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Decompilation of The Legend of Zelda: The Minish Cap
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2021-03-24
Split data_0811E750.s and extract pointers
octorock
2021-03-24
Split npcs from data_08114208.s and extract pointers
octorock
2021-03-24
Split data_08108D30.s and extract pointers
octorock
2021-03-24
Move animations and const data into separate folders for enemies.
octorock
2021-03-24
Split data_080D1C70.s and extract pointers
octorock
2021-03-24
Split data_080D0448.s and extract pointers
octorock
2021-03-24
Split data_080CC6FC.s and extract pointers
octorock
2020-09-21
decompile Bobomb
Behemoth
2020-09-21
decompile FallingBoulder
Behemoth
2020-09-21
decompile Helmasaur
Behemoth
2020-09-20
decompile SpikedBeetle
Behemoth
2020-09-20
decompile chaser
Behemoth
2020-09-20
decompile spark
Behemoth
2020-09-19
decompile bombPeahat
Behemoth
2020-09-19
decompile WallMaster
Behemoth
2020-09-18
decompile WaterDrop
Behemoth
2020-09-18
add madderpillar and rupeeLike rodata
Behemoth
2020-09-18
decompile businessScrub
Behemoth
2020-09-18
decompile LikeLike and SpearMoblin
Behemoth
2020-09-06
decompile puffstool
Behemoth
2020-09-04
decompile pesto
Behemoth
2020-09-03
decompile sluggula
Behemoth
2020-09-03
decompile moldworm
Behemoth
2020-08-30
decompile enemyE
Behemoth
2020-08-29
decompile SpinyChuchu
Behemoth
2020-08-29
decompile RockChuchu
Behemoth
2020-08-29
move animation files
Behemoth
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