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Decompilation of The Legend of Zelda: The Minish Cap
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code_080732D0.s
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Commit message (
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Author
2021-12-27
finish player.c
theo3
2021-12-25
name asm funcs
theo3
2021-12-25
doc surface types
theo3
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-14
Decompile entity init functions
octorock
2021-11-02
prep
theo3
2021-03-24
Convert .inc files into .s files and include them in linker.ld
octorock
2021-03-24
Split items and extract pointers
octorock
2021-03-24
Prefix all Items and PlayerItems
octorock
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
Merge branch 'master' into cleanup_declarations
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-03-09
named some stuff
Henny022p
2021-03-06
Prefix script files with script_ instead of gUnk_
octorock
2021-03-06
started naming script stuff
Henny022p
2021-02-28
more symbols
theo3
2021-02-26
tmp
theo3
2021-02-19
named ScriptExecutionContext globals and functions
Henny022p
2021-02-03
fileScreen.c OK
theo3
2020-08-26
- label effect functions
Behemoth
2020-08-19
entity.c refactoring and function naming
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-04
def ScreenTransition
theo3
2020-08-03
object2A.c ok
theo3
2020-07-16
menu def
theo3
2020-07-16
dmaZero.c
theo3
2020-07-14
code_08077B98
theo3
2020-07-09
entity.spriteOrder -> entity.spriteRendering
theo3
2020-07-07
dampe.c OK
theo3
2020-06-18
greatFairy.c polishing
theo3
2020-06-16
define COORD_TO_TILE
theo3
2020-06-15
symbol StartCutscene
theo3
2020-06-14
function renaming
theo3
2020-06-14
bladeBrother.c start
theo3
2020-06-12
definition streamlining
theo
2020-06-12
fixed naming conflicts
theo
2020-06-12
function renaming
theo
2020-06-11
misc function renaming
theo
2020-06-07
updated symbols
theo
2020-06-06
split npcs
theo
2020-06-06
fixed install.md
theo
2020-05-28
asm splitting
theo