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-rw-r--r--src/code_0805EC04.c7
-rw-r--r--src/enemy/bowMoblin.c10
-rw-r--r--src/enemy/eyegore.c2
-rw-r--r--src/npc/cat.c7
-rw-r--r--src/npc/cow.c8
-rw-r--r--src/npc/dog.c44
-rw-r--r--src/npc/epona.c7
-rw-r--r--src/npc/postman.c2
-rw-r--r--src/npc/tingleSiblings.c6
-rw-r--r--src/object/chestSpawner.c9
-rw-r--r--src/object/object64.c10
-rw-r--r--src/object/specialFx.c184
-rw-r--r--src/player.c2
-rw-r--r--src/playerItem/playerItemBoomerang.c6
-rw-r--r--src/playerItem/playerItemSword.c4
-rw-r--r--src/playerUtils.c18
-rw-r--r--src/text.c7
17 files changed, 185 insertions, 148 deletions
diff --git a/src/code_0805EC04.c b/src/code_0805EC04.c
index e8197e14..dbcf312f 100644
--- a/src/code_0805EC04.c
+++ b/src/code_0805EC04.c
@@ -67,7 +67,12 @@ void InitPlayerMacro(u32 param_1) {
ASM_FUNC("asm/non_matching/code_0805EC04/UpdatePlayerInput.inc", void UpdatePlayerInput())
u32 ConvInputToState(u32 keys) {
- u32 result = (s32) - (keys & 0x200) >> 0x1f & 0x1000;
+ u32 result;
+ if (keys & L_BUTTON) {
+ result = 0x1000;
+ } else {
+ result = 0;
+ }
if (keys & R_BUTTON) {
result |= 0x20;
result |= 0x8000;
diff --git a/src/enemy/bowMoblin.c b/src/enemy/bowMoblin.c
index 831477de..fd7e73bd 100644
--- a/src/enemy/bowMoblin.c
+++ b/src/enemy/bowMoblin.c
@@ -31,7 +31,7 @@ void sub_0803C624(BowMoblinEntity*);
void sub_0803C6DC(BowMoblinEntity*);
void sub_0803C714(BowMoblinEntity*);
void sub_0803C634(BowMoblinEntity*);
-u32 sub_0803C6F8(BowMoblinEntity*);
+bool32 sub_0803C6F8(BowMoblinEntity*);
bool32 sub_0803C568(BowMoblinEntity*);
void sub_0803C664(BowMoblinEntity*);
@@ -111,7 +111,7 @@ void sub_0803C234(BowMoblinEntity* this) {
sub_0803C4B0(this);
}
- } else if (sub_0803C6F8(this) != 0) {
+ } else if (sub_0803C6F8(this)) {
sub_0800417E(super, super->collisions);
super->animationState = ((super->direction + 4) & 0x18) >> 2;
this->unk_0x83++;
@@ -369,10 +369,8 @@ void sub_0803C6DC(BowMoblinEntity* this) {
GetNextFrame(super);
}
-u32 sub_0803C6F8(BowMoblinEntity* this) {
- u32 tmp = (super->collisions & gUnk_080CFFBC[(super->animationState ^ 1) / 2]);
- u32 tmp2 = -tmp;
- return (tmp2 | tmp) >> 0x1f;
+bool32 sub_0803C6F8(BowMoblinEntity* this) {
+ return (super->collisions & gUnk_080CFFBC[(super->animationState ^ 1) / 2]) != 0;
}
void sub_0803C714(BowMoblinEntity* this) {
diff --git a/src/enemy/eyegore.c b/src/enemy/eyegore.c
index a3e189ba..7e308ab8 100644
--- a/src/enemy/eyegore.c
+++ b/src/enemy/eyegore.c
@@ -370,7 +370,7 @@ void sub_08031024(EyegoreEntity* this) {
gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI);
} else {
this->unk_79 = 1;
- this->unk_78 = (boolresult >> 0x1f);
+ this->unk_78 = boolresult != 0;
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
}
} else {
diff --git a/src/npc/cat.c b/src/npc/cat.c
index 92154bbb..cb8e1c99 100644
--- a/src/npc/cat.c
+++ b/src/npc/cat.c
@@ -342,7 +342,12 @@ void sub_08067C44(Entity* this) {
s32 iVar4;
u32 uVar5;
- uVar5 = -((s32) - (gPlayerState.flags & PL_MINISH) >> 0x1f);
+ if ((gPlayerState.flags & PL_MINISH) != 0) {
+ uVar5 = TRUE;
+ } else {
+ uVar5 = FALSE;
+ }
+
if (uVar5 != this->field_0x68.HALF.HI) {
if (uVar5 == 0) {
sub_08078778(this);
diff --git a/src/npc/cow.c b/src/npc/cow.c
index 99f5514a..e418ecd9 100644
--- a/src/npc/cow.c
+++ b/src/npc/cow.c
@@ -200,8 +200,12 @@ void Cow_ShowDialogue(Entity* ent) {
}
void sub_0806920C(Entity* ent) {
- u32 var0 = gPlayerState.flags & PL_MINISH;
- u32 var1 = -var0 >> 0x1F;
+ u32 var1;
+ if ((gPlayerState.flags & PL_MINISH) != 0) {
+ var1 = TRUE;
+ } else {
+ var1 = FALSE;
+ }
if (var1 != ent->field_0x6c.HALF.HI) {
if (var1 == 0) {
diff --git a/src/npc/dog.c b/src/npc/dog.c
index af62571a..82bd62d2 100644
--- a/src/npc/dog.c
+++ b/src/npc/dog.c
@@ -9,7 +9,7 @@ void sub_08069FE8(Entity*);
u32 sub_08069EF0(Entity*);
extern u8 gUnk_08111DA8[];
-u32 sub_08069F90(Entity*);
+bool32 sub_08069F90(Entity*);
void sub_08069F6C(Entity*);
void sub_08069D00(Entity*);
void sub_08069CB8(Entity*);
@@ -24,9 +24,9 @@ extern u8 gUnk_08111E30[];
void sub_0806A080(Entity*);
-extern Dialog gUnk_08111E34[];
+extern Dialog gUnk_08111E34[][10];
-extern u16 gUnk_08111F74[];
+extern u16 gUnk_08111F74[][5];
extern u16 gUnk_08111FD8[];
@@ -71,11 +71,7 @@ void sub_08069B44(Entity* this) {
(GetInventoryValue(ITEM_QST_DOGFOOD) != 2)) {
this->action = 4;
}
-#if defined(JP) || defined(EU) || defined(DEMO_JP)
- if ((this->type == 2) && (CheckLocalFlag(0xcc) == 0)) {
-#else
- if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
-#endif
+ if ((this->type == 2) && (CheckLocalFlag(MACHI_02_DOG) == 0)) {
SetTile(0x4072, TILE(this->x.HALF.HI, this->y.HALF.HI - 8), this->collisionLayer);
}
}
@@ -83,7 +79,7 @@ void sub_08069B44(Entity* this) {
void sub_08069C40(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (sub_08069F90(this) != 0) {
+ if (sub_08069F90(this)) {
if ((gPlayerState.flags & PL_MINISH) != 0) {
sub_08069CB8(this);
} else {
@@ -135,7 +131,7 @@ void sub_08069D00(Entity* this) {
void sub_08069D54(Entity* this) {
u16 collisions;
- if (sub_08069F90(this) == 0) {
+ if (!sub_08069F90(this)) {
this->timer -= 1;
if (this->timer != 0) {
UpdateAnimationSingleFrame(this);
@@ -161,7 +157,7 @@ void sub_08069D54(Entity* this) {
return;
}
}
- if (sub_08069F90(this) != 0) {
+ if (sub_08069F90(this)) {
this->action = 1;
} else {
this->action = 3;
@@ -171,7 +167,7 @@ void sub_08069D54(Entity* this) {
void sub_08069DF8(Entity* this) {
UpdateAnimationSingleFrame(this);
- if (sub_08069F90(this) != 0) {
+ if (sub_08069F90(this)) {
this->action = 1;
} else {
this->timer -= 1;
@@ -211,8 +207,8 @@ void sub_08069E50(Entity* this) {
this->action = 7;
InitAnimationForceUpdate(this, 0x29);
sub_080788E0(this);
- EnqueueSFX(0xd1);
- EnqueueSFX(0xcd);
+ EnqueueSFX(SFX_VO_DOG);
+ EnqueueSFX(SFX_TASK_COMPLETE);
}
}
@@ -249,9 +245,9 @@ u32 sub_08069EF0(Entity* this) {
void Dog_Head(Entity* this) {
u32 frame;
- frame = this->frame & 0xffffff7f;
+ frame = this->frame & ~ANIM_DONE;
if (frame != 0) {
- frame = frame + this->field_0x68.HWORD;
+ frame += this->field_0x68.HWORD;
}
SetExtraSpriteFrame(this, 0, frame - 1);
SetExtraSpriteFrame(this, 1, this->frameIndex);
@@ -266,9 +262,9 @@ void sub_08069F6C(Entity* this) {
}
}
-u32 sub_08069F90(Entity* this) {
+bool32 sub_08069F90(Entity* this) {
if ((this->type == 2) && (CheckLocalFlag(MACHI_02_DOG) == 0)) {
- return 1;
+ return TRUE;
} else {
return EntityInRectRadius(this, &gPlayerEntity, 0x14, 0x14);
}
@@ -282,7 +278,13 @@ void sub_08069FBC(Entity* this) {
}
void sub_08069FE8(Entity* this) {
- u32 tmp = -((s32) - (gPlayerState.flags & PL_MINISH) >> 0x1f);
+ u32 tmp;
+ if ((gPlayerState.flags & PL_MINISH) != 0) {
+ tmp = TRUE;
+ } else {
+ tmp = FALSE;
+ }
+
if (tmp != this->field_0x6a.HALF.LO) {
if (tmp == 0) {
sub_08078778(this);
@@ -313,7 +315,7 @@ void sub_0806A028(Entity* this) {
}
void sub_0806A080(Entity* this) {
- ShowNPCDialogue(this, (Dialog*)&gUnk_08111E34 + this->type2 * 10 + gSave.global_progress);
+ ShowNPCDialogue(this, &(gUnk_08111E34[this->type2][gSave.global_progress]));
}
void sub_0806A0A4(Entity* this) {
@@ -336,7 +338,7 @@ void sub_0806A0A4(Entity* this) {
}
}
}
- MessageNoOverlap(gUnk_08111F74[(u32)gSave.global_progress * 5 + dialog], this);
+ MessageNoOverlap(gUnk_08111F74[gSave.global_progress][dialog], this);
}
void sub_0806A144(Entity* this) {
diff --git a/src/npc/epona.c b/src/npc/epona.c
index 5ac95ddb..ce180670 100644
--- a/src/npc/epona.c
+++ b/src/npc/epona.c
@@ -65,7 +65,12 @@ void sub_08065A50(Entity* this) {
void sub_08065A64(Entity* this) {
u32 uVar2;
- uVar2 = -(gPlayerState.flags & PL_MINISH) >> 0x1f;
+ if ((gPlayerState.flags & PL_MINISH) != 0) {
+ uVar2 = TRUE;
+ } else {
+ uVar2 = FALSE;
+ }
+
if (uVar2 != this->field_0x68.HALF.HI) {
if (uVar2 == 0) {
sub_08078778(this);
diff --git a/src/npc/postman.c b/src/npc/postman.c
index fd33d519..d80f92c4 100644
--- a/src/npc/postman.c
+++ b/src/npc/postman.c
@@ -148,7 +148,7 @@ void sub_08060528(Entity* this) {
this->zVelocity = Q_16_16(2.0);
this->field_0x6c.HALF.HI = 1;
sub_080788E0(this);
- EnqueueSFX(0x7c);
+ EnqueueSFX(SFX_PLY_JUMP);
} else {
this->field_0x6a.HWORD -= 1;
}
diff --git a/src/npc/tingleSiblings.c b/src/npc/tingleSiblings.c
index 3b00da9d..6c998270 100644
--- a/src/npc/tingleSiblings.c
+++ b/src/npc/tingleSiblings.c
@@ -141,7 +141,11 @@ void sub_08064F28(Entity* this, ScriptExecutionContext* context) {
iVar3 = GetInventoryValue(ITEM_MAGIC_BOOMERANG);
uVar5 = 2;
if (iVar3 == 0) {
- uVar5 = (-bVar2 | bVar2) >> 0x1f;
+ if (bVar2) {
+ uVar5 = 1;
+ } else {
+ uVar5 = 0;
+ }
}
}
iVar4 = 0xffffffff;
diff --git a/src/object/chestSpawner.c b/src/object/chestSpawner.c
index 1c8527e1..04ca7420 100644
--- a/src/object/chestSpawner.c
+++ b/src/object/chestSpawner.c
@@ -307,7 +307,14 @@ void sub_080842D8(ChestSpawnerEntity* this) {
gUnk_0811F880,
gUnk_0811F88A,
};
- s32 index = -(-(super->x.HALF.HI & 8) >> 0x1f);
+ s32 index;
+
+ if ((super->x.HALF.HI & 8) != 0) {
+ index = 1;
+ } else {
+ index = 0;
+ }
+
if ((super->y.HALF.HI & 8) != 0) {
index += 2;
}
diff --git a/src/object/object64.c b/src/object/object64.c
index d1d6f62e..e0f20c1e 100644
--- a/src/object/object64.c
+++ b/src/object/object64.c
@@ -20,7 +20,7 @@ void sub_08093ED0(Object64Entity*);
void sub_08093EF0(Object64Entity*);
typedef struct {
- u16 unk_0;
+ u16 sfx;
u8 unk_2;
u8 unk_3;
} struct_08122950;
@@ -40,7 +40,7 @@ void Object64(Object64Entity* this) {
}
void sub_08093E3C(Object64Entity* this) {
- const u16* ptr;
+ const struct_08122950* ptr;
super->action = 1;
super->flags &= 0x7f;
super->spriteSettings.draw = 1;
@@ -48,9 +48,9 @@ void sub_08093E3C(Object64Entity* this) {
ResolveCollisionLayer(super);
}
InitializeAnimation(super, super->type);
- ptr = &gUnk_08122950[super->type].unk_0;
- if ((ptr[0] != 0) && ((super->type2 & 0x40) == 0)) {
- EnqueueSFX(ptr[0]);
+ ptr = &gUnk_08122950[super->type];
+ if ((ptr->sfx != SFX_NONE) && ((super->type2 & 0x40) == 0)) {
+ EnqueueSFX(ptr->sfx);
}
if ((super->type2 & 0x20) != 0) {
super->spriteRendering.b3 = 1;
diff --git a/src/object/specialFx.c b/src/object/specialFx.c
index a278428e..f0ec7d46 100644
--- a/src/object/specialFx.c
+++ b/src/object/specialFx.c
@@ -14,104 +14,104 @@ typedef struct {
u8 unk_00 : 4;
u8 unk_00_4 : 4;
u8 unk_01;
- u16 unk_02;
+ u16 sfx;
} struct_0811F960;
// way more legible like this than if clang-format were to put multiple elements on each line
// clang-format off
const struct_0811F960 gUnk_0811F960[] = {
- {0x1, 0x0, 0x00, 0x12D},
- {0x0, 0x0, 0x00, 0x0FD},
- {0x0, 0x0, 0x00, 0x124},
- {0x0, 0x1, 0x11, 0x123},
- {0x0, 0x1, 0x12, 0x164},
- {0x0, 0x1, 0x13, 0x10D},
- {0x0, 0x0, 0x00, 0x0FF},
- {0x5, 0x1, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x2, 0x1, 0x00, 0x084},
- {0x2, 0x1, 0x00, 0x084},
- {0x0, 0x0, 0x00, 0x195},
- {0x0, 0x0, 0x00, 0x164},
- {0x0, 0x0, 0x00, 0x10D},
- {0x0, 0x1, 0x00, 0x074},
- {0x0, 0x0, 0x00, 0x10C},
- {0x5, 0x0, 0x00, 0x000},
- {0x0, 0x0, 0x10, 0x123},
- {0x5, 0x1, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x164},
- {0x0, 0x1, 0x14, 0x1A8},
- {0x0, 0x1, 0x10, 0x088},
- {0x0, 0x0, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x3, 0x0, 0x00, 0x197},
- {0x3, 0x0, 0x00, 0x000},
- {0x6, 0x1, 0x00, 0x074},
- {0x3, 0x0, 0x00, 0x074},
- {0x0, 0x0, 0x00, 0x074},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x7, 0x0, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x3, 0x1, 0x00, 0x000},
- {0x8, 0x1, 0x00, 0x000},
- {0x9, 0x1, 0x00, 0x15F},
- {0x0, 0x0, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x2, 0x1, 0x00, 0x084},
- {0x0, 0x0, 0x00, 0x074},
- {0x0, 0x0, 0x00, 0x164},
- {0xA, 0x1, 0x00, 0x000},
- {0xA, 0x1, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x9, 0x1, 0x00, 0x15F},
- {0x9, 0x1, 0x00, 0x15F},
- {0x9, 0x1, 0x00, 0x15F},
- {0x0, 0x0, 0x00, 0x000},
- {0x2, 0x0, 0x00, 0x17F},
- {0x0, 0x1, 0x11, 0x123},
- {0x0, 0x1, 0x11, 0x123},
- {0x0, 0x1, 0x11, 0x123},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x1B4},
- {0x0, 0x1, 0x13, 0x164},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x10, 0x088},
- {0x0, 0x1, 0x10, 0x088},
- {0x0, 0x1, 0x10, 0x088},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x11D},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x0, 0x00, 0x164},
- {0x0, 0x0, 0x00, 0x0FD},
- {0x0, 0x0, 0x00, 0x0FD},
- {0x0, 0x0, 0x00, 0x0FD},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0xB, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x000},
- {0x0, 0x1, 0x00, 0x0FD},
- {0x2, 0x1, 0x00, 0x084},
+ {0x1, 0x0, 0x00, SFX_12D},
+ {0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
+ {0x0, 0x0, 0x00, SFX_124},
+ {0x0, 0x1, 0x11, SFX_123},
+ {0x0, 0x1, 0x12, SFX_164},
+ {0x0, 0x1, 0x13, SFX_10D},
+ {0x0, 0x0, 0x00, SFX_FF},
+ {0x5, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x2, 0x1, 0x00, SFX_WATER_SPLASH},
+ {0x2, 0x1, 0x00, SFX_WATER_SPLASH},
+ {0x0, 0x0, 0x00, SFX_195},
+ {0x0, 0x0, 0x00, SFX_164},
+ {0x0, 0x0, 0x00, SFX_10D},
+ {0x0, 0x1, 0x00, SFX_METAL_CLINK},
+ {0x0, 0x0, 0x00, SFX_BUTTON_PRESS},
+ {0x5, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x10, SFX_123},
+ {0x5, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_164},
+ {0x0, 0x1, 0x14, SFX_1A8},
+ {0x0, 0x1, 0x10, SFX_88},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x3, 0x0, 0x00, SFX_197},
+ {0x3, 0x0, 0x00, SFX_NONE},
+ {0x6, 0x1, 0x00, SFX_METAL_CLINK},
+ {0x3, 0x0, 0x00, SFX_METAL_CLINK},
+ {0x0, 0x0, 0x00, SFX_METAL_CLINK},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x7, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x3, 0x1, 0x00, SFX_NONE},
+ {0x8, 0x1, 0x00, SFX_NONE},
+ {0x9, 0x1, 0x00, SFX_15F},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x2, 0x1, 0x00, SFX_WATER_SPLASH},
+ {0x0, 0x0, 0x00, SFX_METAL_CLINK},
+ {0x0, 0x0, 0x00, SFX_164},
+ {0xA, 0x1, 0x00, SFX_NONE},
+ {0xA, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x9, 0x1, 0x00, SFX_15F},
+ {0x9, 0x1, 0x00, SFX_15F},
+ {0x9, 0x1, 0x00, SFX_15F},
+ {0x0, 0x0, 0x00, SFX_NONE},
+ {0x2, 0x0, 0x00, SFX_LAVA_TILE_LAND},
+ {0x0, 0x1, 0x11, SFX_123},
+ {0x0, 0x1, 0x11, SFX_123},
+ {0x0, 0x1, 0x11, SFX_123},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_1B4},
+ {0x0, 0x1, 0x13, SFX_164},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x10, SFX_88},
+ {0x0, 0x1, 0x10, SFX_88},
+ {0x0, 0x1, 0x10, SFX_88},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_11D},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x0, 0x00, SFX_164},
+ {0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
+ {0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
+ {0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0xB, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_NONE},
+ {0x0, 0x1, 0x00, SFX_ITEM_BOMB_EXPLODE},
+ {0x2, 0x1, 0x00, SFX_WATER_SPLASH},
#ifndef EU
- {0x0, 0x0, 0x18, 0x124},
+ {0x0, 0x0, 0x18, SFX_124},
#else
- {0x0, 0x0, 0x16, 0x124},
+ {0x0, 0x0, 0x16, SFX_124},
#endif
- {0xC, 0x0, 0x00, 0x124},
- {0x0, 0x0, 0x00, 0x0FD},
- {0xD, 0x1, 0x00, 0x000},
- {0xD, 0x1, 0x00, 0x000},
+ {0xC, 0x0, 0x00, SFX_124},
+ {0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
+ {0xD, 0x1, 0x00, SFX_NONE},
+ {0xD, 0x1, 0x00, SFX_NONE},
};
// clang-format on
@@ -166,8 +166,8 @@ void sub_080844E0(SpecialFxObject* this) {
if (ptr->unk_00 == 6) {
super->speed = 0x40;
}
- if (ptr->unk_02 && !(super->type2 & 0x40)) {
- EnqueueSFX(ptr->unk_02);
+ if (ptr->sfx != SFX_NONE && !(super->type2 & 0x40)) {
+ EnqueueSFX(ptr->sfx);
}
if (super->type2 & 0x80) {
CreateRandomItemDrop(super, ptr->unk_01);
diff --git a/src/player.c b/src/player.c
index 92452736..e509c7de 100644
--- a/src/player.c
+++ b/src/player.c
@@ -3705,7 +3705,7 @@ void SurfaceAction_20(Entity* this) {
if (e != NULL) {
e->timer = 1;
UpdateSpriteForCollisionLayer(e);
- CloneTile(57, gPlayerState.field_0x22[0], this->collisionLayer);
+ CloneTile(57, gPlayerState.tilePosition, this->collisionLayer);
}
}
SurfaceAction_Water(this);
diff --git a/src/playerItem/playerItemBoomerang.c b/src/playerItem/playerItemBoomerang.c
index 5f8d95ce..1c9fa0f6 100644
--- a/src/playerItem/playerItemBoomerang.c
+++ b/src/playerItem/playerItemBoomerang.c
@@ -149,7 +149,11 @@ void sub_0801B680(Entity* this) {
if (sub_0801B864(this)) {
uvar1 = this->field_0x68.HALF.LO;
uvar1 ^= 0xc;
- uVar6 = ((u32)(-uvar1 | uvar1)) >> 0x1f;
+ if (uvar1) {
+ uVar6 = TRUE;
+ } else {
+ uVar6 = FALSE;
+ }
}
if (sub_080B1BA4(COORD_TO_TILE(this), gPlayerEntity.collisionLayer, 0x80) == 0) {
diff --git a/src/playerItem/playerItemSword.c b/src/playerItem/playerItemSword.c
index 680ea92f..76ae377f 100644
--- a/src/playerItem/playerItemSword.c
+++ b/src/playerItem/playerItemSword.c
@@ -356,8 +356,8 @@ NONMATCH("asm/non_matching/playerItemSword/sub_080A7A84.inc", void sub_080A7A84(
if (super->type != 0) {
sub_08008796(super, 0, super->x.HALF.HI + uVar3, super->y.HALF.HI + uVar4);
} else {
- if ((((super->z.WORD == 0) && (sub_08008796(super, ((u32) - (gPlayerState.skills & 8)) >> 0x1f,
- super->x.HALF.HI + uVar3, super->y.HALF.HI + uVar4) == NULL)) &&
+ if ((((super->z.WORD == 0) && (sub_08008796(super, (gPlayerState.skills & 8) != 0, super->x.HALF.HI + uVar3,
+ super->y.HALF.HI + uVar4) == NULL)) &&
(gPlayerState.sword_state != 0)) &&
((gPlayerState.sword_state & 0xc0) == 0)) {
if (GetRelativeCollisionTile(super, uVar3, uVar4) == 0x2e) {
diff --git a/src/playerUtils.c b/src/playerUtils.c
index 8e8388c6..b3734e1c 100644
--- a/src/playerUtils.c
+++ b/src/playerUtils.c
@@ -56,7 +56,7 @@ void* sub_08077C54(ItemBehavior*);
u32 sub_08079FD4(Entity*, u32);
void LoadRoomGfx(void);
u32 sub_0807A094(u32);
-u32 GetSurfaceCalcType(Entity*, s32, s32);
+SurfaceType GetSurfaceCalcType(Entity*, s32, s32);
void sub_0807AAF8(Entity*, u32);
extern struct_0811BE48 gUnk_0811BE48[];
@@ -243,7 +243,7 @@ bool32 sub_080777A0(void) {
return FALSE;
default:
if ((((gUnk_0200AF00.unk_2c == 0xc) && (gPlayerState.field_0x1c == 0)) &&
- (gPlayerState.floor_type != 0x11)) &&
+ (gPlayerState.floor_type != SURFACE_SWAMP)) &&
((((gPlayerState.field_0x90 & 0xf00) != 0 &&
((gPlayerState.flags & (PL_BURNING | PL_ROLLING)) == 0)) &&
((gPlayerState.jump_status == 0 && (gPlayerState.field_0x3[1] == 0)))))) {
@@ -1192,8 +1192,8 @@ void ClearPlayerState(void) {
gPlayerState.field_0x1f[0] = 0;
gPlayerState.field_0x1f[1] = 0;
gPlayerState.field_0x1f[2] = 0;
- gPlayerState.field_0x22[0] = 0;
- gPlayerState.field_0x22[1] = 0;
+ gPlayerState.tilePosition = 0;
+ gPlayerState.tileType = 0;
gPlayerState.swim_state = 0;
gPlayerState.item = NULL;
gPlayerState.speed_modifier = 0;
@@ -1863,15 +1863,15 @@ void UpdateFloorType(void) {
gUnk_0811C120[gPlayerState.floor_type](&gPlayerEntity);
}
-u32 GetSurfaceCalcType(Entity* param_1, s32 x, s32 y) {
+SurfaceType GetSurfaceCalcType(Entity* param_1, s32 x, s32 y) {
u32 position = TILE(param_1->x.HALF.HI + (u32)x, param_1->y.HALF.HI + y);
u32 tileType = GetTileTypeByPos(param_1->x.HALF.HI + x, param_1->y.HALF.HI + y, gPlayerEntity.collisionLayer);
- if (tileType != gPlayerState.field_0x22[1]) {
+ if (tileType != gPlayerState.tileType) {
gPlayerState.field_0x37 = 0;
}
- if ((tileType != gPlayerState.field_0x22[1]) || (position != gPlayerState.field_0x22[0])) {
- gPlayerState.field_0x22[0] = position;
- gPlayerState.field_0x22[1] = tileType;
+ if ((tileType != gPlayerState.tileType) || (position != gPlayerState.tilePosition)) {
+ gPlayerState.tilePosition = position;
+ gPlayerState.tileType = tileType;
gPlayerState.field_0x11 = 0;
}
diff --git a/src/text.c b/src/text.c
index 277b0a65..c4cc0c10 100644
--- a/src/text.c
+++ b/src/text.c
@@ -201,8 +201,11 @@ u32 GetCharacter(Token* token) {
case 0x14:
case 0x15:
code = 0xb;
- // This is a comparison to 0 but couldn't make it do the bit trick
- uVar6 = (-(uVar6 ^ 0x14) | (uVar6 ^ 0x14)) >> 0x1f;
+ if ((uVar6 ^ 0x14) != 0) {
+ uVar6 = 1;
+ } else {
+ uVar6 = 0;
+ }
}
token->param = (u16)uVar6;
break;