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Decompilation of The Legend of Zelda: The Minish Cap
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asm
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code_08016DF8.s
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Commit message (
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Author
2021-11-10
thumb interwork finished
theo3
2021-06-23
Add EU variant
octorock
2021-02-19
begin arm_proxy.c
theo3
2021-02-16
extract manager table
theo3
2021-02-03
fileScreen.c OK
theo3
2021-02-02
document filescreen
theo3
2020-11-23
done
theo3
2020-11-13
clang-format and newlines
theo3
2020-09-01
Enque -> Enqueue
Behemoth
2020-09-01
label a bunch of stuff
Behemoth
2020-08-26
- label effect functions
Behemoth
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-04
def ScreenTransition
theo3
2020-08-03
object2A.c ok
theo3
2020-07-16
dmaZero.c
theo3
2020-07-09
entity.spriteOrder -> entity.spriteRendering
theo3
2020-07-07
dampe.c OK
theo3
2020-06-15
bladeBrothers.c OK
theo3
2020-06-12
cloud
theo
2020-06-12
fixed naming conflicts
theo
2020-06-12
function renaming
theo
2020-06-09
great fairy ~70%
theo
2020-06-07
updated symbols
theo
2020-06-06
split npcs
theo
2020-06-06
fixed install.md
theo
2020-05-28
asm splitting
theo
2020-05-26
textbox
theo
2020-05-24
poggers
theo
2020-05-20
divide and conquer
theo
2020-05-19
more refining
theo