diff options
Diffstat (limited to 'asm/code_080A5574.s')
| -rw-r--r-- | asm/code_080A5574.s | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/asm/code_080A5574.s b/asm/code_080A5574.s index de64b0a3..f36013f6 100644 --- a/asm/code_080A5574.s +++ b/asm/code_080A5574.s @@ -5327,7 +5327,7 @@ sub_080A7F00: @ 0x080A7F00 ldrb r1, [r0, #0x14] adds r1, #0x18 adds r0, r4, #0 - bl sub_080042AC + bl LoadAnimation _080A7F26: ldr r0, [r4, #0x50] cmp r0, #0 @@ -5539,7 +5539,7 @@ sub_080A8088: @ 0x080A8088 lsls r1, r1, #8 str r1, [r0, #0x20] movs r1, #0 - bl sub_08004260 + bl UpdateSprite pop {pc} thumb_func_start sub_080A80A0 @@ -5720,7 +5720,7 @@ sub_080A81E0: @ 0x080A81E0 ldr r1, _080A81F8 @ =0x0000FFFE strh r1, [r0, #0x36] movs r1, #0 - bl sub_08004260 + bl UpdateSprite pop {pc} .align 2, 0 _080A81F8: .4byte 0x0000FFFE @@ -6102,7 +6102,7 @@ _080A8496: _080A84B8: adds r0, r4, #0 movs r1, #0x19 - bl sub_08004260 + bl UpdateSprite adds r0, r4, #0 bl sub_080A86A0 _080A84C6: @@ -6134,7 +6134,7 @@ _080A84F0: bl sub_08004488 adds r0, r4, #0 movs r1, #0x18 - bl sub_08004260 + bl UpdateSprite pop {r4, pc} .align 2, 0 _080A8500: .4byte 0x0000018D @@ -6173,7 +6173,7 @@ _080A853C: bl sub_08016AD2 adds r0, r4, #0 movs r1, #0x19 - bl sub_08004260 + bl UpdateSprite adds r0, r4, #0 bl sub_080A86A0 _080A8558: @@ -6262,7 +6262,7 @@ _080A85F2: bl sub_08016AD2 adds r0, r4, #0 movs r1, #0x19 - bl sub_08004260 + bl UpdateSprite adds r0, r4, #0 bl sub_080A86A0 _080A860E: @@ -6630,7 +6630,7 @@ _080A88A8: _080A88AE: adds r0, r3, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite b _080A88C6 _080A88B8: strb r4, [r3, #0xe] @@ -6639,7 +6639,7 @@ _080A88B8: _080A88BE: adds r0, r3, #0 movs r1, #5 - bl sub_08004260 + bl UpdateSprite _080A88C6: pop {r4, pc} @@ -6824,7 +6824,7 @@ _080A8A10: _080A8A16: adds r0, r5, #0 movs r1, #1 - bl sub_08004260 + bl UpdateSprite movs r0, #0x84 bl sub_08004488 movs r0, #3 @@ -6897,7 +6897,7 @@ sub_080A8A90: @ 0x080A8A90 ldrb r1, [r2, #0x15] lsrs r1, r1, #3 adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite b _080A8AC2 _080A8AAA: movs r0, #2 @@ -6907,7 +6907,7 @@ _080A8AAA: movs r0, #4 orrs r1, r0 adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite ldr r0, _080A8AC4 @ =0x0000015F bl sub_08004488 _080A8AC2: @@ -6954,7 +6954,7 @@ _080A8AE6: strb r0, [r4, #0xe] lsrs r1, r2, #3 adds r0, r4, #0 - bl sub_08004260 + bl UpdateSprite b _080A8B2E _080A8B1A: lsrs r0, r2, #2 @@ -6965,7 +6965,7 @@ _080A8B1A: strb r0, [r4, #0x14] lsrs r1, r2, #3 adds r0, r4, #0 - bl sub_08004260 + bl UpdateSprite _080A8B2E: adds r0, r4, #0 bl sub_08004274 @@ -7056,7 +7056,7 @@ sub_080A8BC0: @ 0x080A8BC0 ldrb r1, [r2, #0x15] lsrs r1, r1, #3 adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite b _080A8BF4 _080A8BDA: movs r0, #2 @@ -7066,7 +7066,7 @@ _080A8BDA: movs r0, #4 orrs r1, r0 adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite movs r0, #0xaf lsls r0, r0, #1 bl sub_08004488 @@ -7110,7 +7110,7 @@ _080A8C16: strb r0, [r4, #0xe] lsrs r1, r1, #3 adds r0, r4, #0 - bl sub_08004260 + bl UpdateSprite _080A8C42: adds r0, r4, #0 bl sub_08004274 @@ -7201,7 +7201,7 @@ sub_080A8CD4: @ 0x080A8CD4 ldrb r1, [r2, #0x15] lsrs r1, r1, #3 adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite b _080A8D08 _080A8CEE: movs r0, #2 @@ -7211,7 +7211,7 @@ _080A8CEE: movs r0, #4 orrs r1, r0 adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite movs r0, #0xb0 lsls r0, r0, #1 bl sub_08004488 @@ -7255,7 +7255,7 @@ _080A8D2A: strb r0, [r4, #0xe] lsrs r1, r1, #3 adds r0, r4, #0 - bl sub_08004260 + bl UpdateSprite _080A8D56: adds r0, r4, #0 bl sub_08004274 @@ -7356,7 +7356,7 @@ sub_080A8DDC: @ 0x080A8DDC strb r0, [r4, #0x10] adds r0, r4, #0 movs r1, #0x53 - bl sub_08004260 + bl UpdateSprite _080A8E12: ldr r0, _080A8E24 @ =gUnk_08129968 ldrb r1, [r4, #0xc] @@ -7399,7 +7399,7 @@ sub_080A8E28: @ 0x080A8E28 str r0, [r5, #0x30] adds r0, r5, #0 movs r1, #0x51 - bl sub_08004260 + bl UpdateSprite ldr r0, _080A8E84 @ =0x000001B5 bl PlaySFX _080A8E6E: @@ -7552,7 +7552,7 @@ _080A8F9E: bl sub_08004168 adds r0, r5, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite _080A8FAE: pop {r4, r5, r6, pc} .align 2, 0 @@ -7621,14 +7621,14 @@ _080A901C: strb r0, [r4, #0xe] adds r0, r4, #0 movs r1, #0x54 - bl sub_08004260 + bl UpdateSprite b _080A9054 .align 2, 0 _080A9048: .4byte gLinkEntity _080A904C: adds r0, r4, #0 movs r1, #0x52 - bl sub_08004260 + bl UpdateSprite _080A9054: pop {r4, pc} .align 2, 0 @@ -7656,7 +7656,7 @@ sub_080A9058: @ 0x080A9058 strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #0x55 - bl sub_08004260 + bl UpdateSprite b _080A90BA _080A908A: adds r0, r4, #0 @@ -7680,7 +7680,7 @@ _080A9098: strb r0, [r4, #0x10] adds r0, r4, #0 movs r1, #0x53 - bl sub_08004260 + bl UpdateSprite _080A90BA: pop {r4, pc} @@ -7942,7 +7942,7 @@ _080A9288: str r0, [r4, #0x48] adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite _080A92B0: adds r0, r4, #0 adds r0, #0x41 @@ -8123,7 +8123,7 @@ sub_080A93DC: @ 0x080A93DC ldrb r1, [r0] adds r1, #2 adds r0, r4, #0 - bl sub_08004260 + bl UpdateSprite movs r0, #0xc5 lsls r0, r0, #1 bl sub_08004488 @@ -8250,7 +8250,7 @@ sub_080A94C0: @ 0x080A94C0 ldr r1, [r1, #4] str r1, [r0, #0x48] ldrb r1, [r3] - bl sub_08004260 + bl UpdateSprite pop {r4, pc} .align 2, 0 _080A94FC: .4byte gUnk_081299F8 @@ -8282,7 +8282,7 @@ sub_080A9518: @ 0x080A9518 adds r1, #2 strh r1, [r0, #0x32] movs r1, #0 - bl sub_08004260 + bl UpdateSprite ldr r0, _080A953C @ =0x00000149 bl PlaySFX pop {pc} @@ -8316,7 +8316,7 @@ sub_080A9540: @ 0x080A9540 strh r0, [r3, #0x32] adds r0, r3, #0 movs r1, #1 - bl sub_08004260 + bl UpdateSprite b _080A95B6 _080A9578: ldrh r1, [r3, #0x36] @@ -8441,7 +8441,7 @@ _080A9632: strh r0, [r1] adds r0, r4, #0 movs r1, #0 - bl sub_080042AC + bl LoadAnimation b _080A9756 _080A9660: ldrb r0, [r4, #0x19] @@ -8489,7 +8489,7 @@ _080A9660: bl sub_0806F62C adds r0, r4, #0 movs r1, #4 - bl sub_08004260 + bl UpdateSprite b _080A9756 .align 2, 0 _080A96C8: .4byte 0x000001FF @@ -8526,7 +8526,7 @@ _080A96F8: bl sub_0806F62C adds r0, r4, #0 movs r1, #5 - bl sub_08004260 + bl UpdateSprite b _080A9756 _080A9718: ldr r0, _080A9760 @ =gLinkEntity @@ -8554,7 +8554,7 @@ _080A9718: strh r0, [r4, #0x32] adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite _080A9756: ldr r0, _080A9768 @ =0x000001B5 bl PlaySFX @@ -9070,7 +9070,7 @@ _080A9B0A: bne _080A9B1E adds r0, r2, #0 movs r1, #5 - bl sub_08004260 + bl UpdateSprite b _080A9B22 _080A9B1E: movs r0, #0 @@ -9414,7 +9414,7 @@ sub_080A9D6C: @ 0x080A9D6C ldrb r1, [r1, #0x14] strb r1, [r0, #0x14] ldrb r1, [r0, #0x14] - bl sub_080042AC + bl LoadAnimation pop {pc} thumb_func_start sub_080A9D80 @@ -9495,7 +9495,7 @@ sub_080A9DFC: @ 0x080A9DFC adds r1, #0x45 strb r2, [r1] movs r1, #0 - bl sub_08004260 + bl UpdateSprite pop {pc} thumb_func_start sub_080A9E14 @@ -10267,7 +10267,7 @@ sub_080AA3E0: @ 0x080AA3E0 _080AA3F4: adds r0, r3, #0 adds r1, r2, #0 - bl sub_080042AC + bl LoadAnimation pop {pc} .align 2, 0 @@ -10655,7 +10655,7 @@ sub_080AA6C0: @ 0x080AA6C0 ldrb r1, [r4, #0xa] adds r1, #0x10 adds r0, r4, #0 - bl sub_080042AC + bl LoadAnimation movs r0, #0x2a movs r1, #3 movs r2, #0 @@ -10729,7 +10729,7 @@ _080AA774: ldrb r1, [r4, #0xa] adds r1, #0x10 adds r0, r4, #0 - bl sub_080042AC + bl LoadAnimation ldr r0, _080AA788 @ =0x00000101 bl sub_08004488 _080AA784: @@ -10776,7 +10776,7 @@ _080AA7CC: adds r1, r2, #0 adds r1, #8 adds r0, r4, #0 - bl sub_080042AC + bl LoadAnimation _080AA7DA: adds r0, r4, #0 bl sub_0806F520 @@ -10820,7 +10820,7 @@ _080AA828: ldrb r1, [r4, #0xa] adds r1, #0x10 adds r0, r4, #0 - bl sub_080042AC + bl LoadAnimation _080AA832: pop {r4, r5, pc} @@ -10851,7 +10851,7 @@ _080AA848: strb r2, [r0] ldrb r1, [r4, #0xa] adds r0, r4, #0 - bl sub_080042AC + bl LoadAnimation adds r0, r4, #0 bl sub_080AAA68 pop {r4, pc} @@ -10945,7 +10945,7 @@ _080AA90A: ldrb r1, [r4, #0xa] adds r1, #4 adds r0, r4, #0 - bl sub_080042AC + bl LoadAnimation _080AA920: ldrb r0, [r7, #0x14] lsrs r0, r0, #1 @@ -11025,7 +11025,7 @@ sub_080AA9AC: @ 0x080AA9AC strb r2, [r1] ldrb r1, [r0, #0xa] adds r1, #0xc - bl sub_080042AC + bl LoadAnimation pop {pc} thumb_func_start sub_080AA9C4 @@ -11225,7 +11225,7 @@ sub_080AAB24: @ 0x080AAB24 movs r1, #0x1e strb r1, [r0, #0xe] movs r1, #0 - bl sub_08004260 + bl UpdateSprite pop {pc} .align 2, 0 @@ -11285,7 +11285,7 @@ sub_080AAB8C: @ 0x080AAB8C strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite _080AABA2: adds r0, r4, #0 bl sub_080AABB0 @@ -11675,7 +11675,7 @@ _080AAE64: _080AAE7C: ldrb r1, [r5, #0xa] adds r0, r5, #0 - bl sub_08004260 + bl UpdateSprite pop {r4, r5, pc} .align 2, 0 @@ -12279,7 +12279,7 @@ sub_080AB2DC: @ 0x080AB2DC strb r0, [r2, #0x10] adds r0, r2, #0 movs r1, #0x53 - bl sub_08004260 + bl UpdateSprite ldrb r0, [r5] ands r4, r0 cmp r4, #0 @@ -12344,7 +12344,7 @@ sub_080AB318: @ 0x080AB318 str r0, [r6, #0x34] adds r0, r6, #0 movs r1, #0x51 - bl sub_08004260 + bl UpdateSprite ldr r0, _080AB3E0 @ =0x000001B5 bl PlaySFX adds r0, r6, #0 @@ -12427,7 +12427,7 @@ sub_080AB414: @ 0x080AB414 strb r0, [r4, #0xe] adds r0, r4, #0 movs r1, #0x54 - bl sub_08004260 + bl UpdateSprite adds r0, r4, #0 bl sub_080AB4A4 b _080AB458 @@ -12464,7 +12464,7 @@ sub_080AB45C: @ 0x080AB45C strb r0, [r4, #0x10] adds r0, r4, #0 movs r1, #0x53 - bl sub_08004260 + bl UpdateSprite _080AB486: pop {r4, pc} @@ -12617,7 +12617,7 @@ sub_080AB580: @ 0x080AB580 ldr r1, _080AB598 @ =0x0000FFFC strh r1, [r0, #0x36] ldrb r1, [r0, #0xa] - bl sub_08004260 + bl UpdateSprite pop {pc} .align 2, 0 _080AB598: .4byte 0x0000FFFC @@ -12793,7 +12793,7 @@ sub_080AB6B8: @ 0x080AB6B8 str r0, [r2, #0x48] adds r0, r2, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite b _080AB6F8 .align 2, 0 _080AB6E4: .4byte gUnk_0812A614 @@ -12804,7 +12804,7 @@ _080AB6E8: strb r0, [r2, #0xf] ldrb r1, [r2, #0xe] adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite _080AB6F8: pop {pc} .align 2, 0 @@ -12825,7 +12825,7 @@ sub_080AB6FC: @ 0x080AB6FC strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #1 - bl sub_08004260 + bl UpdateSprite adds r0, r4, #0 bl sub_080AB758 _080AB724: @@ -13095,7 +13095,7 @@ sub_080AB8E8: @ 0x080AB8E8 _080AB90E: adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite ldrb r0, [r4, #0xa] cmp r0, #3 bhi _080AB936 @@ -13334,7 +13334,7 @@ _080ABACC: strh r0, [r2, #0x2e] _080ABAD6: adds r0, r2, #0 - bl sub_08004260 + bl UpdateSprite pop {pc} .align 2, 0 @@ -13651,7 +13651,7 @@ sub_080ABCC4: @ 0x080ABCC4 strb r0, [r2] adds r0, r5, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite ldr r0, _080ABD40 @ =0x0000014B bl PlaySFX pop {r4, r5, pc} @@ -13673,7 +13673,7 @@ sub_080ABD44: @ 0x080ABD44 strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #1 - bl sub_08004260 + bl UpdateSprite _080ABD60: adds r0, r4, #0 bl sub_080AF090 @@ -13813,7 +13813,7 @@ _080ABE56: bl sub_08004168 adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite ldr r0, _080ABE84 @ =0x0000012D bl PlaySFX pop {r4, r5, pc} @@ -13874,7 +13874,7 @@ _080ABEDA: _080ABEEC: adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite ldr r0, _080ABF00 @ =0x00000193 bl PlaySFX pop {r4, pc} @@ -13928,7 +13928,7 @@ sub_080ABF40: @ 0x080ABF40 strb r0, [r4, #0x15] adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite ldr r0, _080ABFA4 @ =0x00000199 bl PlaySFX _080ABF66: @@ -14008,7 +14008,7 @@ sub_080ABFEC: @ 0x080ABFEC adds r4, r0, #0 ldrb r1, [r4, #0xa] adds r1, #1 - bl sub_08004260 + bl UpdateSprite ldrb r1, [r4, #0xa] cmp r1, #0 beq _080AC030 @@ -15238,7 +15238,7 @@ _080AC8FE: strh r0, [r4, #0x24] adds r0, r4, #0 movs r1, #1 - bl sub_08004260 + bl UpdateSprite _080AC920: adds r0, r4, #0 bl sub_080AC8C4 @@ -15260,7 +15260,7 @@ sub_080AC928: @ 0x080AC928 bl UpdateSpriteOrderAndFlip adds r0, r4, #0 movs r1, #0 - bl sub_08004260 + bl UpdateSprite adds r0, r4, #0 bl sub_080AC954 pop {r4, pc} @@ -15355,7 +15355,7 @@ _080AC9E8: strh r0, [r4, #0x24] adds r0, r4, #0 movs r1, #1 - bl sub_08004260 + bl UpdateSprite _080ACA10: pop {r4, pc} .align 2, 0 @@ -15471,7 +15471,7 @@ sub_080ACAC8: @ 0x080ACAC8 strh r1, [r0, #0x36] str r2, [r0, #0x54] movs r1, #7 - bl sub_08004260 + bl UpdateSprite ldr r0, _080ACAEC @ =0x00000199 bl PlaySFX pop {pc} @@ -16123,7 +16123,7 @@ _080ACF64: adds r0, r0, r3 ldrb r1, [r0] adds r0, r4, #0 - bl sub_08004260 + bl UpdateSprite bl sub_08078D60 _080ACFB6: ldrb r1, [r5, #8] |
