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Decompilation of The Legend of Zelda: The Minish Cap
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Author
2024-01-06
Add more tilemap documentation
octorock
2024-01-06
Rename metaTiles
octorock
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-29
document RoomVars struct
theo3
2023-06-10
Extract some map data definitions
octorock
2022-12-21
Fix paths
octorock
2022-12-14
Split map data into folders
octorock
2022-12-11
Align map data
octorock
2022-12-11
Extract dungeon maps
octorock
2022-12-06
Fix some tilesets
octorock
2022-12-06
Decompress map assets
octorock
2022-07-25
Rename objects
octorock
2022-06-11
Decompile some functions
octorock
2022-03-28
name remaining entity fields
theo3
2022-03-23
done with room names
Henny022p
2022-03-23
more room names
Henny022p
2022-03-21
added WarpType enum
Henny022p
2022-03-20
extract room transition data
Henny022p
2022-03-05
Improve LayerStruct
octorock
2022-01-18
merge master
Henny022p
2022-01-04
game.c doc
theo3
2021-12-26
Rename scripts
octorock
2021-12-20
framestate, ezlo hint
theo3
2021-11-24
Fix offset calculation for asset build mode
octorock
2021-11-19
Calculate offsets for map and gfx
octorock
2021-10-31
Extract palette groups
octorock
2021-10-25
Convert some additional entity lists
octorock
2021-10-25
Convert directly referenced entity lists
octorock
2021-10-24
Extract exit lists
octorock
2021-10-24
Extract animations
octorock
2021-10-23
Rename symbols for graphics and maps
octorock