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-rw-r--r--src/enemy/takkuri.c364
-rw-r--r--src/object.c2
-rw-r--r--src/object/rupee.c (renamed from src/object/object1A.c)12
3 files changed, 374 insertions, 4 deletions
diff --git a/src/enemy/takkuri.c b/src/enemy/takkuri.c
new file mode 100644
index 00000000..a0fc0dbb
--- /dev/null
+++ b/src/enemy/takkuri.c
@@ -0,0 +1,364 @@
+#define NENT_DEPRECATED
+#include "entity.h"
+#include "functions.h"
+#include "enemy.h"
+#include "save.h"
+#include "object.h"
+#include "item.h"
+
+typedef struct {
+ Entity base;
+ u8 filler[0x10];
+ u16 x_0x78;
+ u16 y_0x7a;
+ u8 filler2[0x4];
+ u8 unk_0x80;
+ u8 unk_0x81;
+ u16 unk_0x82;
+ u8 unk_0x84;
+} TakkuriEntity;
+
+static_assert(sizeof(TakkuriEntity) == 0x88);
+
+extern void sub_0803C0AC(Entity*);
+extern Entity* sub_08049DF4(u32);
+extern Entity* gUnk_020000B0;
+
+void (*const gUnk_080CFF3C[])(Entity*);
+void (*const gUnk_080CFF54[])(TakkuriEntity*);
+void (*const gUnk_080CFF6C[])(TakkuriEntity*);
+
+void sub_0803BF2C(TakkuriEntity*);
+void sub_0803BEE8(TakkuriEntity* this);
+void sub_0803BF70(TakkuriEntity* this);
+void sub_0803BF48(TakkuriEntity* this);
+void sub_0803C120(TakkuriEntity* this);
+
+void Takkuri(Entity* this) {
+ gUnk_080CFF3C[GetNextFunction(this)](this);
+}
+
+void sub_0803BB98(TakkuriEntity* this) {
+ gUnk_080CFF54[super->action](this);
+}
+
+void sub_0803BBB0(TakkuriEntity* this) {
+ if (super->bitfield & 0x80) {
+ if ((super->bitfield & 0x7f) == 0) {
+ u32 direction;
+ sub_0803C0AC(super);
+ COLLISION_OFF(super);
+ direction = super->direction;
+ if (!DirectionIsHorizontal(DirectionRoundUp(direction))) {
+ if (DirectionIsVertical(direction)) {
+ super->direction += 2;
+ } else {
+ super->direction -= 2;
+ }
+ }
+
+ super->direction = 0x20 - super->direction;
+ sub_0803BF2C(this);
+ } else {
+ if (((u8)super->iframes & 0x80) == 0) {
+ super->health = 0;
+ }
+ }
+
+ if (this->unk_0x82 >= 0x11) {
+ this->unk_0x82 -= 0xc;
+ }
+ }
+
+ GetNextFrame(super);
+}
+
+void sub_0803BC34(TakkuriEntity* this) {
+ gUnk_080CFF6C[super->subAction](this);
+ GetNextFrame(super);
+ if (sub_0806F520(super) == 0) {
+ super->action = 2;
+ super->subAction = 0;
+ this->unk_0x84 = 2;
+ super->actionDelay = 8;
+ super->speed = 0x1c0;
+ sub_0803BF2C(this);
+ }
+}
+
+void sub_0803BC7C(TakkuriEntity* this) {
+ super->subAction = 1;
+ super->field_0x1d = 0x3c;
+}
+
+void sub_0803BC88(TakkuriEntity* this) {
+ sub_0806F4E8(super);
+}
+
+void sub_0803BC90(TakkuriEntity* this) {
+ if (sub_0806F3E4(super)) {
+ sub_0804A7D4(super);
+ }
+}
+
+void sub_0803BCA4(TakkuriEntity* this) {
+ sub_0804A720(super);
+
+ super->action = 1;
+ super->field_0xf = 0;
+ super->direction = sub_08049F84(super, 1);
+ this->unk_0x80 = 0;
+ this->unk_0x81 = 0;
+ super->field_0x1c = 1;
+ super->field_0x3c |= 0x10;
+ super->collisionLayer = 3;
+ super->spriteOrientation.flipY = 1;
+ this->x_0x78 = super->x.HALF.HI;
+ this->y_0x7a = super->y.HALF.HI;
+ UpdateSpriteForCollisionLayer(super);
+ sub_0803BF2C(this);
+}
+
+void sub_0803BD08(TakkuriEntity* this) {
+ Entity* ent;
+
+ if (super->field_0xf) {
+ if (CheckOnScreen(super) == 0) {
+ super->field_0xf = 0;
+ super->spriteSettings.draw = 1;
+ } else {
+ return;
+ }
+ }
+
+ sub_0803BEE8(this);
+ GetNextFrame(super);
+ ent = sub_08049DF4(1);
+ if (ent) {
+ if (EntityInRectRadius(super, gUnk_020000B0, 0x88, 0x50)) {
+ if (gUnk_020000B0->y.HALF.HI > super->y.HALF.HI + 8) {
+ super->action = 2;
+ this->unk_0x84 = 0;
+ super->actionDelay = 0x10;
+ this->unk_0x81 = 2;
+ sub_0803BF2C(this);
+ }
+ }
+ }
+}
+
+void sub_0803BD88(TakkuriEntity* this) {
+ sub_0803BF70(this);
+}
+
+void sub_0803BD90(TakkuriEntity* this) {
+ if (CheckOnScreen(super) == 0) {
+ super->action = 4;
+ super->spriteSettings.draw = 4;
+ COLLISION_OFF(super);
+ super->spritePriority.b1 = 1;
+ super->actionDelay = 8;
+ } else {
+ sub_0803BF48(this);
+ GetNextFrame(super);
+ }
+}
+
+void sub_0803BDD8(TakkuriEntity* this) {
+ if (--super->actionDelay) {
+ return;
+ }
+
+ if (sub_08049FDC(super, 1) == 0 || sub_08049FA0(super) == 0) {
+ sub_0803C120(this);
+ } else {
+ if (super->direction & 0x10) {
+ super->direction = 0x8;
+ super->x.HALF.HI = gRoomControls.scroll_x - 0x20;
+ } else {
+ super->direction = 0x18;
+ super->x.HALF.HI = gRoomControls.scroll_x + 0x110;
+ }
+
+ super->y.HALF.HI = gRoomControls.scroll_y + 8;
+ super->spriteSettings.draw = 1;
+ COLLISION_ON(super);
+ super->action = 2;
+ this->unk_0x84 = 1;
+ super->actionDelay = 0x18;
+ this->unk_0x82 = 0x12c;
+ super->speed = 0x12c + 0x94;
+ this->unk_0x81 = 4;
+ }
+
+ sub_0803BF2C(this);
+}
+
+void sub_0803BE7C(TakkuriEntity* this) {
+ if (CheckOnScreen(super))
+ return;
+
+ super->action = 1;
+ super->spriteSettings.draw = 1;
+ COLLISION_OFF(super);
+ super->actionDelay = 0x8;
+ super->field_0xf = 1;
+ super->direction = sub_08049F84(super, 1);
+ this->unk_0x80 = 0;
+ super->spritePriority.b1 = 3;
+ this->unk_0x81 = 0;
+ super->collisionLayer = 3;
+ UpdateSpriteForCollisionLayer(super);
+ sub_0803BF2C(this);
+}
+
+void sub_0803BEE8(TakkuriEntity* this) {
+ if (--super->actionDelay == 0) {
+ u32 direction;
+ this->unk_0x80 = super->direction;
+ direction = sub_08049F84(super, 1);
+ if (direction != 0xff) {
+ super->direction = direction;
+ }
+
+ super->actionDelay = 8;
+ if (DirectionIsVertical(this->unk_0x80) != DirectionIsVertical(super->direction)) {
+ sub_0803BF2C(this);
+ }
+ }
+}
+
+void sub_0803BF2C(TakkuriEntity* this) {
+ InitializeAnimation(super, ((super->direction & 0x10) >> 4) + this->unk_0x81);
+}
+
+void sub_0803BF48(TakkuriEntity* this) {
+ LinearMoveUpdate(super);
+ super->collisionLayer = 3;
+ super->spriteOrientation.flipY = 1;
+ super->spriteRendering.b3 = 1;
+}
+
+void sub_0803BF70(TakkuriEntity* this) {
+ u32 tmp1, tmp2, tmp3;
+ switch (this->unk_0x84) {
+ case 0:
+ if (super->actionDelay & 0x1) {
+ super->z.HALF.HI--;
+ }
+ if (--super->actionDelay == 0) {
+ this->unk_0x84 = 1;
+ super->actionDelay = 0x18;
+ COLLISION_ON(super);
+ this->unk_0x81 = 2;
+ sub_0803BF2C(this);
+ }
+ break;
+ case 1:
+ if (--super->actionDelay == 0) {
+ this->unk_0x84 = 2;
+ super->actionDelay = 8;
+ super->speed = 0x1c0;
+ this->unk_0x81 = 4;
+ sub_0803BF2C(this);
+ }
+ break;
+ case 2:
+ if (--this->unk_0x82 == 0) {
+ super->action = 3;
+ this->unk_0x84 = 0;
+ super->actionDelay = 0;
+ super->speed = 0x180;
+ if ((super->direction + 0x18) & 0x10) {
+ super->direction = (0x10 - super->direction) & 0x1f;
+ }
+
+ sub_0803BF2C(this);
+ } else {
+ if (--super->actionDelay == 0) {
+ super->actionDelay = 8;
+ this->unk_0x80 = super->direction;
+ sub_08004596(super, sub_08049F84(super, 1));
+ if ((super->direction + 0x18) & 0x10) {
+ if (this->unk_0x80 == 0x10) {
+ if (this->unk_0x80 & super->direction) {
+ this->unk_0x80 = 0x12;
+ } else {
+ this->unk_0x80 = 0xe;
+ }
+ }
+
+ super->direction = this->unk_0x80;
+ this->unk_0x82 = 1;
+ }
+
+ if ((((u32)this->unk_0x80 & 0x10)) >> 4 != ((((u32)super->direction) & 0x10)) >> 4) {
+ InitializeAnimation(super, (((u32)super->direction & 0x10) >> 4) + 4);
+ }
+ }
+ }
+ sub_0803BF48(this);
+ break;
+ }
+
+ GetNextFrame(super);
+}
+
+void sub_0803C0AC(Entity* this) {
+ u32 index, rupeeType, rupees;
+ Entity* ent;
+ ent = sub_08049DF4(1);
+ if (!ent)
+ return;
+
+ rupees = gSave.stats.rupees;
+ if (rupees >= 500) {
+ rupeeType = ITEM_RUPEE20;
+ index = 5;
+ ModRupees(-100);
+ } else if (rupees >= 100) {
+ rupeeType = ITEM_RUPEE5;
+ index = 5;
+ ModRupees(-25);
+ } else {
+ rupeeType = ITEM_RUPEE1;
+ index = rupees;
+ if (rupees >= 0x5) {
+ index = 5;
+ }
+ ModRupees(-index);
+ }
+
+ for (; index != 0; index--) {
+ Entity* obj = CreateObject(RUPEE_OBJECT, rupeeType, 0);
+
+ if (obj) {
+ CopyPosition(ent, obj);
+ }
+ }
+}
+
+void sub_0803C120(TakkuriEntity* this) {
+ super->action = 5;
+ super->spriteSettings.draw = 0;
+ super->flags &= 0x7f;
+ super->x.HALF.HI = this->x_0x78;
+ super->y.HALF.HI = this->y_0x7a;
+ super->z.HALF.HI += 8;
+ super->spritePriority.b1 = 3;
+}
+
+void (*const gUnk_080CFF3C[])(Entity*) = {
+ (EntityActionPtr)sub_0803BB98, (EntityActionPtr)sub_0803BBB0, sub_08001324, sub_0804A7D4, sub_08001242,
+ (EntityActionPtr)sub_0803BC34,
+};
+
+void (*const gUnk_080CFF54[])(TakkuriEntity*) = {
+ sub_0803BCA4, sub_0803BD08, sub_0803BD88, sub_0803BD90, sub_0803BDD8, sub_0803BE7C,
+};
+
+void (*const gUnk_080CFF6C[])(TakkuriEntity*) = {
+ sub_0803BC7C,
+ sub_0803BC88,
+ sub_0803BC90,
+};
diff --git a/src/object.c b/src/object.c
index ae22d2a3..9d609afd 100644
--- a/src/object.c
+++ b/src/object.c
@@ -28,7 +28,7 @@ void (*const gObjectFunctions[])(Entity*) = {
[OBJECT_17] = Object17,
[EVIL_SPIRIT] = EvilSpirit,
[HOUSE_DOOR_EXT] = HouseDoorExterior,
- [OBJECT_1A] = Object1A,
+ [RUPEE_OBJECT] = Rupee,
[GREAT_FAIRY] = GreatFairy,
[OBJECT_1C] = Object1C,
[OBJECT_1D] = Object1D,
diff --git a/src/object/object1A.c b/src/object/rupee.c
index 292a70f6..4c9b8aa0 100644
--- a/src/object/object1A.c
+++ b/src/object/rupee.c
@@ -1,14 +1,14 @@
#include "object.h"
#include "functions.h"
-extern void sub_08086A6C(Entity*);
+void sub_08086A6C(Entity*);
-extern void (*gUnk_081206C4[99])(Entity*);
+void (*const gUnk_081206C4[])(Entity*);
extern Hitbox gUnk_080FD1A8;
// Main
-void Object1A(Entity* ent) {
+void Rupee(Entity* ent) {
gUnk_081206C4[ent->action](ent);
}
@@ -55,3 +55,9 @@ void sub_08086A6C(Entity* ent) {
ent->direction = DirectionNormalize(uVar1 >> 16);
ent->speed = uVar1 & 480;
}
+
+void (*const gUnk_081206C4[])(Entity*) = {
+ sub_080869DC,
+ sub_08086A28,
+ sub_08086A5C,
+};