diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/enemy/takkuri.c | 364 | ||||
| -rw-r--r-- | src/object.c | 2 | ||||
| -rw-r--r-- | src/object/rupee.c (renamed from src/object/object1A.c) | 12 |
3 files changed, 374 insertions, 4 deletions
diff --git a/src/enemy/takkuri.c b/src/enemy/takkuri.c new file mode 100644 index 00000000..a0fc0dbb --- /dev/null +++ b/src/enemy/takkuri.c @@ -0,0 +1,364 @@ +#define NENT_DEPRECATED +#include "entity.h" +#include "functions.h" +#include "enemy.h" +#include "save.h" +#include "object.h" +#include "item.h" + +typedef struct { + Entity base; + u8 filler[0x10]; + u16 x_0x78; + u16 y_0x7a; + u8 filler2[0x4]; + u8 unk_0x80; + u8 unk_0x81; + u16 unk_0x82; + u8 unk_0x84; +} TakkuriEntity; + +static_assert(sizeof(TakkuriEntity) == 0x88); + +extern void sub_0803C0AC(Entity*); +extern Entity* sub_08049DF4(u32); +extern Entity* gUnk_020000B0; + +void (*const gUnk_080CFF3C[])(Entity*); +void (*const gUnk_080CFF54[])(TakkuriEntity*); +void (*const gUnk_080CFF6C[])(TakkuriEntity*); + +void sub_0803BF2C(TakkuriEntity*); +void sub_0803BEE8(TakkuriEntity* this); +void sub_0803BF70(TakkuriEntity* this); +void sub_0803BF48(TakkuriEntity* this); +void sub_0803C120(TakkuriEntity* this); + +void Takkuri(Entity* this) { + gUnk_080CFF3C[GetNextFunction(this)](this); +} + +void sub_0803BB98(TakkuriEntity* this) { + gUnk_080CFF54[super->action](this); +} + +void sub_0803BBB0(TakkuriEntity* this) { + if (super->bitfield & 0x80) { + if ((super->bitfield & 0x7f) == 0) { + u32 direction; + sub_0803C0AC(super); + COLLISION_OFF(super); + direction = super->direction; + if (!DirectionIsHorizontal(DirectionRoundUp(direction))) { + if (DirectionIsVertical(direction)) { + super->direction += 2; + } else { + super->direction -= 2; + } + } + + super->direction = 0x20 - super->direction; + sub_0803BF2C(this); + } else { + if (((u8)super->iframes & 0x80) == 0) { + super->health = 0; + } + } + + if (this->unk_0x82 >= 0x11) { + this->unk_0x82 -= 0xc; + } + } + + GetNextFrame(super); +} + +void sub_0803BC34(TakkuriEntity* this) { + gUnk_080CFF6C[super->subAction](this); + GetNextFrame(super); + if (sub_0806F520(super) == 0) { + super->action = 2; + super->subAction = 0; + this->unk_0x84 = 2; + super->actionDelay = 8; + super->speed = 0x1c0; + sub_0803BF2C(this); + } +} + +void sub_0803BC7C(TakkuriEntity* this) { + super->subAction = 1; + super->field_0x1d = 0x3c; +} + +void sub_0803BC88(TakkuriEntity* this) { + sub_0806F4E8(super); +} + +void sub_0803BC90(TakkuriEntity* this) { + if (sub_0806F3E4(super)) { + sub_0804A7D4(super); + } +} + +void sub_0803BCA4(TakkuriEntity* this) { + sub_0804A720(super); + + super->action = 1; + super->field_0xf = 0; + super->direction = sub_08049F84(super, 1); + this->unk_0x80 = 0; + this->unk_0x81 = 0; + super->field_0x1c = 1; + super->field_0x3c |= 0x10; + super->collisionLayer = 3; + super->spriteOrientation.flipY = 1; + this->x_0x78 = super->x.HALF.HI; + this->y_0x7a = super->y.HALF.HI; + UpdateSpriteForCollisionLayer(super); + sub_0803BF2C(this); +} + +void sub_0803BD08(TakkuriEntity* this) { + Entity* ent; + + if (super->field_0xf) { + if (CheckOnScreen(super) == 0) { + super->field_0xf = 0; + super->spriteSettings.draw = 1; + } else { + return; + } + } + + sub_0803BEE8(this); + GetNextFrame(super); + ent = sub_08049DF4(1); + if (ent) { + if (EntityInRectRadius(super, gUnk_020000B0, 0x88, 0x50)) { + if (gUnk_020000B0->y.HALF.HI > super->y.HALF.HI + 8) { + super->action = 2; + this->unk_0x84 = 0; + super->actionDelay = 0x10; + this->unk_0x81 = 2; + sub_0803BF2C(this); + } + } + } +} + +void sub_0803BD88(TakkuriEntity* this) { + sub_0803BF70(this); +} + +void sub_0803BD90(TakkuriEntity* this) { + if (CheckOnScreen(super) == 0) { + super->action = 4; + super->spriteSettings.draw = 4; + COLLISION_OFF(super); + super->spritePriority.b1 = 1; + super->actionDelay = 8; + } else { + sub_0803BF48(this); + GetNextFrame(super); + } +} + +void sub_0803BDD8(TakkuriEntity* this) { + if (--super->actionDelay) { + return; + } + + if (sub_08049FDC(super, 1) == 0 || sub_08049FA0(super) == 0) { + sub_0803C120(this); + } else { + if (super->direction & 0x10) { + super->direction = 0x8; + super->x.HALF.HI = gRoomControls.scroll_x - 0x20; + } else { + super->direction = 0x18; + super->x.HALF.HI = gRoomControls.scroll_x + 0x110; + } + + super->y.HALF.HI = gRoomControls.scroll_y + 8; + super->spriteSettings.draw = 1; + COLLISION_ON(super); + super->action = 2; + this->unk_0x84 = 1; + super->actionDelay = 0x18; + this->unk_0x82 = 0x12c; + super->speed = 0x12c + 0x94; + this->unk_0x81 = 4; + } + + sub_0803BF2C(this); +} + +void sub_0803BE7C(TakkuriEntity* this) { + if (CheckOnScreen(super)) + return; + + super->action = 1; + super->spriteSettings.draw = 1; + COLLISION_OFF(super); + super->actionDelay = 0x8; + super->field_0xf = 1; + super->direction = sub_08049F84(super, 1); + this->unk_0x80 = 0; + super->spritePriority.b1 = 3; + this->unk_0x81 = 0; + super->collisionLayer = 3; + UpdateSpriteForCollisionLayer(super); + sub_0803BF2C(this); +} + +void sub_0803BEE8(TakkuriEntity* this) { + if (--super->actionDelay == 0) { + u32 direction; + this->unk_0x80 = super->direction; + direction = sub_08049F84(super, 1); + if (direction != 0xff) { + super->direction = direction; + } + + super->actionDelay = 8; + if (DirectionIsVertical(this->unk_0x80) != DirectionIsVertical(super->direction)) { + sub_0803BF2C(this); + } + } +} + +void sub_0803BF2C(TakkuriEntity* this) { + InitializeAnimation(super, ((super->direction & 0x10) >> 4) + this->unk_0x81); +} + +void sub_0803BF48(TakkuriEntity* this) { + LinearMoveUpdate(super); + super->collisionLayer = 3; + super->spriteOrientation.flipY = 1; + super->spriteRendering.b3 = 1; +} + +void sub_0803BF70(TakkuriEntity* this) { + u32 tmp1, tmp2, tmp3; + switch (this->unk_0x84) { + case 0: + if (super->actionDelay & 0x1) { + super->z.HALF.HI--; + } + if (--super->actionDelay == 0) { + this->unk_0x84 = 1; + super->actionDelay = 0x18; + COLLISION_ON(super); + this->unk_0x81 = 2; + sub_0803BF2C(this); + } + break; + case 1: + if (--super->actionDelay == 0) { + this->unk_0x84 = 2; + super->actionDelay = 8; + super->speed = 0x1c0; + this->unk_0x81 = 4; + sub_0803BF2C(this); + } + break; + case 2: + if (--this->unk_0x82 == 0) { + super->action = 3; + this->unk_0x84 = 0; + super->actionDelay = 0; + super->speed = 0x180; + if ((super->direction + 0x18) & 0x10) { + super->direction = (0x10 - super->direction) & 0x1f; + } + + sub_0803BF2C(this); + } else { + if (--super->actionDelay == 0) { + super->actionDelay = 8; + this->unk_0x80 = super->direction; + sub_08004596(super, sub_08049F84(super, 1)); + if ((super->direction + 0x18) & 0x10) { + if (this->unk_0x80 == 0x10) { + if (this->unk_0x80 & super->direction) { + this->unk_0x80 = 0x12; + } else { + this->unk_0x80 = 0xe; + } + } + + super->direction = this->unk_0x80; + this->unk_0x82 = 1; + } + + if ((((u32)this->unk_0x80 & 0x10)) >> 4 != ((((u32)super->direction) & 0x10)) >> 4) { + InitializeAnimation(super, (((u32)super->direction & 0x10) >> 4) + 4); + } + } + } + sub_0803BF48(this); + break; + } + + GetNextFrame(super); +} + +void sub_0803C0AC(Entity* this) { + u32 index, rupeeType, rupees; + Entity* ent; + ent = sub_08049DF4(1); + if (!ent) + return; + + rupees = gSave.stats.rupees; + if (rupees >= 500) { + rupeeType = ITEM_RUPEE20; + index = 5; + ModRupees(-100); + } else if (rupees >= 100) { + rupeeType = ITEM_RUPEE5; + index = 5; + ModRupees(-25); + } else { + rupeeType = ITEM_RUPEE1; + index = rupees; + if (rupees >= 0x5) { + index = 5; + } + ModRupees(-index); + } + + for (; index != 0; index--) { + Entity* obj = CreateObject(RUPEE_OBJECT, rupeeType, 0); + + if (obj) { + CopyPosition(ent, obj); + } + } +} + +void sub_0803C120(TakkuriEntity* this) { + super->action = 5; + super->spriteSettings.draw = 0; + super->flags &= 0x7f; + super->x.HALF.HI = this->x_0x78; + super->y.HALF.HI = this->y_0x7a; + super->z.HALF.HI += 8; + super->spritePriority.b1 = 3; +} + +void (*const gUnk_080CFF3C[])(Entity*) = { + (EntityActionPtr)sub_0803BB98, (EntityActionPtr)sub_0803BBB0, sub_08001324, sub_0804A7D4, sub_08001242, + (EntityActionPtr)sub_0803BC34, +}; + +void (*const gUnk_080CFF54[])(TakkuriEntity*) = { + sub_0803BCA4, sub_0803BD08, sub_0803BD88, sub_0803BD90, sub_0803BDD8, sub_0803BE7C, +}; + +void (*const gUnk_080CFF6C[])(TakkuriEntity*) = { + sub_0803BC7C, + sub_0803BC88, + sub_0803BC90, +}; diff --git a/src/object.c b/src/object.c index ae22d2a3..9d609afd 100644 --- a/src/object.c +++ b/src/object.c @@ -28,7 +28,7 @@ void (*const gObjectFunctions[])(Entity*) = { [OBJECT_17] = Object17, [EVIL_SPIRIT] = EvilSpirit, [HOUSE_DOOR_EXT] = HouseDoorExterior, - [OBJECT_1A] = Object1A, + [RUPEE_OBJECT] = Rupee, [GREAT_FAIRY] = GreatFairy, [OBJECT_1C] = Object1C, [OBJECT_1D] = Object1D, diff --git a/src/object/object1A.c b/src/object/rupee.c index 292a70f6..4c9b8aa0 100644 --- a/src/object/object1A.c +++ b/src/object/rupee.c @@ -1,14 +1,14 @@ #include "object.h" #include "functions.h" -extern void sub_08086A6C(Entity*); +void sub_08086A6C(Entity*); -extern void (*gUnk_081206C4[99])(Entity*); +void (*const gUnk_081206C4[])(Entity*); extern Hitbox gUnk_080FD1A8; // Main -void Object1A(Entity* ent) { +void Rupee(Entity* ent) { gUnk_081206C4[ent->action](ent); } @@ -55,3 +55,9 @@ void sub_08086A6C(Entity* ent) { ent->direction = DirectionNormalize(uVar1 >> 16); ent->speed = uVar1 & 480; } + +void (*const gUnk_081206C4[])(Entity*) = { + sub_080869DC, + sub_08086A28, + sub_08086A5C, +}; |
