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Decompilation of The Legend of Zelda: The Minish Cap
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code_0805436C.s
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Author
2022-03-02
Merge and split game
octorock
2022-01-05
document game.h
theo3
2022-01-05
Fade documentation
theo3
2022-01-04
game.c doc
theo3
2022-01-03
naming work
theo3
2022-01-01
color.c, utils->common.c
theo3
2021-12-12
overworld
theo3
2021-11-06
merge entity.c
theo3
2021-03-24
Convert .inc files into .s files and include them in linker.ld
octorock
2021-03-24
Split playerItems and extract pointers
octorock
2021-03-24
Prefix all Items and PlayerItems
octorock
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-06
started naming script stuff
Henny022p
2021-02-28
more symbols
theo3
2021-02-26
tmp
theo3
2021-02-19
wip2
theo3
2021-02-03
fileScreen.c OK
theo3
2021-02-02
document filescreen
theo3
2020-08-20
func renaming
theo3
2020-08-19
entity.c refactoring and function naming
theo3
2020-08-12
Rename gFadeControl
Marcus Huderle
2020-08-12
Decompile graphics group loading function
Marcus Huderle
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-04
def ScreenTransition
theo3
2020-07-17
loadRoom.c
theo3
2020-07-16
code_0804AA84.c
theo3
2020-07-16
menu def
theo3
2020-07-09
entity.spriteOrder -> entity.spriteRendering
theo3
2020-06-14
bladeBrother.c start
theo3
2020-06-12
definition streamlining
theo
2020-06-12
cloud
theo
2020-06-12
fixed naming conflicts
theo
2020-06-12
function renaming
theo
2020-06-11
flag routine identification
theo
2020-06-11
misc function renaming
theo
2020-06-09
great fairy ~70%
theo
2020-06-07
updated symbols
theo
2020-06-06
fixed install.md
theo