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Decompilation of The Legend of Zelda: The Minish Cap
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Commit message (
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Author
2021-06-23
Add EU variant
octorock
2021-06-23
Add JP variant
octorock
2021-05-02
Decompile goronMerchant
octorock
2021-04-21
Add missing pointers to scripts for entry to Lon Lon Ranch and door in Sanctuary
octorock
2021-04-18
Extract more pointers from data section
octorock
2021-03-28
merge changes
Henny022p
2021-03-24
Split data_08108D30.s and extract pointers
octorock
2021-03-24
documented most audio stuff
Henny022p
2021-03-23
finished sound enum
Henny022p
2021-03-23
naming and moving stuff
Henny022p
2021-03-13
quick fix 🙂
theo3
2021-03-09
Replace the remaining pointers in scripts
octorock
2021-03-09
Use .2byte for zeros in scripts
octorock
2021-03-09
Readd void parameters
octorock
2021-03-09
named some stuff
Henny022p
2021-03-08
another variadic macro
Henny022p
2021-03-08
naming stuff
Henny022p
2021-03-07
renamed JumpSwitch to JumpTable
Henny022p
2021-03-07
replaced JumpSwitch macros with variadic versions
Henny022p
2021-03-07
Detect CallWithArg that pass a pointer to a script as an argument
octorock
2021-03-07
Fix parameters for all functions called from scripts
octorock
2021-03-07
Rename to Begin/EndBlock
octorock
2021-03-06
Clean up script files
octorock
2021-03-06
Add labels for relative jumps
octorock
2021-03-06
Prefix script files with script_ instead of gUnk_
octorock
2021-03-06
Generate variants of macros for functions with variable parameter count
octorock
2021-03-06
Add labels for room entity lists referenced in scripts
octorock
2021-03-06
Reference pointers directly
octorock
2021-03-06
Split at externally referenced labels
octorock
2021-03-06
Split scripts at more useful places
octorock
2021-03-06
Split scripts into separate files
octorock
2021-03-06
Apply renaming
octorock
2021-03-06
Add parameters for all the commands
octorock
2021-03-06
Move all scripts to data/scripts.s
octorock
2021-03-06
Use assembly macros instead
octorock