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-rw-r--r--src/npc/npc26.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/npc/npc26.c b/src/npc/npc26.c
new file mode 100644
index 00000000..18157cb9
--- /dev/null
+++ b/src/npc/npc26.c
@@ -0,0 +1,66 @@
+#include "global.h"
+#include "entity.h"
+#include "functions.h"
+#include "script.h"
+
+static void (*const gUnk_081106D4[])(Entity*);
+static void (*const gUnk_081106E0[])(Entity*);
+
+void NPC26(Entity* this) {
+ if ((this->flags & 2) != 0) {
+ gUnk_081106E0[this->action](this);
+ } else {
+ gUnk_081106D4[this->action](this);
+ sub_0806ED78(this);
+ }
+}
+
+static void sub_080669B8(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ InitAnimationForceUpdate(this, 2);
+ sub_08078778(this);
+}
+
+static void sub_080669DC(Entity* this) {
+ s32 sVar1;
+ s32 sVar2;
+
+ sVar1 = sub_0806ED9C(this, 0x28, 0x28);
+ if (sVar1 < 0) {
+ sVar1 = 2;
+ } else {
+ if (this->field_0xf == 0) {
+ this->field_0xf = 0x10;
+ } else {
+ this->field_0xf = this->field_0xf - 1;
+ sVar1 = this->animIndex;
+ }
+ }
+ sVar2 = sub_0806F078(this, sVar1);
+ if (sVar2 == 0) {
+ UpdateAnimationSingleFrame(this);
+ }
+ if (this->interactType != 0) {
+ this->action = 2;
+ this->interactType = 0;
+ }
+}
+
+static void sub_08066A30(Entity* this) {
+ this->action = 1;
+}
+
+static void sub_08066A38(Entity* this) {
+ this->action = 1;
+ this->spriteSettings.b.draw = 1;
+ sub_0807DD50(this);
+}
+
+static void sub_08066A50(Entity* this) {
+ sub_0807DD94(this, NULL);
+}
+
+static void (*const gUnk_081106D4[])(Entity*) = { sub_080669B8, sub_080669DC, sub_08066A30 };
+
+static void (*const gUnk_081106E0[])(Entity*) = { sub_08066A38, sub_08066A50 }; \ No newline at end of file