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authoroctorock <79596758+octorock@users.noreply.github.com>2024-01-06 14:59:48 +0100
committeroctorock <79596758+octorock@users.noreply.github.com>2024-01-06 15:01:44 +0100
commitaced0bef691dbc41bdd39b6e62662d2436877a4b (patch)
treee90f9fd8e4c4c3471c2fb246bb1372974294b469 /tools/src/asset_processor
parentc3b771a20923b335bbea2ab97a68ac29d04fcc43 (diff)
Rename metaTiles
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
Diffstat (limited to 'tools/src/asset_processor')
-rw-r--r--tools/src/asset_processor/assets/subtileset.cpp (renamed from tools/src/asset_processor/assets/tileset.cpp)10
-rw-r--r--tools/src/asset_processor/assets/subtileset.h (renamed from tools/src/asset_processor/assets/tileset.h)2
-rw-r--r--tools/src/asset_processor/main.cpp10
3 files changed, 11 insertions, 11 deletions
diff --git a/tools/src/asset_processor/assets/tileset.cpp b/tools/src/asset_processor/assets/subtileset.cpp
index 84321b80..02b52b2a 100644
--- a/tools/src/asset_processor/assets/tileset.cpp
+++ b/tools/src/asset_processor/assets/subtileset.cpp
@@ -1,7 +1,7 @@
-#include "tileset.h"
+#include "subtileset.h"
#include "util.h"
-std::filesystem::path TilesetAsset::generateAssetPath() {
+std::filesystem::path SubTileSetAsset::generateAssetPath() {
std::filesystem::path pngPath = path;
if (pngPath.extension() == ".lz") {
pngPath.replace_extension("");
@@ -10,7 +10,7 @@ std::filesystem::path TilesetAsset::generateAssetPath() {
return pngPath;
}
-void TilesetAsset::convertToHumanReadable(const std::vector<char>& baserom) {
+void SubTileSetAsset::convertToHumanReadable(const std::vector<char>& baserom) {
(void)baserom;
std::filesystem::path toolsPath = "tools";
@@ -37,7 +37,7 @@ void TilesetAsset::convertToHumanReadable(const std::vector<char>& baserom) {
check_call(cmd);
}
-void TilesetAsset::buildToBinary() {
+void SubTileSetAsset::buildToBinary() {
std::filesystem::path toolsPath = "tools";
std::vector<std::string> cmd;
@@ -61,6 +61,6 @@ void TilesetAsset::buildToBinary() {
}
}
-bool TilesetAsset::isCompressed() {
+bool SubTileSetAsset::isCompressed() {
return path.extension() == ".lz";
} \ No newline at end of file
diff --git a/tools/src/asset_processor/assets/tileset.h b/tools/src/asset_processor/assets/subtileset.h
index f2d6fb9a..0e80e9bd 100644
--- a/tools/src/asset_processor/assets/tileset.h
+++ b/tools/src/asset_processor/assets/subtileset.h
@@ -1,6 +1,6 @@
#include "asset.h"
-class TilesetAsset : public BaseAsset {
+class SubTileSetAsset : public BaseAsset {
public:
using BaseAsset::BaseAsset;
virtual void convertToHumanReadable(const std::vector<char>& baserom);
diff --git a/tools/src/asset_processor/main.cpp b/tools/src/asset_processor/main.cpp
index eddce2b0..4460f6fc 100644
--- a/tools/src/asset_processor/main.cpp
+++ b/tools/src/asset_processor/main.cpp
@@ -8,7 +8,7 @@
#include "assets/midi.h"
#include "assets/palette.h"
#include "assets/spriteframe.h"
-#include "assets/tileset.h"
+#include "assets/subtileset.h"
#include "offsets.h"
#include <filesystem>
#include <fstream>
@@ -264,8 +264,8 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
}
std::unique_ptr<BaseAsset> assetHandler;
- if (type == "tileset") {
- assetHandler = std::make_unique<TilesetAsset>(path, start, size, asset);
+ if (type == "subtileset") {
+ assetHandler = std::make_unique<SubTileSetAsset>(path, start, size, asset);
} else if (type == "animation") {
assetHandler = std::make_unique<AnimationAsset>(path, start, size, asset);
} else if (type == "sprite_frame") {
@@ -280,8 +280,8 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
assetHandler = std::make_unique<GfxAsset>(path, start, size, asset);
} else if (type == "palette") {
assetHandler = std::make_unique<PaletteAsset>(path, start, size, asset);
- } else if (type == "metatilemap" ||
- type == "metatileset_types" || type == "metatileset" ||
+ } else if (type == "tilemap" ||
+ type == "tileset_types" || type == "tileset" ||
type == "map_mapping1" || type == "map_mapping2" ||
type == "map_collision") {
assetHandler = std::make_unique<MapAsset>(path, start, size, asset);