diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/entity.h | 40 | ||||
| -rw-r--r-- | include/gba/m4a.h | 2 | ||||
| -rw-r--r-- | include/screen.h | 36 |
3 files changed, 39 insertions, 39 deletions
diff --git a/include/entity.h b/include/entity.h index b6793df1..96735a0d 100644 --- a/include/entity.h +++ b/include/entity.h @@ -209,23 +209,29 @@ enum { #define Direction8FromAnimationState(expr) (((expr) << 2) Entity* GetEmptyEntity(void); -extern Entity* CreateEnemy(u32 id, u32 type); -extern Entity* CreateNPC(u32 id, u32 type, u32 type2); -extern Entity* CreateObject(u32 id, u32 type, u32 type2); -extern Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2); -extern Entity* CreateFx(Entity* parent, u32 type, u32 type2); - -extern void InitializeAnimation(Entity*, u32); -extern void InitAnimationForceUpdate(Entity*, u32); -extern void UpdateAnimationSingleFrame(Entity*); -extern void UpdateSpriteForCollisionLayer(Entity*); -extern void GetNextFrame(Entity*); -extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*); -extern void SetExtraSpriteFrame(Entity*, u32, u32); -extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32); -extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32); - -extern u32 GetFacingDirection(Entity*, Entity*); +void DrawEntity(Entity*); +Entity* CreateEnemy(u32 id, u32 type); +Entity* CreateNPC(u32 id, u32 type, u32 type2); +Entity* CreateObject(u32 id, u32 type, u32 type2); +Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2); +Entity* CreateFx(Entity* parent, u32 type, u32 type2); + +void InitializeAnimation(Entity*, u32); +void InitAnimationForceUpdate(Entity*, u32); +void UpdateAnimationSingleFrame(Entity*); +void UpdateSpriteForCollisionLayer(Entity*); +void GetNextFrame(Entity*); +u32 LoadExtraSpriteData(Entity*, SpriteLoadData*); +void SetExtraSpriteFrame(Entity*, u32, u32); +void SetSpriteSubEntryOffsetData1(Entity*, u32, u32); +void SetSpriteSubEntryOffsetData2(Entity*, u32, u32); + +u32 GetFacingDirection(Entity*, Entity*); + +/** + * @brief Check if entity should sleep this frame. + */ +bool32 CheckDontUpdate(Entity* this); /** * @brief Delete the entity currently in execution. diff --git a/include/gba/m4a.h b/include/gba/m4a.h index 0dcbd822..7b6a345e 100644 --- a/include/gba/m4a.h +++ b/include/gba/m4a.h @@ -173,6 +173,8 @@ typedef struct MusicPlayer { extern const MusicPlayer gMusicPlayers[]; extern const Song gSongTable[]; +void m4aSoundMain(void); +void m4aSoundVSync(void); void m4aSoundInit(void); void m4aSongNumStart(u16 n); void m4aSongNumStartOrContinue(u16 n); diff --git a/include/screen.h b/include/screen.h index e6462de1..12c30c57 100644 --- a/include/screen.h +++ b/include/screen.h @@ -11,29 +11,19 @@ typedef struct { } LcdControls; typedef struct { - u16 bg0Control; - u16 bg0xOffset; - u16 bg0yOffset; - u16 bg0Updated; - void* bg0Tilemap; - u16 bg1Control; - u16 bg1xOffset; - u16 bg1yOffset; - u16 bg1Updated; - void* bg1Tilemap; + u16 control; + u16 xOffset; + u16 yOffset; + u16 updated; + void* tilemap; } BgSettings; typedef struct { - u16 bg2Control; - u16 bg2xOffset; - u16 bg2yOffset; - u16 bg2Updated; - void* bg2Tilemap; - u16 bg3Control; - s16 bg3xOffset; - s16 bg3yOffset; - u16 bg3Updated; - void* bg3Tilemap; + u16 control; + s16 xOffset; + s16 yOffset; + u16 updated; + void* tilemap; } BgAffSettings; typedef struct { @@ -67,8 +57,10 @@ typedef struct { typedef struct { /*0x00*/ LcdControls lcd; - /*0x08*/ BgSettings bg; - /*0x20*/ BgAffSettings affine; + /*0x08*/ BgSettings bg0; + /*0x14*/ BgSettings bg1; + /*0x20*/ BgAffSettings bg2; + /*0x2c*/ BgAffSettings bg3; /*0x38*/ BgControls controls; /*0x6c*/ u8 _6c; /*0x6d*/ u8 _6d; |
