diff options
Diffstat (limited to 'src/object/windTribeTeleporter.c')
| -rw-r--r-- | src/object/windTribeTeleporter.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/object/windTribeTeleporter.c b/src/object/windTribeTeleporter.c index 997a91d0..fd785ab9 100644 --- a/src/object/windTribeTeleporter.c +++ b/src/object/windTribeTeleporter.c @@ -21,7 +21,7 @@ void WindTribeTeleporter_Action1(WindTribeTeleporterEntity*); void WindTribeTeleporter_Action2(WindTribeTeleporterEntity*); void WindTribeTeleporter_Action3(WindTribeTeleporterEntity*); void sub_080A11E0(WindTribeTeleporterEntity*); -bool32 sub_080A11C0(WindTribeTeleporterEntity*); +static bool32 PlayerCollidingTeleporter(WindTribeTeleporterEntity*); void WindTribeTeleporter(WindTribeTeleporterEntity* this) { static void (*const WindTribeTeleporter_Actions[])(WindTribeTeleporterEntity*) = { @@ -40,11 +40,11 @@ void WindTribeTeleporter_Init(WindTribeTeleporterEntity* this) { super->spritePriority.b0 = 7; super->hitbox = (Hitbox*)&gHitbox_22; SetEntityPriority(super, 6); - if (sub_080A11C0(this)) { + if (PlayerCollidingTeleporter(this)) { gPlayerEntity.x.HALF.HI = super->x.HALF.HI; gPlayerEntity.y.HALF.HI = super->y.HALF.HI; SetPlayerControl(CONTROL_DISABLED); - sub_08078B48(); + PausePlayer(); SetPlayerEventPriority(); SoundReq(SFX_112); super->action = 3; @@ -54,12 +54,12 @@ void WindTribeTeleporter_Init(WindTribeTeleporterEntity* this) { } void WindTribeTeleporter_Action1(WindTribeTeleporterEntity* this) { - if (sub_080A11C0(this)) { + if (PlayerCollidingTeleporter(this)) { if (this->unk_68 == 0) { gPlayerEntity.x.HALF.HI = super->x.HALF.HI; gPlayerEntity.y.HALF.HI = super->y.HALF.HI; SetPlayerControl(CONTROL_DISABLED); - sub_08078B48(); + PausePlayer(); SetPlayerEventPriority(); SoundReq(SFX_112); super->action = 2; @@ -177,7 +177,7 @@ void WindTribeTeleporter_Action3(WindTribeTeleporterEntity* this) { } } -bool32 sub_080A11C0(WindTribeTeleporterEntity* this) { +static bool32 PlayerCollidingTeleporter(WindTribeTeleporterEntity* this) { if (gPlayerEntity.z.HALF.HI != 0) { return FALSE; } else { |
