@ -128,7 +141,7 @@ void sub_080AB888(Entity* this) {
}
}
-void (*const V1EyeLaser_Actions[])(Entity*) = {
+void (*const V1EyeLaser_Actions[])(V1EyeLaserEntity*) = {
V1EyeLaser_Init,
V1EyeLaser_Action1,
V1EyeLaser_Action2,
diff --git a/src/projectile/v1FireProjectile.c b/src/projectile/v1FireProjectile.c
index ea57dd16..952e4a7d 100644
--- a/src/projectile/v1FireProjectile.c
+++ b/src/projectile/v1FireProjectile.c
@@ -1,54 +1,67 @@
-#include "entity.h"
+/**
+ * @file v1FireProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief V1 Fire Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
-#include "player.h"
+#include "entity.h"
#include "functions.h"
+#include "player.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[14];
+ /*0x76*/ u16 unk_76;
+} V1FireProjectileEntity;
-extern void (*const V1FireProjectile_Functions[])(Entity*);
-extern void (*const V1FireProjectile_Actions[])(Entity*);
+extern void (*const V1FireProjectile_Functions[])(V1FireProjectileEntity*);
+extern void (*const V1FireProjectile_Actions[])(V1FireProjectileEntity*);
extern const s8 gUnk_0812A4EC[];
-void sub_080AB4A4(Entity*);
+void sub_080AB4A4(V1FireProjectileEntity*);
s8* sub_080AB4F8(Entity*);
-void V1FireProjectile(Entity* this) {
- V1FireProjectile_Functions[GetNextFunction(this)](this);
+void V1FireProjectile(V1FireProjectileEntity* this) {
+ V1FireProjectile_Functions[GetNextFunction(super)](this);
}
-void V1FireProjectile_OnTick(Entity* this) {
- V1FireProjectile_Actions[this->action](this);
+void V1FireProjectile_OnTick(V1FireProjectileEntity* this) {
+ V1FireProjectile_Actions[super->action](this);
}
-void sub_080AB2DC(Entity* this) {
- if ((this->contactFlags & 0x80) != 0) {
- this->action = 3;
- COLLISION_OFF(this);
- InitializeAnimation(this, 0x53);
- if ((this->contactFlags & 0x7f) == 0) {
+void V1FireProjectile_OnCollision(V1FireProjectileEntity* this) {
+ if ((super->contactFlags & 0x80) != 0) {
+ super->action = 3;
+ COLLISION_OFF(super);
+ InitializeAnimation(super, 0x53);
+ if ((super->contactFlags & 0x7f) == 0) {
ModHealth(-4);
}
}
}
-void V1FireProjectile_Init(Entity* this) {
+void V1FireProjectile_Init(V1FireProjectileEntity* this) {
s32 iVar2;
u32 rnd;
u32 x;
u32 y;
s8* data;
- this->action = 1;
- this->zVelocity = Q_16_16(-1.0);
- this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
- CopyPosition(this->parent, this);
- LinearMoveDirection(this, 0x1000, this->direction);
- this->spritePriority.b0 = 1;
- this->z = this->parent->z;
- InitializeAnimation(this, 0x51);
+ super->action = 1;
+ super->zVelocity = Q_16_16(-1.0);
+ this->unk_76 = TILE(super->x.HALF.HI, super->y.HALF.HI);
+ CopyPosition(super->parent, super);
+ LinearMoveDirection(super, 0x1000, super->direction);
+ super->spritePriority.b0 = 1;
+ super->z = super->parent->z;
+ InitializeAnimation(super, 0x51);
SoundReq(SFX_1B5);
- data = sub_080AB4F8(this);
- x = this->x.HALF.HI + data[0];
- y = this->y.HALF.HI + data[1];
- iVar2 = sub_080041DC(this, x, y);
+ data = sub_080AB4F8(super);
+ x = super->x.HALF.HI + data[0];
+ y = super->y.HALF.HI + data[1];
+ iVar2 = sub_080041DC(super, x, y);
rnd = Random() & 0x1ff;
if ((gRoomTransition.frameCount & 1U) != 0) {
@@ -63,54 +76,54 @@ void V1FireProjectile_Init(Entity* this) {
iVar2 = 0x20;
}
}
- this->zVelocity = (this->z.WORD / (iVar2 << 8)) << 0xd;
+ super->zVelocity = (super->z.WORD / (iVar2 << 8)) << 0xd;
- this->direction = sub_080045B4(this, x, y);
+ super->direction = sub_080045B4(super, x, y);
}
-void V1FireProjectile_Action1(Entity* this) {
- GetNextFrame(this);
- LinearMoveUpdate(this);
- if (GravityUpdate(this, 0) == 0) {
- this->action = 2;
- this->timer = 15;
- InitializeAnimation(this, 0x54);
+void V1FireProjectile_Action1(V1FireProjectileEntity* this) {
+ GetNextFrame(super);
+ LinearMoveUpdate(super);
+ if (GravityUpdate(super, 0) == 0) {
+ super->action = 2;
+ super->timer = 15;
+ InitializeAnimation(super, 0x54);
sub_080AB4A4(this);
} else {
- if (++this->timer > 0xe0) {
+ if (++super->timer > 0xe0) {
DeleteThisEntity();
}
}
}
-void V1FireProjectile_Action2(Entity* this) {
- GetNextFrame(this);
- if ((this->frame & ANIM_DONE) != 0) {
- this->action = 3;
- COLLISION_OFF(this);
- InitializeAnimation(this, 0x53);
+void V1FireProjectile_Action2(V1FireProjectileEntity* this) {
+ GetNextFrame(super);
+ if ((super->frame & ANIM_DONE) != 0) {
+ super->action = 3;
+ COLLISION_OFF(super);
+ InitializeAnimation(super, 0x53);
}
}
-void V1FireProjectile_Action3(Entity* this) {
- GetNextFrame(this);
- if ((this->frame & ANIM_DONE) != 0) {
+void V1FireProjectile_Action3(V1FireProjectileEntity* this) {
+ GetNextFrame(super);
+ if ((super->frame & ANIM_DONE) != 0) {
DeleteThisEntity();
}
}
-void sub_080AB4A4(Entity* this) {
+void sub_080AB4A4(V1FireProjectileEntity* this) {
u32 tmp;
u16 tile;
- tmp = this->field_0x76.HWORD;
- tile = TILE(this->x.HALF.HI, this->y.HALF.HI);
+ tmp = this->unk_76;
+ tile = TILE(super->x.HALF.HI, super->y.HALF.HI);
if (tmp != tile) {
- this->field_0x76.HWORD = tile;
- switch (GetTileTypeByEntity(this)) {
+ this->unk_76 = tile;
+ switch (GetTileTypeByEntity(super)) {
case 0x13:
case 0x34:
- sub_0807B7D8(0x34c, this->field_0x76.HWORD, this->collisionLayer);
+ sub_0807B7D8(0x34c, this->unk_76, super->collisionLayer);
break;
}
}
@@ -120,10 +133,14 @@ s8* sub_080AB4F8(Entity* this) {
return (s8*)&gUnk_0812A4EC[this->type << 5 | this->subtimer << 1];
}
-void (*const V1FireProjectile_Functions[])(Entity*) = {
- V1FireProjectile_OnTick, sub_080AB2DC, DeleteEntity, DeleteEntity, DeleteEntity,
+void (*const V1FireProjectile_Functions[])(V1FireProjectileEntity*) = {
+ V1FireProjectile_OnTick,
+ V1FireProjectile_OnCollision,
+ (void (*)(V1FireProjectileEntity*))DeleteEntity,
+ (void (*)(V1FireProjectileEntity*))DeleteEntity,
+ (void (*)(V1FireProjectileEntity*))DeleteEntity,
};
-void (*const V1FireProjectile_Actions[])(Entity*) = {
+void (*const V1FireProjectile_Actions[])(V1FireProjectileEntity*) = {
V1FireProjectile_Init,
V1FireProjectile_Action1,
V1FireProjectile_Action2,
diff --git a/src/projectile/v2Projectile.c b/src/projectile/v2Projectile.c
index 98e757bb..7223fd6b 100644
--- a/src/projectile/v2Projectile.c
+++ b/src/projectile/v2Projectile.c
@@ -1,49 +1,62 @@
-
-#include "entity.h"
+/**
+ * @file v2Projectile.c
+ * @ingroup Projectiles
+ *
+ * @brief V2 Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
#include "object.h"
-extern void (*const V2Projectile_Functions[])(Entity*);
-extern void (*const gUnk_0812A7EC[])(Entity*);
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[12];
+ /*0x74*/ u16 unk_74;
+ /*0x76*/ u16 unk_76;
+} V2ProjectileEntity;
+
+extern void (*const V2Projectile_Functions[])(V2ProjectileEntity*);
+extern void (*const gUnk_0812A7EC[])(V2ProjectileEntity*);
extern void (*const gUnk_0812A7F8[])(Entity*);
extern void (*const gUnk_0812A800[])(Entity*);
extern void (*const gUnk_0812A808[])(Entity*);
-void V2Projectile(Entity* this) {
- V2Projectile_Functions[GetNextFunction(this)](this);
+void V2Projectile(V2ProjectileEntity* this) {
+ V2Projectile_Functions[GetNextFunction(super)](this);
}
-void sub_080ABBA8(Entity* this) {
- switch (this->type) {
+void V2Projectile_OnTick(V2ProjectileEntity* this) {
+ switch (super->type) {
case 0: {
- gUnk_0812A7EC[this->action](this);
+ gUnk_0812A7EC[super->action](this);
break;
}
case 1: {
- gUnk_0812A7F8[this->action](this);
+ gUnk_0812A7F8[super->action](super);
break;
}
case 2:
default:
- gUnk_0812A800[this->action](this);
+ gUnk_0812A800[super->action](super);
}
}
-void sub_080ABBF4(Entity* this) {
- if ((this->contactFlags & 0x80) == 0)
+void V2Projectile_OnCollision(V2ProjectileEntity* this) {
+ if ((super->contactFlags & 0x80) == 0)
return;
- switch (this->type) {
+ switch (super->type) {
case 2: {
- switch ((this->contactFlags & 0x3f)) {
+ switch ((super->contactFlags & 0x3f)) {
case 0: {
ModHealth(-4);
// fallthrough
}
case 3:
case 0x14: {
- CreateDust(this);
+ CreateDust(super);
DeleteThisEntity();
break;
}
@@ -52,7 +65,7 @@ void sub_080ABBF4(Entity* this) {
}
case 0:
case 1: {
- if ((this->contactFlags & 0x3f) == 0) {
+ if ((super->contactFlags & 0x3f) == 0) {
ModHealth(-2);
DeleteThisEntity();
}
@@ -61,12 +74,12 @@ void sub_080ABBF4(Entity* this) {
}
}
-void sub_080ABC54(Entity* this) {
- if (!sub_0806F520(this)) {
- CreateFx(this, FX_DEATH, 0);
+void V2Projectile_OnGrabbed(V2ProjectileEntity* this) {
+ if (!sub_0806F520(super)) {
+ CreateFx(super, FX_DEATH, 0);
DeleteThisEntity();
}
- gUnk_0812A808[this->subAction](this);
+ gUnk_0812A808[super->subAction](super);
}
void sub_080ABC84(Entity* this) {
@@ -86,45 +99,45 @@ void sub_080ABC90(Entity* this) {
}
}
-void sub_080ABCC4(Entity* this) {
- this->action = 1;
- this->timer = (Random() & 0x3f) + 48;
- this->subtimer = 0;
- this->direction = Random() & 0x1f;
- this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
- this->field_0x76.HWORD = GetTileType(this->field_0x74.HWORD, 2);
- this->spritePriority.b0 = 2;
- InitializeAnimation(this, 0);
+void sub_080ABCC4(V2ProjectileEntity* this) {
+ super->action = 1;
+ super->timer = (Random() & 0x3f) + 48;
+ super->subtimer = 0;
+ super->direction = Random() & 0x1f;
+ this->unk_74 = TILE(super->x.HALF.HI, super->y.HALF.HI);
+ this->unk_76 = GetTileType(this->unk_74, 2);
+ super->spritePriority.b0 = 2;
+ InitializeAnimation(super, 0);
SoundReq(SFX_14B);
}
-void sub_080ABD44(Entity* this) {
- if (--this->timer == 0) {
- this->action = 2;
- InitializeAnimation(this, 1);
+void sub_080ABD44(V2ProjectileEntity* this) {
+ if (--super->timer == 0) {
+ super->action = 2;
+ InitializeAnimation(super, 1);
}
- ProcessMovement3(this);
- GetNextFrame(this);
+ ProcessMovement3(super);
+ GetNextFrame(super);
}
-void sub_080ABD70(Entity* this) {
+void sub_080ABD70(V2ProjectileEntity* this) {
u32 tmp;
- GetNextFrame(this);
- if ((this->frame & 0x10) != 0) {
- this->frame &= 0xef;
- this->speed = 0;
- this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
- this->field_0x76.HWORD = GetTileType(this->field_0x74.HWORD, 2);
- tmp = this->field_0x76.HWORD;
+ GetNextFrame(super);
+ if ((super->frame & 0x10) != 0) {
+ super->frame &= 0xef;
+ super->speed = 0;
+ this->unk_74 = TILE(super->x.HALF.HI, super->y.HALF.HI);
+ this->unk_76 = GetTileType(this->unk_74, 2);
+ tmp = this->unk_76;
if (tmp != 0x13) {
if (tmp == 0x315) {
- SetTileType(0x6e, this->field_0x74.HWORD, 2);
+ SetTileType(0x6e, this->unk_74, 2);
}
} else {
- SetTileType(0x6d, this->field_0x74.HWORD, 2);
+ SetTileType(0x6d, this->unk_74, 2);
}
}
- if ((this->frame & ANIM_DONE) != 0) {
+ if ((super->frame & ANIM_DONE) != 0) {
DeleteThisEntity();
}
}
@@ -180,10 +193,15 @@ void sub_080ABF04(Entity* this) {
GetNextFrame(this);
}
-void (*const V2Projectile_Functions[])(Entity*) = {
- sub_080ABBA8, sub_080ABBF4, DeleteEntity, DeleteEntity, DeleteEntity, sub_080ABC54,
+void (*const V2Projectile_Functions[])(V2ProjectileEntity*) = {
+ V2Projectile_OnTick,
+ V2Projectile_OnCollision,
+ (void (*)(V2ProjectileEntity*))DeleteEntity,
+ (void (*)(V2ProjectileEntity*))DeleteEntity,
+ (void (*)(V2ProjectileEntity*))DeleteEntity,
+ V2Projectile_OnGrabbed,
};
-void (*const gUnk_0812A7EC[])(Entity*) = {
+void (*const gUnk_0812A7EC[])(V2ProjectileEntity*) = {
sub_080ABCC4,
sub_080ABD44,
sub_080ABD70,
diff --git a/src/projectile/v3ElectricProjectile.c b/src/projectile/v3ElectricProjectile.c
index beec1f6a..ccb207fb 100644
--- a/src/projectile/v3ElectricProjectile.c
+++ b/src/projectile/v3ElectricProjectile.c
@@ -1,59 +1,73 @@
-#include "entity.h"
+/**
+ * @file v3ElectricProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief V3 Electric Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
-#include "player.h"
-#include "physics.h"
+#include "entity.h"
#include "functions.h"
+#include "physics.h"
+#include "player.h"
+
+typedef struct {
+ /*0x00*/ Entity base;
+ /*0x68*/ u8 unused1[28];
+ /*0x84*/ u8 unk_84;
+ /*0x85*/ u8 unk_85;
+} V3ElectricProjectileEntity;
-extern void (*const V3ElectricProjectile_Functions[])(Entity*);
-extern void (*const V3ElectricProjectile_Actions[])(Entity*);
+extern void (*const V3ElectricProjectile_Functions[])(V3ElectricProjectileEntity*);
+extern void (*const V3ElectricProjectile_Actions[])(V3ElectricProjectileEntity*);
static const u16 projectileSpeeds[];
static const u8 gUnk_0812A982[];
static const u8 projectileDirections[];
-void V3ElectricProjectile(Entity* this) {
- V3ElectricProjectile_Functions[GetNextFunction(this)](this);
+void V3ElectricProjectile(V3ElectricProjectileEntity* this) {
+ V3ElectricProjectile_Functions[GetNextFunction(super)](this);
}
-void V3ElectricProjectile_OnTick(Entity* this) {
- V3ElectricProjectile_Actions[this->action](this);
+void V3ElectricProjectile_OnTick(V3ElectricProjectileEntity* this) {
+ V3ElectricProjectile_Actions[super->action](this);
}
-void sub_080ABFE4(Entity* this) {
+void V3ElectricProjectile_OnCollision(V3ElectricProjectileEntity* this) {
DeleteThisEntity();
}
-void sub_080ABFEC(Entity* this) {
+void V3ElectricProjectile_Init(V3ElectricProjectileEntity* this) {
Sound sound;
- InitializeAnimation(this, this->type + 1);
+ InitializeAnimation(super, super->type + 1);
- switch (this->type) {
+ switch (super->type) {
case 0: {
- this->action = 1;
- this->timer = 0;
- this->subtimer = 7;
- this->cutsceneBeh.HALF.HI = 0x18;
- this->damage = 0x88;
- CopyPositionAndSpriteOffset(this->parent, this);
- this->z.HALF.HI -= 0x14;
+ super->action = 1;
+ super->timer = 0;
+ super->subtimer = 7;
+ this->unk_85 = 0x18;
+ super->damage = 0x88;
+ CopyPositionAndSpriteOffset(super->parent, super);
+ super->z.HALF.HI -= 0x14;
sound = SFX_149;
break;
}
case 1: {
- this->action = 1;
- this->flags &= ~ENT_COLLIDE;
- this->cutsceneBeh.HALF.HI = 0x18;
- CopyPositionAndSpriteOffset(this->parent, this);
- this->z.HALF.HI -= 0x14;
+ super->action = 1;
+ super->flags &= ~ENT_COLLIDE;
+ this->unk_85 = 0x18;
+ CopyPositionAndSpriteOffset(super->parent, super);
+ super->z.HALF.HI -= 0x14;
sound = SFX_149;
break;
}
default: {
- this->action = 2;
- this->timer = 0;
- this->subtimer = 255;
- this->speed = projectileSpeeds[this->type2];
- this->damage = 0x88;
+ super->action = 2;
+ super->timer = 0;
+ super->subtimer = 255;
+ super->speed = projectileSpeeds[super->type2];
+ super->damage = 0x88;
sound = SFX_193;
break;
}
@@ -62,119 +76,124 @@ void sub_080ABFEC(Entity* this) {
SoundReq(sound);
}
-void V3ElectricProjectile_Action1(Entity* this) {
- if (this->parent->next == NULL) {
+void V3ElectricProjectile_Action1(V3ElectricProjectileEntity* this) {
+ if (super->parent->next == NULL) {
DeleteThisEntity();
}
- CopyPositionAndSpriteOffset(this->parent, this);
- this->z.HALF.HI -= 0x14;
- if (this->cutsceneBeh.HALF.HI != 0) {
- if (((--this->cutsceneBeh.HALF.HI) & 7) == 0) {
+ CopyPositionAndSpriteOffset(super->parent, super);
+ super->z.HALF.HI -= 0x14;
+ if (this->unk_85 != 0) {
+ if (((--this->unk_85) & 7) == 0) {
SoundReq(SFX_149);
}
}
- GetNextFrame(this);
- if ((this->frame & 1) != 0) {
- if (this->type == 0) {
- this->action = 2;
- this->direction = GetFacingDirection(this, &gPlayerEntity);
- this->speed = 0x180;
+ GetNextFrame(super);
+ if ((super->frame & 1) != 0) {
+ if (super->type == 0) {
+ super->action = 2;
+ super->direction = GetFacingDirection(super, &gPlayerEntity);
+ super->speed = 0x180;
SoundReq(SFX_193);
} else {
- this->action = 3;
- this->timer = 16;
+ super->action = 3;
+ super->timer = 16;
}
- this->z.HALF.HI -= 0x28;
+ super->z.HALF.HI -= 0x28;
}
}
-void V3ElectricProjectile_Action2(Entity* this) {
+void V3ElectricProjectile_Action2(V3ElectricProjectileEntity* this) {
u8 bVar1;
s32 iVar2;
u32 uVar3;
- if (this->z.HALF.HI < -6) {
- this->z.HALF.HI += 3;
+ if (super->z.HALF.HI < -6) {
+ super->z.HALF.HI += 3;
}
- ProcessMovement3(this);
- if (this->collisions != COL_NONE) {
+ ProcessMovement3(super);
+ if (super->collisions != COL_NONE) {
DeleteThisEntity();
}
- GetNextFrame(this);
- if (IsProjectileOffScreen(this)) {
+ GetNextFrame(super);
+ if (IsProjectileOffScreen(super)) {
DeleteThisEntity();
}
- if (this->timer < 0x1e) {
- if (((++this->timer) & this->subtimer) == 0) {
- sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
+ if (super->timer < 0x1e) {
+ if (((++super->timer) & super->subtimer) == 0) {
+ sub_08004596(super, GetFacingDirection(super, &gPlayerEntity));
}
}
}
-void sub_080AC168(Entity* this) {
+void V3ElectricProjectile_Action3(V3ElectricProjectileEntity* this) {
u8 timer;
- GetNextFrame(this);
- this->z.WORD -= Q_16_16(0.5);
- timer = --this->timer;
+ GetNextFrame(super);
+ super->z.WORD -= Q_16_16(0.5);
+ timer = --super->timer;
if (timer == 0) {
u32 rand;
u32 dir;
- this->action = 4;
- this->timer = 4;
+ super->action = 4;
+ super->timer = 4;
rand = Random() & 0x7;
- this->subtimer = gUnk_0812A982[rand];
- dir = GetFacingDirection(this, &gPlayerEntity);
- if (this->parent->cutsceneBeh.HALF.LO == 3) {
+ super->subtimer = gUnk_0812A982[rand];
+ dir = GetFacingDirection(super, &gPlayerEntity);
+ if (((V3ElectricProjectileEntity*)super->parent)->unk_84 == 3) {
dir -= projectileDirections[rand];
- this->type2 = 0;
- } else if (this->parent->cutsceneBeh.HALF.LO == 2) {
+ super->type2 = 0;
+ } else if (((V3ElectricProjectileEntity*)super->parent)->unk_84 == 2) {
dir -= projectileDirections[rand];
- this->type2 = 1;
+ super->type2 = 1;
} else {
dir -= projectileDirections[rand] >> 1;
- this->type2 = 2;
+ super->type2 = 2;
}
- this->direction = dir & 0x1f;
+ super->direction = dir & 0x1f;
}
}
-void sub_080AC200(Entity* this) {
+void V3ElectricProjectile_Action4(V3ElectricProjectileEntity* this) {
Entity* proj;
- GetNextFrame(this);
+ GetNextFrame(super);
- if (--this->timer)
+ if (--super->timer)
return;
- this->timer = 16;
+ super->timer = 16;
proj = CreateProjectile(V3_ELECTRIC_PROJECTILE);
if (proj) {
proj->type = 2;
- proj->type2 = this->type2;
- proj->direction = this->direction;
- proj->parent = this->parent;
- CopyPosition(this, proj);
+ proj->type2 = super->type2;
+ proj->direction = super->direction;
+ proj->parent = super->parent;
+ CopyPosition(super, proj);
}
- if (--this->subtimer == 0) {
+ if (--super->subtimer == 0) {
DeleteThisEntity();
}
- if (this->parent->cutsceneBeh.HALF.LO == 3) {
- this->direction = (this->direction + 3) & 0x1f;
- } else if (this->parent->cutsceneBeh.HALF.LO == 2) {
- this->direction = (this->direction + 3) & 0x1f;
+ if (((V3ElectricProjectileEntity*)super->parent)->unk_84 == 3) {
+ super->direction = (super->direction + 3) & 0x1f;
+ } else if (((V3ElectricProjectileEntity*)super->parent)->unk_84 == 2) {
+ super->direction = (super->direction + 3) & 0x1f;
} else {
- this->direction = (this->direction + 2) & 0x1f;
+ super->direction = (super->direction + 2) & 0x1f;
}
}
-void (*const V3ElectricProjectile_Functions[])(Entity*) = {
- V3ElectricProjectile_OnTick, sub_080ABFE4, DeleteEntity, DeleteEntity, DeleteEntity,
+void (*const V3ElectricProjectile_Functions[])(V3ElectricProjectileEntity*) = {
+ V3ElectricProjectile_OnTick,
+ V3ElectricProjectile_OnCollision,
+ (void (*)(V3ElectricProjectileEntity*))DeleteEntity,
+ (void (*)(V3ElectricProjectileEntity*))DeleteEntity,
+ (void (*)(V3ElectricProjectileEntity*))DeleteEntity,
};
-void (*const V3ElectricProjectile_Actions[])(Entity*) = {
- sub_080ABFEC, V3ElectricProjectile_Action1, V3ElectricProjectile_Action2, sub_080AC168, sub_080AC200,
+void (*const V3ElectricProjectile_Actions[])(V3ElectricProjectileEntity*) = {
+ V3ElectricProjectile_Init, V3ElectricProjectile_Action1, V3ElectricProjectile_Action2,
+ V3ElectricProjectile_Action3, V3ElectricProjectile_Action4,
};
static const u16 projectileSpeeds[] = { 352, 480, 480 };
static const u8 gUnk_0812A982[] = {
diff --git a/src/projectile/v3HandProjectile.c b/src/projectile/v3HandProjectile.c
index ce11e1ef..e95e05f5 100644
--- a/src/projectile/v3HandProjectile.c
+++ b/src/projectile/v3HandProjectile.c
@@ -1,8 +1,15 @@
-#include "entity.h"
+/**
+ * @file v3HandProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief V3 Hand Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
-#include "player.h"
+#include "entity.h"
#include "functions.h"
+#include "player.h"
extern void (*const V3HandProjectile_Functions[])(Entity*);
@@ -30,10 +37,10 @@ void V3HandProjectile_OnTick(Entity* this) {
}
}
-void sub_080ABFA8(Entity* this) {
+void V3HandProjectile_OnCollision(Entity* this) {
DeleteThisEntity();
}
void (*const V3HandProjectile_Functions[])(Entity*) = {
- V3HandProjectile_OnTick, sub_080ABFA8, DeleteEntity, DeleteEntity, DeleteEntity,
+ V3HandProjectile_OnTick, V3HandProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
diff --git a/src/projectile/v3TennisBallProjectile.c b/src/projectile/v3TennisBallProjectile.c
index a8459c26..c703592e 100644
--- a/src/projectile/v3TennisBallProjectile.c
+++ b/src/projectile/v3TennisBallProjectile.c
@@ -1,6 +1,13 @@
-#include "entity.h"
+/**
+ * @file v3TennisBallProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief V3 Tennis Ball Projectile
+ */
+#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const V3TennisBallProjectile_Functions[])(Entity*);
@@ -17,7 +24,7 @@ void V3TennisBallProjectile_OnTick(Entity* this) {
V3TennisBallProjectile_Actions[this->action](this);
}
-void sub_080ACA68(Entity* this) {
+void V3TennisBallProjectile_OnCollision(Entity* this) {
switch (this->contactFlags & 0x7f) {
case 0x1a:
case 0xa:
@@ -114,7 +121,7 @@ void sub_080ACB90(Entity* this) {
}
void (*const V3TennisBallProjectile_Functions[])(Entity*) = {
- V3TennisBallProjectile_OnTick, sub_080ACA68, DeleteEntity, DeleteEntity, DeleteEntity,
+ V3TennisBallProjectile_OnTick, V3TennisBallProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
V3TennisBallProjectile_OnTick,
};
void (*const V3TennisBallProjectile_Actions[])(Entity*) = {
diff --git a/src/projectile/windProjectile.c b/src/projectile/windProjectile.c
index c8d0bfad..d07eeb6e 100644
--- a/src/projectile/windProjectile.c
+++ b/src/projectile/windProjectile.c
@@ -1,5 +1,12 @@
-#include "entity.h"
+/**
+ * @file windProjectile.c
+ * @ingroup Projectiles
+ *
+ * @brief Wind Projectile
+ */
+#define NENT_DEPRECATED
#include "enemy.h"
+#include "entity.h"
#include "functions.h"
extern void (*const WindProjectile_Actions[])(Entity*);
diff --git a/src/projectile/winder.c b/src/projectile/winder.c
index d15ce8a0..79144c7c 100644
--- a/src/projectile/winder.c
+++ b/src/projectile/winder.c
@@ -1,11 +1,17 @@
+/**
+ * @file winder.c
+ * @ingroup Projectiles
+ *
+ * @brief Winder Projectile
+ */
#define NENT_DEPRECATED
+#include "projectile/winder.h"
+#include "asm.h"
#include "collision.h"
+#include "common.h"
#include "entity.h"
-#include "asm.h"
#include "functions.h"
-#include "common.h"
#include "projectile.h"
-#include "projectile/winder.h"
extern s16 gUnk_080B4488[];