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Decompilation of The Legend of Zelda: The Minish Cap
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code_080A3480.s
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Author
2021-12-28
rename files
theo3
2021-12-12
overworld
theo3
2021-03-24
documented most audio stuff
Henny022p
2021-03-24
decompile audio
Henny022p
2021-03-22
Merge branch 'master' into m4a
Henny022p
2021-03-21
fix entity.c search prototypes, add documentation
theo3
2021-03-17
port m4a
Henny022p
2021-03-09
big cleanup part 1
Henny022p
2021-03-02
naming and documenting stuff
Henny022p
2021-02-28
more symbols
theo3
2021-02-26
tmp
theo3
2021-02-03
fileScreen.c OK
theo3
2021-02-02
document filescreen
theo3
2020-11-23
done
theo3
2020-11-13
clang-format and newlines
theo3
2020-08-12
Rename gFadeControl
Marcus Huderle
2020-08-12
Decompile graphics group loading function
Marcus Huderle
2020-08-11
Decompile more intro code and palette loading code
Marcus Huderle
2020-08-10
Document main screen handlers
Marcus Huderle
2020-08-05
Decompile some more of mainLoop.c
Marcus Huderle
2020-08-04
def ScreenTransition
theo3
2020-07-16
menu def
theo3
2020-07-16
dmaZero.c
theo3
2020-06-21
manager27 OK
theo3
2020-06-11
flag routine identification
theo
2020-06-09
great fairy ~70%
theo
2020-05-28
asm splitting
theo