summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/asm.h8
-rw-r--r--include/enemy.h4
-rw-r--r--include/player.h2
-rw-r--r--include/script.h3
4 files changed, 8 insertions, 9 deletions
diff --git a/include/asm.h b/include/asm.h
index 22c507c7..20a57c35 100644
--- a/include/asm.h
+++ b/include/asm.h
@@ -12,9 +12,6 @@ extern void SetTile(u32 tileIndex, u32 tilePos, u32 layer);
extern void UpdateScrollVram(void);
extern u32 sub_080B1BA4(u32, u32, u32);
extern void LoadResourceAsync(const void* src, void* dest, u32 size);
-extern void GenericConfused(struct Entity_*);
-extern void sub_08001290(struct Entity_*, u32);
-extern void GenericKnockback(struct Entity_*);
extern u32 GetFuserId(struct Entity_*);
#define GetFuserIdAndFuserTextId(ent) ((union SplitDWord)(*(MultiReturnTypeSingleEntityArg)(&GetFuserId))(ent))
extern u32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
@@ -39,12 +36,9 @@ extern void sub_08004596(struct Entity_*, u32);
extern u32 sub_080045B4(struct Entity_*, u32, u32);
extern u32 CalculateDirectionTo(u32, u32, u32, u32);
extern u32 CalculateDirectionFromOffsets(s32, s32);
-extern u32 sub_080086B4(u32, u32, const u8*);
-extern u32 ResolveCollisionLayer(struct Entity_*);
extern void sub_0800417E(struct Entity_*, u32);
extern u32 sub_0800442E(struct Entity_*);
extern void SoundReqClipped(struct Entity_*, u32);
-extern u32 sub_0800132C(struct Entity_*, struct Entity_*);
extern u32 sub_0800445C(struct Entity_*);
extern u32 CheckRectOnScreen(s32, s32, u32, u32);
@@ -108,8 +102,6 @@ extern u32 FindValueForKey(u32 key, const KeyValuePair* keyValuePairList);
extern u32 GetTileIndex(u32 tilePos, u32 layer);
extern void LinearMoveDirectionOLD(struct Entity_*, u32, u32);
-extern u16* DoTileInteraction(struct Entity_*, u32, u32, u32);
-extern void UpdateCollisionLayer(struct Entity_*);
extern void sub_080028E0(struct Entity_*);
extern void SnapToTile(struct Entity_*);
extern u32 sub_0800419C(struct Entity_*, struct Entity_*, u32, u32);
diff --git a/include/enemy.h b/include/enemy.h
index 08d51179..ab3ed769 100644
--- a/include/enemy.h
+++ b/include/enemy.h
@@ -2,7 +2,6 @@
#define ENEMY_H
#include "global.h"
-#include "asm.h"
#include "sound.h"
#include "effects.h"
@@ -76,8 +75,11 @@ bool32 sub_08049F1C(Entity*, Entity*, s32);
bool32 PlayerInRange(Entity*, u32, s32);
void EnemyCopyParams(Entity*, Entity*);
void GenericKnockback2(Entity*);
+extern void GenericConfused(struct Entity_*);
extern void sub_08001318(Entity*);
+extern void sub_08001290(Entity*, u32);
+extern u32 sub_0800132C(struct Entity_*, struct Entity_*);
extern void StealRupees(Entity*);
extern void EnemyDisableRespawn(Enemy*);
diff --git a/include/player.h b/include/player.h
index ac8bcddf..3248f04f 100644
--- a/include/player.h
+++ b/include/player.h
@@ -831,6 +831,8 @@ extern void sub_08008926(Entity*);
extern void sub_08008AC6(Entity*);
extern void sub_08008AA0(Entity*);
extern void sub_080085B0(Entity*);
+extern u32 sub_080086B4(u32, u32, const u8*);
+extern u16* DoTileInteraction(struct Entity_*, u32, u32, u32);
// zelda.c
void SetZeldaFollowTarget(Entity* target);
diff --git a/include/script.h b/include/script.h
index 6a0688d6..de391faf 100644
--- a/include/script.h
+++ b/include/script.h
@@ -64,4 +64,7 @@ void ExecuteScriptAndHandleAnimation(Entity* entity, void (*postScriptCallback)(
ScriptExecutionContext* CreateScriptExecutionContext(void);
void InitScriptForEntity(Entity* entity, ScriptExecutionContext* context, Script* script);
+extern u32 ResolveCollisionLayer(struct Entity_*);
+extern void UpdateCollisionLayer(struct Entity_*);
+
#endif // SCRIPT_H