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Decompilation of The Legend of Zelda: The Minish Cap
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scripts.inc
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Author
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-08-01
Create new entity structs for NPCs
octorock
2022-12-21
Fix paths
octorock
2022-10-08
Extract some data
octorock
And split up subtasks and world events.
2022-07-25
Rename objects
octorock
2022-05-14
Use enums across more scripts and files
Tal Hayon
2022-05-13
Use enums in more scripts
Tal Hayon
2022-05-13
Initial version of enum extractor script
Tal Hayon
2022-03-02
Merge playerUtils
octorock
Merge all player utils files, split asm into functions and decompile a bunch of functions.
2022-01-05
Fade documentation
theo3
2021-12-27
label script functions
theo3
2021-12-27
Name some script commands
octorock
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-06
Merge branch 'master' into asset-extraction
octorock
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add tiles.h
theo3
2021-10-23
Rename symbols for graphics and maps
octorock
2021-03-24
documented most audio stuff
Henny022p
2021-03-23
finished sound enum
Henny022p
2021-03-23
naming and moving stuff
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
Use .2byte for zeros in scripts
octorock
2021-03-09
named some stuff
Henny022p
2021-03-08
another variadic macro
Henny022p
2021-03-08
naming stuff
Henny022p
2021-03-07
renamed JumpSwitch to JumpTable
Henny022p
2021-03-07
replaced .short/.word with .2byte/.4byte in script macros
Henny022p
2021-03-07
replaced JumpSwitch macros with variadic versions
Henny022p
2021-03-07
Rename to Begin/EndBlock
octorock
2021-03-06
Clean up script files
octorock
2021-03-06
Add labels for relative jumps
octorock
2021-03-06
Generate variants of macros for functions with variable parameter count
octorock
2021-03-06
Reference pointers directly
octorock
2021-03-06
Split at externally referenced labels
octorock
2021-03-06
Split scripts at more useful places
octorock