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Decompilation of The Legend of Zelda: The Minish Cap
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Author
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-07-31
Create new entity structs for Objects
octorock
2022-12-22
Fix palette groups
octorock
2022-10-08
Extract some data
octorock
2022-09-03
Extract some data
octorock
2022-07-25
Rename objects
octorock
2022-03-26
Match some ui functions
Tal Hayon
2022-02-22
Decompile CrenelBeanSprout
octorock
2022-02-05
Decompile Enemy62
octorock
2022-01-18
merge master
Henny022p
2021-12-17
identify more objects
theo3
2021-12-14
cleanup
theo3
2021-11-24
Fix offset calculation for asset build mode
octorock
2021-11-19
Calculate offsets for map and gfx
octorock
2021-11-18
Split sprites
octorock
2021-11-12
Extract entity definitions
octorock
2021-11-07
Rewrite asset processor in C++
octorock
2021-11-06
Merge branch 'master' into asset-extraction
octorock
2021-11-01
Use more macros
octorock
2021-10-31
Extract sprite frames
octorock
2021-10-31
Extract gfx groups
octorock
2021-10-31
Extract palette groups
octorock
2021-10-28
Split map data
octorock
2021-10-24
Extract animations
octorock
2021-10-24
Add extractors for some assets
octorock
2021-10-23
Rename symbols for graphics and maps
octorock