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-rw-r--r--src/enemy.c2
-rw-r--r--src/enemy/gleerok.c1258
2 files changed, 1259 insertions, 1 deletions
diff --git a/src/enemy.c b/src/enemy.c
index b0594e0f..a56124d3 100644
--- a/src/enemy.c
+++ b/src/enemy.c
@@ -468,7 +468,7 @@ void (*const gEnemyFunctions[])(Entity* ent) = {
[FALLING_BOULDER] = FallingBoulder,
[BOBOMB] = Bobomb,
[WALL_MASTER_2] = WallMaster2,
- [GLEEROCK] = Gleerok,
+ [GLEEROK] = Gleerok,
[VAATI_EYES_MACRO] = VaatiEyesMacro,
[TEKTITE] = Tektite,
[WIZZROBE_WIND] = WizzrobeWind,
diff --git a/src/enemy/gleerok.c b/src/enemy/gleerok.c
new file mode 100644
index 00000000..70a6c78b
--- /dev/null
+++ b/src/enemy/gleerok.c
@@ -0,0 +1,1258 @@
+#define NENT_DEPRECATED
+#include "entity.h"
+#include "enemy.h"
+#include "player.h"
+#include "screen.h"
+#include "functions.h"
+#include "object.h"
+
+typedef struct {
+ /*0x00*/ u8 filler[0x30];
+ /*0x30*/ u8 unk_30[6];
+ /*0x36*/ u8 filler_36[0x2];
+ /*0x38*/ Entity* ent;
+ /*0x3c*/ Entity* entities[5];
+ /*0x50*/ Entity* ent2;
+} Gleerok_HeapStruct;
+
+typedef struct {
+ Entity base;
+ u8 filler[0xc];
+ u8 unk_74;
+ u8 unk_75;
+ u8 unk_76;
+ u8 unk_77;
+ u8 unk_78;
+ u8 unk_79;
+ u8 unk_7a;
+ u8 unk_7b;
+ union SplitWord unk_7c;
+ u8 unk_80;
+ u8 unk_81;
+ u8 unk_82;
+ u8 unk_83;
+ Gleerok_HeapStruct* unk_84;
+} GleerokEntity;
+
+extern void (*const gUnk_080CD748[])(Entity*);
+extern void (*const gUnk_080CD75C[])(GleerokEntity*);
+extern void (*const gUnk_080CD7B8[])(GleerokEntity*);
+extern void (*const gUnk_080CD7E4[])(GleerokEntity*);
+extern void (*const gUnk_080CD810[])(GleerokEntity*);
+extern void (*const gUnk_080CD828[])(GleerokEntity*);
+extern void (*const gUnk_080CD848[])(GleerokEntity*);
+
+extern u8 gUnk_080CD774[];
+extern u8 gUnk_080CD7C4[];
+extern u8 gUnk_080CD884[];
+extern u8 gUnk_080CD7F8[];
+extern u8 gUnk_080CD840[];
+extern u8 gUnk_080CD844[];
+
+extern u32 sub_0806FC80(Entity*, Entity*, s32);
+
+extern void sub_0802E518(GleerokEntity* this);
+extern void sub_0802E7E4(Gleerok_HeapStruct* this);
+extern void sub_0802E1D0(GleerokEntity* this);
+extern u32 sub_0802EB9C(GleerokEntity* this);
+extern void sub_0802D86C(GleerokEntity* this);
+extern void sub_0802E430(GleerokEntity* this);
+extern void sub_0802EBC4(GleerokEntity* this);
+extern void sub_0802E9B0(GleerokEntity* this);
+
+extern bool32 sub_0802EB08(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3);
+extern bool32 sub_0802EA18(u16 param_1, u16 param_2, u32 param_3);
+extern bool32 sub_0802EA48(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3, u32 param_4);
+extern bool32 sub_0802EA68(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3, u32 param_4);
+extern bool32 sub_0802E7CC(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3, u32 param_4);
+extern bool32 sub_0802EA88(Gleerok_HeapStruct* param_1);
+extern bool32 sub_0802E768(Gleerok_HeapStruct* param_1);
+
+void Gleerok(Entity* this) {
+ gUnk_080CD748[GetNextFunction(this)](this);
+}
+
+void sub_0802D034(GleerokEntity* this) {
+ sub_08078B48();
+
+ switch (super->type) {
+ case 2:
+ if (super->type2 == 0) {
+ super->type2 = 1;
+ super->actionDelay = 0;
+ super->field_0xf = 0x3c;
+ this->unk_74 = 0x10;
+ this->unk_75 = 0;
+ gScreen.controls.alphaBlend = this->unk_74;
+ gScreen.controls.layerFXControl = 0x1442;
+ SoundReq(SFX_EVAPORATE);
+ } else {
+ ++super->actionDelay;
+ if ((super->actionDelay & 0xf) == 0) {
+ this->unk_75++;
+ this->unk_74--;
+ gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
+ if (gScreen.controls.alphaBlend == 0x1000) {
+ sub_0807AABC(&gPlayerEntity);
+ DeleteThisEntity();
+ }
+ }
+
+ if (super->field_0xf) {
+ if (--super->field_0xf == 0) {
+ SoundReq(SFX_APPARATE);
+ }
+ }
+ }
+ break;
+ case 1:
+ SoundReq(SFX_BOSS_DIE);
+ sub_0804A7D4(super);
+ break;
+ case 0:
+ gPlayerState.field_0x14 = 1;
+
+ if (sub_0806FC80(super, &gPlayerEntity, super->frame & 0x3f)) {
+ gPlayerState.field_0x3f = 0xfa;
+ }
+
+ gUnk_080CD75C[super->action](this);
+ sub_0802E518(this);
+ sub_0802E7E4(this->unk_84);
+ break;
+ }
+}
+
+void sub_0802D158(GleerokEntity* this) {
+ super->action = 1;
+ gUnk_02034490[0] = 1;
+ SetFade(7, 8);
+}
+
+void sub_0802D170(GleerokEntity* this) {
+ if (gFadeControl.active)
+ return;
+
+ if (super->action == 1) {
+ this->unk_84->filler[1] = 0x10;
+ this->unk_84->filler[0x19] = 0x10;
+ if (sub_0802EB08(this->unk_84, 0x40, 2) == 0 && sub_0802EA88(this->unk_84) == 0) {
+ super->action = 2;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x98;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0xd8;
+ gPlayerEntity.animationState = 0;
+ sub_0807BA8C(COORD_TO_TILE(&gPlayerEntity), 2);
+ gRoomControls.camera_target = super;
+ SetFade(6, 8);
+ }
+ } else {
+ super->action = 3;
+ this->unk_80 = 0;
+ ((Entity*)this->unk_84)->parent->actionDelay = 0x18;
+ this->unk_84->filler[0x19] = 0;
+ }
+}
+
+void sub_0802D218(GleerokEntity* this) {
+ if (sub_0802EB08(this->unk_84, 0x40, 2))
+ return;
+
+ super->action = 4;
+ super->actionDelay = 0;
+ super->field_0xf = 0;
+ this->unk_7c.HALF_U.LO = 0xb4;
+ ((Entity*)(this->unk_84))->parent->actionDelay = 0xc;
+ CreateObjectWithParent(super, 0x67, 0x2, this->unk_7c.HALF_U.LO);
+}
+
+void sub_0802D258(GleerokEntity* this) {
+ if (this->unk_7c.HALF_U.LO == 0) {
+ sub_0802E1D0(this);
+ if (super->type2 == 5) {
+ super->action = 5;
+ return;
+ }
+ } else {
+ if (--this->unk_7c.HALF_U.LO == 0) {
+ InitializeAnimation(super, 0x4e);
+ }
+ }
+
+ if (super->actionDelay == 0) {
+ super->actionDelay = gUnk_080CD774[super->field_0xf];
+ super->direction = gUnk_080CD774[super->field_0xf + 1];
+ super->field_0xf = (super->field_0xf & 0x3f) + 2;
+ } else {
+ super->actionDelay--;
+ }
+
+ if (super->direction <= 1) {
+ sub_0802EA48(this->unk_84, 5, 0x40, super->direction);
+ } else {
+ Gleerok_HeapStruct** tmp = &this->unk_84;
+ if (super->direction != 0xff) {
+ sub_0802EA68(*tmp, 5, 0x40, super->direction);
+ }
+ }
+
+ if ((gRoomTransition.frameCount & 0x1f) == 0) {
+ SoundReq(SFX_BOSS_DIE);
+ }
+
+ if ((gRoomTransition.frameCount & 0xf) == 0) {
+ Entity* fx;
+ u32 rand = Random() & 5;
+ u8* ptr = (u8*)this->unk_84;
+ rand *= 4;
+ ptr += 0x3c;
+ fx = CreateFx(*(Entity**)(ptr + rand), FX_GIANT_EXPLOSION3, 0);
+ if (fx) {
+ fx->spritePriority.b0 = 0;
+ }
+ }
+
+ sub_0802E768(this->unk_84);
+}
+
+NONMATCH("asm/non_matching/gleerok/sub_0802D33C.inc", void sub_0802D33C(GleerokEntity* this)) {
+ u8* unk_84 = (u8*)this->unk_84;
+ u8* ptr = unk_84;
+ u8* ptr2;
+ u32 i = 0;
+ ptr += 0x3c;
+ ptr2 = ptr;
+
+ do {
+ DeleteEntity(*(Entity**)ptr);
+ ptr += 4;
+ } while (i < 4);
+
+ ptr2 += (i << 2);
+ *(u32*)((*(u8**)ptr2) + 0x45) = 0;
+ *((*(u8**)ptr2) + 0x6d) |= 1;
+ ((Entity*)(*(u8**)(unk_84 + 0x50)))->health = 0;
+ ((Entity*)(*(u8**)(unk_84 + 0x50)))->type2 = 0;
+ ((Entity*)(*(u8**)(unk_84 + 0x50)))->spriteSettings.draw &= ~1;
+ DeleteThisEntity();
+}
+END_NONMATCH
+
+void sub_0802D394(GleerokEntity* this) {
+ gUnk_080CD7B8[super->action](this);
+ super->spriteRendering.b3 = 3;
+}
+
+NONMATCH("asm/non_matching/gleerok/sub_0802D3B8.inc", void sub_0802D3B8(GleerokEntity* this)) {
+ u32 uvar1;
+ Entity* ent;
+ Gleerok_HeapStruct* heap;
+ u32 val;
+ u8* ptr;
+ u8* ptr2;
+
+ if (CheckGlobalFlag(3)) {
+ gScreen.lcd.displayControl &= 0xFDFF;
+ sub_0807AABC(&gPlayerEntity);
+ DeleteThisEntity();
+ }
+
+ super->action = 1;
+
+ switch (super->type) {
+ case 0:
+ super->action = 2;
+ COLLISION_OFF(super);
+ super->spritePriority.b0 = 7;
+ this->unk_75 = 0;
+ this->unk_80 = 0;
+ this->unk_79 = 0;
+ this->unk_7c.WORD = 0x96;
+
+ sub_0802EB9C(this);
+ this->unk_84 = zMalloc(0x54);
+ heap = this->unk_84;
+
+ if (heap == NULL) {
+ sub_0804A7D4(super);
+ DeleteThisEntity();
+ }
+
+ super->myHeap = this->unk_84;
+ uvar1 = 0;
+
+ do {
+ ent = CreateEnemy(GLEEROK, 1);
+ super->child = ent;
+ if (ent) {
+ ent->type2 = uvar1 + 1;
+ super->child->collisionLayer = super->collisionLayer;
+ super->child->x.HALF.HI = super->x.HALF.HI;
+ super->child->y.HALF.HI = super->y.HALF.HI + ((uvar1 + 1) * 12);
+ super->child->parent = super;
+ ((GleerokEntity*)super->child)->unk_84 = this->unk_84;
+ this->unk_84->entities[uvar1] = super->child;
+ ptr = this->unk_84->filler;
+ ptr2 = ptr + uvar1 * 4;
+ ptr2[1] = 0x10;
+ ptr2[0x19] = 0;
+ ptr[0x35] = 0;
+ }
+ } while (++uvar1 < 5);
+
+ ent = CreateEnemy(GLEEROK, 2);
+ super->child = ent;
+ if (ent) {
+ super->child->collisionLayer = super->collisionLayer;
+ super->child->x.HALF.HI = super->x.HALF.HI;
+ super->child->y.HALF.HI = super->y.HALF.HI + ((uvar1 + 1) * 12);
+ super->child->parent = super;
+ ((GleerokEntity*)super->child)->unk_84 = this->unk_84;
+ heap->ent2 = super->child;
+ heap->filler[0x15] = 0x10;
+ heap->filler[0x2d] = 0;
+ heap->filler[0x35] = 0;
+ }
+#ifndef EU
+ gPlayerState.controlMode = 3;
+#endif
+ InitializeAnimation(super, 0x4c);
+ break;
+ case 1:
+ if (super->type2 == 1) {
+ COLLISION_ON(super);
+ super->flags2 |= 0x80;
+ }
+ ptr = gUnk_080CD7C4;
+ ptr += super->type2 * 4;
+ super->spritePriority.b0 = *(ptr + 1);
+ super->field_0xf = 0;
+ InitializeAnimation(super, 0x24);
+ break;
+ case 2:
+ super->spritePriority.b0 = 0;
+ super->field_0xf = 0;
+ InitAnimationForceUpdate(super, 0);
+ break;
+ case 3:
+ this->unk_74 = gUnk_080CD884[0];
+ this->unk_75 = 0;
+ super->spritePriority.b0 = 6;
+ super->flags2 |= 0x80;
+ CopyPosition(super->parent, super);
+ InitializeAnimation(super, 0x4f);
+ break;
+ case 4:
+ InitAnimationForceUpdate(super, 0x2c);
+ break;
+ case 5:
+ super->spritePriority.b0 = 6;
+ CopyPosition(super->parent, super);
+ InitAnimationForceUpdate(super, 0x2d);
+ break;
+ case 6:
+ super->spritePriority.b0 = 6;
+ CopyPosition(super->parent, super);
+ InitializeAnimation(super, 0x50);
+ break;
+ }
+
+ if (super->type) {
+ sub_0802D86C(this);
+ }
+}
+END_NONMATCH
+
+void sub_0802D650(GleerokEntity* this) {
+#ifdef EU
+ sub_08078B48();
+#endif
+
+ gUnk_080CD7E4[super->subAction](this);
+ sub_0802E7E4(this->unk_84);
+}
+
+void sub_0802D674(GleerokEntity* this) {
+ u32 val;
+ gUnk_02034490[0] = 1;
+
+ if (gPlayerEntity.z.WORD != 0)
+ return;
+ if (this->unk_7c.WORD == 0x96) {
+ SoundReq(SFX_BOSS_HIT);
+ }
+
+ val = --this->unk_7c.WORD;
+ if (val == -1) {
+ super->subAction = 1;
+ this->unk_7c.WORD = 0x5a;
+ gRoomControls.camera_target = super;
+ SoundReq(SFX_BOSS_HIT);
+ } else if (val <= 0x3c) {
+ if (val == 0x3c) {
+ CreateSpeechBubbleExclamationMark(&gPlayerEntity, 0xc, -0x18);
+ }
+ gPlayerEntity.animationState = 0;
+ } else if (val <= 0x59) {
+ gPlayerEntity.animationState = 2;
+ } else if (val <= 0x77) {
+ gPlayerEntity.animationState = 6;
+ }
+}
+
+void sub_0802D6F0(GleerokEntity* this) {
+ if (--this->unk_7c.WORD == -1) {
+ super->subAction = 2;
+ this->unk_7c.WORD = 0x5a;
+ InitScreenShake(0x96, 0);
+ }
+}
+
+void sub_0802D714(GleerokEntity* this) {
+ Entity* enemy;
+ u32 index;
+ u32 val1, val2;
+ u8* ptr;
+ Gleerok_HeapStruct* heap;
+ if (--this->unk_7c.WORD != -1)
+ return;
+
+ for (heap = this->unk_84, index = 0, val1 = 0, val2 = 0x10, ptr = this->unk_84->filler; index < 6;
+ ptr += 4, ++index) {
+ *(u16*)(ptr + 0x18) = val1;
+ *(ptr + 1) = val2;
+ }
+
+ super->subAction = 3;
+ super->type2 = 0;
+ super->spriteSettings.draw = 1;
+ InitializeAnimation(super, 0x4d);
+ enemy = CreateEnemy(GLEEROK, 5);
+ super->child = enemy;
+ if (enemy) {
+ enemy->parent = super;
+ heap->ent = super->child;
+ ((GleerokEntity*)(super->child))->unk_84 = heap;
+ }
+
+ heap->ent2->actionDelay = 0x18;
+}
+
+void sub_0802D77C(GleerokEntity* this) {
+ if (gRoomTransition.frameCount & 1)
+ return;
+
+ sub_0802E430(this);
+
+ if (super->type2 != 2)
+ return;
+
+ super->field_0xf = 0;
+ super->actionDelay = 0;
+ super->subAction = 4;
+ this->unk_84->ent2->actionDelay = 0xc;
+}
+
+void sub_0802D7B4(GleerokEntity* this) {
+ u8 dir;
+ if (super->actionDelay == 0) {
+ if (gUnk_080CD7F8[super->field_0xf] == 0xff) {
+ super->field_0xf = 0;
+ super->actionDelay = 0;
+ super->action = 1;
+ super->subAction = 0;
+ this->unk_84->ent2->actionDelay = 0x18;
+ gRoomControls.camera_target = &gPlayerEntity;
+#ifndef EU
+ gPlayerState.controlMode = 1;
+#endif
+ gUnk_02034490[0] = 0;
+ SoundReq(BGM_BOSS_THEME);
+ return;
+ } else {
+ super->actionDelay = gUnk_080CD7F8[super->field_0xf];
+ super->direction = gUnk_080CD7F8[super->field_0xf + 1];
+ super->field_0xf += 2;
+ SoundReq(SFX_BOSS_HIT);
+ }
+ } else {
+ super->actionDelay--;
+ }
+
+ if (super->direction <= 1) {
+ sub_0802EA48(this->unk_84, 5, 0x40, super->direction);
+ } else if (super->direction != 0xff) {
+ sub_0802EA68(this->unk_84, 5, 0x40, super->direction);
+ }
+
+ sub_0802E768(this->unk_84);
+ sub_0802E518(this);
+}
+
+NONMATCH("asm/non_matching/gleerok/sub_0802D86C.inc", void sub_0802D86C(GleerokEntity* this)) {
+ Entity* enemy;
+ Entity* enemy2;
+ switch (super->type) {
+ case 1:
+ if (super->type2 == 1) {
+ if (((GleerokEntity*)(super->parent))->unk_80 != 0 || super->spriteSettings.draw != 1) {
+ COLLISION_OFF(super);
+ } else {
+ COLLISION_ON(super);
+ }
+ }
+ case 2:
+ if ((super->spriteSettings.draw & 1) == 0)
+ return;
+
+ super->iframes = super->parent->iframes;
+ if (super->iframes == 0) {
+ if (super->field_0xf == 0) {
+ UnloadOBJPalette(super);
+ LoadObjPalette(super, 0xc9);
+ } else {
+ super->field_0xf--;
+ UnloadOBJPalette(super);
+ LoadObjPalette(super, 0xca);
+ }
+ }
+
+ if (((GleerokEntity*)(super->parent))->unk_80 == 0)
+ return;
+ if (!EntityInRectRadius(super, &gPlayerEntity, 8, 8))
+ return;
+
+ gPlayerState.field_0x14 = 1;
+ gPlayerState.field_0x3f = 0xfc;
+
+ break;
+ case 4:
+ if (super->frame == 0) {
+ UpdateAnimationSingleFrame(super);
+ return;
+ }
+
+ if (GravityUpdate(super, 0x1800))
+ return;
+
+ ((GleerokEntity*)(super->parent))->unk_7b = 1;
+ super->actionDelay = 0;
+
+ do {
+ CreateObjectWithParent(super, OBJECT_67, 0, super->actionDelay);
+ } while (++super->actionDelay < 8);
+
+ SoundReq(SFX_150);
+ DeleteThisEntity();
+ break;
+ case 5:
+ if ((gRoomTransition.frameCount & 1) && super->parent->action == 2)
+ return;
+
+ UpdateAnimationSingleFrame(super);
+
+ if ((super->frame & 0x80) == 0)
+ return;
+
+ enemy = CreateEnemy(GLEEROK, 6);
+
+ super->child = enemy;
+ if (enemy) {
+ enemy->parent = super->parent;
+ this->unk_84->ent = super->child;
+ ((GleerokEntity*)super->child)->unk_84 = this->unk_84;
+ }
+
+ DeleteThisEntity();
+ break;
+ case 6:
+ if ((gRoomTransition.frameCount & 1) && super->parent->action == 2)
+ return;
+
+ GetNextFrame(super);
+
+ if ((super->frame & 0x80) == 0)
+ return;
+
+ enemy = CreateEnemy(GLEEROK, 3);
+
+ super->child = enemy;
+ if (enemy) {
+ enemy->parent = super->parent;
+ super->actionDelay = this->unk_84->filler[1];
+ this->unk_84->ent = super->child;
+ ((GleerokEntity*)super->child)->unk_84 = this->unk_84;
+ }
+
+ DeleteThisEntity();
+ break;
+ case 3:
+ if (this->unk_74) {
+ if (--this->unk_74 == 0) {
+ u32 unk_74;
+ this->unk_75 += 2;
+ unk_74 = gUnk_080CD884[this->unk_75];
+ this->unk_74 = unk_74;
+
+ if (unk_74) {
+ UnloadOBJPalette(super);
+ LoadObjPalette(super, gUnk_080CD884[this->unk_75 + 1]);
+ }
+ }
+ }
+
+ if ((super->bitfield & 0x80) && this->unk_74 == 0) {
+ if ((super->bitfield & 0x7f) == 0x1d) {
+ super->zVelocity = 0x30000;
+ super->parent->subAction = 4;
+ super->parent->type2 = 0;
+ ((GleerokEntity*)super->parent)->unk_7b = 0;
+ SoundReq(SFX_10C);
+ }
+ } else {
+ if (super->actionDelay != this->unk_84->filler[1]) {
+ if (((super->actionDelay - this->unk_84->filler[1]) & 0x1f) > 0x10) {
+ if (++super->frameIndex >= 0x31) {
+ super->frameIndex = 0x28;
+ }
+ } else {
+ if (--super->frameIndex <= 0x27) {
+ super->frameIndex = 0x30;
+ }
+ }
+
+ super->actionDelay = this->unk_84->filler[1];
+ }
+ }
+
+ if (super->zVelocity <= 0)
+ return;
+
+ GravityUpdate(super, 0x1800);
+
+ if (super->zVelocity > 0)
+ return;
+
+ enemy = CreateEnemy(GLEEROK, 4);
+ super->child = enemy;
+ if (enemy) {
+ enemy->parent = super->parent;
+ this->unk_84->ent = super->child;
+ ((GleerokEntity*)super->child)->unk_84 = this->unk_84;
+ // Making super in super->child volatile solves this but ugly
+ CopyPosition(super, super->child);
+ DeleteThisEntity();
+ }
+
+ break;
+ case 0:
+ gUnk_080CD810[super->subAction](this);
+ sub_0802E7E4(this->unk_84);
+ break;
+ }
+}
+END_NONMATCH
+
+void sub_0802DB84(GleerokEntity* this) {
+ u32 actionDelay;
+ super->direction = GetFacingDirection(super, &gPlayerEntity);
+ if (this->unk_84->filler[0x1] == super->direction) {
+ super->subAction = 1;
+ this->unk_78 = 0;
+ return;
+ }
+
+ if (((this->unk_84->filler[0x1] - super->direction) & 0x1f) > 0x10) {
+ actionDelay = 0;
+ super->actionDelay &= 0xfe;
+ } else {
+ actionDelay = 1;
+ super->actionDelay = actionDelay;
+ }
+
+ switch (this->unk_79) {
+ case 0:
+ super->speed = 0x30;
+ break;
+ case 1:
+ super->speed = 0x40;
+ break;
+ case 2:
+ super->speed = 0x50;
+ break;
+ }
+
+ sub_0802EA48(this->unk_84, 5, super->speed, actionDelay);
+ sub_0802E768(this->unk_84);
+ sub_0802E518(this);
+ sub_0802EBC4(this);
+}
+
+void sub_0802DC1C(GleerokEntity* this) {
+ u32 dir, diff, uVar1;
+ diff = GetFacingDirection(super, &gPlayerEntity);
+ diff = (this->unk_84->filler[1] - diff) & 0x1f;
+
+ if (diff > 0x10) {
+ if (diff <= 0x1d) {
+ super->subAction = 0;
+ this->unk_84->ent2->actionDelay = 0;
+ return;
+ }
+ } else if (diff >= 3) {
+ super->subAction = 0;
+ this->unk_84->ent2->actionDelay = 0;
+ return;
+ }
+ if (this->unk_78) {
+ this->unk_78--;
+ } else {
+ u8 actionDelay;
+ ;
+ actionDelay = super->actionDelay;
+ diff = 0;
+ if (actionDelay == 1) {
+ diff = 1;
+ }
+
+ sub_0802EA48(this->unk_84, 5, 0x20, diff);
+ if (sub_0802EA18(*(u16*)&this->unk_84->filler[0], *(u16*)&this->unk_84->filler[0x14], 4)) {
+ if (super->actionDelay == 1) {
+ *(u16*)&this->unk_84->filler[0x14] = (((this->unk_84->filler[0x1] - 4) & 0x1f) << 8) | 0xff;
+ } else {
+ *(u16*)&this->unk_84->filler[0x14] = (((this->unk_84->filler[0x1] + 4) & 0x1f) << 8);
+ }
+
+ super->actionDelay ^= 1;
+ this->unk_78 = 0xc;
+ }
+ }
+
+ sub_0802E9B0(this);
+ sub_0802E768(this->unk_84);
+ sub_0802E518(this);
+ sub_0802EBC4(this);
+}
+
+void sub_0802DCE0(GleerokEntity* this) {
+ if (this->unk_84->ent2->actionDelay != 0xc) {
+ super->direction = GetFacingDirection(super, &gPlayerEntity);
+ if (this->unk_84->filler[0x15] == super->direction) {
+ this->unk_84->ent2->actionDelay = 0xc;
+ this->unk_82 = 4;
+ super->field_0xf = 0;
+ } else {
+ s32 svar1, diff;
+ diff = ((this->unk_84->filler[0x15] - super->direction) & 0x1f);
+ svar1 = 1;
+ if (diff > 0x10) {
+ svar1 = 0;
+ }
+
+ sub_0802EA48(this->unk_84, 5, 0x20, svar1);
+ sub_0802E768(this->unk_84);
+ }
+ } else {
+ if (super->field_0xf < 6) {
+ if (this->unk_82 == 0) {
+ this->unk_82 = 4;
+ this->unk_84->entities[super->field_0xf]->field_0xf = 4;
+ super->field_0xf++;
+ } else {
+ this->unk_82--;
+ }
+ } else {
+ if (this->unk_84->ent2->field_0xf == 0) {
+ super->child = CreateProjectileWithParent(super, GLEEROK_PROJECTILE, 0);
+
+ if (super->child) {
+ super->child->direction = this->unk_84->filler[0x15];
+ super->child->type2 = this->unk_84->ent2->frame & 0xf;
+ super->child->parent = this->unk_84->ent2;
+ super->child->child = this->unk_84->entities[0];
+ }
+
+ this->unk_84->ent2->actionDelay = 0;
+ if (this->unk_74 == 0) {
+ this->unk_74 = 1;
+ } else {
+ super->subAction = 0;
+ sub_0802EB9C(this);
+ }
+ }
+ }
+ }
+ sub_0802E518(this);
+}
+
+void sub_0802DDD8(GleerokEntity* this) {
+ u32 r2, r8, r4;
+ u32 rv;
+ u32 unk_76 = this->unk_76;
+ u32 uvar1 = 4;
+ if (unk_76) {
+ uvar1 = 6;
+ if (this->unk_79 == 2) {
+ if ((Random() & 1) == 0) {
+ uvar1 = 0xc;
+ }
+ }
+ }
+
+ switch (super->type2) {
+ case 0:
+ rv = sub_0802EA88(this->unk_84);
+ if (rv != 0)
+ break;
+
+ super->type2 = 1;
+ super->field_0xf = 0;
+
+ if ((Random() & 1) == 0) {
+ super->direction = 0;
+ this->unk_7a = (this->unk_84->filler[1] + uvar1) & 0x1f;
+ } else {
+ super->direction = 1;
+ this->unk_7a = (this->unk_84->filler[1] - uvar1) & 0x1f;
+ }
+
+ break;
+ case 1:
+ case 2:
+ if (super->type2 == 1)
+ goto code13;
+ if (this->unk_76 == 0) {
+ r2 = 1;
+ r8 = 2;
+ r4 = 1;
+ } else {
+ r2 = 2;
+ r8 = 6;
+ r4 = 0;
+ }
+
+ if (this->unk_84->ent2->field_0xf == 1) {
+ super->child = CreateProjectileWithParent(super, GLEEROK_PROJECTILE, r2);
+ if (super->child) {
+ super->child->direction = this->unk_84->filler[0x15];
+ super->child->type2 = this->unk_84->ent2->frame & 0xf;
+ super->child->parent = this->unk_84->ent2;
+ super->child->child = this->unk_84->entities[0];
+ }
+ }
+
+ if (this->unk_74 == 0) {
+ this->unk_74 = r4;
+ this->unk_84->entities[super->field_0xf]->field_0xf = r8;
+
+ if (++super->field_0xf > 5) {
+ super->field_0xf = 0;
+ }
+ } else {
+ this->unk_74--;
+ }
+
+ if (super->type2 == 1) {
+ code13:
+ sub_0802EA48(this->unk_84, 5, 0x40, super->direction);
+ } else {
+ if (this->unk_76 == 0) {
+ sub_0802EA48(this->unk_84, 5, 0x20, super->direction);
+ } else {
+ sub_0802EA48(this->unk_84, 5, 0x10, super->direction);
+ }
+ }
+ sub_0802E768(this->unk_84);
+
+ if (this->unk_7a == this->unk_84->filler[0x15]) {
+ if (super->type2 == 1) {
+ super->type2 = 2;
+ super->direction ^= 1;
+ if (super->direction == 1) {
+ this->unk_7a = (this->unk_7a - (uvar1 * 2)) & 0x1f;
+ super->actionDelay = 1;
+ } else {
+ this->unk_7a = (this->unk_7a + (uvar1 * 2)) & 0x1f;
+ super->actionDelay &= 0xfe;
+ }
+
+ this->unk_84->ent2->actionDelay = 0xc;
+ } else {
+ super->subAction = 0;
+ this->unk_84->ent2->actionDelay = 0;
+ sub_0802EB9C(this);
+ }
+ }
+
+ break;
+ }
+ sub_0802E518(this);
+}
+
+void sub_0802DFA8(GleerokEntity* this) {
+ gUnk_080CD828[super->type2](this);
+}
+
+void sub_0802DFC0(GleerokEntity* this) {
+ u32 val = this->unk_84->filler[1] & 7;
+ if (val) {
+ if (val > 4) {
+ super->direction = 0;
+ } else {
+ super->direction = 1;
+ }
+
+ sub_0802EA48(this->unk_84, 0, 0x20, super->direction);
+ sub_0802EA88(this->unk_84);
+ } else {
+ if (sub_0802EA88(this->unk_84) == 0) {
+ if (this->unk_7b) {
+ COLLISION_ON(super);
+ super->type2 = 1;
+ this->unk_84->ent2->actionDelay = 0x18;
+ SoundReq(SFX_BOSS_HIT);
+ }
+ }
+ }
+
+ sub_0802E518(this);
+}
+
+void sub_0802E034(GleerokEntity* this) {
+ Gleerok_HeapStruct* heap = this->unk_84;
+ u32 val;
+
+ if (super->type2 == 1) {
+ super->direction = 2;
+ val = 0;
+ } else {
+ super->direction = 3;
+ val = gUnk_080CD840[heap->filler[1] >> 3];
+ }
+
+ if (val != heap->filler[0x19]) {
+ sub_0802EA68(heap, 0, 0x40, super->direction);
+ sub_0802EB08(heap, 0x40, 2);
+ } else {
+ if (sub_0802EB08(heap, 0x80, 2) == 0) {
+ if (super->type2 == 2) {
+ this->unk_7c.HALF.LO = 0x168;
+ this->unk_80 = 1;
+ heap->ent2->actionDelay = 0;
+ }
+
+ super->type2++;
+ heap->filler[0x19] = 1;
+ }
+ }
+
+ sub_0802E518(this);
+}
+
+void sub_0802E0B8(GleerokEntity* this) {
+ u32 val;
+
+ super->y.HALF.HI -= 4;
+ sub_0800445C(super);
+ super->y.HALF.HI += 4;
+
+ val = super->frame & 0x3f;
+ if (val) {
+ if (sub_0806FC80(super, &gPlayerEntity, val)) {
+ gPlayerState.field_0x14 = 1;
+ gPlayerState.field_0x3f = 0xfa;
+ }
+ }
+
+ if (gUnk_080CD844[this->unk_79 & 0x7f] >= super->health) {
+ if (this->unk_79 > 1) {
+ super->health = 0;
+ super->action = 0;
+ sub_08078B48();
+ SoundReq(SFX_BOSS_DIE);
+ return;
+ } else {
+ COLLISION_OFF(super);
+ this->unk_79++;
+ this->unk_79 |= 0x80;
+ super->health = 0xff;
+ if (this->unk_7c.HALF_U.LO > 0x78) {
+ this->unk_7c.HALF.LO = 0x78;
+ }
+ }
+ }
+
+ if ((--this->unk_7c.HALF.LO << 16) == 0xffff0000) {
+ COLLISION_OFF(super);
+ super->spriteOffsetX = 0;
+ super->type2 = 4;
+ InitializeAnimation(super, 0x4e);
+ } else {
+ if (super->bitfield & 0x80) {
+ if (super->iframes > 0) {
+ SoundReq(SFX_BOSS_HIT);
+ }
+ }
+
+ if (this->unk_7c.HALF_U.LO < 0x78) {
+ super->spriteOffsetX ^= 1;
+ }
+ }
+
+ sub_0802E518(this);
+}
+
+void sub_0802E1D0(GleerokEntity* this) {
+ Gleerok_HeapStruct* heap = this->unk_84;
+ if (!(super->frame & 0x80)) {
+ GetNextFrame(super);
+ }
+ if (super->frame & 0x3f) {
+ if (sub_0806FC80(super, &gPlayerEntity, super->frame & 0x3f)) {
+ gPlayerState.field_0x14 = 1;
+ gPlayerState.field_0x3f = 0xfa;
+ }
+ }
+ if (super->frame & 0x40) {
+ u32 i;
+ for (i = 0; i < 6; i++) {
+ if (heap->unk_30[i]) {
+ heap->unk_30[i]--;
+ if (heap->unk_30[i] == 0) {
+ CreateFx(heap->entities[0], FX_LAVA_SPLASH, 0);
+ SoundReq(SFX_124);
+ if (i == 5) {
+ if (!(this->unk_79 & 0x80)) {
+ this->unk_7c.HALF_U.LO = 0xF0;
+ InitScreenShake(0xF0, 0);
+ } else {
+ for (this->unk_7c.HALF_U.LO = 0; this->unk_7c.HALF_U.LO < 4; this->unk_7c.HALF_U.LO++) {
+ CreateObjectWithParent(super, OBJECT_67, 1, this->unk_7c.HALF_U.LO);
+ }
+ this->unk_74 = 0;
+ this->unk_75 = 0x10;
+ this->unk_7c.HALF_U.LO = 0xB;
+ gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
+ gScreen.controls.layerFXControl = 0x240;
+ InitScreenShake(0x1e, 0);
+ }
+ super->type2 = 5;
+ }
+ }
+ break;
+ }
+ }
+ }
+ sub_0802E518(this);
+}
+
+void sub_0802E300(GleerokEntity* this) {
+ u32 dir, tmp;
+ u32 index;
+ u8* ptr;
+ u8* ptr2;
+ Entity* ent;
+ Gleerok_HeapStruct* heap;
+ if ((this->unk_79 & 0x80) == 0) {
+ this->unk_7c.HALF.LO--;
+ } else {
+ if (this->unk_74 != 0x10) {
+ if (this->unk_7c.HALF_U.LO) {
+ --this->unk_7c.HALF_U.LO;
+ if (this->unk_7c.HALF_U.LO == 0) {
+ this->unk_7c.HALF_U.LO = 0xb;
+ this->unk_75--;
+ this->unk_74++;
+ gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
+ }
+ }
+ }
+ }
+
+ if (this->unk_7c.HALF_U.LO == 0) {
+ if (this->unk_79 & 0x80) {
+ if (this->unk_75 != 0x10) {
+ this->unk_7c.HALF_U.LO = 0xb;
+ this->unk_75++;
+ this->unk_74--;
+ gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
+ return;
+ }
+ }
+
+ this->unk_79 &= 0x7f;
+ heap = this->unk_84;
+ dir = sub_0806F5A4(GetFacingDirection(super, &gPlayerEntity)) << 3;
+ index = 0;
+ ptr2 = &this->unk_80;
+ tmp = 0;
+ ptr = heap->filler;
+ do {
+ ((u16*)ptr)[0xc] = tmp;
+ ptr[1] = dir;
+ ptr += 4;
+ index++;
+ } while (index <= 5);
+
+ super->subAction = 5;
+ super->type2 = 0;
+ *ptr2 = 0;
+ InitializeAnimation(super, 0x4d);
+ ent = CreateEnemy(GLEEROK, 5);
+ super->child = ent;
+ if (super->child) {
+ super->child->parent = super;
+ heap->ent = super->child;
+ ((GleerokEntity*)super->child)->unk_84 = heap;
+ }
+
+ heap->ent2->actionDelay = 0x18;
+ } else {
+ if ((gRoomTransition.frameCount & 0xf) == 0) {
+ CreateProjectileWithParent(super, GLEEROK_PROJECTILE, 0x3);
+ }
+ }
+
+ sub_0802E518(this);
+}
+
+void sub_0802E430(GleerokEntity* this) {
+ gUnk_080CD848[super->type2](this);
+}
+
+void sub_0802E448(GleerokEntity* this) {
+ Gleerok_HeapStruct* heap = this->unk_84;
+ s32 index;
+ for (index = 5; index >= 0; index--) {
+ u8* ptr = &heap->filler[0x30];
+ if (ptr[index] == 0) {
+ CreateFx(heap->entities[0], FX_LAVA_SPLASH, 0);
+ SoundReq(SFX_PLY_LAND);
+ }
+
+ if (ptr[index] != 10) {
+ if (++ptr[index] == 10 && index == 0) {
+ super->type2 = 1;
+ }
+ break;
+ }
+ }
+
+ if (heap->filler[0x2d] <= 9) {
+ sub_0802EA68(heap, 5, 0x40, 3);
+ }
+
+ GetNextFrame(super);
+ sub_0802E768(this->unk_84);
+ sub_0802E518(this);
+}
+
+void sub_0802E4C0(GleerokEntity* this) {
+ GetNextFrame(super);
+
+ if (super->frame & 0x80) {
+ if (super->action != 2) {
+ this->unk_74 = 0;
+ this->unk_75 = 8;
+
+ if (this->unk_79) {
+ this->unk_76 = 0;
+ this->unk_77 = 3;
+ }
+
+ sub_0802EBC4(this);
+ } else {
+ super->type2++;
+ }
+ }
+
+ sub_0802E518(this);
+}
+
+NONMATCH("asm/non_matching/gleerok/sub_0802E518.inc", void sub_0802E518(GleerokEntity* this)) {
+ u32 index;
+ u32 r6;
+ u32 sp4;
+ u32 sp8;
+ s32 r7;
+ Gleerok_HeapStruct* heap = this->unk_84;
+ CopyPosition(heap->entities[0]->parent, heap->entities[0]);
+ heap->entities[0]->direction = heap->filler[1];
+
+ r6 = heap->filler[1];
+ if (r6 > 0x10) {
+ r6 ^= 0xf;
+ r6 = (r6 + 1) & 0xf;
+ }
+
+ if (r6 == 0x10) {
+ r6 = 0xf;
+ }
+
+ heap->entities[0]->speed = ((r6 ^ 0xf) + 0x12) << 8;
+ LinearMoveUpdate(heap->entities[0]);
+ sp4 = *(u32*)&heap->filler[0x30];
+ sp8 = this->unk_80;
+
+ for (index = 0; index <= 4; index++) {
+ s32 result;
+ CopyPosition(heap->entities[index], heap->entities[index + 1]);
+ result = FixedMul(gSineTable[heap->filler[0x19 + (index + 1) * 4]], ((u8*)sp4)[r6]);
+ result = FixedDiv(result, 0x100);
+ result = FixedMul(gSineTable[heap->filler[0x1 + (index + 1) * 4]], result);
+ result = FixedDiv(result, 0x100);
+ heap->entities[index]->x.WORD += result << 8;
+
+ result = FixedMul(gSineTable[heap->filler[0x19 + (index + 1) * 4]], ((u8*)sp4)[r6]);
+ result = FixedDiv(result, 0x100);
+ heap->entities[index]->y.WORD -= result << 8;
+ }
+
+ if (heap->ent2->actionDelay == 0x18) {
+ r7 = (heap->filler[0x15] >> 3) << 2;
+ if (heap->filler[0x2d] > 0xc) {
+ r7 += 3;
+ } else {
+ r7 += heap->filler[0x2d] >> 2;
+ }
+
+ if (heap->ent2->animIndex != r7 + 0x18) {
+ InitAnimationForceUpdate(heap->ent2, r7 + 0x18);
+ }
+ } else {
+ if (this->unk_80 == 0) {
+ sub_0802E7CC(heap, 5, 0, 0);
+ r7 = (heap->ent2->animationState / 2 + heap->ent2->animationState) / 4;
+ r7 += heap->ent2->actionDelay;
+ } else {
+ if (super->iframes == 0) {
+ if ((super->animIndex != (heap->filler[0x15] >> 3) + 0x2f) || (super->frame & 0x80) != 0) {
+ r7 = (heap->filler[0x15] >> 3) + 0x28;
+ }
+ } else {
+ r7 = (heap->filler[0x15] >> 3) + 0x2f;
+ }
+ }
+
+ if (heap->ent2->animIndex != r7) {
+ InitAnimationForceUpdate(heap->ent2, r7);
+ } else {
+ UpdateAnimationSingleFrame(heap->ent2);
+ }
+ }
+
+ for (index = 0; index <= 4; index++) {
+ if (this->unk_80 == 0) {
+ u32 val;
+ sub_0802E7CC(heap, (u8)index, 0, 0);
+ r7 = heap->entities[index]->animationState * 12;
+ r7 += (((s32)heap->filler[0x19 + (index + 1) * 4]) / 3) * 12;
+ } else {
+ r7 = heap->filler[0x1 + index * 4] >> 3;
+ r7 += 0x48;
+ }
+ if (heap->entities[index]->animIndex != r7) {
+ InitializeAnimation(heap->entities[index], r7);
+ }
+ }
+}
+END_NONMATCH