diff options
Diffstat (limited to 'src/chooseFile.c')
| -rwxr-xr-x | src/chooseFile.c | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/src/chooseFile.c b/src/chooseFile.c new file mode 100755 index 00000000..6df4fec6 --- /dev/null +++ b/src/chooseFile.c @@ -0,0 +1,236 @@ +#include "global.h" +#include "functions.h" +#include "main.h" +#include "screen.h" + +typedef struct { + u8 filler0[0x30]; +} ChooseFileState; + +// TODO: This occupies the same memory region as gMenu +extern ChooseFileState gChooseFileState; + +typedef struct { + u8 filler0[0x10]; + u16 unk10; + u8 filler12[0x6]; +} struct_080FC844; + +typedef struct { + u8 filler0[0x4]; +} struct_020227E8; + +extern struct_020227E8 gUnk_020227E8; + +typedef struct { + u8 filler0[0x800]; +} struct_02034CB0; + +extern struct_02034CB0 gUnk_02034CB0; +extern struct_02034CB0 gUnk_02021F30; +extern SaveFile gSaveFiles[]; +extern u32 gUsedPalettes; + +static void sub_08050624(u32); +static void sub_0805066C(void); + +extern void sub_0801D66C(const void* src, void* dest, u32 size); +extern void sub_08056FEC(u32, struct_020227E8*); +extern void sub_0805F46C(u32, struct_080FC844*); +extern void sub_0801C4A0(u32, u32); +extern void sub_0801D66C(const void* src, void* dest, u32 size); +extern void sub_080507FC(void); +extern void sub_08080668(void); +extern void sub_0805194C(u32); +extern void LoadPalettes(const u8*, int, int); + +extern const struct_080FC844 gUnk_080FC844; +extern const u16 gUnk_080FC85C[][3]; +extern void (*const gUnk_080FC8A4[])(void); +extern void (*const gUnk_080FC8B0[])(void); +extern const u8 gUnk_080FC8D0[]; +extern const u16 gUnk_080FC8DE[]; +extern const u8 gGlobalGfxAndPalettes[]; + +void sub_08050318(u32 arg0, u32 arg1) { + u32 sfx; + struct_080FC844 var0; + + sub_08050384(); + sub_0801D66C(&gUnk_080FC844, &var0, sizeof(gUnk_080FC844)); + sub_08056FEC(arg1, &gUnk_020227E8); + var0.unk10 |= gUnk_080FC85C[arg0][0] << 0xC; + sub_0805F46C(gUnk_080FC85C[arg0][1], &var0); + sfx = gUnk_080FC85C[arg0][2]; + if (sfx) { + PlaySFX(sfx); + } + gScreen.bg.bg3Control = 1; +} + +void sub_08050384(void) { + sub_0801C4A0(0, 0); + _DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0)); + gScreen.bg.bg3Control = 1; +} + +void sub_080503A8(u32 gfxGroup) { + LoadGfxGroup(gfxGroup); + gScreen.bg.bg2yOffset = 1; + gScreen.affine.unk = 1; +} + +void sub_080503BC(u8 state) { + gUnk_02032EC0.state = state; + _DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0)); + _DmaZero(&gUnk_02021F30, sizeof(gUnk_02021F30)); +} + +void sub_080503E4(u32 saveFileId) { + u8 messageSpeed; + u8 brightnessPref; + + if (saveFileId > 2) { + messageSpeed = 1; + brightnessPref = 1; + } else { + SaveFile* saveFile = &gSaveFiles[saveFileId]; + messageSpeed = saveFile->messageSpeed; + brightnessPref = saveFile->brightnessPref; + } + + ((struct_02000000 *)0x2000000)->messageSpeed = messageSpeed; + ((struct_02000000 *)0x2000000)->brightnessPref = brightnessPref; + gUsedPalettes = 0xFFFFFFFF; +} + +void sub_0805041C(u32 saveFileId) { + SaveFile* saveFile; + + if (saveFileId < 3) { + ((struct_02000000 *)0x2000000)->saveFileId = saveFileId; + saveFile = &gSaveFiles[saveFileId]; + sub_0801D66C(saveFile, &gUnk_02002A40, sizeof(*saveFile)); + } + sub_080503E4(saveFileId); +} + +void HandleChooseFileScreen(void) { + sub_080AD90C(); + gUnk_080FC8A4[gUnk_03001000.funcIndex](); + if (gUnk_02032EC0.transitionType != gUnk_02032EC0.state) { + gUnk_02032EC0.transitionType = gUnk_02032EC0.state; + gScreen.bg.bg1Control = 0; + gScreen.bg.bg2Control = 0; + gScreen.bg.bg1yOffset = 0; + gScreen.bg.bg2xOffset = 0; + gScreen.affine.bg2xOffset = 0; + gScreen.affine.bg2yOffset = 0; + _DmaZero(&gChooseFileState, sizeof(gChooseFileState)); + } + + sub_080507FC(); + gUnk_080FC8B0[gUnk_02032EC0.transitionType](); + gUnk_02019EE0.unk0 = 0; + sub_0805E5C0(); + sub_0805066C(); + sub_0801C1D4(); + sub_0801C208(); + sub_080AD9B0(); + sub_080AD918(); + if (gUnk_02019EE0.unk3 != ((struct_02000000 *)0x2000000)->gameLanguage) { + gUnk_02019EE0.unk3 = ((struct_02000000 *)0x2000000)->gameLanguage; + sub_080503A8(0x6); + sub_080503A8(0xF); + } +} + +void sub_080504F4(void) { + u32 i; + + sub_0801DA90(1); + sub_080A3210(); + _DmaZero((void*)VRAM, 0x80); + sub_08056418(); + EraseAllEntities(); + sub_08080668(); + sub_080ADD30(); + sub_0801CFA8(0); + _DmaZero(&gUnk_0200AF00, sizeof(gUnk_0200AF00)); + _DmaZero(&gUnk_02019EE0, sizeof(gUnk_02019EE0)); + gUnk_02019EE0.unk3 = 7; + gUnk_02019EE0.unk6 = ((struct_02000000 *)0x2000000)->gameLanguage > 1 ? 3 : 0; + _DmaZero(&gUnk_02032EC0, sizeof(gUnk_02032EC0)); + gUnk_02032EC0.transitionType = 8; + sub_080503BC(0); + sub_0805616C(); + sub_08050624(0); + sub_08050624(1); + sub_08050624(2); + sub_08056208(); + sub_080503A8(0x5); + LoadPaletteGroup(0x9); + for (i = 0; i < 26; i++) { + CreateObject(0x48, i, 0); + } + + sub_080A70AC(gUnk_080FC8D0); + sub_080507FC(); + gScreen.lcd.displayControl |= 0x1F00; + gScreen.affine.bg3Control = 0x1E0B; + gScreen.controls.layerFXControl = 0x844; + gScreen.controls.alphaBlend = BLDALPHA_BLEND(15, 10); + gUnk_02024490.unk0 = 1; + gUnk_03001000.funcIndex = 1; + PlaySFX(0x7); + DoFade(4, 8); +} + +void nullsub_479(void) { +} + +void sub_0805060C(void) { + if (!gFadeControl.active) { + InitScreen(SCREEN_GAMEPLAY); + } +} + +static void sub_08050624(u32 saveFileId) { + SaveFile* saveFile = &gSaveFiles[saveFileId]; + int var0 = sub_0807CF28(saveFileId, saveFile); + switch (var0) { + case -1: + sub_0807CF48(saveFileId); + // fallthrough + case 0: + sub_0805194C(saveFileId); + break; + } + gUnk_02019EE0.unk8[saveFileId] = var0; +} + +static void sub_0805066C(void) { + u32 loadNewPalette; + const u8* paletteOffset; + + loadNewPalette = FALSE; + if (--gUnk_02019EE0.unk1 == 0) { + gUnk_02019EE0.unk1 = 16; + gUnk_02019EE0.unk2 = (gUnk_02019EE0.unk2 + 1) % 15; + loadNewPalette = TRUE; + } + + if (gUnk_02019EE0.unk2 == 0) { + gUnk_02019EE0.unk2 = 1; + gUnk_02019EE0.unk1 = (Random() & 0x7) * 16 + 8; + loadNewPalette = TRUE; + } + + if (loadNewPalette) { + paletteOffset = &gGlobalGfxAndPalettes[gUnk_080FC8DE[gUnk_02019EE0.unk2]]; + LoadPalettes(&paletteOffset[0x11AA0], 11, 1); + LoadPalettes(&paletteOffset[0x11BA0], 12, 1); + LoadPalettes(&paletteOffset[0x11CA0], 13, 1); + LoadPalettes(&paletteOffset[0x11DA0], 14, 1); + } +} |
