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-rw-r--r--src/title.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/title.c b/src/title.c
index 5868f50a..d96fdf1d 100644
--- a/src/title.c
+++ b/src/title.c
@@ -127,7 +127,7 @@ static u32 AdvanceIntroSequence(u32 transition) {
gUI.lastState = transition;
gMain.state = GAMETASK_MAIN;
MemClear(&gIntroState, sizeof(gIntroState));
- SetFade(7, 8);
+ SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 8);
}
void TitleTask(void) {
@@ -171,7 +171,7 @@ static void HandleNintendoCapcomLogos(void) {
LoadPaletteGroup(paletteGroup);
gScreen.lcd.displayControl |= DISPCNT_BG2_ON;
gScreen.bg1.updated = 1;
- SetFade(6, 8);
+ SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
advance = ADVANCE_NONE;
#if defined(DEMO_USA)
if (gUnk_02000010.listenForKeyPresses == 0) {
@@ -246,7 +246,7 @@ static void HandleTitlescreen(void) {
}
InitSoundPlayingInfo();
SoundReq(BGM_TITLE_SCREEN);
- SetFade(6, 8);
+ SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
break;
case 1:
if (gFadeControl.active) {
@@ -355,7 +355,7 @@ static void HandleJapaneseTitlescreenAnimationIntro(void) {
gScreen.bg1.yOffset = 0;
gScreen.bg1.control = BGCNT_SCREENBASE(12) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(2);
gFadeControl.mask = 0x00000040;
- SetFade(6, 0x10);
+ SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
SoundReq(SFX_F8);
}
}
@@ -403,7 +403,7 @@ static void HandleTitlescreenAnimationIntro(void) {
gIntroState.swordBgScaleRatio = 0x100;
gIntroState.timer = 40;
gIntroState.subState++;
- SetFade(6, 16);
+ SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 16);
}
UpdateSwordBgAffineData();
break;
@@ -416,7 +416,7 @@ static void HandleTitlescreenAnimationIntro(void) {
#endif
gIntroState.subState++;
CreateObject(OBJECT_BD, 0, 0);
- SetFade(6, 16);
+ SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 16);
SoundReq(SFX_F8);
}
break;