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-rw-r--r--include/itemDefinitions.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/include/itemDefinitions.h b/include/itemDefinitions.h
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+++ b/include/itemDefinitions.h
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+#ifndef ITEMDEFINITIONS_H
+#define ITEMDEFINITIONS_H
+
+#include "global.h"
+
+typedef struct {
+ /*0x00*/ bool8 isOnlyActiveFirstFrame; /**< Is the behavior for this item only created on the first frame */
+ /*0x01*/ u8 priority;
+ /*0x02*/ u8 createFunc;
+ /*0x03*/ u8 playerItemId; /**< Id for the corresponsing PlayerItem. */
+ /*0x04*/ u16 frameIndex;
+ /*0x06*/ u8 animPriority;
+ /*0x07*/ bool8 isChangingAttackStatus;
+ /*0x08*/ bool8 isUseableAsMinish;
+ /*0x09*/ u8 pad[3];
+} ItemDefinition;
+
+static_assert(sizeof(ItemDefinition) == 0xc);
+
+#endif // ITEMDEFINITIONS_H